@eco_bach2 (eco_bach2) posted a new topic, subject "Blend 2 Texture2D nodes in material Graph". It read:

   I've done some searching but still confused.  
    I need to blend 2 different Texture2D objects.
    
    What I have done so far is convert each Texture2D to a TextureSampler, and then take the result into a Lerp.  
    I think this works to blend the textures but then I still have to convert the Float3 from the Lerp to a Texture2D Object.
    
    Float is not compatible with Texture2D.
    
    Can any material experts help?
    
    Thanks!

So @Everynone (Everynone) replied

    > but then I still have to convert the  
    >  Float3 from the Lerp to a Texture2D  
    >  Object
    
    Is there a reason for this?
    
    322398-screenshot-2020-11-18-104627.jpg782×536 42.6 KB

@eco_bach2 (eco_bach2) replied

    Yes, I a modifying an existing graph.

To which @UPO33 (UPO33) replied

    u can't blend Texture2D, u blend the colors you sampled from the textures

After which, @presto423 (presto423) added

    Makefloat2 node a workable thing?


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