File size: 18,813 Bytes
c145eab
970efde
5825182
6ab7697
a2a5d31
5825182
 
effe13f
c145eab
c255694
3a1196e
 
 
1467c05
3a1196e
8cd632a
 
 
 
3a1196e
5825182
0ed027c
 
 
 
 
 
 
 
 
 
 
 
 
 
6d1ec51
 
0ed027c
581e199
3a1196e
c255694
8cd632a
 
effe13f
3a1196e
effe13f
6d1ec51
8cd632a
 
581e199
a05a2de
8cd632a
 
effe13f
 
5825182
581e199
 
 
 
5825182
581e199
 
8cd632a
 
581e199
 
8cd632a
 
5825182
3a1196e
 
5825182
3a1196e
 
5825182
8cd632a
 
5825182
1467c05
 
8cd632a
 
 
 
 
1467c05
3a1196e
 
8cd632a
3a1196e
 
581e199
 
8cd632a
 
581e199
 
3a1196e
 
581e199
 
 
 
 
 
3a1196e
 
 
581e199
 
8cd632a
 
 
a05a2de
581e199
 
a05a2de
8cd632a
 
 
3a1196e
 
581e199
 
3a1196e
 
581e199
 
3a1196e
 
 
8cd632a
3a1196e
1467c05
 
8cd632a
1467c05
5825182
6ab7697
effe13f
6ab7697
3393f9d
 
581e199
1467c05
8cd632a
 
effe13f
 
8cd632a
581e199
 
 
 
3a1196e
581e199
 
3a1196e
581e199
8cd632a
 
 
3393f9d
3a1196e
3393f9d
 
0ed027c
8cd632a
 
 
3393f9d
581e199
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3393f9d
 
 
0ed027c
 
 
3393f9d
0ed027c
 
60d173b
 
 
 
0ed027c
3393f9d
0ed027c
3393f9d
 
 
 
8cd632a
3393f9d
c145eab
3393f9d
 
8cd632a
 
3393f9d
 
 
8cd632a
 
 
 
 
 
 
 
c145eab
8cd632a
 
 
c145eab
 
 
 
8cd632a
 
581e199
 
8cd632a
 
a05a2de
c145eab
581e199
 
 
a05a2de
581e199
 
6e6388e
1467c05
3393f9d
c145eab
8cd632a
3393f9d
8cd632a
b76daae
8cd632a
5825182
effe13f
 
 
 
 
 
 
 
1467c05
 
effe13f
 
 
581e199
effe13f
581e199
effe13f
 
 
 
 
 
8cd632a
1467c05
581e199
1467c05
581e199
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8cd632a
581e199
 
 
 
1467c05
8cd632a
1467c05
c145eab
581e199
 
 
 
 
 
 
 
 
a05a2de
 
581e199
a05a2de
8cd632a
1467c05
 
 
8cd632a
1467c05
dace851
8cd632a
1467c05
 
3a1196e
1467c05
581e199
1467c05
581e199
5825182
6ab7697
3393f9d
c145eab
581e199
 
6e6388e
 
 
8cd632a
3393f9d
1467c05
60d173b
8cd632a
5825182
3a1196e
c255694
8cd632a
c255694
1467c05
c255694
5fb9ac4
8cd632a
 
 
 
 
581e199
8cd632a
 
3a1196e
581e199
1467c05
3a1196e
 
 
 
 
8cd632a
3a1196e
8cd632a
1467c05
3a1196e
 
 
 
 
8cd632a
581e199
8cd632a
 
 
 
 
 
 
3a1196e
5825182
c145eab
5825182
d26e0de
1467c05
5825182
 
1467c05
3393f9d
8cd632a
 
 
1467c05
8cd632a
dace851
 
 
4079f21
1467c05
3a1196e
effe13f
1467c05
 
6ab7697
1467c05
effe13f
 
 
581e199
effe13f
 
 
 
a05a2de
1467c05
 
8cd632a
1467c05
 
3a1196e
1467c05
3a1196e
8cd632a
4079f21
 
 
8cd632a
 
 
 
 
 
c145eab
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
import os.path
from collections import defaultdict

from base.constant import FRAME_PER_SECOND
from schools import *
from utils.lua import parse

