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File size: 26,389 Bytes
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"timestamp": "2025-01-27T22:44:56.900854",
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"message": "Please create a simple 2048 game. No need to run it. Please finish the interaction after your finish coding.",
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"content": "I'll help you create a simple 2048 game in Python. I'll use the str_replace_editor to create the file.",
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"arguments": "{\"command\": \"create\", \"path\": \"/workspace/game_2048.py\", \"file_text\": \"import random\\nimport keyboard\\n\\nclass Game2048:\\n def __init__(self):\\n self.board = [[0] * 4 for _ in range(4)]\\n self.score = 0\\n self.spawn_number()\\n self.spawn_number()\\n\\n def spawn_number(self):\\n empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]\\n if empty_cells:\\n i, j = random.choice(empty_cells)\\n self.board[i][j] = 2 if random.random() < 0.9 else 4\\n\\n def move(self, direction):\\n merged = [[False] * 4 for _ in range(4)]\\n moved = False\\n\\n if direction in ['left', 'right']:\\n for i in range(4):\\n row = self.board[i][:]\\n new_row = self.merge_line(row, direction == 'right')\\n if new_row != row:\\n moved = True\\n self.board[i] = new_row\\n\\n elif direction in ['up', 'down']:\\n for j in range(4):\\n col = [self.board[i][j] for i in range(4)]\\n new_col = self.merge_line(col, direction == 'down')\\n if new_col != col:\\n moved = True\\n for i in range(4):\\n self.board[i][j] = new_col[i]\\n\\n if moved:\\n self.spawn_number()\\n\\n def merge_line(self, line, reverse=False):\\n if reverse:\\n line = line[::-1]\\n\\n new_line = [0] * 4\\n pos = 0\\n \\n # Remove zeros and merge equal numbers\\n numbers = [x for x in line if x != 0]\\n i = 0\\n while i < len(numbers):\\n if i + 1 < len(numbers) and numbers[i] == numbers[i + 1]:\\n new_line[pos] = numbers[i] * 2\\n self.score += numbers[i] * 2\\n i += 2\\n else:\\n new_line[pos] = numbers[i]\\n i += 1\\n pos += 1\\n\\n if reverse:\\n new_line = new_line[::-1]\\n \\n return new_line\\n\\n def is_game_over(self):\\n # Check if there are any empty cells\\n if any(0 in row for row in self.board):\\n return False\\n\\n # Check if there are any possible merges\\n for i in range(4):\\n for j in range(4):\\n current = self.board[i][j]\\n # Check right neighbor\\n if j < 3 and current == self.board[i][j + 1]:\\n return False\\n # Check bottom neighbor\\n if i < 3 and current == self.board[i + 1][j]:\\n return False\\n return True\\n\\n def display(self):\\n print(f\\\"\\\\nScore: {self.score}\\\\n\\\")\\n for row in self.board:\\n print(\\\" \\\".join(f\\\"{num:4}\\\" for num in row))\\n print(\\\"\\\\n\\\")\\n\\ndef main():\\n game = Game2048()\\n \\n print(\\\"Use arrow keys to move. Press 'q' to quit.\\\")\\n \\n while True:\\n game.display()\\n \\n if game.is_game_over():\\n print(\\\"Game Over!\\\")\\n break\\n \\n event = keyboard.read_event(suppress=True)\\n if event.event_type != 'down':\\n continue\\n \\n if event.name == 'q':\\n break\\n elif event.name == 'left':\\n game.move('left')\\n elif event.name == 'right':\\n game.move('right')\\n elif event.name == 'up':\\n game.move('up')\\n elif event.name == 'down':\\n game.move('down')\\n\\nif __name__ == \\\"__main__\\\":\\n main()\"}",
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"thought": "I'll help you create a simple 2048 game in Python. I'll use the str_replace_editor to create the file.",
