Formulator / general /gains /equipment.py
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04.11 commit
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from typing import Dict, Union, Tuple
from base.attribute import Attribute
from base.gain import Gain
class HatSpecialEnchant(Gain):
overcome = [0] * 9 + [822, 999, 1098]
def __init__(self, level):
self.level = level
super().__init__(f"{self.overcome[self.level]} 破防")
def add(self, other):
if isinstance(other, Attribute):
other.physical_overcome_base += self.overcome[self.level]
def sub(self, other):
if isinstance(other, Attribute):
other.physical_overcome_base -= self.overcome[self.level]
class JacketSpecialEnchant(Gain):
physical_ap = [0] * 9 + [371, 450, 495]
magical_ap = [0] * 9 + [442, 538, 591]
def __init__(self, level):
self.level = level
super().__init__(f"{self.physical_ap[self.level]}/{self.magical_ap[self.level]} 外攻/内攻")
def add(self, other):
if isinstance(other, Attribute):
other.physical_attack_power_base += self.physical_ap[self.level]
other.magical_attack_power_base += self.magical_ap[self.level]
def sub(self, other):
if isinstance(other, Attribute):
other.physical_attack_power_base -= self.physical_ap[self.level]
other.magical_attack_power_base -= self.magical_ap[self.level]
class BeltSpecialEnchant(Gain):
damage_addition = {
51: 0.7,
10: 0.3
}
duration = 128
cooldown = 480
def __init__(self):
self.all_damage_addition = sum(k * v for k, v in self.damage_addition.items()) * self.duration / self.cooldown
super().__init__(f"{self.all_damage_addition} 伤害增加")
def add(self, other):
if isinstance(other, Attribute):
other.all_damage_addition += self.all_damage_addition
def sub(self, other):
if isinstance(other, Attribute):
other.all_damage_addition -= self.all_damage_addition
EQUIPMENT_GAINS: Dict[Union[Tuple[int, int], int], Gain] = {
**{
(15436, i): HatSpecialEnchant(i)
for i in range(12)
},
**{
(22151, i): JacketSpecialEnchant(i)
for i in range(12)
},
15455: BeltSpecialEnchant()
}