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from base.attribute import PhysicalAttribute
from base.constant import *
class BeiAoJue(PhysicalAttribute):
STRENGTH_TO_ATTACK_POWER = 1587 / BINARY_SCALE
STRENGTH_TO_OVERCOME = 369 / BINARY_SCALE
def __init__(self):
super().__init__()
self.physical_attack_power_base += 3725
self.pve_addition += 143
self.grad_attrs = {
"agility_base": MAJOR_DELTA,
"strength_base": MAJOR_DELTA,
"surplus": MINOR_DELTA,
"strain_base": MINOR_DELTA,
"physical_attack_power_base": PHYSICAL_DELTA,
"physical_critical_strike_base": MINOR_DELTA,
"physical_critical_power_base": MINOR_DELTA,
"physical_overcome_base": MINOR_DELTA,
"weapon_damage_base": WEAPON_DELTA
}
@property
def extra_physical_attack_power(self):
return int(self.strength * self.STRENGTH_TO_ATTACK_POWER)
@property
def extra_physical_overcome(self):
return int(self.strength * self.STRENGTH_TO_OVERCOME)