@1Joeb (joe) posted a new topic, subject ""Player:Move called, but player currently has no humanoid."". It read:

   I deleted the character on purpose with a destroy script in starter character scripts. How do I prevent this warning from occurring?

@MrSprinkleToes (Sprinkle) replied

    First check to see if the player has the Humanoid / character, perhaps with :FindFirstChild or something of the sort, if not then don't call :Move.

To which @1Joeb (joe) replied

    I believe the :Move call is from a default script, but I can't locate it.

@MrSprinkleToes (Sprinkle) replied

    Honestly I do not know how I would find the core script calling that then, unless clicking that warning will lead you to the source.

After which, @PeZsmistic (PeZsmistic) added

    The control scripts expect there to always be a character and humanoid as they're at a level higher than the character itself, running from PlayerScripts. It's annoying they throw this warning, and possibly unnecessary. This should probably be changed someday.
    
    Are you sure you need to delete the character? Can you try removing body parts and scripts from the character instead if just visually removing them is your intention?


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