Title of Invention: Crowd-sync technology for participant-sharing of a crowd experience Abstract: The systems and methods taught herein provide a choreographed, crowd forum at an event, including offering to send a media display to a plurality of participants in a crowd attending the event. Each of the plurality of participants have (i) a close-visual proximity to other participants; and, (ii) it's own respective computing device with a graphical user interface, a processor, a database, and a choreography. Each respective computing device is operable to at least receive and display a choreographed portion of the crowd media display. The choreographed portions can be configured to be received and displayed by each respective computing device in a choreographed manner in the crowd coordinated with an activity at the event. In this manner, the plurality of participants have at least the experience of receiving and displaying a respective choreographed portion of the crowd media display at the event. Detailed Description: Part general_description_paragraphs: Part BACKGROUND: 1. Field of the Invention The teachings generally relate to a method of displaying media in a choreographed manner among independent participants in a crowd at an event to enhance the experience of each of a plurality of participants in a crowd at an event. 2. Description of the Related Art Crowds are defined by their shared emotional experiences. A member of a crowd can experience a feeling of stimulation and excitement, and this experience can draw them to an event. It's common for people in a crowd to feel a bit empowered by sharing a sentiment or feeling with those around them, acting differently than when they're alone. People in a group tend to share a way of thinking, and this can be a positive experience, becoming more enthusiastic about an event or happening. As such, people can use a crowd setting to enhance the enjoyment of an event. This positive aspect of crowd mentality creates desire to attend events having a large number of people that are there to share an experience. There is much room for improvement of the crowd experience. Currently, there are shared video screens and loudspeakers to communicate to the masses in a crowd, but the communication is limited and one-way, such that a participant in a crowd may or may not catch the message, cannot ask questions, and cannot otherwise participate or communicate with others. Likewise, the participant cannot often timely respond to an action at the event at a time when others in the crowd are responding in sync with one-another. Moreover, the participant may not quite know how to respond, such as what to say, who to say it to, and when to say it with the crowd. These limitations in communication among the crowd provide an opportunity to improve the crowd experience, as well as to mitigate the risks of participating in a crowd that are created by the impeded communication, such as the risk of losing your child, suffering inclement weather, not knowing a safe route of escape in the event of a threat or catastrophe, and the like. Accordingly, and for at least the above reasons, the public will appreciate having systems and methods of enhancing communication within a crowd setting, namely new and useful ways of (i) communicating to people in a crowd, in unison or in series, and in a synchronized and individual manner; (ii) choreographing a reaction from the people in the crowd to elicit a desired response in a timed or synchronized manner on an individual basis; (iii) enhancing the crowd experience for the people in the crowd by providing additional means of communication to, and among, each other using multimedia on an individual basis; (iv) receiving communications from, and among, the people in the crowd; (v) warning the crowd of actual or potential dangers and/or risks relating to the event; and, (vi) providing virtual users attending the crowd through an internet connection with a means for participating and communicating with the crowd. Part SUMMARY: The teachings generally relate to systems and methods for displaying media in a choreographed manner among participants in a crowd at an event to enhance the experience of each of the participants at the event. As such, the teachings include a method of displaying media in a choreographed manner among independent participants in the crowd at the event in connection with an activity at the event. In some embodiments, the method comprises providing a choreographed, crowd forum at an event, the providing including offering to send a crowd media display to a plurality of participants in a crowd attending the event, each of the plurality of participants having (i) a close-visual proximity to other participants; and, (ii) it's own respective computing device with a graphical user interface, a processor, a database embodied in a non-transitory computer readable storage medium, and a choreography module embodied in a non-transitory computer readable storage medium, the respective computing device operable to at least receive and display a choreographed portion of the crowd media display. And, in these embodiments, each of the choreographed portions can be configured to be received and displayed by each respective computing device within the plurality of participants in the crowd in a choreographed manner coordinated with an activity at the event. In this manner, the method facilitates a participation by each of the plurality of participants that includes at least the experience of receiving and displaying a respective choreographed portion of the crowd media display. In some embodiments, the method further comprises offering to send a crowd media display to one or more virtual users having a virtual presence at the event through a network connection. In these embodiments, each of the one or more virtual users can have it's own respective computing device with a graphical user interface, a processor, a database embodied in a non-transitory computer readable storage medium, and a choreography module embodied in a non-transitory computer readable storage medium; wherein, each of the choreographed portions is configured to be received and displayed by each respective computing device within the one or more virtual users in the crowd in a choreographed manner coordinated with an activity at the event, facilitating a participation by each of the one or more virtual users that includes at least