@RandomMercenary posted a new topic, subject "[FE8] [Complete] Fire Emblem: The Phantom King". It read: Hello, wonderful people of FEUniverse! I hereby present to you a project that I have been working on. This project is called: Fire Emblem: The Phantom King. This hack is being made with the help of FebuilderGBA and has a total of 25 chapters. What this romhack has to offer: * A new story in which you take control of two different parties. The two parties are at opposing sides of the war and you will switch between them every chapter. Story details 571 years after Dark King Nymen's fall, the continent of Reglis is in relative peace. But this changed when the crown prince of Lerce suddenly murders the king of Garleanne in front of everyone to see. Garleanne took this as a declaration of war and starts to mobilize their army. According to the nobles of Lerce, this was never meant to happen. Lerce will have to try their best to convince Garleanne of their innocence and prepare for an invasion. Full worldmap899×607 32.9 KB The story of ‘The Phantom King' begins two weeks after this incident. You will take control of two main characters: Lennard and Kathleen. Lennard Gluster is the crown prince of Garleanne. He gathers his army and marches for Lerce. His goal? Justice for the murder on his father, the king of Garleanne. Kathleen Fortoine is the eldest princess of Lerce. She is forced to lead an army to defend her country instead of her brother the crown prince, who is locked up for his crimes. Can she defend Lerce and prove her country's innocence? You control both sides of the war. Who is right? Who is wrong? Or is there something else going on behind the scenes? * A large cast of characters (A grand total of 124 portraits all made by me). Cast 50 playable characters and 74 bosses, NPC's and background characters. It's way too much to keep track of and I know that. Many are related in some way to each other. I understand that it can be hard to keep track of every character, who they are, who they are related to, which kingdom they're from or how high they stand in the feudal hierarchy. That is why I created a character chart of all existing characters sorted by kingdom and house. The kingdom of Garleanne: Garleanne final1920×1286 119 KB The kingdom of Lerce: Lerce final4056×3816 465 KB The kingdom of Dagnea: Dagnea final5876×3024 457 KB The kingdom of Myrin: Myrin final4516×2536 275 KB The kingdom of Sountaine: Sountaine final3548×2836 186 KB Note that a lot of these characters aren't playable but are just enemies, bosses, npc or background characters. Character recrtuitments are explained in the guide. * New classes have been added. Class promotion Promotions are largely the same as vanilla. Some characters however are in the lord class. Lords have different promotions from the normal classes. Below is a chart of the promotion branches. Promotion chart 2816×1789 106 KB * Special or family weapons. What can these weapons do? There are a few special weapons in this hack that you can unlock by keeping units alive. These weapons deal bonus damage against bonewalkers, as well as the final boss. The weapons can only be equipped by characters that belong to a noble house. Commoners will not be able to hold them. More on these weapons in the guide. * Banners. What do banners do? A fun little addition is the use of banners. It's mostly a graphical/lore thing and it doesn't do anything gameplaywise. All units will show the banners of the houses they serve. Anyone belonging to a noble house displays his banner. The generics: As well as playable and boss units: There are a total of 61 different houses with each their own heraldic charge. You can find out which people belong to which house and where their castle is located in the character charts. World map (Detailed)2277×1588 312 KB I hope some of these things managed to catch your interests. Screenshots Some screenshots: Guides Character recruitment Prologue: Richard, Stephen, Claye, Thina, Jennica, Roderick, Automatically from the start. Chapter 1 Kathleen, Vehrt, Eduard, Allia, Automatically from the start. Kianne, Talk with Kathleen. Chapter 2 Marya, Automatically joins on turn 3. Gerrar, Talk with Jennica. He tries to escape on turn 5. Lennard, Ramund, After clearing chapter. Chapter 3 Jiara, Talk with Kathleen. Elena, Dorjan, Automatically join on turn 8 Quinten, Talk with Kathleen. Chapter 4 Henric, Aaron, Lyle, Automatically join at the start of the chapter. Chapter 5 Brian, Elisha, Ingrid, Automatically join at the start of the chapter. Chapter 6 Rauss, Thywell, Phelip, Automatically join at the start of the chapter. Chapter 7 Harlan, Gavin, Jaike, Talk with Kathleen to Harlan or Gavin. Or talk with Quinten to Gavin. Clint, Visit the house at the centre of the village. Sharra, Talk with Clint. Billy, Talk with Sharra. Chapter 8 Gyles, Visit top left house. Evelyn, Banyu, Automatically join at the end of chapter. Chapter 9 Eyrma, Charles, Talk with Kathleen. Chapter 10 Teya, Tancred, Automatically join at the start of the chapter. Chapter 11 Hannah, Automatically joins on turn 7 Dareth, Anne, Talk to Dareth with Kathleen, Harlan, Gavin or Jaik Chapter 13 Roger, Joins automatically at the start of the chapter. Chapter 16 Kayrin, Serwin, Joins automatically at the start of the chapter. Ellara, Talk to Ellara with Kayrin. Chapter 21 Felton, joins automatically at the start of the chapter. Chapter 22 Theran, joins automatically at the start of the chapter. Character growths Phantom king growths823×1249 25.5 KB Special weapons * House Termonne's weapon: Grief Automatically when Teya joins at the start of chapter 10. * House Lennington's weapon: Defiler Ramund must be alive at the end of chapter 16. * House Robatt's weapon: Bloodnight Brian and Elisha must