<NME> help.ini <BEF> !=EXCLAMATION_POINT EXCLAMATION_POINT=\ Command : !\n\r\ Usage : !\n\r\ Example : !\n\r\ Short(s): \n\r\ Repeats the last command you entered. ABILITIES=\ Command : ABILITIES\n\r\ Usage : ABILITIES (DOMAIN,ABIILITY TYPE,etc..)/[NAME] ([LEVEL])\n\r\ Example : abilities\n\r\ Example : abilities conjuration\n\r\ Example : abilities skill\n\r\ Example : abilities fireball\n\r\ Short(s): \n\r\ Lists any abilities that you know, of all types, along with your proficiency in them. Can also be \ qualified to list your abilities by domain. \ You can get your level and proficiency for a particular ability by listing it by name. \ A level parameter may be given to show abilities only up to that level. \ See also the SKILLS, SPELLS, CHANTS, and PRAYERS commands. ABOVE=\ Command : ABOVE\n\r\ Usage : ABOVE\n\r\ Example : above\n\r\ Short(s): \n\r\ Travel above deck from the room or location. ACCOUNT=\ Command : ACCOUNT\n\r\ Usage : ACCOUNT\n\r\ Example : account\n\r\ Short(s): \n\r\ If this mud supports accounts, this command will show you a list of your characters, \ and your account expiration date, if applicable. You can also use LOGOUT to return \ to the account menu, or SWITCH to quickly change between characters on the same account. ACHIEVEMENTS=\ Command : ACHIEVEMENTS\n\r\ Usage : ACHIEVEMENTS (PLAYER/ACCOUNT/CLAN) (ALL/NOW/ANNOUNCE) ([PLAYER])\n\r\ Usage : ACHIEVEMENTS (AWARDS/REMORT/FUTURE/RETIRE) ([PLAYERNAME])\n\r\ Example : achievements\n\r\ Example : achievements all\n\r\ Example : achievements bob\n\r\ Example : achievements player now\n\r\ Example : achievements account announce bob\n\r\ Example : achievements future bob\n\r\ This command shows the player all their notable achievements in the game. \ If the optional NOW parameter is given, then all achievements in which \ the player has made any progress is shown. \ If the optional ALL parameter is given, then all Possible achievements \ are shown, along with any progress the player has made towards them. If \ ANNOUNCE is specified, then the player will announce the achievements to \ the room. If a player name is specified, then the achievements of that \ player are shown instead. If the optional player or account parameter \ is specified, then the achievements will be limited to player or account \ specific achievements, if your mud supports accounts.\n\r\ \n\r\ The AWARDS parameter will show all awards, from all sources, that the \ current or given target has received.\n\r\ The FUTURE parameter will show all account awards that would be received \ by the next character created on this player account.\n\r\ The RETIRE parameter will show all awards that would be received by this \ player account should the current or given player retire immediately, including \ previously earned awards.\n\r\ The REMORT parameter will show all awards that would be received by \ the current or given player should they remort immediately, including \ previously earned awards.\n\r\ \n\r\ Some achievements are evaluated only once an hour, but this command will \ also force your achievement tracker to do an evaluation. ACTIVATE=\ Command : ACTIVATE\n\r\ Usage : ACTIVATE ([COMMANDS]) [ITEM]\n\r\ Example : activate phazer\n\r\ Example : activate console\n\r\ Example : activate stun phazer\n\r\ This multi-purpose command is used to turn-on electrical devices, \ and, in some circumstances, cause the device to perform its function. \ (by including optional parameters), and operate computer consoles. AFT=\ Command : AFT\n\r\ Usage : AFT\n\r\ Example : aft\n\r\ Short(s): \n\r\ Travel towards the rear of a ship. AFT_STARBOARD=\ Command : AFT STARBOARD\n\r\ Usage : AFT STARBOARD\n\r\ Example : aft starboard\n\r\ Short(s): \n\r\ Travel towards the rear right of a ship. AFT_PORTSIDE=\ Command : AFT PORTSIDE\n\r\ Usage : AFT PORTSIDE\n\r\ Example : aft portside\n\r\ Short(s): \n\r\ Travel towards the rear left of a ship. ALIAS=\ Command : ALIAS\n\r\ Usage : ALIAS (DEFINE/TEST [KEY] ([COMMANDS]))\n\r\ Example : alias\n\r\ Example : alias define fk flykick\n\r\ Example : alias define fk\n\r\ Example : alias test fk args\n\r\ Short(s): \n\r\ This command will allow a player to manage a list of alias command \ strings. Any command string a player enters which begins with one \ of the listed alias names will be replaced with the given alias value. \ This allows players to create shorter keywords for activating commands \ which might normally require longer strings. Multiple commands may \ be combined by putting a tilde ~ character between them. You may also \ prefix an entire alias command string with the word NOECHO to prevent \ the commands from being echoed. When playing, any arguments given after \ the alias are also appended to each command in the alias definition, unless \ variable(s) such as \@x1, \@x2, etc.. are found in the definition. \n\r\ \n\r\ New aliases can also be added or removed on the command line using the \ define argument. The alias key is always required for a define, but \ you can also give the aliased commands to add, or leave them out to remove \ the key. They can then be tested by using the TEST argument. AREAS=\ Command : AREAS\n\r\ Usage : AREAS ([FILTER EXPRESSION]) (SORT=[SORTTYPE]) (EXPLORED)\n\r\ Example : areas\n\r\ Example : areas $population > 10 or ($avg_level < 5 and $avg_level > 2)\n\r\ Example : areas $med_alignment >= 7500\n\r\ Example : areas $med_alignment >= 7500 sort=med_level\n\r\ Example : areas explored\n\r\ Short(s): \n\r\ This command will list all the areas in the known world of the game. \n\r\ \n\r\ You can also filter the list by entering a expression that tests various \ statistics about the area in order to help find the one you want. You can \ use any normal mathematical calculation and comparisons >, <, >=, =, !=, <>, <=, \ and can combine expressions using "and" or "or". Use parenthesis to affect the \ order of evaluation. Most importantly, you can test any of the following variables \ about the areas: $POPULATION, $MIN_LEVEL, $MAX_LEVEL, $AVG_LEVEL, $MED_LEVEL, \ $AVG_ALIGNMENT, $MED_ALIGNMENT, $TOTAL_LEVELS, $TOTAL_INTELLIGENT_LEVELS, \ $VISITABLE_ROOMS\n\r\ You can sort the list by the same variables that can be filtered, which will cause \ the display to show the value of that stat alongside the area name. You can also \ sort by REVERSE (name), LEVEL, and AUTHOR. Adding EXPLORED shows the % exploration.\n\r\ \n\r\ You may also enter HELP [AREA NAME] to get more help on the areas \ you see listed with this command. AFFECTS=AFFECT AFFECT=\ Command : AFFECTS\n\r\ Usage : AFFECTS\n\r\ Example : affects\n\r\ Short(s): AFF\n\r\ List your present disposition, as well as any spells or other affects \ that your character is currently under the influence of. AFK=\ Command : AFK\n\r\ Usage : AFK ([OPTIONAL MESSAGE])\n\r\ Example : afk\n\r\ Example : afk I am eating.\n\r\ Short(s): \n\r\ Notifies the system that you are away from your keyboard. Entering \ AFK again, or just entering a new command will reset this status. \ You may enter an optional message to give to those who attempt to \ TELL you something. STUCK=\ Command : STUCK\n\r\ Usage : STUCK [REQUEST]\n\r\ Example : stuck I'm stuck here and I can't get out!\n\r\ Short(s): \n\r\ Use this command to make requests of the Archons. COLOR=ANSI COLOUR=ANSI ANSI=\ Command : ANSI\n\r\ Usage : ANSI (16) (OFF)\n\r\ Example : ansi\n\r\ Example : ansi 16\n\r\ Example : ansi off\n\r\ Short(s): \n\r\ Turns color output on or off. NOANSI or NOCOLOR or the OFF argument to turn it off. \ The "16" argument can be used as a toggle when the mud client only supports 16 colors, \ in order to change 256-color output to use the standard 16 ansi colors. \ See also COLORSET. ASK=\ Command : ASK\n\r\ Usage : ASK ([MOB NAME]) [MESSAGE]\n\r\ Example : ask Where am I?\n\r\ Short(s): \n\r\ Causes your character to speak to one or more characters or mobs in \ the same room as yourself. You may specify the mob to speak to, \ or just speak in general. ASSIST=\ Command : ASSIST\n\r\ Usage : ASSIST ([MOB NAME])\n\r\ Example : assist bob\n\r\ Short(s): \n\r\ If the target character is doing something that you can assist them with, \ this will cause your character to do so. This can include combat, as well \ as certain building skills. AUCTION=\ Command : AUCTION\n\r\ Usage : AUCTION UP [ITEM] ([OPENING BID])\n\r\ Usage : AUCTION BID [AMOUNT]\n\r\ Usage : AUCTION LIST\n\r\ Usage : AUCTION INFO\n\r\ Usage : AUCTION CLOSE\n\r\ Usage : AUCTION CHANNEL [MSG])\n\r\ Example : auction up ring\n\r\ Example : auction up ring 100\n\r\ Example : auction bid 150\n\r\ Example : auction channel the ring is really great!\n\r\ Example : auction close\n\r\ Example : auction list\n\r\ Example : auction info\n\r\ Short(s): \n\r\ This versatile command is used by players wishing to auction items \ at real time over the AUCTION channel, as well as by those wishing \ to bid on items up for auction. To \ start an auction, the player enters AUCTION UP plus the name of the \ item, and an optional starting bid. If there is no other auction \ going on at the time, the auction will begin. Auctions last for a \ silent 5 minutes, plus 1 minute for each going once/twice/sold. \ If no bids have been received after the first 3 minutes, the item \ will proceed directly to the going once/twice/sold period. \ The person putting on the auction may, at any time, close the auction \ without penalty by entering "auction close", or communicate on the \ auction channel (to give a better item description perhaps) using \ "auction channel [message]".\n\r\ \n\r\ To place a bid on an auction that is ongoing, a player need only \ enter "auction bid [amount]". Where amount is the maximum amount the \ player will pay for the item. A proxy bidding system is in place \ for all auctions. The current bid on the item will always be less \ than or equal to the bid of the high bidder, and at least 1 gold more \ than the bid of the previous high bidder. This means that, if the \ current bid on an item is 5, and a player bids 10, the new bid will \ become 6 (one more than the previous high bid). If another player then \ bids 20, the new bid will become 11.\n\r\ \n\r\ Players can also get information on a live auction while it is going on \ by entering AUCTION INFO or AUCTION LIST.\n\r\ \n\r\ When an auction ends, the system will attempt to automatically complete \ the transaction for both the bidder and the auctioneer. The proper money \ will be transferred (in converted notes) from the high bidder to the \ auctioneer. The item up for auction will be automatically transferred \ from the auctioneer to the high bidder. The auction house may take a \ cut both when the auction is placed up, and on the final price. \n\r\ \n\r\ See also help on AUCTIONS AAF=AUTOAFFECTS AUTOAFFECTS=\ Command : AUTOAFFECTS\n\r\ Usage : AUTOAFFECTS\n\r\ Example : autoaffects\n\r\ Short(s): aaf\n\r\ List the skills or other auto-invoked affects that your character is currently \ under the influence of. AUTOGOLD=\ Command : AUTOGOLD\n\r\ Usage : AUTOGOLD (ON/OFF)\n\r\ Example : autogold\n\r\ Example : autogold off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically collect any gold from \ the corpses of vanquished foes. AUTOMAP=\ Command : AUTOMAP\n\r\ Usage : AUTOMAP (ON/OFF)\n\r\ Example : automap\n\r\ Example : automap off\n\r\ Short(s): \n\r\ If this mud supports the feature, then this command toggles whether \ or not you automatically see a mini-map of your \ immediate surroundings when you enter a new room. AUTOGUARD=\ Command : AUTOGUARD\n\r\ Usage : AUTOGUARD (ON/OFF)\n\r\ Example : autoguard\n\r\ Example : autoguard off\n\r\ Short(s): guard\n\r\ By default, all players and mobs will literally follow from room to room \ whoever is the leader of their group. By toggling on AUTOGUARD, a player \ or mob will stay put, even when the leader leaves the room. AUTOLOOT=\ Command : AUTOLOOT\n\r\ Usage : AUTOLOOT (ON/OFF)\n\r\ Example : autoloot\n\r\ Example : autoloot off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically collect any items from \ the corpses of vanquished foes. AUTOEXITS=\ Command : AUTOEXITS\n\r\ Usage : AUTOEXITS (ON/OFF)\n\r\ Example : autoexits\n\r\ Example : autoexits off\n\r\ Short(s): \n\r\ Toggles whether or not the exits to any room are automatically \ displayed whenever you look. AUTOASSIST=\ Command : AUTOASSIST\n\r\ Usage : AUTOASSIST (ON/OFF)\n\r\ Example : autoassist\n\r\ Example : autoassist off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically assist fellow group \ members who have entered combat. AUTOFORWARD=\ Command : AUTOFORWARD\n\r\ Usage : AUTOFORWARD (ON/OFF)\n\r\ Example : autoforward\n\r\ Example : autoforward off\n\r\ Short(s): \n\r\ Toggles whether or not email sent to your players email address \ (playername@mudhost) will be forwarded to the email address you \ have on file with your player. See help on the EMAIL command also. AUTODRAW=\ Command : AUTODRAW\n\r\ Usage : AUTODRAW (ON/OFF)\n\r\ Example : autodraw\n\r\ Example : autodraw off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically draw a weapon from a \ sheath before combat and automatically sheath your weapons \ when no longer in combat. AUTOIMPROVEMENT=\ Command : AUTOIMPROVEMENT\n\r\ Usage : AUTOIMPROVEMENT (ON/OFF)\n\r\ Example : autoimprovement\n\r\ Example : autoimprovement off\n\r\ Short(s): \n\r\ Toggles whether or not you are automatically notified whenever your \ proficiency goes up in one of your skills/spells/prayers/chants/songs/etc.. AUTOINVOKE=\ Command : AUTOINVOKE\n\r\ Usage : AUTOINVOKE\n\r\ Example : autoinvoke\n\r\ Short(s): \n\r\ This command allows the player to manage their auto-invoking skills. These are \ skills, like Dodge or Healing Aura, which, once learned or gained, are automatically \ activated for the player for an indefinite duration. This command will allow \ the player to deactivate or reinvoke these skills.\n\r\ The name of the skill to modify may optionally be modified with a starting or ending \ asterisk (*) to match multiple skills, and may be preceded by the word INVOKE or \ UNINVOKE to specify an action other than toggle. AUTOMELEE=\ Command : AUTOMELEE\n\r\ Usage : AUTOMELEE (ON/OFF)\n\r\ Example : automelee\n\r\ Example : automelee off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically advance towards an \ opponent who is out of range of your weapon. When turned off \ it will allow a mage to stand back and use ranged spells \ without entering melee combat, or allow a player with a ranged \ weapon (such as a bow) to use an attack to retreat to a ranged \ position from a melee position. This is \ turned on by default, and should be toggled with care. AUTONOTIFY=\ Command : AUTONOTIFY\n\r\ Usage : AUTONOTIFY (ON/OFF)\n\r\ Example : autonotify\n\r\ Example : autonotify off\n\r\ Short(s): \n\r\ Toggles whether or not you are automatically notified whenever \ one of the users on your FRIENDS list logs on. See the FRIENDS \ command for more information on this. AUTORUN=\ Command : AUTORUN\n\r\ Usage : AUTORUN (ON/OFF)\n\r\ Example : autorun\n\r\ Example : autorun off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically run when using the standard \ movement commands. Running consumes movement points far more quickly \ than standard movement does. AUTOWEATHER=\ Command : AUTOWEATHER\n\r\ Usage : AUTOWEATHER (ON/OFF)\n\r\ Example : autoweather\n\r\ Example : autoweather off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically see weather \ information along with the room descriptions. BELOW=\ Command : BELOW\n\r\ Usage : BELOW\n\r\ Example : below\n\r\ Short(s): \n\r\ Travel below deck from the room or location. BID=\ Command : BID\n\r\ Usage : BID [AMOUNT] [ITEM NAME] ([SHOPKEEPER NAME])\n\r\ Example : bid 100 sword\n\r\ Example : bid 100 sword mrauctioneer\n\r\ Example : bid "100 golden notes" "sword of the ancients" mrauctioneer\n\r\ Short(s): \n\r\ When an auctioneer is present in the same room or area as your \ character, this command will allow you to place a bid on an item from \ that auctioneer. Placing a bid automatically removes coin from your person.\n\r\ \n\r\ If your maximum bid is beat by another bidder (you are outbid), then you will \ automatically receive a refund. You must then return to the auctioneer to place \ another bid.\n\r\ \n\r\ If you win the auction, you will be notified after the auction ends. You must then \ return to the auctioneer and use the BUY command to claim your merchandise. You will \ not be charged for claiming an item you won in auction. If the item sold for less then \ your maximum bid, the auctioneer will give you a refund of the difference when you claim the item.\n\r\ \n\r\ See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, VIEW. BOARD=\ Command : BOARD\n\r\ Usage : BOARD [RIDEABLE ITEM]\n\r\ Example : board canoe\n\r\ Short(s): ride\n\r\ Your character attempts to board a boat, or other rideable \ creature, carriage, horse, or item. Once boarded, the item \ can be navigated around by use of the normal N,S,E,W navigation \ commands. See also MOUNT, LEAVE, DISMOUNT. BORROW=\ Command : BORROW\n\r\ Usage : BORROW [AMOUNT] ([BANKER/LIBRARIAN NAME])\n\r\ Example : borrow 1000\n\r\ Example : borrow "10 gold coins" "Joe Banker"\n\r\ Example : borrow "500 archon notes" banker\n\r\ Short(s): \n\r\ This command will allow you to borrow money from a banker in \ the same room, or books from a librarian. For bankers, you \ must first have deposited enough items with the banker to \ provide sufficient collateral against your loan amount. \ Money is thenceforth automatically withdrawn from your \ bank account every month to service the loan. Failure to \ have enough money in your account to provide for the loan \ may result in your items being put up for sale by the banker. \ You should use the LIST command to review your \ account balance from time to time. BUG=\ Command : BUG\n\r\ Usage : BUG [BUG REPORT]\n\r\ Example : bug every time i cast a spell, i get logged off!\n\r\ Short(s): \n\r\ Please use this command to submit bugs against the CoffeeMud codebase. BUY=\ Command : BUY\n\r\ Usage : BUY [ITEM NAME] ([SHOPKEEPER NAME]) (FOR [NAME])\n\r\ Example : buy sword\n\r\ Example : buy sword weaponsmith\n\r\ Example : buy sword weaponsmith for bob\n\r\ Short(s): \n\r\ When a shopkeeper is present in the same room or area as your \ character, this command will allow you to purchase an item from \ that shopkeeper, or close an auction you started.\n\r\ \n\r\ The price for the item, as well as the availability \ of certain items can be determined by using the 'LIST' command. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters. You may also purchase items \ for someone else by adding the "for" syntax to the end of the command. \ See also LIST, SELL, DEPOSIT, WITHDRAW, VIEW, BID. BRIEF=\ Command : BREIF\n\r\ Usage : BRIEF (ON/OFF)\n\r\ Example : brief\n\r\ Example : brief off\n\r\ Short(s): \n\r\ Toggles whether the room descriptions, and descriptive exits are shown as you move around. \ See also the COMPRESS command. NOCHANNEL=\ Command : NO[CHANNEL]\n\r\ Usage : NO[CHANNEL]\n\r\ Example : no[channel]\n\r\ Short(s): \n\r\ This command turns off the [CHANNEL] channel. See [CHANNEL] for more info. CHANNEL=\ Command : [CHANNEL]\n\r\ Usage : [CHANNEL] ,[SOCIAL] ([TARGET])/LAST [NUMBER]/[MESSAGE]\n\r\ Example : [channel] hello everyone!\n\r\ Example : [channel] ,smile bob\n\r\ Example : [channel] ,does a high five!\n\r\ Example : [channel] last 30\n\r\ Short(s): \n\r\ This command allows accessing a channel of the same name. Channels are \ generally for global communication with all users online, although some \ channels will limit recipients by location or affiliation. \ The parameter is a simple message to send to everyone online. You can use \ a comma and a social name to use a social over the channel. You can use \ a comma and an emote string to emote over the channel. The "LAST" command \ can be used to view previous messages you may have missed. Use the \ NO[CHANNEL] command to silence this channel and turn if off for you. When \ turned off [CHANNEL] can turn it on again.[EXTRA]\n\r\ See also: CHANNELS, SOCIALS CHANNELS=\ Command : CHANNELS\n\r\ Usage : CHANNELS (ON/OFF)\n\r\ Example : channels\n\r\ Example : channels off\n\r\ Short(s): \n\r\ List all the available channels, along with their status, or turn \ all channels on/off at once using arguments. \ Do HELP GOSSIP for more information on how to use Channels. CHANTS=\ Command : CHANTS\n\r\ Usage : CHANTS (PLANT CONTROL, DEEP MAGIC, etc../[NAME]) ([LEVEL])\n\r\ Example : chants\n\r\ Example : chants plant control\n\r\ Example : chants ?