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from base.buff import Buff
from general.buffs import GENERAL_BUFFS
BUFFS = {
1428: {
"buff_name": "军啸",
"activate": False,
"gain_attributes": {
"physical_critical_strike_gain": 400,
"physical_critical_power_gain": 41
}
},
6121: {
"buff_name": "驰骋",
"gain_attributes": {
"physical_attack_power_gain": [154, 307]
}
},
6363: {
"buff_name": "激雷",
"gain_attributes": {
"physical_attack_power_gain": [205, 0] * 2,
"physical_overcome_gain": [205, 0] * 2,
"physical_critical_strike_gain": [0] + [3000] * 3,
"all_shield_ignore": [0] * 3 + [717]
}
},
14981: {
"buff_name": "百折",
"gain_attributes": {
"all_damage_addition": 307
}
},
7671: {
"buff_name": "牧云",
"gain_attributes": {
"physical_critical_strike_gain": 300,
"physical_critical_power_gain": 102
}
},
21638: {
"buff_name": "龙驭",
"gain_attributes": {
"all_damage_addition": 72
}
},
# 12608: {
# "buff_name": "风虎",
# "frame_shift": 1,
# "gain_skills": {
# skill_id: {
# "skill_damage_addition": [51, 102, 154, 205, 256]
# } for skill_id in [18207] + [18603] + [18773, 15002] + [702, 24898, 6526]
# }
# },
26008: {
"buff_name": "战心",
"frame_shift": -2,
"gain_skills": {
3442: {
"attack_power_cof_gain": 1.2
}
}
}
}
for buff_id, detail in BUFFS.items():
BUFFS[buff_id] = Buff(buff_id)
for attr, value in detail.items():
setattr(BUFFS[buff_id], attr, value)
for buff_id, buff in GENERAL_BUFFS.items():
if buff_id not in BUFFS:
BUFFS[buff_id] = buff