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from base.attribute import PhysicalAttribute | |
from base.constant import * | |
class BeiAoJue(PhysicalAttribute): | |
STRENGTH_TO_ATTACK_POWER = 1587 / BINARY_SCALE | |
STRENGTH_TO_OVERCOME = 369 / BINARY_SCALE | |
def __init__(self): | |
super().__init__() | |
self.physical_attack_power_base += 3725 | |
self.pve_addition += 143 | |
self.grad_attrs = { | |
"agility_base": MAJOR_DELTA, | |
"strength_base": MAJOR_DELTA, | |
"surplus": MINOR_DELTA, | |
"strain_base": MINOR_DELTA, | |
"physical_attack_power_base": PHYSICAL_DELTA, | |
"physical_critical_strike_base": MINOR_DELTA, | |
"physical_critical_power_base": MINOR_DELTA, | |
"physical_overcome_base": MINOR_DELTA, | |
"weapon_damage_base": WEAPON_DELTA | |
} | |
def strength(self): | |
return self._strength | |
def strength(self, strength): | |
strength = int(strength) | |
self._strength = strength | |
self._extra_physical_attack_power = int(strength * self.STRENGTH_TO_ATTACK_POWER) | |
self.base_physical_attack_power = self._physical_attack_power_base + strength * STRENGTH_TO_ATTACK_POWER | |
self._extra_physical_overcome = int(strength * self.STRENGTH_TO_OVERCOME) | |
self.base_physical_overcome = self._physical_overcome_base + strength * STRENGTH_TO_OVERCOME | |