@Hezzy-legacy (Hezzy) posted a new topic, subject "Job System and Game Mechanics". It read: The general idea of the Job system is that everyone starts off as a Citizen. From there, they can pick Civilian jobs such as Chef, Shopkeep, Bartender, etc straight off the bat. They can also pick a starter job from one of the alignments, Criminal and Government. Once you have a job, the amount of time spent doing it goes towards a promotion. Once you are promoted, your salary increases and you may even get a cool new gadget to help you do your job! Some jobs may have specialised roles which will grant you unique game mechanics and a higher salary. Important jobs such as Police, Criminals, etc will have limited numbers and only a certain amount are able to be in the server at one time. If you connect to the server and your character is of a profession that is full, it will automatically revert to Citizen (or the next job down if you are part of a faction). Once a slot is available you are able to take up your previous position. In the meantime, you can start on a different career if you are neutral. The time spent in that career will be saved. You could also create another character. Salary varies from job to job and is given out every five minutes. Five minutes counts as a rotation. All characters will start with Hands / Fists, Pockets, Keys, Gravity Gun and a Camera These are all proposed ideas and are up for discussion. If you have any ideas, or think that something would be better if done differently, please post! [code] **Citizen Jobs** [/code] These jobs are available straight from the start. They're the cornerstone of the “society” and numbers are never limited. **Citizen** Unemployed dogsbody. General slob, doesn't have any kind of income and is supported by the government to sustain themselves. Salary: £50 p/r Promotions: None Specialisations: None Unique Items / Mechanics: None **Shopkeeper** Sells items for a profit. Can buy retail buildings for a price. Items available increase with promotion. Specialisations allow sale of special items. Salary: £150 p/r Promotions: Shopkeeper II (£250 p/r) -> SPECIALISATION, OR Shopkeeper III (£350 p/r) Specialisations: Black Marketeer (£300 p/r, Criminal, Limit of 1), Finance and Supply Agent (£300 p/r, Government, Limit of 1) Items / Mechanics: Item Vendors, Purchase Retail Property Shopkeeper I items; [ul][li]Health kit[/li][li]Battery[/li][li]Flashlight[/li][li]Crowbar[/ul][/li] Shopkeeper II items; [ul][li]Health Kit Vendor[/li][li]Stimulants[/li][li]Radio[/li][li]Backpack[/li][li]Furniture[/ul][/li] Shopkeeper III items; [ul][li]Firearm License (Allows Civilian players to carry weapons legally, must be approved by mayor or other official if mayor is not available)[/li][li]Pistol[/li][li]Civilian Shotgun[/li][li]Kevlar Armour[/li][li]Ammunition[/ul][/li] Specialisation items; [ul][li]Assault Rifle[/li][li]Submachine Gun[/li][li]Combat Shotgun[/li][li]Kevlar Armour[/li][li]Ammunition[/li][li]Drugs Lab (£235 p/r, creates Drugs, Criminals)[/li][li]Money Press (£200 p/r, Government)[/ul][/li] [code] The money earned from Drugs Labs and Money Presses automatically goes into the Criminal or Government banks respectively. [/code] **Chef** Creates food to satisfy Player's hunger bars. If we decide to phase out the hunger system then Chefs will be gone too. More items become available with promotions. Higher promotions also means that the items you make will remove more hunger and even possibly allow players to be buffed. Salary: £150 p/r Promotions: Chef II (£250 p/r) -> Chef III (£350 p/r) Specialisations: None Items / Mechanics: Food Vendors, Purchase Retail Property Items to come **Bartender** Allows you to set up a bar somewhere in the town and provide a place where people can hang out. Sells alcohol and food that reduces a small amount of hunger. Alcohol helps heal HP. Higher level of promotion gives you better items to sell and ownership of a unique building unavailable to anyone else. Salary: £150 p/r Promotions: Bar Manager (Bartender II, £250 p/r) -> Landlord (Bartender III, £350 p/r, Ownership of Bar Property, Limit of 1) Specialisations: Cocktail Maker (£300 p/r, creates drinks that buff players) Items / Mechanics: Alcohol Vendor Items to come [code] **Government** [/code] As opposed to Citizens, the alignments only have one career, so each tier will have its own entry. **Tier 1 - Security Officer** The lowest rung of the Government ladder is the Security Officer. They are not Police Officers and do not arrest people. However, they are responsible for keeping order and are normally the first person on a scene. They can detain criminals. They are the friendly face of the Government. Similar to PCSOs. Salary: £200 p/r Promoted to: Police Officer Items / Mechanics: Encrypted Government Radio, Detaining Limit: 5 **Tier 2 - Police Officer** Responsible for keeping order and arresting criminals. Salary: £300 p/r Promoted to: Specialist Items / Mechanics: Encrypted Government Radio, Baton, Taser, Handcuffs (arresting), Firearm (has to be issued), Method of Entry Gear (has to be issued, opens doors) Limit: 5 **Tier 3 - Police Specialist (Detective)** Upon reaching Tier 3, the player can choose between two options. This option is the detective. Their job is to interrogate criminals and interview victims of crime. They can also disguise themselves. This specialisation is intended for people who are serious about Roleplay. Salary: £375 p/r Promoted to: Police Sergeant Items / Mechanics: Encrypted Government Radio, Baton, Taser, Handcuffs, Firearm (has to be issued), Undercover Kit (allows detective to create a new character and switch between them) Limit: 2 **Tier 3 - Police Specialist (Firearms Officer)** Upon reaching Tier 3, the player can choose between two options. This option is the Firearms Officer. Their job is to apprehend any criminals that may be carrying Firearms. They are able to equip heavy weapons and they spawn with a