Formulator / qt /constant.py
AngoHF's picture
5.6 commit
1467c05
raw
history blame
2.74 kB
import os
from dataclasses import dataclass
from typing import Type, List, Dict, Union, Tuple
from base.attribute import Attribute
from base.buff import Buff
from base.gain import Gain
from base.skill import Skill
# from general.gains import equipment
from schools import bei_ao_jue
""" Directory """
# ASSETS_DIR = os.path.join(os.getcwd(), "qt/assets")
ASSETS_DIR = "qt/assets"
EQUIPMENTS_DIR = os.path.join(ASSETS_DIR, "equipments")
ENCHANTS_DIR = os.path.join(ASSETS_DIR, "enchants")
STONES_DIR = os.path.join(ASSETS_DIR, "stones.json")
""" Equipments """
POSITION_MAP = {
'帽子': 'hat',
'上衣': 'jacket',
'腰带': 'belt',
'护腕': 'wrist',
'下装': 'bottoms',
'鞋子': 'shoes',
'项链': 'necklace',
'腰坠': 'pendant',
'戒指1': 'ring',
'戒指2': 'ring',
'远程武器': 'tertiary_weapon',
'近战武器': 'primary_weapon',
'额外武器': 'secondary_weapon'
}
STONES_POSITIONS = ["primary_weapon", 'secondary_weapon']
EMBED_POSITIONS = {
"hat": 2,
"jacket": 2,
"belt": 2,
"wrist": 2,
"bottoms": 2,
"shoes": 2,
"necklace": 1,
"pendant": 1,
"ring": 0,
"tertiary_weapon": 1,
"primary_weapon": 3,
"secondary_weapon": 3
}
SPECIAL_ENCHANT_POSITIONS = ["hat", "jacket", "belt", "wrist", "shoes"]
""" Attrs """
ATTR_TYPE_TRANSLATE = {
"weapon_damage_base": "基础武器伤害",
"weapon_damage_rand": "浮动武器伤害",
"all_major_base": "全属性",
"agility_base": "身法",
"strength_base": "力道",
"spirit_base": "根骨",
"spunk_base": "元气",
"physical_attack_power_base": "外功攻击",
"magical_attack_power_base": "内功攻击",
"physical_critical_strike_base": "外功会心",
"magical_critical_strike_base": "内功会心",
"all_critical_strike_base": "全会心",
"physical_critical_power_base": "外功会效",
"magical_critical_power_base": "内功会效",
"all_critical_power_base": "全会效",
"physical_overcome_base": "外功破防",
"magical_overcome_base": "内功破防",
"surplus_base": "破招",
"strain_base": "无双",
"haste_base": "加速",
}
ATTR_TYPE_TRANSLATE_REVERSE = {v: k for k, v in ATTR_TYPE_TRANSLATE.items()}
""" Equip """
MAX_EMBED_ATTR = 3
MAX_BASE_ATTR = 6
MAX_MAGIC_ATTR = 12
MAX_ENCHANT_ATTR = 4
MAX_STONE_ATTR = 3
MAX_EMBED_LEVEL = 8
MAX_STRENGTH_LEVEL = 8
MAX_STONE_LEVEL = 6
def EMBED_COF(level):
if level > 6:
return (level * 0.65 - 3.2) * 1.3
else:
return level * 0.195
def STRENGTH_COF(level):
return level * (0.7 + 0.3 * level) / 200
""" Talent """
MAX_TALENTS = 12
""" Recipes """
MAX_RECIPE_SKILLS = 12
MAX_RECIPES = 4
""" Consumables """