@jamontoast98 (Jamjam) posted a new topic, subject "Do you think readers would read storyboards/sketches?". It read:

   I'm considering an art style where I just clean up the storyboard/sketch phase and call it a day. I'm not sure if it would come off as lazy (I mean, it is) but inking a page seriously takes too long considering I have a full time job too. As long as I sell the intention of the image it should be fine right?  
    Examples of storyboard, sketch and fully rendered page: https://imgur.com/a/hOg3Kp1

So @nixxusnibelheim (Nixxus) replied

    Depends on what you are expecting from it. If you expect to sell your comic physically down the line, sell merch, grow a big audience etc. I'd say, it's a bad idea. Comic is a visual medium and you basically don't do it justice by leaving it as storyboard/sketch.   
    It's like a movie producer saying "yea, let's leave the green screen, keep the mocap suits as well, no need for post-production, people are here for the story anyway".  
    Most consumers look for polished product even when they are in a "amateur" platform which mean they won't bother looking at your work for too long, except if your comic fall into the gag genre.
    
    If you are looking for experiences (work on the lettering, the storyboarding, the writing etc), it's great as long as it doesn't hurt you and stop you from creating if only a few people read your work.

To which @JRHoch (JR) replied

    Some might, many others wouldn't. Maybe you can find a style somewhere in the middle.

To which @jamontoast98 (Jamjam) replied

    OK thanks
    
    Haven't even released my comic yet so hope lack of readers won't be a problem. tbh I don't know what I want to do with it yet  
    It just hurts having so many ideas but taking so long to do them. That being said I think I'll continue with fully rendered pages for now.

Then @ben (Ben) said

    I think you'd be severely limiting your potential audience if you kept it that rough. Lack of clarity can kill a comic before it even starts.
    
    I also think this is one of those things that's part of the process of drawing comics. You learn to work quicker and find shortcuts because comics are such a time consuming medium. For a lot of people that might be as simple as improving certain aspects of their art to the point where it doesn't involve as much thought, improving line economy, or using a medium that enables them to work quicker. 
    
    I personally work mostly traditionally because the ability to zoom and and undo over and over again makes me work a lot slower than I do on paper and that's one of the things that works for me. But I know for some people it's the opposite. 
    
    But also the more you do it and improve the more you'll start to notice little by little things don't take as long as they used to. Pages that used to take me hours to do normally take me an hour now or less.

So @jamontoast98 (Jamjam) replied

    Thanks
    
    I'm faster traditionally until I make a mistake...
    
    Hopefully I will get faster with time. Maybe I'm asking myself the wrong questions... speed isn't everything after all

So @JRHoch (JR) replied

    What does your comic look like? I'm always impressed by people who can work fast and still put out a quality product.

After which, @jamontoast98 (Jamjam) added

    I put some examples in the description: https://imgur.com/a/hOg3Kp1

Then @JRHoch (JR) said

    I was asking @ben. LOL

To which @ben (Ben) replied

    Ha! I dunno if I'd call it ~quality~ but I definitely get things done and get work as a result. I'm working on a lot of comics (currently four separate projects) but they're all kind of different. But here's an example of a couple of em.
    
    021E96C0-54E1-4CB7-90B4-1421EC1C3457.jpeg600x907 202 KB
    
    2618D928-6F50-47A4-8427-86B91F17649A.jpeg600x847 311 KB

Then @Iris-Grimoire (Irisgrimoire_) said

    Speed isn't everything, as you said. Your storyboards are pretty and clean, but the hard truth is that people hate "unfinished" art, even if you didn't make it to be "finished" in the first place. Reminds me of some Renaissance ideals - if an artist chipped a statue irreparably or loved how the subject was half coming out of the marble, it didn't matter, the work would be hidden or even destroyed to make a new one that looks done. There's a limit to how much you can make a comic for yourself if you want many people, who don't know the process and don't care to know, to read it.
    
    Doesn't mean you should discard it though! Maybe you have a magic system whose supernatural vision turns people into sketch-like forms in the user's POV, or it's meta humor where the storyboards of the comic show up from time to time, or even someone's fragmented flashbacks look built and rehearsed like the start of an animation.

Then @JRHoch (JR) said

    Thanks for sharing! Two very different approaches. I'm partial to the one on the right--it makes me want to eat mushrooms and lollipops. Yes, together.
    
    I've been gong lineless in my art, a love of mine, but it takes forever. Slowly finding tricks to move faster. Slowly.

So @Hodge (Hvh410) replied

    Hmm it kinda depends on the project and your intent. 
    
    So a while back I did a small experiment for practice that was kinda similar. I adapted a short story from tapas into ~120 panel webtoon separated into 3 parts. I put a time limit where I could only spend less than one day on each part, so in one day I would finish ~40 panels. It was fun cause sometimes I just get the urge to do something casual and quick, and it got a few hundred subscribers at the time. Initially, I was planning on continuing it with more short stories but regretfully I stopped (idk why). Here it is if you want to check it out:  
    webtoons.com
    
    ### Shorts
    
    Collection of short stories done by Hodge and in collaboration with writers. Heart-wrenching romances, including BL and GL. Please check out other works by Hodge!
    
    Working on your draftsmanship and the like is important, but there's a lot of skills to work on in comics and I think these kinds of looser projects are great practice. And its important to see if your work holds up without the refined art (I send my storyboards to my editor for example). Also, you'd be surprised by how many readers could enjoy it if the story is intriguing enough. Anyways, you can always redo the art later (it often happens) if the story picks up interest. And if you don't like it and want to move on to a different project, you won't be so attached.

To which @greatahk (Greatahk) replied

    Hello. I have sent you my story as a note on your deviant art account. Plz check it

@skicoak (Skicoak) replied

    Don't mind the thumbnail, check the actual strip...
    
    Great series with rough but utterly charming artwork.
    
    webtoons.com
    
    ### Miss Abbott and the Doctor
    
    Doctor Andreas Marino loves his quiet life, filled with work and simple amusements, and when the strange Miss Abbott arrives in his town he decides he doesn't like shannon56@example.net. Unfortunatelly she's funny and quirky, has an uncommon past and seems to...

So @jcmraz (Jcmraz) replied

    I'm using them as previews for higher patreon tiers. If they want to see previews and sneak peaks and behind the scenes stuff. I wouldn't just make an actual comic like that though unless I wasn't planning on monetizing it. Or it was just an extra throw away comic I wanted to try out


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