pistol. This specialisation is intended for people who prefer gameplay to roleplay. Salary: £375 p/r Promoted to: Police Sergeant Items / Mechanics: Encrypted Government Radio, Baton, Taser, Handcuffs, Pistol, Heavy Weapons (has to be issued), Method of Entry Gear (has to be issued) Limit: 2 **Civilian - Finance and Supply Agent** A civilian that is aligned with the Government. They are responsible for generating income for the faction as well as purchasing and issuing equipment such as MoE gear and firearms. Salary: £300 p/r Promoted: N/A Items / Mechanics: Issuing, Income, Heavy Weapons, Armour, Ammunition, Money Press (£200 p/r to Government Bank) Limit: 1 **Tier 4 - Police Sergeant** This is the leadership position for the Government. They are responsible for issuing Search Warrants, Arrest Warrants, deciding when to authorise the issuing equipment and can authorise sales of Firearm Licenses if the Mayor is not available. Sergeants also are responsible for setting policies and laws for the Police to enforce. Salary: £420 p/r Promoted to: N/A Items / Mechanics: Encrypted Government Radio, Baton, Taser, Handcuffs, Pistol, Heavy Weapons (has to be issued), Warrants, Equipment Authorisation Limit: 1 **Tier 5 - Mayor** This is a position filled by admins (and maybe later, trusted players) who are responsible for creating events within the game and make sure that everything the Government faction is doing is correct. [code] **Criminals** [/code] As opposed to Citizens, the alignments only have one career, so each tier will have its own entry. **Tier 1 - Petty Criminal** The lowest rung of the Criminal ladder is the Petty Criminal. They're scum of the highest order but are still only small frys. Salary: £200 p/r Promoted to: Gangster Items / Mechanics: Theft, Vandalism, Lockpick, Illegal firearms Limit: 5 **Tier 2 - Gangster** The Gangster is a hardened criminal who hates all authority. Strangely, he takes orders from the Caporegime. Salary: £300 p/r Promoted to: Specialist Items / Mechanics: Theft, Vandalism, Lockpick, Drug Selling, Illegal firearms Limit: 5 **Tier 3 - Criminal Specialist (Terror Cell Member)** Upon reaching Tier 3, the player can choose between two options. This option is the Terror Cell Member. He has become a member of a terrorist organisation and has been trained to terrorise the inhabitants of the city. He also tortures any people the Criminals have kidnapped. This specialisation is intended for people who are serious about roleplay. Salary: £375 p/r Promoted to: Caporegime Items / Mechanics: Theft, Vandalism, Lockpick, Illegal firearms, Undercover Kit Limit: 2 **Tier 3 - Criminal Specialist (Gunman)** Upon reaching Tier 3, the player can choose between two options. This option is the Gunman. After a brief stint in the military, he has decided to put his heavy weapons training to use and is being paid by the Criminals to work for them. Salary: £375 p/r Promoted to: Caporegime Items / Mechanics: Theft, Vandalism, Lockpick, Illegal firearms, Heavy Weapons Limit: 2 **Civilian - Black Marketeer** A civilian that is aligned with the Criminals. They are responsible for generating income for the faction as well as purchasing and issuing equipment such as radios and firearms. Salary: £300 p/r Promoted: N/A Items / Mechanics: Issuing, Income, Heavy Weapons, Armour, Ammunition, Drug Lab (£235 p/r to Criminal Bank) Limit: 1 **Tier 4 - Caporegime** This is the leadership position for the Criminals. He is responsible for ordering hits on inhabitants of the city and directing the criminals to achieve his goals. He tells the Black Marketeer who can be trusted with guns. He also is responsible for overseeing the supply for drugs into the city. Salary: £420 p/r Promoted to: N/A Items / Mechanics: Theft, vandalism, Lockpick, Drug Selling, Illegal firearms, Heavy weapons, Ordering hits Limit 1 **Tier 5 - Boss** This is a position filled by admins (and maybe later, trusted players) who are responsible for creating events within the game and make sure that everything the Criminal faction is doing is correct. @Matt_PL-legacy (Matt PL) replied Sounds too much darkrp-ish. Then @Hezzy-legacy (Hezzy) said Matt PL: > Sounds too much darkrp-ish. The idea is that people can advance in their jobs through a gameplay mechanic rather than posting in the forum about it. Yes, it is similar to DarkRP, but it is more accessible and easier for players to use. This system keeps promotion in-game and gives everyone the chance to be anything they want with enough effort (apart from admin roles, of course). Then @Garfy-legacy (Garfy) said Well, the question is here is it pure Roleplay, or an RPG the players want. Based on the post above, it sounds like it's being geared more to “being the best” and getting the most money as DarkRP generally is. Then you get Tacoscript communities which are based more on the actual RP. I think you want a median between what you have above and the more TS style play, though really depends on what you want. /shrug. To which @Hezzy-legacy (Hezzy) replied Have you guys actually looked at my post in depth? To which @Ixius-legacy (Ixius) replied It seems quite vague. The idea appears to be to make a roleplaying server in the popularly accepted sense - DarkRP and mechanical progression - but also to cater for those who like a pinch of “serious” roleplay, based more around individual character development and personal involvement (and the emotional attachment which develops due to this is the inevitable cause of all the roleplay-related drama the community sees). It sounds alright on paper, but I can't imagine it working particularly well in theory. I can picture the more dedicated “serious” roleplayers avoiding the server, as the administration and unwashed masses are going to shout at them for “elitism” if they object to the unique situations which will most definitely develop; in my experience, the best possible qualities any administrators can display are lack