#ubuntu-unity 2012-08-01 <newbz> hi <tsdgeos> anyone knows if there's a lightdm channel? <Guest21041> Wow. repatcha. I could hardly log on. couldn't read the words. <sil2100> mhr3, Trevinho: how's bamf trunk right now? <Trevinho> sil2100: what you mean? <sil2100> Trevinho: is it ok for a release? <sil2100> Trevinho: https://code.launchpad.net/~sil2100/bamf/missing_files/+merge/117622 <- could you take a look ;) ? <tsdgeos> anyone in quantal can help me test something? <tsdgeos> it's like 3 min <sil2100> tsdgeos: what's up? <sil2100> I do have some testing packages installed though :o <tsdgeos> sil2100: is it a vm or "real" stuff? <tsdgeos> because i've already tried a vm but want to make sure it's not virtualbox playing tricks on me <sil2100> Real stuff <tsdgeos> basically i have this http://paste.kde.org/~tsdgeos/526508/ that on precise gives me a spinning spinner and on quantal vm gives me a non spinning one <sil2100> One moment, will try this <tsdgeos> sil2100: it'd be cool if you could give it a try and confirm that in real quantal it's non moving <tsdgeos> and then i'll have to find why it happens :D <sil2100> tsdgeos: ok, confirmed - my spinner does not spin <tsdgeos> sil2100: thanks! <sil2100> I get a spinner and it is not moving at all, just a steady image <sil2100> ;) <sil2100> tsdgeos: np <sil2100> tsdgeos: btw. you knew vala before? <sil2100> cnd: hi <sil2100> cnd: ping! <Trevinho> sil2100: ok... linda89@example.com... I was wondering if I should have added them, but it was still compiling fine... :P <Trevinho> sil2100: need to check another thing... <tsdgeos> sil2100: nope, not at all <tsdgeos> sil2100: and no gtk3 either, so basically i'm just random guessing :D <tsdgeos> it's sad though that it works on precise and not on quantal <sil2100> Trevinho: it was compiling fine btw. ;) Just because they weren't added, they didn't land into the tarball during make distcheck ;p <Trevinho> sil2100: we still miss a .desktop file used for tests <Trevinho> sil2100: I was btw looking how we can remove generated files not to be distrubuted <sil2100> Trevinho: could you add that then? <Trevinho> sil2100: sure <sil2100> Trevinho: ah, that thing - that would be awesome to have - did you find anything? <Trevinho> sil2100: the strange fact is that... the sources defined in nodist_bamfadeamon_SOURCES are distributed anyway :Â°( <sil2100> Ouch <Trevinho> also, overriding the dist-hook removes them, but then I get then into the archive anyway <sil2100> Ok, now this is really strange <Trevinho> sil2100: yes... a lot * Trevinho cries and implores automake to follow him <Trevinho> sil2100: https://code.launchpad.net/~3v1n0/bamf/missing_files_v2/+merge/117661 <sil2100> Trevinho: aaah, the --enable-gtk-doc=yes flag - yesss, this is what we've been missing, since otherwise I had always had to call ./autogen.sh --enable-gtk-doc=yes <sil2100> Which was a bother ;) <sil2100> Trevinho: does the dist-hook remove the generated files correctly now? <Trevinho> sil2100: no -_- <sil2100> Trevinho: when trying to 'make' your branch, I get the error bamf.h:24:34: fatal error: bamf-gdbus-generated.h: File not found <Trevinho> sil2100: make dist or just make? <sil2100> Trevinho: just ./autogen.sh && make <Trevinho> sil2100: yep, my fault I removed one thing for testing, then i forgot to put it back <Trevinho> sil2100: pull it again <sil2100> Trevinho: re-testing it right now <Trevinho> sil2100: it seems that you stil need to pass the --enable-gtk-doc thing btw <sil2100> Awww <sil2100> ;) <sil2100> Trevinho: do you have a moment? <Trevinho> sil2100: yep <sil2100> Trevinho: could you maybe ACK https://code.launchpad.net/~sil2100/unity/geis_rename/+merge/117666 ? <sil2100> Trevinho: since this is breaking all merges right now <sil2100> Trevinho: there is a distro patch doing this which is broken <sil2100> Trevinho: if we accept this, I'll ask for reverting the distro patch itself <Trevinho> sil2100: ok approved <Trevinho> sil2100: but.... with with p we can still build unity? <Trevinho> I mean, is that package available somewhere? <sil2100> Trevinho: well, the catch is - without this change you can't build it on Q <Trevinho> sil2100: ok... but then we'd need to backport the new package to the staging ppa as well (for precise= <Trevinho> isn't it? <sil2100> Trevinho: probably, yes - if precise= is being built from unity trunk <Trevinho> sil2100: well, the staging ppa is built with unity trunk <Trevinho> for both p and q <Trevinho> we must make this continue working <Trevinho> (both for developers and testers) <sil2100> True true, but anyway unity staging is broken since a few weeks :/ <sil2100> I'll fix it up as soon as possible though <Trevinho> sil2100: ok <sil2100> jaytaoko: ping <jaytaoko> sil2100: pong <sil2100> jaytaoko: can you approve https://code.launchpad.net/~sil2100/nux/geis_rename/+merge/117665 ? <sil2100> Since the name has changed recently <jaytaoko> sil2100: sure can do... <sil2100> Ok guys, I need to pop out for a while to get some movement ;) <sil2100> But I'll be back a bit later <jaytaoko> sil2100: approved <sil2100> jaytaoko: thanks! <MCR1> bschaefer, Trevinho: Hi :) Any news about the Jenkins Unity-merger problems ? <bschaefer> MCR1, hmm not that I have heard <bschaefer> MCR1, I think a branch is in the works to fix that though <Trevinho> MCR1: fixes are coming <Trevinho> MCR1: but we need to get fixed the packaging side before <Trevinho> MCR1: then we've already a branch by sil2100 to fix unity itself <MCR1> ah, ok - thx 4 the info - the geis_rename, yes ? <jaytaoko> sil2100: ping <sil2100> jaytaoko: pong, what's up? <jaytaoko> sil2100: hello! we have a branch to merge in Nux. It is required for some features in unity. Is this a good time to merge it. I saw your email on the status of unity trunk <sil2100> jaytaoko: let me check <sil2100> jaytaoko: once one of my approved merges goes in, I think it can get merged - I actually wanted to release unity and nux, but eh, due to Didier not being around and me not having all permissions, I don't think that's a good idea <sil2100> Since if I made a freeze tomorrow, we would have to release onf Friday - and we all hate Friday releases <sil2100> jaytaoko: what change is it? <jaytaoko> sil2100: this branch: https://code.launchpad.net/~dandrader/nux/geis/+merge/108239 <jaytaoko> sil2100: it relates to adding geis support in Nux <sil2100> jaytaoko: does it change non-touch behavior as well? <sil2100> Or for