// Colour Sine wave Kernal // Based on kernal_colour in kernelVBO.cpp by Rob Farber __global__ void kernel(float4* dVertexArray, uchar4 *dColorArray, unsigned int width, unsigned int height, float time) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; // Each thread is unique point (u,v) in interval [-1,1],[-1,1] const float u = 2.0f* (x/(float)width) - 1.0f; const float v = 2.0f* (y/(float)height) - 1.0f; const float w = 0.5f * sinf(4.0f*u + time) * cosf(4.0f*v + time); // Update vertex array for point dVertexArray[y*width+x] = make_float4(u, w, v, 1.0f); // Update colour array for point dColorArray[y*width+x].w = 0.0f; dColorArray[y*width+x].x = 255.0f *0.5f*(1.f+sinf(w+x)); dColorArray[y*width+x].y = 255.0f *0.5f*(1.f+sinf(x)*cosf(y)); dColorArray[y*width+x].z = 255.0f *0.5f*(1.f+sinf(w+time/10.0f)); } extern "C" void launch_kernel(float4* dVertexArray, uchar4* dColourArray, unsigned int width, unsigned int height, float time) { dim3 block(8, 8, 1); dim3 grid(width / block.x, height / block.y, 1); kernel<<< grid, block>>>(dVertexArray, dColourArray, width, height, time); }