QSharedGLTexture Class (Qt3DRender8b7c:f320:99b9:690f:4595:cd17:293a:c069QSharedGLTexture) Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. More...  
 Header:
 #include <QSharedGLTexture> 


 Since:
 Qt 5.13


 Inherits:
 Qt3DRender8b7c:f320:99b9:690f:4595:cd17:293a:c069QAbstractTexture



This class was introduced in Qt 5.13.  List of all members, including inherited members  Properties
  
textureId : int  Public Functions
  
 int 

textureId() const
  Public Slots
  
 void 

setTextureId(int id)
  Signals
  
 void 

textureIdChanged(int textureId)
  Detailed Description
 Depending on the rendering mode used by Qt 3D, the shared context will either be:  qt_gl_global_share_context when letting Qt 3D drive the rendering. When setting the attribute Qt8b7c:f320:99b9:690f:4595:cd17:293a:c069_ShareOpenGLContexts on the QApplication class, this will automatically make QOpenGLWidget instances have their context shared with qt_gl_global_share_context. the shared context from the QtQuick scene. You might have to subclass QWindow or use QtQuickRenderControl to have control over what that shared context is though as of 5.13 it is qt_gl_global_share_context.  Any 3rd party engine that shares its context with the Qt 3D renderer can now provide texture ids that will be referenced by the Qt 3D texture. You can omit specifying the texture properties, Qt 3D will try at runtime to determine what they are. If you know them, you can of course provide them, avoid additional work for Qt 3D. Keep in mind that if you are using custom materials and shaders, you need to specify the correct sampler type to be used.  Property Documentation 
textureId : int
 The OpenGL texture id value that you want Qt3D to gain access to. Access functions:  
 int 

textureId() const
 
 void 

setTextureId(int id)
  Notifier signal:  
 void 

textureIdChanged(int textureId)
  

    
{'path': 'public/docs/qt~5.13/qt3drender-qsharedgltexture.html', 'source': 'DevDocs.IO'}