Title of Invention: GAMING SYSTEMS AND METHODS FOR TRACKING AND LIMITING SPORTS WAGERS FOR IDENTIFIED AND UN-IDENTIFIED PLAYERS Abstract: A gaming system configured to create electronic player sports wagering profiles for un-identified players, track each sports related wager made by each un-identified player, determine if any un-identified player has reached a sports related wager limit for a designated time period, and responsive to determining that an un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process. Detailed Description: PRIORITY CLAIM This application is a continuation of, claims priority to and the benefit of U.S. patent application Ser. No. 16/411,741, filed on May 14, 2019, the entire contents of which is incorporated herein by reference. BACKGROUND Gaming machines may enable players to deposit money onto the gaming machines and enable players to use the monetary credit balances to make sports related wagers. Various jurisdictions have regulations that impose daily limits on the amounts of sports related wagers that a player can make. Various jurisdictions require casinos to enforce these daily wager limits and to make certain related reports to regulatory agencies. BRIEF SUMMARY In certain embodiments, the present disclosure relates to a gaming system including a processor and a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to: create an electronic player sports wagering profile for an un-identified player of an electronic gaming machine; receive data for each sports related wager made by the un-identified player via the electronic gaming machine; and store the received data in the electronic player sports wagering profile. The plurality of instructions further cause the processor to determine, using the electronic player sports wagering profile, if the un-identified player has reached a sports related wager limit for a designated time period; and responsive to determining that the un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process. In certain embodiments, the present disclosure relates to a gaming system including a plurality of electronic gaming machines, each electronic gaming machine including a player related data determination system configured to obtain player related data other than player identification data; a processor; and a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to: create an electronic player sports wagering profile for an un-identified player of one of the electronic gaming machines; receive data for each sports related wager made by the un-identified player via any of the electronic gaming machines; and store the received data in the electronic player sports wagering profile to maintain a cumulative total amount of all sports related wagers made by the un-identified player via any of the electronic gaming machines during a designated time period. The plurality of instructions further cause the processor to determine, using the electronic player sports wagering profile, if the un-identified player has made a request to make a sports related wager that will cause the cumulative total amount of all sports related wagers made by the un-identified player via any of the electronic gaming machines during the designated time period to be over a sports wager limit for the designated time period; responsive to determining that the requested sports related wager will not cause the cumulative total amount of all sports related wagers made by the un-identified player via any of the electronic gaming machines during the designated time period to be over the sports wager limit for the designated time period, cause the requested sports related wager to be accepted; and responsive to determining that the requested sports related wager will cause the cumulative total amount of all sports related wagers made by the un-identified player via any of the electronic gaming machines during the designated time period to be over the sports wager limit for the designated time period, cause the requested sports related wager to be rejected. In certain embodiments, the present disclosure relates to a gaming system including a processor and a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to: create an electronic player sports wagering profile for a player of an electronic gaming machine; receive data for each sports related wager made by the player via the electronic gaming machine; and store the received data in the electronic player sports wagering profile. The plurality of instructions further cause the processor to determine, using the electronic player sports wagering profile and banned player data, if the player has reached a sports related wager limit for a designated time period or if the player is a banned player based on the banned player data; and responsive to determining that either or both the player has reached the sports related wager limit for the designated time period and the player is a banned player, initiate a sports wager limit resolution process. Additional features are described herein, and will be apparent from the following Detailed Description and the figures. BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS FIGS. 1 and 2 are a flow chart an example process for operating an example gaming system of the present disclosure. FIG. 3 is a schematic block diagram of one embodiment of an electronic configuration of an example gaming system disclosed herein. FIGS. 4A and 4B are perspective views of example alternative embodiments of electronic gaming machines of the gaming system disclosed herein. FIG. 4C is a front view of an example personal gaming device of the gaming system disclosed herein. DETAILED DESCRIPTION Various embodiments of the present disclosure provide a gaming system, including one or more electronic gaming machines, that is operable to track player sports related wagering and facilitate enforcement of limits on player sports related wagering. Various embodiments of the present disclosure provide a gaming system, including one or more electronic gaming machines, that is operable to additionally or alternatively track player winnings from sports related wagering and facilitate enforcement of limits on player winnings from sports related wagering. In various embodiments, the gaming system is configured to do this for both players of the gaming system that identify themselves and additionally for players of the gaming system that do not