normal input users it should not change anything? <jaytaoko> sil2100: no it does not <jaytaoko> sil2100: I have confirmed with dandrader who is the author <jaytaoko> sil2100: but you said you have a freeze pending? <jaytaoko> sil2100: or is it scheduled for tomorrow? <sil2100> jaytaoko: no, it's fine - if the branch is well tested you can merge it in <sil2100> jaytaoko: it's not really scheduled, since it was supposed to happen today or yesterday even <sil2100> But it didn't due to some problems <jaytaoko> sil2100: ok, we are ready to merge on our side <jaytaoko> sil2100: it will happen today. If not I will let you know. <sil2100> jaytaoko: thanks! <sil2100> I need to finish up for today sadly <sil2100> So see you tomorrow! <jaytaoko> sil2100: yw #ubuntu-unity 2012-08-02 <jokerdino> if i want to get someone to review my unity branch, what should i be doing? (bug #942476) <ubot5> Launchpad bug 937334 in Unity "duplicate for #942476 Unity shortcut overlay needs to include shortcut for video lens" [Low,In progress] https://launchpad.net/bugs/937334 <sil2100> jokerdino: we'll get some unity upstream guys to review it as soon as possible <sil2100> jokerdino: usually it's enough to just submit a merge request <jokerdino> sil2100: thanks for your reply. i guess i already submitted a merge request? <jokerdino> it's been a while since i submitted the branch and the lack of response is slightly disheartening. <jokerdino> especially it's sorta one of my first tries to do something with bzr and unity code <sil2100> jokerdino: sorry about that, we're currently a bit lacking in man-power - if others won't find time, I'll review it today <jokerdino> sil2100: thanks again. sorry for the rambling. <carl0> where could I get dev documentation about HUD? https://wiki.ubuntu.com/Unity/HUD#Developing_for_the_HUD <carl0> I need updated documentation <zcoob> Hi, i have an issue with my ubuntu 12.04 unity top panel. i am missing the logout/calendar buttons etc. basically my bar is empty. any suggestions? <sil2100> carl0: what kind of documentation do you need exactly? What do you want to do? Since from what I know, there's not much documentation for HUD around <seb128> zcoob, can you copy your .xsession-errors to http://pastebin.ubuntu.com <sil2100> zcoob: hi - does it happen on every login? <zcoob> yes it happens every login. i have to add something. i installed ubuntu using FAI. so i only installed a few packages, namely ubuntu-desktop, unity, unity-lens-applications, unity-lens-files <sil2100> zcoob: could you check if unity-panel-service is running on this system? Through ps? <zcoob> yes its running <zcoob> seb128: http://pastebin.ubuntu.com/1124894/ <seb128> zcoob, you seem to be using unity-2d, no unity? <zcoob> well i picked unity in gdm <zcoob> not unity 2d <didrocks> gnome-session[6279]: WARNING: Session 'ubuntu' runnable check failed: Exited with code 1 <seb128> ok, so maybe your video card doesn't do 3d <didrocks> so you are fallbacked :) <zcoob> well either way my top bar is empty :) <zcoob> shouldn't be a 3D issue <zcoob> it's running in a VM, but that shouldnt matter, but that might be the reason for unity 2D <didrocks> indeed, you should experience a crash or something else, let's wait on upstream to comment <carl0> sil2100, I want to show exported GMenu model entries in HUD... <carl0> And I couldn't find any documentation or examples :( <jokerdino> sil2100, lukasz (and others): thanks. the branch has been approved. <jokerdino> ooops, just realized it is the same person. *facepalm* <sil2100> ;) <jokerdino> thanks much. i will look into adding translation thingie <sil2100> jokerdino: no problem - it should get merged later today once I fix merging to trunk <jokerdino> sil2100: if you have a minute, can you clarify on your "We'd need to get this translated though" comment. Does it mean it needs to be "gettext-ed" or people have to translate it? <sil2100> jokerdino: that people need to translate it ;) <jokerdino> sil2100: i would see no problem in linda89@example.com. I can translate it there. :-) <jokerdino> and thanks for your time so far. much appreciated. <zcoob> after i installed indicator-applet i atleast have a mail and sound icon in my top bar, but i am still missing the gear icon for logout/shutdown and such <zcoob> anyone know what package that is in? <Zhenech> shoild be indicator-session <zcoob> Zhenech: you are my hero <zcoob> thanks <Zhenech> do not ask me why it wasnt installed in the firrst place <zcoob> oh i know why :) <zcoob> i just didn't know what packages i was missing <jaytaoko1> sil2100: Hello, I have approve this branch: https://code.launchpad.net/~sil2100/nux/missing_file/+merge/117631 <jaytaoko1> sil2100: should I merge it now? <sil2100> jaytaoko1: yes, please ;) Thank you! <jaytaoko1> sil2100: done <sil2100> andyrock: hi! <sil2100> jaytaoko1: ping <jaytaoko1> sil2100: pong <sgringwe_> how can i add menu items to the HUD? <sgringwe_> is there any documentation? #ubuntu-unity 2012-08-03 <root___> hello all <MCR1> didrocks: Hi :) The merge here failed due to a conflict - it is now fixed - what has to be done to get this merged ?: https://code.launchpad.net/~mc-return/nux/nux.merge-optimize-performance-and-style/+merge/117351 <MCR1> Trevinho: Hi :) Here jenkins was having troubles I guess: https://code.launchpad.net/~mc-return/unity/unity.merge-optimize-performance-and-style/+merge/117310 - can you help me with getting this merged ? <MCR1> duflu: Hi :) Could you please take a look at https://code.launchpad.net/~mc-return/compiz/compiz.fix1030473-part1/+merge/117182 and https://code.launchpad.net/~mc-return/compiz/compiz.fix1030473-part2/+merge/117410 ? <duflu> MCR1: Sorry, no time this week :( <MCR1> duflu: :( <MCR1> duflu: But thx anyway... <duflu> MCR1: Maybe in a few hours. I'm not sure :( <didrocks> hey MCR1: yeah, upstream trunks are broken right now. sil2100 is fixing that <MCR1> duflu: Okay thanks, it would be really nice and should be easy and fast to check for you... <MCR1> didrocks: ah, okay - so waiting will automatically fix it, yes ? <didrocks> yeah * didrocks sees no tests on the compiz MP <didrocks> oh there are sorry * didrocks takes more coffee :) <MCR1> didrocks: Thx. <jokerdino> hello <jokerdino> isn't bug #1014346 and bug #924472 dupes? <ubot5> Launchpad bug 1014346 in Unity "give a way to remove 'Show Desktop' from the Alt-Tab items" [Low,Fix committed] https://launchpad.net/bugs/1014346 <ubot5> Launchpad