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#include <glm/gtc/constants.hpp> |
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#include <glm/ext/quaternion_geometric.hpp> |
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#include <glm/ext/quaternion_float.hpp> |
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#include <glm/ext/quaternion_trigonometric.hpp> |
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#include <glm/ext/quaternion_float_precision.hpp> |
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#include <glm/ext/quaternion_double.hpp> |
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#include <glm/ext/quaternion_double_precision.hpp> |
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#include <glm/ext/vector_float3.hpp> |
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#include <glm/ext/vector_float3_precision.hpp> |
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#include <glm/ext/vector_double3.hpp> |
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#include <glm/ext/vector_double3_precision.hpp> |
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#include <glm/ext/scalar_relational.hpp> |
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float const Epsilon = 0.001f; |
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static int test_length() |
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{ |
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int Error = 0; |
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{ |
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float const A = glm::length(glm::quat(1, 0, 0, 0)); |
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Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1; |
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} |
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{ |
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float const A = glm::length(glm::quat(1, glm::vec3(0))); |
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Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1; |
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} |
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{ |
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float const A = glm::length(glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0))); |
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Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1; |
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} |
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return Error; |
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} |
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static int test_normalize() |
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{ |
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int Error = 0; |
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{ |
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glm::quat const A = glm::quat(1, 0, 0, 0); |
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glm::quat const N = glm::normalize(A); |
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Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1; |
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} |
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{ |
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glm::quat const A = glm::quat(1, glm::vec3(0)); |
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glm::quat const N = glm::normalize(A); |
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Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1; |
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} |
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return Error; |
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} |
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static int test_dot() |
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{ |
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int Error = 0; |
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{ |
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glm::quat const A = glm::quat(1, 0, 0, 0); |
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glm::quat const B = glm::quat(1, 0, 0, 0); |
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float const C = glm::dot(A, B); |
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Error += glm::equal(C, 1.0f, Epsilon) ? 0 : 1; |
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} |
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return Error; |
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} |
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static int test_cross() |
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{ |
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int Error = 0; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_length(); |
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Error += test_normalize(); |
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Error += test_dot(); |
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Error += test_cross(); |
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return Error; |
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} |
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