# - Try to find Oculus Rift SDK # # Oculus_FOUND - system has libuvc # Oculus_INCLUDE_DIRS - the libuvc include directories # Oculus_LIBRARIES - link these to use libuvc FIND_PATH( Oculus_INCLUDE_DIRS NAMES OVR.h PATHS ${CMAKE_SOURCE_DIR}/../LibOVR/Include ${CMAKE_SOURCE_DIR}/../OculusSDK/LibOVR/Include /usr/include/LibOVR/Include /usr/local/include/LibOVR/Include /opt/local/include/LibOVR/Include /usr/include/ /usr/local/include /opt/local/include ) FIND_LIBRARY( Oculus_LIBRARIES NAMES ovr PATHS ${CMAKE_SOURCE_DIR}/../LibOVR/Lib/MacOS/Release ${CMAKE_SOURCE_DIR}/../OculusSDK/LibOVR/Lib/Linux/Release/x86_64 /usr/include/LibOVR/Lib /usr/local/include/LibOVR/Lib /opt/local/include/LibOVR/Lib /usr/lib /usr/local/lib /opt/local/lib ) IF(Oculus_INCLUDE_DIRS AND Oculus_LIBRARIES) IF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") find_library(CARBON_LIBRARIES NAMES Carbon) find_library(IOKIT_LIBRARIES NAMES IOKit) list(APPEND Oculus_LIBRARIES ${CARBON_LIBRARIES}) list(APPEND Oculus_LIBRARIES ${IOKIT_LIBRARIES}) SET(Oculus_FOUND TRUE) ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "Linux") FIND_PACKAGE(Xrandr QUIET) IF( Xrandr_FOUND ) list(APPEND Oculus_LIBRARIES ${Xrandr_LIBRARIES} -ludev -lXrandr -lXinerama ) SET(Oculus_FOUND TRUE) ENDIF() ENDIF() ENDIF(Oculus_INCLUDE_DIRS AND Oculus_LIBRARIES) IF(Oculus_FOUND) IF(NOT Oculus_FIND_QUIETLY) MESSAGE(STATUS "Found Oculus: ${Oculus_LIBRARIES}") MESSAGE(STATUS "Found Oculus: ${Oculus_INCLUDE_DIRS}") ENDIF(NOT Oculus_FIND_QUIETLY) ELSE(Oculus_FOUND) message(STATUS "Oculus NOT found") IF(Oculus_FIND_REQUIRED) MESSAGE(FATAL_ERROR "Could not find Oculus") ENDIF(Oculus_FIND_REQUIRED) ENDIF(Oculus_FOUND)