\n\r\ Example : chants barkskin\n\r\ Short(s): \n\r\ Lists any druidic chants that you know, along with your proficiency in them. \ Can also be qualified to list your chants by domain, or use ? to list domains. \ You can get your level and proficiency for a particular chant by listing it by name. \ A level parameter may be given to show chants only up to that level. CHANWHO=\ Command : CHANWHO\n\r\ Usage : CHANWHO [CHANNEL NAME]\n\r\ Example : chanwho gossip\n\r\ Example : chanwho gossip@anotherMud\n\r\ Short(s): \n\r\ Lists all users listening on a particular channel. The channel name \ may be followed by an @ sign and the name of an I3 mud as well. CLANLIST=\ Command : CLANLIST\n\r\ Usage : CLANLIST\n\r\ Example : clanlist\n\r\ Short(s): \n\r\ Gets a list of available clans. CLANDECLARE=\ Command : CLANDECLARE\n\r\ Usage : CLANDECLARE ([YOUR CLAN]) [TARGET CLAN] [RELATIONSHIP]\n\r\ Example : clandeclare otherclan ally\n\r\ Example : clandeclare "my clan" myenemy war\n\r\ Short(s): \n\r\ Allows the boss to declare a new relationship with another clan. A relationship \ can be one of: NEUTRAL, WAR, HOSTILE, FRIENDLY, ALLY. Generally, a relationship \ only matters if the target clan also declares a similar relationship. Each \ relationship has consequences, however, which are:\n\r\ \n\r\ NEUTRAL: Clans that are neutral to each other follow all ordinary rules. Protective \ clan magic applies normally. Normal PVP rules apply. Members of neutral clans are, \ with respect to each other, as if their clan membership doesn't matter.\n\r\ \n\r\ HOSTILE: Clans that are hostile to each other are permitted to try to take away areas \ that are controlled by other clans.\n\r\ \n\r\ FRIENDLY: Clans that are friendly to each other are exempted from the effects of certain \ clan-property protective magic, as if they are an applicant of that clan.\n\r\ \n\r\ WAR: Members of clans in a state of war with each other will automatically be able to \ playerkill each other in accordance with the muds general player-killing \ guidelines, while also sharing the consequences of being HOSTILE.\n\r\ \n\r\ ALLY: Members of clans in alliance with each other will automatically be at war with any clans \ that either of the allied clans are also in a state of war with. They also share all the \ benefits of being FRIENDLY with each other. CLANPREMISE=\ Command : CLANPREMISE\n\r\ Usage : CLANPREMISE ([CLAN NAME])\n\r\ Example : clanpremise\n\r\ Short(s): \n\r\ Allows a boss to describe the premise of his or her Clan. CLANMOTD=\ Command : CLANMOTD\n\r\ Usage : CLANMOTD ([CLAN NAME])\n\r\ Example : clanmotd\n\r\ Short(s): \n\r\ Allows a boss to set the message of the day for his or her clan. This is a message all members \ will see when they log in. CLANDETAILS=\ Command : CLANDETAILS\n\r\ Usage : CLANDETAILS ([CLAN NAME])\n\r\ Example : clandetails\n\r\ Example : clandetails my clan\n\r\ Short(s): CLAN\n\r\ Gets some details on the clan. CLANKILLS=\ Command : CLANKILLS\n\r\ Usage : CLANKILLS ([CLAN NAME])\n\r\ Example : clankills\n\r\ Shows the members of your clan in the order of who has killed the most mobs \ and/or players of a rival clan, such as during a war or a conquest. CLANPVPKILLS=\ Command : CLANPVPKILLS\n\r\ Usage : CLANPVPKILLS ([CLAN NAME])\n\r\ Example : clanpvpkills\n\r\ Shows the members of your clan in the order of who has killed the most \ players of a rival clan, such as during a war or a conquest. CLANAPPLY=\ Command : CLANAPPLY\n\r\ Usage : CLANAPPLY [CLAN NAME]\n\r\ Example : clanapply my clan\n\r\ Short(s): \n\r\ Apply to a clan for membership. CLAN_EXP=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLANEXP=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLAN_EXPERIENCE=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLANEXPERIENCE=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLANTAX=\ Command : CLANTAX\n\r\ Usage : CLANTAX ([CLAN NAME]) ([NUMBER])\n\r\ Example : clantax\n\r\ Short(s): \n\r\ Allows a boss to set the percentage of member experience which is taken \ by the clan. This experience can then be spent by those with Clan Crafting \ and Clan Enchanting spells. Experience is also taken at this rate from areas \ controlled by the clan via Clan Flags. Extra clan experience is gained when \ wearing a Clan Tabbard. CLANDUES=\ Command : CLANDUES\n\r\ Usage : CLANDUES ([CLAN NAME]) ([AMOUNT OF CURRENCY])\n\r\ Usage : CLANDUES FORGIVE [PLAYERNAME] ([CLAN HOME])\n\r\ Example : clandues 50 gold\n\r\ Example : clandues forgive bob\n\r\ Short(s): \n\r\ Allows a boss to set the amount of dues owed by all members of the clan \ every (mud) year. This feature requires that the clan have an active \ bank account. The money is deposited in the clan's bank account with the \ most money, and the money must be paid in the currency supported by that \ clan bank. If a branch supports multiple currencies, then the money is paid \ in the currency type that the bank is presently holding for the clan. CLANVOTING=CLANVOTE VOTE=CLANVOTE CLANVOTE=\ Command : CLANVOTE\n\r\ Usage : CLANVOTE ([CLAN NAME]) ([NUMBER]\n\r\ Example : clanvote\n\r\ Short(s): \n\r\ Allows a voting member of a clan to cast a vote on a pending matter. CLANACCEPT=\ Command : CLANACCEPT\n\r\ Usage : CLANACCEPT ([CLAN NAME]) [MEMBER NAME]/ALL\n\r\ Example : clanaccept bob\n\r\ Example : clanaccept all\n\r\ Short(s): \n\r\ Accept an applicant for membership to your clan. CLANREJECT=\ Command : CLANREJECT\n\r\ Usage : CLANREJECT ([CLAN NAME]) [MEMBER NAME]/ALL\n\r\ Example : clanreject bob\n\r\ Example : clanreject all\n\r\ Short(s): \n\r\ Reject an applicant for membership to your clan. CLANQUAL=\ Command : CLANQUAL\n\r\ Usage : CLANQUAL ([CLAN NAME])\n\r\ Example : clanqual\n\r\ Short(s): \n\r\ Enter the encoded qualifications for applying to your clan. The following \ codes are allowed:\n\r\ <ZAP=disallow> CLANEXILE=\ Command : CLANEXILE\n\r\ Usage : CLANEXILE ([CLAN NAME]) [MEMBER NAME]\n\r\ Example : clanexile bob\n\r\ Short(s): \n\r\ Exile an applicant for membership to your clan. CLANASSIGN=\ Command : CLANASSIGN\n\r\ Usage : CLANASSIGN ([CLAN NAME]) [MEMBER NAME] [POSITION NAME]\n\r\ Example : clanassign bob treasurer\n\r\ Short(s): \n\r\ Promote or Demote a member to the listed position. Positions include: \ boss, applicant, treasurer, lieutentant, member, leader, and others depending \ upon the type of clan you have. CLANRESIGN=\ Command : CLANRESIGN\n\r\ Usage : CLANRESIGN ([CLAN NAME])\n\r\ Example : clanresign\n\r\ Short(s): \n\r\ Resign as a member of a clan. CLANHOMESET=\ Command : CLANHOMESET\n\r\ Usage : CLANHOMESET ([CLAN NAME])\n\r\ Example : clanhomeset\n\r\ Short(s): \n\r\ Sets the current room to the clans Home room for the purposes of the \ Clan Home spell. CLANDONATESET=\ Command : CLANDONATESET\n\r\ Usage : CLANDONATESET ([CLAN NAME])\n\r\ Example : clandonateset\n\r\ Short(s): \n\r\ Sets the current room to the clans Donation room for the purposes of the \ Clan Donate spell. CLANCREATE=\ Command : CLANCREATE\n\r\ Usage : CLANCREATE\n\r\ Example : clancreate\n\r\ Short(s): \n\r\ Attempts to found a new clan, which players may then apply to. CLANMORGUESET=\ Command : CLANMORGUESET\n\r\ Usage : CLANMORGUESET ([CLAN NAME])\n\r\ Example : clanmorgueset\n\r\ Short(s): \n\r\ Sets the current room to the clans Morgue room, where the corpses of dead \ clan members are magically transported. CLANWHO=\ Command : CLANWHO\n\r\ Usage : CLANWHO ([CLANNAME]/[MEMBER NAME])\n\r\ Example : clanwho\n\r\ Example : clanwho myclan\n\r\ Example : clanwho bob\n\r\ Short(s): clwh\n\r\ Shows who is online from your clan or one of your clans by name, or can \ show clan membership info for a particular player you have access to. \ The fields on membership info include stats such as:\n\r\ PC Kills : The number of rival clan players killed.\n\r\ NPC Kills : The number of rival clan npcs killed.\n\r\ $ Donated : The amount of money deposited in clan bank, minus withdrawls.\n\r\ XP Donated: The amount of xp earned for the clan, minus uses of xp. CLOSE=\ Command : CLOSE\n\r\ Usage : CLOSE [ITEM/DIRECTION NAME]\n\r\ Example : close chest\n\r\ Example : close east\n\r\ Example : close door\n\r\ Short(s): \n\r\ Tries to close an item, door, or any other entity specified. COLORLIST=COLORSET COLORSET=\ Command : COLORSET\n\r\ Usage : COLORSET (DEFAULT)\n\r\ Example : colorset\n\r\ Short(s): \n\r\ Change some of the system colors to match your preferences. COMMANDS=\ Command : COMMANDS\n\r\ Usage : COMMANDS\n\r\ Example : commands\n\r\ Short(s): \n\r\ Gives a list of all valid commands, excepting SOCIALS.\n\r\ \n\r\ Players can also enter COMMANDS CLEAR to empty this users \ command queue. COMPARE=\ Command : COMPARE\n\r\ Usage : COMPARE [ITEM NAME] ([ITEM NAME])\n\r\ Example : compare sword mace\n\r\ Example : compare shirt\n\r\ Short(s): \n\r\ Compares the basic deadliness of two weapons, or the basic \ protectiveness of two similar pieces of armor. If only one \ item is specified, it will attempt to compare it to a worn \ item, or a similar one in inventory. AUTOCOMPRESSED=COMPRESS AUTOCOMPRESS=COMPRESS COMPRESSED=COMPRESS COMPRESS=\ Command : COMPRESS\n\r\ Usage : COMPRESS (ON/OFF)\n\r\ Example : compress\n\r\ Example : compress off\n\r\ Short(s): \n\r\ Toggles whether compressed room and equipment descriptions are shown. \ See also the BRIEF command. When combined with BRIEF, will result in \ an even shorter view that excludes room descriptions and full item and \ mob displays in favor of name lists. AUTO=CONFIG CONFIG=\ Command : CONFIG\n\r\ Usage : CONFIG ( LIST/[FLAG NAME]/HELP ([FLAG NAME])/\n\r\ Usage : CONFIG PAGEBREAK [VAL]/LINEWRAP [VAL] \n\r\ Usage : CONFIG COPY [CHAR NAME] )\n\r\ Example : config\n\r\ Example : config list\n\r\ Example : config autodraw\n\r\ Example : config pagebreak disabled\n\r\ Example : config help\n\r\ Example : config copy Joe\n\r\ Short(s): AUTO\n\r\ Display all of a players configuration flags. The flags may \ be changed by entering the command words shown (autogold, etc..) \ as commands, or as arguments to config. \ You can also copy another character's config settings. \ You can get help on the flags by asking for help on their \ individual commands, or with CONFIG HELP. CONSIDER=\ Command : CONSIDER\n\r\ Usage : CONSIDER [MOB NAME]/[ITEM NAME]\n\r\ Example : consider dragon\n\r\ Example : consider sword\n\r\ Short(s): \n\r\ Sizes up a monster or character against your own, so that you can \ determine first whether the creature measures up in experience worth, \ and then whether a fight with such a creature is wise, or just \ a waste of time. This command will also tell you if you have any \ skills that might be helpful to the item or character. \ See also HELP GCONSIDER. CRAWL=\ Command : CRAWL\n\r\ Usage : CRAWL [DIRECTION]\n\r\ Example : crawl e\n\r\ Short(s): \n\r\ Causes your character to drop down and crawl in the given direction. CREDITS=\ Command : CREDITS\n\r\ Usage : CREDITS\n\r\ Example : credits\n\r\ Short(s): \n\r\ See a little message from the folks who wrote CoffeeMud. DEACTIVATE=\ Command : DEACTIVATE\n\r\ Usage : DEACTIVATE ([PARAMS]) [ITEM]\n\r\ Example : deactivate phazer\n\r\ Example : deactivate console\n\r\ Example : deactivate stun phazer\n\r\ This multi-purpose command is used to turn-off electrical devices, \ and cause it to stop doing whatever it is it was doing. For wall panels, \ this may mean disconnecting the panel from the circuitry, effecting all \ other components in the panel. DEPOSIT=\ Command : DEPOSIT\n\r\ Usage : DEPOSIT [ITEM NAME] ([CLERK NAME])\n\r\ Example : deposit 1000\n\r\ Example : deposit jewel\n\r\ Example : deposit letter\n\r\ Short(s): \n\r\ When a banker or postal clerk is present in the same \ room as your character, this command will allow you to \ deposit an item into your account with that banker, or \ to deposit a letter or item to ship with the postal clerk. \ See also LIST, BUY, SELL, WITHDRAW, VIEW, BID. DESCRIPTION=\ Command : DESCRIPTION\n\r\ Usage : DESCRIPTION [NEW DESCRIPTION TEXT] ... \n\r\ Example : description A handsome adventurer with lots of buckles.\n\r\ Short(s): \n\r\ Changes your description to the text specified. The description \ is the text seen when someone LOOKs at you. DIETIES=DEITIES DIETY=DEITIES DEITY=DEITIES GODS=DEITIES DEITIES=\ Command : DEITIES\n\r\ Usage : DEITIES\n\r\ Example : deities\n\r\ Short(s): GODS, DEITY\n\r\ This command will list all the known deities in your realm, along with \ some information about them, the requirements to worship them, the \ requirements to become a cleric of them, the blessings they bestow, \ and the rituals required to receive those blessings.\n\r\ \n\r\ For more information on deities and the worship of them, see the help \ entries for RELIGION, BLESSINGS, SERVICES, and RITUALS. DIG=\ Usage : DIG (STOP)\n\r\ Example : dig\n\r\ Example : dig stop\n\r\ This command lets the player dig a hole in the ground. The hole is best \ dug with proper tools, but smaller ones can still be dug with hands and elbows. \ The more often this command is used, the larger the hole will be. Items \ can be placed in the hole, and filled back \ in by anyone using the CLOSE or FILL commands. If a hole is not filled in when the \ player leaves, it will be filled in if empty, and hidden from view otherwise. \ A hole with items can be uncovered by anyone by using the DIG command in the same room. \ Items placed in holes will persist, but foods and liquids will rot faster. Digging \ can be aborted by entering dig stop. DISEMBARK=\ Command : DISEMBARK\n\r\ Usage : DISEMBARK\n\r\ Example : disembark\n\r\ Short(s): DISEM, DIS\n\r\ If your character is presently riding in a boat, this command will \ cause you to get out of the boat. DISMOUNT=\ Command : DISMOUNT\n\r\ Usage : DISMOUNT ([WHAT])\n\r\ Example : dismount\n\r\ Example : dismount wagon\n\r\ Short(s): DISM, DIS\n\r\ If your character is presently riding a horse, this command will \ cause you to dismount from the horse. If you specify an item, it will \ also dismount the item from whatever it is mounted to. \ See also MOUNT, LEAVE, BOARD. DOWN=\ Command : DOWN\n\r\ Usage : DOWN\n\r\ Example : down\n\r\ Short(s): D\n\r\ Try to travel downward, whether it be down a ladder, downstairs, or \ down to the ground when flying. DRAW=\ Command : DRAW\n\r\ Usage : DRAW ([WEAPON NAME]) ([SHEATH NAME])\n\r\ Example : draw\n\r\ Example : draw sword\n\r\ Example : draw sword sheath\n\r\ Example : draw sheath\n\r\ Short(s): \n\r\ Takes one or more weapons from the sheaths you are wearing and either \ wields or holds the item as appropriate. In combat, a sword does you \ no good in its sheath, so this is a good command. See SHEATH. DRESS=\ Command : DRESS\n\r\ Usage : DRESS [MOB NAME] [ITEM NAME]\n\r\ Example : dress joe tunic\n\r\ Short(s): \n\r\ Allows the player to put a piece of armor, clothing, barding, or whatever \ on the target mob. The target mob must be a follower of the player for \ this to work. DRINKING=DRINK DRINK=\ Command : DRINK\n\r\ Usage : DRINK ([ITEM NAME])\n\r\ Example : drink cup\n\r\ Short(s): \n\r\ Take a drink from some drinkable source, such as a wineskin, cup, \ or bottle. Specifying a drink source is not necessary if you are \ in a freshwater location, such as a river. \ Drinking is necessary to remove the "You are thirsty" \ messages. Thirst can also hurt combat capabilities, and can eventually \ kill you. DUEL=\ Command : DUEL\n\r\ Usage : DUEL [MOB NAME]\n\r\ Example : duel karlthedragon\n\r\ Short(s): \n\r\ Causes your character to either challenge the target player to a duel, \ or to accept a challenge from another player to duel. A duel is a \ fight between two players that is without consequences. Neither player \ can die while dueling, nor suffer permanent loss or harm. Players fight \ until one flees for longer than 30 seconds, or one of them is "killed", \ at which point the duel ends and both players are restored to the pre-duel \ state of health. TEAR=DESTROY SMASH=DESTROY TRASH=DESTROY JUNK=DESTROY DESTROY=\ Command : DESTROY\n\r\ Usage : DESTROY [ITEM NAME] ... \n\r\ Example : destroy cup\n\r\ Example : destroy letter\n\r\ Short(s): \n\r\ Take an item out of your carried inventory and destroy it. This mundane \ destruction only works on things very easily destroyed, such as glass, \ liquids, or paper. Other kinds of things must be destroyed using fire or magic. DROP=\ Command : DROP\n\r\ Usage : DROP ([NUMBER]) [ITEM NAME] ... \n\r\ Example : drop cup\n\r\ Example : drop 3 berries\n\r\ Short(s): \n\r\ Take an item out of your carried inventory and place it somewhere in \ the room or area where your character is located. EAST=\ Command : EAST\n\r\ Usage : EAST\n\r\ Example : east\n\r\ Short(s): E\n\r\ Travel eastward from the present room or location. EAT=\ Command : EAT\n\r\ Usage : EAT [ITEM NAME] (FROM [CONTAINER]) \n\r\ Example : eat pie\n\r\ Example : eat rice from bowl\n\r\ Short(s): \n\r\ Take a bite from some edible source, such as a ration, pie, \ or other food source. Eating is necessary to remove the \ "You are hungry" messages. Hunger can also hurt combat capabilities, \ and can eventually kill you. EXPERTISES=\ Command : EXPERTISES\n\r\ Usage : EXPERTISES\n\r\ Example : expertises\n\r\ Short(s): exps\n\r\ This command will list any expertises you have gained. Expertises \ are specific areas of knowledge your character has learned about, and \ usually enhance skills in one way or another. See also the QUALIFY \ and GAIN command. EMAIL=\ Command : EMAIL\n\r\ Usage : EMAIL (BOX ([NUM]))/([PLAYER NAME])\n\r\ Example : email\n\r\ Example : email box\n\r\ Example : email box 10\n\r\ Example : email Joe\n\r\ Short(s): \n\r\ Entering this command without any parameters will guide the player \ through the process of re-entering the email address on file for \ the player. If the AUTOFORWARD config flag is on, emails sent to \ the player address will be forwarded to this email address.\n\r\ \n\r\ Entering this command with the parameter of BOX will allow the \ player to read any email on file, for cases when the player has \ their AUTOFORWARD config flag off. A number may be appended to \ limit the number of newer messages shown.\n\r\ \n\r\ Entering this command with the name of a player will allow an email \ to be sent which, depending upon that players settings, will either \ be forwarded to their real email address, or only available within the \ mud. COLON=EMOTE EMOTE=\ Command : EMOTE\n\r\ Usage : EMOTE [ACTION DESCRIPTION] ... \n\r\ Example : emote whistles at the big Dragon.\n\r\ Example : emote whistle(s) at /dragon.\n\r\ Example : : whistle(s) at /dragon saying Look at /dragon-m!.\n\r\ Short(s): :\n\r\ Causes a message to be displayed which will describe your \ character as performing the action described by the given \ emote message. For instance, the first example, if done \ by an adventurer named "Bob" would tell everyone else in \ the room that "Bob whistles at the big Dragon."\n\r\ \n\r\ You can use contextual pronouns by inserting special codes into your strings. \ These codes begin with a forward slash, followed by the name of a mob or item \ that is visible in the room, followed optionally by one of the following: \n\r\ -h : singular possessive pronouns "his" or "her"\n\r\ -m : singular personal pronoun "him" or "her"\n\r\ -s : name alone, or reflexive pronoun "himself" or "herself"\n\r\ -e : subjective case personal pronoun "he" or "she"\n\r\ 's : possessive contraction john's, your\n\r\ -ms: reflexive/intensive pronouns "himself" or "herself" or "yourself"\n\r\ * While many codes may be used, only one unique name is allowed per string!\n\r\ \n\r\ You can also end verbs with (s) or (es) to make contextually correct. EMPTY=\ Command : EMPTY\n\r\ Usage : EMPTY [CONTAINER(S)] ([TARGET]/ME/SELF/GROUND/INVENTORY/HERE)\n\r\ Example : empty sack here\n\r\ Example : empty sack chest\n\r\ Short(s): \n\r\ Attempts to empty the contents of a container, either into your inventory, \ onto the floor, or into another container. ENTER=\ Command : ENTER\n\r\ Usage : ENTER [EXIT OR ROOM NAME]\n\r\ Usage : ENTER [EXIT OR ROOM NAME]\n\r\ Example : enter door\n\r\ Example : enter portal\n\r\ Moves the player or creature through some exit or portal as specified \ by the EXITS command. Can be an alternative to the standard N,S,E,W,U,D \ commands. EQUIPMENT=\ Command : EQUIPMENT\n\r\ Usage : EQUIPMENT (LONG)\n\r\ Example : equipment\n\r\ Example : equipment long\n\r\ Short(s): eq\n\r\ List the items you are wearing, wielding, holding, or are \ allowing to float nearby. Use the LONG modifier to also \ see wearing positions you may not have occupied, and anything \ being worn at other layers, including piercings and tattoos. LONGLOOK=EXAMINE EXAMINE=\ Command : EXAMINE\n\r\ Usage : EXAMINE [ITEM NAME](.