Title of Invention: Gaming machine, control method for gaming machine, game system, server, mobile device and game program Abstract: A pachi-slot gaming machine is disclosed having a two-dimensional code displayed on a two-dimensional code display area at the end of a game. A camera of a mobile phone captures the two-dimensional code for transmission to a server. The two-dimensional code, transmitted to the server, is converted by a conversion program for the two-dimensional code into gaming information to be transmitted back to the mobile phone. Further, gaming information, acquired by the mobile phone, is able to be returned to the pachi-slot gaming machine as the two-dimensional code via an image capture device of the pachi-slot gaming machine, thereby enabling alteration of gaming information as needed. Detailed Description: CROSS REFERENCE TO RELATED APPLICATIONS This invention is based upon and claims the benefit of priority from the prior Japanese Patent Application Nos. P2004-250244 with a filing date of Aug. 30, 2004; and P2004-265200 with a filing date of Sep. 13, 2004; the entire contents of which are incorporated herein by reference. BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine, a control method for the gaming machine, a game system including such a gaming machine, a server for use in such a game system, a mobile device and a game program and, more particularly, a gaming machine displays code information in which information (hereinafter referred to as personal information), involving a gaming outcome of a player, is coded into, for instance, a BAR code or the like while providing a player with various services on a game program, to be executed on the gaming machine, depending on code information displayed over the gaming machine. 2. Description of the Related Art In recent years, music and images as effects for use in pachinko-gaming machines and pachi-slot machines (slot-gaming machines) (Japanese Slot Machines), have not been formed in simplified natures for the purpose of merely for notifying players starts of a “BB” (Big Bonus) and an “RB” (Regular Bonus) and have been using characters, featuring popular comic/animation characters (hereinafter, referred to as “character(s)”) or famous music such as those ranked in hit charts. Further, a home-use gaming-machine industry have been getting a large sale in video games which simulate slot-gaming machines/pachinko-gaming machines installed in game arcades. Furthermore, in the related art, it has been a usual practice for a plurality of kinds of gaming machines to be installed in the game arcades. Moreover, even in the game arcade has the gaming machines with the same models, since each internal setting of the installed gaming machines are different one another, there is a case where the player winning the game or loosing the game even plays with the same models of the gaming machines. Under such a background, the player records gaming outcomes, resulting from games practiced by himself, on, for instance, a notebook and makes analysis on such gaming outcomes for the purpose of playing a game next time with an advantage. Further, as set forth above, as popularities on the slot-gaming machine and pachinko-gaming machine increase, the number of players, who have the thinking to effectively use the gaming information, is increasing in recent years. For instance, it is a short avenue for beginners of the games in reaching their proficiencies on games to analyze the gaming information and expert players have capabilities of utilizing such gaming information as strong execution guides with an aim for continued winnings. Furthermore, in the related art, depending on the game arcades in which gaming machines, such as slot-gaming machines and pachinko-gaming machines, are installed, there are game arcades in which as a bonus state (“BB” or “RB”) starts when a specified condition is satisfied, effects are provided to allow the player to have further increased excitement. For instance, in cases where “BB” or “RB” has started on the gaming machine, services are provided including notification given to the player by making announcement in the game arcade or by varying BGM. With such services, the player is able to have further increased excitement on “BB” or “RB”. As the popularities of the slot-gaming machine or the Pachinko-gaming machines increase, the players have ardent supports or attachments for characters or music, etc., used in the effect of the gaming machine provided by a certain gaming machine manufacturer and the number of maniacal customers for the gaming machine manufacturer increases. Under such an actual situation, it has been expected for a service to be provided by the gaming machine manufacturer so as to allow the player to have support and attachment for a gaming machine of the same gaming machine manufacturer. Further, products related to the gaming machine have been increased its popularities. Despite such a phenomenon provides the gaming machine manufacturer with advantages for the gaming machine of the own manufacturer in obtaining supports of the players, no advantage exists for the game arcade. For this reason, under a current situation wherein maniacal customers for the gaming machine manufacturer are increasing in recent years, appearance of a service has been expected to provide a capability of causing a support of a player on the gaming machine manufacturer to be united to an ability to pull in more customers in the game arcade. SUMMARY OF THE INVENTION The present invention has been completed with a view to addressing such issues of the related art and has an object to provide a gaming machine, which displays code information, resulting from coding personal information, such as a lottery outcome or the like of a player, depending on a gamins state, and a game system that can provides various services depending on code information displayed over the gaming machine. To achieve the above object, one aspect of the present invention