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Update app.py
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app.py
CHANGED
@@ -138,24 +138,22 @@ def ui_full(launch_kwargs):
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with gr.Blocks() as interface:
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gr.Markdown(
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"""
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This is your private demo for [MusicGen](https://github.com/facebookresearch/audiocraft), a simple and controllable model for music generation
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presented at: ["Simple and Controllable Music Generation"](https://huggingface.co/papers/2306.05284)
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"""
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)
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with gr.Row():
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with gr.Column():
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with gr.Row():
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text = gr.Text(label="
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melody = gr.Audio(source="upload", type="numpy", label="Melody Condition (optional)", interactive=True)
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with gr.Row():
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submit = gr.Button("
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# Adapted from https://github.com/rkfg/audiocraft/blob/long/app.py, MIT license.
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_ = gr.Button("
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with gr.Row():
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model = gr.Radio(["melody", "medium", "small", "large"], label="
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with gr.Row():
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duration = gr.Slider(minimum=1, maximum=120, value=10, label="
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with gr.Row():
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topk = gr.Number(label="Top-k", value=250, interactive=True)
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topp = gr.Number(label="Top-p", value=0, interactive=True)
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@@ -198,24 +196,7 @@ def ui_full(launch_kwargs):
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)
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gr.Markdown(
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"""
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The model will generate a short music extract based on the description you provided.
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The model can generate up to 30 seconds of audio in one pass. It is now possible
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to extend the generation by feeding back the end of the previous chunk of audio.
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This can take a long time, and the model might lose consistency. The model might also
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decide at arbitrary positions that the song ends.
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**WARNING:** Choosing long durations will take a long time to generate (2min might take ~10min). An overlap of 12 seconds
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is kept with the previously generated chunk, and 18 "new" seconds are generated each time.
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We present 4 model variations:
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1. Melody -- a music generation model capable of generating music condition on text and melody inputs. **Note**, you can also use text only.
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2. Small -- a 300M transformer decoder conditioned on text only.
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3. Medium -- a 1.5B transformer decoder conditioned on text only.
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4. Large -- a 3.3B transformer decoder conditioned on text only (might OOM for the longest sequences.)
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When using `melody`, ou can optionaly provide a reference audio from
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which a broad melody will be extracted. The model will then try to follow both the description and melody provided.
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You can also use your own GPU or a Google Colab by following the instructions on our repo.
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See [github.com/facebookresearch/audiocraft](https://github.com/facebookresearch/audiocraft)
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for more details.
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"""
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)
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@@ -226,13 +207,7 @@ def ui_batched(launch_kwargs):
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with gr.Blocks() as demo:
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gr.Markdown(
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"""
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This is the demo for [MusicGen](https://github.com/facebookresearch/audiocraft), a simple and controllable model for music generation
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presented at: ["Simple and Controllable Music Generation"](https://huggingface.co/papers/2306.05284).
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<br/>
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<a href="https://huggingface.co/spaces/facebook/MusicGen?duplicate=true" style="display: inline-block;margin-top: .5em;margin-right: .25em;" target="_blank">
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<img style="margin-bottom: 0em;display: inline;margin-top: -.25em;" src="https://bit.ly/3gLdBN6" alt="Duplicate Space"></a>
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for longer sequences, more control and no queue.</p>
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"""
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)
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with gr.Row():
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@@ -245,42 +220,9 @@ def ui_batched(launch_kwargs):
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with gr.Column():
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output = gr.Video(label="Generated Music")
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submit.click(predict_batched, inputs=[text, melody], outputs=[output], batch=True, max_batch_size=MAX_BATCH_SIZE)
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fn=predict_batched,
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examples=[
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[
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"An 80s driving pop song with heavy drums and synth pads in the background",
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"./assets/bach.mp3",
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],
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[
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"A cheerful country song with acoustic guitars",
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"./assets/bolero_ravel.mp3",
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],
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[
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"90s rock song with electric guitar and heavy drums",
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None,
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],
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[
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"a light and cheerly EDM track, with syncopated drums, aery pads, and strong emotions bpm: 130",
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"./assets/bach.mp3",
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],
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[
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"lofi slow bpm electro chill with organic samples",
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None,
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],
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],
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inputs=[text, melody],
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outputs=[output]
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)
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gr.Markdown("""
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The model will generate 12 seconds of audio based on the description you provided.
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You can optionaly provide a reference audio from which a broad melody will be extracted.
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The model will then try to follow both the description and melody provided.
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All samples are generated with the `melody` model.
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You can also use your own GPU or a Google Colab by following the instructions on our repo.
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See [github.com/facebookresearch/audiocraft](https://github.com/facebookresearch/audiocraft)
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for more details.
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""")
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demo.queue(max_size=8 * 4).launch(**launch_kwargs)
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with gr.Blocks() as interface:
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gr.Markdown(
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"""
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"""
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)
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with gr.Row():
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with gr.Column():
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with gr.Row():
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text = gr.Text(label="Текст пример (bass drum cyberpunk)", interactive=True)
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melody = gr.Audio(source="upload", type="numpy", label="Melody Condition (optional)", interactive=True)
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with gr.Row():
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submit = gr.Button("Создать")
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# Adapted from https://github.com/rkfg/audiocraft/blob/long/app.py, MIT license.
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_ = gr.Button("Остановить").click(fn=interrupt, queue=False)
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with gr.Row():
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model = gr.Radio(["melody", "medium", "small", "large"], label="Тип трека", value="melody", interactive=True)
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with gr.Row():
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duration = gr.Slider(minimum=1, maximum=120, value=10, label="Время трека(seconds)", interactive=True)
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with gr.Row():
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topk = gr.Number(label="Top-k", value=250, interactive=True)
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topp = gr.Number(label="Top-p", value=0, interactive=True)
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)
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gr.Markdown(
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"""
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"""
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)
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with gr.Blocks() as demo:
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gr.Markdown(
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"""
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"""
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with gr.Row():
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with gr.Column():
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output = gr.Video(label="Generated Music")
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submit.click(predict_batched, inputs=[text, melody], outputs=[output], batch=True, max_batch_size=MAX_BATCH_SIZE)
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gr.Markdown("""
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""")
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demo.queue(max_size=8 * 4).launch(**launch_kwargs)
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