[NUM])\n\r\ Example : examine shelf\n\r\ Example : examine door\n\r\ Example : examine sword.2\n\r\ Example : longlook\n\r\ Short(s): EXAM, EXA, LONGLOOK, LL, ID\n\r\ Take a much closer look at the item, mob, or other entity specified. \ If no entity is specified, this command will take a careful look around \ the room or area your character is presently in. This command takes \ longer to execute, but can sometimes deliver more information than a \ standard LOOK, depending upon the players intelligence. As with LOOK, \ you can target similar items using the .1, .2, .3, etc syntax. EXIT=\ Command : EXIT\n\r\ Usage : EXIT\n\r\ Example : exit\n\r\ Short(s): \n\r\ If your character is presently riding or sleeping in or on something, \ this command will get you out. EXITS=\ Command : EXITS\n\r\ Usage : EXITS (SHORT/BRIEF)\n\r\ Example : exits\n\r\ Example : exits brief\n\r\ Short(s): ex\n\r\ List the exits available to your character from the current room or area. \ The "brief" (or "short") qualifier will leave out the exits details and \ just show you the directions. EXPERIENCE=\ Command : EXPERIENCE\n\r\ Usage : EXPERIENCE\n\r\ Example : experience\n\r\ Short(s): exper, xp, exp\n\r\ List the amount of experience earned, and the number of hours played. FACTIONS=\ Command : FACTIONS\n\r\ Usage : FACTIONS ([RANGE]/[FACTION]/[NAME])\n\r\ Example : factions\n\r\ Example : factions loved\n\r\ Example : factions midgaard\n\r\ Short(s): fac\n\r\ This command shows all Factions you have standing with, or those matching \ a search string. It shows what level of standing you have and how close \ you are to gaining or losing that level of standing. See also help on REPUTATION. FATIGUED=FATIGUE FATIGUE=From time to time, your character may get fatigued. If this \ happens, then you get some sleep to alleviate the fatigue. \ Failing to do so will affect your characters attack and defensive \ capabilities, as well as your mood. FILL=\ Command : FILL\n\r\ Usage : FILL [CONTAINER NAME] ([DRINK SOURCE])\n\r\ Example : fill bottle spring\n\r\ Short(s): \n\r\ Attempts to refill a liquid container, such as a bottle or a cup, from \ the given source. In many cases, containers can be refilled from other \ containers. If no source is specified, and the player is at a source \ of fresh water, then the fill will occur from the freshwater source. FIRE=\ Command : FIRE\n\r\ Usage : FIRE [MOB NAME]\n\r\ Example : fire leroy\n\r\ Short(s): \n\r\ Fire can refer to a camping or forging fire, in which case you should see \ help on FIREBUILDING, SPELL FIREBALL, or CHANT CONTROL FIRE. The FIRE command \ lets you terminate the employment of a hireling, when directed at a person. \ When in combat, ranged weapons are used automatically, and can be wielded with \ the WIELD command. FEED=\ Command : FEED\n\r\ Usage : FEED [MOB NAME] [ITEM NAME]\n\r\ Example : feed joe "pot pie"\n\r\ Example : feed joe waterskin\n\r\ Short(s): \n\r\ Allows the player to feed the target mob a piece of food or drink from \ the players inventory. The target mob must be a follower of the player \ for this to be successful. FLEE=\ Command : FLEE\n\r\ Usage : FLEE ([DIRECTION])\n\r\ Example : flee\n\r\ Short(s): \n\r\ While in combat, your character may need to quickly disengage and flee \ the room. A direction may be specified, but if one is not specified, \ a direction will be chosen for you. Fleeing from combat can cause \ you to lose experience points in many cases, so use this command \ sparingly. If all of your opponents are asleep, paralyzed, or bound, \ however, no loss is recorded for using this command. FOREWARD=\ Command : FOREWARD\n\r\ Usage : FOREWARD\n\r\ Example : foreward\n\r\ Short(s): \n\r\ Travel towards the front of a ship. FOREWARD_STARBOARD=\ Command : FOREWARD STARBOARD\n\r\ Usage : FOREWARD STARBOARD\n\r\ Example : foreward starboard\n\r\ Short(s): \n\r\ Travel towards the front right of a ship. FOREWARD_PORTSIDE=\ Command : FOREWARD PORTSIDE\n\r\ Usage : FOREWARD PORTSIDE\n\r\ Example : foreward portside\n\r\ Short(s): \n\r\ Travel towards the front left of a ship. FRIENDS=\ Command : FRIENDS\n\r\ Usage : FRIENDS (ADD/REMOVE [PLAYER NAME])\n\r\ Example : friends\n\r\ Example : friends list\n\r\ Example : friends add bob\n\r\ Example : friends remove bob\n\r\ Short(s): \n\r\ This command allows the player to add or remove names from his or her \ friends list. The friends list consists of some number of other players \ by name. Names on this list are subject to the AUTONOTIFY command, and \ are also filterable with the WHO command. For the spell of this name, \ use HELP SPELL FRIENDS. GAIN=\ Command : GAIN\n\r\ Usage : GAIN [SPELL NAME]\n\r\ Example : gain blunt specialization\n\r\ Short(s): \n\r\ Gain is a command, supported in most DikuMUD derivatives, which \ allows you to gain new abilities from certain kinds of mobs \ capable of teaching them. In CoffeeMud, *anyone* can TEACH \ an ability to another, provided the student is qualified to learn. \ However, since there are a few MOBs in CoffeeMud with the MOBTrainer \ behavior, it should be noted that, so long as the request is phrased as a \ SAY command, this command will still work. GCONSIDER=\ Command : GCONSIDER\n\r\ Usage : GCONSIDER [MOB NAME]\n\r\ Example : gconsider dragon\n\r\ Short(s): \n\r\ Sizes up a monster or character against your group, so that you can \ determine whether a fight with such a creature is wise, or just \ a waste of time. Unlike consider, this command will take into account \ the damage which your entire group will do against the creature, while \ limiting the creatures return attacks only against the leader of your \ group. FOLLOWERS=FOLLOW FOLLOWER=FOLLOW FOLLOW=\ Command : FOLLOW\n\r\ Usage : FOLLOW [MOB NAME]\n\r\ Example : follow gunther\n\r\ Short(s): FOL\n\r\ In order to form adventuring groups, one or more characters may \ choose to follow a leader character. The leader then becomes \ the group leader, and is able to lead his or her followers \ around the map without their intervention. Followers may \ also come to the defence of a leader who is attacked, or who \ attacks another MOB. Lastly, leaders have the privilege of \ the ORDER command, to keep the followers in line. The number \ of followers one may have depends upon their Charisma score.\n\r\ \n\r\ Use FOLLOW SELF to stop following someone else.\ \n\r\ To force a follower to stop following you, use NOFOLLOW <MOBNAME>\n\r\ \n\r\ See also GROUP, NOFOLLOW, ORDER, FORMATION, and GTELL. FORMATION=\ Command : FORMATION\n\r\ Usage : FORMATION ([MOB NAME] [ROW NUMBER])\n\r\ Example : formation\n\r\ Example : formation joe 2\n\r\ Short(s): \n\r\ When a player has followers, this command can be used to show where in the \ group order the player is located. The "front line" is considered row 0. \ The lead player must always be on a row ahead or on the same row as his followers. \ When formations are used in conjunction with AUTOMELEE, it can effectively aid \ archers and mages with ranged spells in battle. The range of the group members in \ formation, with respect to enemies, is always relative to the initial range of the lead \ player in combat. That is to say, if a group member is set to be at row #1, and \ the leader uses a bow to start off at range 3, then that group member will be at \ row #4 instead (1 off from the leaders position). \n\r\ Any member of a group can enter the FORMATION command without parameters to view \ the current marching order. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and GTELL. GET=\ Command : GET\n\r\ Usage : GET (ALL/[NUMBER]) [ITEM NAME] (FROM) ([CONTAINER NAME])\n\r\ Example : get all dagger backpack\n\r\ Example : get all body\n\r\ Example : get pie\n\r\ Example : get all\n\r\ Example : get pie.2\n\r\ Example : get all.pie container.3\n\r\ Example : get 5 pie\n\r\ Example : get 5 from bundle\n\r\ Example : get 10 from package\n\r\ Short(s): \n\r\ Places an item that is presently not in your carried inventory into \ your inventory. If the item is inside a specified container, it will \ be retrieved from the container. If it is in the room or area you \ are occupying, it will be retrieved from there. GIVE=\ Command : GIVE\n\r\ Usage : GIVE (ALL) [ITEM NAME] [MOB NAME]\n\r\ Example : give all dagger Gunther\n\r\ Example : give all Gunther\n\r\ Example : give pie Gunther\n\r\ Short(s): \n\r\ Takes an item from your carried inventory and transfers it \ to the inventory of another MOB. DISPLAY=SHOW SHOW=\ Command : SHOW\n\r\ Usage : SHOW (ALL) [ITEM NAME]
{'commit': 'diff --git a/bugs.txt b/bugs.txt\nindex bb9abe9473..0fd4c251ce 100644\n--- a/bugs.txt\n+++ b/bugs.txt\n@@ -1,4 +1,3 @@\n-look at smoke rings sk\r\n debug auction once and for all\r\n save ALL followers, including items, if possible.. if not, delete this, and do it in inventory\r\n Jewelmaking\r\ndiff --git a/com/planet_ink/coffee_mud/Behaviors/Hireling.java b/com/planet_ink/coffee_mud/Behaviors/Hireling.java\nindex 9510ea8c01..7b404d2204 100644\n--- a/com/planet_ink/coffee_mud/Behaviors/Hireling.java\n+++ b/com/planet_ink/coffee_mud/Behaviors/Hireling.java\n@@ -111,6 +111,20 @@ public class Hireling extends StdBehavior\n \t\treturn true;\r\n \t}\r\n \r\n+\tpublic boolean okAffect(Environmental affecting, Affect affect)\r\n+\t{\r\n+\t\tif((affecting instanceof MOB)\r\n+\t\t&&(affect.amISource((MOB)affecting))\r\n+\t\t&&((affect.targetMinor()==Affect.TYP_GIVE)\r\n+\t\t   ||(affect.targetMinor()==Affect.TYP_DROP))\r\n+\t\t&&((affect.target() instanceof Coins)||(affect.tool() instanceof Coins)))\r\n+\t\t{\r\n+\t\t\tExternalPlay.quickSay((MOB)affecting,null,"I don\'t think so.",false,false);\r\n+\t\t\treturn false;\r\n+\t\t}\r\n+\t\treturn true;\r\n+\t}\r\n+\t\r\n \t/** this method defines how this thing responds\r\n \t * to environmental changes.  It may handle any\r\n \t * and every affect listed in the Affect class\r\ndiff --git a/resources/help/help.ini b/resources/help/help.ini\nindex 00b0765fb7..de6ab792aa 100644\n--- a/resources/help/help.ini\n+++ b/resources/help/help.ini\n@@ -1418,8 +1418,8 @@ INT  = +1 INTELLIGENCE per 1 training points\\n\\r\\\n WIS  = +1 WISDOM per 1-5 training points\\n\\r\\\r\n CON  = +1 CONSTITUTION per 1-5 training points\\n\\r\\\r\n CHR  = +1 CHARISMA per 1-5 training points\\n\\r\\\r\n-* Training up to 18 costs 1 training point, up to 20 costs 2, up to \\\r\n-22 costs 3, up to 24 costs 4, and above that costs 5 training points.\\n\\r\\\r\n+* Training up to 15 costs 1 training point, up to 17 costs 2, up to \\\r\n+21 costs 3, up to 24 costs 4, and above that costs 5 training points.\\n\\r\\\r\n HIT  = +10 HIT POINTS per 1 training point\\n\\r\\\r\n MANA = +20 MANA per 1 training point\\n\\r\\\r\n MOVE = +20 MOVEMENT per 1 training point\\n\\r\\\r\n', 'commit_subject': '', 'repo_name': 'bozimmerman/CoffeeMud', 'committer': {'name': 'bozimmerman', 'email': 'dc45fe023482b3b890b5e574e53c1d051f45b1ef@zimmers.net', 'time_sec': '1069840742', 'tz_offset': '0', 'date': {'seconds': '1069840742'}}, 'commit_tree': '01cc8548eae5c37115dda1812350eee0c3cd4f82', 'commit_message': '\n\ngit-svn-id: svn://192.168.1.10/public/CoffeeMud@3232 0d6f1817-ed0e-0410-87c9-987e46238f29\n', 'language_name': 'Shell', 'license': 'apache-2.0', 'hunks': '@@ -1418,8 +1418,8 @@ INT  = +1 INTELLIGENCE per 1 training points\\n\\r\\\n WIS  = +1 WISDOM per 1-5 training points\\n\\r\\\r\n CON  = +1 CONSTITUTION per 1-5 training points\\n\\r\\\r\n CHR  = +1 CHARISMA per 1-5 training points\\n\\r\\\r\n-* Training up to 18 costs 1 training point, up to 20 costs 2, up to \\\r\n-22 costs 3, up to 24 costs 4, and above that costs 5 training points.\\n\\r\\\r\n+* Training up to 15 costs 1 training point, up to 17 costs 2, up to \\\r\n+21 costs 3, up to 24 costs 4, and above that costs 5 training points.\\n\\r\\\r\n HIT  = +10 HIT POINTS per 1 training point\\n\\r\\\r\n MANA = +20 MANA per 1 training point\\n\\r\\\r\n MOVE = +20 MOVEMENT per 1 training point\\n\\r\\\r\n', 'addition_count': 2, 'deletion_count': 2, 'src_file': 'a/resources/help/help.ini', 'tgt_file': 'b/resources/help/help.ini', 'file_extension': '.ini', 'before_file': '!=EXCLAMATION_POINT\nEXCLAMATION_POINT=\\\nCommand : !\\n\\r\\\nUsage   : !\\n\\r\\\nExample : !\\n\\r\\\nShort(s): \\n\\r\\\nRepeats the last command you entered.\n\nABILITIES=\\\nCommand : ABILITIES\\n\\r\\\nUsage   : ABILITIES (DOMAIN,ABIILITY TYPE,etc..)/[NAME] ([LEVEL])\\n\\r\\\nExample : abilities\\n\\r\\\nExample : abilities conjuration\\n\\r\\\nExample : abilities skill\\n\\r\\\nExample : abilities fireball\\n\\r\\\nShort(s): \\n\\r\\\nLists any abilities that you know, of all types, along with your proficiency in them.  Can also be \\\nqualified to list your abilities by domain.  \\\nYou can get your level and proficiency for a particular ability by listing it by name. \\\nA level parameter may be given to show abilities only up to that level. \\\nSee also the SKILLS, SPELLS, CHANTS, and PRAYERS commands.\n\nABOVE=\\\nCommand : ABOVE\\n\\r\\\nUsage   : ABOVE\\n\\r\\\nExample : above\\n\\r\\\nShort(s): \\n\\r\\\nTravel above deck from the room or location.\n\nACCOUNT=\\\nCommand : ACCOUNT\\n\\r\\\nUsage   : ACCOUNT\\n\\r\\\nExample : account\\n\\r\\\nShort(s): \\n\\r\\\nIf this mud supports accounts, this command will show you a list of your characters, \\\nand your account expiration date, if applicable.  You can also use LOGOUT to return \\\nto the account menu, or SWITCH to quickly change between characters on the same account.\n\nACHIEVEMENTS=\\\nCommand : ACHIEVEMENTS\\n\\r\\\nUsage   : ACHIEVEMENTS (PLAYER/ACCOUNT/CLAN) (ALL/NOW/ANNOUNCE) ([PLAYER])\\n\\r\\\nUsage   : ACHIEVEMENTS (AWARDS/REMORT/FUTURE/RETIRE) ([PLAYERNAME])\\n\\r\\\nExample : achievements\\n\\r\\\nExample : achievements all\\n\\r\\\nExample : achievements bob\\n\\r\\\nExample : achievements player now\\n\\r\\\nExample : achievements account announce bob\\n\\r\\\nExample : achievements future bob\\n\\r\\\nThis command shows the player all their notable achievements in the game. \\\nIf the optional NOW parameter is given, then all achievements in which \\\nthe player has made any progress is shown. \\\nIf the optional ALL parameter is given, then all Possible achievements \\\nare shown, along with any progress the player has made towards them. If \\\nANNOUNCE is specified, then the player will announce the achievements to \\\nthe room.  If a player name is specified, then the achievements of that \\\nplayer are shown instead.  If the optional player or account parameter \\\nis specified, then the achievements will be limited to player or account \\\nspecific achievements, if your mud supports accounts.\\n\\r\\\n\\n\\r\\\nThe AWARDS parameter will show all awards, from all sources, that the \\\ncurrent or given target has received.\\n\\r\\\nThe FUTURE parameter will show all account awards that would be received \\\nby the next character created on this player account.\\n\\r\\\nThe RETIRE parameter will show all awards that would be received by this \\\nplayer account should the current or given player retire immediately, including \\\npreviously earned awards.\\n\\r\\\nThe REMORT parameter will show all awards that would be received by \\\nthe current or given player should they remort immediately, including \\\npreviously earned awards.\\n\\r\\\n\\n\\r\\\nSome achievements are evaluated only once an hour, but this command will \\\nalso force your achievement tracker to do an evaluation.\n\nACTIVATE=\\\nCommand : ACTIVATE\\n\\r\\\nUsage   : ACTIVATE ([COMMANDS]) [ITEM]\\n\\r\\\nExample : activate phazer\\n\\r\\\nExample : activate console\\n\\r\\\nExample : activate stun phazer\\n\\r\\\nThis multi-purpose command is used to turn-on electrical devices, \\\nand, in some circumstances, cause the device to perform its function. \\\n(by including optional parameters), and operate computer consoles.\n\nAFT=\\\nCommand : AFT\\n\\r\\\nUsage   : AFT\\n\\r\\\nExample : aft\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the rear of a ship.\n\nAFT_STARBOARD=\\\nCommand : AFT STARBOARD\\n\\r\\\nUsage   : AFT STARBOARD\\n\\r\\\nExample : aft starboard\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the rear right of a ship.\n\nAFT_PORTSIDE=\\\nCommand : AFT PORTSIDE\\n\\r\\\nUsage   : AFT PORTSIDE\\n\\r\\\nExample : aft portside\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the rear left of a ship.\n\nALIAS=\\\nCommand : ALIAS\\n\\r\\\nUsage   : ALIAS (DEFINE/TEST [KEY] ([COMMANDS]))\\n\\r\\\nExample : alias\\n\\r\\\nExample : alias define fk flykick\\n\\r\\\nExample : alias define fk\\n\\r\\\nExample : alias test fk args\\n\\r\\\nShort(s): \\n\\r\\\nThis command will allow a player to manage a list of alias command \\\nstrings.  Any command string a player enters which begins with one \\\nof the listed alias names will be replaced with the given alias value. \\\nThis allows players to create shorter keywords for activating commands \\\nwhich might normally require longer strings.  Multiple commands may \\\nbe combined by putting a tilde ~ character between them.  You may also \\\nprefix an entire alias command string with the word NOECHO to prevent \\\nthe commands from being echoed.  When playing, any arguments given after \\\nthe alias are also appended to each command in the alias definition, unless \\\nvariable(s) such as \\@x1, \\@x2, etc.. are found in the definition. \\n\\r\\\n\\n\\r\\\nNew aliases can also be added or removed on the command line using the \\\ndefine argument.  The alias key is always required for a define, but \\\nyou can also give the aliased commands to add, or leave them out to remove \\\nthe key.  They can then be tested by using the TEST argument.\n\nAREAS=\\\nCommand : AREAS\\n\\r\\\nUsage   : AREAS ([FILTER EXPRESSION]) (SORT=[SORTTYPE]) (EXPLORED)\\n\\r\\\nExample : areas\\n\\r\\\nExample : areas $population > 10 or ($avg_level < 5 and $avg_level > 2)\\n\\r\\\nExample : areas $med_alignment >= 7500\\n\\r\\\nExample : areas $med_alignment >= 7500 sort=med_level\\n\\r\\\nExample : areas explored\\n\\r\\\nShort(s): \\n\\r\\\nThis command will list all the areas in the known world of the game. \\n\\r\\\n\\n\\r\\\nYou can also filter the list by entering a expression that tests various \\\nstatistics about the area in order to help find the one you want.  You can \\\nuse any normal mathematical calculation and comparisons >, <, >=, =, !=, <>, <=, \\\nand can combine expressions using "and" or "or".  Use parenthesis to affect the \\\norder of evaluation.  Most importantly, you can test any of the following variables \\\nabout the areas: $POPULATION, $MIN_LEVEL, $MAX_LEVEL, $AVG_LEVEL, $MED_LEVEL, \\\n$AVG_ALIGNMENT, $MED_ALIGNMENT, $TOTAL_LEVELS, $TOTAL_INTELLIGENT_LEVELS, \\\n$VISITABLE_ROOMS\\n\\r\\\nYou can sort the list by the same variables that can be filtered, which will cause \\\nthe display to show the value of that stat alongside the area name. You can also \\\nsort by REVERSE (name), LEVEL, and AUTHOR.  Adding EXPLORED shows the % exploration.\\n\\r\\\n\\n\\r\\\nYou may also enter HELP [AREA NAME] to get more help on the areas \\\nyou see listed with this command.\n\nAFFECTS=AFFECT\nAFFECT=\\\nCommand : AFFECTS\\n\\r\\\nUsage   : AFFECTS\\n\\r\\\nExample : affects\\n\\r\\\nShort(s): AFF\\n\\r\\\nList your present disposition, as well as any spells or other affects \\\nthat your character is currently under the influence of.\n\nAFK=\\\nCommand : AFK\\n\\r\\\nUsage   : AFK ([OPTIONAL MESSAGE])\\n\\r\\\nExample : afk\\n\\r\\\nExample : afk I am eating.\\n\\r\\\nShort(s): \\n\\r\\\nNotifies the system that you are away from your keyboard.  Entering \\\nAFK again, or just entering a new command will reset this status. \\\nYou may enter an optional message to give to those who attempt to \\\nTELL you something.\n\nSTUCK=\\\nCommand : STUCK\\n\\r\\\nUsage   : STUCK [REQUEST]\\n\\r\\\nExample : stuck I\'m stuck here and I can\'t get out!\\n\\r\\\nShort(s): \\n\\r\\\nUse this command to make requests of the Archons.\n\nCOLOR=ANSI\nCOLOUR=ANSI\nANSI=\\\nCommand : ANSI\\n\\r\\\nUsage   : ANSI (16) (OFF)\\n\\r\\\nExample : ansi\\n\\r\\\nExample : ansi 16\\n\\r\\\nExample : ansi off\\n\\r\\\nShort(s): \\n\\r\\\nTurns color output on or off.  NOANSI or NOCOLOR or the OFF argument to turn it off. \\\nThe "16" argument can be used as a toggle when the mud client only supports 16 colors, \\\nin order to change 256-color output to use the standard 16 ansi colors. \\\nSee also COLORSET.\n\nASK=\\\nCommand : ASK\\n\\r\\\nUsage   : ASK ([MOB NAME]) [MESSAGE]\\n\\r\\\nExample : ask Where am I?\\n\\r\\\nShort(s): \\n\\r\\\nCauses your character to speak to one or more characters or mobs in \\\nthe same room as yourself.  You may specify the mob to speak to, \\\nor just speak in general.\n\nASSIST=\\\nCommand : ASSIST\\n\\r\\\nUsage   : ASSIST ([MOB NAME])\\n\\r\\\nExample : assist bob\\n\\r\\\nShort(s): \\n\\r\\\nIf the target character is doing something that you can assist them with, \\\nthis will cause your character to do so.  This can include combat, as well \\\nas certain building skills.\n\nAUCTION=\\\nCommand : AUCTION\\n\\r\\\nUsage   : AUCTION UP [ITEM] ([OPENING BID])\\n\\r\\\nUsage   : AUCTION BID [AMOUNT]\\n\\r\\\nUsage   : AUCTION LIST\\n\\r\\\nUsage   : AUCTION INFO\\n\\r\\\nUsage   : AUCTION CLOSE\\n\\r\\\nUsage   : AUCTION CHANNEL [MSG])\\n\\r\\\nExample : auction up ring\\n\\r\\\nExample : auction up ring 100\\n\\r\\\nExample : auction bid 150\\n\\r\\\nExample : auction channel the ring is really great!