provides a gaming machine comprising: a display device; a lottery device; a gaming state varying device varying a gaming state of the gaming machine depending on a lottery outcome resulting from the lottery device; a code information display device displaying code information depending on the gaming state so that an external image capture device captures the code information; and a code information readout device reading out the code information. The present invention, whose second issue is to address the problems encountered in the related art set forth above and related to a gaming machine, a game system equipped with the gaming machine, a server, a mobile device and a gaming device (Video game), and a program to be executed in the gaming device, more particularly, has an object to provide a gaming machine, arranged to display code information, such as bar code, depending on a gaming state, and various services to a player on a game program executed on the gaming device. To achieve such an object, another aspect of the present invention provides a gaming machine operative to be used in a game system having a gaming device which includes an interface through which game-related information is inputted from an outside and executes a game based on a game program depending on the game-related information inputted via the interface, and the gaming machine, the gaming machine comprising: a display device; a lottery device; a gaming state varying device varying a gaming state depending on a lottery outcome resulting from the lottery device, wherein the display device further includes a code information display device displaying code information, function as the game-related information or key information for obtaining the game-related information, which is readable with an external image capture device depending on the gaming state varied by the gaming state varying device. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is an illustrative view typically showing a game system of first to third embodiments according to the present invention. FIG. 2 is an exterior perspective view of a gaming machine (pachi-slot gaming machine) of the first to third embodiments. FIG. 3 is an illustrative view showing a panel display section, a liquid crystal display and a fixed display section of the gaming machine in an enlarged scale. FIG. 4 is an illustrative view showing an example of symbols drawn on outer peripheries of respective reels of the gaming machine. FIG. 5 is an award table showing the relationship among a winning symbol combination in respective gaming states, winning combinations and the number of medals being paid out. FIG. 6 is a block diagram of a main control circuit of the gaming machine of the first to third embodiments. FIG. 7 is a block diagram of a sub-control circuit of the gaming machine of first to fifth embodiments. FIGS. 8A and 8B are illustrative views showing a start command and a bonus gaming state alteration designating command. FIGS. 9A to 9C are illustrative view showing a winning command, a gaming medal insertion command and a display control command. FIGS. 10A and 10B are illustrative views showing one examples of odds lottery tables, with FIG. 10A showing the odds lottery table for use in a regular gaming state while FIG. 10B shows the odds lottery table for use in a “BB” gaming state. FIG. 11 is an illustrative view regarding a concept in which a two-dimensional code 30 is obtained using a mobile phone. FIG. 12 is an illustrative view during a mode in which the two-dimensional code 30 is obtained by the gaming machine of the first to third embodiments. FIG. 13 is a flowchart of a control operation program of a CPU in the main control circuit of the gaming machine of the first to third embodiments. FIG. 14 is a flowchart of the control operation program of the CPU in the main control circuit of the gaming machine of the first to third embodiments. FIG. 15 is a flowchart of a gaming data acquiring process to be executed in the gaming machine of the first to third embodiments. FIG. 16 is a flowchart of a recognition process for the two-dimensional code 30 to be executed in the gaming machine of the first to third embodiments. FIG. 17 is a flowchart of an accumulated medal clearing process to be executed in the gaming machine of the first to third embodiments. FIG. 18 is a flowchart of an encoding process of a sub-control circuit of the gaming machine of the first to third embodiments. FIG. 19 is a flowchart of a command receiving process of the sub-control circuit of the gaming machine of the first to third embodiments. FIG. 20 is a flowchart of a display control process of the sub-control circuit of the gaming machine of the first to third embodiments. FIG. 21 is a flowchart of a character display process to be executed in a display control process of the first to third embodiments. FIGS. 22A to 22D are illustrative views of characters to be displayed by the character display process. FIG. 23 is an exterior perspective view of a mobile phone forming the game system of the first to fifth embodiments. FIG. 24 is an exterior perspective view of the mobile phone, forming the game system of the first to fifth embodiments, in a folded state. FIG. 25 is a block diagram showing a control system of the mobile phone of the first to fifth embodiments. FIG. 26 is a block diagram of a server forming the game system of the first to fifth embodiments. FIG. 27 is a flowchart showing a process to be executed in the mobile phone in the game system of the first embodiment. FIG. 28 is a display example appearing when acquired gaming data is displayed over a liquid crystal display of the mobile phone. FIG. 29 is an illustrative view typically showing a game system of a second embodiment according to the present invention. FIG. 30 is a flowchart showing a process to be executed between a mobile phone and a server in the game system of the second embodiment. FIG. 31 is an illustrative view typically showing a game system