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A new start
Browse files- .env.example +1 -0
 - .gitattributes +35 -0
 - .gitignore +178 -0
 - README.md +57 -0
 - requirements.txt +16 -0
 - src/agent/game_generator.py +0 -0
 - src/agent/llm.py +43 -0
 - src/agent/llm_agent.py +38 -0
 - src/agent/llm_graph.py +14 -0
 - src/agent/tools.py +40 -0
 - src/audio/audio_generator.py +103 -0
 - src/config.py +28 -0
 - src/css.py +126 -0
 - src/game_constructor.py +183 -0
 - src/game_setting.py +12 -0
 - src/game_state.py +15 -0
 - src/images/image_generator.py +140 -0
 - src/main.py +320 -0
 
    	
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| 1 | 
         
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            # Byte-compiled / optimized / DLL files
         
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            +
            __pycache__/
         
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            +
            *.py[cod]
         
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            +
            *$py.class
         
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            +
             
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            # C extensions
         
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            +
            *.so
         
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            +
             
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            +
            # Distribution / packaging
         
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            +
            .Python
         
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            +
            build/
         
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            +
            develop-eggs/
         
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| 13 | 
         
            +
            dist/
         
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| 14 | 
         
            +
            downloads/
         
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            +
            eggs/
         
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            +
            .eggs/
         
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            +
            lib/
         
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| 18 | 
         
            +
            lib64/
         
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            +
            parts/
         
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            +
            sdist/
         
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            +
            var/
         
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            +
            wheels/
         
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            +
            share/python-wheels/
         
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            +
            *.egg-info/
         
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| 25 | 
         
            +
            .installed.cfg
         
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            +
            *.egg
         
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            +
            MANIFEST
         
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            +
             
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| 29 | 
         
            +
            # PyInstaller
         
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| 30 | 
         
            +
            #  Usually these files are written by a python script from a template
         
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| 31 | 
         
            +
            #  before PyInstaller builds the exe, so as to inject date/other infos into it.
         
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            +
            *.manifest
         
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            +
            *.spec
         
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            +
             
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| 35 | 
         
            +
            # Installer logs
         
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| 36 | 
         
            +
            pip-log.txt
         
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| 37 | 
         
            +
            pip-delete-this-directory.txt
         
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| 38 | 
         
            +
             
     | 
| 39 | 
         
            +
            # Unit test / coverage reports
         
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| 40 | 
         
            +
            htmlcov/
         
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            +
            .tox/
         
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| 42 | 
         
            +
            .nox/
         
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| 43 | 
         
            +
            .coverage
         
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            +
            .coverage.*
         
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| 45 | 
         
            +
            .cache
         
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            +
            nosetests.xml
         
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            +
            coverage.xml
         
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            +
            *.cover
         
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            +
            *.py,cover
         
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            +
            .hypothesis/
         
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| 51 | 
         
            +
            .pytest_cache/
         
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| 52 | 
         
            +
            cover/
         
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| 53 | 
         
            +
             
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| 54 | 
         
            +
            # Translations
         
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| 55 | 
         
            +
            *.mo
         
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| 56 | 
         
            +
            *.pot
         
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| 57 | 
         
            +
             
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| 58 | 
         
            +
            # Django stuff:
         
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| 59 | 
         
            +
            *.log
         
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| 60 | 
         
            +
            local_settings.py
         
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| 61 | 
         
            +
            db.sqlite3
         
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| 62 | 
         
            +
            db.sqlite3-journal
         
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| 63 | 
         
            +
             
     | 
| 64 | 
         
            +
            # Flask stuff:
         
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| 65 | 
         
            +
            instance/
         
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| 66 | 
         
            +
            .webassets-cache
         
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| 67 | 
         
            +
             
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| 68 | 
         
            +
            # Scrapy stuff:
         
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| 69 | 
         
            +
            .scrapy
         
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| 70 | 
         
            +
             
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| 71 | 
         
            +
            # Sphinx documentation
         
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| 72 | 
         
            +
            docs/_build/
         
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| 73 | 
         
            +
             
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| 74 | 
         
            +
            # PyBuilder
         
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| 75 | 
         
            +
            .pybuilder/
         
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| 76 | 
         
            +
            target/
         
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| 77 | 
         
            +
             
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| 78 | 
         
            +
            # Jupyter Notebook
         
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| 79 | 
         
            +
            .ipynb_checkpoints
         
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| 80 | 
         
            +
             
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| 81 | 
         
            +
            # IPython
         
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| 82 | 
         
            +
            profile_default/
         
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| 83 | 
         
            +
            ipython_config.py
         
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| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
            # pyenv
         
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| 86 | 
         
            +
            #   For a library or package, you might want to ignore these files since the code is
         
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| 87 | 
         
            +
            #   intended to run in multiple environments; otherwise, check them in:
         
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| 88 | 
         
            +
            # .python-version
         
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| 89 | 
         
            +
             
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| 90 | 
         
            +
            # pipenv
         
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| 91 | 
         
            +
            #   According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
         
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| 92 | 
         
            +
            #   However, in case of collaboration, if having platform-specific dependencies or dependencies
         
     | 
| 93 | 
         
            +
            #   having no cross-platform support, pipenv may install dependencies that don't work, or not
         
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| 94 | 
         
            +
            #   install all needed dependencies.
         
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| 95 | 
         
            +
            #Pipfile.lock
         
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| 96 | 
         
            +
             
     | 
| 97 | 
         
            +
            # UV
         
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| 98 | 
         
            +
            #   Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
         
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| 99 | 
         
            +
            #   This is especially recommended for binary packages to ensure reproducibility, and is more
         
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            +
            #   commonly ignored for libraries.
         
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            +
            #uv.lock
         
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            +
             
     | 
| 103 | 
         
            +
            # poetry
         
     | 
| 104 | 
         
            +
            #   Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
         
     | 
| 105 | 
         
            +
            #   This is especially recommended for binary packages to ensure reproducibility, and is more
         
     | 
| 106 | 
         
            +
            #   commonly ignored for libraries.
         
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| 107 | 
         
            +
            #   https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
         
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| 108 | 
         
            +
            #poetry.lock
         
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| 109 | 
         
            +
             
     | 
| 110 | 
         
            +
            # pdm
         
     | 
| 111 | 
         
            +
            #   Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
         
     | 
| 112 | 
         
            +
            #pdm.lock
         
     | 
| 113 | 
         
            +
            #   pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
         
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| 114 | 
         
            +
            #   in version control.
         