\\n\\r\\\nExample : auction close\\n\\r\\\nExample : auction list\\n\\r\\\nExample : auction info\\n\\r\\\nShort(s): \\n\\r\\\nThis versatile command is used by players wishing to auction items \\\nat real time over the AUCTION channel, as well as by those wishing \\\nto bid on items up for auction.  To \\\nstart an auction, the player enters AUCTION UP plus the name of the \\\nitem, and an optional starting bid.  If there is no other auction \\\ngoing on at the time, the auction will begin.  Auctions last for a \\\nsilent 5 minutes, plus 1 minute for each going once/twice/sold.  \\\nIf no bids have been received after the first 3 minutes, the item \\\nwill proceed directly to the going once/twice/sold period. \\\nThe person putting on the auction may, at any time, close the auction \\\nwithout penalty by entering "auction close", or communicate on the \\\nauction channel (to give a better item description perhaps) using \\\n"auction channel [message]".\\n\\r\\\n\\n\\r\\\nTo place a bid on an auction that is ongoing, a player need only \\\nenter "auction bid [amount]".  Where amount is the maximum amount the \\\nplayer will pay for the item.  A proxy bidding system is in place \\\nfor all auctions.  The current bid on the item will always be less \\\nthan or equal to the bid of the high bidder, and at least 1 gold more \\\nthan the bid of the previous high bidder.  This means that, if the \\\ncurrent bid on an item is 5, and a player bids 10, the new bid will \\\nbecome 6 (one more than the previous high bid).  If another player then \\\nbids 20, the new bid will become 11.\\n\\r\\\n\\n\\r\\\nPlayers can also get information on a live auction while it is going on \\\nby entering AUCTION INFO or AUCTION LIST.\\n\\r\\\n\\n\\r\\\nWhen an auction ends, the system will attempt to automatically complete \\\nthe transaction for both the bidder and the auctioneer.  The proper money \\\nwill be transferred (in converted notes) from the high bidder to the \\\nauctioneer.  The item up for auction will be automatically transferred \\\nfrom the auctioneer to the high bidder.  The auction house may take a \\\ncut both when the auction is placed up, and on the final price. \\n\\r\\\n\\n\\r\\\nSee also help on AUCTIONS\n\nAAF=AUTOAFFECTS\nAUTOAFFECTS=\\\nCommand : AUTOAFFECTS\\n\\r\\\nUsage   : AUTOAFFECTS\\n\\r\\\nExample : autoaffects\\n\\r\\\nShort(s): aaf\\n\\r\\\nList the skills or other auto-invoked affects that your character is currently \\\nunder the influence of.\n\nAUTOGOLD=\\\nCommand : AUTOGOLD\\n\\r\\\nUsage   : AUTOGOLD (ON/OFF)\\n\\r\\\nExample : autogold\\n\\r\\\nExample : autogold off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you automatically collect any gold from \\\nthe corpses of vanquished foes.\n\nAUTOMAP=\\\nCommand : AUTOMAP\\n\\r\\\nUsage   : AUTOMAP (ON/OFF)\\n\\r\\\nExample : automap\\n\\r\\\nExample : automap off\\n\\r\\\nShort(s): \\n\\r\\\nIf this mud supports the feature, then this command toggles whether \\\nor not you automatically see a mini-map of your \\\nimmediate surroundings when you enter a new room.\n\nAUTOGUARD=\\\nCommand : AUTOGUARD\\n\\r\\\nUsage   : AUTOGUARD (ON/OFF)\\n\\r\\\nExample : autoguard\\n\\r\\\nExample : autoguard off\\n\\r\\\nShort(s): guard\\n\\r\\\nBy default, all players and mobs will literally follow from room to room \\\nwhoever is the leader of their group.  By toggling on AUTOGUARD, a player \\\nor mob will stay put, even when the leader leaves the room.\n\nAUTOLOOT=\\\nCommand : AUTOLOOT\\n\\r\\\nUsage   : AUTOLOOT (ON/OFF)\\n\\r\\\nExample : autoloot\\n\\r\\\nExample : autoloot off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you automatically collect any items from \\\nthe corpses of vanquished foes.\n\nAUTOEXITS=\\\nCommand : AUTOEXITS\\n\\r\\\nUsage   : AUTOEXITS (ON/OFF)\\n\\r\\\nExample : autoexits\\n\\r\\\nExample : autoexits off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not the exits to any room are automatically \\\ndisplayed whenever you look.\n\nAUTOASSIST=\\\nCommand : AUTOASSIST\\n\\r\\\nUsage   : AUTOASSIST (ON/OFF)\\n\\r\\\nExample : autoassist\\n\\r\\\nExample : autoassist off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you automatically assist fellow group \\\nmembers who have entered combat.\n\nAUTOFORWARD=\\\nCommand : AUTOFORWARD\\n\\r\\\nUsage   : AUTOFORWARD (ON/OFF)\\n\\r\\\nExample : autoforward\\n\\r\\\nExample : autoforward off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not email sent to your players email address \\\n(playername@mudhost) will be forwarded to the email address you \\\nhave on file with your player.  See help on the EMAIL command also.\n\nAUTODRAW=\\\nCommand : AUTODRAW\\n\\r\\\nUsage   : AUTODRAW (ON/OFF)\\n\\r\\\nExample : autodraw\\n\\r\\\nExample : autodraw off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you automatically draw a weapon from a \\\nsheath before combat and automatically sheath your weapons \\\nwhen no longer in combat.\n\nAUTOIMPROVEMENT=\\\nCommand : AUTOIMPROVEMENT\\n\\r\\\nUsage   : AUTOIMPROVEMENT (ON/OFF)\\n\\r\\\nExample : autoimprovement\\n\\r\\\nExample : autoimprovement off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you are automatically notified whenever your \\\nproficiency goes up in one of your skills/spells/prayers/chants/songs/etc..\n\nAUTOINVOKE=\\\nCommand : AUTOINVOKE\\n\\r\\\nUsage   : AUTOINVOKE\\n\\r\\\nExample : autoinvoke\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows the player to manage their auto-invoking skills. These are \\\nskills, like Dodge or Healing Aura, which, once learned or gained, are automatically \\\nactivated for the player for an indefinite duration.  This command will allow \\\nthe player to deactivate or reinvoke these skills.\\n\\r\\\nThe name of the skill to modify may optionally be modified with a starting or ending \\\nasterisk (*) to match multiple skills, and may be preceded by the word INVOKE or \\\nUNINVOKE to specify an action other than toggle.\n\nAUTOMELEE=\\\nCommand : AUTOMELEE\\n\\r\\\nUsage   : AUTOMELEE (ON/OFF)\\n\\r\\\nExample : automelee\\n\\r\\\nExample : automelee off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you automatically advance towards an \\\nopponent who is out of range of your weapon.  When turned off \\\nit will allow a mage to stand back and use ranged spells \\\nwithout entering melee combat, or allow a player with a ranged \\\nweapon (such as a bow) to use an attack to retreat to a ranged \\\nposition from a melee position.  This is \\\nturned on by default, and should be toggled with care.\n\nAUTONOTIFY=\\\nCommand : AUTONOTIFY\\n\\r\\\nUsage   : AUTONOTIFY (ON/OFF)\\n\\r\\\nExample : autonotify\\n\\r\\\nExample : autonotify off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you are automatically notified whenever \\\none of the users on your FRIENDS list logs on.  See the FRIENDS \\\ncommand for more information on this.\n\nAUTORUN=\\\nCommand : AUTORUN\\n\\r\\\nUsage   : AUTORUN (ON/OFF)\\n\\r\\\nExample : autorun\\n\\r\\\nExample : autorun off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you automatically run when using the standard \\\nmovement commands. Running consumes movement points far more quickly \\\nthan standard movement does.\n\nAUTOWEATHER=\\\nCommand : AUTOWEATHER\\n\\r\\\nUsage   : AUTOWEATHER (ON/OFF)\\n\\r\\\nExample : autoweather\\n\\r\\\nExample : autoweather off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether or not you automatically see weather \\\ninformation along with the room descriptions.\n\nBELOW=\\\nCommand : BELOW\\n\\r\\\nUsage   : BELOW\\n\\r\\\nExample : below\\n\\r\\\nShort(s): \\n\\r\\\nTravel below deck from the room or location.\n\nBID=\\\nCommand : BID\\n\\r\\\nUsage   : BID [AMOUNT] [ITEM NAME] ([SHOPKEEPER NAME])\\n\\r\\\nExample : bid 100 sword\\n\\r\\\nExample : bid 100 sword mrauctioneer\\n\\r\\\nExample : bid "100 golden notes" "sword of the ancients" mrauctioneer\\n\\r\\\nShort(s): \\n\\r\\\nWhen an auctioneer is present in the same room or area as your \\\ncharacter, this command will allow you to place a bid on an item from \\\nthat auctioneer.  Placing a bid automatically removes coin from your person.\\n\\r\\\n\\n\\r\\\nIf your maximum bid is beat by another bidder (you are outbid), then you will \\\nautomatically receive a refund.  You must then return to the auctioneer to place \\\nanother bid.\\n\\r\\\n\\n\\r\\\nIf you win the auction, you will be notified after the auction ends.  You must then \\\nreturn to the auctioneer and use the BUY command to claim your merchandise.  You will \\\nnot be charged for claiming an item you won in auction.  If the item sold for less then \\\nyour maximum bid, the auctioneer will give you a refund of the difference when you claim the item.\\n\\r\\\n\\n\\r\\\nSee also LIST, BUY, SELL, DEPOSIT, WITHDRAW, VIEW.\n\nBOARD=\\\nCommand : BOARD\\n\\r\\\nUsage   : BOARD [RIDEABLE ITEM]\\n\\r\\\nExample : board canoe\\n\\r\\\nShort(s): ride\\n\\r\\\nYour character attempts to board a boat, or other rideable \\\ncreature, carriage, horse, or item.  Once boarded, the item \\\ncan be navigated around by use of the normal N,S,E,W navigation \\\ncommands. See also MOUNT, LEAVE, DISMOUNT.\n\nBORROW=\\\nCommand : BORROW\\n\\r\\\nUsage   : BORROW [AMOUNT] ([BANKER/LIBRARIAN NAME])\\n\\r\\\nExample : borrow 1000\\n\\r\\\nExample : borrow "10 gold coins" "Joe Banker"\\n\\r\\\nExample : borrow "500 archon notes" banker\\n\\r\\\nShort(s): \\n\\r\\\nThis command will allow you to borrow money from a banker in \\\nthe same room, or books from a librarian.  For bankers, you \\\nmust first have deposited enough items with the banker to \\\nprovide sufficient collateral against your loan amount.  \\\nMoney is thenceforth automatically withdrawn from your \\\nbank account every month to service the loan.  Failure to \\\nhave enough money in your account to provide for the loan \\\nmay result in your items being put up for sale by the banker. \\\nYou should use the LIST command to review your \\\naccount balance from time to time.\n\nBUG=\\\nCommand : BUG\\n\\r\\\nUsage   : BUG [BUG REPORT]\\n\\r\\\nExample : bug every time i cast a spell, i get logged off!\\n\\r\\\nShort(s): \\n\\r\\\nPlease use this command to submit bugs against the CoffeeMud codebase.\n\nBUY=\\\nCommand : BUY\\n\\r\\\nUsage   : BUY [ITEM NAME] ([SHOPKEEPER NAME]) (FOR [NAME])\\n\\r\\\nExample : buy sword\\n\\r\\\nExample : buy sword weaponsmith\\n\\r\\\nExample : buy sword weaponsmith for bob\\n\\r\\\nShort(s): \\n\\r\\\nWhen a shopkeeper is present in the same room or area as your \\\ncharacter, this command will allow you to purchase an item from \\\nthat shopkeeper, or close an auction you started.\\n\\r\\\n\\n\\r\\\nThe price for the item, as well as the availability \\\nof certain items can be determined by using the \'LIST\' command. \\\nIf more than one shopkeeper is in the room, you may have to specify \\\nthe shopkeeper name in the parameters.  You may also purchase items \\\nfor someone else by adding the "for" syntax to the end of the command. \\\nSee also LIST, SELL, DEPOSIT, WITHDRAW, VIEW, BID.\n\nBRIEF=\\\nCommand : BREIF\\n\\r\\\nUsage   : BRIEF (ON/OFF)\\n\\r\\\nExample : brief\\n\\r\\\nExample : brief off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether the room descriptions, and descriptive exits are shown as you move around. \\\nSee also the COMPRESS command.\n\nNOCHANNEL=\\\nCommand : NO[CHANNEL]\\n\\r\\\nUsage   : NO[CHANNEL]\\n\\r\\\nExample : no[channel]\\n\\r\\\nShort(s): \\n\\r\\\nThis command turns off the [CHANNEL] channel.  See [CHANNEL] for more info.\n\nCHANNEL=\\\nCommand : [CHANNEL]\\n\\r\\\nUsage   : [CHANNEL] ,[SOCIAL] ([TARGET])/LAST [NUMBER]/[MESSAGE]\\n\\r\\\nExample : [channel] hello everyone!\\n\\r\\\nExample : [channel] ,smile bob\\n\\r\\\nExample : [channel] ,does a high five!\\n\\r\\\nExample : [channel] last 30\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows accessing a channel of the same name.  Channels are \\\ngenerally for global communication with all users online, although some \\\nchannels will limit recipients by location or affiliation. \\\nThe parameter is a simple message to send to everyone online. You can use \\\na comma and a social name to use a social over the channel.  You can use \\\na comma and an emote string to emote over the channel.  The "LAST" command \\\ncan be used to view previous messages you may have missed.  Use the \\\nNO[CHANNEL] command to silence this channel and turn if off for you.  When \\\nturned off [CHANNEL] can turn it on again.[EXTRA]\\n\\r\\\nSee also: CHANNELS, SOCIALS\n\nCHANNELS=\\\nCommand : CHANNELS\\n\\r\\\nUsage   : CHANNELS (ON/OFF)\\n\\r\\\nExample : channels\\n\\r\\\nExample : channels off\\n\\r\\\nShort(s): \\n\\r\\\nList all the available channels, along with their status, or turn \\\nall channels on/off at once using arguments. \\\nDo HELP GOSSIP for more information on how to use Channels.\n\nCHANTS=\\\nCommand : CHANTS\\n\\r\\\nUsage   : CHANTS (PLANT CONTROL, DEEP MAGIC, etc../[NAME]) ([LEVEL])\\n\\r\\\nExample : chants\\n\\r\\\nExample : chants plant control\\n\\r\\\nExample : chants ?\\n\\r\\\nExample : chants barkskin\\n\\r\\\nShort(s): \\n\\r\\\nLists any druidic chants that you know, along with your proficiency in them. \\\nCan also be qualified to list your chants by domain, or use ? to list domains.  \\\nYou can get your level and proficiency for a particular chant by listing it by name. \\\nA level parameter may be given to show chants only up to that level.\n\nCHANWHO=\\\nCommand : CHANWHO\\n\\r\\\nUsage   : CHANWHO [CHANNEL NAME]\\n\\r\\\nExample : chanwho gossip\\n\\r\\\nExample : chanwho gossip@anotherMud\\n\\r\\\nShort(s): \\n\\r\\\nLists all users listening on a particular channel.  The channel name \\\nmay be followed by an @ sign and the name of an I3 mud as well.\n\nCLANLIST=\\\nCommand : CLANLIST\\n\\r\\\nUsage   : CLANLIST\\n\\r\\\nExample : clanlist\\n\\r\\\nShort(s): \\n\\r\\\nGets a list of available clans.  \n\nCLANDECLARE=\\\nCommand : CLANDECLARE\\n\\r\\\nUsage   : CLANDECLARE ([YOUR CLAN]) [TARGET CLAN] [RELATIONSHIP]\\n\\r\\\nExample : clandeclare otherclan ally\\n\\r\\\nExample : clandeclare "my clan" myenemy war\\n\\r\\\nShort(s): \\n\\r\\\nAllows the boss to declare a new relationship with another clan.  A relationship \\\ncan be one of: NEUTRAL, WAR, HOSTILE, FRIENDLY, ALLY.  Generally, a relationship \\\nonly matters if the target clan also declares a similar relationship. Each \\\nrelationship has consequences, however, which are:\\n\\r\\\n\\n\\r\\\nNEUTRAL: Clans that are neutral to each other follow all ordinary rules.  Protective \\\nclan magic applies normally.  Normal PVP rules apply.  Members of neutral clans are, \\\nwith respect to each other, as if their clan membership doesn\'t matter.\\n\\r\\\n\\n\\r\\\nHOSTILE: Clans that are hostile to each other are permitted to try to take away areas \\\nthat are controlled by other clans.\\n\\r\\\n\\n\\r\\\nFRIENDLY: Clans that are friendly to each other are exempted from the effects of certain \\\nclan-property protective magic, as if they are an applicant of that clan.\\n\\r\\\n\\n\\r\\\nWAR: Members of clans in a state of war with each other will automatically be able to \\\nplayerkill each other in accordance with the muds general player-killing \\\nguidelines, while also sharing the consequences of being HOSTILE.\\n\\r\\\n\\n\\r\\\nALLY: Members of clans in alliance with each other will automatically be at war with any clans \\\nthat either of the allied clans are also in a state of war with.  They also share all the \\\nbenefits of being FRIENDLY with each other.\n\nCLANPREMISE=\\\nCommand : CLANPREMISE\\n\\r\\\nUsage   : CLANPREMISE ([CLAN NAME])\\n\\r\\\nExample : clanpremise\\n\\r\\\nShort(s): \\n\\r\\\nAllows a boss to describe the premise of his or her Clan.\n\nCLANMOTD=\\\nCommand : CLANMOTD\\n\\r\\\nUsage   : CLANMOTD ([CLAN NAME])\\n\\r\\\nExample : clanmotd\\n\\r\\\nShort(s): \\n\\r\\\nAllows a boss to set the message of the day for his or her clan.  This is a message all members \\\nwill see when they log in.\n\nCLANDETAILS=\\\nCommand : CLANDETAILS\\n\\r\\\nUsage   : CLANDETAILS ([CLAN NAME])\\n\\r\\\nExample : clandetails\\n\\r\\\nExample : clandetails my clan\\n\\r\\\nShort(s): CLAN\\n\\r\\\nGets some details on the clan.\n\nCLANKILLS=\\\nCommand : CLANKILLS\\n\\r\\\nUsage   : CLANKILLS ([CLAN NAME])\\n\\r\\\nExample : clankills\\n\\r\\\nShows the members of your clan in the order of who has killed the most mobs \\\nand/or players of a rival clan, such as during a war or a conquest.\n\nCLANPVPKILLS=\\\nCommand : CLANPVPKILLS\\n\\r\\\nUsage   : CLANPVPKILLS ([CLAN NAME])\\n\\r\\\nExample : clanpvpkills\\n\\r\\\nShows the members of your clan in the order of who has killed the most \\\nplayers of a rival clan, such as during a war or a conquest.\n\nCLANAPPLY=\\\nCommand : CLANAPPLY\\n\\r\\\nUsage   : CLANAPPLY [CLAN NAME]\\n\\r\\\nExample : clanapply my clan\\n\\r\\\nShort(s): \\n\\r\\\nApply to a clan for membership.\n\nCLAN_EXP=See the CLANTAX command for information on clan experience taxing. \\\nSee help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.\nCLANEXP=See the CLANTAX command for information on clan experience taxing. \\\nSee help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.\nCLAN_EXPERIENCE=See the CLANTAX command for information on clan experience taxing.  \\\nSee help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.\nCLANEXPERIENCE=See the CLANTAX command for information on clan experience taxing. \\\nSee help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.\n\nCLANTAX=\\\nCommand : CLANTAX\\n\\r\\\nUsage   : CLANTAX ([CLAN NAME]) ([NUMBER])\\n\\r\\\nExample : clantax\\n\\r\\\nShort(s): \\n\\r\\\nAllows a boss to set the percentage of member experience which is taken \\\nby the clan.  This experience can then be spent by those with Clan Crafting \\\nand Clan Enchanting spells.  Experience is also taken at this rate from areas \\\ncontrolled by the clan via Clan Flags.  Extra clan experience is gained when \\\nwearing a Clan Tabbard.\n\nCLANDUES=\\\nCommand : CLANDUES\\n\\r\\\nUsage   : CLANDUES ([CLAN NAME]) ([AMOUNT OF CURRENCY])\\n\\r\\\nUsage   : CLANDUES FORGIVE [PLAYERNAME] ([CLAN HOME])\\n\\r\\\nExample : clandues 50 gold\\n\\r\\\nExample : clandues forgive bob\\n\\r\\\nShort(s): \\n\\r\\\nAllows a boss to set the amount of dues owed by all members of the clan \\\nevery (mud) year.  This feature requires that the clan have an active \\\nbank account.  The money is deposited in the clan\'s bank account with the \\\nmost money, and the money must be paid in the currency supported by that \\\nclan bank.  If a branch supports multiple currencies, then the money is paid \\\nin the currency type that the bank is presently holding for the clan.\n\nCLANVOTING=CLANVOTE\nVOTE=CLANVOTE\nCLANVOTE=\\\nCommand : CLANVOTE\\n\\r\\\nUsage   : CLANVOTE ([CLAN NAME]) ([NUMBER]\\n\\r\\\nExample : clanvote\\n\\r\\\nShort(s): \\n\\r\\\nAllows a voting member of a clan to cast a vote on a pending matter.\n\nCLANACCEPT=\\\nCommand : CLANACCEPT\\n\\r\\\nUsage   : CLANACCEPT ([CLAN NAME]) [MEMBER NAME]/ALL\\n\\r\\\nExample : clanaccept bob\\n\\r\\\nExample : clanaccept all\\n\\r\\\nShort(s): \\n\\r\\\nAccept an applicant for membership to your clan.\n\nCLANREJECT=\\\nCommand : CLANREJECT\\n\\r\\\nUsage   : CLANREJECT ([CLAN NAME]) [MEMBER NAME]/ALL\\n\\r\\\nExample : clanreject bob\\n\\r\\\nExample : clanreject all\\n\\r\\\nShort(s): \\n\\r\\\nReject an applicant for membership to your clan.\n\nCLANQUAL=\\\nCommand : CLANQUAL\\n\\r\\\nUsage   : CLANQUAL ([CLAN NAME])\\n\\r\\\nExample : clanqual\\n\\r\\\nShort(s): \\n\\r\\\nEnter the encoded qualifications for applying to your clan.  The following \\\ncodes are allowed:\\n\\r\\\n<ZAP=disallow>\n\nCLANEXILE=\\\nCommand : CLANEXILE\\n\\r\\\nUsage   : CLANEXILE ([CLAN NAME]) [MEMBER NAME]\\n\\r\\\nExample : clanexile bob\\n\\r\\\nShort(s): \\n\\r\\\nExile an applicant for membership to your clan.\n\nCLANASSIGN=\\\nCommand : CLANASSIGN\\n\\r\\\nUsage   : CLANASSIGN ([CLAN NAME]) [MEMBER NAME] [POSITION NAME]\\n\\r\\\nExample : clanassign bob treasurer\\n\\r\\\nShort(s): \\n\\r\\\nPromote or Demote a member to the listed position.  Positions include: \\\nboss, applicant, treasurer, lieutentant, member, leader, and others depending \\\nupon the type of clan you have.\n\nCLANRESIGN=\\\nCommand : CLANRESIGN\\n\\r\\\nUsage   : CLANRESIGN ([CLAN NAME])\\n\\r\\\nExample : clanresign\\n\\r\\\nShort(s): \\n\\r\\\nResign as a member of a clan.\n\nCLANHOMESET=\\\nCommand : CLANHOMESET\\n\\r\\\nUsage   : CLANHOMESET ([CLAN NAME])\\n\\r\\\nExample : clanhomeset\\n\\r\\\nShort(s): \\n\\r\\\nSets the current room to the clans Home room for the purposes of the \\\nClan Home spell.