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Create app.py
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app.py
ADDED
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1 |
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import gradio as gr
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from PIL import Image
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from transformers import BlipProcessor, BlipForConditionalGeneration, pipeline
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import random
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from gtts import gTTS
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import re
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# Load the BLIP model for generating captions
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blip_processor = BlipProcessor.from_pretrained("Salesforce/blip-image-captioning-base")
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blip_model = BlipForConditionalGeneration.from_pretrained("Salesforce/blip-image-captioning-base")
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# Load GPT-2 model for story generation
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story_generator = pipeline("text-generation", model="gpt2")
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+
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# Load translation model (English to Arabic)
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translator = pipeline("translation", model="Helsinki-NLP/opus-mt-en-ar")
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# Default characters and settings
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default_characters = [
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"Ali", "Fatima", "Omar", "Amina", "Zaid", "Layla", "Hassan", "Sara",
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"Yusuf", "Noura", "Khalid", "Rania", "Amir", "Jasmine", "Farah", "Sami",
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"Aisha", "Rami", "Zayn", "Dalia", "Bilal", "Ibtisam", "Mansour", "Afnan",
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"Jamal", "Asma", "Khadija", "Hadi", "Maya", "Samir", "Nabil", "Lina",
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"Tariq", "Yara", "Munir", "Ranya", "Firas", "Nadia", "Alaa", "Nida",
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"Omar", "Dina", "Zein", "Rami", "Yasmin", "Salma", "Jamil", "Khaled"
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]
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default_settings = [
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"a mystical forest", "a bustling city", "an ancient castle", "a snowy mountain village",
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"a sunny beach", "a dark cave", "a magical kingdom", "a quiet library",
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"a colorful carnival", "a haunted house", "a space station", "a serene garden",
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"a busy marketplace", "a futuristic city", "a pirate ship", "a wild savannah",
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"a snowy tundra", "a tropical island", "an underwater city", "a hidden valley",
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"a dragon's lair", "an enchanted meadow", "a witch's cottage", "a cozy cabin",
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"a bustling train station", "a giant's castle", "a fairy-tale village",
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"a mysterious island", "a historical battlefield", "an abandoned factory",
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"a magical forest glen", "a secret garden", "a royal palace", "a shimmering lagoon",
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"a giant treehouse", "a whimsical tree-lined street", "a rugged mountain range",
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"a starry night sky", "a bright sunny day", "a lively zoo", "an exciting amusement park"
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]
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def preprocess_image(image):
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return image.convert("RGB").resize((256, 256))
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def get_captions(images):
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captions = []
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for img in images:
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processed_img = preprocess_image(img)
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inputs = blip_processor(images=processed_img, return_tensors="pt")
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caption = blip_model.generate(**inputs)
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caption_text = blip_processor.decode(caption[0], skip_special_tokens=True)
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captions.append(caption_text)
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return " ".join(captions)
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def clean_up_caption(caption):
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caption = caption.strip().capitalize()
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scene_descriptions = ["scene", "view", "image", "photo", "picture"]
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for word in scene_descriptions:
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caption = caption.replace(word, "").strip()
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# Simplifying specific terms
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caption = caption.replace("a snowy scene", "on a snowy mountain").replace("log cabin", "log cabin").strip()
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return caption
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def generate_relevant_setting(captions):
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keywords_to_settings = {
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"castle": "an ancient castle",
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"forest": "a mystical forest",
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"mountain": "a snowy mountain village",
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"beach": "a sunny beach"
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}
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for keyword, setting in keywords_to_settings.items():
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if keyword in captions.lower():
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return setting
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return "a mysterious place"
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def integrate_caption_into_story(caption, character, setting):
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cleaned_caption = clean_up_caption(caption)
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# Lists for interaction scenarios
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animals = ["cat", "dog", "bear", "lion", "eagle", "bird", "rabbit", "tiger", "elephant", "fish", "horse", "wolf",
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"deer"]
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beings = ["girl", "boy", "man", "woman", "child", "hero", "princess", "prince", "wizard", "witch", "monster",
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"creature"]
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items = ["book", "sword", "fruit", "food", "technology", "map", "key", "potion", "gem", "tool", "lantern", "shield"]
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if "cabin" in cleaned_caption and "snow" in cleaned_caption:
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return f"In a cozy log cabin on a snowy mountain, there lived a brave character named {character}."
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elif "mountain" in cleaned_caption:
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return f"High up in the mountains, {character} embarked on an adventure."
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elif any(animal in cleaned_caption for animal in animals):
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return f"One day, {character} encountered a {cleaned_caption} that changed everything."
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elif any(being in cleaned_caption for being in beings):
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return f"A {cleaned_caption} approached {character} with a sense of wonder."
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elif "treasure" in cleaned_caption:
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return f"{character} stumbled upon a treasure in the {cleaned_caption}, which held many secrets."