receiving and displaying it's respective choreographed portion of the crowd media display. The teachings are also directed to a system for displaying a portion of a choreographed crowd media display. In these embodiments, the system comprises a processor; a graphical user interface; and, a choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a choreographed portion of a crowd media display to the graphical user interface of at least one of a plurality of participants attending an event, each of the plurality of participants having (i) a close-visual proximity to other participants; and, (ii) it's own respective computing device with a graphical user interface, a processor, a database embodied in a non-transitory computer readable storage medium, and a choreography module embodied in a non-transitory computer readable storage medium, the respective computing device operable to at least receive and display a respective choreographed portion of the crowd media display. And, in these embodiments, each of the choreographed portions can be configured to be received and displayed by the choreography module of each respective computing device within the plurality of participants in the crowd in a choreographed manner coordinated with an activity at the event. In this way, the system facilitates a participation by each of the plurality of participants that includes at least the experience of receiving and displaying it's respective choreographed portion of the crowd media display. The teachings also include a system for displaying media in portions among independent users in a crowd setting in a choreographed manner. In these embodiments, the system comprises a shared processor; a shared database embodied in a non-transitory computer readable storage medium for storing a choreographed crowd media display in portions for distribution, respectively, to each of a plurality of participants attending an event; and, a shared distribution engine embodied in a non-transitory computer readable storage medium for distributing the choreographed crowd media in the respective portions to each of the plurality of participants attending the event. In these embodiments, the system also includes a first computing device having first processor; a first graphical user interface; and, a first choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a first media display to the first graphical user interface of a first participant within the plurality of participants; wherein, the first media display is a first portion of the choreographed crowd media display. And, in order to have a plurality, these systems also include a second computing device having a second processor; a second graphical user interface; and, a second choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a second media display to the second graphical user interface of a second participant within the plurality of participants; wherein, the second media display is a second portion of the choreographed crowd media display. And, in most embodiments, the systems can include an nth computing device having an nth processor; an nth graphical user interface; and, an nth choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying an nth media display to the nth graphical user interface of an nth user within the plurality of participants; wherein, the nth media display is an nth portion of the choreographed crowd media display; wherein, n ranges from 3 to the total number of participants attending the event; and, each of the plurality of participants are offered an experience at the event that includes participating with the activity of the event, the experience including at least receiving and displaying it's respective choreographed portion of the crowd media display. Systems can be configured for virtual users that are not attending the event in-person but, rather, virtually through a network connection. In some embodiments, the methods and systems taught herein can further comprise a choreography module for a virtual user having a virtual presence at the event through a network connection. In these embodiments, the system can include a choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a choreographed portion of a crowd media display to the graphical user interface of the virtual user; wherein, the choreographed portion can be configured to be received and displayed by the virtual user in a choreographed manner coordinated with an activity at the event, facilitating a participation by the virtual user with the crowd that includes at least receiving and displaying it's respective choreographed portion of the crowd media display. In some embodiments, the methods and systems taught herein further comprise a social networking functionality. In these embodiments, the computing devices can have a social networking module on a non-transitory computer readable medium for receiving and sending a social networking media to the respective graphical user interface, the social networking media comprising a component selected from the group consisting of a user-created marketplace display, a user-specific group display, a user-publicized event display, a user-customized public page display, a user-presence and chat display, and a combination thereof. It should be appreciated that any computing device, whether or not having any other substantial purpose, can be used. In some embodiments, the computing devices include a handheld device having no other substantial purpose. In some embodiments, the computing devices include a personal computer (PC), or perhaps a handheld device such as, for example, a cell phone, a smart phone, a PDA, a laptop, an APPLE iPAD, a GOOGLE NEXUS tablet, AMAZON KINDLE FIRE, and the like. In some embodiments, for example, the computing devices in the plurality of participants include any combination of one or more handheld devices, and the sending or receiving of the crowd media display can be controlled by a motion of the one or more handheld devices. In some embodiments, the computing device of a virtual user, for example, can often be a personal computer (PC). It should also be appreciated that any event having a plurality of participants can be the environment in which the methods and systems taught herein provide the experience. In some embodiments, the event is an entertainment event, a media event, a bidding event, a voting event, or a combination thereof. It should also be appreciated that any one, or