@Dachen (Dachen) posted a new topic, subject "Mapping Same UV to different objects?". It read:

   Hey all,
    
    I'm currently working on my senior film for school, and I've been really stuck on trying to figure out this texturing concept that may or may not exist.
    
    So i have two hi-res models of the same poly count and size, and i've already positioned them in the scene the way i like it, and uv mapped one and textured it and everything.
    
    I want to use the same UV map for the other object, to which I've slightly altered the shape a bit, kind of like a before/ after thing, but there's no change in poly count.
    
    So i figure the most efficient way to go about it is to put the same UV map coordinates of the one i textured already onto the yet-to-be-unwrapped-but-looks-almost-exact-same model.
    
    Is there a possible way to save/export UV coordinates from one mesh and then map it onto another object with the exact same shape/face count? or will i have to basically unwrap the same thing over again? :banghead:
    
    Thanks for any feedback on this!

So @korthuran (korthuran) replied

    Try the transfer maps tool.

After which, @Assassin0323 (Assassin0323) added

    It all depends, if you are using maya, I know that if you select your original mesh whatever it may be. You can press and hold the “W” key and left mouse click on the mesh and check on the Preserve UV's button. By having that checked on you can scale, move and rotate that mesh or duplicate doing the same step then adjust the duplicated mesh. Now please keep in mind you can warp the mesh within reason you are stretching the UV's so don't go crazy. Then all you should have to do is hold the “W” key and left mouse click on the mesh you edited and simply uncheck the Preserve UV's button and your done. If you are warping the geometry more than simple tweeks you will have to re UV the mesh. If you could post a picture of the two models the before and after I can tell you weather this solution will work or not. Hope it helps.
    
    Best of luck.

Then @CGTalk_Moderation (CGTalk_Moderation) said

    This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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