<NME> interactionstatemanager.cpp
<BEF> ADDFILE
<MSG> Core: Added a Interaction State Manager that should keep track on whether interaction is ongoing, i.e. whether the mouse is being pressed usually.


<DFF> @@ -0,0 +1,46 @@
+/*********************************************************************************
+ *
+ * Inviwo - Interactive Visualization Workshop
+ *
+ * Copyright (c) 2016 Inviwo Foundation
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ *********************************************************************************/
+
+#include <inviwo/core/interaction/interactionstatemanager.h>
+
+namespace inviwo {
+
+void InteractionStateManager::beginInteraction() {
+    isInteracting_ = true;
+    onInteractionBegin_.invoke();
+}
+
+void InteractionStateManager::endInteraction() {
+    isInteracting_ = false;
+    onInteractionEnd_.invoke();
+}
+
+bool InteractionStateManager::isInteracting() const { return isInteracting_; }
+
+}  // namespace

{'addition_count': 46, 'commit_subject': 'Core: Added a Interaction State Manager that should keep track on whether interaction is ongoing, i.e. whether the mouse is being pressed usually.', 'deletion_count': 0, 'file_extension': '.cpp', 'lang': 'cpp', 'license': 'bsd-2-clause', 'repo_name': 'inviwo/inviwo'}