@fahr (fahr) posted a new topic, subject "Working at different scales in Maya?". It read:

   I usually work in default centimeters for most of my projects, so usually I'm never working at real world scale. The reason I dont is that it seems to be a massive pain to work at actual scale for anything larger than an average bedroom. If Im modeling a house, or a building or a city block at real-scale, then cameras, lights, bones, just about everything comes in at insanely small sizes, requiring extra time to re-adjust everything to be manageable at these scales.
    
    Additionally, if a new project comes up requiring me to work at a small scale (while still working on the large scale project at the same time), I have to manaully re-adjust a lot of my maya settings (like bone display size, grid, etc) every time i load back and forth between scenes.
    
    Are there any tools, tips or shortcuts to make working at large real-world scales more managable? Is this a common issue for Maya artists?
    
    Thanks!

So @AmirP (AmirP) replied

    I would also like to know how people work with scale on project in maya, Im new to maya and I come from the lightwave world, where real world scale is very easy, In lightwave it just works right when it comes to scale issues

To which @Undseth (Undseth) replied

    Im no expert, but it seems changing units at least messes up the cameras default near/far clippingplanes.
    
    Here's a link to an interesting article about some unit stuff:
    
    Maya stuff

So @McKertis (McKertis) replied

    Interesting would be an understatement.  
    If every word of that article is true - Maya desperately needs a CVS, or something.

So @CGTalk_Moderation (CGTalk_Moderation) replied

    This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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