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| 115 | 
         
            +
            #   https://pdm.fming.dev/latest/usage/project/#working-with-version-control
         
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| 116 | 
         
            +
            .pdm.toml
         
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| 117 | 
         
            +
            .pdm-python
         
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| 118 | 
         
            +
            .pdm-build/
         
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| 119 | 
         
            +
             
     | 
| 120 | 
         
            +
            # PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
         
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| 121 | 
         
            +
            __pypackages__/
         
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| 122 | 
         
            +
             
     | 
| 123 | 
         
            +
            # Celery stuff
         
     | 
| 124 | 
         
            +
            celerybeat-schedule
         
     | 
| 125 | 
         
            +
            celerybeat.pid
         
     | 
| 126 | 
         
            +
             
     | 
| 127 | 
         
            +
            # SageMath parsed files
         
     | 
| 128 | 
         
            +
            *.sage.py
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
            # Environments
         
     | 
| 131 | 
         
            +
            .env
         
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| 132 | 
         
            +
            .venv
         
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| 133 | 
         
            +
            env/
         
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| 134 | 
         
            +
            venv/
         
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| 135 | 
         
            +
            ENV/
         
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| 136 | 
         
            +
            env.bak/
         
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| 137 | 
         
            +
            venv.bak/
         
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| 138 | 
         
            +
             
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| 139 | 
         
            +
            # Spyder project settings
         
     | 
| 140 | 
         
            +
            .spyderproject
         
     | 
| 141 | 
         
            +
            .spyproject
         
     | 
| 142 | 
         
            +
             
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| 143 | 
         
            +
            # Rope project settings
         
     | 
| 144 | 
         
            +
            .ropeproject
         
     | 
| 145 | 
         
            +
             
     | 
| 146 | 
         
            +
            # mkdocs documentation
         
     | 
| 147 | 
         
            +
            /site
         
     | 
| 148 | 
         
            +
             
     | 
| 149 | 
         
            +
            # mypy
         
     | 
| 150 | 
         
            +
            .mypy_cache/
         
     | 
| 151 | 
         
            +
            .dmypy.json
         
     | 
| 152 | 
         
            +
            dmypy.json
         
     | 
| 153 | 
         
            +
             
     | 
| 154 | 
         
            +
            # Pyre type checker
         
     | 
| 155 | 
         
            +
            .pyre/
         
     | 
| 156 | 
         
            +
             
     | 
| 157 | 
         
            +
            # pytype static type analyzer
         
     | 
| 158 | 
         
            +
            .pytype/
         
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| 159 | 
         
            +
             
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| 160 | 
         
            +
            # Cython debug symbols
         
     | 
| 161 | 
         
            +
            cython_debug/
         
     | 
| 162 | 
         
            +
             
     | 
| 163 | 
         
            +
            # PyCharm
         
     | 
| 164 | 
         
            +
            #  JetBrains specific template is maintained in a separate JetBrains.gitignore that can
         
     | 
| 165 | 
         
            +
            #  be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
         
     | 
| 166 | 
         
            +
            #  and can be added to the global gitignore or merged into this file.  For a more nuclear
         
     | 
| 167 | 
         
            +
            #  option (not recommended) you can uncomment the following to ignore the entire idea folder.
         
     | 
| 168 | 
         
            +
            #.idea/
         
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| 169 | 
         
            +
             
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| 170 | 
         
            +
            # Ruff stuff:
         
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| 171 | 
         
            +
            .ruff_cache/
         
     | 
| 172 | 
         
            +
             
     | 
| 173 | 
         
            +
            # PyPI configuration file
         
     | 
| 174 | 
         
            +
            .pypirc
         
     | 
| 175 | 
         
            +
            versions/
         
     | 
| 176 | 
         
            +
             
     | 
| 177 | 
         
            +
            .gradio
         
     | 
| 178 | 
         
            +
            generated/
         
     | 
    	
        README.md
    ADDED
    
    | 
         @@ -0,0 +1,57 @@ 
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         | 
|
| 1 | 
         
            +
            ---
         
     | 
| 2 | 
         
            +
            title: Test
         
     | 
| 3 | 
         
            +
            emoji: 🎮
         
     | 
| 4 | 
         
            +
            colorFrom: yellow
         
     | 
| 5 | 
         
            +
            colorTo: green
         
     | 
| 6 | 
         
            +
            sdk: gradio
         
     | 
| 7 | 
         
            +
            sdk_version: 5.32.0
         
     | 
| 8 | 
         
            +
            app_file: src/main.py
         
     | 
| 9 | 
         
            +
            pinned: false
         
     | 
| 10 | 
         
            +
            license: mit
         
     | 
| 11 | 
         
            +
            ---
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            # 🎮 LLMGameHub | gradio-mcp-hackaton
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            **LLMGameHub** is a next-generation playground where anyone can create, share, and play AI-powered games based on their own stories and texts.
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            https://github.com/user-attachments/assets/1ec276e2-ba95-4e85-b5b9-e8831703a52c
         
     | 
| 19 | 
         
            +
             
     | 
| 20 | 
         
            +
             
     | 
| 21 | 
         
            +
            ## What is LLMGameHub?
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
            LLMGameHub is an interactive platform that brings together the power of large language models and generative AI to let users co-create narrative games, visual novels, and interactive experiences in just a few clicks.  
         
     | 
| 24 | 
         
            +
            Whether you're a writer, gamer, or simply curious, you can turn your ideas into playable games — no coding required!
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
            ## Key Features
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
            - **User-driven Storytelling:**  
         
     | 
| 29 | 
         
            +
              Players build their own visual novel game by selecting key elements: setting, main character, and genre (e.g., horror, detective, romance, adventure).
         
     | 
| 30 | 
         
            +
            - **Auto-generated Content:**  
         
     | 
| 31 | 
         
            +
              The platform dynamically generates engaging narratives, character descriptions, dialogue, and visual assets (images and short videos) tailored to the user's preferences.
         
     | 
| 32 | 
         
            +
            - **Multi-Agent LLM System:**  
         
     | 
| 33 | 
         
            +
              Behind every game is a team of collaborating AI agents — each with their own roles — to create rich, believable, and creative worlds.
         
     | 
| 34 | 
         
            +
            - **Short, Replayable Sessions:**  
         
     | 
| 35 | 
         
            +
              Each game is designed for quick, fun playthroughs (~5 minutes), making it perfect for demos and repeated experimentation.
         
     | 
| 36 | 
         
            +
            - **Fast and Immersive:**  
         
     | 
| 37 | 
         
            +
              Instant feedback for user choices (responses in under 5 seconds) and high-quality assets generated in the background.  
         
     | 
| 38 | 
         
            +
              Atmospheric audio and multiple possible endings are included for full immersion.
         
     | 
| 39 | 
         
            +
            - **Creative Freedom:**  
         
     | 
| 40 | 
         
            +
              Anyone can build a game from their own story idea or inspiration. Share your creation or play games made by others.
         