any combination of, media can be displayed. The media can be delivered to participants/virtual users in any combination, in series as a random or systemic happening, or perhaps in unison, for example, using the methods and systems taught herein. In some embodiments, the choreographed crowd media display includes audio, video, text, or a combination thereof. And, in some embodiments, the choreographed crowd media display occurs among the plurality of participants/virtual users in any combination, in series as a random or systemic happening, or perhaps in unison, for example, using the methods and systems taught herein. It should also be appreciated that any participant/virtual user can control an offering of a media display. The offering can also be controlled from central location that is not a participant or virtual user but, rather, as a producer, director, or other dedicated administrator. In some embodiments, an administrative user is included in the methods and systems taught herein, and the offering and/or sending is controlled by the administrative user. For example, in some embodiments, the choreography module, shared or independent, can be configured to include an administrative function to facilitate an offering of the choreographed crowd media display to the plurality of participants. It should also be appreciated that any number of participants that could be envisioned in a crowd gathering can experience the methods and systems taught herein. In some embodiments, the plurality of participants comprises at least 1000 participants. And, in some embodiments, the plurality of participants can range from about 10 to about 100,000, from about 100 to about 10,000, from about 1000 to about 50,000, from about 2000 to about 5000, including at least 10, at least 100, at least 500, at least 1000, at least 2000, at least 3000, at least 5000, at least 10,000, at least 15,000, at least 20,000, at least 25,000, at least 30,000, at least 50,000, at least 100,000, any range of participants therein, or any number of participants therein in increments of 10. Part DETAILED DESCRIPTION: The teachings generally relate to systems and methods for displaying media in a choreographed manner among participants in a crowd at an event to enhance the experience of each of the participants at the event. As such, the teachings include a method of displaying media in a choreographed manner among independent participants in the crowd at the event in connection with an activity at the event. The participants, virtual users, players/celebrities, and administrators (collectively, and in any combination, “users”) compose at least a portion of a network community that can contribute to the experience that the systems and methods add to the event. The term “choreograph,” “choreographed,” “choreography,” and the like, can be used interchangeably in most embodiments. In some embodiments, the term can be used to refer to staging of a display for one or more participants or virtual users. As such, the term can be used to refer to (i) designing compilations or sequences of displays, movements, or other actions verbal or otherwise, in which motion, form, or both are specified, or guided, directly or indirectly; and/or (ii) the design itself of the compilations or sequences of displays, movements, or other actions verbal or otherwise, in which motion, form, or both are specified, or guided, directly or indirectly. The term “portion” can be used to refer to any portion of a media, for example, about 5%, about 10%, about 15%, about 20%, about 25%, about 30%, about 35%, about 40%, about 45%, about 50%, about 55%, about 60%, about 65%, about 70%, about 75%, about 80%, about 85%, about 90%, about 95%, about 100%, or any portion therein in increments of 1%. As such, the portion can be a complete display or a part of a display, such that the display can be a whole display for the participant to enjoy, or it can be a portion, for example, of a mosaic, a sequence of colors, sounds, letters, a combination thereof, or the like, as described herein. In some embodiments, the method comprises providing a choreographed, crowd forum at an event, the providing including offering to send a crowd media display to a plurality of participants in a crowd attending the event, each of the plurality of participants having (i) a close-visual proximity to other participants; and, (ii) it's own respective computing device with a graphical user interface, a processor, a database embodied in a non-transitory computer readable storage medium, and a choreography module embodied in a non-transitory computer readable storage medium, the respective computing device operable to at least receive and display a choreographed portion of the crowd media display. And, in these embodiments, each of the choreographed portions can be configured to be received and displayed by each respective computing device within the plurality of participants in the crowd in a choreographed manner coordinated with an activity at the event. In this manner, the method facilitates a participation by each of the plurality of participants that includes at least the experience of receiving and displaying a respective choreographed portion of the crowd media display. The term “close-visual proximity” can be used to refer to the distance between participants, such that the participants attending the event can see one or more portions of the crowd media display. For example, a close-visual proximity can range from about 0.33 yards to about 1000 yards, from about 1 yard to about 1000 yards, about 1 yard to about 800 yards, about 1 yard to about 700 yards, about 1 yard to about 600 yards, about 1 yard to about 500 yards, about 1 yard to about 300 yards, about 1 yard to about 100 yards, about 1 yard to about 50 yards, about 1 yard to about 30 yards, about 1 yard to about 20 yards, about 1 yards to about 10 yards, about 2 yards to about 5 yards, or any range or distance therein in increments of 0.5 yards. In some embodiments, a close-visual proximity can range from about 0.33 feet to about 1000 feet, from about 1 foot to about 1000 feet, about 1 foot to about 800 feet, about 1 foot to about 700 feet, about 1 foot to about 600 feet, about 1 foot to about 500 feet, about 1 foot to about 300 feet, about 1 foot to about 100 feet, about 1 foot to about 50 feet, about 1 foot to about 30 feet, about 1 foot to about 20 feet, about 1 foot to about 10 feet, about 2 feet to about 