be alive at the end of chapter 16. * House Idendore's weapon: Charge Elena must be alive at the end of chapter 16. * House Harlax's weapon: Howling wind Phelip must be alive at the start of chapter 22. Patch Dropbox - FE The Phantom King - Simplify your life Family trees, promotion charts and worldmap are all included in the zip file. Known issues These are some things that I'm trying to improve but am unable to solve right now. If you know how to help please, be my guest. * There is a slight graphic error when recruiting Jiara on chapter 3. Looking at character inventories solves this. * Sometimes when healing on a fort, some tiles get scrambled. Looking at character inventories solves this. Credits I used some free to use assets, ofcourse. They are mostly battle animations. I want to thank the following amazing people for their amazing animations. * Pikmin1211, Maiser6, MK404 for fe9 fighter. * Xenith for Eliwoodlonghair. * Yazuki for Ephraim - alice. * St Jack, Mycahel for Master Knight. * Nuramon for Gold Knight. * Nuramon for Wyvern lord (armored). * Nuramon, ZoramineFae, Mysterious Dancer for Ephraim Infantry. * Primefusion for Dark knight (Great knight-style). * Eldrich abomination for Mage Lord. * TBA for Female mercenary. * PrincessKilvas, SD9K for Axe mercenary. * Leo_link, Nuramon, Iscaneus for Baron cape + weapons. * St jack for Ballista. * Temp, Black Mage, Wan for Fem Rogue. * Temp, helmfried for Female Warrior. * Alusq for Cleric sassy. * Fem Assassin: FPZero, Moocavo, Riku * Natserker: Serif, eCut, Skitty, Pikmin1211 * Bonewalker portrait: L95 * Female Warrior: Temp * King Zephiel + weapons: IS, Hairyblob, Maiser6 * Wight: Teraspark, Wan Some things to know before playing * Hard mode has NOT been tested yet. Play at your own risk! Normal mode is the recommended difficulty. * Supports are working but conversations have not yet been added. * All stats mannlisa@example.net. * All bows have a brave effect and reduced mt. * The two parties are sharing the convoy. I know it is possible to create two separates ones, but I don't understand how to actually get it to work. * Changing the window color crashes the game. Everyone is free to criticise everything. The gameplay, balance, story, grammar, level design, units, everything. Any bug reports are appreciated. Tell me if there is anything wrong. Have fun! (I hope) Thanks for reading and your attention! To which @knabepicer replied A convoy split is possible with this code by Tequila: Teq's Minor Assembly Shenanigans Assets > Here's a hack that allows you to split your convoy into partitions, as well as combine items when adding them to the convoy. Download here. Please read the README very carefully. This hack allows you to expand the convoy, but does NOT save it. It should work with EMS (expanded modular save), but I don't know if it works with other things like aera's BreakSave patch. Then @Vesly said This looks interesting. Gl with the project. Then @Merpin said It's always cool to see a new project here! I haven't started playing yet, but I think I now how to fix one of the issues you have. RandomMercenary: > The status screen always shows Lennard as your army commander. Even when you are playing with Kathleen's army. It's not a huge deal, but still. There should be a patch called ‘Autocursor fix' that also changes the commander on the status screen to be the first deployed unit. Then @Ribombee (Ricky) said quick question, characters may go through 1/2 promotion to noble class (example: axe lord in the chart, can directly go warrior lord or go hero then hero lord) does that gives a huge advantage of more level up + promotional bonuses? also, in the later levels, which will happen ? 1: noble classes sweeps the whole map without even injuring much 2:units that's don't have noble classes nor good stats will fall off and end up doing nothing even if you invested exp in them 3: the difference between 3rd tier classes and 2nd tier classes isn't as great, and 3rd tier class level being limited (say, 10), so that all units are viable to use? Bugs for now: (spelling erros not included) iron sword's desc is lord's seal iron bow being a brave weapon you can talk to the thief more than once with same scripts Then @knabepicer said Bows are brave, per the hack OP. I don't think that's a bug. To which @RandomMercenary replied knabepicer: > A convoy split is possible with this code by Tequila: Good to know. Thanks alot! Merpin: > There should be a patch called ‘Autocursor fix' that also changes the commander on the status screen to be the first deployed unit Aha! Thank you, that is very helpful! Ribombee: > quick question, characters may go through 1/2 promotion to noble class (example: axe lord in the chart, can directly go warrior lord or go hero then hero lord) > does that gives a huge advantage of more level up + promotional bonuses? The noble class bonuses: * Warrior lord. Has the ability to use swords. High promotion bonuses. * Hero lord. Has full weapon triangle. Low promotion bonuses. Has 7 movement. * Ranger lord. Has the ability to use Lance and sword. Low promotion bonuses. Has 10 movement. * Baron. Has full weapon triangle + bows. High promotion bonuses. Has 6 movement. * Gold Knight. Has full weapon triangle. Does not have armor and cavalier weaknesses. (armor slayer and zanbato damage) Has 7 movement. * Master knight. Has full weapon triangle + bows. * Archsage. Has full magic triangle + staves. Ignores terrain. * Wyvern master. Has the ability to use lance, sword and bow. Low promotion bonuses. Has 9 movement. * Holy knight. Has the ability to use light mag, anima mag and staves. Low promotion bonuses. Has 8 movement. (Low promotion bonuses mean small increase in 1 or 2 stats. High means slightly more than an avarage promotion bonus. If I did not say anything about bonuses it means avarage promotion bonus.) A character in the axe lord class (as an example) can choose between two routes: 1. He can go: straight to Warrior lord with only using a Lord's seal and gain this class' bonuses quickly. 