of a third embodiment. FIG. 32 is a flowchart showing a process to be executed between a mobile phone and a server in a game system of a third embodiment. FIG. 33 is an illustrative view typically showing a game system of fourth and fifth embodiments. FIG. 34 is an exterior perspective view of a gaming machine (pachi-slot gaming machine) of the fourth and fifth embodiments. FIG. 35 is an illustrative view showing a panel display section, a liquid crystal display and a fixed display section of the gaming machine of the fourth end fifth embodiments in an enlarged scale. FIG. 36 is a block diagram of a main control circuit of the gaming machine of the fourth and fifth embodiments. FIG. 37 is a flowchart of a control operation program of a CPU in a main control circuit of the gaming machine of the fourth and fifth embodiments. FIG. 38 is a flowchart of the control operation program of the CPU in the main control circuit of the gaming machine of the fourth and fifth embodiments. FIG. 39 is a flowchart of a command receiving process of a sub-control circuit of the gaming machine of the fourth and fifth embodiments. FIG. 40 is an illustrative view showing one example of a premium lottery table for use in a premium lottery process. FIG. 41 is a flowchart of an encoding process of the sub-control circuit of the gaming machine of the fourth and fifth embodiments. FIG. 42 is a flowchart of a display control process of the sub-control circuit of the gaming machine of the fourth and fifth embodiments. FIG. 43 is a flowchart showing a process to be executed between a mobile phone and a server in the game system of the fourth embodiment. FIG. 44 is a flowchart of a recognition process for the two-dimensional code 30 to be executed in the fourth and fifth embodiments. FIGS. 45A and 45B are illustrative views of the game system of the fourth and fifth embodiments. FIG. 45A shows a case in which an awaiting image is won as premium data and FIG. 45B shows a case wherein password data is won as premium data. FIG. 46 is an exterior perspective view of a gaming device forming the game system of the fourth and fifth embodiments. FIG. 47 is a block diagram showing a control system of the gaming device. FIG. 48 is a flowchart of a game program to be executed by the gaming device. FIGS. 49A and 49B are illustrative views (first example) showing a display mode of a game display section when the game program is executed. FIGS. 50A and 50B are illustrative views (second example) showing a display mode of the game display section when the game program is executed. FIGS. 51A and 51B are illustrative views (third example) showing a display mode of the game display section when the game program is executed. FIG. 52 is a flowchart showing a process to be executed between the mobile phone and the server in the game system of the fifth embodiment. DETAILED DESCRIPTION OF THE INVENTION First Embodiment (Structure of Game System) FIG. 1 is a network structure showing one example of a game system of a first embodiment. The game system comprises a pachi-slot gaming machine 1 having an image capture device 25, a mobile phone 100 with a camera 101 as an image capture device (external image capture device), and a server 130 operative to transmit data to and receive the same from the mobile phone 100 on radio over the Internet. With the pachi-slot gaming machine 1, reels 3L, 3C, 3R (see FIGS. 2 and 3) are rotated upon operation of a start lever 10 and operating stop buttons 1L, 11C, 11R allows symbols (see FIG. 4) on respective outer peripheries of the reels 3L, 3C, 3R to be aligned on a predetermined winning combination so as to payout a number of medals (coins) depending on a kind of winning combination. During operation of a player to finish the game, executing a predetermined operation allows information (gaming data), related to current game, and a two-dimensional code (code information) 30 which is generated based on coded gaming data involving information (hereinafter, referred to as “gaming information”, the gaming information is information which includes past gaming result data) related to the game in the past, to be displayed over a two-dimensional code display area 24. The player is enabled to capture the two-dimensional code 30 in image using the camera 101 of the mobile phone 100. In the meanwhile, when starting a game, the player, who has the two-dimensional code 30 which is stored in his/her mobile phone 100, operates a shutter button 26 (see FIG. 12) mounted on the gaming machine 1 to cause the image capture device 25 to capture the two-dimensional code 30 displayed on a liquid crystal display (display device) 105 of the mobile phone 100 to allow the same to be read out by the pachi-slot gaming machine 1. This enables gaming information of the past to be reflected on the current game to store gaming information. The mobile phone 100 has a first function (function as a converter) in which a conversion program 133, which is preinstalled on a memory 104, converses the captured coded image data into the two-dimensional code 30. Thereafter, the conversion program 133 generates the gaming data based on the conversed and decoded two-dimensional code 30. Additionally, as a second function (function as a display device), the image data which is coded based on the two-dimensional code 30 is displayed over the liquid crystal display 105, enabling the pachi-slot gaming machine 1 to read out the gaming data. When the mobile phone 100 functions its first function described above, in response to a request from the mobile phone 100, the server 130 transmits the conversion program 133 for two-dimensional code 30, preliminarily stored in a database 132, to the mobile phone 100 (a first function of the server 130). Further, in cases where the mobile phone 100 transmits image data involving the second-dimensional code 30 (thus, the mobile phone 100 functions its second function described above), a CPU 135 of the server 130 executes the conversion program 133 for