5 feet, or any range or distance therein in increments of 0.5 feet. In some embodiments, the method further comprises offering to send a crowd media display to one or more virtual users having a virtual presence at the event through a network connection. In these embodiments, each of the one or more virtual users can have it's own respective computing device with a graphical user interface, a processor, a database embodied in a non-transitory computer readable storage medium, and a choreography module embodied in a non-transitory computer readable storage medium; wherein, each of the choreographed portions is configured to be received and displayed by each respective computing device within the one or more virtual users in the crowd in a choreographed manner coordinated with an activity at the event, facilitating a participation by each of the one or more virtual users that includes at least receiving and displaying it's respective choreographed portion of the crowd media display. It should be appreciated that any portion or all of an information sharing between the plurality of users and/or virtual users can occur through a network connection. In some embodiments, a network includes a computer network, and the network can be an internet or intranet system. As such, the network can provide an internet portal for public submissions of virtual performances, in some embodiments. As such, it should be appreciated that a network can include a public venue, such as a broadcasting venue including, but not limited to, television, radio, or satellite broadcasting systems. FIG. 1 shows a general technology platform for systems that can be used in the practice of the methods taught herein, according to some embodiments. The computer system 100 may be a conventional computer system and includes a computer 105, I/O devices 110, and a display device 115. The computer 105 can include a processor 120, a communications interface 125, memory 130, display controller 135, non-volatile storage 140, and I/O controller 145. The computer system 100 may be coupled to or include the I/O devices 150 and display device 155. The computer 105 interfaces to external systems through the communications interface 125, which may include a modem or network interface. It will be appreciated that the communications interface 125 can be considered to be part of the computer system 100 or a part of the computer 105. The communications interface 125 can be an analog modem, isdn modem, cable modem, token ring interface, satellite transmission interface (e.g. “direct PC”), or other interfaces for coupling the computer system 100 to other computer systems. In a cellular telephone or PDA, for example, this interface is typically a radio interface for communication with a cellular network and may also include some form of cabled interface for use with an immediately available personal computer. In a two-way pager, the communications interface 125 is typically a radio interface for communication with a data transmission network but may similarly include a cabled or cradled interface as well. In a personal digital assistant, for example, the communications interface 125 typically can include a cradled or cabled interface and may also include some form of radio interface, such as a BLUETOOTH or 802.11 interface, or a cellular radio interface. The processor 120 may be, for example, any conventional microprocessor known to one of skill. For example, the microprocessor may be an Intel Pentium microprocessor or Motorola power PC microprocessor, a Texas Instruments digital signal processor, or a combination of such components. Other microprocessors include AMD Athlon, Turion and Phenom lines, as well as other INTEL types, for example, CELERON, CORE, XEON, A100, EP80579, and ATOM. The memory 130 is coupled to the processor 120 by a bus. The memory 130 can be dynamic random access memory (DRAM) and can also include static ram (SRAM). The bus couples the processor 120 to the memory 130, also to the non-volatile storage 140, to the display controller 135, and to the I/O controller 145. The I/O devices 150 can include a keyboard, disk drives, printers, a scanner, and other input and output devices, including a mouse or other pointing device. The display controller 136 may control in the conventional manner a display on the display device 155, which can be, for example, a cathode ray tube (CRT) or liquid crystal display (LCD). The display controller 135 and the I/O controller 145 can be implemented with conventional well known technology, meaning that they may be integrated together, for example. The non-volatile storage 140 is often a FLASH memory or read-only memory, or some combination of the two. Any non-volatile storage can be used. A magnetic hard disk, an optical disk, or another form of storage for large amounts of data may also be used in some embodiments, although the form factors for such devices typically preclude installation as a permanent component in some devices. Rather, a mass storage device on another computer is typically used in conjunction with the more limited storage of some devices. Some of this data is often written, by a direct memory access process, into memory 130 during execution of software in the computer 105. One of skill in the art will immediately recognize that the terms “machine-readable medium,” “computer-readable storage medium,” or “computer-readable medium” includes any type of storage device that is accessible by the processor 120 and also encompasses a carrier wave that encodes a data signal. Objects, methods, inline caches, cache states and other object-oriented components may be stored in the non-volatile storage 140, or written into memory 130 during execution of, for example, an object-oriented software program. In some embodiments, these media can include modules or engines, for example, in which the modules or engines are complete, in that they can include the software, hardware, software/hardware combinations, and any other components recognized by one of skill that enable their operability in their functions as taught herein. The computer system 100 is one example of many possible different architectures. For example, personal computers based on an Intel microprocessor often have multiple buses, one of which can be an I/O bus for the peripherals and one that directly connects the processor 120 and the memory 130 (often referred to as a memory bus). The buses are