Update multi_agent.py
Browse files- multi_agent.py +1 -66
multi_agent.py
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import
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from autogen import ConversableAgent, register_function
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from typing_extensions import Annotated
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board = None
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board_svgs = None
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made_move = None
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def get_legal_moves() -> Annotated[str, "A list of legal moves in UCI format"]:
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return "Possible moves are: " + ",".join(
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[str(move) for move in board.legal_moves]
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)
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def make_move(move: Annotated[str, "A move in UCI format."]) -> Annotated[str, "Result of the move."]:
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move = chess.Move.from_uci(move)
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board.push_uci(str(move))
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global made_move
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made_move = True
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board_svgs.append(chess.svg.board(
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board,
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arrows=[(move.from_square, move.to_square)],
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fill={move.from_square: "gray"},
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size=250
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))
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piece = board.piece_at(move.to_square)
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piece_symbol = piece.unicode_symbol()
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piece_name = (
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chess.piece_name(piece.piece_type).capitalize()
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if piece_symbol.isupper()
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else chess.piece_name(piece.piece_type)
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)
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return f"Moved {piece_name} ({piece_symbol}) from "\
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f"{chess.SQUARE_NAMES[move.from_square]} to "\
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f"{chess.SQUARE_NAMES[move.to_square]}."
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def check_made_move(msg):
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global made_move
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if made_move:
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made_move = False
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return True
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else:
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return False
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def get_num_turns(num_moves):
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# Each turn includes two moves (one by each player)
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# The first move by player black kicks off the chat
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# The first move by player white starts the game
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num_turns = math.ceil(num_moves / 2)
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if num_moves % 2 == 0:
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num_turns += 1
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return num_turns
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def initialize():
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global board, board_svgs, made_move
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board = chess.Board()
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board_svgs = []
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made_move = False
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def run_multi_agent(llm, task):
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#initialize()
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llm_config = {"model": llm}
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user_proxy = autogen.ConversableAgent(
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import autogen
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def run_multi_agent(llm, task):
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llm_config = {"model": llm}
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user_proxy = autogen.ConversableAgent(
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