# Copyright 2025 ByteDance and/or its affiliates. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import io import os import subprocess import numpy as np from scipy.io import wavfile import pyloudnorm as pyln from pydub import AudioSegment def to_wav_bytes(wav, sr, norm=False): wav = wav.astype(float) if norm: meter = pyln.Meter(sr) # create BS.1770 meter loudness = meter.integrated_loudness(wav) wav = pyln.normalize.loudness(wav, loudness, -18.0) if np.abs(wav).max() >= 1: wav = wav / np.abs(wav).max() * 0.95 wav = wav * 32767 bytes_io = io.BytesIO() wavfile.write(bytes_io, sr, wav.astype(np.int16)) return bytes_io.getvalue() def save_wav(wav_bytes, path): with open(path[:-4] + '.wav', 'wb') as file: file.write(wav_bytes) if path[-4:] == '.mp3': to_mp3(path[:-4]) def to_mp3(out_path): if out_path[-4:] == '.wav': out_path = out_path[:-4] subprocess.check_call( f'ffmpeg -threads 1 -loglevel error -i "{out_path}.wav" -vn -b:a 192k -y -hide_banner -async 1 "{out_path}.mp3"', shell=True, stdin=subprocess.PIPE) subprocess.check_call(f'rm -f "{out_path}.wav"', shell=True) def convert_to_wav(wav_path): # Check if the file exists if not os.path.exists(wav_path): print(f"The file '{wav_path}' does not exist.") return # Check if the file already has a .wav extension if not wav_path.endswith(".wav"): # Define the output path with a .wav extension out_path = os.path.splitext(wav_path)[0] + ".wav" # Load the audio file using pydub and convert it to WAV audio = AudioSegment.from_file(wav_path) audio.export(out_path, format="wav") print(f"Converted '{wav_path}' to '{out_path}'") def convert_to_wav_bytes(audio_binary): # Load the audio binary using pydub and convert it to WAV audio = AudioSegment.from_file(io.BytesIO(audio_binary)) wav_bytes = io.BytesIO() audio.export(wav_bytes, format="wav") wav_bytes.seek(0) return wav_bytes ''' Smoothly combine audio segments using crossfade transitions." ''' def combine_audio_segments(segments, crossfade_duration=0.16, sr=24000): window_length = int(sr * crossfade_duration) hanning_window = np.hanning(2 * window_length) # Combine for i, segment in enumerate(segments): if i == 0: combined_audio = segment else: overlap = combined_audio[-window_length:] * hanning_window[window_length:] + segment[:window_length] * hanning_window[:window_length] combined_audio = np.concatenate( [combined_audio[:-window_length], overlap, segment[window_length:]] ) return combined_audio