connected together through bridge components that perform any necessary translation due to differing bus protocols. In addition, the computer system 100 is controlled by operating system software which includes a file management system, such as a disk operating system, which is part of the operating system software. One example of an operating system software with its associated file management system software is the family of operating systems known as Windows CE® and Windows® from Microsoft Corporation of Redmond, Wash., and their associated file management systems. Another example of operating system software with its associated file management system software is the LINUX operating system and its associated file management system. Another example of an operating system software with its associated file management system software is the PALM operating system and its associated file management system. The file management system is typically stored in the non-volatile storage 140 and causes the processor 120 to execute the various acts required by the operating system to input and output data and to store data in memory, including storing files on the non-volatile storage 140. Other operating systems may be provided by makers of devices, and those operating systems typically will have device-specific features which are not part of similar operating systems on similar devices. Similarly, WinCE® or PALM operating systems may be adapted to specific devices for specific device capabilities. Other examples include Google's ANDROID, Apple's IOS, Nokia's SYMBIAN, RIM's BALCKBERRY OS, Samsung's BADA, Microsoft's WINDOWS PHONE, Hewlett-Packard's WEBOS, and embedded Linux distributions such as MAEMO, MEEGO, and the like. The computer system 100 may be integrated onto a single chip or set of chips in some embodiments, and typically is fitted into a small form factor for use as a personal device. Thus, it is not uncommon for a processor, bus, onboard memory, and display/I-O controllers to all be integrated onto a single chip. Alternatively, functions may be split into several chips with point-to-point interconnection, causing the bus to be logically apparent but not physically obvious from inspection of either the actual device or related schematics. FIG. 2 illustrates a processor-memory diagram to describe components of a system, according to some embodiments. The system 200 shown in FIG. 2 can include, for example, a processor 205 and a memory 210 (that can include non-volatile memory), wherein the memory 210 includes a subject-profile module 215, a participant/display database 220, an offering module 225, a solutions module 230, an integration engine 235, and an instruction module 240. And, as shown, other components can be included. The system includes an input device (not shown) operable to allow a user to enter a personalized subject-profile into the computing system. Examples of input devices include a keyboard, a mouse, a data exchange module operable to interact with external data formats, voice-recognition software, a hand-held device in communication with the system, and the like. The offering module 225 can be embodied in a non-transitory computer readable storage medium and operable for offering an opportunity to provide a display or other communication to the network community through a public venue. The instruction module 240 can be embodied in a non-transitory computer readable storage medium and operable for providing virtual instruction to a member of the network community (e.g., participant, virtual user, player/celebrity, and/or administrator) regarding a criteria for making a submission of any type, or interacting within the community in any way, through the public venue. The participant/display database 220 can be embodied in a non-transitory computer readable storage medium and operable to store a library of past displays or other data regarding prior, present, or future events, wherein the database can include any text or any other media, including data compilations for participants, players or celebrities/entertainers, statistics, and the like, or whatever other information may be considered useful and entertaining to the network community. The subject-profile module 215 can be embodied in a non-transitory computer readable storage medium and operable for receiving the personalized subject-profile and converting the personalized subject profile into a network user profile for any participant, virtual user, player/celebrity, and/or administrator. The network user profile can comprise a set of personal statistics for the user, along with a tracking of the user's participation in the network community, as well as data regarding the same, all of which can include an identification of a select player/celebrity, a select display, or a genre of events that may be of preference to any user at any given point in time. As such, this provides a way for users of similar interests to identify one another and target community groups, subgroups, and even one-on-one communications. The input device can allow a user to enter a personalized subject-profile into a computing system. And, the personalized subject-profile can comprise a questionnaire designed to obtain information to be used to produce a personalized file for the user. The solutions module 230 can be embodied in a non-transitory computer readable storage medium and operable for parsing the participants, virtual users, players/celebrities, administrators, or users in any combination, as well as displays and other such data in the participant/display database. This information can be placed into separate categories for viewing in response to any user's selection of the player and the challenge. The integration engine 235 can be embodied in a non-transitory computer readable storage medium and operable for compiling information in any way desired by the system, method, or particular user or combination of users. It should be appreciated that any of the modules or engines can have additional functions, and additional modules or engines can be added to further provide even more functionality. The integration engine 235 can also be used for identifying limits in the selection of displays, selection of users, and the like, as an automated pre-screening of the type and scope of displays that are allowable by the network community, whether the rules are established by a community, a group, or a subgroup, as well