two-dimensional code 30 for decoding the two-dimensional code 30 inside the server 130 per se. Moreover, the server 130 transmits the gaming data, resulting from decoding the two-dimensional code 30 (decoded gaming data), to the mobile phone 100. That is, in this case, the server 130 per se practices encoding operation (as a second function of the server) in the server 130. Thus, with the game system of the presently filed embodiment, upon operation of the player to capture the image of the two-dimensional code 30, displayed over the liquid crystal display device 31, with the camera 101 of the mobile phone 100, the player is enabled to obtain the two-dimensional code 30. Displaying the gaming data, resulting from the two-dimensional code 30, over the liquid crystal display 105 enables the player to grasp content of the gaming data. Also, by displaying the two-dimensional code 30, acquired in such a way described above, over the liquid crystal display 105 of the mobile phone 100 to allow this two-dimensional code 30 to be captured with the image capture device 25 of the pachi-slot gaming machine 1, the player is- enabled to play new game with the gaming machine with the captured two-dimensional code 30 including the past gaming data of the player. And it is also possible to update the gaming data after terminated the new game. The pachi-slot gaming machine 1, incorporated in the game system mentioned above, corresponds to a gaming machine of the present invention. The present invention is not limited to such an example of the gaming machine and may preferably include a pachinko-gaming machine, a slot machine, etc. While the presently filed embodiment is described with reference to an exemplary case in which code information is comprised of the two-dimensional code 30, code information may include not only the two-dimensional code 30 but also one-dimensional code (BAR code). Further, while the presently filed embodiment is described in respect of a case in which the two-dimensional code 30 is employed, it is, of course, to be appreciated that the present invention is not limited to such an exemplary case and it may be possible to use a QR code (Registered Trade Mark) forming one kind of the two-dimensional code 30. Particularly, as shown in the presently filed embodiment, in cases where the code information, displayed as an image, is transferred through an image capture device such as a camera, it may be more preferable to use the QR code that is less subjective to adverse affects such as blurring of images during operation to perform image capture. The QR code is a code that is standardized under ISO (International Organization for Standardization) and JIS (Japanese Industrial Standards) and has a capability of representing the maximum alphanumeric characters of approximately 4300 characters and Kanji (Chinese characters) and Katakana (one kind of Japanese syllabary characters) of approximately 1800 characters under a version 40. Thus, there are mobile phones with 42 models that are operative to read out a version 10 (representing the alphanumeric characters of approximately 174 to 395 characters and kanji characters and katakana of 74 to 167 characters) under a version 10 at the point of August, 2004. As used herein, the term “operative to read out” means that application software, such as a code information conversion device (code information conversion program) 133, is preliminarily installed in a mobile phone, and the code information conversion device converses/decodes a QR code (code information) obtained with the image capture device whereby generating a predetermined URL and characters which are coded in the QR code. The mobile phone 100 corresponds to a mobile device of the present invention. Also, the present invention is not particularly limited to the mobile device of the present invention provided that the mobile device includes an image capture device operative to transmit data and receive the same from a server 130 over a network, and may include, for instance, a personal digital assistant (a so-called PDA) and a mobile terminal for the above game system only. Further, while the first embodiment is described with reference to a case wherein data is transmitted and received between the mobile phone 100 and the server 130, the present invention is not limited to such an example and may be arranged to allow data to be transmitted and received between associated component parts over a cable line. That is, the network in the present invention may include a cable network and a radio network. (Structure of Pachi-Slot Gaming Machine) FIG. 2 is a perspective view typically showing one example of the pachi-slot gaming machine shown in FIG. 1. While the pachi-slot gaming machine 1 is of a gaming machine that makes it possible for a player to play a game using, in addition to coins, medals or tokens, gaming media such as a card, etc., afforded to the player or stored with information of a gaming value to be afforded, the pachi-slot gaming machine 1 will be hereunder described as using medals. A liquid crystal display device 31 is mounted in front of a cabinet 2 by which an overall structure of the pachi-slot gaming machine 1 is formed. The liquid crystal display device 31 is configured to change its permeability related to any area, that is a part of or entire are of the liquid crystal display 31, hence it is possible to display the two-dimensional code 30 as code information on the desired position. That is, the liquid crystal display device 31 functions as a code information display device. Further, the three reels 3L, 3C, 3R are located on a rear side of the liquid crystal display device 31 as variable display devices. The three reels 3L, 3C, 3R have respective outer peripheries provided with identification information S such as a plurality of symbols, respectively, (see FIG. 4) and line up in single file from left to right. A pedestal 4, having a horizontal surface, is formed on the cabinet 1 in an area below the