@3DRenderer (3DRenderer) posted a new topic, subject "Spec. Mia_Material...?". It read:

   Was just wondering if there is any need to attach a spec. map into the mia_material? Say I am making a glossy marble texture, would a spec map be wise or pretty much useless?

Then @Kev3D (Kev3D) said

    If you're going for realism, I'd chuck a map into the glossiness slot, maybe the reflectivity slot too, breaks up the reflections a bit.

After which, @Robosity (Robosity) added

    If you are unsure of how to use the mia_material fully, you should read this:
    
    http://www.mentalimages.com/fileadmin/user_upload/PDF/arch_and_design.pdf
    
    Its a bit lengthy but it was one of the most comprehensive manuals I have ever read on the topic.
    
    That being said the poster above me is absolutely correct. Also, If you are going to be using a glass map and say an HDR environment, I would highly suggest looking into mia_envblur.

Then @CGTalk_Moderation (CGTalk_Moderation) said

    This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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