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#include <glm/ext/vector_float3.hpp> |
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#include <glm/ext/quaternion_common.hpp> |
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#include <glm/ext/quaternion_float.hpp> |
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#include <glm/ext/quaternion_relational.hpp> |
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#include <glm/ext/quaternion_trigonometric.hpp> |
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#include <glm/ext/scalar_constants.hpp> |
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#include <glm/ext/scalar_relational.hpp> |
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static int test_conjugate() |
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{ |
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int Error = 0; |
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glm::quat const A(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
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glm::quat const C = glm::conjugate(A); |
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Error += glm::any(glm::notEqual(A, C, glm::epsilon<float>())) ? 0 : 1; |
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glm::quat const B = glm::conjugate(C); |
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Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1; |
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return Error; |
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} |
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static int test_mix() |
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{ |
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int Error = 0; |
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glm::quat const Q1(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0)); |
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glm::quat const Q2(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); |
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{ |
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glm::quat const Q3 = glm::mix(Q1, Q2, 0.5f); |
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float const F3 = glm::degrees(glm::angle(Q3)); |
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Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1; |
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glm::quat const Q4 = glm::mix(Q2, Q1, 0.5f); |
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float const F4 = glm::degrees(glm::angle(Q4)); |
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Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1; |
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} |
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{ |
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glm::quat const Q3 = glm::slerp(Q1, Q2, 0.5f); |
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float const F3 = glm::degrees(glm::angle(Q3)); |
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Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1; |
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glm::quat const Q4 = glm::slerp(Q2, Q1, 0.5f); |
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float const F4 = glm::degrees(glm::angle(Q4)); |
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Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1; |
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} |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_conjugate(); |
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Error += test_mix(); |
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return Error; |
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} |
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