@road_rand: "Have a question about using act 2 merc.
I have a melee pally doing 2000 zeal damage with fanta on. When the might
merc (act2 offensive) turns on his might aura, should that might aura
increase my pally's zeal damage??  But I'm not seeing any rsosa@example.org.
Also should my fanta increase merc's damage??
thx."
    @shorts: "news:<email_address>
<quote>
all.
Are you checking the numbers in town?  IIRC they only show when you go
outside.
short - but they should increase, yes."
    @road_rand: "news:<email_address>
<quote>
might
I checked the numbers outside the town. No difference. Should the 2 aura
damages stack? or the higher aura overrides the lower aura??
thx."
    @AzW_Warraven: "Two different auras will stack.  However, the Act 2 mercs usually have to
get hit a couple times before they activate their aura, so make sure you
actually SEE the merc's aura flashing around him before checking your
damage.
AzW
news:<email_address>
<quote>
at"
    @road_rand: "That's what I did, Both might arua and fanta were on. and I checked my
pally's zeal damaga, no change.  But the fanta did add damage to merc's
damage.   But why merc's aura added nothing to my pally's zeal damage??
news:qXVIc.74399$<email_address>
<quote>
aura"
    @pgdoc: ""road_rand" <email_address> skrev i en meddelelse
news:<email_address>
<quote>
to
the
difference
go
aura
Stupid question mod on .......
You did hire this offensive act 2 merc in nightmare?
Because the offensive mercs in normal and hell difficulty are not might
merscs
Stupid question mod off ......."
    @road_rand: "news:40f45414$0$315$<email_address>
<quote>
you
you
Yes I did hire this offensive guy in act2 nightmare. The might aura display
is right. It comes on when we leave the town, but it's just not adding any
damage to my zeal pally. But my pally's fanta does add damage to merc."
    @saschahoemigNO: "<quote>
Do you get a damage boost without your fanaticism aura, i mean without 
any aura compared to the might aura?
Sascha Hoemig"
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