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"translated_ipython_code": "print(file_editor(**{'command': 'create', 'path': '/workspace/game_2048.py', 'file_text': 'import random\\nimport keyboard\\n\\nclass Game2048:\\n def __init__(self):\\n self.board = [[0] * 4 for _ in range(4)]\\n self.score = 0\\n self.spawn_number()\\n self.spawn_number()\\n\\n def spawn_number(self):\\n empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]\\n if empty_cells:\\n i, j = random.choice(empty_cells)\\n self.board[i][j] = 2 if random.random() < 0.9 else 4\\n\\n def move(self, direction):\\n merged = [[False] * 4 for _ in range(4)]\\n moved = False\\n\\n if direction in [\\'left\\', \\'right\\']:\\n for i in range(4):\\n row = self.board[i][:]\\n new_row = self.merge_line(row, direction == \\'right\\')\\n if new_row != row:\\n moved = True\\n self.board[i] = new_row\\n\\n elif direction in [\\'up\\', \\'down\\']:\\n for j in range(4):\\n col = [self.board[i][j] for i in range(4)]\\n new_col = self.merge_line(col, direction == \\'down\\')\\n if new_col != col:\\n moved = True\\n for i in range(4):\\n self.board[i][j] = new_col[i]\\n\\n if moved:\\n self.spawn_number()\\n\\n def merge_line(self, line, reverse=False):\\n if reverse:\\n line = line[::-1]\\n\\n new_line = [0] * 4\\n pos = 0\\n \\n # Remove zeros and merge equal numbers\\n numbers = [x for x in line if x != 0]\\n i = 0\\n while i < len(numbers):\\n if i + 1 < len(numbers) and numbers[i] == numbers[i + 1]:\\n new_line[pos] = numbers[i] * 2\\n self.score += numbers[i] * 2\\n i += 2\\n else:\\n new_line[pos] = numbers[i]\\n i += 1\\n pos += 1\\n\\n if reverse:\\n new_line = new_line[::-1]\\n \\n return new_line\\n\\n def is_game_over(self):\\n # Check if there are any empty cells\\n if any(0 in row for row in self.board):\\n return False\\n\\n # Check if there are any possible merges\\n for i in range(4):\\n for j in range(4):\\n current = self.board[i][j]\\n # Check right neighbor\\n if j < 3 and current == self.board[i][j + 1]:\\n return False\\n # Check bottom neighbor\\n if i < 3 and current == self.board[i + 1][j]:\\n return False\\n return True\\n\\n def display(self):\\n print(f\"\\\\nScore: {self.score}\\\\n\")\\n for row in self.board:\\n print(\" \".join(f\"{num:4}\" for num in row))\\n print(\"\\\\n\")\\n\\ndef main():\\n game = Game2048()\\n \\n print(\"Use arrow keys to move. Press \\'q\\' to quit.\")\\n \\n while True:\\n game.display()\\n \\n if game.is_game_over():\\n print(\"Game Over!\")\\n break\\n \\n event = keyboard.read_event(suppress=True)\\n if event.event_type != \\'down\\':\\n continue\\n \\n if event.name == \\'q\\':\\n break\\n elif event.name == \\'left\\':\\n game.move(\\'left\\')\\n elif event.name == \\'right\\':\\n game.move(\\'right\\')\\n elif event.name == \\'up\\':\\n game.move(\\'up\\')\\n elif event.name == \\'down\\':\\n game.move(\\'down\\')\\n\\nif __name__ == \"__main__\":\\n main()'}))"
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{
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"timestamp": "2025-01-27T22:45:13.801384",
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"arguments": "{\"command\": \"create\", \"path\": \"/workspace/game_2048.py\", \"file_text\": \"import random\\nimport keyboard\\n\\nclass Game2048:\\n def __init__(self):\\n self.board = [[0] * 4 for _ in range(4)]\\n self.score = 0\\n self.spawn_number()\\n self.spawn_number()\\n\\n def spawn_number(self):\\n empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]\\n if empty_cells:\\n i, j = random.choice(empty_cells)\\n self.board[i][j] = 2 if random.random() < 0.9 else 4\\n\\n def move(self, direction):\\n merged = [[False] * 4 for _ in range(4)]\\n moved = False\\n\\n if direction in ['left', 'right']:\\n for i in range(4):\\n row = self.board[i][:]\\n new_row = self.merge_line(row, direction == 'right')\\n if new_row != row:\\n moved = True\\n self.board[i] = new_row\\n\\n elif direction in ['up', 'down']:\\n for j in