Update app.py
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app.py
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import gradio as gr
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from diffusers import StableDiffusionPipeline, DiffusionPipeline
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import torch
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import gradio as gr
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import spaces
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css = """
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#img-display-container {
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max-height: 50vh;
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}
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#img-display-input {
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max-height: 40vh;
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}
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#img-display-output {
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max-height: 40vh;
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}
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"""
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DEVICE = 'cuda'
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model_id = "Onodofthenorth/SD_PixelArt_SpriteSheet_Generator"
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pipe = StableDiffusionPipeline.from_pretrained(model_id, cache_dir="cache", torch_dtype=torch.float16)
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pipe.to("cuda")
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@spaces.GPU(enable_queue=True)
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def generate_sprite(prompt):
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# pipe = pipe.to(DEVICE)
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image = pipe(prompt).images[0]
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return image
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title = "# SD_PixelArt_SpriteSheet_Generator"
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description = """Pixel Art Sprite Sheet Generator with Stable Diffusion Checkpoint."""
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with gr.Blocks(css=css) as API:
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gr.Markdown(title)
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gr.Markdown(description)
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with gr.Column():
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inputs=gr.TextArea(label="Prompt", placeholder="Prompt")
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outputs=gr.Image(label="Ouput Image", type='pil', height=500)
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generate_btn = gr.Button(value="Generate")
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generate_btn.click(generate_sprite, inputs=inputs, outputs=outputs, api_name="generate_mesh")
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API.launch()
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