PackedSceneGLTF Inherits: PackedScene < Resource < Reference < Object  Description Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to PackedSceneGLTF within a script will cause an error in an exported project.   Properties  
Dictionary _bundled {"conn_count": 0,"conns": PoolIntArray(  ),"editable_instances": [  ],"names": PoolStringArray(  ),"node_count": 0,"node_paths": [  ],"nodes": PoolIntArray(  ),"variants": [  ],"version": 2} (overrides PackedScene)     Methods  
Error export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 )  
Node import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )  
void pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )     Method Descriptions Error export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 ) Node import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null ) void pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null ) 

    
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