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elif any(item in cleaned_caption for item in items):
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return f"{character} picked up a {cleaned_caption}, which turned out to be very special."
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else:
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return f"{character} was surrounded by {cleaned_caption} during their adventure."
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def trim_story(story, max_lines, max_words=None):
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# Split the story into sentences using regex to handle punctuation correctly
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sentences = re.split(r'(?<=[.!?]) +', story.strip())
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trimmed_lines = []
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line_count = 0
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word_count = 0
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for sentence in sentences:
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sentence_word_count = len(sentence.split())
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# If max_words is specified, check against it
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if max_words is not None and (word_count + sentence_word_count) > max_words:
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break
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# Check if adding this sentence would exceed max_lines
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if line_count < max_lines:
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trimmed_lines.append(sentence.strip())
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line_count += 1
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word_count += sentence_word_count
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else:
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break
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return ' '.join(trimmed_lines)
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def generate_story_from_images(images, story_length, character, setting, tone, language):
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try:
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if isinstance(images, Image.Image):
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images = [images]
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images = [Image.fromarray(image) if not isinstance(image, Image.Image) else image for image in images]
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143 |
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combined_captions = get_captions(images)
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+
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145 |
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if not character.strip():
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character = random.choice(default_characters) # Random character
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147 |
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if not setting.strip():
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setting = generate_relevant_setting(combined_captions)
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149 |
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150 |
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# Set the maximum tokens and lines based on story length
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if story_length == "Short":
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max_new_tokens = 50
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max_lines = 5
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elif story_length == "Medium":
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max_new_tokens = 100
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max_lines = 15
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else: # Long
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max_new_tokens = 300
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max_lines = 90
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caption_in_story = integrate_caption_into_story(combined_captions, character, setting)
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162 |
+
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story_prompt = (
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f"Once upon a time, in {setting}, there was a kind and brave character named {character}. "
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f"{caption_in_story} They had many adventures filled with fun and wonder."
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) if tone == "Kids Story" else (
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f"In {setting}, a character named {character} faced challenges and deep emotions. "
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f"{caption_in_story} Their journey was filled with tension, suspense, and moments of heartfelt struggle."
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)
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+
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171 |
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# Check length and truncate if necessary
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172 |
+
if len(story_prompt) > 1024: # Limit input length to prevent exceeding model limits
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173 |
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story_prompt = story_prompt[:1024]
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+
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175 |
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# Generate the story
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176 |
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story = story_generator(
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story_prompt,
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178 |
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max_new_tokens=max_new_tokens,
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truncation=True,
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180 |
+
pad_token_id=story_generator.tokenizer.eos_token_id,
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181 |
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num_return_sequences=1
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)
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183 |
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generated_story = story[0]['generated_text']
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184 |
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trimmed_story = trim_story(generated_story, max_lines)
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185 |
+
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186 |
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if language == "Arabic":
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trimmed_story = translator(trimmed_story)[0]['translation_text']
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188 |
+
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return combined_captions, trimmed_story
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except Exception as e:
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return str(e), "Error generating story."
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+
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+
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195 |
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def text_to_speech(story_text, language):
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lang = 'ar' if language == "Arabic" else 'en'
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tts = gTTS(text=story_text, lang=lang)
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audio_file = "story.mp3"
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tts.save(audio_file)
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return audio_file
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+
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# Create a Gradio interface
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with gr.Blocks() as interface:
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with gr.Row():
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image_input = gr.Image(type="pil", label="Upload Images")
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character_setting_language = gr.Row()
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character_input = gr.Textbox(label="Character Name (Optional)",
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placeholder="Enter character name...")
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setting_input = gr.Textbox(label="Setting (Optional)", placeholder="Enter story setting...")
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story_length = gr.Radio(
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choices=["Short", "Medium", "Long"],
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label="Select Story Length",
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value="Medium" # Default value
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)
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language = gr.Radio(
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choices=["English", "Arabic"],
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label="Select Story Language",
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value="English" # Default value
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)
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+
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tone = gr.Radio(
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choices=["Kids Story", "Drama"],
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label="Select Story Style/Tone",
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value="Kids Story" # Default value
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)
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+
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image_descriptions = gr.Textbox(label="Image Descriptions", interactive=False)
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generated_story = gr.Textbox(label="Generated Story", interactive=False)
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232 |
+
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submit_button = gr.Button("Generate Story")
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listen_button = gr.Button("Listen to Story")
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235 |
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submit_button.click(
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fn=generate_story_from_images,
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inputs=[image_input, story_length, character_input, setting_input, tone, language],
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outputs=[image_descriptions, generated_story]
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)
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listen_button.click(
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fn=text_to_speech,
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inputs=[generated_story, language],
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outputs=gr.Audio(label="Story Audio", type="filepath") # Output audio file
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)
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# Launch the app
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if __name__ == "__main__":
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interface.launch()
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