2. He can go: axe lord > Hero > Hero lord. This means that you have to use both a Lord's seal and a Noble seal (which are very rare). Taking this route also takes a long time. This game will be around 25 chapters long. These 25 chapters are shared between two character rosters, so both rosters only have about 13 chapters to grow. Basically you are playing two shorter games at the same time. It will be tough to promote a unit 2 times within 13 chapters. You have to decide for yourself if this route is worth it. (There are only two Noble seals on each route, so choose carefully who you want to use it on. You won't be having a whole team of noble classes by the endgame.) Ribombee: > also, in the later levels, which will happen ? > 1: noble classes sweeps the whole map without even injuring much > 2:units that's don't have noble classes nor good stats will fall off and end up doing nothing even if you invested exp in them > 3: the difference between 3rd tier classes and 2nd tier classes isn't as great, and 3rd tier class level being limited (say, 10), so that all units are viable to use? I am not quite sure yet how the later levels will look. I am not far enough into developement to say anything about it. But, I will try to make it so that noble classes won't be able to sweep the whole map. So, I am aiming for this: Ribombee: > 3: the difference between 3rd tier classes and 2nd tier classes isn't as great, and 3rd tier class level being limited (say, 10), so that all units are viable to use? Ribombee: > Bugs for now: (spelling erros not included) > iron sword's desc is lord's seal > iron bow being a brave weapon > you can talk to the thief more than once with same scripts All bows are 2-3 range and have a brave effect. Bow MT is also reduced. This is not a bug. Thanks a lot for reporting the other bugs though! I hope I answered your questions. After which, @Ribombee (Ricky) added thanks for the explanation, I guess I could go the long promotional path if I want to invest a ton of exp into 1 noble unit (I don't think a bigger promotion gain will be worth 20 levels of stat growths btw would you mind to add the brave effect into the desc? thina died to an archer once lol (I think bow would be really op, 2-3 range + brave although I"m only in ch3 for now) more bugs: a chest that contains speedwing can be opened repeatedly in the chapter that a mage joins, the javelin soldier's AI acting weird and won't attack (couldn't see for sure, turned off animations, but that soldier did attack on second turn on contact) how to know that which units can be promoted to noble class? the second archer seems like a noble but archers can't promote into a noble calss in the chart is the convoy sharing currently? feels it woiuld be more convinient tho cuz the money seems to be sharing, and I don't want one path to be poorly armed when i spent most money on another path Thywel's base stats are being too low for a prepromote unit also, I think there are female fighter's map sprite in FEU Then @RandomMercenary said Ribombee: > how to know that which units can be promoted to noble class? the second archer seems like a noble but archers can't promote into a noble calss in the chart The character charts show which characters are nobles and which are not. The people displayed under the title ‘peasants and people of common birth' are not able to become noble classes. Archers don't become noble classes because I currently have no plans for a character who is both an archer and a noble. That is why I left archers without noble class options. Creating a new class that nobody in the roster can turn into is a bit pointless. Aaron (I think with second archer you meant Aaron?) is a special case. Because story reasons. (He is a half noble. His father is noble while his mother wasn't. He was born outside of marriage and therefore not viewed by some nobles as a true noble. I thought it would be fun to reflect that in gameplay.) Ribombee: > is the convoy sharing currently? feels it woiuld be more convinient tho cuz the money seems to be sharing, and I don't want one path to be poorly armed when i spent most money on another path Yes, the convoy is currently sharing. I do plan to implement a second convoy. However, I was not able to figure out how yet. Ribombee: > btw would you mind to add the brave effect into the desc? thina died to an archer once lol Ribombee: > more bugs: a chest that contains speedwing can be opened repeatedly > in the chapter that a mage joins, the javelin soldier's AI acting weird and won't attack (couldn't see for sure, turned off animations, but that soldier did attack on second turn on contact) Thanks, I will look into this. Ribombee: > Thywel's base stats are being too low for a prepromote unit His low bases are intentional. He was able to solo some maps in earlier stages of the hack. Think of him as a second jagen character. While his bases aren't that great, he can really make a difference in some early maps. He has a mount, staff utility and decent combat. I think he's a pretty solid unit. But maybe that is just my personal opinion. I'll keep it in mind. Thanks a lot for actually taking the time to test this hack btw. It's very helpful. @ChrobinCormillaLover (WoomySquidbagger) replied Hmm, this seems quite interesting. @Ribombee (Ricky) replied (actually I am treating this as a playable and completed hack more than a playtest phase hack (the first 3 hacks I played are simply posted here completed and doesn't have a demo phase) so my comments might