\n\nCLANDONATESET=\\\nCommand : CLANDONATESET\\n\\r\\\nUsage   : CLANDONATESET ([CLAN NAME])\\n\\r\\\nExample : clandonateset\\n\\r\\\nShort(s): \\n\\r\\\nSets the current room to the clans Donation room for the purposes of the \\\nClan Donate spell.\n\nCLANCREATE=\\\nCommand : CLANCREATE\\n\\r\\\nUsage   : CLANCREATE\\n\\r\\\nExample : clancreate\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to found a new clan, which players may then apply to.\n\nCLANMORGUESET=\\\nCommand : CLANMORGUESET\\n\\r\\\nUsage   : CLANMORGUESET ([CLAN NAME])\\n\\r\\\nExample : clanmorgueset\\n\\r\\\nShort(s): \\n\\r\\\nSets the current room to the clans Morgue room, where the corpses of dead \\\nclan members are magically transported.\n\nCLANWHO=\\\nCommand : CLANWHO\\n\\r\\\nUsage   : CLANWHO ([CLANNAME]/[MEMBER NAME])\\n\\r\\\nExample : clanwho\\n\\r\\\nExample : clanwho myclan\\n\\r\\\nExample : clanwho bob\\n\\r\\\nShort(s): clwh\\n\\r\\\nShows who is online from your clan or one of your clans by name, or can \\\nshow clan membership info for a particular player you have access to. \\\nThe fields on membership info include stats such as:\\n\\r\\\nPC Kills  : The number of rival clan players killed.\\n\\r\\\nNPC Kills : The number of rival clan npcs killed.\\n\\r\\\n$ Donated : The amount of money deposited in clan bank, minus withdrawls.\\n\\r\\\nXP Donated: The amount of xp earned for the clan, minus uses of xp.\n\nCLOSE=\\\nCommand : CLOSE\\n\\r\\\nUsage   : CLOSE [ITEM/DIRECTION NAME]\\n\\r\\\nExample : close chest\\n\\r\\\nExample : close east\\n\\r\\\nExample : close door\\n\\r\\\nShort(s): \\n\\r\\\nTries to close an item, door, or any other entity specified.\n\nCOLORLIST=COLORSET\nCOLORSET=\\\nCommand : COLORSET\\n\\r\\\nUsage   : COLORSET (DEFAULT)\\n\\r\\\nExample : colorset\\n\\r\\\nShort(s): \\n\\r\\\nChange some of the system colors to match your preferences. \n\nCOMMANDS=\\\nCommand : COMMANDS\\n\\r\\\nUsage   : COMMANDS\\n\\r\\\nExample : commands\\n\\r\\\nShort(s): \\n\\r\\\nGives a list of all valid commands, excepting SOCIALS.\\n\\r\\\n\\n\\r\\\nPlayers can also enter COMMANDS CLEAR to empty this users \\\ncommand queue.\n\nCOMPARE=\\\nCommand : COMPARE\\n\\r\\\nUsage   : COMPARE [ITEM NAME] ([ITEM NAME])\\n\\r\\\nExample : compare sword mace\\n\\r\\\nExample : compare shirt\\n\\r\\\nShort(s): \\n\\r\\\nCompares the basic deadliness of two weapons, or the basic \\\nprotectiveness of two similar pieces of armor.  If only one \\\nitem is specified, it will attempt to compare it to a worn \\\nitem, or a similar one in inventory.\n\nAUTOCOMPRESSED=COMPRESS\nAUTOCOMPRESS=COMPRESS\nCOMPRESSED=COMPRESS\nCOMPRESS=\\\nCommand : COMPRESS\\n\\r\\\nUsage   : COMPRESS (ON/OFF)\\n\\r\\\nExample : compress\\n\\r\\\nExample : compress off\\n\\r\\\nShort(s): \\n\\r\\\nToggles whether compressed room and equipment descriptions are shown. \\\nSee also the BRIEF command. When combined with BRIEF, will result in \\\nan even shorter view that excludes room descriptions and full item and \\\nmob displays in favor of name lists.\n\nAUTO=CONFIG\nCONFIG=\\\nCommand : CONFIG\\n\\r\\\nUsage   : CONFIG ( LIST/[FLAG NAME]/HELP ([FLAG NAME])/\\n\\r\\\nUsage   : CONFIG PAGEBREAK [VAL]/LINEWRAP [VAL] \\n\\r\\\nUsage   : CONFIG COPY [CHAR NAME] )\\n\\r\\\nExample : config\\n\\r\\\nExample : config list\\n\\r\\\nExample : config autodraw\\n\\r\\\nExample : config pagebreak disabled\\n\\r\\\nExample : config help\\n\\r\\\nExample : config copy Joe\\n\\r\\\nShort(s): AUTO\\n\\r\\\nDisplay all of a players configuration flags.  The flags may \\\nbe changed by entering the command words shown (autogold, etc..) \\\nas commands, or as arguments to config.  \\\nYou can also copy another character\'s config settings. \\\nYou can get help on the flags by asking for help on their \\\nindividual commands, or with CONFIG HELP.\n\nCONSIDER=\\\nCommand : CONSIDER\\n\\r\\\nUsage   : CONSIDER [MOB NAME]/[ITEM NAME]\\n\\r\\\nExample : consider dragon\\n\\r\\\nExample : consider sword\\n\\r\\\nShort(s): \\n\\r\\\nSizes up a monster or character against your own, so that you can \\\ndetermine first whether the creature measures up in experience worth, \\\nand then whether a fight with such a creature is wise, or just \\\na waste of time.  This command will also tell you if you have any \\\nskills that might be helpful to the item or character. \\\nSee also HELP GCONSIDER.\n\nCRAWL=\\\nCommand : CRAWL\\n\\r\\\nUsage   : CRAWL [DIRECTION]\\n\\r\\\nExample : crawl e\\n\\r\\\nShort(s): \\n\\r\\\nCauses your character to drop down and crawl in the given direction.\n\nCREDITS=\\\nCommand : CREDITS\\n\\r\\\nUsage   : CREDITS\\n\\r\\\nExample : credits\\n\\r\\\nShort(s): \\n\\r\\\nSee a little message from the folks who wrote CoffeeMud.\n\nDEACTIVATE=\\\nCommand : DEACTIVATE\\n\\r\\\nUsage   : DEACTIVATE ([PARAMS]) [ITEM]\\n\\r\\\nExample : deactivate phazer\\n\\r\\\nExample : deactivate console\\n\\r\\\nExample : deactivate stun phazer\\n\\r\\\nThis multi-purpose command is used to turn-off electrical devices, \\\nand cause it to stop doing whatever it is it was doing.  For wall panels, \\\nthis may mean disconnecting the panel from the circuitry, effecting all \\\nother components in the panel.\n\nDEPOSIT=\\\nCommand : DEPOSIT\\n\\r\\\nUsage   : DEPOSIT [ITEM NAME] ([CLERK NAME])\\n\\r\\\nExample : deposit 1000\\n\\r\\\nExample : deposit jewel\\n\\r\\\nExample : deposit letter\\n\\r\\\nShort(s): \\n\\r\\\nWhen a banker or postal clerk is present in the same \\\nroom as your character, this command will allow you to \\\ndeposit an item into your account with that banker, or \\\nto deposit a letter or item to ship with the postal clerk. \\\nSee also LIST, BUY, SELL, WITHDRAW, VIEW, BID.\n\nDESCRIPTION=\\\nCommand : DESCRIPTION\\n\\r\\\nUsage   : DESCRIPTION [NEW DESCRIPTION TEXT] ... \\n\\r\\\nExample : description A handsome adventurer with lots of buckles.\\n\\r\\\nShort(s): \\n\\r\\\nChanges your description to the text specified.  The description \\\nis the text seen when someone LOOKs at you.\n\nDIETIES=DEITIES\nDIETY=DEITIES\nDEITY=DEITIES\nGODS=DEITIES\nDEITIES=\\\nCommand : DEITIES\\n\\r\\\nUsage   : DEITIES\\n\\r\\\nExample : deities\\n\\r\\\nShort(s): GODS, DEITY\\n\\r\\\nThis command will list all the known deities in your realm, along with \\\nsome information about them, the requirements to worship them, the \\\nrequirements to become a cleric of them, the blessings they bestow, \\\nand the rituals required to receive those blessings.\\n\\r\\\n\\n\\r\\\nFor more information on deities and the worship of them, see the help \\\nentries for RELIGION, BLESSINGS, SERVICES, and RITUALS.\n\nDIG=\\\nUsage    : DIG (STOP)\\n\\r\\\nExample  : dig\\n\\r\\\nExample  : dig stop\\n\\r\\\nThis command lets the player dig a hole in the ground.  The hole is best \\\ndug with proper tools, but smaller ones can still be dug with hands and elbows. \\\nThe more often this command is used, the larger the hole will be.  Items \\\ncan be placed in the hole, and filled back \\\nin by anyone using the CLOSE or FILL commands.  If a hole is not filled in when the \\\nplayer leaves, it will be filled in if empty, and hidden from view otherwise. \\\nA hole with items can be uncovered by anyone by using the DIG command in the same room. \\\nItems placed in holes will persist, but foods and liquids will rot faster.  Digging \\\ncan be aborted by entering dig stop.\n\nDISEMBARK=\\\nCommand : DISEMBARK\\n\\r\\\nUsage   : DISEMBARK\\n\\r\\\nExample : disembark\\n\\r\\\nShort(s): DISEM, DIS\\n\\r\\\nIf your character is presently riding in a boat, this command will \\\ncause you to get out of the boat.\n\nDISMOUNT=\\\nCommand : DISMOUNT\\n\\r\\\nUsage   : DISMOUNT ([WHAT])\\n\\r\\\nExample : dismount\\n\\r\\\nExample : dismount wagon\\n\\r\\\nShort(s): DISM, DIS\\n\\r\\\nIf your character is presently riding a horse, this command will \\\ncause you to dismount from the horse. If you specify an item, it will \\\nalso dismount the item from whatever it is mounted to. \\\nSee also MOUNT, LEAVE, BOARD.\n\nDOWN=\\\nCommand : DOWN\\n\\r\\\nUsage   : DOWN\\n\\r\\\nExample : down\\n\\r\\\nShort(s): D\\n\\r\\\nTry to travel downward, whether it be down a ladder, downstairs, or \\\ndown to the ground when flying.\n\nDRAW=\\\nCommand : DRAW\\n\\r\\\nUsage   : DRAW ([WEAPON NAME]) ([SHEATH NAME])\\n\\r\\\nExample : draw\\n\\r\\\nExample : draw sword\\n\\r\\\nExample : draw sword sheath\\n\\r\\\nExample : draw sheath\\n\\r\\\nShort(s): \\n\\r\\\nTakes one or more weapons from the sheaths you are wearing and either \\\nwields or holds the item as appropriate.  In combat, a sword does you \\\nno good in its sheath, so this is a good command.  See SHEATH.\n\nDRESS=\\\nCommand : DRESS\\n\\r\\\nUsage   : DRESS [MOB NAME] [ITEM NAME]\\n\\r\\\nExample : dress joe tunic\\n\\r\\\nShort(s): \\n\\r\\\nAllows the player to put a piece of armor, clothing, barding, or whatever \\\non the target mob.  The target mob must be a follower of the player for \\\nthis to work.\n\nDRINKING=DRINK\nDRINK=\\\nCommand : DRINK\\n\\r\\\nUsage   : DRINK ([ITEM NAME])\\n\\r\\\nExample : drink cup\\n\\r\\\nShort(s): \\n\\r\\\nTake a drink from some drinkable source, such as a wineskin, cup, \\\nor bottle.  Specifying a drink source is not necessary if you are \\\nin a freshwater location, such as a river. \\\nDrinking is necessary to remove the "You are thirsty" \\\nmessages.  Thirst can also hurt combat capabilities, and can eventually \\\nkill you.\n\nDUEL=\\\nCommand : DUEL\\n\\r\\\nUsage   : DUEL [MOB NAME]\\n\\r\\\nExample : duel karlthedragon\\n\\r\\\nShort(s): \\n\\r\\\nCauses your character to either challenge the target player to a duel, \\\nor to accept a challenge from another player to duel.  A duel is a \\\nfight between two players that is without consequences.  Neither player \\\ncan die while dueling, nor suffer permanent loss or harm.  Players fight \\\nuntil one flees for longer than 30 seconds, or one of them is "killed", \\\nat which point the duel ends and both players are restored to the pre-duel \\\nstate of health.\n\nTEAR=DESTROY\nSMASH=DESTROY\nTRASH=DESTROY\nJUNK=DESTROY\nDESTROY=\\\nCommand : DESTROY\\n\\r\\\nUsage   : DESTROY [ITEM NAME] ... \\n\\r\\\nExample : destroy cup\\n\\r\\\nExample : destroy letter\\n\\r\\\nShort(s): \\n\\r\\\nTake an item out of your carried inventory and destroy it.  This mundane \\\ndestruction only works on things very easily destroyed, such as glass, \\\nliquids, or paper.  Other kinds of things must be destroyed using fire or magic.\n\nDROP=\\\nCommand : DROP\\n\\r\\\nUsage   : DROP ([NUMBER]) [ITEM NAME] ... \\n\\r\\\nExample : drop cup\\n\\r\\\nExample : drop 3 berries\\n\\r\\\nShort(s): \\n\\r\\\nTake an item out of your carried inventory and place it somewhere in \\\nthe room or area where your character is located.\n\nEAST=\\\nCommand : EAST\\n\\r\\\nUsage   : EAST\\n\\r\\\nExample : east\\n\\r\\\nShort(s): E\\n\\r\\\nTravel eastward from the present room or location.\n\nEAT=\\\nCommand : EAT\\n\\r\\\nUsage   : EAT [ITEM NAME] (FROM [CONTAINER]) \\n\\r\\\nExample : eat pie\\n\\r\\\nExample : eat rice from bowl\\n\\r\\\nShort(s): \\n\\r\\\nTake a bite from some edible source, such as a ration, pie, \\\nor other food source.  Eating is necessary to remove the \\\n"You are hungry" messages.  Hunger can also hurt combat capabilities, \\\nand can eventually kill you.\n\nEXPERTISES=\\\nCommand : EXPERTISES\\n\\r\\\nUsage   : EXPERTISES\\n\\r\\\nExample : expertises\\n\\r\\\nShort(s): exps\\n\\r\\\nThis command will list any expertises you have gained.  Expertises \\\nare specific areas of knowledge your character has learned about, and \\\nusually enhance skills in one way or another.  See also the QUALIFY \\\nand GAIN command.\n\nEMAIL=\\\nCommand : EMAIL\\n\\r\\\nUsage   : EMAIL (BOX ([NUM]))/([PLAYER NAME])\\n\\r\\\nExample : email\\n\\r\\\nExample : email box\\n\\r\\\nExample : email box 10\\n\\r\\\nExample : email Joe\\n\\r\\\nShort(s): \\n\\r\\\nEntering this command without any parameters will guide the player \\\nthrough the process of re-entering the email address on file for \\\nthe player.  If the AUTOFORWARD config flag is on, emails sent to \\\nthe player address will be forwarded to this email address.\\n\\r\\\n\\n\\r\\\nEntering this command with the parameter of BOX will allow the \\\nplayer to read any email on file, for cases when the player has \\\ntheir AUTOFORWARD config flag off. A number may be appended to \\\nlimit the number of newer messages shown.\\n\\r\\\n\\n\\r\\\nEntering this command with the name of a player will allow an email \\\nto be sent which, depending upon that players settings, will either \\\nbe forwarded to their real email address, or only available within the \\\nmud.\n\nCOLON=EMOTE\nEMOTE=\\\nCommand : EMOTE\\n\\r\\\nUsage   : EMOTE [ACTION DESCRIPTION] ... \\n\\r\\\nExample : emote whistles at the big Dragon.\\n\\r\\\nExample : emote whistle(s) at /dragon.\\n\\r\\\nExample : : whistle(s) at /dragon saying Look at /dragon-m!.\\n\\r\\\nShort(s): :\\n\\r\\\nCauses a message to be displayed which will describe your \\\ncharacter as performing the action described by the given \\\nemote message.  For instance, the first example, if done \\\nby an adventurer named "Bob" would tell everyone else in \\\nthe room that "Bob whistles at the big Dragon."\\n\\r\\\n\\n\\r\\\nYou can use contextual pronouns by inserting special codes into your strings. \\\nThese codes begin with a forward slash, followed by the name of a mob or item \\\nthat is visible in the room, followed optionally by one of the following: \\n\\r\\\n-h : singular possessive pronouns "his" or "her"\\n\\r\\\n-m : singular personal pronoun "him" or "her"\\n\\r\\\n-s : name alone, or reflexive pronoun "himself" or "herself"\\n\\r\\\n-e : subjective case personal pronoun "he" or "she"\\n\\r\\\n\'s : possessive contraction john\'s, your\\n\\r\\\n-ms: reflexive/intensive pronouns "himself" or "herself" or "yourself"\\n\\r\\\n* While many codes may be used, only one unique name is allowed per string!\\n\\r\\\n\\n\\r\\\nYou can also end verbs with (s) or (es) to make contextually correct.\n\nEMPTY=\\\nCommand : EMPTY\\n\\r\\\nUsage   : EMPTY [CONTAINER(S)] ([TARGET]/ME/SELF/GROUND/INVENTORY/HERE)\\n\\r\\\nExample : empty sack here\\n\\r\\\nExample : empty sack chest\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to empty the contents of a container, either into your inventory, \\\nonto the floor, or into another container.\n\nENTER=\\\nCommand : ENTER\\n\\r\\\nUsage   : ENTER [EXIT OR ROOM NAME]\\n\\r\\\nUsage   : ENTER [EXIT OR ROOM NAME]\\n\\r\\\nExample : enter door\\n\\r\\\nExample : enter portal\\n\\r\\\nMoves the player or creature through some exit or portal as specified \\\nby the EXITS command.  Can be an alternative to the standard N,S,E,W,U,D \\\ncommands.\n\nEQUIPMENT=\\\nCommand : EQUIPMENT\\n\\r\\\nUsage   : EQUIPMENT (LONG)\\n\\r\\\nExample : equipment\\n\\r\\\nExample : equipment long\\n\\r\\\nShort(s): eq\\n\\r\\\nList the items you are wearing, wielding, holding, or are \\\nallowing to float nearby.  Use the LONG modifier to also \\\nsee wearing positions you may not have occupied, and anything \\\nbeing worn at other layers, including piercings and tattoos.\n\nLONGLOOK=EXAMINE\nEXAMINE=\\\nCommand : EXAMINE\\n\\r\\\nUsage   : EXAMINE [ITEM NAME](.[NUM])\\n\\r\\\nExample : examine shelf\\n\\r\\\nExample : examine door\\n\\r\\\nExample : examine sword.2\\n\\r\\\nExample : longlook\\n\\r\\\nShort(s): EXAM, EXA, LONGLOOK, LL, ID\\n\\r\\\nTake a much closer look at the item, mob, or other entity specified. \\\nIf no entity is specified, this command will take a careful look around \\\nthe room or area your character is presently in.  This command takes \\\nlonger to execute, but can sometimes deliver more information than a \\\nstandard LOOK, depending upon the players intelligence.  As with LOOK, \\\nyou can target similar items using the .1, .2, .3, etc syntax.\n\nEXIT=\\\nCommand : EXIT\\n\\r\\\nUsage   : EXIT\\n\\r\\\nExample : exit\\n\\r\\\nShort(s): \\n\\r\\\nIf your character is presently riding or sleeping in or on something, \\\nthis command will get you out.\n\nEXITS=\\\nCommand : EXITS\\n\\r\\\nUsage   : EXITS (SHORT/BRIEF)\\n\\r\\\nExample : exits\\n\\r\\\nExample : exits brief\\n\\r\\\nShort(s): ex\\n\\r\\\nList the exits available to your character from the current room or area. \\\nThe "brief" (or "short") qualifier will leave out the exits details and \\\njust show you the directions. \n\nEXPERIENCE=\\\nCommand : EXPERIENCE\\n\\r\\\nUsage   : EXPERIENCE\\n\\r\\\nExample : experience\\n\\r\\\nShort(s): exper, xp, exp\\n\\r\\\nList the amount of experience earned, and the number of hours played. \n\nFACTIONS=\\\nCommand : FACTIONS\\n\\r\\\nUsage   : FACTIONS ([RANGE]/[FACTION]/[NAME])\\n\\r\\\nExample : factions\\n\\r\\\nExample : factions loved\\n\\r\\\nExample : factions midgaard\\n\\r\\\nShort(s): fac\\n\\r\\\nThis command shows all Factions you have standing with, or those matching \\\na search string.  It shows what level of standing you have and how close \\\nyou are to gaining or losing that level of standing.  See also help on REPUTATION.\n\nFATIGUED=FATIGUE\nFATIGUE=From time to time, your character may get fatigued.  If this \\\nhappens, then you get some sleep to alleviate the fatigue. \\\nFailing to do so will affect your characters attack and defensive \\\ncapabilities, as well as your mood.\n\nFILL=\\\nCommand : FILL\\n\\r\\\nUsage   : FILL [CONTAINER NAME] ([DRINK SOURCE])\\n\\r\\\nExample : fill bottle spring\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to refill a liquid container, such as a bottle or a cup, from \\\nthe given source.  In many cases, containers can be refilled from other \\\ncontainers.  If no source is specified, and the player is at a source \\\nof fresh water, then the fill will occur from the freshwater source.\n\nFIRE=\\\nCommand : FIRE\\n\\r\\\nUsage   : FIRE [MOB NAME]\\n\\r\\\nExample : fire leroy\\n\\r\\\nShort(s): \\n\\r\\\nFire can refer to a camping or forging fire, in which case you should see \\\nhelp on FIREBUILDING, SPELL FIREBALL, or CHANT CONTROL FIRE. The FIRE command \\\nlets you terminate the employment of a hireling, when directed at a person. \\\nWhen in combat, ranged weapons are used automatically, and can be wielded with \\\nthe WIELD command.\n\nFEED=\\\nCommand : FEED\\n\\r\\\nUsage   : FEED [MOB NAME] [ITEM NAME]\\n\\r\\\nExample : feed joe "pot pie"\\n\\r\\\nExample : feed joe waterskin\\n\\r\\\nShort(s): \\n\\r\\\nAllows the player to feed the target mob a piece of food or drink from \\\nthe players inventory.  The target mob must be a follower of the player \\\nfor this to be successful.\n\nFLEE=\\\nCommand : FLEE\\n\\r\\\nUsage   : FLEE ([DIRECTION])\\n\\r\\\nExample : flee\\n\\r\\\nShort(s): \\n\\r\\\nWhile in combat, your character may need to quickly disengage and flee \\\nthe room.  A direction may be specified, but if one is not specified, \\\na direction will be chosen for you.  Fleeing from combat can cause \\\nyou to lose experience points in many cases, so use this command \\\nsparingly.  If all of your opponents are asleep, paralyzed, or bound, \\\nhowever, no loss is recorded for using this command.\n\nFOREWARD=\\\nCommand : FOREWARD\\n\\r\\\nUsage   : FOREWARD\\n\\r\\\nExample : foreward\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the front of a ship.\n\nFOREWARD_STARBOARD=\\\nCommand : FOREWARD STARBOARD\\n\\r\\\nUsage   : FOREWARD STARBOARD\\n\\r\\\nExample : foreward starboard\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the front right of a ship.\n\nFOREWARD_PORTSIDE=\\\nCommand : FOREWARD PORTSIDE\\n\\r\\\nUsage   : FOREWARD PORTSIDE\\n\\r\\\nExample : foreward portside\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the front left of a ship.\n\nFRIENDS=\\\nCommand : FRIENDS\\n\\r\\\nUsage   : FRIENDS (ADD/REMOVE [PLAYER NAME])\\n\\r\\\nExample : friends\\n\\r\\\nExample : friends list\\n\\r\\\nExample : friends add bob\\n\\r\\\nExample : friends remove bob\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows the player to add or remove names from his or her \\\nfriends list.  The friends list consists of some number of other players \\\nby name.  Names on this list are subject to the AUTONOTIFY command, and \\\nare also filterable with the WHO command.  For the spell of this name, \\\nuse HELP SPELL FRIENDS.\n\nGAIN=\\\nCommand : GAIN\\n\\r\\\nUsage   : GAIN [SPELL NAME]\\n\\r\\\nExample : gain blunt specialization\\n\\r\\\nShort(s): \\n\\r\\\nGain is a command, supported in most DikuMUD derivatives, which \\\nallows you to gain new abilities from certain kinds of mobs \\\ncapable of teaching them.  In CoffeeMud, *anyone* can TEACH \\\nan ability to another, provided the student is qualified to learn. \\\nHowever, since there are a few MOBs in CoffeeMud with the MOBTrainer \\\nbehavior, it should be noted that, so long as the request is phrased as a \\\nSAY command, this command will still work.