identify themselves. It should be appreciated that this disclosure uses tracking sports related wagering as the primary example, and that many of the embodiments described herein will also apply to tracking player winnings from sports related wagering. For brevity and clarity and unless specifically stated otherwise, the term “EGM” is used herein to refer to an electronic gaming machine that is configured to receive sports related wagers from a player. In various embodiments, the EGM may also be configured to receive one or more other types of wagers from a player. For example, the EGM may also function as one or more of a slot machine, a video poker machine, a video lottery terminal (VLT), a terminal associated with an electronic table game, a video keno machine, and/or a video bingo machine. In various embodiments of the present disclosure, each EGM of the gaming system includes a suitable housing that supports numerous components of the EGM. Various of these components are illustrated and described below. One of ordinary skill in the art would understand the various components of an EGM not illustrated or described herein. As described below, the EGM may include a display device supported by the housing and one or more input devices such as the touch screen input device coupled to the display device and supported by the housing. It should be appreciated that the quantity of input devices and display devices of the EGM may vary in accordance with the present disclosure. It should be also be appreciated that the relative positions of the input devices and display devices of the EGM may vary in accordance with the present disclosure. The EGM may further includes a processor, and a memory device that stores a plurality of instructions, which when executed by the processor, causes the processor to operate with the display device and the input device to provide certain of the various example functionality of the EGM described herein. The display device may be any of the display devices described below, the input devices may be of any of the input devices described below, the processor may be any of the processors described below, and the memory device may be any of the memory devices described below. In various embodiments of the present disclosure, each of the EGMs of the gaming system is configured to receive player tracking information (such as but not limited to directly from a player via an input device of the EGM, from a player tracking card, or from a player electronic mobile device) for each player of that EGM. The player tracking information may include, for each player, an identification of that player or information (such as but not limited to a player identification number) that enables the gaming system to obtain an identification of the player from a suitable electronic player database (such as but not limited to an electronic database of an electronic player tracking system). This player tracking information enables the gaming system to identify each player and to maintain a separate individual electronic player sports wagering profile for each player. In various embodiments of the present disclosure, the gaming system tracks each sports related wager by a player by: (1) determining the amount of each sports related wager made by a player at an EGM of the gaming system; (2) determining the time at which each sports related wager is made by a player at an EGM of the gaming system; (3) storing data representing the amount of and the time of each sports related wager made by a player at an EGM of the gaming system; (4) maintaining one or more accumulated or running totals including the total sum of each sports related wager made by a player at any EGM of the gaming system; and (5) maintaining one or more accumulated or running totals including the total sum of each amount won by the player on each sports related wager made by a player at any EGM of the gaming system. It should be appreciated that the EGM of the gaming system is used herein as an example device that is configured to receive wagers made by players, and that the gaming system of the present disclosure can configured to operate with other suitable devices to receive such sports related wagers made by players. Such sports related wagers can be made at a sports betting counter having one or more electronic input devices, via electronic mobile devices, or otherwise. In various embodiments, the gaming system uses this tracked data to determine for each relevant designated period if the relevant previous total amount wagered by the player plus any requested further sports related wager by the player is within the designated wagering limit for that designated period. Responsive to determining for any relevant designated period that the relevant previous total wager amount plus any requested further sports related wager is within the designated wagering limit for that designated period, the gaming system accepts the sports wager from the player. Responsive to determining for any relevant designated period that the relevant previous total wager amount plus any requested further sports related wager is not within the designated wagering limit for that designated period, the gaming system initiates a sports wager limit resolution process. In various embodiments, the gaming system uses this tracked data to determine for each relevant designated period if the relevant previous total amount won by the player is within the designated wagering limit for that designated period. Responsive to determining for any relevant designated period that the relevant previous total amount won is within the designated wagering limit for that designated period, the gaming system enables further sports wagers from the player and further amounts to be won by the player. Responsive to determining for any relevant designated period that the relevant previous total amount won is not within the designated wagering limit for that designated period, the gaming system initiates a win amount limit resolution process. In various embodiments of the present disclosure, the gaming system, using this player related information and the electronic player sports wagering profile for each identified player, is thus configured to, for each identified player that makes wagers using any EGM of the gaming system: (1) maintain wagering related data and win amount related data for each sports related wager made