be a bit biased and harsh on balances and clarity of the objective) maybe you should add a reminder on the escape chapter, that you had to escape on that tile with all other units, then lennard plus I have no idea where the gate is in the billy and sharra recruit chapter To which @RandomMercenary replied Ribombee: > maybe you should add a reminder on the escape chapter, that you had to escape on that tile with all other units, then lennard Will do! Ribombee: > I have no idea where the gate is in the billy and sharra recruit chapter It's the control post just above to the bridge. The cursor higlights it and Kathleen tells you to capture this at the start of the chapter. Maybe you accidently skipped it? Then @Ribombee (Ricky) said oof I too clint's words seriously (I think he said he can go close the bridge or sth) maybe you can programme it so that every units can seize the post Then @RandomMercenary said Now that you mention it, that was the original idea. To make everyone able to seize that chapter. I guess I kinda forgot about it. oops… I will make it so that everyone can seize that chapter in a future update. So @Imdumb (Imdumbforreal) replied Do you intend on finishing this or is it dead After which, @RandomMercenary added Nope, it's still alive and well! I know I'm not really frequently posting updates. That's mostly because I don't really know what to post about. That's why this might seem dead. And it takes a while to finish things because this is a one man project. But yeah, I can assure you It's not dead. So @RandomMercenary replied Update time!!! Hello, it has been a while since the last post. I've been working on this for quite a while now and I'm getting closer to finishing this project. What's new? * Chapters 9 new chapters have been added. The hack is now playable up to chapter 20. The planned amount of chapters is 26, so we're nearing the end! * Promotions The promotion system has dramaticly changed since the last version. No third tier promotions anymore, sadly. Here is the new promotion chart. Promotion chart 2816×1789 104 KB As you can see, no classes have been scrapped. Only the promotion branches have changed. * Banners A fun little addition in the update is the use of banners. It's mostly a graphical thing and it doesn't do anything gameplaywise. All units will now show the banners of the houses they serve. Anyone belonging to a noble house displays his banner. The generics: As well as playable and boss units: * Characters Unfortunately I had to cut a playable character named Theonell due to reaching the limit for playable units. I had to remove him from the roster in favor of a more important character to the plot. He will still appear in cutscenes though! * New character charts Below are the new character charts of the other kingdoms. Sountaine: Sountaine 2.03548×2836 234 KB Myrin: Myrin 2.04516×2536 262 KB Dagnea: Dagnea 2.05876×3024 447 KB The charts for Garleanne and Lerce are also updated. * Supports Supports have been worked on. Supports are changed to be gained faster than in vanilla fe8. Most support conversations have not been written yet. For now the supports are working, but they are without conversations. * Other things -Bugs from the last version have been removed. If you find any other bugs, please report them. Thank you. -Some changes were made for balancing reasons. -All classes cap their stats at 20 now. -Worldmap has some small changes. -The convoy is still sharing. I'm sorry, I still haven't really figured out how to code this. Any old saves you may have of the previous patch are NOT compatible with the current version sadly. Too many changes have been made for that. That's it for now. I'm still open to any critique you might have about this hack. Have a good day! To which @JrpgAddict replied Amazing work!! already bookmarked it for when its done So @Zheraccuz replied Not playing it til its fully done too but no pressure on finishing it right away good work (~￣³￣)~ @Radiant_Wyvern replied Is there a patch file for it now or will we all have to wait until it's finished for one to be posted? After which, @Relic added RandomMercenary: > Patch > Dropbox - The Phantom King.zip - Simplify your life (Outdated) > > Dropbox - FE The Phantom King - Simplify your life (New) appears to be the new version here @RandomMercenary replied As Relic said: the current version is available in the opening post. Then @Radiant_Wyvern said Thank you. To which @RandomMercenary replied The time has arrived!!! Today I am releasing a complete version of The Phantom king. The hack is now playable from beginning to end (25 chapters long). Here is the link: RandomMercenary: > Dropbox - FE The Phantom King - Simplify your life Have fun and have a nice day! After which, @TheSuzakuSeven (Anthony McLoughlin) added This looks suuuuper well done! Congrats on release! I'll definitely be playing this. Quick question about difficulty. Since normal is the only one playtested, how much different is it from vanilla normal? To which @sekihoe (matheus) replied Forgive my ignorance but, when you say “all stats cap at 20” do you mean all unpromoted classes stats cap at 20 or you mean ALL classes despite being promoted cap at 20? @RandomMercenary replied TheSuzakuSeven: > Quick question about difficulty. Since normal is the only one playtested, how much different is it from vanilla normal? Difficulty isn't that high. I would say it's roughly on par with vanilla normal. sekihoe: > Forgive my ignorance but, when you say “all stats cap at 20” do you mean all unpromoted classes stats cap at 20 or you mean ALL classes despite being promoted cap at 20? Yes, I meant all classes. Promoted or unpromoted. Then @TheSuzakuSeven (Anthony McLoughlin) said Gotcha, thanks for the reply. Do you plan on playtesting