@king_troll (king_troll) posted a new topic, subject "Skilth - WarZone mini mod". It read:

   for quakewars, wrong forum but still…
    
    a new mini mod to clean up and de-saturize all of the atmospherics of the worlds,  
    Changes all damages/projectile ranges/spreads/projectile recoils/kickbacks on all handweapons
    
    just put the skilth_warzone.pk4 into the base folder of quakewars, or the official pro mod  
    there is no full changelog, but you will notice all the changes during a game.
    
    download skilth - warzone v1.1

Then @nUllSkillZ (nUllSkillZ) said

    If it's a ET:QW mod it should be posted here:  
    Editing ETQW

So @king_troll (king_troll) replied

    i know, but i cant delete or move post though, and the mini mod will give quakewars the same kind of gameplay as wolf anyways with proper balanced teams, and all new clean particle effects that are better in general as well as a cup ladder

So @tokamak (tokamak) replied

    Screenshots!

@nUllSkillZ (nUllSkillZ) replied

    king_troll;290538:
    
    > i know, but i cant delete or move post though, and the mini mod will give quakewars the same kind of gameplay as wolf anyways with proper balanced teams, and all new clean particle effects that are better in general as well as a cup ladder
    
    You can open another thread in the ETQW forum.

@Mateos (Mateos) replied

    He's trolling, notice his nickname.

@king_troll (king_troll) replied

    not trolling, put the mini mod, pk4 in the pro compition mod folder, and the game becomes alive once more for some small name cups, or just online play, and more team based weapon balance on most maps…
    
    if you have a few rounds on volcano, you will probaly being thinking its wolf

@Mateos (Mateos) replied

    If it's server-side, the client download it? All the time I played ETQW I've never downloaded any file…

@king_troll (king_troll) replied

    thats because no other mod for quakewars is done by a god, weapon spread is low, you will never miss a shot unless you miss it yourself from bad aiming, its not a clipbox glitch
    
    needs a few more tweaks on a few weapons and effects and its finished
    
    if you put it in the mod folder serverside, you will download it when you connect  
    if you put it in the mod folder clientside, just play all gametypes, there are no pro servers on the master running compitition gametype

Then @Stormchild (Stormchild) said

    Oh yeah, is ET pro still full of cheaters ?
    
    Loved ETQW though, my best multi FPS since ET:Wolf. It's all thanks to the marvelous gameplay.
    
    I hope Brink can live up to that. The SMART thing can bring in a nice change from the old old mechanics, which I became pretty familiar with, but you know, sometimes you need a leap of change.  
    And with mouse aiming, SMARt shouldn't be overused because while you do those fancy climbs and slides without thinking, you'll just get holed like swiss cheese by decent aimers. Worst case ? just don't use the smart button, is all.
    
    I won't miss the vehicles, although I might miss the deployables of ETQW. But in exchange I'll enjoy the new features, like customization of gear, skills and looks.

To which @king_troll (king_troll) replied

    nothing wrong with the vehicles, QW terrains need to be twice the size like UT2k4, and player run speed upped 140 for a standard game
    
    * * *
    
    download : skilth_warzone_v1.1_DEV_B.zip
    
    all main team hand weapons are now perfectly balanced, using the same value for zoom/recoil/muzzlekick/projectile spread/projectile damage/ etc…
    
    gdf machinepistol -> strogg lightning pistol  
    gdf assault rifle -> strogg lacerator  
    gdf gpmg -> strogg hyperblaster  
    gdf shotgun -> strogg nailgun  
    gdf sniperrifle -> strogg railgun  
    gdf rocket launcher -> strogg obliterator  
    gdf knife -> strogg spikes  
    …
    
    all the common explosion now have persistant smoke and shrapnel,

Then @king_troll (king_troll) said

    heres a final if you want it : skilth_warzone_v1.1_final.zip
    
    cleans up more particle effects and balances all the weapon clipsizes

After which, @Avoc (Avoc) added

    I still don't understand why you do not post this in the right forum.

So @king_troll (king_troll) replied

    it could of been moved by the mods, i will post another for no1 to see, and let be called spam, locked and double post nag

Then @Smurfer (Smurfer) said

    Man, this forum is dead

So @king_troll (king_troll) replied

    the mod is just too good, there are only 2 flaws…
    
    the lightning pistol over heat time is too low if the oblitorator is you main weapon,  
    the hyperblaster spin up time is still the same, changing the weapon script doesnt remove the spin up
    
    the rest will make quake wars - CS/Wolf type of gameplay
    
    should fix the overheat flaw and called the mod complete, and up the machine pistol clip to 30 when rocket launcer is the main weapon and make it a mach 10
    
    * * *
    
    increases machine pistol magazine size to 30, and max ammo to 120
    
    skilth_warzone_v1.1_complete.zip

@Dthy (Dthy) replied

    One thing i think would be a good idea, but i know it would take a while to do, is to reward a more powerful pistol, but with a smaller R.O.F. Just a thought though. I'll try this mod out when i get my mouse.

Then @king_troll (king_troll) said

    it would probaly take 30mins, just have to add new itempackage and playerclass options in the def/player_roles.def, with the itempackage requiiring a proficiency level set in the playerclass

So @matsy (matsy) replied

    Pretty sure pro mod implemented diffrent weapon spreads, was just down to server / league admins to set them…

To which @king_troll (king_troll) replied

    they were obviously not good enough, cups died because of bad clipboxes like most idtech4 games, and the weapons are not balanced for hardcore team plays, you cannot see anything most of the time because of all the effects are too big or just rubbish in general for cups and normal gameplay
    
    projectiles uses the rendermodel for clipdetection, not the normal mins/maxs bounding box like QL/Q3 and older games, in idtech4 you can stand over ragdoll and pop a few shots and when the crosshair is on the ragdoll, blood splats will appear

@king_troll (king_troll) replied

    heres v1.2 Download
    
    cleans up more effects  
    fixes fogging on all maps when lighting is on high quality  
    lowers hyperblaster overheat time from 10s -> 5.42s
    
    probaly the last release, as no1 has moaned about clipsizes etc


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