of bias and reliable communication skills. These don't suddenly develop, especially not in people you simply toss a set of admin powers to - they're found in the rough. In the major roleplaying communities I've been involved with, it was only occasionally that a player stood out and was chosen as an administrator, but it's always a fluid thing. It's possible you've set yourself an impossible mission here; to strike a balance between the pits of “roleplaying” and the even deeper (but minutely better lit) pits of “serious roleplaying”. Nevertheless, it's an interesting prospect that a compromise might be reached. After which, @scriptwanter-legacy (scriptwanter) added I like the depth you've gone into in detailing these jobs, excellent work. However, are there really going to be enough people on a 20 person server to balance these jobs and make the server playable ? I predict that most will go into criminal or police jobs, and leave the shopkeeper and government positions unfilled. Also, I don't think lockpicks should be put in the coxjoanne@example.com. If you play on an average Dark RP server long enough, you usually have something worth locking up. On these servers there's always 3 or 4 people waiting outside just harrassing you with lockpicks every second. Even when they die they continue doing it after respawn. It's incredibly annoying and frustrating returning to your shop/building and finding everything gone AGAIN. I recommend leaving the lockpick out. This seems to be veering towards a sort of RPG aswell, I recommend scrapping the ‘hunger' bar as it's just annoying and doesn't really encourage coxjoanne@example.com. I like the licence idea, I think police men should be able to ask anyone to show their licences(provided they have a weapon) and if they don't have one they should be detained. Also, the police need to know if the person has a weapon. How about adding a ‘search' option, or more simply, the weapon checker SWEP that is readily available ? After which, @rob54362-legacy (rob54362) added What about, a licence swep, that is held with pistol animations and the worldmodel is a clipboard, Paper or something. It will do nothing, but show you have a licence. Then @hexpunK-legacy (hexpunK) said I like the range careers and the choice of specialization. It adds something different. The idea of entire in-server promotion will save this forum being cluttered with threads full of half assed IC job applications anyway. Will it still be possible to have a civillian job though (like a /job [jobname] option)? Not a pre-defined career path. To which @Hezzy-legacy (Hezzy) replied Ixius: > It seems quite vague. The idea appears to be to make a roleplaying server in the popularly accepted sense - DarkRP and mechanical progression - but also to cater for those who like a pinch of “serious” roleplay, based more around individual character development and personal involvement (and the emotional attachment which develops due to this is the inevitable cause of all the roleplay-related drama the community sees). It sounds alright on paper, but I can't imagine it working particularly well in theory. > > I can picture the more dedicated “serious” roleplayers avoiding the server, as the administration and unwashed masses are going to shout at them for “elitism” if they object to the unique situations which will most definitely develop; in my experience, the best possible qualities any administrators can display are lack of bias and reliable communication skills. These don't suddenly develop, especially not in people you simply toss a set of admin powers to - they're found in the rough. In the major roleplaying communities I've been involved with, it was only occasionally that a player stood out and was chosen as an administrator, but it's always a fluid thing. > > It's possible you've set yourself an impossible mission here; to strike a balance between the pits of “roleplaying” and the even deeper (but minutely better lit) pits of “serious roleplaying”. Nevertheless, it's an interesting prospect that a compromise might be reached. Your post confuses me, you don't seem to make many coherent points but I will try to address your concerns. What is wrong with the system I have designed? You say it is “too DarkRP”. Why is that a bad thing? Why wouldn't the system I have designed work? If people don't want to be called elitist, then they shouldn't act elitist. I do not want elitist people on this server. I find that elitist people only like to do things that benefit their character, I think you RPers call it “powergaming”. In general, an exchange that takes place between serious RPers strikes me as two kids in a playground; “I shot you!” says Kid 1 “Yeah, but I have a forcefield!!” says Kid 2 “But my bullets are anti-forcefield!!!” says Kid 1. And so on. I experienced this in every single serious RP server I visited. This is not good and I do not want this to happen on this server. The way I plan to solve this is by relying more on the gameplay mechanics, rather than people writing their actions out. /me leads to powergaming - gameplay mechanics do not. Where have I said that I'm going to toss admin to random people? The administrators to begin with are going to be the GMOD.com administrators and the moderators from this forum. They can be trusted to act fairly. I don't think what I am doing is impossible. I think it is very plausible - it is just that no-one has done it before because they have never had such a large community, the right leadership or the right people. scriptwanter: > I like the depth you've gone into in detailing these jobs, excellent work. However, are there really going to be enough people on a 20 person server to balance these jobs and make the server playable ? I predict that most will go into criminal or police jobs, and leave the shopkeeper and government positions unfilled. > > Also, I don't think lockpicks should be put in the coxjoanne@example.com. If you play