FRAME_TYPE, SECOND_TYPE = int, int
PLAYER_ID_TYPE, PLAYER_NAME_TYPE, TARGET_ID_TYPE, PET_ID_TYPE = str, str, str, str
CASTER_ID_TYPE = PLAYER_ID_TYPE | PET_ID_TYPE
SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE, SKILL_CRITICAL_TYPE = int, int, int, bool
SKILL_TYPE = Tuple[SKILL_ID_TYPE, SKILL_LEVEL_TYPE, SKILL_STACK_TYPE]
BUFF_ID_TYPE, BUFF_LEVEL_TYPE, BUFF_STACK_TYPE = int, int, int
BUFF_TYPE = Tuple[BUFF_ID_TYPE, BUFF_LEVEL_TYPE]

CURRENT_STATUS_TYPE, SNAPSHOT_STATUS_TYPE, TARGET_STATUS_TYPE = tuple, tuple, tuple
STATUS_TUPLE = Tuple[CURRENT_STATUS_TYPE, SNAPSHOT_STATUS_TYPE, TARGET_STATUS_TYPE]
TIMELINE_TYPE = Tuple[FRAME_TYPE, SKILL_CRITICAL_TYPE]
SUB_RECORD_TYPE = Dict[STATUS_TUPLE, List[TIMELINE_TYPE]]
RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE]

LABEL_MAPPING = {
    2: "远程武器",
    3: "上衣",
    4: "帽子",
    5: "项链",
    6: "戒指1",
    7: "戒指2",
    8: "腰带",
    9: "腰坠",
    10: "下装",
    11: "鞋子",
    12: "护腕",
    0: "近战武器"
}
EMBED_MAPPING: Dict[tuple, int] = {(5, 24449 - i): 8 - i for i in range(8)}


class BaseParser:
    current_player: PLAYER_ID_TYPE
    current_caster: CASTER_ID_TYPE
    current_target: TARGET_ID_TYPE
    current_skill: SKILL_ID_TYPE

    current_frame: FRAME_TYPE
    current_second: SECOND_TYPE

    id2name: Dict[PLAYER_ID_TYPE | TARGET_ID_TYPE, PLAYER_NAME_TYPE]
    name2id: Dict[PLAYER_NAME_TYPE, PLAYER_ID_TYPE | TARGET_ID_TYPE]
    pet2employer: Dict[PET_ID_TYPE, PLAYER_ID_TYPE]

    records: Dict[PLAYER_ID_TYPE, Dict[TARGET_ID_TYPE, RECORD_TYPE]]

    frame_shift_buffs: Dict[FRAME_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]
    second_shift_buffs: Dict[SECOND_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]

    buff_stacks: Dict[CASTER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]
    buff_intervals: Dict[CASTER_ID_TYPE, Dict[BUFF_TYPE, FRAME_TYPE]]
    target_buff_stacks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]
    target_buff_intervals: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[BUFF_TYPE, FRAME_TYPE]]]

    dot_stacks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
    dot_ticks: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]
    dot_snapshot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]]

    next_pet_buff_stacks: Dict[PLAYER_ID_TYPE, List[Dict[BUFF_TYPE, BUFF_STACK_TYPE]]]

    last_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, Tuple[SKILL_TYPE, Tuple[tuple, tuple]]]]]
    next_dot: Dict[TARGET_ID_TYPE, Dict[PLAYER_ID_TYPE, Dict[SKILL_ID_TYPE, int]]]

    start_frame: FRAME_TYPE
    end_frame: FRAME_TYPE

    select_talents: Dict[PLAYER_ID_TYPE, List[int]]
    select_equipments: Dict[PLAYER_ID_TYPE, Dict[int, Dict[str, int | list]]]

    players: Dict[PLAYER_ID_TYPE, School]
    targets: Dict[PLAYER_ID_TYPE, List[TARGET_ID_TYPE]]

    @property
    def current_school(self):
        return self.players[self.current_player]

    @property
    def current_targets(self):
        return self.targets[self.current_player]

    @property
    def current_records(self):
        return self.records[self.current_player][self.current_target]

    @property
    def current_buff_stacks(self):
        return self.buff_stacks[self.current_player]

    @property
    def current_buff_intervals(self):
        return self.buff_intervals[self.current_player]

    @property
    def current_target_buff_stacks(self):
        return self.target_buff_stacks[self.current_target][self.current_player]

    @property
    def current_target_buff_intervals(self):
        return self.target_buff_intervals[self.current_target][self.current_player]