by the identified player (regardless of which EGM of the gaming system received the sports related wager from the identified player); (2) for each of a plurality of designated time periods (such as a daily or 24 hour sports related wager limit), determine if the identified player has reached a sports related wager limit for that designated time period or a sports related wager win amount; (3) responsive to determining that the identified player has reached the sports related wager limit for a designated time period, initiate a sports wager limit resolution process; and (4) responsive to determining that the identified player has reached a win amount limit for a designated time period, initiate a win amount limit resolution process. For example, in various embodiments of the present disclosure, the sports wager limit resolution process can include one or more different processes. In various embodiments of the present disclosure, the sports wager limit resolution process includes: (1) preventing the respective EGM of the gaming system from accepting any sports related wagers from the identified player that will cause the total amount of sports related wagers for the player to be over the sport related wager limit for that designated time period; (2) providing any necessary and/or appropriate notices to the player regarding their sports related wagers and the designated time period; and (3) providing any necessary reporting of the identified player's sports related wagers (such as to any regulatory agencies). In various embodiments of the present disclosure, the sports wager limit resolution process can also include alerting a casino attendant to visit the player at the EGM to resolve the situation and answer any questions from the player. In certain circumstances, the resolution can include not accepting the sport related wager attempted to be placed by the player as mentioned above. In certain circumstances, the resolution can include allowing the sports related wager to be made and filling out additional required forms. Thus, in various embodiments of the present disclosure, the sports wager limit resolution process can alternatively include enabling the player to make the sports related wager upon certain conditions. For example, in various embodiments of the present disclosure, the win amount limit resolution process can include one or more different processes. In various embodiments of the present disclosure, the win amount limit resolution process includes providing any necessary reporting of the identified player's sports related win amounts (such as to any regulatory agencies). In various embodiments of the present disclosure, the win amount limit resolution process can also include alerting a casino attendant to visit the player at the EGM to resolve the situation and answer any questions from the player. Thus, in various embodiments of the present disclosure, the gaming system maintains separate individual electronic player sports wagering profiles for each identified player that includes data regarding each of the player's sport related wagers made using the gaming system for determining, preventing, and reporting potential sports related wagers that exceed allowed wager limits for designated periods of time. This data can include, but is not limited to: (1) player personal information such as name, address, age, etc.; (2) the time and day of each sport related wager requested to be made by the player; (3) the amount of each sport related wager requested to be made by the player; (4) whether each sports related wager requested by the player was accepted by the gaming system; (5) ticket identification for each sports related wager that was accepted by the gaming system; (6) total or cumulative amounts of the sports related wagers that were accepted by the gaming system for each designated period of time; (7) any notices provided to the player regarding their sport related wagers; (8) any notices provided to any regulatory agencies regarding the player and their requested, accepted, and denied sports related wagers; (9) any sports wager limit resolution process results; (10) information regarding people associated with the player (such as people who may be making bets for the player; and (11) observed information or other data regarding the player. For certain thresholds or limits in certain jurisdictions, the casino operator must view/copy and verify the player's identification (such as a state ID or passport). The gaming system may be configured to capture and store this information. In various instances, a player may not provide the gaming system (including any of the EGMs of the gaming system) any player tracking information or any specific player identification information. This can be because the player forgets to provide this specific player information, or can be because the player wants to make sports related wagers without identifying himself or herself (e.g., wants to play anonymously). This situation creates a technical problem for the casino running the gaming system because the regulations still require that the casino enforce the sports related wagering limits for all players including un-identified players. Thus, the casino must somehow track sports related wagers for un-identified players. Various embodiments of the present disclosure account for these situations where the player is playing anonymously, and enable the casino to track player related sports wager and enforce the sports related wagering limits for un-identified players using the gaming system and methods of the present disclosure. The gaming system and method of various embodiments of the present disclosure overcome the technical problems associated with tracking the wagering activity of an un-identified player and complying with applicable wager limit regulations for that un-identified player. More specifically, in various such embodiments of the present disclosure, the gaming system is configured to: (1) create a separate individual electronic player sports wagering profile for each un-identified player of any EGM of the gaming system that makes any sports related wagers; (2) track each sports related wager made by any un-identified player (regardless of which EGM of the gaming system receives and accepts the sports related wager from the un-identified player); (3) determine if the un-identified player has reached a sports related wager