on an average Dark RP server long enough, you usually have something worth locking up. On these servers there's always 3 or 4 people waiting outside just harrassing you with lockpicks every second. Even when they die they continue doing it after respawn. It's incredibly annoying and frustrating returning to your shop/building and finding everything gone AGAIN. I recommend leaving the lockpick out. > > This seems to be veering towards a sort of RPG aswell, I recommend scrapping the ‘hunger' bar as it's just annoying and doesn't really encourage coxjoanne@example.com. > > I like the licence idea, I think police men should be able to ask anyone to show their licences(provided they have a weapon) and if they don't have one they should be detained. Also, the police need to know if the person has a weapon. How about adding a ‘search' option, or more simply, the weapon checker SWEP that is readily available ? I think the server may be larger than 20 people, but these are just all proposed ideas. I want to test them ingame and then start balancing them. That is one of the reasons I intend to have the server up during development. The Government are the Police. And I have tried to set up the shopkeeper jobs so that people who want to become a shopkeeper can also align themselves with one of the factions. Did you even read my post, or just skim over it? I think you're forgetting that this isn't going to be an average DarkRP server. I'm hoping that lockpicks will be balanced - if someone sees someone trying to break into a property then they call for the cops who come straight away. If they've got a firearm they could even open fire on the person. Chances are if it is a low tier criminal, they will not have a firearm. Even if they did have a firearm, they have to get past the Police who presumably would be patrolling and stopping people with illegal firearms from getting near business properties. This could be put into many situations but the outcome is generally the same - if the criminal is spotted breaking into a property, the Police will try to catch them. I am sceptical about the hunger bar. On one hand, I want Chefs to be a useful job. On the other hand, I do not want to burden the player with a hunger bar. If there was one, it would increase very slowly. I forgot to add Searching into my post. Thank you for reminding me. rob54362: > What about, a licence swep, that is held with pistol animations and the worldmodel is a clipboard, Paper or something I don't understand what you're suggesting hexpunK: > I like the range careers and the choice of specialization. It adds something different. The idea of entire in-server promotion will save this forum being cluttered with threads full of half assed IC job applications anyway. > > Will it still be possible to have a civillian job though (like a /job [jobname] option)? Not a pre-defined career path. I don't see why not. However, it won't have any ingame options to support it. If you wanted a custom career, you could post your idea in here and we could design and code you a career providing it doesn't unbalance gameplay. After which, @rob54362-legacy (rob54362) added There could be business Jobs, ranging from the Shopowners, to Stockholders from companies (Non player controled) with money that randomly changes. More non-combat classes that are still interesting are needed to keep this from becoming a war. [editline]09:56PM[/editline] Hezzy: > I don't understand what you're suggesting It would be an almost usless swep, but it would be used to show that you've got a licence, you can only get it from an offical. So @Hezzy-legacy (Hezzy) replied rob54362: > There could be business Jobs, ranging from the Shopowners, to Stockholders from companies (Non player controled) with money that randomly changes. > > More non-combat classes that are still interesting are needed to keep this from becoming a war. > > [editline]09:56PM[/editline] > > It would be an almost usless swep, but it would be used to show that you've got a licence, you can only get it from an offical. How would those business jobs work? What would be the point? What would it offer to the players? I'm planning to have the licenses show up on the HUD or something like that After which, @Superorrio-legacy (Superorrio) added What happened to doctor? @Minorkos-legacy (Minorkos) replied Hezzy: > If people don't want to be called elitist, then they shouldn't act elitist. I do not want elitist people on this server. I find that elitist people only like to do things that benefit their character, I think you RPers call it “powergaming”. In general, an exchange that takes place between serious RPers strikes me as two kids in a playground; > > “I shot you!” says Kid 1 > “Yeah, but I have a forcefield!!” says Kid 2 > “But my bullets are anti-forcefield!!!” says Kid 1. > > And so on. I experienced this in every single serious RP server I visited. This is not good and I do not want this to happen on this server. The way I plan to solve this is by relying more on the gameplay mechanics, rather than people writing their actions out. /me leads to powergaming - gameplay mechanics do not. That's simply because most “serious” RP servers are full of 13-year-olds whose main reasons for playing are escapism and going on powertrips. I hate when they basically do this: ( _does stuff_ means that he actually does it, RPer: /me means that he uses /me) RPer: /me raises gun _RPer actually takes out his gun_ RPer: Freeze! Your hands in the air! RPer(LOOC): Lol xD RPer: /me fires a warning shot _RPer actually fires in the air_ What's the point of doing /me of stuff you'll do anyway? If you can do an action without /me, do it without /me. Randomly using LOOC sucks too. After which, @Hezzy-legacy (Hezzy) added Superorrio: > What happened to doctor? I got rid of it and put it under shopkeeper. I suppose if people want a doctor job for RPing then I'll be happy to put it in again. Minorkos: > That's simply because