Title: Image imported as plane, worked as mesh, but does not rotate around origin
Tags: objects
Question: I imported an image as plane, then I worked on it as if it was any mesh, but now I see it doesn't rotate around its origin, but around the world origin.
How do I fix this?
I tried to unparent, but it didn't work.
Now, I again have some sort of origin, for some reason, but luckily the rotation happens locally.
Maybe some colliding shortcut? I am trying to narrow down the problem, it seems only to arise when I enter isolation mode.
Comment: make sure that your Transform Pivot Point is set to Median Point for example

Comment: screenhot? (Win Shft S on windows)

Comment: I don't know what screenshot I could post... it simply showed the original with its good old origin point at the center of the plane (now a framed painting) but it kept rotating based on world origin. I didn't change anything, I duplicated the object and it just works. Probably the original "image to plane" objects are bound to world origin for rotation, I don't know.

Comment: I solved by duplicating the object and deleting the original.



{'source': 'StackExchangeDataset', 'subset': 'blender.stackexchange.com', 'metadata': {'AnswerCount': 0, 'CommentCount': 4, 'ContentLicense': 'CC BY-SA 4.0', 'CreationDate': '2021:00:01/08/21', 'FavoriteCount': None, 'PostTypeId': 1, 'Tags': '<objects>', 'Title': 'Image imported as plane, worked as mesh, but does not rotate around origin', 'ViewCount': 33, 'id': 207610, 'user_AboutMe': '', 'user_AccountId': 3678190.0, 'user_DisplayName': 'PolyMad', 'user_Reputation': 744.0, 'user_Views': 56.0, 'user_id': 113506.0}}