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#define GLM_ENABLE_EXPERIMENTAL |
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#include <glm/gtx/component_wise.hpp> |
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#include <glm/gtc/type_precision.hpp> |
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#include <glm/gtc/epsilon.hpp> |
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#include <glm/gtc/constants.hpp> |
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#include <limits> |
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namespace compNormalize |
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{ |
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int run() |
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{ |
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int Error(0); |
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{ |
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glm::vec4 const A = glm::compNormalize<float>(glm::u8vec4(0, 127, 128, 255)); |
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Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += A.y < 0.5f ? 0 : 1; |
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Error += A.z > 0.5f ? 0 : 1; |
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Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
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} |
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{ |
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glm::vec4 const A = glm::compNormalize<float>(glm::i8vec4(-128, -1, 0, 127)); |
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Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += A.y < 0.0f ? 0 : 1; |
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Error += A.z > 0.0f ? 0 : 1; |
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Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
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} |
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{ |
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glm::vec4 const A = glm::compNormalize<float>(glm::u16vec4( |
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std::numeric_limits<glm::u16>::min(), |
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(std::numeric_limits<glm::u16>::max() >> 1) + 0, |
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(std::numeric_limits<glm::u16>::max() >> 1) + 1, |
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std::numeric_limits<glm::u16>::max())); |
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Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += A.y < 0.5f ? 0 : 1; |
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Error += A.z > 0.5f ? 0 : 1; |
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Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
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} |
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{ |
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glm::vec4 const A = glm::compNormalize<float>(glm::i16vec4( |
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std::numeric_limits<glm::i16>::min(), |
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static_cast<glm::i16>(-1), |
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static_cast<glm::i16>(0), |
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std::numeric_limits<glm::i16>::max())); |
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Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; |
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Error += A.y < 0.0f ? 0 : 1; |
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Error += A.z > 0.0f ? 0 : 1; |
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Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
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} |
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return Error; |
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} |
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} |
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namespace compScale |
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{ |
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int run() |
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{ |
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int Error(0); |
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{ |
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glm::u8vec4 const A = glm::compScale<glm::u8>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); |
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Error += A.x == std::numeric_limits<glm::u8>::min() ? 0 : 1; |
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Error += A.y < (std::numeric_limits<glm::u8>::max() >> 2) ? 0 : 1; |
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Error += A.z == 127 ? 0 : 1; |
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Error += A.w == 255 ? 0 : 1; |
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} |
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{ |
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glm::i8vec4 const A = glm::compScale<glm::i8>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f)); |
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Error += A.x == 0 ? 0 : 1; |
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Error += A.y == -128 ? 0 : 1; |
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Error += A.z == 63 ? 0 : 1; |
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Error += A.w == 127 ? 0 : 1; |
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} |
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{ |
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glm::u16vec4 const A = glm::compScale<glm::u16>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); |
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Error += A.x == std::numeric_limits<glm::u16>::min() ? 0 : 1; |
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Error += A.y < (std::numeric_limits<glm::u16>::max() >> 2) ? 0 : 1; |
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Error += A.z == 32767 ? 0 : 1; |
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Error += A.w == 65535 ? 0 : 1; |
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} |
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{ |
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glm::i16vec4 const A = glm::compScale<glm::i16>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f)); |
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Error += A.x == 0 ? 0 : 1; |
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Error += A.y == -32768 ? 0 : 1; |
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Error += A.z == 16383 ? 0 : 1; |
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Error += A.w == 32767 ? 0 : 1; |
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} |
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return Error; |
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} |
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} |
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int main() |
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{ |
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int Error(0); |
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Error += compNormalize::run(); |
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Error += compScale::run(); |
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return Error; |
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} |
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