Flexibility of System: Fudge, Flexible Attributes, Skills, Descriptors. Character Arc: Becoming Heroes / Microscope Magic System: Ars Magica Escalations: Dogs in the Vinyard Meta Game: Universalis Story Arc: Fiasco Transcribe Players into Characters Assessment from others Attributes/Personality The more detail/granularity is added, the higher the max value/result can be Some have negative impact on others (Strength, fine motor skills, ... Passion v. Patience, etc ...) Some have only positive impact, some have positive and negative impact, depending on how far from the average/mean. going beyond high levels causes even higher negative impact. Link personality to soul attributes Maybe replace Attributes with Capabilities (capacity/passive and ability/Active) Aptitude, Knowledge, Skill Disposition Setting Sheet Define Character Generation (Powers/Talents) Granularity (from 0-2 * 100, up to 0-200, with decimal points) Range (How many Dice have to be used (relates to granularity, as only 2 dice are possible for 0-2) Power Level (how many extra dice, to Specific Powers that can be defined/Purchased for each aspect Character Generation Realistic: Roll Dice up to 200 (22 x D9 + D2) Generate Distribution Charts Section for Metadata (agency/Ownership) Mental Attributes: Mental clarity - to make better decisions while under pressure. Concentration - to focus on the mission until victory is assured. Awareness - to be more sensitive to your internal and external radar. Leadership authenticity - to be a heart-centered leader and service-oriented teammate. Intuition - to learn to trust your gut and use mental imagery to your advantage. Offensive "sheepdog" mindset - to avoid danger and stay one step ahead of the competition or enemy. Warrior spirit - to deepen your willpower, intention, and connection with your spiritual self. Personality DIMENSIONS Impusivity Adaptability Durability Empathy/Sympathy
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