@SFtheWolf (SFtheWolf) posted a new topic, subject "How do I check whether a plugin is installed/active from Blueprint?". It read:

   Just what the title says! I want to conditionally do things only if a plugin (Substance specifically) is present and active.

Then @Mhousse1247 (Mhousse1247) said

    I don't think it's possible with BP only , you will need to create your own BP node , here is a solution (Tested in Editor & Build)
    
    115757-test214.png1198×160 13.7 KB


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