limit for a designated time period (such as a daily sports related wager limit); (4) responsive to determining that the un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process; (5) track each win amount by the un-identified player; (6) determine if the un-identified player has reached a win amount limit for a designated time period; and (7) responsive to determining that the un-identified player has reached a win amount limit for a designated time period, initiate a win amount limit resolution process. For example, in various embodiments of the present disclosure, the sports wager limit resolution process can include, but is not limited to: (1) preventing the respective EGM of the gaming system from accepting any sports related wagers from the un-identified player that will cause the total amount of sports related wagers for the player to be over the sport related wager limit for that designated time period; (2) providing any necessary and/or appropriated notices to the un-identified player regarding their sports related wagers and the designated time period; (3) providing any necessary reporting of the un-identified player's sports related wagers (such as to any regulatory agencies); and/or (4) implementing a limited or permanent ban on the player to prevent sports related wagers by the player via the gaming system. In various embodiments of the present disclosure, the sports wager limit resolution process can alternatively include enabling the un-identified player to make the sports related wager upon certain conditions. For example, in various embodiments of the present disclosure, the win amount limit resolution process can include one or more different processes. In various embodiments of the present disclosure, the win amount limit resolution process includes providing any necessary reporting of the un-identified player's sports related win amounts (such as to any regulatory agencies). In various embodiments of the present disclosure, the win amount limit resolution process can also include alerting a casino attendant to visit the player at the EGM to resolve the situation and answer any questions from the player. In various embodiments, the casino attendant can give the player the option to identify themselves and receive the portion of the winning amount that is over the limit, or remain un-identified and not receive the portion of the winning amount that is over the limit. This process can alternatively by done by the gaming system, or EGM (or other device) of the gaming system. In one such example, the gaming system can dispatch a casino attendant to the EGM when a win amount limit is reached or approached. For example, in Nevada, the player is limited to $10,000 in sports related wins before a casino attendant must check the identification (ID) of the player. If the player is playing without an account for which the ID has not been checked, the gaming system can cause a casino attendant to verify the ID of the player before continuing. Alternatively, the gaming system can ask the player if the player wants to be identified (by asking the casino attendant to come and check ID) or not, enabling the player to cancel the transaction and remain anonymous The present disclosure contemplates multiple different configurations that in part enable the gaming system and EGMs of the gaming system to track the sports related wagers and winnings of an un-identified player. These different configurations can include one or more different player related data determination systems employed individually or in any suitable combination in accordance with the present disclosure. In each of these different configurations, the gaming system employs the player related data determination system(s) to obtain certain player related data (other than player identification data) and uses that obtained player related data to create, save, and regularly update a separate individual electronic player sports wagering profile for each un-identified player. In various example embodiments of the present disclosure, where permitted by law, the gaming system and/or the EGMs of the gaming system employ one or more player biometric data determination systems (such as but not limited to a player facial recognition system, a player retinal recognition system, and/or a player fingerprint recognition system) to create a separate individual electronic player sports wagering profile for each un-identified player of any EGM of the gaming system and anonymously track each un-identified player that makes sports related wagers at one or more of the EGM's of the gaming system, and the times, dates, and amounts of such sports related wagers. In various such embodiments, the gaming system (and the EGMs of the gaming system) thus does not determine or know the exact identity of the player; rather, the gaming system creates, saves, and regularly updates a separate individual electronic player sports wagering profile for each un-identified player associated with the player (or more specifically the specific determined biometric data associated with the player). The gaming system uses that player profile to track the sports related wagers of the player using any of the EGMs of the gaming system. For instance, responsive to a player tracking event associated with the player, the gaming system employs the player specific biometric determination system(s) of the gaming system to create a new un-identified player sports related profile for the un-identified player or to select and use an existing un-identified player sports related profile for the un-identified player. In other words, the gaming system uses the player specific biometric data to locate an existing player sports related profile that includes matching player biometric data, or to create a new player sports related profile if the gaming system cannot find matching player biometric data. The player tracking event, for instance, can be an un-identified player depositing money on an EGM of the gaming system without providing any information regarding their identity, or can be an un-identified player making an input to make one or more sports related wagers on an EGM of the gaming system. The gaming system then uses that un-identified player sports wager profile to track sports wagers made by that un-identified player on that EGM or any other EGM of the gaming system. The player biometric data determination