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from collections import defaultdict | |
from base.constant import FRAME_PER_SECOND | |
from schools import * | |
from utils.lua import parse | |
FRAME_TYPE, PLAYER_ID_TYPE, PLAYER_NAME_TYPE, PET_ID_TYPE = int, int, int, int | |
SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE, SKILL_CRITICAL_TYPE = int, int, int, bool | |
SKILL_BUFFER_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_CRITICAL_TYPE] | |
SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE] | |
BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int | |
BUFF_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE] | |
STATUS_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE] | |
SNAPSHOT_TYPE = Dict[SKILL_ID_TYPE, List[STATUS_TYPE]] | |
TIMELINE_TYPE = List[Tuple[FRAME_TYPE, SKILL_CRITICAL_TYPE]] | |
SUB_RECORD_TYPE = Dict[Tuple[tuple, tuple], TIMELINE_TYPE] | |
RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE] | |
LABEL_MAPPING = { | |
2: "远程武器", | |
3: "上衣", | |
4: "帽子", | |
5: "项链", | |
6: "戒指1", | |
7: "戒指2", | |
8: "腰带", | |
9: "腰坠", | |
10: "下装", | |
11: "鞋子", | |
12: "护腕", | |
0: "近战武器" | |
} | |
EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)} | |
BUFFER_DELAY = 0 | |
class Parser: | |
current_player: PLAYER_ID_TYPE | |
current_frame: FRAME_TYPE | |
frames: List[FRAME_TYPE] | |
id2name: Dict[PLAYER_ID_TYPE, PLAYER_NAME_TYPE] | |
name2id: Dict[PLAYER_NAME_TYPE, PLAYER_ID_TYPE] | |
pets: Dict[PET_ID_TYPE, PLAYER_ID_TYPE] | |
records: Dict[PLAYER_ID_TYPE, RECORD_TYPE] | |
hidden_buffs: Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, FRAME_TYPE]] | |
shift_status: Dict[FRAME_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]] | |
status: Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]] | |
stacks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]] | |
ticks: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]] | |
snapshot: Dict[PLAYER_ID_TYPE, SNAPSHOT_TYPE] | |
last_dot: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Tuple[SKILL_TYPE, Tuple[tuple, tuple]]]] | |
next_dot: Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]] | |
start_frame: FRAME_TYPE | |
end_frame: FRAME_TYPE | |
select_talents: Dict[PLAYER_ID_TYPE, List[int]] | |
select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]] | |
school: Dict[PLAYER_ID_TYPE, School] | |
def current_school(self): | |
return self.school[self.current_player] | |
def current_records(self): | |
return self.records[self.current_player] | |
def current_hidden_buffs(self): | |
return self.hidden_buffs[self.current_player] | |
def current_status(self): | |
return self.status[self.current_player] | |
def current_snapshot(self): | |
return self.snapshot[self.current_player] | |
def current_stacks(self): | |
return self.stacks[self.current_player] | |
def current_ticks(self): | |
return self.ticks[self.current_player] | |
def current_last_dot(self): | |
return self.last_dot[self.current_player] | |
def current_next_dot(self): | |
return self.next_dot[self.current_player] | |
def duration(self): | |
return round((self.end_frame - self.start_frame) / FRAME_PER_SECOND, 3) | |
def reset(self): | |
self.current_frame = 0 | |
self.frames = [] | |
self.id2name = {} | |
self.name2id = {} | |
self.pets = {} | |
self.records = defaultdict(lambda: defaultdict(lambda: defaultdict(list))) | |
self.hidden_buffs = defaultdict(dict) | |
self.shift_status = defaultdict(lambda: defaultdict(dict)) | |
self.status = defaultdict(lambda: defaultdict(int)) | |
self.stacks = defaultdict(lambda: defaultdict(lambda: 1)) | |
self.ticks = defaultdict(lambda: defaultdict(lambda: 0)) | |
self.snapshot = defaultdict(dict) | |
self.last_dot = defaultdict(dict) | |
self.next_dot = defaultdict(dict) | |
self.start_frame = 0 | |
self.select_talents = {} | |
self.select_equipments = {} | |
self.school = {} | |
def parse_equipments(detail): | |
select_equipments = {} | |
for row in detail: | |
if not (label := LABEL_MAPPING.get(row[0])): | |
continue | |
select_equipment = select_equipments[label] = {} | |
select_equipment['equipment'] = row[2] | |
select_equipment['strength_level'] = row[3] | |
if isinstance(row[4], list): | |
select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]] | |
else: | |
select_equipment['embed_levels'] = [] | |
select_equipment['enchant'] = row[5] | |
return select_equipments | |
def parse_talents(detail): | |
return [row[1] for row in detail] | |
def parse_info(self, row): | |
detail = row.strip("{}").split(",") | |
