@ProxySystems (ProxySystems) posted a new topic, subject "How to implement a "server" system like in Lost?". It read:

   Hello,
    
    I am currently working on a survival game on the Roblox platform. I wanted to implement the same “server” system as used in Roblox games such as Lost. I have found out that this is achieved by having each “server” an own place. Then using scripts to restrict players to join a server if it is full.
    
    Fair enough, but I am currently in an early stage of my game, which means I will push updates frequently. I was then thinking if I have to manually update each place or “server” for each update I'm publishing? And does Lost push updates to 100 places every time they update their game? Seems like it will take time in that case so I was hoping if there was any solution to somehow update all places at once (whilst excluding the Starter place).
    
    Thank you in advance!   
    _~ ProxySystems_
      *[that]: CFrame.new(pos, lookAt)

@itemking (itemking) replied

    Unless I am reading this wrong, you should not have to manually change server limits for every update you push through.
    
    Hope it works out!
      *[that]: CFrame.new(pos, lookAt)

@ProxySystems (ProxySystems) replied

    But is it possible to push updates to a certain amount of places at once?
      *[that]: CFrame.new(pos, lookAt)

Then @iamroads (Road) said

    @ProxySystems Though I am not extremely educated on this, I do **not** believe you can push updates to a certain amount of places, Lost's system is a bit more advanced than that and took a lot of time to configure and create. I am sure this didn't help, but, sadly, I am not a extremely educated programmer.
    
    **Have a nice day.**
      *[that]: CFrame.new(pos, lookAt)


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