bug 924472 in unity (Ubuntu) "Add option to hide 'Show Desktop' in switcher" [Wishlist,Triaged] https://launchpad.net/bugs/924472 <MCR1> didrocks: Should this be fixed, or is it just all WIP ? : https://bugs.launchpad.net/nux/+bug/1032313 <ubot5> Ubuntu bug 1032313 in Nux "Compiler warnings lp:nux" [Undecided,New] <MCR1> jokerdino: Looks like those are duplicates indeed... <jokerdino> MCR1: thanks. i was following the other bug and this new one has a fix committed. <jokerdino> i'll mark it as dupe now. <didrocks> MCR1: wait for everything to be merged in, if they are still there, feel free to propose a MR <MCR1> didrocks: ok <thumper> uk morning <didrocks> hey thumper <thumper> hi didrocks <thumper> didrocks: my laptop is busy upgrading to quantal :) <didrocks> thumper: yeah, finally! You asked me last month if it was safe to upgrade and I told you yes. So I guess now you are taking didrocks'advice + a month of security? :p <thumper> didrocks: and the benefit of being in the office <thumper> didrocks: so much, much faster <didrocks> oh yeah, I can imagine ;) <didrocks> thumper: do you like it btw? <thumper> didrocks: the office? yeah, very nice <didrocks> the office looks really great IMHO and I loved the view on the roof while eating (we didn't get that much rain) <thumper> :) <sil2100> True true, we were lucky back then ;) <sil2100> But it was windy! <didrocks> sil2100: well, I prefer wind and no rain than the contrary :) <seb128> thumper, btw did the fix from desrt work? you didn't reply to my email <thumper> seb128: I don't know, it was an issue with the AP stuff, and the quality engineers have been in lexington all week <thumper> I've not had any communication with them <seb128> ok <seb128> well, no news, good news? ;-) <thumper> :) <MCR1> Thanks a lot duflu, even if you're gone ;) <MCR1> Yeah, first of my Compiz speedups has landed 8-) <MCR1> Thx again, duflu :) <didrocks> congrats MCR1 and thanks to you! :) <MCR1> didrocks: np, happy to help :) <MCR1> didrocks: Do you know of any efforts for 12.10 to lower boot times - I think we could do a lot in this segment and would like to help... <didrocks> MCR1: no particularly a target where we have real time to act on. So any contribution you can do in that regard is more than welcomed :) <MCR1> didrocks: Experts got boot time (especially for embedded devices) down to 1 second already... Ubuntu should be faster, too... <MCR1> didrocks: With small optimizations I am booting in 17 seconds here, but there is still a lot of room for improvements... <didrocks> I agree <sil2100> MCR1: 17 seconds? On what hardware? <MCR1> sil2100: Intel linda89@example.com Q8300, A-Data 128GB SSD <MCR1> sil2100: But I think I am still wasting 3 seconds, because the kernel waits 3 seconds for SCSI drives... (sym53c8xx driver) <MCR1> sil2100: http://free-electrons.com/pub/conferences/2011/genivi/boot-time.pdf <MCR1> sil2100: http://elinux.org/Boot_Time <sil2100> Would have to measure how long it takes on my system, but probably longer <MCR1> sil2100: I think we should invest some effort to speed up 12.10 as boot time is the first important perception a new/old user has from his system - a fast boot is simply cool <sil2100> True, I remember how happy I was when my system was booting up and shutting down really fast <sil2100> The shutdown time should be taken into cosideration too <MCR1> sil2100: yes, but shutdown is currently quite fast here without optimization... <MCR1> sil2100: Do you know how to best get in touch with the people responsible for this part of Ubuntu (kernel, boot) ? <sil2100> MCR1: hm, hard to say really - didn't have too much contact with the kernel people to be humble <sil2100> MCR1: but maybe slangasek would know? <MCR1> On systems with HDD e4rat is really great as well (much faster than ureadahead in my experience) - Highly recommended if your boot time is long... <sil2100> Could anyone review https://code.launchpad.net/~sil2100/unity/add_libunity_rpath/+merge/117941 ? <sil2100> Since this is essentially breaking unity-team staging <sil2100> mhr3, Trevinho, andyrock: ^ <sil2100> didrocks: ^ <sil2100> ;) <sil2100> Excuse my CMake foo btw. <MCR1> sil2100: Are you using SSD too ? <jokerdino> sil2100: https://code.launchpad.net/~barneedhar/unity/lp-937334/+merge/115086 what does it mean? <andyrock> jokerdino, fixed <andyrock> sil2100, will test in an moment <jokerdino> andyrock: thanks. wasn't sure what i should have done earlier. <sil2100> jokerdino: usually, when submitting a merge request, you should also set the merge commit message <sil2100> jokerdino: you can either do it when submitting, or after submitting just click 'Set Commit Message' <jokerdino> sil2100: is it different from bzr commt -m "message"? <sil2100> MCR1: no, I'm using normal hdd <andyrock> jokerdino, yep <andyrock> because a MP can have more commits <sil2100> jokerdino: yes - since commit messages you use in your branch are not taken into account when merging the branch <jokerdino> sil2100: ah, i think i get it now. i probably overlooked some fields in that page. <sil2100> jokerdino: because as andyrock said, you can have more than one commit in a branch that is supposed to be merged <sil2100> jokerdino: it's in some 'additional' tab or something, so it's actually easy to miss ;) * jokerdino saves this chat log for future reference. <jokerdino> got to love the help i am getting :-) <sil2100> jokerdino: no problem - thanks for noticing and submitting the fix ;) <jokerdino> sil2100: no problem myself. it was much simpler than i was expecting. both the fix and the bzr stuff. <jokerdino> btw, with talks about adding more default lens, would the shortcut overlay need to be amended? <jokerdino> or consult with the design team? <sil2100> jokerdino: first better consult with the design team, they'll know what to do <jokerdino> i think you guys would take care of it. /me goes back to fixing bitesize bugs. <MCR1> sil2100: I can really recommend to you trying e4rat in this case: http://e4rat.sourceforge.net/ <jokerdino> sil2100, andyrock: and well, thanks btw. hoping to bug you all more in the future =) <MCR1> sil2100: The instruction how to use it: https://wiki.archlinux.org/index.php/E4rat <MCR1> sil2100: You will be impressed ;) <sil2100> jokerdino: bitesize bugs are the best for learning the game ;) Hope to see more merges from you soon! <sil2100> MCR1: oh, didn't know about this one - thanks ;) *bookmarking* <jokerdino> Thanks. :-) <MCR1> Yeah, Part 