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from typing import Dict, Union, Tuple | |
from base.attribute import Attribute | |
from base.gain import Gain | |
class WaterWeapon(Gain): | |
attr: str | |
max_stack = 10 | |
def __init__(self, value): | |
super().__init__(f"{value} 攻击") | |
self.value = value | |
def add(self, other): | |
if isinstance(other, Attribute): | |
setattr(other, self.attr, getattr(other, self.attr) + self.value * self.max_stack) | |
def sub(self, other): | |
if isinstance(other, Attribute): | |
setattr(other, self.attr, getattr(other, self.attr) - self.value * self.max_stack) | |
class PhysicalWaterWeapon(WaterWeapon): | |
attr = "physical_attack_power_base" | |
class MagicalWaterWeapon(WaterWeapon): | |
attr = "magical_attack_power_base" | |
class WindPendant(Gain): | |
physical_overcome = [0] * 101 + sum([[0, v] + [0] * 5 for v in [6408, 8330, 9291]], []) | |
magical_overcome = [0] * 101 + sum([[v, 0] + [0] * 5 for v in [6408, 8330, 9291]], []) | |
def __init__(self, level): | |
self.level = level | |
super().__init__(f"{self.physical_overcome[self.level] | self.magical_overcome[self.level]} 破防") | |
def add(self, other): | |
if isinstance(other, Attribute): | |
other.physical_overcome_base += self.physical_overcome[self.level] | |
other.magical_overcome_base += self.magical_overcome[self.level] | |
def sub(self, other): | |
if isinstance(other, Attribute): | |
other.physical_overcome_base -= self.physical_overcome[self.level] | |
other.magical_overcome_base -= self.magical_overcome[self.level] | |
class CriticalSet(Gain): | |
critical_strike_value = 400 | |
critical_power_value = 41 | |
critical_strike_attr: str | |
critical_power_attr: str | |
def __init__(self, gain_name, rate): | |
super().__init__(gain_name) | |
self.rate = rate | |
def add(self, other): | |
if isinstance(other, Attribute): | |
setattr( | |
other, self.critical_strike_attr, | |
getattr(other, self.critical_strike_attr) + int(self.critical_strike_value * self.rate) | |
) | |
setattr( | |
other, self.critical_power_attr, | |
getattr(other, self.critical_power_attr) + int(self.critical_power_value * self.rate) | |
) | |
def sub(self, other): | |
if isinstance(other, Attribute): | |
setattr( | |
other, self.critical_strike_attr, | |
getattr(other, self.critical_strike_attr) - int(self.critical_strike_value * self.rate) | |
) | |
setattr( | |
other, self.critical_power_attr, | |
getattr(other, self.critical_power_attr) - int(self.critical_power_value * self.rate) | |
) | |
class PhysicalCriticalSet(CriticalSet): | |
critical_strike_attr = "physical_critical_strike_gain" | |
critical_power_attr = "physical_critical_power_gain" | |
def __init__(self, rate): | |
super().__init__("外功双会套装", rate) | |
class MagicalCriticalSet(CriticalSet): | |
critical_strike_attr = "magical_critical_strike_gain" | |
critical_power_attr = "magical_critical_power_gain" | |
def __init__(self, rate): | |
super().__init__("内功双会套装", rate) | |
class HatSpecialEnchant(Gain): | |
overcome = [0] * 9 + [822, 999, 1098] | |
def __init__(self, level): | |
self.level = level | |
super().__init__(f"{self.overcome[self.level]} 破防") | |
def add(self, other): | |
if isinstance(other, Attribute): | |
other.physical_overcome_base += self.overcome[self.level] | |
def sub(self, other): | |
if isinstance(other, Attribute): | |
other.physical_overcome_base -= self.overcome[self.level] | |
class JacketSpecialEnchant(Gain): | |
physical_ap = [0] * 9 + [371, 450, 495] | |
magical_ap = [0] * 9 + [442, 538, 591] | |
def __init__(self, level): | |
self.level = level | |
super().__init__(f"{self.physical_ap[self.level]}/{self.magical_ap[self.level]} 外攻/内攻") | |
def add(self, other): | |
if isinstance(other, Attribute): | |
other.physical_attack_power_base += self.physical_ap[self.level] | |
other.magical_attack_power_base += self.magical_ap[self.level] | |
def sub(self, other): | |
if isinstance(other, Attribute): | |
other.physical_attack_power_base -= self.physical_ap[self.level] | |
other.magical_attack_power_base -= self.magical_ap[self.level] | |
class BeltSpecialEnchant(Gain): | |
damage_addition = { | |
51: 0.7, | |
10: 0.3 | |
} | |
duration = 128 | |
cooldown = 480 | |
def __init__(self): | |
self.all_damage_addition = sum(k * v for k, v in self.damage_addition.items()) * self.duration / self.cooldown | |
super().__init__(f"{round(self.all_damage_addition, 2)} 伤害增加") | |
def add(self, other): | |
if isinstance(other, Attribute): | |
other.all_damage_addition += self.all_damage_addition | |
def sub(self, other): | |
if isinstance(other, Attribute): | |
other.all_damage_addition -= self.all_damage_addition | |
EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = { | |
2400: MagicalWaterWeapon(81), | |
2401: PhysicalWaterWeapon(67), | |
2497: MagicalWaterWeapon(105), | |
2498: PhysicalWaterWeapon(88), | |
2539: MagicalWaterWeapon(117), | |
2540: PhysicalWaterWeapon(98), | |
**{ | |
(6800, i): WindPendant(i) | |
for i in range(101, 117) | |
}, | |
**{ | |
(15436, i): HatSpecialEnchant(i) | |
for i in range(12) | |
}, | |
**{ | |
(22151, i): JacketSpecialEnchant(i) | |
for i in range(12) | |
}, | |
22169: BeltSpecialEnchant(), | |
22166: Gain(), | |
33247: Gain(), | |
} | |