    @property
    def current_snapshot(self):
        if self.current_caster in self.pet2employer:
            return self.buff_stacks[self.current_caster]
        else:
            return self.dot_snapshot[self.current_target][self.current_player].get(self.current_skill, {})

    @property
    def current_next_pet_buff_stacks(self):
        return self.next_pet_buff_stacks[self.current_player]

    @property
    def current_dot_snapshot(self):
        return self.dot_snapshot[self.current_target][self.current_player]

    @property
    def current_dot_stacks(self):
        return self.dot_stacks[self.current_target][self.current_player]

    @property
    def current_dot_ticks(self):
        return self.dot_ticks[self.current_target][self.current_player]

    @property
    def current_last_dot(self):
        return self.last_dot[self.current_target][self.current_player]

    @property
    def current_next_dot(self):
        return self.next_dot[self.current_target][self.current_player]

    def reset(self):
        self.current_frame = 0
        self.current_second = 0

        self.id2name = {}
        self.name2id = {}
        self.pet2employer = {}

        self.records = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: defaultdict(list))))

        self.frame_shift_buffs = defaultdict(lambda: defaultdict(dict))
        self.second_shift_buffs = defaultdict(lambda: defaultdict(dict))

        self.buff_stacks = defaultdict(dict)
        self.buff_intervals = defaultdict(dict)
        self.target_buff_stacks = defaultdict(lambda: defaultdict(dict))
        self.target_buff_intervals = defaultdict(lambda: defaultdict(dict))

        self.dot_stacks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 1)))
        self.dot_ticks = defaultdict(lambda: defaultdict(lambda: defaultdict(lambda: 0)))

        self.next_pet_buff_stacks = defaultdict(list)
        self.dot_snapshot = defaultdict(lambda: defaultdict(dict))
        self.last_dot = defaultdict(lambda: defaultdict(dict))
        self.next_dot = defaultdict(lambda: defaultdict(dict))

        self.start_frame = 0

        self.select_talents = {}
        self.select_equipments = {}

        self.players = {}
        self.targets = defaultdict(list)

    def refresh_buff(self, buff_id, buff_level, buff_stack=1):
        buff = self.current_school.buffs[buff_id]
        buff_tuple = (buff_id, buff_level)
        stack = max(min(self.current_buff_stacks.get(buff_tuple, 0) + buff_stack, buff.max_stack), 0)
        if stack:
            self.current_buff_stacks[buff_tuple] = stack
            if buff.interval > 0:
                self.current_buff_intervals[buff_tuple] = self.current_frame + buff.interval + 1
        else:
            self.current_buff_stacks.pop(buff_tuple, None)
            self.current_buff_intervals.pop(buff_tuple, None)

    def refresh_target_buff(self, buff_id, buff_level, buff_stack=1):
        buff = self.current_school.buffs[buff_id]
        buff_tuple = (buff_id, buff_level)
        stack = max(min(self.current_target_buff_stacks.get(buff_tuple, 0) + buff_stack, buff.max_stack), 0)
        if stack:
            self.current_target_buff_stacks[buff_tuple] = stack
            if buff.interval > 0:
                self.current_target_buff_intervals[buff_tuple] = self.current_frame + buff.interval + 1
        else:
            self.current_target_buff_stacks.pop(buff_tuple, None)
            self.current_target_buff_intervals.pop(buff_tuple, None)

    def clear_buff(self, buff_id, buff_level):
        buff_tuple = (buff_id, buff_level)
        self.current_buff_stacks.pop(buff_tuple, None)
        self.current_buff_intervals.pop(buff_tuple, None)

    def clear_target_buff(self, buff_id, buff_level):
        buff_tuple = (buff_id, buff_level)
        self.current_target_buff_stacks.pop(buff_tuple, None)
        self.current_target_buff_intervals.pop(buff_tuple, None)


class Parser(BaseParser):
    @property
    def duration(self):
        return round((self.end_frame - self.start_frame) / FRAME_PER_SECOND, 3)

    @staticmethod
    def parse_equipments(detail):
        select_equipments = {}
        for row in detail:
            if not (label := LABEL_MAPPING.get(row[0])):
                continue
            select_equipment = select_equipments[label] = {}
            select_equipment['equipment'] = row[2]
            select_equipment['strength_level'] = row[3]
            if isinstance(row[4], list):
                select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]]
            else:
                select_equipment['embed_levels'] = []
            select_equipment['enchant'] = row[5]
        return select_equipments

