VisibilityEnabler Inherits: VisibilityNotifier < CullInstance < Spatial < Node < Object Enables certain nodes only when approximately visible.  Description The VisibilityEnabler will disable RigidBody and AnimationPlayer nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself. If you just want to receive notifications, use VisibilityNotifier instead. Note: VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account (unless you are using Portals). The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an Area node as a child of a Camera node and/or Vector3.dot. Note: VisibilityEnabler will not affect nodes added after scene initialization.   Properties  
bool freeze_bodies true  
bool pause_animations true     Methods  
bool is_enabler_enabled ( Enabler enabler ) const  
void set_enabler ( Enabler enabler, bool enabled )     Enumerations enum Enabler:  
ENABLER_PAUSE_ANIMATIONS = 0 --- This enabler will pause AnimationPlayer nodes. 
ENABLER_FREEZE_BODIES = 1 --- This enabler will freeze RigidBody nodes. 
ENABLER_MAX = 2 --- Represents the size of the Enabler enum.    Property Descriptions bool freeze_bodies  
Default true  
Setter set_enabler(value)  
Getter is_enabler_enabled()   If true, RigidBody nodes will be paused. bool pause_animations  
Default true  
Setter set_enabler(value)  
Getter is_enabler_enabled()   If true, AnimationPlayer nodes will be paused.   Method Descriptions bool is_enabler_enabled ( Enabler enabler ) const Returns whether the enabler identified by given Enabler constant is active. void set_enabler ( Enabler enabler, bool enabled ) Sets active state of the enabler identified by given Enabler constant. 

    
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