Hard mode at all sometime in the future? After which, @Blasteroid (Lorenz Eviota) added I Know this question is stupid but why do you not make the soldier class promote to either Halberdier or Dragoon? To which @RandomMercenary replied TheSuzakuSeven: > Do you plan on playtesting Hard mode at all sometime in the future? Yes, defenitely! I will keep working on the project to improve it. Things like hard mode and support convos will be added in the future. Blasteroid: > I Know this question is stupid but why do you not make the soldier class promote to either Halberdier or Dragoon? That's actually a pretty good question. I guess I was just trying to reserve space in the rom for other things. I just took two classes that were already in the game and made the soldier promote into them. That and I liked the idea of the soldier having the option of choosing between different mounted promotions. @MageHero21 replied how do I patch this file? i'm used to files like ups @Slowpokemasta (Cameron Pickens) replied Dang, this looks like an amazing hack. I love that attention to detail with the banners and 61 different houses, I have to applaud you because I would lose track of 10 let alone 61 not to mention the tons of family trees and all that it just blows my mind how much work and attention to detail that way. Amazing job man and I'll play the hack whenever I get the chance. So @knabepicer replied It's a zip. Remove the (NEW) at the end of it, then unzip it, and in the extracted folder is the ups patch. @MageHero21 replied thanks epicer Then @RagingFE (Jacob) said Quick thing I noticed - trying to change the window color crashes the game. So @RandomMercenary replied Thanks for reporting this! At the moment I'm not sure what causes it to happen. I will make a mention of this in the OP. After which, @ElPinguinot added Congrats for the full release ! I will be sure to check the project, even though it's mostly cosmetic, I like a lot the usage of Heraldry in the romhack So @Blasteroid (Lorenz Eviota) replied Will this be your final update? To which @RandomMercenary replied I will keep putting out updates when needed. @Lifeloser (James Nopens) replied Hey buddy, gotta commend you on the amazing looking sprities, sprite blends or recolours always look super off and i can almost never take the characters seriously because im thinking about where the sprite actually came from, but these portraits look super well made and i cant really tell where most of them are from, so congrats on that, ill let you know what i think of the story once i get further in, but looking forward to this new rom @RandomMercenary replied Thanks man! I appreciate the compliment! After which, @Tyler added Hello! I'm enjoying this hack so far, but I'm confused about something. On chapter 5, the guide says theonell joins, and he talks like he's going to join the battle, but he's not in the list of units before or after starting the chapter @RandomMercenary replied Whoops, that's dumb of me He was supposed to join the party in a earlier build of the rom but I removed him due to the rom reaching the maximum amount of playable units. I had to remove him from the roster in favour of a more plot important character. Sorry for the inconvenience. I'll edit the guide right away! To which @TheSuzakuSeven (Anthony McLoughlin) replied Having fun with it so far. One thing I noticed was on chapter 2 I killed the boss but had to wait a turn for it to trigger the ending cutscene. Also just an fyi there's a lot of typos in here. I would recommend going back and proofreading it. Also if it's not too much trouble, could you include minimugs, talk and supports don't end turns and swapping growths to see what everyone's growth is in the status menu? Just a few QOL stuff I think would enhance this hack. To which @RandomMercenary replied TheSuzakuSeven: > One thing I noticed was on chapter 2 I killed the boss but had to wait a turn for it to trigger the ending cutscene. Thanks, I will fix it. TheSuzakuSeven: > Also just an fyi there's a lot of typos in here. I would recommend going back and proofreading it. That's interesting, I proofread it many many times and even had it proofread by someone else. We both did not come across any typos. But maybe they just went over our heads since we're not native speakers. Let me know if typos keep appearing consistently. TheSuzakuSeven: > Also if it's not too much trouble, could you include minimugs, talk and supports don't end turns and swapping growths to see what everyone's growth is in the status menu? Sure, I can do that. But I'm not sure what you mean by include minimigs? Could you clarify? So @JrpgAddict replied RandomMercenary: > All stats mannlisa@example.net. why? just wondering So @RandomMercenary replied Because I like it. I personally dislike stat bloat and this limits units more in how strong they can become. It's just a preference. To which @Pandan replied FE3 time After which, @RandomMercenary added Hell ye To which @marththehero01 replied i can´t find the link So @Shadowfire (Gabriel plouffe) replied It's in patch (I think that's it) To which @RandomMercenary replied Yes, you have to click on ‘patch' in the OP. Then @MageHero21 said Are there any intended or “canon” promotions for each character? After which, @RandomMercenary added Nope, not really. Except for Rauss' promotion into druid maybe. But, do whatever you like! @Saifulislam (Mr Saiful Islam ) replied Is there any growth rates text or something.I need to know about the growth of my characters. After which, @RandomMercenary added Phantom king growths823×1249 25.5 KB Here you go. Then @Rivian said Finished the hack pretty quickly. I didn't know what to expect from a hack that I haven't heard anything about but it was pretty fun and I had a good time. I