love.graphics.setMeshCullMode
 Available since LÖVE 11.0  This function is not supported in earlier versions.  Sets whether back-facing triangles in a Mesh are culled. 
This is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer. 
By default, both front- and back-facing triangles in Meshes are rendered.  Function Synopsis love.graphics.setMeshCullMode( mode ) Arguments 
CullMode mode  The Mesh face culling mode to use (whether to render everything, cull back-facing triangles, or cull front-facing triangles).
 Returns Nothing.  See Also 
 love.graphics
  love.graphics.getMeshCullMode
  love.graphics.setFrontFaceWinding
  love.graphics.setDepthMode
  Mesh

  

    
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