love.event.push
 Available since LÖVE 0.6.0  This function is not supported in earlier versions.  Adds an event to the event queue. 
See Variant for the list of supported types for the arguments. 
From 0.10.0 onwards, you may pass an arbitrary amount of arguments with this function, though the default callbacks don't ever use more than six.  Function Synopsis love.event.push( n, a, b, c, d, e, f, ... ) Arguments 
Event n  The name of the event. Variant a (nil)  First event argument. Variant b (nil)  Second event argument. Variant c (nil)  Third event argument.
 

Variant d (nil) Available since 0.8.0
  Fourth event argument.
   

Variant e (nil) Available since 0.10.0
  Fifth event argument. 
Variant f (nil) Available since 0.10.0
  Sixth event argument. 
Variant ... (nil) Available since 0.10.0
  Further event arguments may follow.
 Returns Nothing.  Examples function love.keypressed(k)
	if k == 'escape' then
		love.event.push('quit') -- Quit the game.
	end	
end   function love.keypressed(k)
	if k == 'escape' then
		love.event.push('q') -- Quit the game.
	end	
end See Also  love.event
  

    
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