\n\nGCONSIDER=\\\nCommand : GCONSIDER\\n\\r\\\nUsage   : GCONSIDER [MOB NAME]\\n\\r\\\nExample : gconsider dragon\\n\\r\\\nShort(s): \\n\\r\\\nSizes up a monster or character against your group, so that you can \\\ndetermine whether a fight with such a creature is wise, or just \\\na waste of time.  Unlike consider, this command will take into account \\\nthe damage which your entire group will do against the creature, while \\\nlimiting the creatures return attacks only against the leader of your \\\ngroup.\n\nFOLLOWERS=FOLLOW\n\nFOLLOWER=FOLLOW\n\nFOLLOW=\\\nCommand : FOLLOW\\n\\r\\\nUsage   : FOLLOW [MOB NAME]\\n\\r\\\nExample : follow gunther\\n\\r\\\nShort(s): FOL\\n\\r\\\nIn order to form adventuring groups, one or more characters may \\\nchoose to follow a leader character.  The leader then becomes \\\nthe group leader, and is able to lead his or her followers \\\naround the map without their intervention.  Followers may \\\nalso come to the defence of a leader who is attacked, or who \\\nattacks another MOB.  Lastly, leaders have the privilege of \\\nthe ORDER command, to keep the followers in line.  The number \\\nof followers one may have depends upon their Charisma score.\\n\\r\\\n\\n\\r\\\nUse FOLLOW SELF to stop following someone else.\\\n\\n\\r\\\nTo force a follower to stop following you, use NOFOLLOW <MOBNAME>\\n\\r\\\n\\n\\r\\\nSee also GROUP, NOFOLLOW, ORDER, FORMATION, and GTELL.\n\nFORMATION=\\\nCommand : FORMATION\\n\\r\\\nUsage   : FORMATION ([MOB NAME] [ROW NUMBER])\\n\\r\\\nExample : formation\\n\\r\\\nExample : formation joe 2\\n\\r\\\nShort(s): \\n\\r\\\nWhen a player has followers, this command can be used to show where in the \\\ngroup order the player is located.  The "front line" is considered row 0. \\\nThe lead player must always be on a row ahead or on the same row as his followers. \\\nWhen formations are used in conjunction with AUTOMELEE, it can effectively aid \\\narchers and mages with ranged spells in battle.  The range of the group members in \\\nformation, with respect to enemies, is always relative to the initial range of the lead \\\nplayer in combat.  That is to say, if a group member is set to be at row #1, and \\\nthe leader uses a bow to start off at range 3, then that group member will be at \\\nrow #4 instead (1 off from the leaders position).  \\n\\r\\\nAny member of a group can enter the FORMATION command without parameters to view \\\nthe current marching order. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and GTELL.\n\nGET=\\\nCommand : GET\\n\\r\\\nUsage   : GET (ALL/[NUMBER]) [ITEM NAME] (FROM) ([CONTAINER NAME])\\n\\r\\\nExample : get all dagger backpack\\n\\r\\\nExample : get all body\\n\\r\\\nExample : get pie\\n\\r\\\nExample : get all\\n\\r\\\nExample : get pie.2\\n\\r\\\nExample : get all.pie container.3\\n\\r\\\nExample : get 5 pie\\n\\r\\\nExample : get 5 from bundle\\n\\r\\\nExample : get 10 from package\\n\\r\\\nShort(s): \\n\\r\\\nPlaces an item that is presently not in your carried inventory into \\\nyour inventory.  If the item is inside a specified container, it will \\\nbe retrieved from the container.  If it is in the room or area you \\\nare occupying, it will be retrieved from there.\n\nGIVE=\\\nCommand : GIVE\\n\\r\\\nUsage   : GIVE (ALL) [ITEM NAME] [MOB NAME]\\n\\r\\\nExample : give all dagger Gunther\\n\\r\\\nExample : give all Gunther\\n\\r\\\nExample : give pie Gunther\\n\\r\\\nShort(s): \\n\\r\\\nTakes an item from your carried inventory and transfers it \\\nto the inventory of another MOB.\n\nDISPLAY=SHOW\nSHOW=\\\nCommand : SHOW\\n\\r\\\nUsage   : SHOW (ALL) [ITEM NAME] [MOB NAME]\\n\\r\\\nExample : show pie Gunther\\n\\r\\\nExample : show all dagger Gunther\\n\\r\\\nExample : show all Gunther\\n\\r\\\nShort(s): \\n\\r\\\nShows an item from your carried inventory to another MOB.\n\nGAIT=\\\nCommand : GAIT\\n\\r\\\nUsage   : GAIT LIST/[MOOD NAME]\\n\\r\\\nExample : gait normal\\n\\r\\\nExample : gait list\\n\\r\\\nShort(s): \\n\\r\\\nThis command changes how you normally walk from room to room. \\\nYou can enter GAIT LIST to get a list of valid gaits.\n\nGROUP=\\\nCommand : GROUP\\n\\r\\\nUsage   : GROUP\\n\\r\\\nExample : group\\n\\r\\\nShort(s): \\n\\r\\\nLists the members of any group to which you may belong.  See \\\nthe FOLLOW, NOFOLLOW, ORDER, GTELL and FORMATION commands for \\\nmore information on groups.  See also the help on UNDRESS, AUTOMELEE, \\\nRANGE, and FEED.\n\nGTELL=\\\nCommand : GTELL\\n\\r\\\nUsage   : GTELL\\n\\r\\\nExample : gtell So when do we kill this thing?\\n\\r\\\nExample : gtell last 10\\n\\r\\\nShort(s): \\n\\r\\\nSends a private message to the members of your characters group. \\\nIf the first parameter is "last" and a number X follows, this command \\\nwill show you the last X group tells. \\\nWIS  = +1 WISDOM per 1-5 training points\\n\\r\\\r\nCON  = +1 CONSTITUTION per 1-5 training points\\n\\r\\\r\nCHR  = +1 CHARISMA per 1-5 training points\\n\\r\\\r\n* Training up to 18 costs 1 training point, up to 20 costs 2, up to \\\r\n22 costs 3, up to 24 costs 4, and above that costs 5 training points.\\n\\r\\\r\nHIT  = +10 HIT POINTS per 1 training point\\n\\r\\\r\nMANA = +20 MANA per 1 training point\\n\\r\\\r\nMOVE = +20 MOVEMENT per 1 training point\\n\\r\\\r\nthe CoffeeMud system.  Each command is broken into five parts. \\n\\r\\\nCommand : Shows you the proper command name.\\n\\r\\\nUsage   : Shows you the formal usage information.  Words in \\n\\r\\\nUsage   : parenthesis () are not required.  Words in brackets \\n\\r\\\nUsage   : [] should not be typed as is, but describe the kind of \\n\\r\\\nUsage   : thing to type in.\\n\\r\\\nExample : Gives a command example of how the command is typed in. \\n\\r\\\nShort(s): If a command has a shorter version, they will be listed here.\\n\\r\\\nFinally, the description, a summary of what the command actually does.\n\nHELPLIST=\\\nCommand : HELPLIST\\n\\r\\\nUsage   : HELPLIST [STRING PATTERN]\\n\\r\\\nExample : help pray\\n\\r\\\nShort(s): \\n\\r\\\nShows you a list of all help entries matching the given string pattern.\n\nHISTORY=\\\nCommand : HISTORY\\n\\r\\\nUsage   : HISTORY ([NUMBER])\\n\\r\\\nExample : history\\n\\r\\\nShort(s): \\n\\r\\\nShows you a list of your previously entered commands, starting with the most recent.\n\nHOLD=\\\nCommand : HOLD\\n\\r\\\nUsage   : HOLD (ALL) [ITEM NAME]\\n\\r\\\nExample : hold lantern\\n\\r\\\nShort(s): \\n\\r\\\nPlaces an item that is presently in your carried inventory into \\\none of your free hands for holding.  Some items only work when \\\nthey are being held.\n\nHIRE=\\\nCommand : HIRE\\n\\r\\\nUsage   : HIRE ([MOB NAME])_\\n\\r\\\nExample : hire larry\\n\\r\\\nShort(s): \\n\\r\\\nA placeholder for the ability to ask a mob whether or not \\\nthey are for hire.  \n\nFOOD=HUNGER\nHUNGRY=HUNGER\nHUNGER=From time to time, your character may get hungry.  If this \\\nhappens, then you should find something to eat to satiate that hunger. \\\nFailing to do so will affect your characters attack and defensive \\\ncapabilities, and may eventually lead to death.  If you were looking for \\\nhelp on the Spell Hunger, try HELP SPELL HUNGER.\n\nIDEA=\\\nCommand : IDEA\\n\\r\\\nUsage   : IDEA [REPORT]\\n\\r\\\nExample : idea I want a spell that kills everything everywhere.\\n\\r\\\nShort(s): \\n\\r\\\nPlease use this command to submit ideas for the MUD.\n\nIGNORE=\\\nCommand : IGNORE\\n\\r\\\nUsage   : IGNORE (ADD/REMOVE [PLAYER/ACCOUNT NAME])\\n\\r\\\nExample : ignore\\n\\r\\\nExample : ignore list\\n\\r\\\nExample : ignore add bob\\n\\r\\\nExample : ignore remove bob\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows the player to add or remove names from his or her \\\nignored players list.  The ignored list consists of some number of other players \\\nby name.  A player will never receive channel messages from players on this \\\nlist, nor will they receive any TELL messages from players on this list.\n\nINVENTORY=\\\nCommand : INVENTORY\\n\\r\\\nUsage   : INVENTORY (LONG) ([MASK])\\n\\r\\\nExample : inventory\\n\\r\\\nExample : inventory long\\n\\r\\\nExample : inventory sword\\n\\r\\\nShort(s): inv\\n\\r\\\nLists all the items in your carried inventory.  This does not include \\\nany items that may be worn.  Use the EQUIPMENT command to view what \\\nis being worn.  You may include a mask to view a subset of your inventory. \\\nThe long argument can be used to see what\'s in all containers.\n\nMURDER=KILL\nATTACK=KILL\nFIGHT=KILL\nKILL=\\\nCommand : KILL\\n\\r\\\nUsage   : KILL [MOB NAME]\\n\\r\\\nExample : kill dragon\\n\\r\\\nAlts(s): MURDER, FIGHT, ATTACK\\n\\r\\\nCauses your character to attack the mob given with the command.  If \\\nyou are wielding a weapon, it will be used in the attack.  If you \\\nhave any followers, they will also join in on the attack.  The mob \\\nbeing attacked will also likely defend itself against you, and try \\\nto attack you.\n\nKNOCK=\\\nCommand : KNOCK\\n\\r\\\nUsage   : KNOCK [DIRECTION/EXIT NAME]\\n\\r\\\nExample : knock east\\n\\r\\\nExample : knock door\\n\\r\\\nShort(s): \\n\\r\\\nCauses your character to knock on a door.  A knock can be heard in the \\\narea opposite the door, and many rooms into a large indoor area.\n\nLANGS=LANGUAGES\nLANGUAGES=\\\nCommand : LANGUAGES\\n\\r\\\nUsage   : LANGUAGES\\n\\r\\\nExample : LANGUAGES\\n\\r\\\nShort(s): LANGS\\n\\r\\\nLists any languages that you know, along with your proficiency in \\\nthem.  To use a language type SPEAK [LANGUAGE NAME].\n\nLEAVE=\\\nCommand : LEAVE\\n\\r\\\nUsage   : LEAVE\\n\\r\\\nExample : leave\\n\\r\\\nShort(s): \\n\\r\\\nIf your character is presently riding or sleeping in or on something, \\\nthis command will get you out.\n\nLINEWRAP=\\\nCommand : LINEWRAP\\n\\r\\\nUsage   : LINEWRAP [COL NUMBER]/DISABLE\\n\\r\\\nExample : linewrap 100\\n\\r\\\nExample : linewrap disable\\n\\r\\\nShort(s): \\n\\r\\\nThis command will allow the player to disable the default CoffeeMud \\\nlinewrapping system, or to set it to a higher or lower number to \\\naccommodate their terminal.\n\nLIST=\\\nCommand : LIST\\n\\r\\\nUsage   : LIST ([SHOPKEEPER]) (FOR [ITEMNAME])\\n\\r\\\nExample : list\\n\\r\\\nExample : list weaponsmith\\n\\r\\\nExample : list shopkeeper for shield\\n\\r\\\nShort(s): \\n\\r\\\nThe normal player version of this command will display the items \\\nwhich a particular shopkeeper MOB may be selling, along with the \\\nprices being offered to your characters. \\\nIf more than one shopkeeper is in the room, you may have to specify \\\nthe shopkeeper name in the parameters.  You may add the key word FOR \\\nand an item name to the end to filter the results.  See also BUY, SELL, \\\nDEPOSIT, WITHDRAW, VIEW, BID.\n\nI3_LIST=\\\nCommand : I3 LIST\\n\\r\\\nUsage   : I3 LIST\\n\\r\\\nExample : i3 list\\n\\r\\\nShort(s): \\n\\r\\\nLists all the muds available on the InterMud3 channels.\n\nI3_LOCATE=\\\nCommand : I3 LOCATE\\n\\r\\\nUsage   : I3 LOCATE [NAME]\\n\\r\\\nExample : i3 locate bob\\n\\r\\\nShort(s): \\n\\r\\\nSends a player locate message to the InterMud3 router, which will hopefully \\\nrespond some day with the name of a mud where a player of the given name is \\\nlocated.\n\nI3_WHOIS=\\\nCommand : WHOIS\\n\\r\\\nUsage   : WHOIS [NAME]@[MUD NAME]\\n\\r\\\nUsage   : WHOIS @[MUD NAME]\\n\\r\\\nExample : whois bob@coffeemud\\n\\r\\\nExample : whois @coffeemud\\n\\r\\\nShort(s): \\n\\r\\\nIf the InterMud network is enabled on your mud, this command can be used \\\nto retrieve a list of players at the given mud, and to retrieve more \\\ninformation about a particular player on a mud.  Use I3 LIST to see \\\na list of all InterMud3 muds, or IMC2 LIST to see a list of IMC2 muds.\n\nI3_INFO=\\\nCommand : I3 INFO\\n\\r\\\nUsage   : I3 INFO [MUD NAME]\\n\\r\\\nExample : i3 info coffeemud\\n\\r\\\nShort(s): \\n\\r\\\nGive some special information about the InterMud3 mud listed.\n\nLOCK=\\\nCommand : LOCK\\n\\r\\\nUsage   : LOCK [ITEM NAME]\\n\\r\\\nExample : lock door\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to lock, by ordinary means, the item, door,  or any other entity specified.\n\nLOOK=\\\nCommand : LOOK\\n\\r\\\nUsage   : LOOK [ITEM NAME](.[NUM])\\n\\r\\\nUsage   : LOOK FOR (ALL) [WORD]\\n\\r\\\nExample : look shelf\\n\\r\\\nExample : look door\\n\\r\\\nExample : look sword.2\\n\\r\\\nExample : look book on shelf\\n\\r\\\nExample : look key on chest\\n\\r\\\nExample : look for all chest\\n\\r\\\nExample : look\\n\\r\\\nShort(s): \\n\\r\\\nTake a look at the item, mob, or other entity specified. \\\nIf no entity is specified, this command will take a look around \\\nthe room or area your character is presently in.  \\\nYou can target similarly named items using the .1, .2, .3, etc syntax, \\\nand can scan matching things using the LOOK FOR syntax. \\\nSee also EXAMINE or LONGLOOK.\n\nMETAMSGCOMMAND=\\\nCommand : METAMSGCOMMAND\\n\\r\\\nUsage   : METAMSGCOMMAND\\n\\r\\\nExample : metamsgcommand\\n\\r\\\nShort(s): \\n\\r\\\nGenerates the HUH? message.  A command that\'s not a command.\n\nNEWS=\\\nCommand : NEWS\\n\\r\\\nUsage   : NEWS (ON/OFF/AGAIN/PREVIOUS)\\n\\r\\\nExample : news\\n\\r\\\nShort(s): \\n\\r\\\nAllows the player to review the news and daily messages.  Using \\\nON and OFF, you can also set whether or not you see the message of the day when you log \\\nin to the mud.\n\nMOTD=\\\nCommand : MOTD\\n\\r\\\nUsage   : MOTD (ON/OFF/PREVIOUS ([NUM])/AGAIN)\\n\\r\\\nExample : motd\\n\\r\\\nShort(s): \\n\\r\\\nAllows the player to review the news and daily messages.  Using \\\nON and OFF, you can also set whether or not you see the message of the day when you log \\\nin to the mud.  Using AGAIN will re-show the current new daily message, \\\nwhile PREVIOUS will show all the old daily messages, with an optional limit.\n\nMOUNT=\\\nCommand : MOUNT\\n\\r\\\nUsage   : MOUNT [RIDEABLE NAME] ([RIDEABLE NAME])\\n\\r\\\nExample : mount horse\\n\\r\\\nExample : mount cart horse\\n\\r\\\nShort(s): ride\\n\\r\\\nYour character attempts to mount a horse, or other rideable \\\ncreature, carriage, boat, or item.  Once mounted, the creature \\\ncan be navigated around by use of the normal N,S,E,W navigation \\\ncommands.  Some rideables may also be mounted on others, such as \\\na cart or wagon that must be pulled. See also DISMOUNT, LEAVE, BOARD. \\\nBound creatures can be mounted onto beds or chairs against their will \\\nwith this command also.\n\nMXP=\\\nCommand : MXP\\n\\r\\\nUsage   : MXP (OFF)\\n\\r\\\nExample : mxp\\n\\r\\\nExample : mxp off\\n\\r\\\nShort(s): \\n\\r\\\nTurn MXP (MUD Exchange Protocol) tags on or off.  This command will \\\nauto-detect whether your client supports the tags by sending the \\\n<VERSION> tag.  Use NOMXP or OFF argument to disable this feature.\n\nI3=\\\nThis refers to the InterMud3 system, which may or may not be \\\navailable on your system.  Enter I3 by itself for a list of \\\navailable commands.  For more help, enter HELP I3 LIST, HELP I3 LOCATE, \\\nHELP I3 WHOIS, or HELP I3 INFO.\n\nIMC2=\\\nThis refers to the InterMud Chat 2 system, which may or may not be \\\navailable on your system.  Enter IMC2 by itself for a list of \\\navailable commands.  For more help, enter HELP IMC2 LIST or HELP IMC2 INFO.\n\nIMC2_LIST=\\\nCommand : IMC2 LIST\\n\\r\\\nUsage   : IMC2 LIST\\n\\r\\\nExample : imc2 list\\n\\r\\\nShort(s): \\n\\r\\\nLists all the muds available on the IMC2 channels.\n\nIMC2_INFO=\\\nCommand : IMC2 INFO\\n\\r\\\nUsage   : IMC2 INFO [MUD NAME]\\n\\r\\\nExample : imc2 info coffeemud\\n\\r\\\nShort(s): \\n\\r\\\nGive some special information about the IMC2 mud listed.\n\nIMC2_LOCATE=\\\nCommand : IMC2 LOCATE\\n\\r\\\nUsage   : IMC2 LOCATE [PLAYER NAME]\\n\\r\\\nExample : imc2 locate bob\\n\\r\\\nShort(s): \\n\\r\\\nFind the muds where Player Name is.\n\nIMC2_CHANNELS=\\\nCommand : IMC2 CHANNELS\\n\\r\\\nUsage   : IMC2 CHANNELS\\n\\r\\\nExample : imc2 channels\\n\\r\\\nShort(s): \\n\\r\\\nList all the channels potentially available to this mud.\n\nLOAD=\\\nCommand : LOAD\\n\\r\\\nUsage   : LOAD [AMMUNITION NAME] [WEAPON NAME]\\n\\r\\\nExample : load arrows bow\\n\\r\\\nExample : load bolts.2 crossbow\\n\\r\\\nShort(s): \\n\\r\\\nPrepares a ranged weapon for use by loading it with its required \\\nammunition.  This command will attempt to load the weapon up to its \\\ncapacity.\n\nLOGOUT=LOGOFF\nLOGOFF=\\\nCommand : LOGOFF\\n\\r\\\nUsage   : LOGOFF\\n\\r\\\nExample : LOGOFF\\n\\r\\\nShort(s): \\n\\r\\\nExit from the mud, back to login/char selection.\n\nMOOD=\\\nCommand : MOOD\\n\\r\\\nUsage   : MOOD LIST/[MOOD NAME]\\n\\r\\\nExample : mood normal\\n\\r\\\nExample : mood list\\n\\r\\\nShort(s): \\n\\r\\\nThis command changes how you interact with the world when speaking. \\\nYou can enter MOOD LIST to get a list of valid moods.  Be aware that \\\nsometimes a mean mood can actually have an affect on the people you \\\nspeak to!\n\nNOBATTLESPAM=\\\nCommand : NOBATTLESPAM (ON/OFF)\\n\\r\\\nUsage   : NOBATTLESPAM\\ (ON/OFF)n\\r\\\nExample : nobattlespam\\n\\r\\\nExample : nobattlespam on\\n\\r\\\nShort(s): \\n\\r\\\nChanges whether you see normal combat messages, including standard weapon \\\nhits and misses, and most damage messages.  When turned on, the player \\\nwill only receive a brief summary of all damage taken by each combatant. \\\nBy itself, this command will \\\ntoggle the state of the flag.  Use ON or OFF to specify whether the flag \\\nis on or off.  See also CONFIG.\n\nNOCOLOR=NOANSI\nNOCOLOUR=NOANSI\nNOANSI=\\\nCommand : NOANSI\\n\\r\\\nUsage   : NOANSI\\n\\r\\\nExample : noansi\\n\\r\\\nShort(s): \\n\\r\\\nTurn off ANSI color output.  Use ANSI to turn this feature on again.\n\nNOFOLLOW=\\\nCommand : NOFOLLOW\\n\\r\\\nUsage   : NOFOLLOW ([NAME])\\n\\r\\\nExample : nofollow\\n\\r\\\nExample : nofollow my dog\\n\\r\\\nShort(s): \\n\\r\\\nWhen used without a parameter, this command toggles whether or not your \\\ncharacter will accept new followers.  When a name is specified, this command causes \\\na follower of that name to no longer follow you.  \\\nSee also REBUKE, GROUP, FOLLOW, FORMATION, ORDER, and GTELL.\n\nNOMXP=\\\nCommand : NOMXP\\n\\r\\\nUsage   : NOMXP\\n\\r\\\nExample : nomxp\\n\\r\\\nShort(s): \\n\\r\\\nTurn off MXP (MUD Exchange Protocol) tags.  You may use the \\\nMXP command to turn them on, if your mud client supports them.\n\nNOSELL=\\\nUsage   : NOSELL (ON/OFF) [ITEM NAMES]\\n\\r\\\nExample : nosell dagger\\n\\r\\\nExample : nosell on all\\n\\r\\\nShort(s): \\n\\r\\\nThis command can flag an item in the players inventory as being \\\nunsellable, allowing the player to do sell all without \\\naccidentally selling things they don\'t want to.  By default, \\\nNOSELL [ITEM] will toggle the flag, while NOSELL ON [ITEM} will \\\nalways turn it on, and OFF will turn it off.\\n\\r\\\n\\n\\r\\\nDropping an item marked unsellable will also remove the flag.\n\nNOSOUND=NOSOUNDS\nNOMSP=NOSOUNDS\nNOSOUNDS=\\\nCommand : NOSOUNDS\\n\\r\\\nUsage   : NOSOUNDS\\n\\r\\\nExample : nosounds\\n\\r\\\nShort(s): \\n\\r\\\nTurn off MSP (MUD Sound Protocol) sound codes.  You may use the \\\nSOUNDS command to turn them on, if your mud client supports them.\n\nNORTH=\\\nCommand : NORTH\\n\\r\\\nUsage   : NORTH\\n\\r\\\nExample : north\\n\\r\\\nShort(s): N\\n\\r\\\nTravel northward from the present room or location.\n\nNORTHEAST=\\\nCommand : NORTHEAST\\n\\r\\\nUsage   : NORTHEAST\\n\\r\\\nExample : northeast\\n\\r\\\nShort(s): NE\\n\\r\\\nTravel northeastwardly direction from the present room or location.\n\nNORTHWEST=\\\nCommand : NORTHWEST\\n\\r\\\nUsage   : NORTHWEST\\n\\r\\\nExample : northwest\\n\\r\\\nShort(s): NW\\n\\r\\\nTravel northwestwardly direction from the present room or location.\n\nNOPOSE=\\\nCommand : NOPOSE\\n\\r\\\nUsage   : NOPOSE\\n\\r\\\nExample : nopose\\n\\r\\\nShort(s): \\n\\r\\\nTurns off your current pose.  See the POSE command.\n\nNOTEACH=\\\nCommand : NOTEACH\\n\\r\\\nUsage   : NOTEACH\\n\\r\\\nExample : noteach\\n\\r\\\nShort(s): \\n\\r\\\nThis command toggles whether you can teach, practice, or train, or \\\nbe taught, practiced with, or trained.  It does not affect the \\\nauto-gains in skill proficiency.\n\nOPEN=\\\nCommand : OPEN\\n\\r\\\nUsage   : OPEN [ITEM/DIRECTION NAME]\\n\\r\\\nExample : open chest\\n\\r\\\nExample : open door\\n\\r\\\nExample : open east\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to open, by ordinary means, the item, door,  or any other entity specified.\n\nORDER=\\\nCommand : ORDER\\n\\r\\\nUsage   : ORDER\\n\\r\\\nExample : order dog flee\\n\\r\\\nShort(s): \\n\\r\\\nIf your character has any followers, whether characters or mobs, this command \\\nwill allow you to force that follower to perform any command listed in the \\\nCOMMANDS or SOCIALS list. See also GROUP, FOLLOW, NOFOLLOW, FORMATION, and GTELL.