     | 
| 41 | 
         
            +
             
     | 
| 42 | 
         
            +
            ## Why LLMGameHub?
         
     | 
| 43 | 
         
            +
             
     | 
| 44 | 
         
            +
            We believe AI should be a creative partner. With LLMGameHub, you don't just play games — you shape them, experiment with genres, and explore what's possible when human imagination meets the latest in generative AI.  
         
     | 
| 45 | 
         
            +
            Bring your story to life — or let AI surprise you!
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
            ## How does it work?
         
     | 
| 48 | 
         
            +
             
     | 
| 49 | 
         
            +
            1. **Start:** Choose a game genre, world setting, and main character.
         
     | 
| 50 | 
         
            +
            2. **Co-Create:** Answer a few simple questions or pick from suggestions.  
         
     | 
| 51 | 
         
            +
            3. **Watch the Magic:** The AI agents generate a unique story, visuals, audio, and game flow based on your choices.
         
     | 
| 52 | 
         
            +
            4. **Play:** Dive into your own visual novel, make decisions, and explore different endings.
         
     | 
| 53 | 
         
            +
            5. **Share:** Save and share your favorite games with friends (feature coming soon).
         
     | 
| 54 | 
         
            +
             
     | 
| 55 | 
         
            +
            ---
         
     | 
| 56 | 
         
            +
             
     | 
| 57 | 
         
            +
            **LLMGameHub** — Create. Play. Imagine.
         
     | 
    	
        requirements.txt
    ADDED
    
    | 
         @@ -0,0 +1,16 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
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|
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| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            gradio==5.32.0
         
     | 
| 2 | 
         
            +
            google-genai==1.18.0
         
     | 
| 3 | 
         
            +
            Pillow==10.1.0
         
     | 
| 4 | 
         
            +
            requests==2.31.0
         
     | 
| 5 | 
         
            +
            python-dotenv==1.0.0
         
     | 
| 6 | 
         
            +
            asyncio
         
     | 
| 7 | 
         
            +
            aiohttp==3.9.1 
         
     | 
| 8 | 
         
            +
            pygame==2.5.2 
         
     | 
| 9 | 
         
            +
            numpy
         
     | 
| 10 | 
         
            +
            langchain==0.3.17
         
     | 
| 11 | 
         
            +
            langchain-core==0.3.58
         
     | 
| 12 | 
         
            +
            langchain-community==0.3.16
         
     | 
| 13 | 
         
            +
            langchain-google-genai==2.1.4
         
     | 
| 14 | 
         
            +
            pydantic-core==2.23.4
         
     | 
| 15 | 
         
            +
            pydantic-settings==2.7.1
         
     | 
| 16 | 
         
            +
            pydantic==2.9.2
         
     | 
    	
        src/agent/game_generator.py
    ADDED
    
    | 
         
            File without changes
         
     | 
    	
        src/agent/llm.py
    ADDED
    
    | 
         @@ -0,0 +1,43 @@ 
     | 
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| 
         | 
| 
         | 
|
| 1 | 
         
            +
            from langchain_google_genai import ChatGoogleGenerativeAI
         
     | 
| 2 | 
         
            +
            import logging
         
     | 
| 3 | 
         
            +
            from config import settings
         
     | 
| 4 | 
         
            +
             
     | 
| 5 | 
         
            +
            logger = logging.getLogger(__name__)
         
     | 
| 6 | 
         
            +
             
     | 
| 7 | 
         
            +
            _google_api_keys_list = []
         
     | 
| 8 | 
         
            +
            _current_google_key_idx = 0
         
     | 
| 9 | 
         
            +
             
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            def create_llm(temperature: float = settings.temperature, top_p: float = settings.top_p):
         
     | 
| 12 | 
         
            +
                global _google_api_keys_list, _current_google_key_idx
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
                if not _google_api_keys_list:
         
     | 
| 15 | 
         
            +
                    api_keys_str = settings.gemini_api_key.get_secret_value()
         
     | 
| 16 | 
         
            +
                    if api_keys_str:
         
     | 
| 17 | 
         
            +
                        _google_api_keys_list = [key.strip() for key in api_keys_str.split(',') if key.strip()]
         
     | 
| 18 | 
         
            +
                    
         
     | 
| 19 | 
         
            +
                    if not _google_api_keys_list:
         
     | 
| 20 | 
         
            +
                        logger.error("Google API keys are not configured or are empty in settings.")
         
     | 
| 21 | 
         
            +
                        raise ValueError("Google API keys are not configured or are invalid for round-robin.")
         
     | 
| 22 | 
         
            +
             
     | 
| 23 | 
         
            +
                if not _google_api_keys_list: # Safeguard, though previous block should handle it.
         
     | 
| 24 | 
         
            +
                    logger.error("No Google API keys available for round-robin.")
         
     | 
| 25 | 
         
            +
                    raise ValueError("No Google API keys available for round-robin.")
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
                key_index_to_use = _current_google_key_idx
         
     | 
| 28 | 
         
            +
                selected_api_key = _google_api_keys_list[key_index_to_use]
         
     | 
| 29 | 
         
            +
                
         
     | 
| 30 | 
         
            +
                _current_google_key_idx = (key_index_to_use + 1) % len(_google_api_keys_list)
         
     | 
| 31 | 
         
            +
                
         
     | 
| 32 | 
         
            +
                logger.info(f"Using Google API key at index {key_index_to_use} (ending with ...{selected_api_key[-4:] if len(selected_api_key) > 4 else selected_api_key}) for round-robin.")
         
     | 
| 33 | 
         
            +
             
     | 
| 34 | 
         
            +
                return ChatGoogleGenerativeAI(
         
     | 
| 35 | 
         
            +
                    model="gemini-2.5-flash-preview-05-20",
         
     | 
| 36 | 
         
            +
                    google_api_key=selected_api_key,
         
     | 
| 37 | 
         
            +
                    temperature=temperature,
         
     | 
| 38 | 
         
            +
                    top_p=top_p,
         
     | 
| 39 | 
         
            +
                    thinking_budget=1024
         
     | 
| 40 | 
         
            +
                )
         
     | 
| 41 | 
         
            +
             
     | 
| 42 | 
         
            +
            def create_precise_llm():
         
     | 
| 43 | 
         
            +
                return create_llm(temperature=0, top_p=1)
         
     | 
    	
        src/agent/llm_agent.py
    ADDED
    
    | 
         @@ -0,0 +1,38 @@ 
     | 
|
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         | 
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|
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|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            from agent.llm import create_llm
         
     | 
| 2 | 
         
            +
            from pydantic import BaseModel, Field
         
     | 
| 3 | 
         
            +
            from typing import Optional, List
         
     | 
| 4 | 
         
            +
            import logging
         
     | 
| 5 | 
         
            +
             
     | 
| 6 | 
         
            +
            logger = logging.getLogger(__name__)
         