system(s) and the un-identified player sports wager profile for that un-identified player of the gaming system are thus used by the gaming system to verify that the un-identified player has not exceeded the sports wagering limit for each relevant designated time period as required by the applicable regulations (in the same or similar manner described above for identified players). In various embodiments, responsive to the gaming system determining that the un-identified player is not attempting to wager more than permitted, the gaming system accepts the un-identified player's sports related wager. In various embodiments, responsive to the gaming system determining that the un-identified player is attempting to wager more than permitted, the gaming system can initiate and facilitate a sports wager limit resolution process such as described above. In various other example embodiments of the present disclosure, where permitted by law, the gaming system and/or the EGMs of the gaming system employ one or more player image capture systems (such as but not limited to a player video capture system), to create a separate individual electronic player sports wagering profile for each un-identified player of any EGM of the gaming system and anonymously track each un-identified player that makes sports related wagers at one or more of the EGM's of the gaming system, and the times, dates, and amounts of such sports related wagers. In various such embodiments, the gaming system (and the EGMs of the gaming system) thus does not determine or know the specific identity of the player; rather, the gaming system creates, saves, and regularly updates a separate individual electronic player sports wagering profile for each un-identified player associated with the player (or more specifically the specific determined player image data associated with the player). The gaming system uses that player profile to track the sports related wagers of the player using any of the EGMs of the gaming system. For instance, responsive to a player tracking event associated with the player, the gaming system employs the player specific image data determination system(s) of the gaming system to create a new un-identified player sports related profile for the un-identified player or to use an existing un-identified player sports related profile for the un-identified player. In other words, the gaming system uses the player specific image data to locate an existing player sports related profile that includes matching player image data, or to create a new player sports related profile if the gaming system cannot find matching player image data. The player tracking event, for instance, can be an un-identified player depositing money on an EGM of the gaming system, and not identifying themselves, or can be an un-identified player making an input to make one or more sports related wagers on an EGM of the gaming system. The gaming system uses that un-identified player profile to track sports wagers made by that player on that EGM or any other EGM of the gaming system. The player image determination system(s) of the gaming system is thus used by the gaming system to verify that the player has not exceeded the sports wagering limit for each relevant designated time period as required by the applicable regulations. In various embodiments, responsive to the gaming system determining that the player is not attempting to wager more than permitted, the gaming system accepts the player's sports related wager. In various embodiments, responsive to the gaming system determining that the player is attempting to wager more than permitted, the gaming system can initiate and facilitate a sports wager limit resolution process that is described above. It should also be appreciated that the images (or videos) of the player placing any sports related wager can be stored by the gaming system and can be used during a sports wager limit resolution process. In various such embodiments, the gaming system makes the player images available to a casino attendant on an electronic mobile device to review during the sports wager limit resolution process or for other operations on the casino floor. In various such embodiments, the gaming system makes the images available to the betting desk personnel. This enables the gaming system and such personnel using the gaming system to catch the scenario where the player first bets at an EGM and then moves to a betting desk that is part of or monitored by the gaming system for further bets (or vice versa). The gaming system can also be configured to display or otherwise provide information regarding the specific sports related wagers made by a player to enable casino personnel to present evidence regarding the players wagers in the event that a player disputes that the player has placed wagers over the daily wagering limit. In various embodiments, the gaming system captures the images or video of the player at a betting desk or other suitable location and automatically searches the gaming system for a previously saved profile matching that current player. The gaming system enables the casino operator to access information in the profile if there is a match. In various such embodiments, the gaming system employs image recognition or systems for matching purposes (such as using measurements between key points of the face (e.g., eyes, nose, mouth spacing). This can enable the gaming system to make matches even if the player tries to disguise their image with a wig or glasses. In various example embodiments of the present disclosure, where permitted by law, the gaming system and/or the EGMs of the gaming system employs one or more player electronic mobile device data capture systems (such as but not limited to a mobile device digital signature capture system), to create a separate individual electronic player sports wagering profile for each un-identified player of any EGM of the gaming system and to anonymously track each un-identified player that makes sports related wagers at one or more of the EGM's of the gaming system, and the times, dates, and amounts of such sports related wagers. In various such embodiments, the gaming system (and/or the EGMs of the gaming system) determines specific mobile device data (such as, but not limited to, one or more digital signatures from the player's mobile device, one or more predetermined values from the player's mobile device, one