QQuick3DObject Class Base class of all 3D nodes and resources. More...  
 Header:
 #include <QQuick3DObject> 


 Since:
 Qt 5.15


 Instantiated By:
 Object3D



 Inherits:
 QObject and QQmlParserStatus



 Inherited By:
 QQuick3DGeometry and QQuick3DTextureData 


 List of all members, including inherited members  Properties
  
parent : QQuick3DObject* 
state : QString  Public Functions
  
 QQuick3DObject *

parentItem() const
 
 void 

setState(const QString &state)
 
 QString 

state() const
  Public Slots
  
 void 

setParentItem(QQuick3DObject *parentItem)
  Signals
  
 void 

parentChanged()
 
 void 

stateChanged()
  Detailed Description
 Object3D is the base class for all Qt Quick 3D scene objects. Currently the types available in C++ are:  QQuick3DGeometry QQuick3DTextureData  Both of these types are resource objects which directly inherit QQuick3DObject. It should not be necessary to use QQuick3DObject directly anywhere currently because it is just an interface for supporting spatial items and resources in a 3D scene, as well as exposing similar functionality as QQuickItem for 3D scene content.  Property Documentation 
parent : QQuick3DObject*
 This property holds the parent of the Object3D in a 3D scene. Note: An Object3D's parent may not necessarily be the same as its object parent. This is necessary because the object parent may be an item that is not of type Object3D, for example the root object in a scene. Note: Currently for 3D items to be correctly handled by the scene manager when parenting 3D objects from C++ it is necessary to call QQuick3DObject8b7c:f320:99b9:690f:4595:cd17:293a:c069setParentItem before the QObject8b7c:f320:99b9:690f:4595:cd17:293a:c069setParent. This requirement is likely to change in a future release though. QQuick3DObject *newItem = new QQuick3DObject();
newItem->setParentItem(parentItem);
newItem->setParent(parentItem); Access functions:  
 QQuick3DObject *

parentItem() const
 
 void 

setParentItem(QQuick3DObject *parentItem)
  Notifier signal:  
 void 

parentChanged()
  
state : QString
 This property holds the name of the current state of the object. If the item is in its default state, that is, no explicit state has been set, then this property holds an empty string. Likewise, you can return an item to its default state by setting this property to an empty string. Access functions:  
 QString 

state() const
 
 void 

setState(const QString &state)
  Notifier signal:  
 void 

stateChanged()
  See also Qt Quick States. 

    
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