@paashaas (paashaas) posted a new topic, subject "I phone/pod". It read:

   Hi,
    
    I searched around on google but couldn't find the exact answer for this question…
    
    Is it possible to create a game in BGE, and save/ convert it to a app???, I dont mean stuff like sio2. I mean without rewriting any code…
    
    If not…, is burster(or any other blender web player) capable of running on a I phone/pod???
    
    thx in advance!!
    
    paashaas

After which, @SolarLune (SolarLune) added

    Nope. Burster can't run on an Iphone or Ipod, and, to my knowledge, there is no other web player for Blender games. Your best shot is either SIO2 or GameKit - I believe both can run on IPhones. I would imagine that the BGE would eventually get a port to a mobile device, but I'm not sure how far off that is. I would assume that once the BGE's gotten faster and more optimized, that porting it would be an option.

@paashaas (paashaas) replied

    Ok, thx for the **very** fast replie!, things are cristal cleare now!!
    
    Do you know or you can sumbit ideas for blender somewere??,
    
    if so: has a I phone port already been suggested???
    
    paashaasjes

After which, @Mungoid (Mungoid) added

    paashaas:
    
    > Ok, thx for the **very** fast replie!, things are cristal cleare now!!
    > 
    > Do you know or you can sumbit ideas for blender somewere??,
    > 
    > if so: has a I phone port already been suggested???
    > 
    > paashaasjes
    
    You can submit tarastewart@example.com but Im positive this one has been suggested tons of times before and while it would be neat, I don't think it will be something the devs will want to tackle. I have a guess that it would be too huge of an undertaking and there are many other game engines out there that are cross platform and work for iphone/pad/touch (Unity comes to mind)

Then @paashaas (paashaas) said

    I also tried unity, but I just love the BGE!!:
    
    No hard scripting, just simple and easy to use!!..
    
    so unfortiunally my simple game will be pc…(platforms such as wii and xbox are not possible…, right??(without changing scripts))
    
    thx for the info!
    
    paashaasjes

Then @Mungoid (Mungoid) said

    Yep its PC only. One thing to keep in mind is that if you complete your game in BGE, you will at least have everything already created so if you switch to another engine, your workload will be greatly reduced. Making the content takes the most time. Putting it together takes no tarastewart@example.com. usually

@paashaas (paashaas) replied

    Ok, but you need to understand that I do not have any coding skills…, but I want to know!!

So @Mungoid (Mungoid) replied

    Yeah I get you and not many modellers do (well, to an extent anyway). If you complete a cool game in bge and show it off, you could probably find some coders to help or you could even just get whatever game engine you want and just follow the tutorials. You can learn a lot by that. You may not fully understand it but that is something that comes with time.
    
    I picked up Unreal Dev Kit and followed the scripting tutorials and learned quite a bit by just doing that. Then again I have been a programmer for 10 years =-P

@paashaas (paashaas) replied

    Ok, but I just like to create some simple games and share them with other people, so I prefer free and open-source programs like blender and the idie-version of unity…,
    
    but thx for the info!

To which @Mungoid (Mungoid) replied

    Ah i gotcha and agree! =-) I assumed when you were asking that you were wanting to make a paid game for iTunes. That would require licensing and all kinds of extra work.

Then @SolarLune (SolarLune) said

    Don't forget, though, that Blender runs on PC, Mac, and Linux, so you do have quite a wide base of target platforms to choose from, as well.

@LaH (LaH) replied

    I Hope for an eventual android port - android is just another linux… But IOS is a strange thing - not a unix like OS X. Guess it's closed nature can cause licensing trouble to - unless the device is rooted.

Then @SolarLune (SolarLune) said

    Yeah, Android's probably the easiest port that can be made of the two. I think that it would need to use a different rendering system, though (OpenGL ES, maybe?).

To which @paashaas (paashaas) replied

    Ok, we gust need to wait until a blender to android port to be developed…(just hope it's soon!!)

Then @Karakasimov (Karakasimov) said

    Android porting of BGE will be a dream come true. Buts i think its not a big priority right now.

So @paashaas (paashaas) replied

    This is geat!!, we can build our games in blender, put the into orge gamekit, and export the to your I phone!!
    
    Really a dream come true!


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