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#define GLM_ENABLE_EXPERIMENTAL |
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#include <glm/gtx/gradient_paint.hpp> |
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int test_radialGradient() |
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{ |
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int Error = 0; |
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float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5)); |
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Error += Gradient != 0.0f ? 0 : 1; |
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return Error; |
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} |
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int test_linearGradient() |
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{ |
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int Error = 0; |
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float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5)); |
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Error += Gradient != 0.0f ? 0 : 1; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_radialGradient(); |
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Error += test_linearGradient(); |
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return Error; |
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} |
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