or more randomly determined values from the player's mobile device, one or more wireless (MAC) addresses associated with the player's mobile device, and/or one or more Bluetooth UUID addresses associated with the player's mobile device). The electronic mobile devices may be any suitable such device such as cellular telephones. The specific mobile device data from the mobile device is received separately or with each player related sports wager. In various such embodiments, the gaming system (and the EGMs of the gaming system) thus does not determine or know the specific identity of the player; rather, the gaming system creates, saves, and regularly updates a player sports related profile associated with the player (or more specifically the determined specific mobile device data associated with the player). The gaming system uses that player sports related profile to track the sports related wagers of the player using any of the EGMs of the gaming system. For instance, responsive to a player tracking event associated with the player, the gaming system employs the specific mobile device data determination system(s) of the gaming system to create a new separate individual un-identified player sports related profile for the un-identified player or to use an existing un-identified player profile for the un-identified player. In other words, the gaming system uses the specific mobile device data to locate an existing player profile that includes matching player image data, or to create a new player sports related profile if the gaming system cannot find matching specific mobile device data. The player tracking event, for instance, can be an un-identified player depositing money on an EGM of the gaming system and not identifying themselves, or can be an un-identified player making an input to make one or more sports related wagers on an EGM of the gaming system. The gaming system then uses that un-identified player sports related profile to track sports wagers made by that un-identified player on that EGM or any other EGM of the gaming system. The specific mobile device data determination system(s) of the gaming system are thus used by the gaming system to verify that the un-identified player has not exceeded the sports wagering limit for each relevant designated time period as required by the applicable regulations. In various embodiments, responsive to the gaming system determining that the un-identified player is not attempting to wager more than permitted, the gaming system accepts the un-identified player's sports related wager. In various embodiments, responsive to the gaming system determining that the un-identified player is attempting to wager more than permitted, the gaming system can initiate and facilitate a sports wager limit resolution process that as described above. FIGS. 1 and 2 are flowcharts of example process or method of operating a gaming system of the present disclosure. In various embodiments, the process is represented by a set of instructions stored in one or more memories and executed by one or more processors. Although the process described with reference to the flowcharts shown in FIGS. 1 and 2, many other processes of performing the acts associated with this illustrated processes may be employed. For example, the order of certain of the illustrated blocks may be changed, certain of the illustrated blocks or diamonds may be optional, or certain of the illustrated blocks may not be employed. The example process 100 illustrated in FIGS. 1 and 2 includes employing a player image capture system to create a separate individual electronic player sports wagering profile for an un-identified player and anonymously track the un-identified player sports related wagers at the EGMs of the gaming system. More specifically, responsive to a player depositing money on an EGM of the gaming system and not identifying themselves, the gaming system uses the image capture system of the gaming system to obtain one or more images of the un-identified player, as indicated by block 110. The gaming system uses this captured player image data to determine if there are any stored un-identified player sports related profiles for any player that matches the captured player image data, as indicated by block 120. Responsive to determining that this captured player image data matches captured player image data of one of the stored un-identified player sports related profiles, the gaming system uses that stored un-identified player sports related profile to further track the sports related wagers of that un-identified player, as indicated by block 130. Responsive to determining that this captured player image data does not match captured player image data of any one of the stored un-identified player sports related profiles, the gaming system creates and uses a new un-identified player sports related profile to track the sports related wagers of that un-identified player, as indicated by block 140. For each sports related wager requested by the un-identified player, the gaming system determines if the un-identified player has reached a daily sports related wager limit based on the un-identified player sports related profile, as indicated by block 150. It should be appreciated that determining if the un-identified player has reached a limit can be based on previous wagers placed alone or in combination with the proposed wager requested by the player. For each sports related wager requested by the un-identified player, responsive to determining that the un-identified player has not reached the daily sports related wager limit based on the un-identified player sports related profile, the gaming system allows the sport wager to be placed, as indicated by block 160. For each sports related wager requested by the un-identified player, responsive to determining that the un-identified player has not reached the daily sports related wager limit based on the un-identified player sports related profile, the gaming system also stores data representing: (1) the time and day of that sport related wager; (2) the amount of that sport related wager; (3) an indication that that sports related wager was accepted by the gaming system; and (4) ticket identification for that sports related wager, as indicated by block 170. The gaming system may also determine a total or cumulative amount of the sports related wagers that were accepted by the gaming system