Title: What is a red bone in skeleton in Unreal Viewer?
Tags: maya;unreal-engine4
Question: I'm learning Unreal Engine and Maya. I've imported my character mesh and skeleton into Unreal. It mostly looks fine, but I see a red bone in the Unreal skeleton Viewer.
What does this red bone indicate?
Comment: I believe it's the root bone that goes from the origin to the first bone in the hierarchy

Here is the accepted answer: It is a Root Bone of a skeleton.
The pivot point of a Skeletal Mesh is always located at the Root Bone/Root Joint of the skeleton. This means it doesn't matter where the root of the skeleton is located within the scene. It will be thought as if it is at the World Origin (0,0,0) when exporting from a 3D modeling application.
Comment for this answer: Is it what you were looking for?


{'source': 'StackExchangeDataset', 'subset': 'stackoverflow.com', 'metadata': {'AnswerCount': 1, 'CommentCount': 1, 'ContentLicense': 'CC BY-SA 4.0', 'CreationDate': '2018:00:10/07/18', 'FavoriteCount': 0.0, 'PostTypeId': 1, 'Tags': '<maya><unreal-engine4>', 'Title': 'What is a red bone in skeleton in Unreal Viewer?', 'ViewCount': 1190, 'id': 52684871, 'user_AboutMe': '<p>Software developer in Texas.</p>\n', 'user_AccountId': 111314.0, 'user_DisplayName': 'Ryan', 'user_Reputation': 7485.0, 'user_Views': 523.0, 'user_id': 294120.0}}