player_id, school_id = int(detail[0]), int(detail[3]) | |
if player_id in self.id2name or school_id not in SUPPORT_SCHOOL: | |
return | |
if isinstance(detail := parse(row), list): | |
player_name = detail[1] | |
self.id2name[player_id] = player_name | |
self.name2id[player_name] = player_id | |
if school := SUPPORT_SCHOOL.get(detail[3]): | |
self.school[player_id] = school | |
self.select_equipments[player_id] = self.parse_equipments(detail[5]) | |
self.select_talents[player_id] = self.parse_talents(detail[6]) | |
def parse_pet(self, row): | |
detail = row.strip("{}").split(",") | |
pet_id, player_id = int(detail[0]), int(detail[3]) | |
if player_id in self.school: | |
self.pets[pet_id] = player_id | |
def parse_shift_buff(self, row): | |
detail = row.strip("{}").split(",") | |
player_id = int(detail[0]) | |
if player_id not in self.school: | |
return | |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
if buff_id not in self.school[player_id].buffs: | |
return | |
frame_shift = self.school[player_id].buffs[buff_id].frame_shift | |
if frame_shift: | |
self.shift_status[self.current_frame + frame_shift][player_id][(buff_id, buff_level)] = buff_stack | |
def parse_shift_status(self): | |
for frame in list(self.shift_status): | |
if frame > self.current_frame: | |
break | |
for player_id, status_buffer in self.shift_status.pop(frame).items(): | |
for buff, buff_stack in status_buffer.items(): | |
if buff_stack: | |
self.status[player_id][buff] = buff_stack | |
else: | |
self.status[player_id].pop(buff, None) | |
def parse_hidden_buffs(self): | |
for player_id, hidden_buffs in self.hidden_buffs.items(): | |
for buff, end_frame in hidden_buffs.items(): | |
if end_frame < self.current_frame: | |
self.status[player_id].pop(buff, None) | |
def parse_status(self, row): | |
detail = row.strip("{}").split(",") | |
player_id = int(detail[0]) | |
if player_id not in self.school: | |
return | |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
if buff_id not in self.school[player_id].buffs: | |
return | |
frame_shift = self.school[player_id].buffs[buff_id].frame_shift | |
if frame_shift: | |
return | |
if buff_stack: | |
self.status[player_id][(buff_id, buff_level)] = buff_stack | |
else: | |
self.status[player_id].pop((buff_id, buff_level), None) | |
def parse_skill(self, row): | |
detail = row.strip("{}").split(",") | |
caster_id, target_id = int(detail[0]), int(detail[1]) | |
if caster_id in self.pets: | |
player_id = self.pets[caster_id] | |
else: | |
player_id = caster_id | |
if player_id not in self.school: | |
return | |
react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true" | |
if react or skill_id not in self.school[player_id].skills: | |
return | |
self.current_player = player_id | |
skill = self.school[player_id].skills[skill_id] | |
skill.record(skill_level, critical, self) | |
if not self.start_frame: | |
self.start_frame = self.current_frame | |
def available_status(self, skill_id): | |
current_status = [] | |
for (buff_id, buff_level), buff_stack in self.current_status.items(): | |
buff = self.current_school.buffs[buff_id] | |
if buff.gain_attributes: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
snapshot_status = [] | |
for (buff_id, buff_level), buff_stack in self.current_snapshot.get(skill_id, {}).items(): | |
buff = self.current_school.buffs[buff_id] | |
if buff.gain_attributes: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
return tuple(current_status), tuple(snapshot_status) | |
def __call__(self, file_name): | |
self.reset() | |
lines = open(file_name).readlines() | |
rows = [] | |
for line in lines: | |
row = line.split("\t") | |
rows.append(row) | |
if row[4] == "4": | |
self.parse_info(row[-1]) | |
for player_id, school in self.school.items(): | |
school.prepare(self, player_id) | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].add_skills(school.skills) | |
for row in rows: | |
self.current_frame = int(row[1]) | |
if row[4] == "13": | |
self.parse_shift_buff(row[-1]) | |
for row in rows: | |
self.current_frame = int(row[1]) | |
self.parse_shift_status() | |
self.parse_hidden_buffs() | |
if row[4] == "8": | |
self.parse_pet(row[-1]) | |
elif row[4] == "13": | |
self.parse_status(row[-1]) | |
elif row[4] == "21": | |
self.parse_skill(row[-1]) | |
self.end_frame = self.current_frame | |
for player_id, school in self.school.items(): | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].sub_skills(school.skills) | |
if __name__ == '__main__': | |
parser = Parser() | |
parser("../dao_zong.jcl") | |
print(1) | |