as by legal guidelines set-forth by one or more administrators. Of course, the system will have a processor 205. And, the graphical user interface (not shown) can be used for displaying video, audio, and/or text to the user. Requests of any type, such as a request to offer a display to the network community, or a user-to-user or user-to-group communication, can be screened by the system using limit settings that follow rules. Such a limit can be referred to, in some embodiments, as a technical or preferential reason that a particular request may fall outside of a desired criteria. The screening can be a pre-screening process used to reduce a high number of submissions down to a practical number for review and, in some embodiments, the criteria can be widened or narrowed to harness a desired number, or type, of submissions. The pre-screening process can be a relatively simple function that, for example, screens for profanity, nudity, or violence; or, in some embodiments, it can be a relatively complex function that screens for particular details of interest, such as a flagged user identification, a correlation between a particular user and particular group, or the like, wherein the complex function can draw information on users from other public databases. It should be appreciated that the value of pre-screening cannot be overstated, as reviewing a high number of submissions, particularly on a mass scale, can provide a result that may be useful to the network community, the usefulness depending at least in part on the quality, relevance, and overall value of the compilation of submissions. An automated pre-screening to remove submissions through a select criteria, for example, could assist in making the mass screenings of submissions practical. In some embodiments, the system further comprises a parameterization module operable 245 to derive select parameters such as, for example, display-preference parameters from the user profile, and the graphical user interface displays select data from the participant/display database 220 in accordance with the user's display preferences and in the form of the customized set of information subset options. Select parameters may include user selections, administrator selections, or some combination thereof. For example, the user may prefer a select combination of shapes, colors, sound, and any other of a variety of screen displays and multimedia options. Furthermore, the selections can be used to personalize and change the display-preference parameters easily and at any time. In some embodiments, the system further comprises a data exchange module 250 operable to interact with external data formats, wherein the subject-profile comprises external participant/display data obtained from another database or source, such as a remote memory source, including any external memory or file known to one of skill, including other user databases within the network community. In some embodiments, the system further comprises a messaging module (not shown) operable to allow users to communicate with other users having like subject-profiles, or others users in a profile independent manner, merely upon election of the user. The users can email one another, post blogs, or have instant messaging capability for real-time communications. In some embodiments, the users have video and audio capability in the communications, wherein the system implements data streaming methods known to those of skill in the art. The systems taught herein can be practiced with a variety of system configurations, including personal computers, multiprocessor systems, microprocessor-based or programmable consumer electronics, network PCs, minicomputers, mainframe computers, and the like. The teachings can also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. As such, in some embodiments, the system further comprises an external computer connection and a browser program module 270. The browser program module 270 can be operable to access external data through the external computer connection. FIG. 3 is a concept diagram illustrating a system taught herein, according to some embodiments. The system 300 contains components that can be used in a typical embodiment. In addition to the subject-profile module 215, participant/display database 220, the offering module 225, the solutions module 230, the integration engine 235, and the instruction module 240 shown in FIG. 2, the memory 210 of the device 300 also includes parameterization module 245 and the browser program module 270 for accessing the external participant/display database 320. The system can include a speaker 352, display 353, and a printer 354 connected directly or through I/O device 350 connected to I/O backplane 340. It should be appreciated that, in some embodiments, the system can be implemented in a stand-alone device, rather than a computer system or network, such that the device functions as a crown-sync system as provided herein, but does not perform any other substantially different functions. In figure FIG. 3, for example, the I/O device 350 connects to the speaker (spkr) 352, display 353, and microphone (mic) 354, but could also be coupled to other features. Other features can be added such as, for example, an on/off button, a start button, an ear phone input, and the like. In some embodiments, the system can turn on and off through motion. In some embodiments, the systems can include security measures to protect the user's privacy, integrity of data, or both. And, the system can further comprise a response module embodied in a non-transitory computer readable storage medium for matching the user profile with the automated pre-screening to provide an automated status report to the user. The teachings are also directed to a system for displaying a portion of a choreographed crowd media display. In these embodiments, the system comprises a processor; a graphical user interface; and, a choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a choreographed portion of a crowd media display to the graphical user interface of at least one of a plurality of participants attending an event, each of the plurality of participants having (i) a close-visual proximity to other participants; and, (ii) it's own respective computing device with a graphical user interface, a processor, a database embodied in a non-transitory computer readable storage medium, and a choreography module embodied in a non-transitory