    @staticmethod
    def parse_talents(detail):
        return [row[1] for row in detail]

    def parse_player(self, row):
        detail = row.strip("{}").split(",")
        player_id, school_id = detail[0], int(detail[3])
        if player_id in self.id2name or school_id not in SUPPORT_SCHOOL:
            return

        if isinstance(detail := parse(row), list) and (school := SUPPORT_SCHOOL.get(detail[3])):
            player_name = detail[1]
            self.id2name[player_id] = player_name
            self.name2id[player_name] = player_id
            self.select_equipments[player_id] = self.parse_equipments(detail[5])
            self.select_talents[player_id] = self.parse_talents(detail[6])
            if any(talent not in school.talent_gains for talent in self.select_talents[player_id]):
                return
            self.players[player_id] = school

    def parse_npc(self, row):
        detail = row.strip("{}").split(",")
        npc_id, employer_id = detail[0], detail[3]
        if npc_id in self.id2name:
            return

        npc_name = detail[1].strip('"')
        if not npc_name:
            return

        self.id2name[npc_id] = npc_name
        self.name2id[npc_name] = npc_id
        if employer_id in self.players:
            self.pet2employer[npc_id] = employer_id

    def parse_pet(self, row):
        detail = row.strip().strip("{}")
        pet_id = detail[0]
        if player_id := self.pet2employer.get(pet_id):
            if self.next_pet_buff_stacks[player_id]:
                pet_buff_stacks = self.next_pet_buff_stacks[player_id].pop()
            else:
                pet_buff_stacks = {}
            self.buff_stacks[pet_id] = {**self.buff_stacks[player_id].copy(), **pet_buff_stacks}

    def parse_shift_buff(self, row):
        detail = row.strip("{}").split(",")
        player_id = detail[0]
        if player_id not in self.players:
            return

        buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
        if buff_id not in self.players[player_id].buffs:
            return
        buff = self.players[player_id].buffs[buff_id]
        if frame_shift := buff.frame_shift:
            self.frame_shift_buffs[self.current_frame + frame_shift][player_id][(buff_id, buff_level)] = buff_stack
        # elif second_shift := buff.second_shift:
        #     self.second_shift_buffs[self.current_second + second_shift][player_id][(buff_id, buff_level)] = buff_stack

    def parse_frame_shift_status(self):
        for frame in list(self.frame_shift_buffs):
            if frame > self.current_frame:
                break
            for player_id, shift_buffs in self.frame_shift_buffs.pop(frame).items():
                for buff, buff_stack in shift_buffs.items():
                    if buff_stack:
                        self.buff_stacks[player_id][buff] = buff_stack
                    else:
                        self.buff_stacks[player_id].pop(buff, None)

    def parse_second_shift_status(self):
        for second in list(self.second_shift_buffs):
            if second > self.current_second:
                break
            for player_id, shift_buffs in self.second_shift_buffs.pop(second).items():
                for buff, buff_stack in shift_buffs.items():
                    if buff_stack:
                        self.buff_stacks[player_id][buff] = buff_stack
                    else:
                        self.buff_stacks[player_id].pop(buff, None)

    def parse_buff_intervals(self):
        for caster_id, buffs in self.buff_intervals.items():
            pop_buffs = []
            for buff, end_frame in buffs.items():
                if end_frame < self.current_frame:
                    self.buff_stacks[caster_id].pop(buff, None)
                    pop_buffs.append(buff)
            for pop_buff in pop_buffs:
                buffs.pop(pop_buff)
        for target_id in self.target_buff_intervals:
            for caster_id, buffs in self.target_buff_intervals[target_id].items():
                pop_buffs = []
                for buff, end_frame in buffs.items():
                    if end_frame < self.current_frame:
                        self.target_buff_stacks[target_id][caster_id].pop(buff, None)
                        pop_buffs.append(buff)
                for pop_buff in pop_buffs:
                    buffs.pop(pop_buff)

    def parse_buff(self, row):
        detail = row.strip("{}").split(",")
        caster_id = detail[0]
        if caster_id in self.pet2employer:
            player_id = self.pet2employer[caster_id]
            if caster_id in self.buff_stacks:
                buff_stacks = self.buff_stacks[caster_id]
            elif self.next_pet_buff_stacks[player_id]:
                buff_stacks = self.next_pet_buff_stacks[player_id][0]
            else:
                buff_stacks = {}
                self.next_pet_buff_stacks[player_id].append(buff_stacks)
        else:
            player_id = caster_id
            buff_stacks = self.buff_stacks[player_id]

