Shogun (2006 board game)

Background

Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes shogun and wins the game.

Main Game Board

The main game board is printed on both sides, one being printed with a sun symbol and the other with a moon symbol. Each side displays 5 regions. These 5 regions each contain 9 internal provinces. These configurations differ on either side of the board.