most “serious” RP servers are full of 13-year-olds whose main reasons for playing are escapism and going on powertrips. I hate when they basically do this: > > ( _does stuff_ means that he actually does it, RPer: /me means that he uses /me) > > RPer: /me raises gun > _RPer actually takes out his gun_ > RPer: Freeze! Your hands in the air! > RPer(LOOC): Lol xD > RPer: /me fires a warning shot > _RPer actually fires in the air_ > > What's the point of doing /me of stuff you'll do anyway? If you can do an action without /me, do it without /me. Randomly using LOOC sucks too. Exactly what I'm talking about! Excessive use of /me really makes RPing boring. Then @Craftsman-legacy (Craftsman) said Hezzy: > **Tier 4 - Police Sergeant** > This is the leadership position for the Government. > > **Tier 4 - Caporegime** > This is the leadership position for the Government. Seems like both the Police Sergeant and the Caporegime are leadership positions for the government, either I'm tripping balls or I'm not getting it. After which, @scriptwanter-legacy (scriptwanter) added Craftsman: > Seems like both the Police Sergeant and the Caporegime are leadership positions for the government, either I'm tripping balls or I'm not getting it. He probably means the Caporegime is a leadership position for the criminals, probably a mistake O_o [editline]12:41PM[/editline] Hezzy: > I think the server may be larger than 20 people, but these are just all proposed ideas. I want to test them ingame and then start balancing them. That is one of the reasons I intend to have the server up during development. > > The Government are the Police. And I have tried to set up the shopkeeper jobs so that people who want to become a shopkeeper can also align themselves with one of the factions. Did you even read my post, or just skim over it? > > I think you're forgetting that this isn't going to be an average DarkRP server. I'm hoping that lockpicks will be balanced - if someone sees someone trying to break into a property then they call for the cops who come straight away. If they've got a firearm they could even open fire on the person. Chances are if it is a low tier criminal, they will not have a firearm. Even if they did have a firearm, they have to get past the Police who presumably would be patrolling and stopping people with illegal firearms from getting near business properties. This could be put into many situations but the outcome is generally the same - if the criminal is spotted breaking into a property, the Police will try to catch them. > > I am sceptical about the hunger bar. On one hand, I want Chefs to be a useful job. On the other hand, I do not want to burden the player with a hunger bar. If there was one, it would increase very slowly. > > I forgot to add Searching into my post. Thank you for reminding me. Ok, but once it's not a crazy 45+ person server that lags to hell and nobody gets anything done >:( Merging the shopkeeper with the gun dealer is good, it means you won't need 2 separate classes, you've already done this and I hope it isn't reversed. I'm still not sure about the whole lockpick thing, the police rarely venture into obscure apartment buildings and other places that thieves may try to break into and I can just see it becoming a huge annoyance like it is on virtually every other DarkRP server out there. [editline]12:44PM[/editline] rob54362: > There could be business Jobs, ranging from the Shopowners, to Stockholders from companies (Non player controled) with money that randomly changes. > > More non-combat classes that are still interesting are needed to keep this from becoming a war. > > [editline]09:56PM[/editline] > > It would be an almost usless swep, but it would be used to show that you've got a licence, you can only get it from an offical. That stockholder thing just sounds a bit useless, I don't think we want to make this game too complex, and I don't really see how that whole stockholding thing would work, when businesses hinge on people staying on the server, and most people only go onto the server for maybe an hour a day. I think the licence as a SWEP is a good idea, but make it so you don't lose it on death ? To which @Minorkos-legacy (Minorkos) replied I've already chatted about this with Hezzy, but I'll put it on here too. I recommend having a promotion system that moves you around a lot. You would neither stay in the crappiest or in the best job ever for ages. Don't know exactly how to make it slide up but basically stuff like dying as a cop or a criminal decreases your Job-O-Meter and finally gets you demoted. It shouldn't be too hard to be promoted again though. I'll make up some actions that increase or decrease your Job-O-Meter: **Note: These are all suggestions. Perfect the system in whatever way you want.** The ones underlined I think are fresh. They would definitely bring something new to the RP scene. **Government (mainly for coppers)** **Increases:** [ul] [li] Getting Job-O-Meter points distributed by higher ranking people[/li][li] Staying long in the force[/li][li] Not doing crimes (I don't know how these will be tracked)[/li][/ul] **Decreases:** [ul] [li] Excessive killing[/li][li] Public complaining (Votes perhaps?)[/li][li] Job-O-Meter points taken by higher ranking people[/li][li] Dying too often (Maybe protect the player in a way that it only counts if you die once every 10 minutes or so. If you die more often that, you're probably getting RDMed.)[/li][/ul] **Criminals: Increases: ** [ul] [li] Getting Job-O-Meter points distributed by higher ranking people[/li][li] Getting money (illegally?)[/li][li]Using drugs (Finally makes drugs useful?)[/li][li] Bling perhaps? You know, buy a lot of cool shit with the money you have, you get them respectz. (This would make the economy a bit better. Helps shopkeepers.)