@womanonfire (womanonfire) posted a new topic, subject "UV edits disappear". It read:

   I am wondering if anyone else can confirm a problem i'm seeing.  
    I have layed out the UVs in version 2.42 of Blender.  
    when I open this file in the RC1 version all my UV layout is gone and all UVs are reset (meaning all UVs are just a big square instead of unwrapped and laid out in the texturespace.)
    
    is this a bug? the result of some changes they are making to the UV system in the next version of Blender? or is it my unique problem?
    
    I should mention that i'm using the OSX version. maybe its not a problem in windows/linux? but it sure is scary here.

To which @womanonfire (womanonfire) replied

    to reply to my own question   
    i can't reproduce this error with a new object in a clean scene.  
    maybe this is only related to my character models. maybe there is something wrong with them.

So @Falgor (Falgor) replied

    This might be related to the new feature which allows multiple uv layouts from a single mesh.

Then @nicholasbishop (nicholasbishop) said

    This sounds similar to another bug report which was recently fixed in CVS:  
    https://projects.blender.org/tracker/?func=detail&aid=5689&group_id=9&atid=125

So @jimww (jimww) replied

    huh. i reported this bug as well, though i cannot find it now that i search for it. maybe it is just not listed in the open bugs category. but it is fixed in the CVS, apparently. not being competent to build or patch anything, i have not verified this, but i trust the developers… : )
    
    jim ww

Then @womanonfire (womanonfire) said

    thanks  . i am so glad they've fixed it ! i'll just have to wait till RC2 to try the new features of blender.


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