for one or more designated periods of time. For each sports related wager requested by the un-identified player, responsive to determining that the un-identified player has reached the daily sports related wager limit based on the un-identified player sports related profile, the gaming system institutes a sports wager limit resolution process, as indicated by block 180. Responsive to the sports related wager limit resolution process allowing the requested sports related wager to be made, the gaming system allows the sport wager to be placed, and also stores data representing: (1) the time and day of that sport related wager; (2) the amount of that sport related wager; (3) an indication that that sports related wager was accepted by the gaming system; and (4) ticket identification for that sports related wager, as indicated by block 190. Responsive to the sports related wager limit resolution process not allowing the requested sports related wager to be made, the gaming system does not allow the sport wager to be placed, and also stores data representing the denial of the sports related wager, as indicated by block 200. It should be appreciated that if a player moves from one EGM of the gaming system to another EGM of the gaming system, in various embodiments, the gaming system starts the process over again using the existing un-identified player sports related profile for that player. In various such embodiments, the gaming system (and the EGMs of the gaming system) thus does not determine or know the identity of the un-identified player; rather, the gaming system creates, saves, and regularly updates a separate individual electronic player sports wagering profile for the un-identified player associated with the un-identified player (or more specifically the specific determined player image data associated with the un-identified player). The gaming system uses that player profile to track the sports related wagers of the un-identified player using any of the EGMs of the gaming system. In various embodiments of the present disclosure, the gaming system also employs one or more methods to try to identify the un-identified player. For example, in various embodiments, the gaming system is configured to access or interact with a player tracking system in an attempt to determine the identity of the un-identified player. If the gaming system is able to identify the un-identified player through a player tracking system, the gaming system can use data from the un-identified player profile and the player information in the player tracking system to make the wager related determinations described herein. In various embodiments of the present disclosure, the gaming system is configured to access or interact with or through the internet (or other electronic data network) in an attempt to determine the identity of an un-identified player. For example, in various such embodiments, the gaming system is configured to access one or more social media web sites (such as, but not limited to, Facebook or Linkedin) to determine, based on the specific player related data the gaming system has obtained regarding the un-identified player (such as an image of the player), the identity of the un-identified player. The gaming system can add any such obtained data obtained from such social media web sites to the respective player profile for an un-identified sports related player to make that un-identified player sports related profile more robust. It should be appreciated that the gaming system can employ image recognition or image matching systems for such purposes. In various jurisdictions (such as Nevada), the regulations do not allow casinos to accept sports related wagers from certain banned people. Banned people may include, but are not limited to: (1) referees or umpires for certain sporting events; (2) current or former players, coaches, and/or staff of certain sports teams; (3) other people with inside knowledge or access to certain sporting events; (4) casino employees; (5) people with gaming problems or problem gambling issues; and (6) other undesired people. In various jurisdictions, certain undesired people are banned from entering casinos or from making wagers due to one or more issues such as, but not limited to: (a) prior acts of cheating; or (b) prior criminal activity. It is technically impractical for a casino and particularly sports book personnel to fully comply with such requirements, and certainly to comply with such requirements without help from other systems that have and maintain the identities of such banned people. It should be appreciated that a person may be a banned player for just one sport, for multiple sports, or for all sports. In various embodiments of the present disclosure, the gaming system is configured to communicate with one or more external computer systems operated by one or more organizations that have and maintain the identities of certain of such banned people. These organizations can include, for example, professional sporting leagues (such as the NFL, the NBA, the WNBA, MLB, the NHL, MLS, etc.). These organizations can also include, for example, professional law enforcement organizations (such as the FBI, the DEA, etc.). In various embodiments, the gaming system is configured to electronically communicate with such third party external computer systems to obtain electronic data regarding the banned people from these third party external computer systems. In various embodiments, the gaming system is configured to use this data on a real time basis in determining whether to allow a player to make a requested sports wager. The gaming system can employ this banned player related data to determine if a person trying to make a sports related wager (whether identified or not identified) is a banned player for that proposed sports related wager. Responsive to gaming system determining that a person trying to make a sports related wager is a banned player for that proposed sports related wager, the gaming system is configured to not accept the wager and provide a suitable notice to the player, the third party external computer systems, and/or regulatory agencies. Thus, in various embodiments, the gaming system can provide this player validation process in real-time as players are trying to make sports related wagers. In various embodiments, the gaming system is configured to obtain this data regarding the banned