Class: Phaser.Component.Overlap Constructor 
new Overlap()
  The Overlap component allows a Game Object to check if it overlaps with the bounds of another Game Object.   Source code: gameobjects/components/Overlap.js (Line 12)   Public Methods  
overlap(displayObject) → {boolean}
  Checks to see if the bounds of this Game Object overlaps with the bounds of the given Display Object,which can be a Sprite, Image, TileSprite or anything that extends those such as Button or provides a getBounds method and result. This check ignores the hitArea property if set and runs a getBounds comparison on both objects to determine the result. Therefore it's relatively expensive to use in large quantities, i.e. with lots of Sprites at a high frequency.It should be fine for low-volume testing where physics isn't required.  Parameters    Name Type Description     displayObject  Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Button | PIXI.DisplayObject  The display object to check against.    Returns   boolean -   True if the bounds of this Game Object intersects at any point with the bounds of the given display object.    Source code: gameobjects/components/Overlap.js (Line 29)   

    
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