liked playing both sides of a war that takes it almost the whole way. Each boss murdered on one party is made more impactful by virtue of having ties to the playables on the party. Special mention to poor Manfred, murdered all his sons and even worse, benched his sole remaining daughter. Some of the maps were also quite conceptually interesting that don't fall into seize/defeat boss. I thought the chapter 15/16 pair was quite neat where its the same location (shifted slightly) but fought from two opposing perspectives. The race the boss to the exit and the jailbreak+defend map was also pretty neat though at that point units had scaled enough to make it fairly easy. Special mention to the lategame 3-15 range longbows, deleting an entire squadron halfway across the map was very funny and hey being the lategame, balance isn't exactly a huge concern at this point. I have to second SuzakuSeven, I also couldn't help but notice there were quite a few typos. An example is ‘of course' being one word the entire time. MVPs Mounts were the backbone of both parties. They had the best damage output, good bulk to tank almost every enemy (and even effectives) and of course, high mobility. I brought an almost mounted party to ch24 and endgame (and two longbow warriors because why not.) The four kings of the run. Very few other units caught up statwise and none of them rivalled these four in terms of both availability and performance across the entire run. Bugs Ch11 mage knight has no death quote. Routing chapter 15 clears the map even though it isn't rout, which is an issue because killing the last druid then prevents getting those last 3 chests. You can get more than one Vengeance by restarting the level. Some units have no description. I don't check unit descriptions most of the time, but I did find this with civilians ch21, Brutus, Rowan, endgame bonewalker and Theonell. Not a bug, but I thought it was odd in ch1 a player unit needs to step in front of the 60 HP wall to break it, instead of just reducing the wall's HP to like 10 or something. Final boss The final boss appeared to be unkillable. Hitting him at all immediately kills him triggers his death quote, but he then proceeds to not die, and killing him any amount of times does not kill him. I've been told this is likely due to HP overflow. Not related to the bug is that I feel like he has too much avoid from luck and from throne. Capped skill 15 luck Elena with an iron sword only has 55 hit, a lot of units I brought to endgame were almost functionally unusable against him. Another thing, the Garleanne family tree in the main post is in much lower quality than the rest and I can't make out the names, I needed it to keep track of who was who. (Really impressive cast size, can't help but feel that the hack was intended to have maybe 60+ units before ramming into unit cap midway during design?) @Raul (Fakhrul) replied Can I have second master seal? I promote her using master seal😔. He will stuck as soldier😔 After which, @Saifulislam (Mr Saiful Islam ) added Screenshot_2022-03-23-14-32-49-91_1c32051bceab2dedffe959d24a28f3ed1920×886 135 KB Pretty harsh for the early game I didn't checked & got wrecked.Please be a bit more cautious about placing good weapons very early on the game. After which, @RandomMercenary added Rivian: > Finished the hack pretty quickly. I didn't know what to expect from a hack that I haven't heard anything about but it was pretty fun and I had a good time. Thanks for playing! I'm glad you enjoyed it. Rivian: > The final boss appeared to be unkillable. That's…embarrassing I will fix it immediately. Rivian: > I have to second SuzakuSeven, I also couldn't help but notice there were quite a few typos. An example is ‘of course' being one word the entire time. I guess that's just a product of me not being a native speaker. I really thought it was spelled like that, thanks for pointing that out. I guess I learned something new today Rivian: > Mounts were the backbone of both parties. Yeah…I will probably nerf them in a later update. Rivian: > Really impressive cast size, can't help but feel that the hack was intended to have maybe 60+ units before ramming into unit cap midway during design?) That's exactly what happened yes. Around 60 characters was the aim until I discovered that there is a unit cap. Theonell was supposed to be playable but I removed him in favor of Theran. Thanks a lot for your thoughts. I appreciate it. Raul: > He will stuck as soldier😔 Oof, that's sad. The master seal was indeed actually meant for Claye Saifulislam: > Pretty harsh for the early game I didn't checked & got wrecked.Please be a bit more cautious about placing good weapons very early on the game. Well…that's kinda the point. You are not supposed to fight them but flee from them instead. After which, @RandomMercenary added Quick update! There was a pretty serious bug that made the final boss unbeatable (Thanks for reporting, @Rivian). Sorry for the inconvenience. For anyone who's enjoying the hack: Please download the new patch to be able to actually finish your playthrough. So @zvxr (zvxr) replied Loving this hack so far—really polished/great job! One thing I am running into is game freezes when trying to promote Claye w the master seal. @RandomMercenary replied Are you perhaps trying to promote him while holding a shield? If so, then that might be the problem. Try promoting him while having a normal weapon equipped. After which, @zvxr (zvxr) added That was it, thank you! @Rye_on_Speed (The Grain Lord) replied There are a shit ton of typos, i could probably point out 5 in the first 30 seconds of the game already After which, @Kanna (KanaNohr) added as an adult his constitution is ridiculously low just look at she , i think she is still a child @RandomMercenary