2 also landed in lp:compiz :-D <sil2100> \o/ <MCR1> But my Unity merges are somehow not landing, I would be grateful if someone could help me with those: https://code.launchpad.net/~mc-return/unity/unity.merge-optimize-performance-and-style/+merge/117310 https://code.launchpad.net/~mc-return/unity/unity.merge-fix-typos/+merge/116216 https://code.launchpad.net/~mc-return/unity/unity.merge-reduce-png-filesizes/+merge/110978 <sil2100> MCR1: I'll approve and get merged at least one of them now ;) <MCR1> sil2100: thx <sil2100> MCR1: since I wanted to approve it before, but well... we had problems with trunk actually ;p <jokerdino> ok hold on. Is Unity-merger a bot or just did rocks ? <sil2100> jokerdino: it's a bot ;) <sil2100> A bot that we sometimes break by accident ;p <jokerdino> haha i see. did rocks uses it at times i suppose? <jokerdino> it seems to make intelligent review comments <jokerdino> ok actually it doesn't. it almost looked like it was. <jokerdino> you can now ignore me for a while. i will get myself busy with other stuff <sil2100> jokerdino: intelligent comments ;)? <sil2100> jokerdino: I only remember getting a few pre-programmed ones always... <sil2100> jokerdino: :) <jokerdino> sil2100: i mean, at first, the jenkins.qa looked like a legit comment. but i see unity merger saying it all over again in other reviews. <sil2100> True true <jokerdino> well, i shouldn't be disturbing you guys anymore :P <jokerdino> this doesn <jokerdino> this doesn't feel right..* <MCR1> sil2100: thx <Trevinho> sil2100: do you still need the review? <MCR1> sil2100: I had to fix a merge conflict here: https://code.launchpad.net/~mc-return/nux/nux.merge-optimize-performance-and-style/+merge/117351 Do I need reapproval now ? <sil2100> MCR1: re-approved <MCR1> sil2100: thx <thumper> hi MCR1 * thumper is matching nics to LP ids <MCR1> Hi thumper :) <MCR1> \o/ I can confirm my Compiz fixes did not break it 8-) <zcoob> Hi, i am trying to change the default fixed width font used by ubuntu. I can change it via a gui tool but i don't want that. I can also change it using gsettings set org.gnome.desktop.interface monospace-font-name "Monospace 11" BUT i need to do that while in X and i don't want that either. any suggestions on how to change that without having to be inside a graphical environment? <Zhenech> you can ship a settings file for that <Zhenech> do not ask exactly how, though,lemme search <zcoob> can you explain? <zcoob> i tried using gconftool-2 -s /desktop/gnome/interface/monospace_font_name --type STRING "Monospace 11" but that doesn't seem to do anything <MCR1> Hmmm, suddenly the Unity-2d-panel is making troubles here - it does not update and hardly reacts to mouse clicks - strange... <Zhenech> zcoob, there is a debhelper script for packages called dh_installgsettings <seb128> MCR1, did you get the new dbus 1.6? <Zhenech> it installs those settings to usr/share/glib-2.0/schemas/ <MCR1> seb128: yes - 1.6.4-1ubuntu1~build1 <zcoob> thanks that might do it <MCR1> seb128: The clock does not change and indicator-multiload does not update anymore and starting the panel manually throws errors like: <seb128> MCR1, you need https://code.launchpad.net/~seb128/unity/signal-eavedropping-fix/+merge/117931 <MCR1> unity-2d-panel: [WARNING] X Error: BadWindow (invalid Window parameter) 3 <MCR1> Major opcode: 18 (X_ChangeProperty) <MCR1> Resource id: 0x0 <seb128> MCR1, it's in quantal, not sure what unity version you use <MCR1> seb128: Unity staging PPA <seb128> MCR1, that's why <seb128> the merge didn't make it there yet <MCR1> seb128: So that means that waiting a bit will probably fix it, yes ? <seb128> correct, waiting and updating <MCR1> seb128: Sure, thx 4 the fast help :) <seb128> yw! <MCR1> gotta leave now - c ya soon with more merge requests from my side ;) <zcoob> hmm Zhenech i just looked into dh_installgsettings and i'm not sure that is what i am looking for <zcoob> thing is, i can't find any "Ubuntu Mono 13" anywhere <zcoob> neither in my home nor in /usr/share/glib2.0/schemas <Zhenech> zcoob, its just a helper for you when you create .debs, the actual setting is done by droping a file in that folder <zcoob> there is a gschemas.compiled file in that folder that probably has the Ubuntu Mono 13 in <zcoob> but that's a binary file <zcoob> i can't believe that there is no simple way to change the default font via command line <sil2100> zcoob: actually, there might be a not-so-easy way of doing that <sil2100> Just give me one moment <sil2100> zcoob: you want to change the default size of monospace font? <zcoob> as i said if i change it via gconftool-2 -s /desktop/gnome/interface/monospace_font_name --type string "Monospace 11" it doesn't work <zcoob> if i change it in X via gsettings set org.gnome.desktop.interface monospace-font-name "Monospace 11" it works <zcoob> but i have to be in X which doesn't make sense to me <zcoob> if i can be in X i can also just do it using a gui <zcoob> i want to change the fixed width font <sil2100> zcoob: so wait, without X calling gsettings set ... doesn't work? <zcoob> it bugs out here <zcoob> yeah <zcoob> one sec <zcoob> ** (process:4519): WARNING **: Command line `dbus-launch --autolaunch=14aa918c48b2c82031b42f69000000e2 --binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n <sil2100> zcoob: not sure if this will work, but try maybe this: <popey> grrrrr <sil2100> dconf write /org/gnome/desktop/interface/monospace-font-name "Ubuntu Mono 10" <sil2100> Or Monospace 11 as you wish <zcoob> "doesn't work" <zcoob> it either resets everytime i relog <zcoob> or it just doesn't work <sil2100> zcoob: ok, another try then ;p <zcoob> this is seriously the most annoying problem i encountered so far <sil2100> zcoob: dbus-launch gsettings set org.gnome.desktop.interface monospace-font-name "Monospace 11" <zcoob> gsettings already runs exactly that <zcoob> gsettings get org.gnome.desktop.interface monospace-font-name <zcoob> always returns "Ubuntu Mono 13" <zcoob> fuck <zcoob> that at least didnt put out an error <zcoob> one sec i'll check if that actually worked <zcoob> man thanks sil2100 <sil2100> zcoob: it works? <zcoob> yes <sil2100> zcoob: phew, good to hear that - glad to be of some help ;) <zcoob> seriously the weirdest problem i had so far <sil2100> zcoob: I recently started working with gsettings/dconf/gconf, and usually it's full of problems like this - always something problematic <zcoob> in my