@krabbydave: "New gaming service that's got huge upside and potential. <url>
Somebody else has probably posted this info, already. However, after 
watching this 54 minute video, I am really stoked:
<url>
Even more information:
<url>
The Beginning of the End:
<url>
<url>"
    @brendenchaseREMOVETHIS: ""Dave" <email_address> wrote in message 
news:np9zl.15112$<email_address>
<quote>
Isnt this the same crap that Phantom promised?? Or have we forgotten so 
soon? "
    @noway: ""Dave" <email_address> wrote in message 
news:np9zl.15112$<email_address>
<quote>
I seriously doubt they will have PC quality resolutions in streaming games 
without having any issues with lag. Even the guy behind it stated in so many 
words that a high end connection will be required. If I already can 
experience lag in a game considering the blazing fast connection I have 
because the system has to may players hitting a certain game at once, what 
going to happen over a system that it providing its own graphics resolutions 
over a system with the possibility of having million of players online. "
    @noway: ""Bill Cable" <email_address> wrote in message 
news:<email_address>
<quote>
LMAO!
That would sell really well. They had better hope they can get the clientele 
happening without them realizing that limitation. "
    @phx01: "Although he had finished typing the following several months ago, 
JordanLund <email_address> experienced severe lag, delaying his 
prophetic vision until now:
<quote>
Fixed that for you :)
Which they can't. I actually think that the service would be a good idea 
if:
(1) They allowed for resolutions up to 1080p
(2) The aformentioned lag problems didn't exist
Which is similar to what you said, except for me LMAOing at the idea 
that gaming PCs will be threatened by this. One doesn't have to spend 
$3000+ nor build their own rig to enjoy proper PC gaming. I do think 
this might bring the prices of those "elite gaming rigs" down a bit, 
however."
    @krabbydave: "<email_address> wrote in message 
news:<email_address>
<quote>
Try not to be so obvious next time, whore.
Hey Bill, I was merely posting what I thought was a fair amount of options 
from a few different sources. That's all. If you're one of them prim and 
proper Usenet peeps chastising me for not following the proper protocol, 
bite my ass, prick. "
    @noway: ""JordanLund" <email_address> wrote in message 
news:<email_address>
<quote>
If OnLive (etals) should should turn out to be a viable service, I don't see 
how it will kill the the market for the PC games in reality. The game makers 
and publishers would just simply have a another, if not more profitable, 
market in which to purvey their product. It may still be on PCs, but 
streaming onto them where the PC may cost as little as a console, or to 
their TVs as well. Either way, the game makers are going to make their bucks 
no matter on what venue the games are played and viewed. Unless OnLive 
absolutely makes all of their own games, but that's not even close to a 
reality. "
    @djacobs: "<quote>
Steam, GameTap and others are already doing that just fine.  Even then, 
have you been to a store to shop for PC games lately?  It's pretty 
pathetic.  You're really better off just buying online from Amazon or 
GoGamer or something. 
That's what everyone else is asking.  On the one side, they appear to have 
invented some awesome new realtime compression scheme that can take nearly 
a gigabit of (binary) data, and compress it by a factor of 20.  Forget 
Photoshop.  Shove this algorithm onto NICs and watch everyone get an 
instantaneous 20x boost in bandwidth!
It's not broken.  It's...advanced."
    @djacobs: "<quote>
*If* this thing works as advertised, you technically don't even need a PC 
at all - just their "micro console" which plugs into your TV.
So, here you have a service that claims to do all the calculations and 
rendering that your PC and its video card would normally do, only in this 
case the service is transmitting the results to your monitor via 
1.5-5mbit/sec ISP connection.
The idea is hardly new, and has been called remote computing, then thin 
clients, and now cloud computing - a reference to where the heads of the 
sales people are if you ask me...  However even on a private, switched 
100mbit/sec LAN, my experiences with this archietecture was less than 
impressive - and that was only for office apps, nothing as screen 
intensive as a video game.
It's not broken.  It's...advanced."
    @djacobs: "<quote>
Naw, the Phantom relied on you downloading the games to your hard drive.  
In that regard, it was more like GameTap.  Of all the problems with 
Phantom, at least aspect was realistic and grounded in reality.
It's not broken.  It's...advanced."
    @brendenchaseREMOVETHIS: ""Doug Jacobs" <email_address> wrote in message 
news:<email_address>
<quote>
Close enough.. my point being it didnt work then.. and it was just a 
download.. and they're expecting this thing to stream HD... HA! "
    @djacobs: "<quote>
The Phony Phantom claimed it would be able to run every PC game in some 
sort of wrapper (emulator?) on hardware that was already 1 generation 
behind when it was announced.  There were some other funky claims as well, 
which just screamed "BS!" but not before the compay's CEO managed to 
disappear with millions in VC funding.  
It's not broken.  It's...advanced."
    @brendenchaseREMOVETHIS: ""Doug Jacobs" <email_address> wrote in message 
news:<email_address>
<quote>
They did end up getting funding again, and from what i recall selling the 
keyboard and mouse lap contraption that they patented. "
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