     | 
| 7 | 
         
            +
             
     | 
| 8 | 
         
            +
            class ChangeScene(BaseModel):
         
     | 
| 9 | 
         
            +
                change_scene: bool = Field(description="Whether the scene should be changed")
         
     | 
| 10 | 
         
            +
                scene_description: Optional[str] = None
         
     | 
| 11 | 
         
            +
                
         
     | 
| 12 | 
         
            +
            class ChangeMusic(BaseModel):
         
     | 
| 13 | 
         
            +
                change_music: bool = Field(description="Whether the music should be changed")
         
     | 
| 14 | 
         
            +
                music_description: Optional[str] = None
         
     | 
| 15 | 
         
            +
                
         
     | 
| 16 | 
         
            +
            class PlayerOption(BaseModel):
         
     | 
| 17 | 
         
            +
                option_description: str = Field(description="The description of the option, Examples: [Change location] Go to the forest; [Say] Hello!")
         
     | 
| 18 | 
         
            +
                
         
     | 
| 19 | 
         
            +
            class LLMOutput(BaseModel):
         
     | 
| 20 | 
         
            +
                change_scene: ChangeScene
         
     | 
| 21 | 
         
            +
                change_music: ChangeMusic
         
     | 
| 22 | 
         
            +
                game_message: str = Field(description="The message to the player, Example: You entered the forest, and you see unknown scary creatures. What do you do?")
         
     | 
| 23 | 
         
            +
                player_options: List[PlayerOption] = Field(description="The list of up to 3 options for the player to choose from.")
         
     | 
| 24 | 
         
            +
                
         
     | 
| 25 | 
         
            +
            llm = create_llm().with_structured_output(LLMOutput)
         
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
            async def process_user_input(input: str) -> LLMOutput:
         
     | 
| 28 | 
         
            +
                """
         
     | 
| 29 | 
         
            +
                Process user input and update the state.
         
     | 
| 30 | 
         
            +
                """
         
     | 
| 31 | 
         
            +
                logger.info(f"User's choice: {input}")
         
     | 
| 32 | 
         
            +
                
         
     | 
| 33 | 
         
            +
                response: LLMOutput = await llm.ainvoke(input)
         
     | 
| 34 | 
         
            +
                
         
     | 
| 35 | 
         
            +
                logger.info(f"LLM response: {response}")
         
     | 
| 36 | 
         
            +
                
         
     | 
| 37 | 
         
            +
                return response
         
     | 
| 38 | 
         
            +
                
         
     | 
    	
        src/agent/llm_graph.py
    ADDED
    
    | 
         @@ -0,0 +1,14 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
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         | 
|
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         | 
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| 
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|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            from agent.tools import available_tools
         
     | 
| 2 | 
         
            +
            from agent.llm import create_llm
         
     | 
| 3 | 
         
            +
            from langgraph.graph import MessagesState
         
     | 
| 4 | 
         
            +
            class CustomState(MessagesState):
         
     | 
| 5 | 
         
            +
                """Расширенное состояние графа."""
         
     | 
| 6 | 
         
            +
             
     | 
| 7 | 
         
            +
             
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            llm = create_llm().bind_tools(available_tools)
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
             
     | 
    	
        src/agent/tools.py
    ADDED
    
    | 
         @@ -0,0 +1,40 @@ 
     | 
|
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         | 
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|
| 
         | 
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         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            from langchain_core.tools import tool
         
     | 
| 2 | 
         
            +
            from typing import Annotated, Any, Dict, List
         
     | 
| 3 | 
         
            +
            from images.image_generator import generate_image
         
     | 
| 4 | 
         
            +
            from langgraph.prebuilt import InjectedState
         
     | 
| 5 | 
         
            +
            import logging
         
     | 
| 6 | 
         
            +
             
     | 
| 7 | 
         
            +
            logger = logging.getLogger(__name__)
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            def _err(msg: str) -> str:
         
     | 
| 10 | 
         
            +
                logger.error(msg)
         
     | 
| 11 | 
         
            +
                return f"{{ 'error': '{msg}' }}"
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            def _success(msg: str) -> str:
         
     | 
| 14 | 
         
            +
                logger.info(msg)
         
     | 
| 15 | 
         
            +
                return f"{{ 'success': '{msg}' }}"
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
            @tool
         
     | 
| 18 | 
         
            +
            async def generate_scene_image(
         
     | 
| 19 | 
         
            +
                prompt: Annotated[
         
     | 
| 20 | 
         
            +
                    str,
         
     | 
| 21 | 
         
            +
                    "The prompt to generate an image from"
         
     | 
| 22 | 
         
            +
                ],
         
     | 
| 23 | 
         
            +
                state: InjectedState,
         
     | 
| 24 | 
         
            +
            ) -> Annotated[
         
     | 
| 25 | 
         
            +
                str,
         
     | 
| 26 | 
         
            +
                "The path to the generated image"
         
     | 
| 27 | 
         
            +
            ]:
         
     | 
| 28 | 
         
            +
                """
         
     | 
| 29 | 
         
            +
                Generate an image from a prompt and set current scene image.
         
     | 
| 30 | 
         
            +
                """
         
     | 
| 31 | 
         
            +
                try:
         
     | 
| 32 | 
         
            +
                    image_path, img_description = generate_image(prompt)
         
     | 
| 33 | 
         
            +
                    state["current_scene"]["image"] = image_path
         
     | 
| 34 | 
         
            +
                    state["current_scene"]["image_description"] = img_description
         
     | 
| 35 | 
         
            +
                    return _success(f"Image generated and set as current scene image: {img_description}")
         
     | 
| 36 | 
         
            +
                except Exception as e:
         
     | 
| 37 | 
         
            +
                    return _err(str(e))
         
     | 
| 38 | 
         
            +
                
         
     | 
| 39 | 
         
            +
                
         
     | 
| 40 | 
         
            +
            available_tools = [generate_scene_image]
         
     | 
    	
        src/audio/audio_generator.py
    ADDED
    
    | 
         @@ -0,0 +1,103 @@ 
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| 
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| 
         | 
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| 
         | 
| 
         | 
|
| 1 | 
         