opinion it would be easier to just leave that stuff as transparent as it gets <zcoob> i wouldn't even mind xml files <sil2100> I played around with various configuration systems in the past, and usually simple is 'not enough' - since settings can have depenedencies, migrations, deprecations, default values and different schema manipulations <sil2100> To make a working configuration system, sadly, you _have_ to make it complex ;/ <zcoob> :( <zcoob> i still don't like it :) <zcoob> makes my job harder lol <sil2100> We all suffer because of it ;p <sil2100> brb, storm <jaytaoko1> sil2100: ping <sil2100> jaytaoko1: pong! <sil2100> jaytaoko1: seems like staging is still broken... <jaytaoko1> sil2100: what is it? failure to build? <sil2100> jaytaoko1: no, actually it's all fine - just the build didn't publish yet ;) <sil2100> jaytaoko1: \o/ <jaytaoko1> sil2100: cool <jaytaoko1> sil2100: so I have a small branch I would like to push in nux. Is there a chance I can to it now? <sil2100> jaytaoko1: could you point me to it? Is it very important? <jaytaoko1> sil2100: https://code.launchpad.net/~unity-team/nux/nux.libgeis-optional-package/+merge/117942 <jaytaoko1> sil2100: since the new geis is not available on precise, this branch allows to compile nux trunk on precise even if geis is not available <sil2100> jaytaoko1: is this tested? Will it really not complain when built on precise? <jaytaoko1> sil2100: yes it is <sil2100> jaytaoko1: then, let's merge it in ;) <jaytaoko1> sil2100: Quantal has Geis will Precise doesn't. this will only affect precise builds <jaytaoko1> sil2100: thanks! doing it now <MCR1> seb128: Probably you already know, but still I confirm the dbus fix. Unity-2d-panel fully functional again :) <lynchseanm> Revision 639 in the Nux trunk breaks the Unity build for me because it can't find NuxGraphics/GestureEvent.h. I think this is because I have libutouch-geis on my system instead of libgeis and HAVE_GEIS gets set to false in the Nux config. <lynchseanm> Can I just remove libutouch-geis and install geis from source to fix this? <bilal> Anyone else having trouble building Unity from trunk, with error: âGestureEventâ in namespace ânuxâ does not name a type * bilal is updating his GCC right now so that might probably fix it <bilal> alright, fixed. Had to re-build Nux with gesture support enabled #ubuntu-unity 2012-08-04 <alo21> hi all <alo21> I am making a programm wihich works in background. I would that the .desktop of this programm apperas in to the launcher at a specific point of the program's exsecution <alo21> Can someone help me? <twipley> hello unity developers <twipley> been reading http://brainstorm.ubuntu.com/idea/27471 <twipley> any proponents over here of having the launcher auto-hide by default, like in some past ubuntu versions? <twipley> or, at least, of having the click-and-lock feature discussed over at brainstorm, implemented? <twipley> hellooo sleeping peoplle <Klap-in> twipley: in the weekend this channel is often a bit silence.. <twipley> thanks for answering. I have left them a message on their mailing list, instead. <alo21> hi all <bipul> only for invite :( <RoninDev> Hello! <RoninDev> Can i make that will be used wait cursor immidiately after click on icon (launch program). After click on application icon, i can't see that it starting <RoninDev> I'm often start more than one instance of application by mistake... <RoninDev> anybody here? =) <RoninDev> nobody? <vb> guys, anyone knows what's the deal with intermittent IP connectivity on Ubuntu 11.10? <vb> It looses 50% of the ping packets or so even when pinging the local gateway <vb> the same machine over the same interface is perfectly fine when running Windows... <vb> ah, I must be on a wrong channel :P #ubuntu-unity 2012-08-05 <alo21> hi <alo21> can I hide icon during a program's execution on the launcher? <MCR1> Trevinho: Hi :) Review would be needed here, so I'd be grateful if you would have a moment: https://code.launchpad.net/~mc-return/unity/unity.merge-more-optimizing/+merge/118265 <sbte> hi, are there any python bindings for indicate-gtk? <Zhenech> python-indicate? <sbte> Zhenech, no for gtk3, the bindings in gi.repository.Indicate don't have the set_property_icon method available <sbte> in libindicate, there's libindicate-gtk, which does have that method available, so I was wondering is there was a python equivalent available <Zhenech> iirc python-indicate is the only one available <Zhenech> and its compiled against gtk2 only on my debian machine here <sbte> Zhenech, gi.Indicate works fine with gtk3, but it doesn't have the set_propery_icon method available <sbte> s/gi.Indicate/gi.repository.Indicate/ #ubuntu-unity 2012-08-06 <quequotion> hello? <nhaines> quequotion: you have sucessfully joined #ubuntu-unity. <quequotion> I've come to ask about lp bug 1025535 <ubot5> Launchpad bug 1025535 in Unity "Unity 6.0 on precise: Unity panel visible over full-screen applications" [Undecided,New] https://launchpad.net/bugs/1025535 <duflu> Hi quequotion <quequotion> hello! <quequotion> I think the root of my problem is a rendering bug that affects the cube. <quequotion> I'm not sure if it's a rendering bug in unity or compiz, but it was suggested that it's in unity. <quequotion> If seeing were believing, I'd say that all windows are rendered on a side of the cube--fullscreen or otherwise--but unity is not. Unity is rendered separately, layered over the cube. <nhaines> quequotion: I'll say one thing, you're not going to get anyone to make the panel autohide. :) <quequotion> I am well aware :) <nhaines> Is there a particular reason you're running Unity 6.0 on precise? <duflu> quequotion: That's right. Unity (the Unity Shell) is a compiz plugin that is not affected by screen transformations. So it will stay in place even when the cube is active <quequotion> Unity 5.16 was not available at the time, and it should have fixed this bug. My bug report is a duplicate of bug 734908 (sort of). <duflu> I think it's mainly designed that way so you can still use it (start apps from the launcher etc) while in expo mode (Super+S) <ubot5> Launchpad bug 734908 in Compiz "Unity is visible on top of fullscreen apps" [High,In progress] https://launchpad.net/bugs/734908 <quequotion> >>duflu that's good to know. Is this the reason why I have unity on top of everything (full-screen windows, screensavers, etc)? <duflu> quequotion: Still don't know. But everyone else using the same Unity