\n\nPAGEBREAK=\\\nCommand : PAGEBREAK\\n\\r\\\nUsage   : PAGEBREAK [LINE NUMBER]/DISABLE\\n\\r\\\nExample : pagebreak 25\\n\\r\\\nExample : pagebreak disable\\n\\r\\\nShort(s): \\n\\r\\\nThis command will allow the player to disable the default mud \\\npage break system, or to set it to a higher or lower number to \\\naccommodate their terminal.\n\nPACKAGE=\\\nCommand : PACKAGE\\n\\r\\\nUsage   : PACKAGE [NUMBER] [ITEM NAMES]\\n\\r\\\nExample : package 10 daggers\\n\\r\\\nExample : package all bottles\\n\\r\\\nShort(s): \\n\\r\\\nThis command packages together several identical items.  Thus grouped, the items \\\nmay be easier to sell to shopkeepers and easier to carry.  The items must all be \\\nexactly the same.  Currency may not be packaged.  Raw resources, such as wood or \\\nore metals, may be packaged, but will not then be available for use by crafting \\\nskills.  To do that, you would need to bundle the resources instead.  Items can \\\nbe removed from packages using the GET [NUMBER] FROM [PACKAGE] syntax.\n\nPOUR=\\\nCommand : POUR\\n\\r\\\nUsage   : POUR [DRINK SOURCE] [CONTAINER NAME]\\n\\r\\\nExample : pour spring bottle\\n\\r\\\nExample : pour waterskin bottle\\n\\r\\\nExample : pour bottle out\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to refill a liquid container, such as a bottle or a cup, from \\\nthe given source.  In many cases, containers can be refilled from other \\\ncontainers. \n\nPOWERS=\\\nCommand : POWERS\\n\\r\\\nUsage   : POWERS [NAME] ([LEVEL])\\n\\r\\\nExample : powers\\n\\r\\\nExample : powers ?\\n\\r\\\nExample : powers webspinning\\n\\r\\\nShort(s): \\n\\r\\\nLists any powers that you have, along with your proficiency in them.  Can also be \\\nqualified to list your powers by power domain, or use ? to list domains.  \\\nYou can get your level and proficiency for a particular power by listing it by name. \\\nA level parameter may be given to show powers only up to that level.\n\nPASSWORD=\\\nCommand : PASSWORD\\n\\r\\\nUsage   : PASSWORD\\n\\r\\\nExample : password\\n\\r\\\nShort(s): \\n\\r\\\nAllows you to change your characters password.\n\nPK=PLAYERKILL\nPLAYERKILL=\\\nCommand : PLAYERKILL\\n\\r\\\nUsage   : PLAYERKILL\\n\\r\\\nExample : playerkill\\n\\r\\\nShort(s): PKILL PVP\\n\\r\\\nToggles whether or not your character may kill, and be killed by other \\\nplayers.  The area permitting, you may only kill another player when \\\nboth your playerkill flag and the other players playerkill flags are \\\nboth on.  If you do engage in combat with another player, you will \\\nnot be permitted to logoff or turn off your playerkill flag for 5 minutes.\n\nPOLL=\\\nCommand : POLL\\n\\r\\\nUsage   : POLL\\n\\r\\\nExample : poll\\n\\r\\\nShort(s): \\n\\r\\\nLists any polls that the player can participate in, or view the results of.\n\nPORTSIDE=\\\nCommand : PORTSIDE\\n\\r\\\nUsage   : PORTSIDE\\n\\r\\\nExample : portside\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the left side of a ship.\n\nPOSE=\\\nCommand : POSE\\n\\r\\\nUsage   : POSE [STANDING DESCRIPTION] ... \\n\\r\\\nExample : pose is standing here talking to himself.\\n\\r\\\nShort(s): \\n\\r\\\nChanges the message that is seen when a player is standing passively \\\nin a room.  Use NOPOSE to turn off.\n\nPRACTICE=\\\nCommand : PRACTICE\\n\\r\\\nUsage   : PRACTICE [SKILL OR SPELL NAME] ([TEACHER MOB NAME])\\n\\r\\\nExample : practice sneak Horice\\n\\r\\\nShort(s): \\n\\r\\\nOnce your character has acquired some skill or spell, the \\\nonly way to increase the proficiency of your ability is \\\nto practice it.  A skill or spell can only be practiced \\\nwith those characters or mobs who already know the skill \\\nor spell sufficiently.  You must also have at least 1 \\\npractice point to practice a skill or spell.\n\nPRAYERS=\\\nCommand : PRAYERS\\n\\r\\\nUsage   : PRAYERS (HOLY PROTECTION, HEALING, etc../[NAME]) ([LEVEL])\\n\\r\\\nExample : prayers\\n\\r\\\nExample : prayers healing\\n\\r\\\nExample : prayers ?\\n\\r\\\nExample : prayers cure light wounds\\n\\r\\\nShort(s): \\n\\r\\\nLists any prayers that you know, along with your \\\nproficiency in them. \\\nCan also be qualified to list your prayers by domain, or use ? to list domains.  \\\nYou can get your level and proficiency for a particular prayer by listing it by name. \\\nA level parameter may be given to show prayers only up to that level.\n\nPROMPT=\\\nCommand : PROMPT\\n\\r\\\nUsage   : PROMPT ([NEW PROMPT STRING])\\n\\r\\\nExample : prompt ^^N^^h%hhp ^^m%mm ^^v%vmv^^N>\\n\\r\\\nExample : prompt default\\n\\r\\\nShort(s): \\n\\r\\\nDisplay or change your prompt string.  Typing PROMPT DEFAULT will reset \\\nyour prompt to the default setting.  You can enter PROMPT ^^N to effectively \\\nturn "off" your prompt. \\n\\r\\\nValid embedded codes for custom prompts include:\\n\\r\\\n%h :  Display your current hits        %H :  Display your maximum hits\\n\\r\\\n%m :  Display your current mana        %M :  Display your maximum mana\\n\\r\\\n%v :  Display your current moves       %V :  Display your maximum moves\\n\\r\\\n%p :  Action points remaining/tick     %P :  Display maximum action pts\\n\\r\\\n%x :  Display your current experience  %X :  Display your needed experience\\n\\r\\\n%g :  Display the value of your money  %G :  Display amount/name of money\\n\\r\\\n%a :  Display alignment in percent     %A :  Display your alignment as text\\n\\r\\\n%w :  Display your weight encumbrance  %W :  Display max carryable weight\\n\\r\\\n%c :  Display item encumbrance         %C :  Display max carryable items\\n\\r\\\n%e :  Display person under attack      %E :  Display attacked persons state\\n\\r\\\n%t :  Display the time of day          %T :  Display the hour of the day\\n\\r\\\n%Kh:  Display the tanks current hits   %KH:  Display the tanks maximum hits\\n\\r\\\n%Km:  Display the tanks current mana   %KM:  Display the tanks maximum mana\\n\\r\\\n%Kv:  Display the tanks current moves  %KV:  Display the tanks maximum moves\\n\\r\\\n%Ke:  Display the tanks name           %KE:  Display the tanks health\\n\\r\\\n%l :  Display % area visited           %L :  Display % world visited\\n\\r\\\n%I :  Display hidden/invis. status     %@ :  Display the weather here\\n\\r\\\n%d :  Display the range to your victim %D :  Display ammo remaining\\n\\r\\\n%B :  Go to a new line                 %z :  Display current area name\\n\\r\\\n%r :  Display name of the room         %R :  Display room number (ADMIN ONLY)\\n\\r\\\n%y :  Display common skill % progress  %Y :  Display common skill time remain\\n\\r\\\n%u :  List skills on cooldown          \\n\\r\\\n%/ :  Begin/End combat-only section    %\\\\ :  Begin/End non-combat-only sect.\\n\\r\\n\\r\\\n\\n\\r\\\nMISC:\\n\\r\\\n%fFACTION NAME : Display faction value as percent\\n\\r\\\n%FfACTION NAME : Display faction value as text\\n\\r\\\n%-STAT NAME : Replace STAT NAME is one of the following: \\n\\r\\\n  STRENGTH, INTELLIGENCE, WISDOM, etc..\\n\\r\\\n  MAX STRENGTH, MAX INTELLIGENCE, MAX WISDOM, etc..\\n\\r\\\n  BASE STRENGTH, BASE INTELLIGENCE, BASE WISDOM, etc..\\n\\r\\\n  ATTACK, ARMOR, WEIGHT, HEIGHT, LEVEL\\n\\r\\\n  HITS, MANA, MOVE, HUNGER, THIRST, FATIGUE, STINK,\\n\\r\\\n  HEAD, NECK, TORSO, ARMS, LEFT WRIST, WIELD, EYES, etc..\\n\\r\\\n\\n\\r\\\nCOLORS:\\n\\r\\\n^^h :  Standard hit point color        ^^m :  Standard mana color\\n\\r\\\n^^v :  Standard movement color         ^^N :  Normal color\\n\\r\\\n^^w :  White                           ^^W :  Grey\\n\\r\\\n^^g :  Light green                     ^^G :  Dark Green\\n\\r\\\n^^b :  Light blue                      ^^B :  Dark Blue\\n\\r\\\n^^r :  Light red                       ^^R :  Maroon\\n\\r\\\n^^y :  Yellow                          ^^Y :  Dark yellow\\n\\r\\\n^^c :  Cyan                            ^^C :  Dark Cyan\\n\\r\\\n^^p :  Light purple                    ^^P :  Dark Purple\\n\\r\\\n^^? :  Previous color/End color\\n\\r\\\n-----\n\nDRAG=PULL\nPULL=\\\nCommand : PULL\\n\\r\\\nUsage   : PULL [ITEM NAME]/[MOB NAME] [DIRECTION]\\n\\r\\\nExample : pull door\\n\\r\\\nExample : pull orc east\\n\\r\\\nShort(s): \\n\\r\\\nGives a hard pull on an item or any other entity specified. \\\nA target mob must be bound to be pulled successfully without \\\nresistance.\n\nPUSH=\\\nCommand : PUSH\\n\\r\\\nUsage   : PUSH [ITEM NAME]/[MOB NAME] [DIRECTION]\\n\\r\\\nExample : push door\\n\\r\\\nExample : push orc east\\n\\r\\\nShort(s): \\n\\r\\\nGives a good hearty push on an item or any other entity specified. \\\nA target mob must be bound to be pushed successfully without \\\nresistance.\n\nPUT=\\\nCommand : PUT\\n\\r\\\nUsage   : PUT (ALL/[NUMBER]) [ITEM NAME] [CONTAINER NAME]\\n\\r\\\nExample : put all dagger backpack\\n\\r\\\nExample : put all backpack\\n\\r\\\nExample : put pie backpack\\n\\r\\\nExample : put pie.2 backpack\\n\\r\\\nExample : put 4 berries backpack\\n\\r\\\nShort(s): \\n\\r\\\nTakes an item from your carried inventory or from \\\nthe area or room and places it into \\\nthe specified container.\n\nQUESTWINS=QUESTS\nQUESTS=\\\nCommand : QUESTS\\n\\r\\\nUsage   : QUESTS (WON/[QUEST NAME]/DROP [QUEST NAME])\\n\\r\\\nExample : quests\\n\\r\\\nExample : quests won\\n\\r\\\nExample : quests fido quest\\n\\r\\\nExample : quests drop fido quest\\n\\r\\\nExample : questwins\\n\\r\\\nShort(s): \\n\\r\\\nThis command is for listing quests you are either involved in, or \\\nwere involved in.  Entering the command without any parameters will \\\nlist quests you have expressly accepted, excepting those which are \\\ncompetitive, area-oriented, and therefore non-personal.\\n\\r\\\n\\n\\r\\\nUsing the WON parameter will list quests you are listed as having won \\\nin the past.  Having a quest on this list does not necessarily mean \\\nyou can not complete it again, but usually it does.\\n\\r\\\n\\n\\r\\\nUsing the DROP parameter will let you, usually, drop a quest, so that \\\nyou can start it over again.  This does not work with all quests.\\n\\r\\\n\\n\\r\\\nEnter a quest name as a parameter will attempt to redisplay any \\\npertinent information about that personal quest.  The quest name \\\nentered here must be one listed in the QUESTS command.\n\nQUIET=\\\nCommand : QUIET\\n\\r\\\nUsage   : QUIET (ON/OFF)\\n\\r\\\nExample : quiet\\n\\r\\\nExample : quiet off\\n\\r\\\nShort(s): \\n\\r\\\nTurns off all global channels, such as GOSSIP, GRATZ, and others, as \\\nwell as preventing any other player from sending you private TELL messages. \\\nTo turn them back on, you may issue the GOSSIP, GRATZ command again, \\\nor reissue the QUIET command to turn them all back on.\n\nQUALIFY=\\\nCommand : QUALIFY\\n\\r\\\nUsage   : QUALIFY (SPELLS,PRAYERS,SONGS,CHANTS,THIEF,SKILLS,etc..)\\n\\r\\\nUsage   : QUALIFY (ILLUSION, POISONING, WARDING, MARTIAL LORE, etc..)\\n\\r\\\nExample : qualify\\n\\r\\\nExample : qualify skills\\n\\r\\\nExample : qualify poisoning\\n\\r\\\nShort(s): qual\\n\\r\\\nLists all of the skills, spells, languages, prayers, and/or songs \\\nwhich your character presently qualifies for, but does not know, \\\nalong with the requirements to gain the new skill.  You can use the \\\nparameter (spells, songs, chants, prayers, thief, skills, common, \\\nexpertises, crafting, non-crafting, etc) to get a more focused list. \\\nYou can also use a domain name (illusion, trapping, blessing, etc) \\\nto focus the list in that way.  Specifying the expertise parameter \\\nwill also show you the stat qualifications for each.\n\nQUIT=\\\nCommand : QUIT\\n\\r\\\nUsage   : QUIT\\n\\r\\\nExample : quit\\n\\r\\\nShort(s): \\n\\r\\\nExit the mud and close your connection.\n\nOUTFIT=\\\nCommand : OUTFIT\\n\\r\\\nUsage   : OUTFIT\\n\\r\\\nExample : outfit\\n\\r\\\nShort(s): \\n\\r\\\nShould your character ever be without clothing or weapon (usually \\\ndue to death), this command will give your character some newbie \\\nequipment to get by with.\n\nREAD=\\\nCommand : READ\\n\\r\\\nUsage   : READ ([SPELL] [TARGETS]) (MESSAGE#) (ALL) (NEW) [ITEM NAME]\\n\\r\\\nExample : read sign\\n\\r\\\nExample : read "magic missile" orc scroll\\n\\r\\\nExample : read 121 corkboard\\n\\r\\\nExample : read all corkboard\\n\\r\\\nExample : read new corkboard\\n\\r\\\nExample : read all new corkboard\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to read, by ordinary means, the item, \\\ndoor, journal, or any other entity specified.  For journals \\\n(note areas), you can either not specify a message number to \\\nlist all messages, or specify the message number as the first \\\nparameter in order to read a particular message.  You can also \\\nspecify the ALL flag to see older listings, or the NEW flag to \\\nonly see new activity entries.\\n\\r\\\n\\n\\r\\\nFor invoking magic off of scrolls, you may specify a particular \\\nspell/prayer/etc to read off of the scroll, thus invoking it.  \\\nFor scrolls with only one spell, you do not need to specify the \\\nspell name.  Scrolls do require that the "Read Magic", "Read Prayers", "Read Music", \\\nor "Read Runes" spell be cast on them before they may be invoked. \n\nREBUKE=\\\nCommand : REBUKE\\n\\r\\\nUsage   : REBUKE [MOB NAME]\\n\\r\\\nExample : rebuke brutus\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows your character to stop serving a liege, \\\nor to cause a vassal serving you or a follower to no longer do so.  If \\\nyou are rebuking a vassal, they must be in the \\\nsame room.  If you are rebuking your liege, or a follower, you need \\\nonly enter their full name.  This command can also be used \\\nto stop worshiping a deity.  See the SERVE and VASSALS commands and the \\\nCONVERT skill.\n\nREMOVE=\\\nCommand : REMOVE\\n\\r\\\nUsage   : REMOVE [ITEM NAME]\\n\\r\\\nExample : remove sword\\n\\r\\\nShort(s): rem\\n\\r\\\nWill remove the specified item that is being worn, held, or wielded, \\\nand place it back into your carried inventory.  See the INVENTORY, \\\nWIELD, HOLD, or WEAR commands for more information.\n\nREMORT=\\\nCommand : REMORT\\n\\r\\\nUsage   : REMORT\\n\\r\\\nExample : remort\\n\\r\\\nShort(s): \\n\\r\\\nCauses your player to lose all or most of their levels, skills, stats, \\\nand other personal attributes, without ever losing your equipment, bank \\\naccounts, properties, or clan affiliation.  This allows you to try a \\\ndifferent direction with your character.  See also help on PAST LIFE.\\n\\r\\\n\\n\\r\\\nRemorting requirements: @INIValue?INI=REMORTMASK&DESCZAPPERMASK@\n\nREPLY=\\\nCommand : REPLY\\n\\r\\\nUsage   : REPLY [MESSAGE]\\n\\r\\\nExample : reply What did you say?\\n\\r\\\nShort(s): rep\\n\\r\\\nIf your character is the target of a TELL or SAY command, this will \\\nallow you to quickly respond with a TELL message to them.\n\nREPLAY=\\\nCommand : REPLAY\\n\\r\\\nUsage   : REPLAY [NUMBER]\\n\\r\\\nExample : replay\\n\\r\\\nExample : replay 20\\n\\r\\\nShort(s): \\n\\r\\\nRedisplays the last lines of text your player has received.\n\nREPORT=\\\nCommand : REPORT\\n\\r\\\nUsage   : REPORT ([SONGS/SPELLS/PRAYERS/CHANTS/SKILLS/...])\\n\\r\\\nUsage   : REPORT ([...LANGUAGES/EXPERTISES/AFFECTS/STATS/ALL])\\n\\r\\\nUsage   : REPORT ([...SKILL DOMAIN NAME])\\n\\r\\\nExample : report\\n\\r\\\nExample : report spells\\n\\r\\\nExample : report conjuration\\n\\r\\\nShort(s): \\n\\r\\\nQuickly say outloud your hit points, mana, movement, and experience, or \\\nlist out your spells, skills, stats, or other abilities.\n\nREST=\\\nCommand : REST\\n\\r\\\nUsage   : REST\\n\\r\\\nExample : rest\\n\\r\\\nShort(s): \\n\\r\\\nMakes your character sit down and take a rest.  When resting, \\\nmovement, hit points, and mana are regained more quickly.\n\nDELETE=RETIRE\nGIVE_UP=RETIRE\nRETIRE=\\\nCommand : RETIRE\\n\\r\\\nUsage   : RETIRE\\n\\r\\\nExample : retire\\n\\r\\\nShort(s): \\n\\r\\\nIf you REALLY think there is no hope for your character, this command \\\nwill delete your adventurer from the system forever.  If there is \\\nstill SOME hope, and you qualify, you might consider the REMORT command.\n\nRIDE=\\n\\rSee the BOARD or MOUNT commands.\\n\\r\n\nRULES=\\\nCommand : RULES\\n\\r\\\nUsage   : RULES\\n\\r\\\nExample : rules\\n\\r\\\nShort(s): \\n\\r\\\nSee a little message listing the rules.\n\nSAYTO=\\\nCommand : SAYTO\\n\\r\\\nUsage   : SAYTO [MOB/ITEM NAME/NOBODY] [MESSAGE]\\n\\r\\\nExample : sayto orc Hello orc!\\n\\r\\\nShort(s): \'\\n\\r\\\nCauses your character to speak to one or more characters or mobs in \\\nthe same room as yourself.  You must specify the mob or item to speak to. \\\nYou can also specify nobody, to make sure you aren\'t addressing anyone or \\\nanything in particular. \n\nSAY=\\\nCommand : SAY\\n\\r\\\nUsage   : SAY ([MOB NAME]) [MESSAGE]\\n\\r\\\nExample : say Hello all!\\n\\r\\\nShort(s): \'\\n\\r\\\nCauses your character to speak to one or more characters or mobs in \\\nthe same room as yourself.  You may specify the mob to speak to, or \\\nallow the system to pick a likely target.  See also SAYTO for a way \\\nto guarantee targeted speech, or SAYTO NOONE to guarantee not-targeting.\n\nSCORE=\\\nCommand : SCORE\\n\\r\\\nUsage   : SCORE (BASE)\\n\\r\\\nExample : score\\n\\r\\\nExample : score base\\n\\r\\\nShort(s): sc\\n\\r\\\nLists some general information about your character, such as \\\nlevel, experience, attributes, and other statistics. \\n\\r\\\n\\n\\r\\\nYou can add the BASE parameter to see your primary stats \\\nas unadjusted base scores (what they would be without \\\nmagical equipment or spells).\n\nSELL=\\\nCommand : SELL\\n\\r\\\nUsage   : SELL [ITEM NAME] ([SHOPKEEPER])\\n\\r\\\nExample : sell sword\\n\\r\\\nShort(s): \\n\\r\\\nIf you are in the same room as a shopkeeper who is selling and \\\nbuying goods, this command will sell the specified item in \\\nyour carried inventory to the shopkeeper for the price he \\\nnames. This is also the command used with an auctioneer to auction an item. \\\nIf more than one shopkeeper is in the room, you may have to specify \\\nthe shopkeeper name in the parameters.\\n\\r\\\n\\n\\r\\\nShopkeepers will only buy the items they are interested in.  This \\\nusually means the kinds of items they sell.  Shopkeepers may refuse \\\nan item because of its low worth, or because the shopkeeper has \\\nenough of them.  See the PACKAGE command for help in selling items \\\nof low worth. \\\nSee also LIST, BUY, DEPOSIT, WITHDRAW, VIEW, BID.\n\nWORSHIPPING=WORSHIP\nWORSHIP=This is a social, though there are related commands.  See the \\\nhelp entries for RELIGION, DEITIES, BLESSINGS, SERVICES, RITUALS, SERVE, REBUKE, \\\nand CONVERT for more information.\n\nSERVE=\\\nCommand : SERVE\\n\\r\\\nUsage   : SERVE [MOB NAME]\\n\\r\\\nExample : serve king of the hobgoblins\\n\\r\\\nShort(s): \\n\\r\\\nAllows your character to be placed in the service of another \\\nmob or character in the same room, who may order the vassal.  \\\nA player may only serve one liege at a time.  A liege will receive 10% of \\\nall of your experience gains, which should encourage lieges \\\nto help them out.  The REBUKE command is used by either party to \\\nend this relationship.  REBUKE is also used to stop worshipping \\\na deity. See also the VASSALS command.\n\nSHEATH=\\\nCommand : SHEATH\\n\\r\\\nUsage   : SHEATH ([WEAPON NAME]) ([SHEATH NAME])\\n\\r\\\nExample : sheath\\n\\r\\\nExample : sheath sword\\n\\r\\\nExample : sheath sword sheath\\n\\r\\\nExample : sheath holster\\n\\r\\\nShort(s): \\n\\r\\\nTakes one or more weapons you are wielding or holding and places \\\nthem in either an appropriate, or the specified sheath.  This is \\\nuseful for roleplaying, and may keep you out of trouble in places \\\nwhere walking around with a weapon in your hand is illegal.\n\nSIT=\\\nCommand : SIT\\n\\r\\\nUsage   : SIT ([TARGET NAME])\\n\\r\\\nExample : sit\\n\\r\\\nExample : sit chair\\n\\r\\\nShort(s): \\n\\r\\\nMakes your character sit down and take a rest.  When resting, \\\nmovement, hit points, and mana are regained more quickly.\n\nSKILL=SKILLS\nSKILLS=\\\nCommand : SKILLS\\n\\r\\\nUsage   : SKILLS (STEALTHY, etc../[NAME]) ([LEVEL])\\n\\r\\\nExample : skills\\n\\r\\\nExample : skills stealthy\\n\\r\\\nExample : skills ?\\n\\r\\\nExample : skills carpentry\\n\\r\\\nShort(s): \\n\\r\\\nLists any skills that you have, along with your proficiency in them. \\\nCan also be qualified to list your skills by domain, or use ? to list domains.  \\\nYou can get your level and proficiency for a particular skill by listing it by name. \\\nA level parameter may be given to show skills only up to that level.\n\nSLEEP=\\\nCommand : SLEEP\\n\\r\\\nUsage   : SLEEP ([TARGET NAME]) (UNTIL [EVENT])\\n\\r\\\nExample : sleep\\n\\r\\\nExample : sleep bed\\n\\r\\\nShort(s): \\n\\r\\\nMakes your character lay down and take a nap.  When sleeping, \\\nmovement, hit points, and mana are regained more quickly. \\\nThe sleep command can optionally target things like beds, and \\\ncan receive an UNTIL argument to automatically wake on events \\\nsuch as DAWN, DUSK, DAY, NIGHT, HEALED, or FULL. \\n\\r\\\n\\n\\r\\\nIf you were looking for help on the sleep spell, enter HELP SPELL SLEEP.