VisualScriptFunctionCall Inherits: VisualScriptNode < Resource < Reference < Object Properties  
String base_script   
String base_type "Object"  
Variant.Type basic_type   
CallMode call_mode 0  
String function ""  
NodePath node_path   
RPCCallMode rpc_call_mode 0  
String singleton   
int use_default_args   
bool validate true   Enumerations enum CallMode:  
CALL_MODE_SELF = 0
 
CALL_MODE_NODE_PATH = 1
 
CALL_MODE_INSTANCE = 2
 
CALL_MODE_BASIC_TYPE = 3
 
CALL_MODE_SINGLETON = 4
  enum RPCCallMode:  
RPC_DISABLED = 0
 
RPC_RELIABLE = 1
 
RPC_UNRELIABLE = 2
 
RPC_RELIABLE_TO_ID = 3
 
RPC_UNRELIABLE_TO_ID = 4
  Property Descriptions String base_script  
Setter set_base_script(value)  
Getter get_base_script()   String base_type  
Default "Object"  
Setter set_base_type(value)  
Getter get_base_type()   Variant.Type basic_type  
Setter set_basic_type(value)  
Getter get_basic_type()   CallMode call_mode  
Default 0  
Setter set_call_mode(value)  
Getter get_call_mode()   String function  
Default ""  
Setter set_function(value)  
Getter get_function()   NodePath node_path  
Setter set_base_path(value)  
Getter get_base_path()   RPCCallMode rpc_call_mode  
Default 0  
Setter set_rpc_call_mode(value)  
Getter get_rpc_call_mode()   String singleton  
Setter set_singleton(value)  
Getter get_singleton()   int use_default_args  
Setter set_use_default_args(value)  
Getter get_use_default_args()   bool validate  
Default true  
Setter set_validate(value)  
Getter get_validate()  

    
{'path': 'public/docs/godot~3.3/classes/class_visualscriptfunctioncall.html', 'source': 'DevDocs.IO'}