        if player_id not in self.players:
            return

        buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8])
        if buff_id not in self.players[player_id].buffs:
            return

        frame_shift = self.players[player_id].buffs[buff_id].frame_shift
        if frame_shift:
            return

        if buff_stack:
            buff_stacks[(buff_id, buff_level)] = buff_stack
        else:
            buff_stacks.pop((buff_id, buff_level), None)

    def parse_skill(self, row):
        detail = row.strip("{}").split(",")
        caster_id, target_id = detail[0], detail[1]
        if caster_id in self.pet2employer:
            player_id = self.pet2employer[caster_id]
        else:
            player_id = caster_id

        if player_id not in self.players:
            return

        react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true"
        if react or skill_id not in self.players[player_id].skills:
            return

        if not self.start_frame:
            self.start_frame = self.current_frame

        self.current_player = player_id
        self.current_caster = caster_id
        if target_id in self.id2name and target_id not in self.current_targets:
            self.current_targets.append(target_id)
        self.current_target = target_id
        self.current_skill = skill_id
        skill = self.players[player_id].skills[skill_id]
        skill.skill_level = skill_level
        skill.parse(critical, self)

    def status(self, skill_id):
        current_status = []
        for (buff_id, buff_level), buff_stack in self.current_buff_stacks.items():
            buff = self.current_school.buffs[buff_id]
            if buff.gain_attributes:
                current_status.append((buff_id, buff_level, buff_stack))
            elif buff.gain_skills and skill_id in buff.gain_skills:
                current_status.append((buff_id, buff_level, buff_stack))

        self.current_skill = skill_id
        snapshot_status = []
        for (buff_id, buff_level), buff_stack in self.current_snapshot.items():
            buff = self.current_school.buffs[buff_id]
            if buff.gain_attributes:
                snapshot_status.append((buff_id, buff_level, buff_stack))
            elif buff.gain_skills and skill_id in buff.gain_skills:
                snapshot_status.append((buff_id, buff_level, buff_stack))

        target_status = []
        for (buff_id, buff_level), buff_stack in self.current_target_buff_stacks.items():
            buff = self.current_school.buffs[buff_id]
            if buff.gain_attributes:
                target_status.append((buff_id, buff_level, buff_stack))
            elif buff.gain_skills and skill_id in buff.gain_skills:
                target_status.append((buff_id, buff_level, buff_stack))

        return tuple(current_status), tuple(snapshot_status), tuple(target_status)

    def __call__(self, file_name):
        self.file_name = os.path.basename(file_name)
        self.reset()
        lines = open(file_name, encoding="gbk").readlines()
        rows = []
        for line in lines:
            row = line.split("\t")
            rows.append(row)
            if row[4] == "4":
                self.parse_player(row[-1])
            elif row[4] == "8":
                self.parse_npc(row[-1])

        for player_id, school in self.players.items():
            school.prepare(self, player_id)
            for talent_id in self.select_talents[player_id]:
                school.talent_gains[talent_id].add_skills(school.skills)

        for row in rows:
            self.current_frame = int(row[1])
            # self.current_second = int(row[3])
            if row[4] == "13":
                self.parse_shift_buff(row[-1])

        for row in rows:
            if (current_frame := int(row[1])) != self.current_frame:
                self.current_frame = current_frame
                self.parse_frame_shift_status()
                self.parse_buff_intervals()
            # if (current_second := int(row[3])) != self.current_second:
            #     self.current_second = current_second
            #     self.parse_frame_shift_status()

            if row[4] == "6":
                self.parse_pet(row[-1])
            elif row[4] == "13":
                self.parse_buff(row[-1])
            elif row[4] == "21":
                self.parse_skill(row[-1])

        self.end_frame = self.current_frame

        for player_id, school in self.players.items():
            for talent_id in self.select_talents[player_id]:
                school.talent_gains[talent_id].sub_skills(school.skills)

        for player_id in self.records:
            player_record = defaultdict(lambda: defaultdict(list))
            for target_id, records in self.records[player_id].items():
                for skill_tuple, status in records.items():
                    for status_tuple, timeline in status.items():
                        player_record[skill_tuple][status_tuple] += timeline
            self.records[player_id][""] = player_record