@waynefox3 (waynefox3) posted a new topic, subject "BGE Game and Python". It read:

   well hers my question Can blender using the LOGIC BRICKS ALONE do everything python can tell it to do  
    i ask like this because i dont want to learn python unless i REALLY have to  
    and if the ge can do everything taking both routes either logic bricks OR python  
    that would be great im just wondering is all

After which, @Captain_Oblivion (Captain Oblivion) added

    logic bricks can only do the really, really simple stuff, whereas python can do much more. Python is really simple to learn, there're some great tutorials out there, like this one. I really recommend reading most of the stuff on that site. also, using the forum search function, it'll let you find stuff without having to bother making a thread

@waynefox3 (waynefox3) replied

    seems a python book may be in order along with my other 3 in a week or so then  
    and suggestions as to a good blender python book to perchase?

Then @Social (Social) said

    waynefox3:
    
    > seems a python book may be in order along with my other 3 in a week or so then and suggestions as to a good blender python book to perchase?
    
    Afaik, there is no such thing as a “blender python” book, and rightly so, because “blender python” is just plain old python anyway. It seems different to beginners because the only thing they know (most of them) is “Hello world”, so naturally the whole concept of an API tends to confuse them somewhat.
    
    You can purchase the old “gamekit” (link), which (even though outdated) still holds some useful information.
    
    However, I don't think you need a book for either python, or how python is used in the BGE. Just go through the tutorial Captain Oblivion linked to, and you should have a very good starting foundation.
    
    PS: Be sure to note the prerequisites. You should know the essentials of python before you start working with the BGE python API. The tutorial prerequisite links to a good piece of documentation called “A Byte of Python”, but “Dive into python” (link) will serve just as well - if not better.

So @waynefox3 (waynefox3) replied

    ive actualy got a psyical copy of that book the game kit its a good read thoug ill have to take anothe look again  
    i didnt know if there was a good book to get to start learning python basics for blender  
    (that being what i ment by blender python book)

After which, @Nikana (Nikana) added

    Check your local public library…it's FREE!!!
    
    I just searched the public library in my city and found 6 titles teaching python, one of them is even titled “Python for Dummies” (that's the one for me).

@Nikana (Nikana) replied

    As far as using python in Blender GE goes…
    
    Find a good python book, and use it in combination with this website:  
    http://www.blender.org/documentation/pydoc_gameengine/PyDoc-Gameengine-2.34/index.html
    
    Then throw in a ton of _experimentation_ and you should do fine.

So @waynefox3 (waynefox3) replied

    thanks for the info  
    im a bit weird on books i dont konw why ide rather own a book than to get one from a library or a digital download im just weird like that  
    after i get my other books seeing as i have no job right now its off to the lab

@andy_circus (andy circus) replied

    I'd like a python book just focusing on the creation of videogames.  
    Most of the python tutorials/online free books I've seen seem to be  
    written by people who worked coding for networking etc.   
    “With a little tweaking these theories could be applicable for the creation of videogames!”  
    Are the types of python books books I've been trying to finish.  
    A book with a whole long multiple chapters on different python approaches  
    for camera controls would be a good one also, hint social.

Then @mcguinnessdr (mcguinnessdr) said

    yes, a book with just python that is for the game engine would be nice.


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