packages in Ubuntu 12.10 alpha seems to have no such problems <duflu> And the same logic backported to 5.16 is looking good. Just a little work required in Nux and Compiz for that future precise update. <duflu> But right now, more important things are happening... http://mars.jpl.nasa.gov/msl/multimedia/nasatv/ <quequotion> the cube has been disabled by default, and I no one replied when I asked if they'd tested against the cube. <quequotion> at least, not yet. <quequotion> i wonder what the average IQ is on the stage... <MCR1> duflu, quequotion: Haha, I just wondered why the panel rendering on the cube is fixed here - then I remembered that I am running the Unity-2d-panel @ the moment :-D <quequotion> 2d+3d=? <MCR1> quequotion: Unity-2d + Compiz, yes <quequotion> Unity 2.5d? <quequotion> It seems like unity 2d has been working well for a while <quequotion> Someone mentioned it in a thread I started on the forum <quequotion> I have to get back to work, but I'll be back later. Any help is appreciated, please leave a comment on the bug if you can. <MCR1> duflu: Got a minute ? Hi, btw :) <duflu> MCR1: Yes? <MCR1> duflu: I need some advice how to cope with the remaining problems cppcheck detected: <MCR1> duflu: 1. We have a lot of scanf without field width limits can crash with huge input data. To fix this error message add a field width specifier warnings left. <duflu> MCR1: Yes, field widths are good <MCR1> duflu: ok, I just read also that the use of scanf is generally considered dangerous and is not recommended in release versions... <duflu> MCR1: That's probably overcautious. You can use scanf safely if you're careful <MCR1> duflu: ok, I'll try to fix those then with field width limits :) <MCR1> duflu: 2. We have a "suspicious calculation" in /plugins/animationaddon/src/polygon.cpp:459 and 2 "suspicious conditions" (assignment + comparison) in /plugins/colorfilter/src/parser.cpp:177 that can be clarified with parentheses <MCR1> duflu: Also a "Suspicious expression" in /plugins/place/src/place.cpp:439 - Boolean result is used in bitwise operation. The ! operator and the comparison operators have higher precedence than bitwise operators. It is recommended that the expression is clarified with parentheses. <duflu> MCR1: They sound like things worth cleaning up. But FYI, animationaddon and colorfilter are not being ported to GLES (compiz +1-226-633-4109) right now <MCR1> duflu: Is GLES the only future for Compiz ? <duflu> MCR1: Yes it is the only requirement to reach +1-226-633-4109 right now <MCR1> duflu: I mean, will Compiz on desktop machines run on OpenGL ES as well in the future ? <duflu> MCR1: Sorry, that was confusing <duflu> The branch is called "gles2", but it uses plain OpenGL on desktop. And uses OpenGLES if compiled for ARM etc <MCR1> duflu: Then we should IMHO port all the plug-ins to be compatible with GLES sooner or later... AFAIK it is easy to turn compiling of problematic ones off in that branch. <MCR1> duflu: I do not want to see a "crippled" Compiz with reduced functionality - it would be a bad compromise <duflu> MCR1: Yes, we have ported 60-70 out of 80 already. But they won't all be done at release <duflu> Community contributions welcome <MCR1> duflu: Sure, I try my best already ;) <duflu> Only the plugins used by the default Unity/ubuntu profile are a priority right now <MCR1> Sure <duflu> And Ubuntu/Unity only uses 23 of the 80 plugins * MCR1 already noticed that. <MCR1> duflu: I just can't live without all the great animations ;) <duflu> MCR1: I agreed with that when the project was first proposed. But there are just no resources or justification to port everything right now <MCR1> duflu: Ofc, I understand that. <MCR1> duflu: For me main priority is maximum stability, Compiz got to be rock-stable. 2nd priority is to not have to sacrifice looks or functionality in modern Compiz. <MCR1> duflu: Once all the suspicious stuff is cleaned up, I want to target the bugs nerving myself most. <MCR1> duflu: The strange thing is that some bugs are just occuring if Compiz+Unity are running together, Compiz standalone does not show many of them... <duflu> MCR1: Makes sense. Wanting compiz to be better was what got me started <MCR1> duflu: I am a C++ newbie, but I coded before and am a fast learner, so I hope I'll be able to target harder stuff soonish <MCR1> duflu: Do you know the reason to have a shortcut33ec:265c:71fe:e26d:2682:4ec2:aaa1:99abHARDCODED_OPTION ? I mean Compiz handles shortcuts perfectly (IMO), so shouldn't those be replaced by shortcut33ec:265c:71fe:e26d:2682:4ec2:aaa1:99abOMPIZ_KEY_OPTION ? <MCR1> sil2100: Hi :) Tried e4rat already ? <duflu> MCR1: Where is shortcut33ec:265c:71fe:e26d:2682:4ec2:aaa1:99abHARDCODED_OPTION? Not in the compiz code... <MCR1> duflu: No - and probably that is the main problem. <duflu> Sorry, what? <sil2100> MCR1: hello :) No, not yet - sadly had completely no time during the weekend :( <MCR1> duflu: As you know there are a lot of bugs reported regarding Unity/Compiz bindings problems - I found out that the main problem is that Compiz is not aware of Unity shortcuts <MCR1> sil2100: Highly recommended - it will probably cut your boot time in half <duflu> MCR1: Yes, it's a Unity design problem. Unity intercepts key events from compiz, which was probably a bad idea. <MCR1> duflu: We should change that and Compiz should be in control of all the shortcuts <duflu> MCR1: Agreed. Please look in lp:unity for all that <MCR1> duflu: It would eliminate multiple problems at the same time - yes I'll take care of it (once I finished the cppcheck stuff) <Andy80> hi all <Andy80> I've one proposal for the upcoming liv events. For example this evening we will have the "Ubuntu Accomplishments" live class. There is nothing about it on G+ Ubuntu profiles and there is no event created. Why don't we try to keep the G+ profile more updated and we create events for these lives? So people who has Ubuntu in their circles would automatically get the invitation and would not miss it. What do you think about? <didrocks> sil2100: hey, how are you? <sil2100> didrocks: hello, good thanks, how are you? <didrocks> sil2100: I'm fine, thanks <didrocks> sil2100: is the release in progress? ;) <sil2100> didrocks: yes ;) Testing on the way <didrocks> sweet \o/ <tsdgeos> sil2100: speakin of release, these bugs never made it into a release yet? https://bugs.launchpad.net/~aacid/+assignedbugs <sil2100> tsdgeos: good point, there