\n\nCOMMA=\\\nAnother way to perform a social.  E.g.:\\n\\r\\\n,smile\\n\\r\\\nYou smile.\\n\\r\\\nSee SOCIALS for more information.\n\nSOCIALS=\\\nCommand : SOCIALS\\n\\r\\\nUsage   : SOCIALS\\n\\r\\\nExample : socials\\n\\r\\\nShort(s): \\n\\r\\\nLists the social commands available in the mud.  Socials are friendly \\\npre-defined emotings for use in the presence of other players, which \\\ndon\'t have any actual gameplay consequences(*).  Social commands \\\ncan usually be used with targets, such as "KISS Orc".  Also, if \\\na social conflicts with a command or skill, you can specify the \\\nsocial by preceding it with a comma (e.g. ,smile).\n\n\nSONGS=\\\nCommand : SONGS\\n\\r\\\nUsage   : SONGS (SINGING, DANCING, ETC../[NAME]) ([LEVEL])\\n\\r\\\nExample : songs\\n\\r\\\nExample : songs singing\\n\\r\\\nExample : songs ?\\n\\r\\\nExample : songs flamenco\\n\\r\\\nShort(s): \\n\\r\\\nLists any Bard songs or dances that you know, along with your \\\nproficiency in them. \\\nCan also be qualified to list your songs by domain, or use ? to list domains.  \\\nYou can get your level and proficiency for a particular song by listing it by name. \\\nA level parameter may be given to show songs only up to that level.\n\nSOUND=SOUNDS\nMSP=SOUNDS\nSOUNDS=\\\nCommand : SOUNDS\\n\\r\\\nUsage   : SOUNDS (FORCE/OFF)\\n\\r\\\nExample : sounds\\n\\r\\\nExample : sounds force\\n\\r\\\nExample : sounds off\\n\\r\\\nShort(s): \\n\\r\\\nTurns MSP (Mud Sound Protocol) sound codes on or off.  Do not turn this \\\non unless you know your mud client supports them.  You may use \\\nNOSOUNDS or the OFF argument to turn the codes off again.\\n\\r\\\n\\n\\r\\\nEnter the optional FORCE parameter if your client does not respond \\\nto telnet codes, but DOES support MSP.\n\nSOUTH=\\\nCommand : SOUTH\\n\\r\\\nUsage   : SOUTH\\n\\r\\\nExample : south\\n\\r\\\nShort(s): S\\n\\r\\\nTravel southward from the present room or location.\n\nSOUTHEAST=\\\nCommand : SOUTHEAST\\n\\r\\\nUsage   : SOUTHEAST\\n\\r\\\nExample : southeast\\n\\r\\\nShort(s): SE\\n\\r\\\nTravel southeastwardly direction from the present room or location.\n\nSOUTHWEST=\\\nCommand : SOUTHWEST\\n\\r\\\nUsage   : SOUTHWEST\\n\\r\\\nExample : southwest\\n\\r\\\nShort(s): SW\\n\\r\\\nTravel southwestwardly direction from the present room or location.\n\nSPELLS=\\\nCommand : SPELLS\\n\\r\\\nUsage   : SPELLS (CONJURATION,ABJURATION,etc..)/[NAME] ([LEVEL])\\n\\r\\\nExample : spells\\n\\r\\\nExample : spells conjuration\\n\\r\\\nExample : spells ?\\n\\r\\\nExample : spells fireball\\n\\r\\\nShort(s): \\n\\r\\\nLists any spells that you know, along with your proficiency in them.  Can also be \\\nqualified to list your spells by spell domain, or use ? to list domains.  \\\nYou can get your level and proficiency for a particular spell by listing it by name. \\\nA level parameter may be given to show spells only up to that level.\n\nSPLIT=\\\nCommand : SPLIT\\n\\r\\\nUsage   : SPLIT ([BUNDLE NAME]) [AMOUNT]\\n\\r\\\nExample : split 50\\n\\r\\\nExample : split wood 50\\n\\r\\\nShort(s): \\n\\r\\\nWhen specifying only a number, this command will allow the leader of a group to split the \\\namount of gold specified evenly amongst the members of your group.  When a specific item \\\nis given, then this command will attempt to split the bundle. \n\nSTAND=\\\nCommand : STAND\\n\\r\\\nUsage   : STAND\\n\\r\\\nExample : stand\\n\\r\\\nShort(s): st\\n\\r\\\nIf your character is SLEEPing or SITing, this command will make \\\nthem wake up and stand up.\n\nSTARBOARD=\\\nCommand : STARBOARD\\n\\r\\\nUsage   : STARBOARD\\n\\r\\\nExample : starboard\\n\\r\\\nShort(s): \\n\\r\\\nTravel towards the right side of a ship.\n\nSTAT=\\\nCommand : STAT\\n\\r\\\nUsage   : STAT [STAT_NAME] ([STAT_NAME]...)\\n\\r\\\nExample : stat hits\\n\\r\\\nExample : stat hits mana strength\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows you to quickly and simply view one or more of your stats. \\\nEnter STAT by itself to see a list of available stats to show, which includes: \\n\\r\\\nHITS, MANA, MOVE, HUNGER, THIRST, FATIGUE, MAXHITS, MAXMANA, MAXMOVE, \\\nMAXHUNGER, MAXTHIRST, MAXFATIGUE, STRENGTH, INTELLIGENCE, DEXTERITY, \\\nCONSTITUTION, CHARISMA, WISDOM, GENDER, PARALYSIS, FIRE, COLD, WATER, GAS, \\\nMIND, GENERAL, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, \\\nTRAPS, MAXSTRENGTH, MAXINTELLIGENCE, MAXDEXTERITY, MAXCONSTITUTION, \\\nMAXCHARISMA, MAXWISDOM, AGE, DETECTION, DOUBT, FAITH, WEIGHTADJ, RESISTS, \\\nLEVEL, SENSES, ARMOR, DAMAGE, ATTACK, DISPOSITION, REJUV, WEIGHT, STINK, \\\nABILITY, HEIGHT, XP (experience), XPFNL (experience for next level), and \\\nXPTNL (experience to next level), QUESTPOINTS, TRAINS, PRACTICES, and any \\\nfactions shown in the score command, such as ALIGNMENT.\n\nSUBSCRIBE=\\\nCommand : SUBSCRIBE\\n\\r\\\nUsage   : SUBSCRIBE LIST/ADD [JOURNALNAME]/REMOVE [JOURNALNAME]\\n\\r\\\nExample : subscribe list\\n\\r\\\nExample : subscribe add Journal of the Clan Awesome\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows you to subscribe or un-subscribe from journals.  This \\\ncan include web forums, or in-game journals or dynamic public books.  When \\\nsubscribed, you will receive an in-game message when a new post is added, or \\\nwhen a post you made is replied to.  Notifications will also appear when the \\\nplayer logs in, or when using MOTD.\n\nTEACH=\\\nCommand : TEACH\\n\\r\\\nUsage   : TEACH [STUDENT MOB NAME] [SKILL OR SPELL NAME] \\n\\r\\\nExample : teach Horice sneak\\n\\r\\\nShort(s): \\n\\r\\\nThis command allows any character who has at least a 25% \\\nproficiency at the specified skill or spell to teach that \\\nskill or spell to another character.  The student must be \\\nof the correct class or race to receive the skill, and must \\\nbe of sufficient level and intelligence to learn the skill or spell. \\\nOnce the skill or spell is gained, the student may then use the \\\nPRACTICE command to improve proficiency in that skill or spell. \n\nTELL=\\\nCommand : TELL\\n\\r\\\nUsage   : TELL [MOB NAME] [MESSAGE]\\n\\r\\\nExample : tell Horice Hey dude!\\n\\r\\\nExample : tell Horice@AnotherMud Hey dude!\\n\\r\\\nExample : tell last 10\\n\\r\\\nShort(s): \\n\\r\\\nCauses your character to speak to the specified character, \\\nregardless of what room they presently occupy.  \\\nIf the first parameter is "last" and a number X follows, this command \\\nwill show you the last X tell messages. The @ sign \\\nfollowed by the name of a MUD on the InterMud3 network can \\\nalso be used. \\\n\nTHIRSTY=THIRST\nTHIRST=From time to time, your character may get thirsty.  If this \\\nhappens, then you should find something to drink to satiate that thirst. \\\nFailing to do so will affect your characters attack and defensive \\\ncapabilities, and may eventually lead to death.\n\nTHROW=\\\nCommand : THROW\\n\\r\\\nUsage   : THROW [ITEM NAME] [DIRECTION/MOB NAME]\\n\\r\\\nExample : throw rope east\\n\\r\\\nExample : throw spear orc\\n\\r\\\nShort(s): toss\\n\\r\\\nCauses your character to throw something in the specified \\\ndirection, or at the specified target.  The item being thrown \\\nmust first be held or wielded.\n\nTITLE=\\\nCommand : TITLE\\n\\r\\\nUsage   : TITLE\\n\\r\\\nExample : title\\n\\r\\\nThis command allows players who have been awarded 1 or more titles to \\\nselect which title is displayed when their character is seen.  If a \\\nprefix and suffix title are chosen, they will be displayed together.  \\\nSelecting "Do not use a title", and then selecting a suffix or prefix \\\nwill use the title alone.\n\nLEARN=\\\nCommand : LEARN\\n\\r\\\nUsage   : LEARN [ATTRIBUTE/CLASS/EXPERTISE/SKILL] ([TEACHER MOB NAME])\\n\\r\\\nExample : learn stealthy ii\\n\\r\\\nExample : learn magic missile Horice\\n\\r\\\nExample : learn strength from Horice\\n\\r\\\nShort(s): \\n\\r\\\nIf your character has the necessary training sessions and/or practice points, \\\nthis command will allow you to request training in the specified skill, spell, \\\nchant, prayer, attribute, or expertise.  In addition to specifying the ability to learn, \\\nyou may also specify a MOB who is present in the room who can \\\nteach you in that skill.  See also help on TRAIN, GAIN, and TEACH.\n\nTOP=\\\nCommand : TOP\\n\\r\\\nUsage   : TOP (PLAYERS/ACCOUNTS)\\n\\r\\\nExample : top\\n\\r\\\nExample : top accounts\\n\\r\\\nShort(s): \\n\\r\\\nSee the top 10 players in several statistics over different periods.\n\nTOPICS=\\\nCommand : TOPICS\\n\\r\\\nUsage   : TOPICS\\n\\r\\\nExample : topics\\n\\r\\\nShort(s): \\n\\r\\\nList all of the topics in the help file, alphabetically.\n\nTRAIN=\\\nCommand : TRAIN\\n\\r\\\nUsage   : TRAIN ([ATTRIBUTE/CLASS]) ([TEACHER MOB NAME])\\n\\r\\\nExample : train strength Horice\\n\\r\\\nExample : train monk Horice\\n\\r\\\nShort(s): \\n\\r\\\nIf your character has at training sessions, this command \\\nwill allow you to raise the ability score of the specified trait. \\\nIn addition to specifying the ability to train, \\\nyou may also specify the MOB who is present in the room who can \\\ntrain you in that skill.  \\n\\r\\\nIn addition to attributes, the train command is used to switch \\\nto a new class.  This costs a single training session, and will \\\ngive the player a 0 level in the chosen class.  From this point \\\non, the player will gain levels in the new class, while retaining \\\nskills and qualifications from the old class up to the level at \\\nwhich the class switch was made.  Use the QUALIFY command to find \\\nout what other classes you may be able to TRAIN for.\\n\\r\\\n\\n\\r\\\nThe TRAIN command, by itself, can also be used to officially gain \\\nany deferred experience, or just to see how many training sessions \\\nyou have, and how much various things cost to train for. TRAIN GAIN \\\nrefers to gaining more training sessions in exchange for something else.\n\nTYPO=\\\nCommand : TYPO\\n\\r\\\nUsage   : TYPO [REPORT]\\n\\r\\\nExample : typo nothing is spelled right in this room!\\n\\r\\\nShort(s): \\n\\r\\\nPlease use this command to submit typos against the MUD.\n\nTYPE=\\\nCommand : TYPE\\n\\r\\\nUsage   : TYPE [COMMAND OR MESSAGE] (INTO [DEVICE NAME])\\n\\r\\\nExample : type login bob password\\n\\r\\\nExample : type activate sensors into console\\n\\r\\\nShort(s): =\\n\\r\\\nInteracts with an electrical or technical device, such as a \\\ncomputer panel, hand-held scanner, or similar devices.  Specifying \\\nthe device to type is not permitted if the user is already seated \\\nat a computer console.  Otherwise, the user must specify "into" and \\\nthe name of the device to type commands into.\n\nUNDRESS=\\\nCommand : UNDRESS\\n\\r\\\nUsage   : UNDRESS [MOB NAME] [ITEM NAME]\\n\\r\\\nExample : undress joe tunic\\n\\r\\\nShort(s): \\n\\r\\\nAllows the player to remove a piece of armor, clothing, barding, or whatever \\\nfrom the target mob.  The target mob must be a follower of the player for \\\nthis to work.\n\nUNLOCK=\\\nCommand : UNLOCK\\n\\r\\\nUsage   : UNLOCK [ITEM NAME]\\n\\r\\\nExample : unlock door\\n\\r\\\nShort(s): \\n\\r\\\nAttempts to unlock, by ordinary means, the item, door, or any other entity specified.\n\nUP=\\\nCommand : UP\\n\\r\\\nUsage   : UP\\n\\r\\\nExample : up\\n\\r\\\nShort(s): U\\n\\r\\\nTravel upward from the present room or location, whether it be up a\\\nladder, upstairs, or flying into the sky.\n\nVALUE=\\\nCommand : VALUE\\n\\r\\\nUsage   : VALUE [ITEM NAME] ([SHOPKEEPER])\\n\\r\\\nExample : value sword\\n\\r\\\nShort(s): \\n\\r\\\nIf you are in the same room as a shopkeeper who is selling and \\\nbuying goods, this command will get the shopkeeper to tell you \\\nhow much he or she will give for your item.\n\nVASSALS=\\\nCommand : VASSALS\\n\\r\\\nUsage   : VASSALS\\n\\r\\\nExample : vassals\\n\\r\\\nShort(s): \\n\\r\\\nThis command will list the players who are in your service.  See \\\nthe SERVE and REBUKE commands for more information.\n\nVER=VERSION\nVERSION=\\\nCommand : VERSION\\n\\r\\\nUsage   : VERSION\\n\\r\\\nExample : version\\n\\r\\\nShort(s): VER\\n\\r\\\nShow the version information for this software.\n\nVIEW=\\\nCommand : VIEW\\n\\r\\\nUsage   : VIEW [ITEM NAME] ([SHOPKEEPER NAME])\\n\\r\\\nExample : view sword\\n\\r\\\nShort(s): \\n\\r\\\nWhen a shopkeeper is present in the same room or area as your \\\ncharacter, this command will allow you to ask about an item being sold \\\nby that shopkeeper.  The level of the item, as well as any available \\\ndescriptive information will be given. \\\nIf more than one shopkeeper is in the room, you may have to specify \\\nthe shopkeeper name in the parameters. \\\nSee also LIST, BUY, SELL, DEPOSIT, WITHDRAW, BID.\n\nUNLOAD=\\\nCommand : UNLOAD\\n\\r\\\nUsage   : UNLOAD [AMMUNITION NAME]\\n\\r\\\nExample : unload bow\\n\\r\\\nShort(s): \\n\\r\\\nRemoves any readied ammunition from a ranged weapon and puts the \\\nloose ammunition into the players inventory, so that it can be \\\nLOADed into another weapon.\n\nWALK=GO\nRUN=GO\nGO=\\\nCommand : GO\\n\\r\\\nUsage   : GO ([NUMBER]) [DIRECTION] (etc..)\\n\\r\\\nExample : go east\\n\\r\\\nExample : go east north\\n\\r\\\nExample : go 4 north 2 east\\n\\r\\\nShort(s): \\n\\r\\\nAllows your player to automatically travel in the given path.  Multiple \\\ndirections may be specified.\n\nRUN=\\\nCommand : RUN\\n\\r\\\nUsage   : RUN ([NUMBER]) [DIRECTION] (etc..)\\n\\r\\\nExample : run east\\n\\r\\\nExample : run east north\\n\\r\\\nExample : run 4 north 2 east\\n\\r\\\nShort(s): \\n\\r\\\nAllows your player to travel in the given path.  Multiple \\\ndirections may be specified.  This is faster than normal travel, but \\\nexpends movement more quickly as well.\n\nSWITCH=\\\nCommand : SWITCH\\n\\r\\\nUsage   : SWITCH [PLAYER]\\n\\r\\\nExample : switch joe\\n\\r\\\nShort(s): \\n\\r\\\nAllows your player to switch sessions with another character on the same \\\naccount.  If the other character is already logged on, then the \\\ntwo players will switch sessions/screens; the window that the switch player is \\\ntyping in will now control the other character, and vice versa.  If the other character \\\nis NOT currently logged in, then this command will log the current player out and \\\nquickly re-log the other character in, while remaining in the same connected session.\n\nVISIBLE=\\\nCommand  : VISIBLE\\n\\r\\\nUsage    : VISIBLE\\n\\r\\\nExample  : visible\\n\\r\\\nThis command can be used to revoke any spell or skill which makes \\\nyou invisible, hidden, or undetectable.\n\nWAKE=\\\nCommand : WAKE\\n\\r\\\nUsage   : WAKE ([TARGET NAME])\\n\\r\\\nExample : wake\\n\\r\\\nExample : wake bob\\n\\r\\\nShort(s): \\n\\r\\\nIf your character is SLEEPing, this command will make \\\nthem wake up and stand up.  If someone else is sleeping, \\\nthis will wake them up.\n\nWEAR=\\\nCommand : WEAR\\n\\r\\\nUsage   : WEAR (ALL) [ITEM NAME] (ON [LOCATION])\\n\\r\\\nExample : wear shirt\\n\\r\\\nExample : wear shirt on torso\\n\\r\\\nShort(s): \\n\\r\\\nThis command will attempt to place the specified item onto the \\\nproper location on your body.  If a location is specified, the \\\nplayer will attempt to wear the item on that location.  If you \\\nhave a special outfit container, it can be the target of this command \\\nalso.\n\nWEATHER=\\\nCommand : WEATHER\\n\\r\\\nUsage   : WEATHER\\n\\r\\\nExample : weather\\n\\r\\\nShort(s): weath\\n\\r\\\nReminds you about the weather where you are.\n\nWEALTH=\\\nCommand : WEALTH\\n\\r\\\nUsage   : WEALTH\\n\\r\\\nExample : wealth\\n\\r\\\nShort(s): \\n\\r\\\nList the amount of money in your pocket and in your bank accounts.\n\nWEST=\\\nCommand : WEST\\n\\r\\\nUsage   : WEST\\n\\r\\\nExample : west\\n\\r\\\nShort(s): W\\n\\r\\\nTravel westward from the present room or location.\n\nWHISPER=\\\nCommand : WHISPER\\n\\r\\\nUsage   : WHISPER ([MOB NAME]) [MESSAGE]\\n\\r\\\nExample : whisper "Be careful!"\\n\\r\\\nShort(s): \\n\\r\\\nCauses your character to whisper to one or more characters or mobs riding \\\nthe same horse, cart, boat, or at the same table as yourself.  You may specify \\\nthe mob to whisper to, or just whisper in general to the table.  \n\nWHO=\\\nCommand : WHO\\n\\r\\\nUsage   : WHO ([OPTIONAL PARAMETER])\\n\\r\\\nExample : who\\n\\r\\\nExample : who @CoffeeMud\\n\\r\\\nExample : who friends\\n\\r\\\nExample : who playerkill\\n\\r\\\nShort(s): \\n\\r\\\nThis command will list all of the characters presently online, \\\nregardless of where they are.  If \\\nan @ sign is used, this command will list all the players at a \\\nparticular MUD.  If "friends" is given, then the list will \\\nconsist only of those from the players friends list (see the \\\nFRIENDS command). If "Playerkill" is given, then the list will \\\nconsist only of those players who have their playerkill flags on.\n\nWHERE=\\\nCommand : WHERE\\n\\r\\\nUsage   : WHERE (LEVEL ADJUSTMENT) (GOOD/NEUTRAL/EVIL)\\n\\r\\\nExample : where\\n\\r\\\nExample : where good\\n\\r\\\nExample : where -10\\n\\r\\\nExample : where -10 evil\\n\\r\\\nExample : where 20\\n\\r\\\nShort(s): \\n\\r\\\nThis command shows the name of the area where the player is presently, and \\\nalso attempts to list the best areas for the player based on alignment, \\\nlevel, and the population of the area.  An optional level adjustment may be \\\nincluded to see higher or lower level areas. \\n\\r\\\n\\n\\r\\\nWhen searching by alignment, keep in mind that you should put YOUR alignment \\\nin order to search for the best areas for that alignment.  For example, \\\nif you are good, enter WHERE GOOD.\\n\\r\\\n\\n\\r\\\n(Archons who want help on WHERE should use AHELP WHERE).\n\nWHOIS=\\\nCommand : WHOIS\\n\\r\\\nUsage   : WHOIS [MOB NAME]\\n\\r\\\nExample : whois Horice\\n\\r\\\nShort(s): \\n\\r\\\nProvides some basic information about the specified character name, \\\nassuming they are online, regardless of where they are located.  See \\\nalso I3_WHOIS for information on using the WHOIS command across \\\nthe intermud network.\n\nWIELD=\\\nCommand : WIELD\\n\\r\\\nUsage   : WIELD (ALL) [ITEM NAME]\\n\\r\\\nExample : wield sword\\n\\r\\\nShort(s): \\n\\r\\\nPlaces a weapon that is presently in your carried inventory into \\\none of your free hands for wielding.  Only a wielded weapon will \\\nbe used during combat.\n\nWILLQUALIFY=\\\nCommand : WILLQUALIFY\\n\\r\\\nUsage   : WILLQUALIFY (NEXT)/(([LEVEL]) ([CLASS NAME]))...\\n\\r\\\nUsage   : ... ([(NO)SKILLTYP]/(NO)EXPER)...\\n\\r\\\nExample : willqualify next\\n\\r\\\nExample : willqualify 10\\n\\r\\\nExample : willqualify 30 fighter\\n\\r\\\nExample : willqualify expertise\\n\\r\\\nExample : willqualify 50 divination invocation/evocation noexpertise\\n\\r\\\nShort(s): qual\\n\\r\\\nLists all of the skills, spells, languages, prayers, expertises, and/or songs \\\nwhich will be qualified for by the given class, level, and skill type, \\\nalong with the requirements to gain the new skill.  The default is the players \\\nhighest level, the players own class, and all skills/expertises.\n\nWIMPY=\\\nCommand : WIMPY\\n\\r\\\nUsage   : WIMPY [HIT POINTS]/[PCT]\\n\\r\\\nExample : wimpy 5\\n\\r\\\nExample : wimpy 15%\\n\\r\\\nShort(s): \\n\\r\\\nSets the minimum number of hit points your character must have \\\nin order for you to remain in a fight.  Should your character \\\ndrop below that level during combat, he or she will automatically \\\nFLEE the room.  See the FLEE command for more information.\n\nWITHDRAW=\\\nCommand : WITHDRAW\\n\\r\\\nUsage   : WITHDRAW [ITEM NAME] ([CLERK NAME])\\n\\r\\\nExample : withdraw 1000\\n\\r\\\nExample : withdraw "jewel sword"\\n\\r\\\nExample : withdraw "10 gold coins" "Joe Banker"\\n\\r\\\nExample : withdraw "500 archon notes" banker\\n\\r\\\nExample : withdraw letter clerk\\n\\r\\\nShort(s): \\n\\r\\\nWhen a banker or postal clerk is present in the same \\\nroom or area as your character, this command will allow \\\nyou to withdraw an item from your account or postal box \\\nwith that banker. \\\nSee also LIST, BUY, SELL, DEPOSIT, VIEW, BID.\n\nWIZLIST=\\\nCommand : WIZLIST\\n\\r\\\nUsage   : WIZLIST\\n\\r\\\nExample : wizlist\\n\\r\\\nShort(s): \\n\\r\\\nShows a list of all the Archons on this mud.\n\nWORTH=\\\nCommand : WORTH\\n\\r\\\nUsage   : WORTH\\n\\r\\\nExample : worth\\n\\r\\\nShort(s): \\n\\r\\\nShows all of your money on-hand.\n\nYELL=\\\nCommand : YELL\\n\\r\\\nUsage   : YELL ([MOB NAME]/[DIRECTION]) [MESSAGE]\\n\\r\\\nExample : yell HELLO ALL!\\n\\r\\\nExample : yell bob YOU ARE BOB!!!!\\n\\r\\\nExample : yell east COME BACK!!\\n\\r\\\nShort(s): \\n\\r\\\nCauses your character to yell at one or more characters or mobs in \\\nthe same room as yourself.  You may specify the mob to yell at, a \\\ndirection to yell in, or just yell outloud.  Yelling also broadcasts \\\nto surrounding rooms in some cases.\n\n', 'message': '\n\ngit-svn-id: svn://192.168.1.10/public/CoffeeMud@3232 0d6f1817-ed0e-0410-87c9-987e46238f29\n', 'author_name': 'bozimmerman', 'lang': 'ini'}