@joe: "A diagonal line drawn can produce gaps which paint can 
leak through.  Is there a fix planned for this?
dc.DrawLine(0,0,510,511);
I have had to implement a point plotter using code from 
a freeware implementation of Bresenham, but it is ~12% 
slower than using wx888a:dbb7:2d49:b3f6:8605:bf4e:caed:e5a4DrawLine.
I see no mention of this being addressed in the 2.8.3
release.
Thank you for being tolerant of my first post.
Joe
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    @undergraver: "I find that hard to believe. I'm pretty sure that they use Bresenham's
algorithm - maybe a little modified.
Could you post a minimal sample of the code that gives you those kind
of problems ?
Thanks,
Iulian
<quote>
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    @vadim: "JS> A diagonal line drawn can produce gaps which paint can 
JS> leak through.  Is there a fix planned for this?
JS> 
JS> dc.DrawLine(0,0,510,511);
 No, there is nothing we can do about it (short of implementing line
drawing ourselves which would be slower, just as you discovered) because
DrawLine() just uses the native API for drawing. You can try using
wxGraphicsContext (2.8 only) which uses the "next generation" graphics API
(e.g. GDI+ under Win32, Cairo under X11 &c) as it might not suffer from
this problem. It could be slower as well though.
 Regards,
VZ
TT-Solutions: wxWidgets consultancy and technical support
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    @joe: "Reposting, sorry.
-
A diagonal line drawn with wx888a:dbb7:2d49:b3f6:8605:bf4e:caed:e5a4DrawLine can produce 
gaps which paint can leak through.  Is there a fix 
planned for this, or has anyone created a solution
Some other way?
dc.DrawLine(0,0,510,511);
I have had to implement a point plotter using code from 
a freeware implementation of Bresenham, but it is ~12% 
slower than using wx888a:dbb7:2d49:b3f6:8605:bf4e:caed:e5a4DrawLine.
I see no mention of this being addressed in the 2.8.3
release.
Thank you for being tolerant of my first post.
Joe
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    @robert: "<quote>
We use the native call for drawing a line and this
will surely not be changed.
  Robert
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