            +
            import asyncio
         
     | 
| 2 | 
         
            +
            from google import genai
         
     | 
| 3 | 
         
            +
            from google.genai import types
         
     | 
| 4 | 
         
            +
            from config import settings
         
     | 
| 5 | 
         
            +
            import os
         
     | 
| 6 | 
         
            +
            import tempfile
         
     | 
| 7 | 
         
            +
            import wave
         
     | 
| 8 | 
         
            +
            import numpy as np
         
     | 
| 9 | 
         
            +
            import queue
         
     | 
| 10 | 
         
            +
            import logging
         
     | 
| 11 | 
         
            +
            import gradio as gr
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            logger = logging.getLogger(__name__)
         
     | 
| 14 | 
         
            +
             
     | 
| 15 | 
         
            +
            client = genai.Client(api_key=settings.gemini_api_key.get_secret_value(), http_options={'api_version': 'v1alpha'})
         
     | 
| 16 | 
         
            +
            audio_queue = queue.Queue(maxsize=1)
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            async def generate_music(request: gr.Request, receive_audio):
         
     | 
| 19 | 
         
            +
                  async with (
         
     | 
| 20 | 
         
            +
                    client.aio.live.music.connect(model='models/lyria-realtime-exp') as session,
         
     | 
| 21 | 
         
            +
                    asyncio.TaskGroup() as tg,
         
     | 
| 22 | 
         
            +
                  ):
         
     | 
| 23 | 
         
            +
                    # Set up task to receive server messages.
         
     | 
| 24 | 
         
            +
                    tg.create_task(receive_audio(session))
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
                    # Send initial prompts and config
         
     | 
| 27 | 
         
            +
                    await session.set_weighted_prompts(
         
     | 
| 28 | 
         
            +
                      prompts=[
         
     | 
| 29 | 
         
            +
                        types.WeightedPrompt(text='The mysterious music of the forest', weight=1.0),
         
     | 
| 30 | 
         
            +
                      ]
         
     | 
| 31 | 
         
            +
                    )
         
     | 
| 32 | 
         
            +
                    await session.set_music_generation_config(
         
     | 
| 33 | 
         
            +
                      config=types.LiveMusicGenerationConfig(bpm=90, temperature=1.0)
         
     | 
| 34 | 
         
            +
                    )
         
     | 
| 35 | 
         
            +
                    await session.play()
         
     | 
| 36 | 
         
            +
                    logger.info(f"Started music generation for session {request.session_hash}")
         
     | 
| 37 | 
         
            +
                    sessions[request.session_hash] = session
         
     | 
| 38 | 
         
            +
                    
         
     | 
| 39 | 
         
            +
            async def change_music_tone(request: gr.Request, new_tone):
         
     | 
| 40 | 
         
            +
                logger.info(f"Changing music tone to {new_tone}")
         
     | 
| 41 | 
         
            +
                session = sessions.get(request.session_hash)
         
     | 
| 42 | 
         
            +
                if not session:
         
     | 
| 43 | 
         
            +
                    logger.error(f"No session found for request {request.session_hash}")
         
     | 
| 44 | 
         
            +
                    return
         
     | 
| 45 | 
         
            +
                await session.reset_context()
         
     | 
| 46 | 
         
            +
                await session.set_weighted_prompts(
         
     | 
| 47 | 
         
            +
                    prompts=[types.WeightedPrompt(text=new_tone, weight=1.0)]
         
     | 
| 48 | 
         
            +
                )
         
     | 
| 49 | 
         
            +
                    
         
     | 
| 50 | 
         
            +
             
     | 
| 51 | 
         
            +
            SAMPLE_RATE = 48000
         
     | 
| 52 | 
         
            +
             
     | 
| 53 | 
         
            +
            async def receive_audio(session):
         
     | 
| 54 | 
         
            +
                """Process incoming audio from the music generation."""
         
     | 
| 55 | 
         
            +
                while True:
         
     | 
| 56 | 
         
            +
                    try:
         
     | 
| 57 | 
         
            +
                        async for message in session.receive():
         
     | 
| 58 | 
         
            +
                            if message.server_content and message.server_content.audio_chunks:
         
     | 
| 59 | 
         
            +
                                audio_data = message.server_content.audio_chunks[0].data
         
     | 
| 60 | 
         
            +
                                audio_queue.put(audio_data)
         
     | 
| 61 | 
         
            +
                            await asyncio.sleep(10**-12)
         
     | 
| 62 | 
         
            +
                    except Exception as e:
         
     | 
| 63 | 
         
            +
                        logger.error(f"Error in receive_audio: {e}")
         
     | 
| 64 | 
         
            +
                        await asyncio.sleep(1)
         
     | 
| 65 | 
         
            +
             
     | 
| 66 | 
         
            +
            sessions = {}
         
     | 
| 67 | 
         
            +
             
     | 
| 68 | 
         
            +
            async def start_music_generation(request: gr.Request):
         
     | 
| 69 | 
         
            +
                """Start the music generation in a separate thread."""
         
     | 
| 70 | 
         
            +
                await generate_music(request, receive_audio)
         
     | 
| 71 | 
         
            +
                
         
     | 
| 72 | 
         
            +
            async def cleanup_music_session(request: gr.Request):
         
     | 
| 73 | 
         
            +
                if request.session_hash in sessions:
         
     | 
| 74 | 
         
            +
                    logger.info(f"Cleaning up music session for session {request.session_hash}")
         
     | 
| 75 | 
         
            +
                    await sessions[request.session_hash].stop()
         
     | 
| 76 | 
         
            +
                    del sessions[request.session_hash]
         
     | 
| 77 | 
         
            +
                
         
     | 
| 78 | 
         
            +
            current_audio_file = None
         
     | 
| 79 | 
         
            +
             
     | 
| 80 | 
         
            +
            def update_audio():
         
     | 
| 81 | 
         
            +
                """Continuously stream audio from the queue."""
         
     | 
| 82 | 
         
            +
                global current_audio_file
         
     | 
| 83 | 
         
            +
                while True:
         
     | 
| 84 | 
         
            +
                    audio_data = audio_queue.get()
         
     | 
| 85 | 
         
            +
                    if isinstance(audio_data, bytes):
         
     | 
| 86 | 
         
            +
                        audio_array = np.frombuffer(audio_data, dtype=np.int16)
         
     | 
| 87 | 
         
            +
                    else:
         
     | 
| 88 | 
         
            +
                        audio_array = np.array(audio_data, dtype=np.int16)
         
     | 
| 89 | 
         
            +
                        
         
     | 
| 90 | 
         
            +
                    temp_fd, temp_path = tempfile.mkstemp(suffix='.wav')
         
     | 
| 91 | 
         
            +
                    os.close(temp_fd)
         
     | 
| 92 | 
         
            +
                    # Write to WAV file
         
     | 
| 93 | 
         
            +
                    with wave.open(temp_path, 'wb') as wav_file:
         
     | 
| 94 | 
         
            +
                        wav_file.setnchannels(2)  # Stereo
         
     | 
| 95 | 
         
            +
                        wav_file.setsampwidth(2)  # 16-bit
         
     | 
| 96 | 
         
            +
                        wav_file.setframerate(SAMPLE_RATE)
         