people from these third party external computer systems to use on a delayed basis. In certain of these embodiments, the gaming system employs this banned player related data to determine whether a person that has already made a sports related wager (whether identified or not identified) is a banned player for that proposed sports related wager. Responsive to gaming system determining that a person that made a sports related wager was banned from making that proposed sports related wager, the gaming system causes that sports related wager to be invalid, and if possible provides a suitable notice to the player. The gaming system can cause these subsequent verifications after the fact at any suitable time interval (such nightly, weekly, etc.). In such situations where the validation process occurs after a wager is placed, for any sports related wagers placed by a player who is identified as being ineligible to place such wager, the gaming system can: (1) cancel or invalidate the sports related wager; (2) refuse to allow redemption of the sports related wager ticket associated with that sports related wager; and (3) automatically send a report associated with the sports related wager to the respective external source and/or gambling commissions for further investigation or action. In various embodiments, the gaming system is configured to perform these banned player checks for an identified player based on the identified player sports related profile. For identified players, the gaming system can use the names of the players from the player sports related profiles and the names of the banned people to determine any matches (as well as other player related information). In various embodiments, the gaming system is configured to perform these banned player checks for an un-identified player based on the un-identified player sports related profile. In such embodiments, the banned player related data received from the external computer systems can include certain additional information usable by the gaming system to make a match between a banned player and player related data in an un-identified player sports related profile (such as created using one of the methods described above). For example, the data received from the third party external computer system can include image data or other data for a banned player. This other data can include for example, other biometric data such as fingerprint data, retina data, or general description (e.g., height, weight, hair color, eye color) data. The gaming system can use this data such as image data to find any matches with data such as player image data in the stored un-identified player sports related profiles. In various embodiments of the present disclosure, the gaming system is also configured to establish a rating or probability that a player placing a sports related wager may be associated with someone who is banned from or ineligible to place wagers on particular sporting events. In certain such embodiments, the gaming system is configured to obtain data regarding banned people from the third party external computer systems as mentioned above and is also configured to access one or more social media web sites (such as, but not limited to, Facebook or Linkedin) to determine, based on the banned player related data, additional data regarding people who have associations with the banned player. In various embodiments of the present disclosure, the gaming system determines a rating or probability that a player is associated with the banned player based on the identity of the player placing a sports related wager and the level of connections with the banned player (such as the number, depth, and/or frequency of contacts or connections between the banned player and the player trying to place the sports related player). In various embodiments of the present disclosure, the third party external system determines a rating or probability between a banned player and other people based on the level of connections with the banned player (such as the number, depth, and/or frequency of contacts or connections between the banned player and the other person). The third party external system can the provide that data regarding this rating or probability to the gaming system for use by the gaming system. In various embodiments of the present disclosure, responsive to the gaming system determining, based on rating or probability (or otherwise) that a player likely associated with a banned player, is trying to place or places a sports related wager, the gaming system can institute a wager resolution process. This wager resolution process can include the gaming system reporting the sports related wager or attempt to make the sports related wager available to the third party external computer system (such as run by a sporting league). This information could then be used by the third party (such as a sporting league's internal investigative staff) to determine if further investigation is required to ensure that the integrity of the third party (such as the league's sporting events) has not been compromised. Various regulations (in various jurisdictions) require that the person redeeming a winning sports related wager ticket must be the same person who made the wager for the sports related wager ticket. Various regulations (in various jurisdictions) require that if the person redeeming a winning ticket is not the same person who made the wager for the sports related wager ticket, the person redeeming the winning sports related wager ticket may be allowed to redeem the winning sports related wager ticket if the person provides sufficient information that the sports wagering casino personnel must use to fill out the appropriate paperwork for such redemption. In various embodiments of the present disclosure, the gaming system is further configured to assist in verifying that an identified player that is trying to redeem a winning sports related wager ticket is the same person that placed the wager for that sports related wager ticket. In various such embodiments, the gaming system can use the player identification stored in a separate individual identified player sports related profile for an identified player in situations where the player has identified themselves to verify that the person redeeming the sports related wager ticket is the person who placed
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