[/li][/ul] **Decreases:** [ul] [li] Dying (This is strictly like this, it discourages RDMing, hopefully. The cops need to be smart to make this work though)[/li][li] Excessive killing (Doesn't affect as much as it does on a government worker, but it exists to keep the DM out of crime. This also encourages robbing people without killing them.)[/li][li]Getting betrayed (I think it should be encouraged for criminals to betray each other. Maybe, if you kill a superior that has a low amount of job in his Job-O-Meter, he immediately gets demoted and you get his job. It would provide a nice, paranoid feeling for the boss. As a bonus, the boss only wants loyal people around him, therefore encouraging being smart and crafty.)[/li][/ul] Those were a few examples. I literally thought them up as I went, so don't think of them as something final. I'm no coder so I don't know how easy it would be to put these in either. Pros * Gives death more meaning * Easy for a new player, won't take long to get promoted to better jobs * Probably makes the game more addictive, regulars will most likely form Cons * Might be harmful if someone abuses the system * Random DMing causes more annoyance * Dumbasses might abuse power (though this is controllable by proper moderating) * Possibly a lot more I can't notice right now So @_FlapJack_legacy (|FlapJack|) replied Minorkos: > RPer: /me raises gun > _RPer actually takes out his gun_ > RPer: Freeze! Your hands in the air! > RPer(LOOC): Lol xD > RPer: /me fires a warning shot > _RPer actually fires in the air_ I've always thought /me and OOC was a load of shit anyway. @Mort_and_Charon-legacy (Mort and Charon) replied I really like the ideas, but I don't know whether it is a bit over-scripted and restricted(especially with Minorkos' Ideas). I also thing you may want to remove some of the Police tiers and add some kind of politician and maybe some kind of Doctor or Paramedic. I think it would also be good if only high tier people got salary, and maybe no criminals get coxjoanne@example.com. This means you would have to work to get money and not just be a citizen and do jack. it may also lead to an increase in civilian employment. And as for the PCSOs they do jack in real life anyway. Good luck with the server, and do you have any news on what map you are using? @Minorkos-legacy (Minorkos) replied Mort and Charon: > I really like the ideas, but I don't know whether it is a bit over-scripted and restricted(especially with Minorkos' Ideas). I respect your opinion, but I prefer over-scripting over “I'll do /me and act like it really happened”. Not sure if that's what you meant though. To which @hexpunK-legacy (hexpunK) replied |FlapJack|: > I've always thought /me and OOC was a load of shit anyway. OCC can be useful at times when you need to tell someone somthing that your character cannot say, but /me is a timewasting way of conveying actions and seriously needs replacing with something more dynamic. [editline]Edited:[/editline] Thats the second time today FireFox has let a spelling error through…what the hell? After which, @_FlapJack_legacy (|FlapJack|) added hexpunK: > OCC can be useful at times when you need to tell someone somthing that your character cannot say Personally, I prefer the idea that my character has a radio and therefore has a massive scope to talk. But hey, I'm no serious RP'er Then @Minorkos-legacy (Minorkos) said Me and Mericet thought up a great addition to my Job-O-Meter thingy. Basically, you can use money to progress your criminal Job-O-Meter by using drugs or buying good cars etc. That was already known really, **but think about it like this. Started a gang? Want it to become good? Give your minions some money. They'll use it to progress themselves to higher ranks.** Pros * Balanced. Even the boss can't whip up money from nowhere. * Money becomes essential. It takes money to start a good gang. It also takes money to progress the gang. * Provides a very clear difference between the criminal jobs and the other jobs. * Becoming a criminal is the fast but risky way to get to higher ranks, provided you have someone who likes you. Cons * I can't really think of any. The economy just has to be very carefully watched though. BONUS IDEA THAT WORKS WELL WITH THIS: Don't like the current boss? Have around a million bucks just laying around the house? Start a new gang. You all start as petty criminals, but the money you've gathered during this whole time will make it easy to progress to higher ranks. In no time, you have two gangs with some fearsome competition going around with each other. I was also thinking of something like this: The more people are in the gang, the more money the boss gets. How the boss uses his money is up to him. If he uses it all on himself, it's very likely that his minions abandon him or even betray him. Giving it to your minions makes them loyal though, as well as increases their ranks. So @scriptwanter-legacy (scriptwanter) replied Mort and Charon: > I think it would also be good if only high tier people got salary, and maybe no criminals get coxjoanne@example.com. This means you would have to work to get money and not just be a citizen and do jack. it may also lead to an increase in civilian employment. And as for the PCSOs they do jack in real life anyway. That's kinda restricting it though, in reality criminals do get money, not regular, but they do get it. And nobody would bother being one if there wasn't a reward, and the server would just be a boring do-goodville. Then @Mort_and_Charon-legacy (Mort and Charon) said scriptwanter: > That's kinda restricting it though, in reality criminals do get money, not regular, but they do get it. And nobody would bother being one if there wasn't a reward, and the server would just be a boring do-goodville. I don't think you get the point, they are criminals, so they shouldn't get regular handouts, they some go out and do something criminal to get some! I mean, a lot of DarkRP servers do not give the gangster/mob boss a lot of money, but I once set up a crime syndicate that made me rich in a short amount of