     | 
| 97 | 
         
            +
                        wav_file.writeframes(audio_array.tobytes())
         
     | 
| 98 | 
         
            +
                        
         
     | 
| 99 | 
         
            +
                    if current_audio_file:
         
     | 
| 100 | 
         
            +
                        os.remove(current_audio_file)
         
     | 
| 101 | 
         
            +
                        
         
     | 
| 102 | 
         
            +
                    current_audio_file = temp_path
         
     | 
| 103 | 
         
            +
                    yield temp_path
         
     | 
    	
        src/config.py
    ADDED
    
    | 
         @@ -0,0 +1,28 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
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|
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| 
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|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            from dotenv import load_dotenv
         
     | 
| 2 | 
         
            +
             
     | 
| 3 | 
         
            +
            load_dotenv()
         
     | 
| 4 | 
         
            +
            from pydantic_settings import BaseSettings
         
     | 
| 5 | 
         
            +
            import logging
         
     | 
| 6 | 
         
            +
            from pydantic import SecretStr
         
     | 
| 7 | 
         
            +
             
     | 
| 8 | 
         
            +
            logging.basicConfig(
         
     | 
| 9 | 
         
            +
                level=logging.INFO,
         
     | 
| 10 | 
         
            +
                format="%(levelname)s:\t%(asctime)s [%(name)s] %(message)s",
         
     | 
| 11 | 
         
            +
                datefmt="%Y-%m-%d %H:%M:%S %z",
         
     | 
| 12 | 
         
            +
            )
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            class BaseAppSettings(BaseSettings):
         
     | 
| 15 | 
         
            +
                """Base settings class with common configuration."""
         
     | 
| 16 | 
         
            +
             
     | 
| 17 | 
         
            +
                class Config:
         
     | 
| 18 | 
         
            +
                    env_file = ".env"
         
     | 
| 19 | 
         
            +
                    env_file_encoding = "utf-8"
         
     | 
| 20 | 
         
            +
                    extra = "ignore"
         
     | 
| 21 | 
         
            +
                
         
     | 
| 22 | 
         
            +
            class AppSettings(BaseAppSettings):
         
     | 
| 23 | 
         
            +
                gemini_api_key: SecretStr
         
     | 
| 24 | 
         
            +
                top_p: float = 0.95
         
     | 
| 25 | 
         
            +
                temperature: float = 0.5
         
     | 
| 26 | 
         
            +
                
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
            settings = AppSettings()
         
     | 
    	
        src/css.py
    ADDED
    
    | 
         @@ -0,0 +1,126 @@ 
     | 
|
| 
         | 
|
| 
         | 
|
| 
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|
| 
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|
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|
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| 
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|
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|
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|
| 
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|
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|
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| 
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|
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|
| 
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|
| 
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|
| 
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|
| 
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|
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
| 
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|
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| 
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| 
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|
| 
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| 
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| 
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| 
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| 
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|
| 
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| 
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| 
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|
| 
         | 
|
| 
         | 
|
| 
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|
| 
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|
| 
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         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            # Custom CSS for fullscreen image with overlay
         
     | 
| 2 | 
         
            +
            custom_css = """
         
     | 
| 3 | 
         
            +
            /* Make the image container fullscreen */
         
     | 
| 4 | 
         
            +
            .image-container {
         
     | 
| 5 | 
         
            +
                position: fixed !important;
         
     | 
| 6 | 
         
            +
                top: 0 !important;
         
     | 
| 7 | 
         
            +
                left: 0 !important;
         
     | 
| 8 | 
         
            +
                width: 100vw !important;
         
     | 
| 9 | 
         
            +
                height: 100vh !important;
         
     | 
| 10 | 
         
            +
                z-index: 1 !important;
         
     | 
| 11 | 
         
            +
            }
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            .image-container img {
         
     | 
| 14 | 
         
            +
                width: 100vw !important;
         
     | 
| 15 | 
         
            +
                height: 100vh !important;
         
     | 
| 16 | 
         
            +
                object-fit: cover !important;
         
     | 
| 17 | 
         
            +
            }
         
     | 
| 18 | 
         
            +
             
     | 
| 19 | 
         
            +
            /* Style the overlay content */
         
     | 
| 20 | 
         
            +
            .overlay-content {
         
     | 
| 21 | 
         
            +
                position: fixed !important;
         
     | 
| 22 | 
         
            +
                bottom: 0 !important;
         
     | 
| 23 | 
         
            +
                left: 0 !important;
         
     | 
| 24 | 
         
            +
                right: 0 !important;
         
     | 
| 25 | 
         
            +
                background: linear-gradient(transparent, rgba(0,0,0,0.8)) !important;
         
     | 
| 26 | 
         
            +
                padding: 40px 20px 20px !important;
         
     | 
| 27 | 
         
            +
                z-index: 10 !important;
         
     | 
| 28 | 
         
            +
                color: white !important;
         
     | 
| 29 | 
         
            +
            }
         
     | 
| 30 | 
         
            +
             
     | 
| 31 | 
         
            +
            /* Style the narrative text */
         
     | 
| 32 | 
         
            +
            .narrative-text {
         
     | 
| 33 | 
         
            +
                background: rgba(0,0,0,0.7) !important;
         
     | 
| 34 | 
         
            +
                border: none !important;
         
     | 
| 35 | 
         
            +
                color: white !important;
         
     | 
| 36 | 
         
            +
                font-size: 18px !important;
         
     | 
| 37 | 
         
            +
                line-height: 1.5 !important;
         
     | 
| 38 | 
         
            +
                padding: 20px !important;
         
     | 
| 39 | 
         
            +
                border-radius: 10px !important;
         
     | 
| 40 | 
         
            +
                margin-bottom: 20px !important;
         
     | 
| 41 | 
         
            +
            }
         
     | 
| 42 | 
         
            +
             
     | 
| 43 | 
         
            +
            img {
         
     | 
| 44 | 
         
            +
                pointer-events: none;
         
     | 
| 45 | 
         
            +
            }
         
     | 
| 46 | 
         
            +
             
     | 
| 47 | 
         
            +
            .narrative-text textarea {
         
     | 
| 48 | 
         
            +
                background: transparent !important;
         
     | 
| 49 | 
         
            +
                border: none !important;
         
     | 
| 50 | 
         
            +
                color: white !important;
         
     | 
| 51 | 
         
            +
                -webkit-text-fill-color: white !important;
         
     | 
| 52 | 
         
            +
                font-size: 18px !important;
         
     | 
| 53 | 
         
            +
                resize: none !important;
         
     | 
| 54 | 
         
            +
            }
         
     | 
| 55 | 
         
            +
             
     | 
| 56 | 
         
            +
            /* Style the choice buttons */
         
     | 
| 57 | 
         
            +
            .choice-buttons {
         
     | 
| 58 | 
         
            +
                background: rgba(0,0,0,0.7) !important;
         