computer readable storage medium, the respective computing device operable to at least receive and display a respective choreographed portion of the crowd media display. And, in these embodiments, each of the choreographed portions can be configured to be received and displayed by the choreography module of each respective computing device within the plurality of participants in the crowd in a choreographed manner coordinated with an activity at the event. In this way, the system facilitates a participation by each of the plurality of participants that includes at least the experience of receiving and displaying it's respective choreographed portion of the crowd media display. The teachings also include a system for displaying media in portions among independent users in a crowd setting in a choreographed manner. In these embodiments, the system comprises a shared processor; a shared database embodied in a non-transitory computer readable storage medium for storing a choreographed crowd media display in portions for distribution, respectively, to each of a plurality of participants attending an event; and, a shared distribution engine embodied in a non-transitory computer readable storage medium for distributing the choreographed crowd media in the respective portions to each of the plurality of participants attending the event. In these embodiments, the system also includes a first computing device having first processor; a first graphical user interface; and, a first choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a first media display to the first graphical user interface of a first participant within the plurality of participants; wherein, the first media display is a first portion of the choreographed crowd media display. And, in order to have a plurality, these systems also include a second computing device having a second processor; a second graphical user interface; and, a second choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a second media display to the second graphical user interface of a second participant within the plurality of participants; wherein, the second media display is a second portion of the choreographed crowd media display. And, in most embodiments, the systems can include an nth computing device having an nth processor; an nth graphical user interface; and, an nth choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying an nth media display to the nth graphical user interface of an nth user within the plurality of participants; wherein, the nth media display is an nth portion of the choreographed crowd media display; wherein, n ranges from 3 to the total number of participants attending the event; and, each of the plurality of participants are offered an experience at the event that includes participating with the activity of the event, the experience including at least receiving and displaying it's respective choreographed portion of the crowd media display. FIG. 4 illustrates how the systems and methods taught herein can function in a crowd-sync setting, according to some embodiments. A user 430 of the network community 400, can post a display 410 which could be posted with a set of specific, or proposed, instructions for a plurality of participants 440 in the network community 400, which may include a desired action requested by the plurality of participants (or an individual participant or subset of participants in some embodiments) 440, each of which can be chosen or modified by the network community 400 or the administrator 401 for the network community 400, explaining what performance is expected or desired by the network community 400 from a participant 440 before the participants 440 can receive a display or offer of display from the user 430. In some embodiments, the network community 400 can limit the participants 440 that are offered the display 410, listing the available participants 440 on a featured participants page 420. It should be appreciated that the displays 410 and/or participants 440 can be obtained from another source or external database, a source other than the participant/display database, for example, a database used in a centralized manner by the network community 400. In some embodiments, such players/challenges can be made available from a remote server or memory at which a part of the network community 400 has independently stored their own participant/display data. A user 430 can access the featured participants page 420 or featured display page (not shown) through the network community server, for example, and download the data to their local computer. And, a user 430 can communicate with the network community 400 or a participant 440 upon request 450. A player 440, or a network community administrator 401, for example, can review each request 450 and decide whether to facilitate such communications with the user 430. An automatic screening process 60 can also be used to ensure that any proposed subject matter for display meet a selected criteria of the network community. Such criteria can include content criteria, such as safety criteria, morality criteria, and any other imaginable subject matter criteria that can be established and enforced by the network community. Other review simplifications can be used to bring practicality into the review of submissions from members of the network community. For example, it should be appreciated that a substantial percentage of submissions may fall outside of the standards for an acceptable submission. Any set of standards may be used to reject submissions. In some embodiments, the automated screening process 460 can be used to automatically reject submissions for a variety of reasons, for example, where such submissions fall outside a predefined threshold level for the type and scope of a display challenge, such as a legal or network community constraint as described herein. The screening process 460 may also send a notice to the submitting party to request a correction within a specified time frame, for example, or possibly indicate that their submission has been rejected without an opportunity for cure. In these embodiments, for example, submissions that do not meet the predefined level threshold level for the type and scope of submission can also be automatically normalized within the screening process 460 by removing disallowed constraints and automatically modifying the submission with or without sending the modification to the