@brahoule (brahoule) posted a new topic, subject "Multiplayer server spawn at 0,0,0 location". It read:

   When I host a game and get to the lobby the server spawn at 0,0,0 location and clients spawn at the right location where I put the spawn actor, When I travel to a new map the server also spawn at 0,0,0 location and clients to respective location…  
    Also when the server kill someone and the player respawn, the server return to 0,0,0 location.  
    BTW my function of respawn have a condition to respawn only the character who die.  
    237462-  
    
    
    237463-respawn.jpg2062×522 226 KB

@AngeIV (AngeIV) replied

    On spawn actor from class: Set the default collision handle to always spawn try to adjust, set the instigator to the controller you're respawning, set the OWNER for the actor to the controller you're spawning. And that should be it. make sure the controller you're taking is valid. if its on the server its most likely not the player controller 0 but a player controller you saved in an array of controller on game mode “post login” event 
    
    If that helps remember to give rep

So @brahoule (brahoule) replied

    I tried everything you suggested and it does not work.

Then @brahoule (brahoule) said

    My project is corrupted or what?


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