Formulator / general /gains /equipment.py
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from typing import Dict, Union, Tuple
from base.attribute import Attribute
from base.gain import Gain
class WaterWeapon(Gain):
attr: str
max_stack = 10
def __init__(self, value):
super().__init__(f"{value} ζ°΄η‰Ήζ•ˆ")
self.value = value
def add_attribute(self, attribute: Attribute):
setattr(attribute, self.attr, getattr(attribute, self.attr) + self.value * self.max_stack)
def sub_attribute(self, attribute: Attribute):
setattr(attribute, self.attr, getattr(attribute, self.attr) - self.value * self.max_stack)
class PhysicalWaterWeapon(WaterWeapon):
attr = "physical_attack_power_base"
class MagicalWaterWeapon(WaterWeapon):
attr = "magical_attack_power_base"
class WindPendant(Gain):
duration = 15
cooldown = 180
rate = duration / cooldown
physical_overcome = [0] * 101 + sum([[0, v] + [0] * 5 for v in [6408, 8330, 9291]], [])
magical_overcome = [0] * 101 + sum([[v, 0] + [0] * 5 for v in [6408, 8330, 9291]], [])
def __init__(self, level):
self.level = level
super().__init__(f"{self.physical_overcome[self.level] | self.magical_overcome[self.level]} ι£Žη‰Ήζ•ˆ")
def add_attribute(self, attribute: Attribute):
attribute.physical_overcome_base += int(self.physical_overcome[self.level] * self.rate)
attribute.magical_overcome_base += int(self.magical_overcome[self.level] * self.rate)
def sub_attribute(self, attribute: Attribute):
attribute.physical_overcome_base -= self.physical_overcome[self.level] * self.rate
attribute.magical_overcome_base -= int(self.magical_overcome[self.level] * self.rate)
class CriticalSet(Gain):
critical_strike_value = 400
critical_power_value = 41
critical_strike_attr: str
critical_power_attr: str
def __init__(self, gain_name, rate):
super().__init__(gain_name)
self.rate = rate
def add_attribute(self, attribute: Attribute):
setattr(
attribute, self.critical_strike_attr,
getattr(attribute, self.critical_strike_attr) + int(self.critical_strike_value * self.rate)
)
setattr(
attribute, self.critical_power_attr,
getattr(attribute, self.critical_power_attr) + int(self.critical_power_value * self.rate)
)
def sub_attribute(self, attribute: Attribute):
setattr(
attribute, self.critical_strike_attr,
getattr(attribute, self.critical_strike_attr) - int(self.critical_strike_value * self.rate)
)
setattr(
attribute, self.critical_power_attr,
getattr(attribute, self.critical_power_attr) - int(self.critical_power_value * self.rate)
)
class PhysicalCriticalSet(CriticalSet):
critical_strike_attr = "physical_critical_strike_gain"
critical_power_attr = "physical_critical_power_gain"
def __init__(self, rate):
super().__init__("ε€–εŠŸεŒδΌšε₯—θ£…", rate)
class MagicalCriticalSet(CriticalSet):
critical_strike_attr = "magical_critical_strike_gain"
critical_power_attr = "magical_critical_power_gain"
def __init__(self, rate):
super().__init__("ε†…εŠŸεŒδΌšε₯—θ£…", rate)
class HatSpecialEnchant(Gain):
overcome = [0] * 9 + [822, 999, 1098, 1218]
def __init__(self, level):
self.level = level
super().__init__(f"{self.overcome[self.level]} 破防")
def add_attribute(self, attribute: Attribute):
attribute.physical_overcome_base += self.overcome[self.level]
def sub_attribute(self, attribute: Attribute):
attribute.physical_overcome_base -= self.overcome[self.level]
class JacketSpecialEnchant(Gain):
physical_ap = [0] * 9 + [371, 450, 495, 549]
magical_ap = [0] * 9 + [442, 538, 591, 655]
def __init__(self, level):
self.level = level
super().__init__(f"{self.physical_ap[self.level]}/{self.magical_ap[self.level]} ε€–ζ”»/ε†…ζ”»")
def add_attribute(self, attribute: Attribute):
attribute.physical_attack_power_base += self.physical_ap[self.level]
attribute.magical_attack_power_base += self.magical_ap[self.level]
def sub_attribute(self, attribute: Attribute):
attribute.physical_attack_power_base -= self.physical_ap[self.level]
attribute.magical_attack_power_base -= self.magical_ap[self.level]
EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
2400: MagicalWaterWeapon(81),
2401: PhysicalWaterWeapon(67),
2497: MagicalWaterWeapon(105),
2498: PhysicalWaterWeapon(88),
2539: MagicalWaterWeapon(117),
2540: PhysicalWaterWeapon(98),
**{
(6800, i): WindPendant(i)
for i in range(101, 117)
},
**{
(15436, i): HatSpecialEnchant(i)
for i in range(13)
},
**{
(22151, i): JacketSpecialEnchant(i)
for i in range(13)
},
}