liquid crystal display device 31. A medal insertion slot 6 and an accumulated medal-clearing switch 74 are disposed on a right side of the pedestal 4 and a 1-BET button 5a, a MAXIMUM-BET switch 5b and the shutter button 26, by which the image capture device 25 described below is operated, are disposed in the pedestal 4 on a left side thereof. In the meanwhile, a C/P button 7 is disposed in front of the pedestal 4 at a left-leaning side thereof to switchover credit/payout of medals obtained in playing of the player upon depressive operation thereof. If “Payout” mode is selected upon switchover operation of the C/P button 7, medals are paid out from a medal payout opening 8 provided in a front area at a lower part thereof with paid out medals being accumulated in a medal receiver 9. In contrast, if “Credit” mode is selected, a value of the number of medals is stored in a memory (such as, for instance, a control RAM 43 (see FIG. 6), etc., which will be described later) incorporated in the pachi-slot gaming machine 1. A start lever (variable display start device) 10 is mounted on the pedestal 4 in an area at a left side of the C/P button 7 for rotating capabilities within a predetermined angular range for the purpose of permitting the player to operate to rotate the reels 3L, 3C, 3R to begin variable display of the symbols S within symbol display areas 21L, 21C, 21R formed in the liquid crystal display device 31. Three stop buttons (variable display stop devices) 11L, 11C, 11R are disposed on a central area of the pedestal 4 in front thereof for the purpose of stopping rotating the three reels 3L, 3C, 3R. Further, a “◯” button 14a, a “×” button 14b and a “+” button (+shape button) 15 are mounted in front of the pedestal 4 at a right side thereof. Actuating the “◯” button 14a, the “×” button 14b and the “+” button 15 enables a display screen of the liquid crystal display device 31 to be switched over and various inputs to be entered. Mounted on upper areas of the cabinet 2 at left and right sides thereof are speakers 12L, 12R between which an award display panel 13 is disposed to designate a combination of winning symbols and the number of medals to be awarded. Also, while the first embodiment 1 is described with reference to a case wherein the liquid crystal display device 31, function as the code information display device, is located in front of the reels 3L, 3C, 3R, the present invention is not limited to a particular position in which the code information display device is located. Moreover, while the presently filed embodiment is described with reference to a case wherein the liquid crystal display device 31 functions as the code information display device and also functions as a display device to display effect images, etc., the present invention may be implemented such that a display device, by which the effect images, etc., are provided, and the display device code information display device are separately provided. Subsequently, referring to FIG. 3, description is made of a panel display section 2a, a liquid crystal display section 2b and a fixed display section 2c that are formed on the surface of the liquid crystal display device 31, respectively. FIG. 3 is a view for illustrating the panel display section 2a, the liquid crystal display section 2b and the fixed display section 2c in an enlarged scale. The panel display section 2a is comprised with a bonus gaming information display unit 16, 1-BET lamps 17a to 17c, a payout display unit 18, a credit display unit 19 and the image capture device 25. The bonus gaming information display unit 16 further includes seven-segment LEDs to display the gaming information, such as the number of times available for play in RB games and the number of winning times available in RB games, etc., during operation practiced in a bonus game. The 1-BET lamp 17a, the 2-BET lamp 17b and the MAXIMUM-BET lamp 17c are lighted on depending on the number of medals (hereinafter referred to as a BET number) bet on a single game. The single game is completed when all the reels 3L, 3C, 3R are caused to stop or when the medals have been completely paid out during payout operation of the medals. Moreover, a central line on the liquid crystal display section 2b indicates one of winning lines L. The winning line L is activated depending on the number of medals being used. The determination as to whether the winning combination is present is made upon discriminating whether or not the symbols S of the reels 3L, 3C, 3R are aligned on the winning line L in a predetermined winning combination. The payout display unit 18 is configured to display the number of medals to be paid out when the winning combination is established and the credit display unit 19 is configured to display the number of medals being accumulated (in credit). These display units are comprised of seven-segment display devices, respectively. The image capture device 25 has an interior in which a digital camera (not shown) is mounted and functions as a section to capture an object in front of the image capture device 25 in response to depressive operation of the shutter button 26 to allow the resulting image to be stored as image data. The image capture device 25 corresponds to a code information readout device. The liquid crystal display section 2b includes symbol the display areas 21L, 21C, 21R, window frame display areas 22L, 22C, 22R, an effect display area 23 and a two-dimensional code display area 24. The effect display area 23 and the two-dimensional code display area 24 provide displays whose contents vary depending on operations of the liquid crystal display device 31 in a manner as will be described below. Further, the symbol display areas 21L, 21C, 21R are located in areas associated with the respective reels 3L, 3C, 3R for displaying symbols S disposed on the reels 3L, 3C, 3R while providing a variety of effect displays. Here, in cases where the symbol display areas 211, 21C, 21R remain in rotations or in cases where the