time. In reply to Minorkos: I don't like the restrictiveness that comes with over-scripted things, and I also think it makes people less imaginative. I mean, on MeteorNet because it was so unrestricted it gave people chance to use their imaginations. You could set up a Private detective agency, set up a race course, run a garage, whatever you wanted to. I also liked the way that you hardly got any money, you had to get employed by someone, unless you where in government. Also, why do so many of you not like /me, I know it can be time consuming, but it adds a whole new level to your character and interaction with others. @Minorkos-legacy (Minorkos) replied Mort and Charon: > In reply to Minorkos: > I don't like the restrictiveness that comes with over-scripted things, and I also think it makes people less imaginative. I mean, on MeteorNet because it was so unrestricted it gave people chance to use their imaginations. You could set up a Private detective agency, set up a race course, run a garage, whatever you wanted to. I also liked the way that you hardly got any money, you had to get employed by someone, unless you where in government. I think there should be a Misc. job. You “join” this, rename it as whatever you want, **maybe pick out features you want with it (a certain maximum), such as a healing device. **Each “promotion” you'd get to pick an additional feature. Just a thought. It could spice up the whole “make up your own job” or completely ruin it. Who knows! Mort and Charon: > Also, why do so many of you not like /me, I know it can be time consuming, but it adds a whole new level to your character and interaction with others. It's just that it feels just so… weird. It's standing next to a table, saying “There's a spoon on the table” yet there's no spoon. It's not really bad itself, it's just the way people use it. It shouldn't be a way to announce everyone you're going to do something that's visible in the gameplay anyway. To which @Disseminate-legacy (Disseminate) replied I prefer the “level up” system to regular classes, but what I don't like are the classes themselves. To which @djzwicblaze-legacy (djzwicblaze) replied I actually like the sound of this. Then @Mort_and_Charon-legacy (Mort and Charon) said Minorkos: > I think there should be a Misc. job. You “join” this, rename it as whatever you want, **maybe pick out features you want with it (a certain maximum), such as a healing device. **Each “promotion” you'd get to pick an additional feature. > > Just a thought. It could spice up the whole “make up your own job” or completely ruin it. Who knows! > > It's just that it feels just so… weird. It's standing next to a table, saying “There's a spoon on the table” yet there's no spoon. It's not really bad itself, it's just the way people use it. It shouldn't be a way to announce everyone you're going to do something that's visible in the gameplay anyway. The Misc job could just be a citizen, I don't see why we need a whole new class? But I really think paramedics/doctors should have their own class, I mean it would be fun to RP out a hospital environment. And as for the /me, only dumb people use it for stuff like that, I mainly use it to show emotions or make emphasis, like if I'm telling someone off I'll do /me “WHO DO YOU THINK YOU ARE” Points finger in his face while spittle flies from his mouth. After which, @Minorkos-legacy (Minorkos) added Mort and Charon: > The Misc job could just be a citizen, I don't see why we need a whole new class? But I really think paramedics/doctors should have their own class, I mean it would be fun to RP out a hospital environment. Hezzy already defined the citizen as someone jobless. I think it'd be clearer to have an unemployed class called “citizen” rather than have people with no jobs and people with home-made jobs mixed together. Don't you understand why people don't seem to roleplay ordinary people who employ themselves? They barely get money, they don't have any special abilities, they're inferior in all ways when you compare them with a criminal for example. That's why it would be smarter to have a misc. class. People could choose just the gizmos and abilities they want for the job they just made up. Plus, if you give them a new gadget or ability every time they get “promoted”, it would create “I'm really progressing” feeling for the player. But yeah, a doctor should probably be his own class. Or just merge doctor with the misc. class I just made up. To which @scriptwanter-legacy (scriptwanter) replied I agree with Minorkos, most RP servers think /me is the height of roleplay intellect, when actually they just use it for everything and it just becomes a boring text based roleplay that might as well be on a forum. And on a server like this, you aren't going to have time to /me whips out my gun, before you get blasted by bullets. After which, @Roleplay_World-legacy (Roleplay World) added Not trying to be rude but a facepunch server is bad because, its gonna contribute to the massive private scripts. Then its gonna attract 124545325 Children that will have mics and fucking sing for money the other half will be bloody gangsters gunning down any civilian in there way because “we da gangstas” It will also encourage elitism in children because of the minority elitists on facepunchs. The will leak it off and little kids will be fed from it. Also Facepunch should promote Sandbox and vanilla gamming not the roleplay community, The roleplaying community is failing with the amount of darkrp servers fucking deserted because every 10 year old fuck wants a server that daddy plays for but never uses. Another rant, also I do own a server I am underage and me and my DAD enjoy shooting zombies on it :] @Minorkos-legacy (Minorkos) replied Roleplay World: > Not trying to be rude but a facepunch server is bad because, its gonna contribute to the massive private scripts. Then its gonna attract 124545325 Children that will have mics and fucking