     | 
| 59 | 
         
            +
                border-radius: 10px !important;
         
     | 
| 60 | 
         
            +
                padding: 15px !important;
         
     | 
| 61 | 
         
            +
            }
         
     | 
| 62 | 
         
            +
             
     | 
| 63 | 
         
            +
            .choice-buttons label {
         
     | 
| 64 | 
         
            +
                color: white !important;
         
     | 
| 65 | 
         
            +
                font-size: 16px !important;
         
     | 
| 66 | 
         
            +
                margin-bottom: 10px !important;
         
     | 
| 67 | 
         
            +
            }
         
     | 
| 68 | 
         
            +
             
     | 
| 69 | 
         
            +
            /* Fix radio button backgrounds */
         
     | 
| 70 | 
         
            +
            .choice-buttons input[type="radio"] {
         
     | 
| 71 | 
         
            +
                background: transparent !important;
         
     | 
| 72 | 
         
            +
                border: 2px solid white !important;
         
     | 
| 73 | 
         
            +
            }
         
     | 
| 74 | 
         
            +
             
     | 
| 75 | 
         
            +
            .choice-buttons input[type="radio"]:checked {
         
     | 
| 76 | 
         
            +
                background: white !important;
         
     | 
| 77 | 
         
            +
            }
         
     | 
| 78 | 
         
            +
             
     | 
| 79 | 
         
            +
            .choice-buttons .form-radio {
         
     | 
| 80 | 
         
            +
                background: transparent !important;
         
     | 
| 81 | 
         
            +
            }
         
     | 
| 82 | 
         
            +
             
     | 
| 83 | 
         
            +
            /* Style radio button containers */
         
     | 
| 84 | 
         
            +
            .choice-buttons > div {
         
     | 
| 85 | 
         
            +
                background: transparent !important;
         
     | 
| 86 | 
         
            +
            }
         
     | 
| 87 | 
         
            +
             
     | 
| 88 | 
         
            +
            .choice-buttons fieldset {
         
     | 
| 89 | 
         
            +
                background: transparent !important;
         
     | 
| 90 | 
         
            +
                border: none !important;
         
     | 
| 91 | 
         
            +
            }
         
     | 
| 92 | 
         
            +
             
     | 
| 93 | 
         
            +
            /* Remove any remaining white backgrounds */
         
     | 
| 94 | 
         
            +
            .choice-buttons * {
         
     | 
| 95 | 
         
            +
                background-color: transparent !important;
         
     | 
| 96 | 
         
            +
            }
         
     | 
| 97 | 
         
            +
             
     | 
| 98 | 
         
            +
            .choice-buttons input {
         
     | 
| 99 | 
         
            +
                background-color: transparent !important;
         
     | 
| 100 | 
         
            +
                border: 1px solid rgba(255,255,255,0.5) !important;
         
     | 
| 101 | 
         
            +
                color: white !important;
         
     | 
| 102 | 
         
            +
            }
         
     | 
| 103 | 
         
            +
             
     | 
| 104 | 
         
            +
            .choice-buttons label span {
         
     | 
| 105 | 
         
            +
                color: white !important;
         
     | 
| 106 | 
         
            +
            }
         
     | 
| 107 | 
         
            +
             
     | 
| 108 | 
         
            +
            /* Hide gradio header and footer */
         
     | 
| 109 | 
         
            +
            .gradio-header, .gradio-footer {
         
     | 
| 110 | 
         
            +
                display: none !important;
         
     | 
| 111 | 
         
            +
            }
         
     | 
| 112 | 
         
            +
             
     | 
| 113 | 
         
            +
            /* Hide image control buttons using correct DOM selector */
         
     | 
| 114 | 
         
            +
            .image-container .icon-button-wrapper {
         
     | 
| 115 | 
         
            +
                display: none !important;
         
     | 
| 116 | 
         
            +
            }
         
     | 
| 117 | 
         
            +
             
     | 
| 118 | 
         
            +
            .image-container .icon-buttons {
         
     | 
| 119 | 
         
            +
                display: none !important;
         
     | 
| 120 | 
         
            +
            }
         
     | 
| 121 | 
         
            +
             
     | 
| 122 | 
         
            +
            /* Make form element transparent */
         
     | 
| 123 | 
         
            +
            .overlay-content .form {
         
     | 
| 124 | 
         
            +
                background: transparent !important;
         
     | 
| 125 | 
         
            +
            }
         
     | 
| 126 | 
         
            +
            """
         
     | 
    	
        src/game_constructor.py
    ADDED
    
    | 
         @@ -0,0 +1,183 @@ 
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         | 
|
| 
         | 
| 
         | 
|
| 1 | 
         
            +
            import gradio as gr
         
     | 
| 2 | 
         
            +
            import json
         
     | 
| 3 | 
         
            +
            import uuid
         
     | 
| 4 | 
         
            +
            from game_setting import Character, GameSetting
         
     | 
| 5 | 
         
            +
            from game_state import story, state, get_current_scene
         
     | 
| 6 | 
         
            +
            from agent.llm_agent import process_user_input
         
     | 
| 7 | 
         
            +
            from images.image_generator import generate_image
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            # Predefined suggestions for demo
         
     | 
| 10 | 
         
            +
            SETTING_SUGGESTIONS = [
         
     | 
| 11 | 
         
            +
                "A mystical forest shrouded in eternal twilight, where ancient trees whisper secrets and magical creatures roam freely",
         
     | 
| 12 | 
         
            +
                "A sprawling cyberpunk metropolis in 2099, where neon lights illuminate towering skyscrapers and technology controls every aspect of life",
         
     | 
| 13 | 
         
            +
                "A Victorian-era mansion on a remote cliff, filled with hidden passages, antique furniture, and an atmosphere of dark mysteries",
         
     | 
| 14 | 
         
            +
                "A post-apocalyptic wasteland where survivors struggle to rebuild civilization among the ruins of the old world",
         
     | 
| 15 | 
         
            +
                "A magical academy floating in the clouds, where young wizards learn to master their powers and uncover ancient spells",
         
     | 
| 16 | 
         
            +
            ]
         
     | 
| 17 | 
         
            +
             
     | 
| 18 | 
         
            +
            CHARACTER_SUGGESTIONS = [
         
     | 
| 19 | 
         
            +
                {
         
     | 
| 20 | 
         
            +
                    "name": "Elena Nightwhisper",
         
     | 
| 21 | 
         
            +
                    "age": "25",
         
     | 
| 22 | 
         
            +
                    "background": "A skilled detective with supernatural intuition, haunted by visions of crimes before they happen",
         