associated symbol display areas 211, 21C, 21R are operative to be operated for respective stops, the liquid crystal display 31 changes its permeability so that the symbol display areas 21L, 21C, 21R allow the symbols S, disposed on the reels 3L, 3C, 3R, to be transmitted in display to provide the player with ease of viewing ability. The effect display area 23 includes the other area than the associated symbol display areas 21L, 21C, 21R and the window frame display areas 22L, 22C, 22R. The effect display area 23 functions as to display effects to provide increased entertaining and exciting properties of the game and information needed for the player to play the game with advantages. Further, the fixed display section 2c functions as an area to display various images that are predetermined. The two-dimensional code display area 24 is formed in a central area of the effect display area 23 at a region below the reels 3C. The two-dimensional code display area 24, which will be described later in detail, functions as the effect display area 23 during normal operation and also functions as an area to display the two-dimensional code 30 in an associated region under circumstances where the pachi-slot gaming machine 1 enters a gaming status that satisfies a specified condition. Now, description is made of symbols S on sheets 20L, 20C, 20R provided on the outer peripheries of the reels 3L, 3C, 3R with reference to FIG. 4. FIG. 4 is a view for illustrating examples of the sheets 20L, 20C, 20R on the outer peripheries of the reels 3L, 3C, 3R, respectively. In FIG. 4, the sheets 20L, 20C, 20R, on the outer peripheries of the reels 3L, 3C, 3R, respectively, include 21-medals of symbols S each in a plurality of kinds. The respective symbols S are allocated with code numbers ranging from “0” to “20” and stored in a program ROM 42 as a data table. Examples of the symbols, by which the respective sheets 20L, 20C, 20R are formed, include “BLUE 7”, “RED 7”, “BAR”, “BELL”, “PLUM”, “REPLAY” and “CHERRY”. Also, the respective reels 3L, 3C, 3R are rotatably driven to allow the sheets 20L, 20C, 20R to move in a direction as shown by an arrow. Next, description is made of the relationship between the winning combination of the respective symbols on the sheets 20L, 20C, 20R and the number of medals to be paid out with reference to FIG. 5. FIG. 5 is an award table representing the relationships among the winning symbol combinations, the winning combinations and the number of medals to be paid out in respective gaming states. Also, the award table is displayed over the award display panel 13. The gaming states in the pachi-slot gaming machine 1 of the presently filed embodiment are separated into three gaming states involving a normal gaming state, a BB gaming state and an RB gaming state. Also, kinds of the winning combinations available to be internally won are determined in accordance with so-called odds lottery tables (which are described below) that are allocated for the gaming states, respectively. That is, for a game under the identical gaming state, an identical kind appears for a combination available to be internally won. As shown in FIG. 5, if “BLUE 7-BLUE 7-BLUE 7” or “RED 7-RED 7-RED 7” get lined up under the normal gaming state, 15 medals of medals are paid out and the next gaming state shifts to the “BB gaming state”. The “RB gaming state” occurs when a combination of the symbols, got lined up along the winning combination L, appears to be “BAR-BAR-BAR” under the “normal gaming state or when the combination of the symbols, got lined up along the winning combination L, appears to be “REPLAY-REPLAY-REPLAY” under the “BB gaming state” (under a so-called “JAC IN”), thereby paying out 15 medals of medals. There are times where an RB, jumped from the “normal gaming state”, is normally referred to as a usual RB to be distinguished from the RB jumped from the “BB gaming state”. The “RB gaming state” represents a status under which the symbols get lined up like “REPLAY-REPLAY-REPLAY”, indicative of one of predetermined symbol combinations, to enter a status, under which 15 medals of medals are paid out, upon betting one medal, that is, a time period during which the medals can be easily got. The maximum number of games (hereinafter referred to as an “available number of times in RB game”) available to be played in the “RB gaming state” per one time is set to a value of 12 times. Further, under the RB gaming state, the number of available winning times (hereinafter referred to as an “available number of winning times in RB game”) is set to a value of 8 times. That is, the “RB gaming state” is completed when the number of times played on games reaches 12 times or when the number of winning times reaches 8 times. Upon completion of the RB gaming state, the gaming status is jumped to the normal gaming state. The “BB” on one time is completed when 30 games are replayed under the normal gaming state during the BB state or at a stage when the games are jumped to the RB gaming state three times and the RB on the third time is completed. Upon completion of the BB gaming state, the game is jumped to the normal gaming state. Under the normal gaming state, the symbol combination, got lined up along the winning line L to enter a state of “REPLAY-REPLAY-REPLAY”, represents a status with a winning on a “REPLAY” for a game wherein the reels 3L, 3C, 3R are caused to rotate without consuming any medals. Further, the number of winning medals on the normal gaming state, the BB gaming state and the other state are indicated as shown in FIG. 5. Next, a control system of the pachi-slot gaming machine 1 of the presently filed embodiment is explained with reference to FIGS. 6 and 7. FIG. 6 is a block diagram showing an internal structure of the pachi-slot gaming machine shown in FIG. 2. A main control circuit 81 includes a major component element, i.e., a microcomputer 40 mounted on a circuit substrate (not shown). The microcomputer 40 comprises a main CPU (playing