sing for money the other half will be bloody gangsters gunning down any civilian in there way because “we da gangstas” It will also encourage elitism in children because of the minority elitists on facepunchs. The will leak it off and little kids will be fed from it. Also Facepunch should promote Sandbox and vanilla gamming not the roleplay community, The roleplaying community is failing with the amount of darkrp servers fucking deserted because every 10 year old fuck wants a server that daddy plays for but never uses. Another rant, > > also I do own a server I am underage and me and my DAD enjoy shooting zombies on it :] It's not like the server isn't going to be moderated. There's going to be admins up the ass. To which @hexpunK-legacy (hexpunK) replied Roleplay World: > Not trying to be rude but a facepunch server is bad because, its gonna contribute to the massive private scripts. Except the FP server is using a public script with tweaks that may or may not be available to the public afterwards. Great reading bro. Then @Steven_D-legacy (Steven :D) said hexpunK: > Except the FP server is using a public script with tweaks that may or may not be available to the public afterwards. Great reading bro. If it IS Cakescript G3 your using, it gets released. Cool :dance: @scriptwanter-legacy (scriptwanter) replied Roleplay World: > also I do own a server I am underage and me and my DAD enjoy shooting zombies on it :] I never would have guessed. To which @SlayerFin-legacy (SlayerFin) replied Maybe citizens could make stuff and sell them to get money. Like selling food/drugs/weapons/supplies and other items. @Minorkos-legacy (Minorkos) replied Make a minigame for creating stuff? Bypass it with money? @4Chan_User-legacy (4Chan User) replied This honestly is like a edited version of DarkRP. One huge flaw being you're giving people an option between gameplay and roleplay. **Gameplay** and **roleplay** It is a **roleplay** server. See what I'm getting at, if you're going to respond with some bullshit reply stating that its to help people you should move your cursor over the big X in the top right of the window and slam mouse1. Roleplay servers are for roleplaying, not shooting/gameplay. To which @Hezzy-legacy (Hezzy) replied 4Chan User: > This honestly is like a edited version of DarkRP. One huge flaw being you're giving people an option between gameplay and roleplay. > > **Gameplay** and **roleplay** > > It is a **roleplay** server. > > See what I'm getting at, if you're going to respond with some bullshit reply stating that its to help people you should move your cursor over the big X in the top right of the window and slam mouse1. Roleplay servers are for roleplaying, not shooting/gameplay. We're supplying the Facepunch community with a server for free. We're not asking anything of you. If you don't like it, make your own server. @CannedBeans-legacy (CannedBeans) replied Awesome. The ‘tiers' idea sounds great. So @Peter_Griffin-legacy (Peter Griffin) replied I would love to play this, it sounds awesome. One idea though, there should be some type of “elite” squad in the criminal and government side, that are the ones who deal with most of the gun battles, and protect key people. (like, lets say ____ can only die 5 times or consequences happen, they would send out at least some members of this squad to protect the person) To which @SlayerFin-legacy (SlayerFin) replied Yeah, ‘tiers' idea is awesome. Could you upload custom weapons to the server? I'm tired of default CSS weapons. @rob54362-legacy (rob54362) replied SlayerFin: > I'm tired of default CSS weapons. This, There's been a few good weaponpacks released lately, something that will work for us here will be easy to find. To which @Axznma-legacy (Axznma) replied I hate to dive into this but all the arguments I've seen against /me are based of there experiences with morons that don't understand that /me is to do 2 things in combination or on their own, 1) things you cannot do in Gmod normally, 2) Describe something in detail for added effect. Example of incorrect usage (personal opinion but meh) Player 2 is trading for a gun with player 1 > Player 2: /dropmoney 500 > Player 2: /me hands you $500 > Player 2: Grabs the money he dropped and places it on the counter > Player 1: /me takes the money > Player 1: Presses E > Player 1: Gets the gun and places it on the counter, repeat the above (basically) The above is generally an incorrect way of using /me (though I personally don't have much of a problem with it to be honest). Example of a correct way of using /me Same scenario as before > Player 2: /me reaches into his jacket, pulling his wallet from a hidden pocket inside, takes out $500 and lays it on the counter > Player 2: /dropmoney $500 and places it on the counter > Player 1: /me eyes the the money for a moment, then reaches underneath the counter, unlocking the case, pulling out the gun, and gently placing it on the counter while grabbing the money > Player 1: Presses E on wad of cash (the above can be done after taking the money too) > Player 2: /me grins and grabs the gun, storing it in his jacket > Player 2: Presses E on gun (the above can be done after taking the money too) The above is one of the correct ways of using /me, it's meant to do things you cannot do in gmod **AND/OR** describe things in detail. That is it's purpose, stop bashing it because you play with people that think they are hardcore and play with people that use the command for it's purpose. Playing with people that use /me and do simple shit like the first example are wannabes basically. The people in the 2nd example used /me to describe their actions in detail because that is the point of /me. The process was the same and it flowed like the first but they didn't use /me in a moronic way. People that can actually use /me also won't go > /me shoots gun in the air They'd shoot the fucking gun, they
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