Issue title: Particle Editor - New particles are not rendered correctly
 Issue body: When you create a new particle emitter, the setting for Soft Distance is set to 1000. This causes the particle to render as if it's behind most or all objects in your scene. If anything is in front of it besides sky, which there usually is, the particles do not render.

Expected: The default settings for a new emitter are set so the emitter is visible.

Steps to reproduce:
1. Open the World editor.
2. Open the particle editor.
3. Create a new particle emitter.
4. Observe the particles draw behind everything but the skybox.

 Comments: 
 Comment 0: Resolved with pr #489 

{'source': 'GithubIssues', 'repo_name_with_owner': 'GarageGames/Torque3D', 'issue_id': 13858412, 'repo_stars': 3326.0}