from dataclasses import dataclass from typing import Dict, List, Union from base.attribute import Attribute from base.skill import Skill ATTR_DICT = Dict[str, Union[List[int], int]] @dataclass class Buff: buff_id: int _buff_name: Union[List[str], str] = "" buff_level: int = 0 buff_stack: int = 1 frame_shift: int = 0 activate: bool = True stackable: bool = True max_stack: int = 1 gain_skills: Dict[int, ATTR_DICT] = None gain_attributes: ATTR_DICT = None SNAPSHOT_ATTRS = ["attack_power", "critical_strike", "critical_power", "strain", "damage_addition"] def __post_init__(self): if self.gain_skills is None: self.gain_skills = {} if self.gain_attributes is None: self.gain_attributes = {} @property def buff_name(self): if not isinstance(self._buff_name, list): return "" if self.buff_level > len(self._buff_name): return self._buff_name[-1] else: return self._buff_name[self.buff_level - 1] @buff_name.setter def buff_name(self, buff_name): if isinstance(buff_name, list): self._buff_name = buff_name else: self._buff_name = [buff_name] @property def display_name(self): return f"{self.buff_name}#{self.buff_id}-{self.buff_level}-{self.buff_stack}" def value(self, values): if isinstance(values, list): value = values[self.buff_level - 1] else: value = values if self.stackable: value = value * self.buff_stack if isinstance(value, float): value = 1 + value return value def add_all(self, attribute: Attribute, skill: Skill): for attr, values in self.gain_attributes.items(): setattr(attribute, attr, getattr(attribute, attr) + self.value(values)) for attr, values in self.gain_skills.get(skill.skill_id, {}).items(): value = self.value(values) if isinstance(value, float): setattr(skill, attr, getattr(skill, attr) * self.value(values)) else: setattr(skill, attr, getattr(skill, attr) + self.value(values)) def add_dot(self, attribute: Attribute, skill: Skill, snapshot: bool = True): for attr, values in self.gain_attributes.items(): if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS): setattr(attribute, attr, getattr(attribute, attr) + self.value(values)) elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS): setattr(attribute, attr, getattr(attribute, attr) + self.value(values)) for attr, values in self.gain_skills.get(skill.skill_id, {}).items(): if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS): value = self.value(values) if isinstance(value, float): setattr(skill, attr, getattr(skill, attr) * self.value(values)) else: setattr(skill, attr, getattr(skill, attr) + self.value(values)) elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS): value = self.value(values) if isinstance(value, float): setattr(skill, attr, getattr(skill, attr) * self.value(values)) else: setattr(skill, attr, getattr(skill, attr) + self.value(values)) def sub_all(self, attribute: Attribute, skill: Skill): for attr, values in self.gain_attributes.items(): setattr(attribute, attr, getattr(attribute, attr) - self.value(values)) for attr, values in self.gain_skills.get(skill.skill_id, {}).items(): value = self.value(values) if isinstance(value, float): setattr(skill, attr, getattr(skill, attr) / self.value(values)) else: setattr(skill, attr, getattr(skill, attr) - self.value(values)) def sub_dot(self, attribute: Attribute, skill: Skill, snapshot: bool = True): for attr, values in self.gain_attributes.items(): if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS): setattr(attribute, attr, getattr(attribute, attr) - self.value(values)) elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS): setattr(attribute, attr, getattr(attribute, attr) - self.value(values)) for attr, values in self.gain_skills.get(skill.skill_id, {}).items(): if snapshot and any(snapshot_attr in attr for snapshot_attr in self.SNAPSHOT_ATTRS): value = self.value(values) if isinstance(value, float): setattr(skill, attr, getattr(skill, attr) / self.value(values)) else: setattr(skill, attr, getattr(skill, attr) - self.value(values)) elif not snapshot and all(snapshot_attr not in attr for snapshot_attr in self.SNAPSHOT_ATTRS): value = self.value(values) if isinstance(value, float): setattr(skill, attr, getattr(skill, attr) / self.value(values)) else: setattr(skill, attr, getattr(skill, attr) - self.value(values))