@AlanSafewood (AlanSafewood) posted a new topic, subject "Subdividing a mesh - which tool?". It read:

   Hi
    
    I have a quite big terrain mesh. A small part of it is going to be modeled in detail. I would like to subdivide the terrain there, but not in the whole mesh. I have to control every poly of the subdivided mesh, and can not do with smoothing.
    
    If I apply HSDS it makes only triples. Is that a potential problem with the texturing - mixing triples and quads in the mesh? Is there a way to make a subdivision with only quads?
    
    Regards  
    Alan

To which @mykhel (mykhel) replied

    You can use the TESSLLATE modifier on selected polys then on OPERATE ON choose POLYGON.

So @DannyBoy3 (DannyBoy3) replied

    apply edit poly modifier or volume seleect then select polys you want to subdivide then apply turbosmooth or bring into zbrush…there also a script called subdivide ot something lie that from scriptspot…I'm not sure if you have to pay for it or not…

After which, @CGTalk_Moderation (CGTalk_Moderation) added

    This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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