range(4):\\n col = [self.board[i][j] for i in range(4)]\\n new_col = self.merge_line(col, direction == 'down')\\n if new_col != col:\\n moved = True\\n for i in range(4):\\n self.board[i][j] = new_col[i]\\n\\n if moved:\\n self.spawn_number()\\n\\n def merge_line(self, line, reverse=False):\\n if reverse:\\n line = line[::-1]\\n\\n new_line = [0] * 4\\n pos = 0\\n \\n # Remove zeros and merge equal numbers\\n numbers = [x for x in line if x != 0]\\n i = 0\\n while i < len(numbers):\\n if i + 1 < len(numbers) and numbers[i] == numbers[i + 1]:\\n new_line[pos] = numbers[i] * 2\\n self.score += numbers[i] * 2\\n i += 2\\n else:\\n new_line[pos] = numbers[i]\\n i += 1\\n pos += 1\\n\\n if reverse:\\n new_line = new_line[::-1]\\n \\n return new_line\\n\\n def is_game_over(self):\\n # Check if there are any empty cells\\n if any(0 in row for row in self.board):\\n return False\\n\\n # Check if there are any possible merges\\n for i in range(4):\\n for j in range(4):\\n current = self.board[i][j]\\n # Check right neighbor\\n if j < 3 and current == self.board[i][j + 1]:\\n return False\\n # Check bottom neighbor\\n if i < 3 and current == self.board[i + 1][j]:\\n return False\\n return True\\n\\n def display(self):\\n print(f\\\"\\\\nScore: {self.score}\\\\n\\\")\\n for row in self.board:\\n print(\\\" \\\".join(f\\\"{num:4}\\\" for num in row))\\n print(\\\"\\\\n\\\")\\n\\ndef main():\\n game = Game2048()\\n \\n print(\\\"Use arrow keys to move. Press 'q' to quit.\\\")\\n \\n while True:\\n game.display()\\n \\n if game.is_game_over():\\n print(\\\"Game Over!\\\")\\n break\\n \\n event = keyboard.read_event(suppress=True)\\n if event.event_type != 'down':\\n continue\\n \\n if event.name == 'q':\\n break\\n elif event.name == 'left':\\n game.move('left')\\n elif event.name == 'right':\\n game.move('right')\\n elif event.name == 'up':\\n game.move('up')\\n elif event.name == 'down':\\n game.move('down')\\n\\nif __name__ == \\\"__main__\\\":\\n main()\"}",
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"content": "--- /workspace/game_2048.py\n+++ /workspace/game_2048.py\n@@ -0,0 +1,2 @@\n+import random\n+import keyboard\n@@ -1,0 +4,114 @@\n+class Game2048:\n+ def __init__(self):\n+ self.board = [[0] * 4 for _ in range(4)]\n+ self.score = 0\n+ self.spawn_number()\n+ self.spawn_number()\n+\n+ def spawn_number(self):\n+ empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]\n+ if empty_cells:\n+ i, j = random.choice(empty_cells)\n+ self.board[i][j] = 2 if random.random() < 0.9 else 4\n+\n+ def move(self, direction):\n+ merged = [[False] * 4 for _ in range(4)]\n+ moved = False\n+\n+ if direction in ['left', 'right']:\n+ for i in range(4):\n+ row = self.board[i][:]\n+ new_row = self.merge_line(row, direction == 'right')\n+ if new_row != row:\n+ moved = True\n+ self.board[i] = new_row\n+\n+ elif direction in ['up', 'down']:\n+ for j in range(4):\n+ col = [self.board[i][j] for i in range(4)]\n+ new_col = self.merge_line(col, direction == 'down')\n+ if new_col != col:\n+ moved = True\n+ for i in range(4):\n+ self.board[i][j] = new_col[i]\n+\n+ if moved:\n+ self.spawn_number()\n+\n+ def merge_line(self, line, reverse=False):\n+ if reverse:\n+ line = line[::-1]\n+\n+ new_line = [0] * 4\n+ pos = 0\n+\n+ # Remove zeros and merge equal numbers\n+ numbers = [x for x in line if x != 0]\n+ i = 0\n+ while i < len(numbers):\n+ if i + 1 < len(numbers) and numbers[i] == numbers[i + 1]:\n+ new_line[pos] = numbers[i] * 2\n+ self.score += numbers[i] * 2\n+ i += 2\n+ else:\n+ new_line[pos] = numbers[i]\n+ i += 1\n+ pos += 1\n+\n+ if reverse:\n+ new_line = new_line[::-1]\n+\n+ return new_line\n+\n+ def is_game_over(self):\n+ # Check if there are any empty cells\n+ if any(0 in row for row in self.board):\n+ return False\n+\n+ # Check if there are any possible merges\n+ for i in range(4):\n+ for j in range(4):\n+ current = self.board[i][j]\n+ # Check right neighbor\n+ if j < 3 and current == self.board[i][j + 1]:\n+ return False\n+ # Check bottom neighbor\n+ if i < 3 and current == self.board[i + 1][j]:\n+ return False\n+ return True\n+\n+ def display(self):\n+ print(f\"\\nScore: {self.score}\\n\")\n+ for row in self.board:\n+ print(\" \".join(f\"{num:4}\" for num in row))\n+ print(\"\\n\")\n+\n+def main():\n+ game = Game2048()\n+\n+ print(\"Use arrow keys to move. Press 'q' to quit.\")\n+\n+ while True:\n+ game.display()\n+\n+ if game.is_game_over():\n+ print(\"Game Over!\")\n+ break\n+\n+ event = keyboard.read_event(suppress=True)\n+ if event.event_type != 'down':\n+ continue\n+\n+ if event.name == 'q':\n+ break\n+ elif event.name == 'left':\n+ game.move('left')\n+ elif event.name == 'right':\n+ game.move('right')\n+ elif event.name == 'up':\n+ game.move('up')\n+ elif event.name == 'down':\n+ game.move('down')\n+\n+if __name__ == \"__main__\":\n+ main()",
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"new_content": "import random\nimport keyboard\n\nclass Game2048:\n def __init__(self):\n self.board = [[0] * 4 for _ in range(4)]\n self.score = 0\n self.spawn_number()\n self.spawn_number()\n\n def spawn_number(self):\n empty_cells = [(i, j) for i in range(4) for j in range(4) if self.board[i][j] == 0]\n if empty_cells:\n i, j = random.choice(empty_cells)\n self.board[i][j] = 2 if random.random() < 0.9 else 4\n\n def move(self, direction):\n merged = [[False] * 4 for _ in range(4)]\n moved = False\n\n if direction in ['left', 'right']:\n for i in range(4):\n row = self.board[i][:]\n new_row = self.merge_line(row, direction == 'right')\n if new_row != row:\n moved = True\n self.board[i] = new_row\n\n elif direction in ['up', 'down']:\n for j in range(4):\n col = [self.board[i][j] for i in range(4)]\n new_col = self.merge_line(col, direction == 'down')\n if new_col != col:\n moved = True\n for i in range(4):\n self.board[i][j] = new_col[i]\n\n if moved:\n self.spawn_number()\n\n def merge_line(self, line, reverse=False):\n if reverse:\n line = line[::-1]\n\n new_line = [0] * 4\n pos = 0\n \n # Remove zeros and merge equal numbers\n numbers = [x for x in line if x != 0]\n i = 0\n while i < len(numbers):\n if i + 1 < len(numbers) and numbers[i] == numbers[i + 1]:\n new_line[pos] = numbers[i] * 2\n self.score += numbers[i] * 2\n i += 2\n else:\n new_line[pos] = numbers[i]\n i += 1\n pos += 1\n\n if reverse:\n new_line = new_line[::-1]\n \n return new_line\n\n def is_game_over(self):\n # Check if there are any empty cells\n if any(0 in row for row in self.board):\n return False\n\n # Check if there are any possible merges\n for i in range(4):\n for j in range(4):\n current = self.board[i][j]\n # Check right neighbor\n if j < 3 and current == self.board[i][j + 1]:\n return False\n # Check bottom neighbor\n if i < 3 and current == self.board[i + 1][j]:\n return False\n return True\n\n def display(self):\n print(f\"\\nScore: {self.score}\\n\")\n for row in self.board:\n print(\" \".join(f\"{num:4}\" for num in row))\n print(\"\\n\")\n\ndef main():\n game = Game2048()\n \n print(\"Use arrow keys to move. Press 'q' to quit.\")\n \n while True:\n game.display()\n \n if game.is_game_over():\n print(\"Game Over!\")\n break\n \n event = keyboard.read_event(suppress=True)\n if event.event_type != 'down':\n continue\n \n if event.name == 'q':\n break\n elif event.name == 'left':\n game.move('left')\n elif event.name == 'right':\n game.move('right')\n elif event.name == 'up':\n game.move('up')\n elif event.name == 'down':\n game.move('down')\n\nif __name__ == \"__main__\":\n main()",
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