replied Yeah you're right, that's pretty dumb. I'll change it in a future update. To which @zvxr (zvxr) replied Review (first play through, at Chapter 16) First, thank you so much for this thoughtful awesome hack! Really enjoying it and how polished it is. Escape sequences were some of my favorite and least favorite chapters. Obviously by design, the units that show up overpower and eventually create impossible situations (unless you actually escape/leave). This urgency was sometimes really fun, and I was forced to really find the “correct” strategy without delay (and rewards for delaying or risking a harder path were VERY well done). Chapter 11 for example I had to try nine or ten times to get through without losing units, and each time had to actually alter my overall strategy at each of the phases as the very long/epic chapter unfolded. Chapter 15 on the other hand, was brutal getting to the point where I could kill the boss / claim the Lord Seal without causalities. But then I guess I took too long, because without warning six units (two as mounted bows?!) showed up exactly where I was (too far from the exit to get away unscathed, especially as six more showed up every turn). That felt rough / all of a sudden. I loved that this hack was challenging but playable. The mechanics seem balanced and everything seems pretty fair. I didn't really notice any spelling errors, except “ofcourse” instead of “of course” (which is used like 30+ times in the game). There were some minor punctuation differences, but overall it all felt fine. The story so far is good. I liked the humorous moments, and I thought the characters were really compelling. I really look forward to support conversation, and will probably play through again when that's in place. Awesome job! Then @RandomMercenary said I'm glad you like it Thank you for your thoughts! @ShinryuShadow21 replied Where is the secret shop and how many are there? Then @ShinryuShadow21 said I downloaded your latest patch but the final boss keeps resurrecting what do i do? To which @ShinryuShadow21 replied Okay i figured it out, i had to restart the chapter To which @RandomMercenary replied ShinryuShadow21: > Where is the secret shop and how many are there? Secret shop location This tile on chapter 19 Naamloos626×587 84.8 KB ShinryuShadow21: > Okay i figured it out, i had to restart the chapter What happened exactly? You were able to kill him but he revived himself somehow? @Kanna (KanaNohr) replied marya cannot use master seal summoner!rauss cannot summon After which, @RandomMercenary added Thanks, will look into it. So @Kanna (KanaNohr) replied ~~ok he very light that can levieate~~ @Gustabo (Gustabo with B) replied > > There are a total of 61 different houses with each their own heraldic charge. You can find out which people belong to which house and where their castle is located in the character charts. Mount and blade - with Fire and ~~Sword~~ Emblem moment. This is actualy pretty cool, it's clear that you put a lot of effort into the story, I'll give this a play since it seems pretty interesting. After which, @Nerple added Enjoying the game so far. I prefer Kathleen over to Lennard, I just don't like him imo. A bug I found in chapter 11 is if you attempt to use the arena if just crashes the game After which, @RandomMercenary added Thanks for letting me know! Then @JrpgAddict said Is Hard mode playable now or? To which @RandomMercenary replied Nope not yet, sorry So @JrpgAddict replied I am on chapter 12 and its very easy so far on normal mode! @RandomMercenary replied I will make an announcement whenever hardmode is fully tested. It will likely be after I finish writing the support convos. To which @zvxr (zvxr) replied (from the sidelines) I'm so excited that this is still actively being worked on. Definitely look forward to another play through as more stuff is checked off. So @JrpgAddict replied @RandomMercenary Just finished the hack and i really liked it, very high quality hack, Thanks! Pretty much evrything was great only the difficulty could be tweaked at begin to mid so its harder but the end was pretty hard also the story was overall really good only there were so many names/places to remember wich made it a bit messy. Also i have to say i really loved the detailed map u made for Reglis, u actually put in work so its very well explained during story missions, not many hacks take the time for this! Fav char: Kathleen! Spoiler Looking forward to the Sequel!!! Will come back when u got the supports and Hard mode done! Also would like to see the QoL updates like HP and enemy range! After which, @RandomMercenary added Thanks for the kind words! I'm glad you liked it. It keeps me motivated to keep working on this project Then @Donuts760 (Diego Ayala, Gonzalez) said Hello im halfway through the game and wanted to report on a pretty sad glitch i found, apparently you cannot promote Banyu, as doing so litteraly freezes the game. I understand Nomads are not a thing in FE8 but if your gonna put one atleast make him be able to promote to a Ranger. Also since it completly freezes the game it also is accompanied by the infernal gba crash beep (that gave me a pretty good spook in 2 in the morning). Anyway you can fix it? Hes kinda one of my best at the moment. This is what appears when i try to promote him. Screenshot_20220708-023133_My Boy! Free1600×720 208 KB Also since im typing this i figured out a way to make Brian use swords while unpromoted, for some reason hes able to use the rapier, once he uses it once he unlocks E in swords albeit theres no animations, but it completly works. I dunno if this works on other non sword lords like Hannah. Also this game is great, i love it, im exited to see how the story goes and the difficulty is for the most part