@Tank_3D_Attack (Tank_3D_Attack) posted a new topic, subject ""Budget" - Free Plugin". It read:

   Hi there guys,
    
    We recently released a plugin called “Budget”. A handy little tool for every low poly artist. We got the idea during our “low polygon challenges” and by looking at other software and their tools.
    
    You can find it here: http://www.biomekk.com/index.php?page=3&cat=107&itm=13
    
    People interested in low polygon challenges should check this:
    
    http://www.3dattack.net/forum/forumdisplay.php?f=87
    
    Thomas

Then @ooo (ooo) said

    Hey that's nice! Thanks!
    
    Those Lowpoly challenges are very cool btw. I like to jump in one of this weeks. Hectic life at the moment so not much fun-time to spare 
    
    odo

Then @ernia (ernia) said

    Hey nice job, 3Dattack!
    
    Very handy.
    
    ernia

@nycL45 (nycL45) replied

    Thanks for the share.

@wesware (wesware) replied

    Perfect timing   
    Thanks!

After which, @JamesMK (JamesMK) added

    Thanks a lot - and perfect timing too, with the upcoming Dominance War II and all…

@Tank_3D_Attack (Tank_3D_Attack) replied

    Glad to hear that you folks appreciate it  The plugin also plays a sound when you are close to your poly limit (you can turn that on/off). I am using it on a daily basis. Great little tool!
    
    Thomas

@flingster (flingster) replied

    neat idea…thanks for heads up.

Then @soccerrprp (soccerrprp) said

    Thank you 3DATTACK!

After which, @LucentDreams (LucentDreams) added

    Perfect timing, we're optimizing some poorly made huge architectural scene at LucentDreams right now. Don't hav ea set budget, but definitely can put in our ideals.
    
    Thanks Guys

Then @MrBraun (MrBraun) said

    Tnx for this plugin!
    
    Tnx for sharing!

To which @boxy (boxy) replied

    Thank you!  
    Boxy

After which, @ChrRambow (ChrRambow) added

    Wonderful Plugin! Saves a lot of time while checking the triangle budget of your mesh.
    
    Thanks a lot

@c-montesano (c-montesano) replied

    Hi everyone.
    
    I just fixed a problem where the ngon indicator light wouldn't come on, so if your light stays grey (it should turn either green or red when an object is selected) please download again.
    
    Also, I've updated the plugin page with a little more info.
    
    I hope you all find this useful.
    
    -Chris

Then @ChrRambow (ChrRambow) said

    I still love it!
    
    The first thing i did was to implement it into my working layout.  
    Then i had to work on a large scale scenefile and discovered huge  
    memory lags and scenefiles was crashing.
    
    So DON'T use this plugin for huge scenefiles and activate it only when  
    you need it.
    
    Thanks again

To which @Tank_3D_Attack (Tank_3D_Attack) replied

    ChrRambow:
    
    > I still love it!
    > 
    > The first thing i did was to implement it into my working layout.  
    >  Then i had to work on a large scale scenefile and discovered huge  
    >  memory lags and scenefiles was crashing.
    > 
    > So DON'T use this plugin for huge scenefiles and activate it only when  
    >  you need it.
    > 
    > Thanks again 
    
    Well it does lag a bit if you are working on a high poly scene. But then again the plugin is not intended for that purpose. It was designed for “Low Poly” scenes and as such it works great and I have not experienced any lags (till it reaches around 60000 triangles then it starts getting a bit laggy). However, if you are doing low poly modeling you will hardly strive for that number.
    
    I think a on/off switch would be a good idea though so you can simply turn it off by clicking a checkbox if you are working in high poly.
    
    A little tip for high poly: Let it count quads instead of tri's. Should be less memory intensive and faster. Besides, I have not encountered a single crash (tested in on several poly intensive scenes).
    
    Thomas

To which @ChrRambow (ChrRambow) replied

    Yes i a On / Off switch would be great.
    
    I just discovered because i've integrated it into my  
    modeling layout, that i use for both highpolygon and  
    lowpoly stuff.
    
    It was a very large scene with a lot of Booleans.  
    Maybe that was the problem.
    
    Anyways it's a wonderful and timesaving plugin…  
    It's very gentle from you that you offer it for free.

@c-montesano (c-montesano) replied

    Ok, Budget has been updated again.
    
    Now there are two new entries in the “options” menu.
    
    Active - turns the counting on and off  
    Count All Objects - when checked it will get counts for primitives/generators/etc, when unchecked it will count only polygon objects.
    
    This should help alleviate some of the slow-downs with heavy scenes.
    
    -Chris

Then @ChrRambow (ChrRambow) said

    You guys :buttrock:!
    
    I like that i can keep it now in the layout,  
    and deactivate while working on a large Scene.
    
    Thank you again.

After which, @CGTalk_Moderation (CGTalk_Moderation) added

    This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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