member that sent the submission. After screening, review, and selection of a participant or display, the system and/or the network administrator can make a final compilation of all considered participants 440 and displays 410 for posting in the network community 400. Once the participant 440 and the display 410 is posted and released, and the participants 440 respond and experience the crowd-sync activity by, perhaps, performing an action 470 at the event. It should be appreciated that the “action” can be any response of a participant to a display, for example, shouting, singing, dancing, any one or combination of body movements, reading a display, broadcasting a display, and the like. In some embodiments, the action 470 includes moving the handheld device, perhaps to a rhythm, in sync with the crowd. The accelerometer in the handheld device, for example, can perform a variety of functions including, but not limited to, triggering a response to the network community that shows a number of responders, or some other activity level of the responders in the plurality of participants. Systems can be configured for virtual users that are not attending the event in-person but, rather, virtually through a network connection. In some embodiments, the methods and systems taught herein can further comprise a choreography module for a virtual user having a virtual presence at the event through a network connection. In these embodiments, the system can include a choreography module embodied in a non-transitory computer readable storage medium for receiving and displaying a choreographed portion of a crowd media display to the graphical user interface of the virtual user; wherein, the choreographed portion can be configured to be received and displayed by the virtual user in a choreographed manner coordinated with an activity at the event, facilitating a participation by the virtual user with the crowd that includes at least receiving and displaying it's respective choreographed portion of the crowd media display. In some embodiments, the methods and systems taught herein further comprise a social networking functionality. In these embodiments, the computing devices can have a social networking module on a non-transitory computer readable medium for receiving and sending a social networking media to the respective graphical user interface, the social networking media comprising a component selected from the group consisting of a user-created marketplace display, a user-specific group display, a user-publicized event display, a user-customized public page display, a user-presence and chat display, and a combination thereof. FIG. 5 illustrates the system from the perspective of a participant, according to some embodiments. In some embodiments, users of the systems and methods herein include a participant offering a display (“offeror”) and a participant receiving a display (“receiver”). An offeror 530 can offer or request 550 a display 510 with the network community 500, with or without a set of specific instructions explaining what is expected of the receiver 540 upon receipt of the display 510. In some embodiments, each user 530,540 can have a dedicated private receiver area 541 on a server within the network community 500 that is specific and compartmentalized for the user's account. An offeror 530, for example, can request 550 access to the receiver 540 through the private receiver area 541, subject to screening 560, and discuss 555 a display 510 or any other topic with the receiver 540 in the network community 500, and the discussion 555 can be private to the offeror 530 and receiver 540 until the discussion 555 is complete and, the display 510 is received. When the discussion 555 is complete, the network community can also view the display 510. Upon a response 570 by the receiver 540, the users 530,540 participate with the crowd and have the crowd-sync experience. In some embodiments, the offeror can have an open forum discussion that includes interaction among all potential receivers. FIG. 6 shows how a network may be used for the systems and methods taught herein, in some embodiments. FIG. 6 shows several computer systems coupled together through a network 605, such as the internet, along with a cellular network and related cellular devices. The term “internet” as used herein refers to a network of networks which uses certain protocols, such as the TCP/IP protocol, and possibly other protocols such as the hypertext transfer protocol (HTTP) for hypertext markup language (HTML) documents that make up the world wide web (web). The physical connections of the internet and the protocols and communication procedures of the internet are well known to those of skill in the art. Access to the internet 605 is typically provided by internet service providers (ISP), such as the ISPs 610 and 615. Users on client systems, such as client computer systems 630, 650, and 660 obtain access to the internet through the internet service providers, such as ISPs 610 and 615. Access to the internet allows users of the client computer systems to exchange information, receive and send e-mails, and view documents, such as documents which have been prepared in the HTML format, for example. These documents are often provided by web servers, such as web server 620 which is considered to be “on” the internet. Often these web servers are provided by the ISPs, such as ISP 610, although a computer system can be set up and connected to the internet without that system also being an ISP. In some embodiments, the system is a web enabled application and can use, for example, Hypertext Transfer Protocol (HTTP) and Hypertext Transfer Protocol over Secure Socket Layer (HTTPS). These protocols provide a rich experience for the end user by utilizing web 2.0 technologies, such as AJAX, Macromedia Flash, etc. In some embodiments, the system is compatible with Internet Browsers, such as Internet Explorer, Mozilla Firefox, Opera, Safari, etc. In some embodiments, the system is compatible with mobile devices having full HTTP/HTTPS support, such as IPHONE, ANDROID, SAMSUNG, POCKETPCs, MICROSOFT SURFACE, video gaming consoles, and
{'bibliographic_information': "{'country': 'US', 'doc-number': '13669374', 'kind': 'B2', 'date': '20121105', 'extension': '291', 'invention_title': 'Crowd-sync technology for participant-sharing of a crowd experience'}", 'source_file': './grant/2015/ipg150512.xml', 'source_data': 'USPTO-Grant'}