a role as a gaming state varying device and a -gaming control device) 41, the program ROM 42 playing a role as a memory device, the control RAM 43 and a gaming information storage RAM 52. Connected to the main CPU 41 are a clock pulse generation circuit 44 by which reference cock pulses are set, a frequency divider 45, a random number generator 46 for generating a random number to be subjected to sampling, and a sampling circuit 47. Also, a device for sampling the random number may be formed in a structure so as to execute the sampling of the random number on an operation program of the CPU 41. The ROM 42 stores therein various control commands to be transmitted to a sub-control circuit 82. As the relevant commands, the ROM 42 stores commands related to display controls for the liquid crystal display device 31. Examples of the commands, related to display controls for the liquid crystal display device 31, may include, for instance, a start effect command, a completion effect command, etc. The start effect command includes a command by which an effect image is displayed over the liquid crystal display device 31 at a start when the three reels 3L, 3C, 3R are rotated. The completion effect command includes a command by which an effect image is displayed over the liquid crystal display device 31 when rotations of all the three reels 3L, 3C, 3R are completed. Further, the commands, related to the setting or the canceling of the “RB” and “BB”, are stored in the ROM 42 and the sub-control circuit 82 is notified with the setting or the canceling of the “RB” and “BB” through the relevant commands. Also, in place of using the commands related to the setting or the canceling of the.“RB” and “BB”, the various commands, related to the display controls of the liquid crystal display device 31, may include data indicative of the “RB” or “BB” being under execution. The main CPU 41 retrieves the various commands, set forth above, from the ROM 42 upon establishment of a predetermined condition. Then, the commands, set in the RAM 43, are supplied to the sub-control circuit 82 at a predetermined timing. The sub-control circuit 82 executes various operations based on the commands being supplied. Moreover, with the presently filed embodiment, no operation is executed by the sub-control circuit 82 to input the commands to the main control circuit 81 and communication is established in one way from the main control circuit 81 to the sub-control circuit 82. In addition, the ROM 42 stores therein a winning symbol combination table, wherein the symbol table (see FIG. 4), set forth above, the symbol combinations representative of the winnings, the winning award medal number and winning determination codes, indicative of the relevant winnings, are associated, and an odds lottery table or the like needed for executing the lottery to determine an internal winning combination. Moreover, the ROM 42 may stores the other factors such as, for instance, a credit number, etc., corresponding to the number of medals, variables related to a gaming progress and flags, etc. The gaming information storage RAM 52 stores various information related to the games in the pachi-slot gaming machine 1. With the presently filed embodiment, gaming data to be stored in the gaming information storage RAM 52 may include various information resulting from summing up the games practiced by the player, such as the number of career game medals used by the player, the number of career times on “BB” and the number of career times on “RB”, and information on the number of used game medals summed up for each model of the pachi-slot gaming machine 1 or the like, the number of times on “RB” and the number of times on “BB”, etc. Major peripheral devices (actuators), whose operations are controlled in response to the control signals delivered from the microcomputer 40, may include the various lamps (1-BET lamp 17a, the 2-BET lamp 17b and the MAXIMUM-BET lamp 17c), various display units (the payout display unit 18, the credit display unit 19 and the bonus gaming information display unit 16), the image capture device 25 acquiring an object in a forward area as image data in association with the depressive operation of the shutter button 26, a hopper (inclusive of a driver section for executing the payout) for performing the payout of a predetermined number of medals in accordance with a command from the hopper drive circuit 51, and stepping motors 53L, 53C, 53R by which the reels 3L, 3C, 3R are rotatably driven. Additionally, the motor drive circuit 49 for controllably driving the stepping motors 53L, 53C, 53R, the hopper drive circuit 51 for controllably driving the hopper 50, the lamp drive circuit 55 for controllably driving the various lamps and the display driver circuit 58 for controllably driving the various display sections are connected to an output section of the main CPU 41 via an I/O port 48. These driver circuits control the operations of the respective actuators in response to control signals such as driving commands or the like outputted from the main CPU 41. Further, major input signal generators for generating input signals needed for the microcomputer 40 to generate control commands include the start switch 6S, the shutter button 26, the 1-BET switch 71, the MAXIMUM-BET switch 73, the accumulated medal-clearing switch 74, an inserted medal sensor 75, the reel stop signal circuit 56, the reel position detection circuit 60 and a payout completion signal circuit 61. These component parts are also connected to the main CPU 41 via the I/O port 48. The start switch 6S detects the start lever 10 being operated. The shutter button 26 generates a start signal by which the image capture device 25 is actuated. The inserted medal sensor 75 detects the medals inserted to the medal insertion slot 6. The reel stop signal circuit 56 generates stop signals depending on the operations of the respective stop buttons 11L, 11C, 11R. Upon actuations of the “◯” button 14a, the “×” button 14b and “+” button 15, the display screens of the liquid crystal display device 31 can be switched over and the commands can be inputted. The reel position detection circuit 60 transmits signals, for detecting respective positions of the reels 3L, 3C, 3R in response to the pulse signals delivered from the reel rotation sensors, to the main CPU 41. The payout completion signal circuit 61.generates a medal payout completion signal when a count value (representing the number of medals paid out from the hopper 50) reaches the number of medals being predetermined. Upon receipt of this medal payout completion signal, the main CPU 41 permits the hopper drive circuit 51 to stop driving the hopper 50, thereby completing the payout of the medals. The medal detection unit 50S includes a medal sensor (not shown), composed of a physical sensor or the like for detecting the medals being paid out from the hopper 50, which is able to count the number of paid out medals. With the circuit shown in FIG. 6, the random number generator 46 generates a random number that belongs to a certain numeric value range and the sampling circuit 47 functions to execute the sampling of one random number at an appropriate timing after the start lever 10 is operated. The internal winning combination is determined based on the random number subjected to the sampling in such a way, and the odds lottery table (see FIGS. 10A, 10B) stored in the ROM 42 that will be described below. Upon determination of the internal winning combination, the random number is subjected to the sampling again for selecting a “stop control table”. Now, the odds lottery tables are explained. The odds lottery tables are provided depending on the gaming states, respectively. Here, description is made of one example of such tables. FIG. 10A is an odds lottery table for use in the normal gaming state and FIG. 10B is an odds lottery table for use in the normal gaming state under the BB. Even with any of the odds lottery tables, a random number range is set in a value ranging from 0 to 16383 and the internal winning combination is determined by using one random number selected from the random numbers present in such a range. For instance, if the selected random number represents a value of 2851 under the normal gaming state, the internal winning combination in this game represents the “BELL”. Also, if the selected random number appears in a range from 11036 to 16383, the internal winning combination in this game represents the “LOSING”. As described above, after the internal winning combination has been determined based on the sampled random number and the odds lottery table, the random numbers are subjected to the sampling again for selecting the “stop control table”. In the meanwhile, after the reels 3L, 3C, 3R have begun to rotate, the operation is executed to count the drive pulses being supplied to the stepping motors 53L, 53C, 53R, with the resulting count value being written into a given area of the control RAM 43. Reset pulses are obtained from the reels 3L, 3C, 3R, respectively, for each revolution, with these pulses being inputted to the main CPU 41 via the reel position detection circuit 60. Upon receipt of these reset pulses obtained in such a way, the count value of the drive pulses counted by the control RAM 43 is reset to “0”. This allows the control RAM 43 to store the count value associated with the rotational positions of the respective reels 3L, 3C, 3R, respectively, within a range for one revolution of each reel. Further, the program ROM 42 stores therein the winning symbol combination table. The winning symbol combination table is referred to when confirming the winning at time when the left reel 3L, the central reel 3C and the right reel 3R are controllably stopped and when all the reels 3L, 3C, 3R are stopped. In cases where the internal winning combination takes place due to the lottery operation (odds lottery operation) based on the sampling on the random number as set forth above, the main CPU 41 delivers signals, for controlling the reels 3L, 3C, 3R, to the motor drive circuit 49 based on the operation signals, delivered from the reel stop signal circuit 56 at the timing when the player depresses the stop buttons 11L, 11C, 11R, and the selected stop control table. In cases where a situation stands for a stop mode representing that an internally won combination is established to be winning, if the C/P button 7 is shifted to select the “Payout” mode, then, the CPU 41 supplies a payout command signal to the hopper drive circuit 51 to allow the hopper 50 to payout a predetermined number of medals. In this moment, the medal detection unit 50S counts the number of medals being paid out from the hopper 50 and when the count value reaches the predetermined number, a medal payout completion signal is inputted to the main CPU 41. This allows the main CPU 41 to stop driving the hopper 51 via the hopper drive circuit 51, thereby finishing the “medal payout operation”. On the contrary, if the “Credit” mode is selected due to the shift of the C/P button 7, the number of medals to be paid out is stored in the program RAM 43. The sub-control circuit 82 is connected to the main control circuit 81 equipped with the main CPU 41. The sub-control circuit 82 performs display controls for the liquid crystal display device 31 and the output controls for sounds reproduced by the speakers 12L, 12R based on the control commands delivered from the main control circuit 81. FIG. 7 is a block diagram showing a structure of the sub-control circuit shown in FIG. 6. A sub-microcomputer 83 of the sub-control circuit 82 includes a sub-CPU 84, a program ROM 85 and a work RAM 86. Further, the “◯” button 14a, the “+” button 15, and the “×” button 14b are connected to the sub-control circuit 82 via an IN port 87. Also, the sub-control circuit 82 allows the image control circuit 91 to execute the display controls for the liquid crystal display device 31,
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