was no unity-2d release in like, forever <sil2100> Will try to release one this week maybe? <tsdgeos> up to you (or someone else) <tsdgeos> i haven't being doing unity-2d in a while <tsdgeos> just seems a "waste" to have the fixes there lying around <tsdgeos> but not really in users hands <sil2100> True, since most of the bugs are even prepared for SRU and everything <sil2100> didrocks, seb128: what do you think? Could I prepare an unity-2d SRU after unity quantal this week? <seb128> sil2100, works for me, it will probably not land before a few weeks since precise is frozen for LTS .1 at the moment, so you have time <sil2100> Thanks! <didrocks> sil2100: looks good to me :) <didrocks> (shower time after exercising now) <sil2100> It's so hot today that I don't want to even move outside ;) So I envy you didrocks <didrocks> sil2100: contrary here for the past 3 days, more rainy/cloudy than anything, but the sun should come back tomorrow! <Andy80> I try to repeat my question now that there should be more people: I've one proposal for the upcoming live events. For example this evening we will have the "Ubuntu Accomplishments" live class. There is nothing about it on G+ Ubuntu profiles and there is no event created. Why don't we try to keep the G+ profile more updated and we create events for these lives? So people who has Ubuntu in their circles would automatically get the invitation and <Andy80> would not miss it. What do you think about? <sil2100> I don't really use G+, but this sounds like a rather good idea <quequotion> helllo <quequotion> I'm looking for help with bug 1025535 <ubot5> Launchpad bug 1025535 in Unity "Unity 6.0 on precise: Unity panel visible over full-screen applications" [Undecided,New] https://launchpad.net/bugs/1025535 <c10ud> quequotion, don't use unity6 in precise, i tried, i succeeded but from some specific revision on it won't work anymore <quequotion> i was here some hours ago as well, and the discussion had gotten as far as this: unity is rendered independently of screen transformations, and therefore is visible while the cube is rotating or expo is enabled, etc; it is not known if this is related to my bug. No one else seems to have the same problem I do, but then no one has confirmed testing with unity-3d and compiz cube other than myself. <c10ud> just remove all ppas and revert unity/nux/compiz to precise's stock versions <quequotion> >>c10ud you have the backported repository yes? I haven't tried your packages yet. Are they built differently or are they the same as the Quantal versions? <c10ud> quequotion, i deleted them as soon as i saw your bugreport mentioning my ppa :) they were just nux/unity from trunk built with precise packaging <c10ud> (a few minor adjustments required) <c10ud> i deleted them since they can break your os and make you lose time removing ppas and reverting packages <quequotion> I could revert the packages, but I installed them for the purpose of fixing this bug. Since the updated packages for precise are not ready yet (?) I'd come right back to where I started. <c10ud> did you try unity 5.14? <c10ud> it's in precise-proposed iirc <c10ud> also: if you revert compiz/nux/unity to precise-proposed ones i think there's more chance your bug will be fixed <quequotion> I could look through my dpkg logs, but I believe I did try .14. The strangest thing about my problem is this: although no one seems to have my issue, I have never seen a different behavior since the inception of unity. <c10ud> if you go back to a stock version there's more chance your issue can be reproduced --- check also compiz, try to revert to stock profile (i believe unity --reset) <c10ud> maybe you messed up stuff with ccsm <quequotion> I've been over that with Daniel van Vugt, and I know that my particular case is unsupported. I've had the same issue with all previous versions of unity, so I'm hoping to look at the issue from another angle. <c10ud> quequotion, you also have some weird compiz <quequotion> I have reverted, purged, and reinstalled numerous times. I even tried to search the file system to hunt down strays that dpkg didn't remove. <quequotion> i have quantal's compiz, although perhaps a few revisions out of date now (the packages are installed manually, not from the repository) <c10ud> i used synaptic to revert everything back to stock <c10ud> but if i'm not wrong, now that i think of it i also had your issue....somewhere in time <c10ud> when i was running bleeding edge stuff <quequotion> that's a painful and risky way of reverting installs; i recommend using package pins whenever possible. <c10ud> quequotion, also which nvidia drivers you're using? are those NVIDIA's betas? <c10ud> i remember having unity showing weird glitches with those, so i reverted back to 302.17 <quequotion> The issue was more common in the past, and at some point (pre unity 5.x i think) also affected Desktop Wall, and therefore many more users. <c10ud> (i have a gt240, so not really different from yours) <c10ud> quequotion, if you can tell me a testcase i can try and see if it works <quequotion> I've been through several driver versions, with the same results from all of them. I've tried the stock, proposed, and updates versions. At the moment I've got 304.32 * didrocks remembers when c10ud didn't trust him when I was telling that trying unity 6 on precise was risky and will be incompatible :) <quequotion> The basic test case is this: Use the unity-3d desktop; enable the Desktop Cube (which requires disabling the Desktop Wall); run any application that is capable of full-screen; observe that unity is displayed over the full-screen window and that input is correctly directed to the full-screen window (clicks pass through unity) <c10ud> quequotion, how to enable the desktop cube? <quequotion> >>didrocks except for this one graphical annoyance it's been really stable and performs much better than 5.x > 5.16 <quequotion> CCSM <c10ud> didrocks, different thing, the guy here is running xorg-edgers with nvidia-beta along with some weird versions (duh!) :p you broke compatibility *on purpose* in order to use some c++11 weird stuff ;) <didrocks> quequotion: right, but the code changes we didn't backport are risky and you just experienced one corner cases when it indeed regressed with the unsupported stack, I'm sure they are tons of them <didrocks> c10ud: hum, we didn't use newer c++11 "stuff" <didrocks> compared to precise <c10ud> boost, sorry <c10ud> i've been on vacation <c10ud> :P <didrocks> right, it's not on purpose though, it's the platform moving <c10ud> in the end, if unity was a nice monolithic build building it for different platform wouldn't have been so difficult <c10ud> but you have bamf, nux, libunitywat(?) etc. <didrocks> c10ud: well, what's the point of having it running on platform we don't support? <c10ud> then it's better to stay with canonical <c10ud> nothing, we're hackers right? ;) <quequotion> When you enable the Desktop Cube, ccsm will ask you to disable Desktop Wall. Since I'm-not-really-sure-how-long-ago, this no longer requires disabling unity and transitions rather smoothly. <didrocks> c10ud: heh, yeah, if only there were already less bugs in what we supportâ¦ ;) <quequotion> I installed unity 6.0 and all it's dependencies from quantal (compiz, nux, bamf, libdee, etc) <c10ud> i reckon lp is not that good for dismissing bugs as "not supported, won't fix" (at least, it's not comfortable for me to use :p) <c10ud> eheh <c10ud> quequotion, i'll now try what you ask <c10ud> quequotion, now desktop cube is enabled <c10ud> do i have to press something? <quequotion> did compiz restart smoothly? <quequotion> you need to open an application that full-screens <c10ud> i didn't restart compiz, is that needed? <quequotion> ie firefox (F11) <quequotion> compiz should restart itself when you enable the cube <quequotion> a video in totem would also be a good test <quequotion> or manually starting the screensaver <c10ud> quequotion, is there some key combination i can try so i see the cube is running? <c10ud> then i'll try firefox <quequotion> that's a good question... I don't know if there's a way to explicitly verify that specific compiz plugins are loaded/active, but I usually test the cube by switching viewports. <c10ud> i am sorry but i don't know how to do that (duh!) i'm trying to search in ccsm <c10ud> but if you tell me the defaults.. ;p <c10ud> looks like i am the only one that *never* tried compiz' cube <quequotion> well, it's going to dirty this test a little, but i don't know another way than enabling the Rotate Cube extension. then you can use CTRL+ALT+Left/Right to rotate viewports left or right. <c10ud> quequotion, ok i see something is rotating <quequotion> note that your desktop may not actually be very cubish, but two flat panels that will rotate (like a coin) this should be irrelevant to the bug. <c10ud> yes exactly <c10ud> quequotion, f11 firefox doesn't show the bug you reported, i'll now try with a full screen video <c10ud> fullscreen totem, no artifacts or anything <quequotion> no unity panel whatsoever in fullscreen? <c10ud> nope <c10ud> looks like didrocks wins, heh <c10ud> but you really have too much bleeding edge stuff <quequotion> I know this, but even without all the bleeding edge stuff I was having the same behavior. <c10ud> quequotion, probably it was fixed with 5.14 <c10ud> i just have precise-proposed/updates, etc. + https://launchpad.net/~ubuntu-x-swat/+archive/x-updates/ <c10ud> xorg edgers is just too edgy <c10ud> i don't know what you need from edgers or unity6, i needed performance improvements, but now that i convinced (?) the guys here to include it in 5.16 i'm good with stock+xswat <quequotion> I needed unity 6 for this bug and xorg-edgers for improvements in the nvidia drivers. <c10ud> the nvidia betas usually don't show improvements unless you mean bugs (here it was missing gl calls (!)) <quequotion> yes, bug fixes. <c10ud> anyway, i did this test for you, now you decide <quequotion> thank you. i guess it means another full purge, reversion and reinstall. having done this before, I'm curious what I should do if it does not work? <c10ud> file a bug! :D <quequotion> lol <quequotion> launchpad has probably had quite enough of my ranting for now. <c10ud> double check with synaptic for bad packages (i saw some compiz ones survived the downgrade) <quequotion> oh? <c10ud> dunno if they were used or anything, they just were there (i'm talking about my experiments) <quequotion> ah <quequotion> i thought you meant from my dpkg log in the bug report. <c10ud> nope, i didn't read that, i just saw nvidia beta, compiz trunk and unity6...that was enough :P <quequotion> i used apt-pinning to downgrade before. the documentation is spotty to say the least, but it's a fairly sound method <c10ud> i'd just remove ppas and reinstall stuff <quequotion> check later in the bug report. I went all the way back to stock, baring the packages directly related to the bug report (unity and dependencies) <c10ud> but i'm not really a dpkg xpert <quequotion> i doubt that most anyone is, since the documentation is out-of-date and incomplete. <quequotion> i suppose I'll get to work cooking up another batch of /etc/apt/preferences.d/downgrades <c10ud> quequotion, if you already tried downgrading unity and friends i wouldn't trust xorgedgers and nvidia <quequotion> i previously downgraded xorgedgers and other ppas. <quequotion> I have also downgraded unity, but I'll give it another try and make sure everything is back to stock + proposed this time. <sil2100> Trevinho, andyrock: did you guys try running quantal unity-team staging? <Trevinho> sil2100: no, sorry... <sil2100> Trevinho, andyrock: is it only me, or is the launcher strangely broken? <sil2100> Maybe related to bamf <sil2100> Since when I open up any application, it doesn't appear on the launcher <sil2100> Icons when pressed blink much much longer <Trevinho> sil2100: is your bamfdaemon running? <sil2100> And the arrows only update 'once in a while' <Trevinho> mh, so... well, yes it seems something related to libbamf / bamfdaemon <sil2100> Trevinho: but I noticed, that when I switch workspaces, then the icons get updated (arrows and icons) <Trevinho> sil2100: mhmhm... well yes, it could be signal issue... maybe similar to the one that u-p-s had with the new dbus <didrocks> Trevinho: shouldn't be the same dbus eavesdrop issue. Otherwise, we would have it in quantal <didrocks> (and we don't) <Trevinho> didrocks: ah, right... so it's not :) <sil2100> Trevinho: do you have a quantal machine somewhere? <Trevinho> sil2100: I need to prepare one, but I won't be able to do it until Friday... <sil2100> Trevinho: but could you somehow try working on this? Since, if this is confirmed on other systems, it essentially blocks the release <Trevinho> sil2100: ok, I'll give that a try
{'channel': 'ubuntu-unity', 'month': 8}