CollisionShape Inherits: Spatial < Node < Object Node that represents collision shape data in 3D space.  Description Editor facility for creating and editing collision shapes in 3D space. Set the shape property to configure the shape. IMPORTANT: this is an Editor-only helper to create shapes, use CollisionObject.shape_owner_get_shape to get the actual shape. You can use this node to represent all sorts of collision shapes, for example, add this to an Area to give it a detection shape, or add it to a PhysicsBody to create a solid object.   Tutorials  Physics introduction 3D Kinematic Character Demo 3D Platformer Demo Third Person Shooter Demo    Properties  
bool disabled false  
Shape shape      Methods  
void make_convex_from_brothers ( )  
void resource_changed ( Resource resource )     Property Descriptions bool disabled  
Default false  
Setter set_disabled(value)  
Getter is_disabled()   A disabled collision shape has no effect in the world. Shape shape  
Setter set_shape(value)  
Getter get_shape()   The actual shape owned by this collision shape.   Method Descriptions void make_convex_from_brothers ( ) Sets the collision shape's shape to the addition of all its convexed MeshInstance siblings geometry. void resource_changed ( Resource resource ) If this method exists within a script it will be called whenever the shape resource has been modified. 

    
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