fair. (The most part, chapter 15 ambushed me HARD). Then @RandomMercenary said I fixed it. The patch has been updated. Banyu should be able to promote as he is supposed to now and Brian can't use rapiers anymore. Let me know if it still not working. Thanks for finding these bugs! So @Marba (Abram Lopez) replied Finished this hack a week ago or so, and even though I couldn't beat the game because of a bug at the end, it was a lot of fun. Probably one of my favorite hacks. Maps were pretty challenging, and I really liked the change of pace I felt with this story, and the little interactions between random units were nice (the one with Clint at the interlude💀) Clint and Phillip were probably my best units besides Kathleen, while Lennard's was painfully mediocre. Rarely doubled, and mostly dealt chip damage. Main complaint I had was that it wasn't mentioned how to recruit the pirate unit, though I was playing on the original patch, so maybe that's fixed. Looking forward to that sequel if what I've heard is correct! Then @RandomMercenary said Great to hear that you enjoyed it! And sorry for the bug at the end. I think you mean the one where the final boss is unkillable? It got fixed in a update a while back. The pirate can be recruited when you talk to him with Sharra after recruiting her with Clint. Thanks a lot for sharing your thoughts! Then @BloodMoon (Lucas R) said Hello i'm just playing the game, good plot twist. But i have problem sometimes the game just stop and i need press enter for start before this but for this i cant see the history. I'm playing on visual boy advance. Some any idea for resolve this ? 11366×768 120 KB 21366×768 119 KB @RandomMercenary replied Could you send me your save file so I can look into this? Then @BloodMoon (Lucas R) said Thx attention but the problem for me its not the save, but in future when i forget game and history for replay. i no have the save more i just passed this chapter for this i dnt have it more. I'm playing in wrong emulator or need some config for no have bugs more ? So @FE74ever (Author Pendragon) replied The Soldier (Claye) doesn't evolve after Level 10 The Knights Crest doesn't even work on him either I assume the Soldier class is supposed to function like the Trainees based on the Promotion Tree Also Lennard can use Rapiers but is still mid @FE74ever (Author Pendragon) replied Ok, Claye is able to evolve with the Master Seal but still not the best idea to have to waste two promotion items on one unit and his stats aren't even that great. Better to make it function like the Trainees with the automatic promotion after level 10 @RandomMercenary replied FE74ever: > Better to make it function like the Trainees with the automatic promotion after level 10 This was intended to be the case but I can't figure out how to make his character slot act like a trainee unit. The other trainee units work because they are just the vanilla trainees but edited. Sorry for that. And don't worry about wasting a master seal on Claye. That is the hole reason he starts out with one in his inventory. FE74ever: > Also Lennard can use Rapiers but is still mid This has been fixed in the most recent version. BloodMoon: > I'm playing in wrong emulator or need some config for no have bugs more ? I don't think the emulator is the problem. I use virtual boy as wel. @FE74ever (Author Pendragon) replied Ok, that makes sense. it is not a massive issue. Another thing would be if we could get all the Special House Weapons even the ones held by enemies. Make them droppable if possible I like the unit spread, gives you a good roster to choose from. @RandomMercenary replied FE74ever: > Another thing would be if we could get all the Special House Weapons even the ones held by enemies. Good one, I might do just that in a future update. So @FE74ever (Author Pendragon) replied Some other suggestions: Change the XP modifier for Mend to the normal rate, it takes forever to level up your healers since staves give very little xp (heal and mend give basically the same xp) Spoilers For the chapter with the bone-walkers and the fog, include maybe 2 droppable torches. You can't predict this chapter with fog and using only thief for visibility makes it very tricky. After which, @FE74ever (Author Pendragon) added Kathleen can promote twice into the same unit. I used a Lord's seal to promote here to Master Knight and then during the cutscene after Siege of Dresden, she promoted to Master Knight again. Waste of a Lord's seal I assume it was unintentional Lennard can't promote using a Lord's Seal/Master's Seal. Maybe include which seal promotes to which tier in the picture diagram in the very 1st post I'm liking the dual route sort of thing in the story. Can see both sides of the conflict. Then @RandomMercenary said FE74ever: > I used a Lord's seal to promote here to Master Knight and then during the cutscene after Siege of Dresden, she promoted to Master Knight again. Good find, that is indeed not as intended. As for Lennard, he promotes in a later chapter. I will add the intended promotion items to the promotion chart for extra clarification. Thanks So @VonIthipathachai (Von Kendall Ithipathachai) replied Just started the hack and made it to Chapter 4. Here are my initial thoughts. General: * I'm not sure when this hack started development, but it's missing a number of QoL features like map health bars and full enemy range button that make it less pleasant to play. Consider adding these in a future update if they don't break the existing code too badly. * Bows already stand out enough at universal 2-3-Range by value of sheer utility. Giving them a Brave effect as well feels a little unnecessary and sometimes even detrimental considering their Mt
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