/// @ref gtc_matrix_transform | |
/// @file glm/gtc/matrix_transform.hpp | |
/// | |
/// @see core (dependence) | |
/// @see gtx_transform | |
/// @see gtx_transform2 | |
/// | |
/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform | |
/// @ingroup gtc | |
/// | |
/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension. | |
/// | |
/// Defines functions that generate common transformation matrices. | |
/// | |
/// The matrices generated by this extension use standard OpenGL fixed-function | |
/// conventions. For example, the lookAt function generates a transform from world | |
/// space into the specific eye space that the projective matrix functions | |
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility | |
/// specifications defines the particular layout of this eye space. | |
// Dependencies | |