Title: How to make radial CCProgressTimer reveal a sprite
Tags: objective-c;cocos2d-iphone
Question: By default, it appears that a radial CCProgressTimer starts by displaying its entire sprite and removes a portion of the sprite in counterclockwise fashion.
Is there a way to have the timer begin by displaying nothing and display more and more of the sprite as the timer progresses to completion?

Here is the accepted answer: Yes. Start with percentage = 100 and count down to 0.
Comment for this answer: It's often the simple things ... ;)


{'source': 'StackExchangeDataset', 'subset': 'stackoverflow.com', 'metadata': {'AnswerCount': 1, 'CommentCount': 0, 'ContentLicense': 'CC BY-SA 3.0', 'CreationDate': '2013:00:11/05/13', 'FavoriteCount': None, 'PostTypeId': 1, 'Tags': '<objective-c><cocos2d-iphone>', 'Title': 'How to make radial CCProgressTimer reveal a sprite', 'ViewCount': 130, 'id': 19783074, 'user_AboutMe': '', 'user_AccountId': 1501181.0, 'user_DisplayName': 'stackunderflow', 'user_Reputation': 714.0, 'user_Views': 81.0, 'user_id': 1405767.0}}