     | 
| 23 | 
         
            +
                    "personality": "Determined, intuitive, struggles with self-doubt but fiercely protective of the innocent",
         
     | 
| 24 | 
         
            +
                },
         
     | 
| 25 | 
         
            +
                {
         
     | 
| 26 | 
         
            +
                    "name": "Marcus Steelborn",
         
     | 
| 27 | 
         
            +
                    "age": "32",
         
     | 
| 28 | 
         
            +
                    "background": "A former soldier turned cybernetic engineer in a dystopian future, seeking to expose corporate corruption",
         
     | 
| 29 | 
         
            +
                    "personality": "Brave, tech-savvy, has trust issues but deeply loyal to those who earn his respect",
         
     | 
| 30 | 
         
            +
                },
         
     | 
| 31 | 
         
            +
                {
         
     | 
| 32 | 
         
            +
                    "name": "Aria Moonstone",
         
     | 
| 33 | 
         
            +
                    "age": "19",
         
     | 
| 34 | 
         
            +
                    "background": "A young witch discovering her powers while attending a prestigious magical academy",
         
     | 
| 35 | 
         
            +
                    "personality": "Curious, ambitious, sometimes reckless but has a good heart and strong sense of justice",
         
     | 
| 36 | 
         
            +
                },
         
     | 
| 37 | 
         
            +
                {
         
     | 
| 38 | 
         
            +
                    "name": "Dr. Victoria Blackthorne",
         
     | 
| 39 | 
         
            +
                    "age": "45",
         
     | 
| 40 | 
         
            +
                    "background": "A renowned archaeologist who specializes in occult artifacts and ancient mysteries",
         
     | 
| 41 | 
         
            +
                    "personality": "Intelligent, sophisticated, perfectionist with a hidden romantic side",
         
     | 
| 42 | 
         
            +
                },
         
     | 
| 43 | 
         
            +
            ]
         
     | 
| 44 | 
         
            +
             
     | 
| 45 | 
         
            +
            GENRE_OPTIONS = [
         
     | 
| 46 | 
         
            +
                "Horror - Supernatural terror and psychological thrills",
         
     | 
| 47 | 
         
            +
                "Detective/Mystery - Crime solving and investigation",
         
     | 
| 48 | 
         
            +
                "Romance - Love stories and relationship drama",
         
     | 
| 49 | 
         
            +
                "Fantasy - Magic and mythical creatures",
         
     | 
| 50 | 
         
            +
                "Sci-Fi - Futuristic technology and space exploration",
         
     | 
| 51 | 
         
            +
                "Adventure - Action-packed journeys and quests",
         
     | 
| 52 | 
         
            +
                "Psychological Thriller - Mind games and suspense",
         
     | 
| 53 | 
         
            +
                "Historical Fiction - Stories set in past eras",
         
     | 
| 54 | 
         
            +
            ]
         
     | 
| 55 | 
         
            +
             
     | 
| 56 | 
         
            +
             
     | 
| 57 | 
         
            +
            def load_setting_suggestion(suggestion: str):
         
     | 
| 58 | 
         
            +
                """Load a predefined setting suggestion"""
         
     | 
| 59 | 
         
            +
                return suggestion
         
     | 
| 60 | 
         
            +
             
     | 
| 61 | 
         
            +
             
     | 
| 62 | 
         
            +
            def load_character_suggestion(character_name: str):
         
     | 
| 63 | 
         
            +
                """Load a predefined character suggestion"""
         
     | 
| 64 | 
         
            +
                if character_name == "None":
         
     | 
| 65 | 
         
            +
                    return "", "", "", ""
         
     | 
| 66 | 
         
            +
             
     | 
| 67 | 
         
            +
                for char in CHARACTER_SUGGESTIONS:
         
     | 
| 68 | 
         
            +
                    if char["name"] in character_name:
         
     | 
| 69 | 
         
            +
                        return char["name"], char["age"], char["background"], char["personality"]
         
     | 
| 70 | 
         
            +
                return "", "", "", ""
         
     | 
| 71 | 
         
            +
             
     | 
| 72 | 
         
            +
             
     | 
| 73 | 
         
            +
            def save_game_config(
         
     | 
| 74 | 
         
            +
                setting_desc: str,
         
     | 
| 75 | 
         
            +
                char_name: str,
         
     | 
| 76 | 
         
            +
                char_age: str,
         
     | 
| 77 | 
         
            +
                char_background: str,
         
     | 
| 78 | 
         
            +
                char_personality: str,
         
     | 
| 79 | 
         
            +
                genre: str,
         
     | 
| 80 | 
         
            +
            ):
         
     | 
| 81 | 
         
            +
                """Save the game configuration to a JSON file"""
         
     | 
| 82 | 
         
            +
                if not all(
         
     | 
| 83 | 
         
            +
                    [setting_desc, char_name, char_age, char_background, char_personality, genre]
         
     | 
| 84 | 
         
            +
                ):
         
     | 
| 85 | 
         
            +
                    return "❌ Please fill in all fields before saving."
         
     | 
| 86 | 
         
            +
             
     | 
| 87 | 
         
            +
                config = {
         
     | 
| 88 | 
         
            +
                    "id": str(uuid.uuid4()),
         
     | 
| 89 | 
         
            +
                    "setting": {"description": setting_desc},
         
     | 
| 90 | 
         
            +
                    "character": {
         
     | 
| 91 | 
         
            +
                        "name": char_name,
         
     | 
| 92 | 
         
            +
                        "age": char_age,
         
     | 
| 93 | 
         
            +
                        "background": char_background,
         
     | 
| 94 | 
         
            +
                        "personality": char_personality,
         
     | 
| 95 | 
         
            +
                    },
         
     | 
| 96 | 
         
            +
                    "genre": genre,
         
     | 
| 97 | 
         
            +
                    "created_at": str(uuid.uuid4()),  # In real app, would use actual timestamp
         
     | 
| 98 | 
         
            +
                }
         
     | 
| 99 | 
         
            +
             
     | 
| 100 | 
         
            +
                try:
         
     | 
| 101 | 
         
            +
                    filename = f"game_config_{config['id'][:8]}.json"
         
     | 
| 102 | 
         
            +
                    with open(f"generated/{filename}", "w") as f:
         
     | 
| 103 | 
         
            +
                        json.dump(config, f, indent=2)
         
     | 
| 104 | 
         
            +
                    return f"✅ Game configuration saved as {filename}"
         
     | 
| 105 | 
         
            +
                except Exception as e:
         
     | 
| 106 | 
         
            +
                    return f"❌ Error saving configuration: {str(e)}"
         
     | 
| 107 | 
         
            +
             
     | 
| 108 | 
         
            +
            async def start_game_with_settings(
         
     | 
| 109 | 
         
            +
                setting_desc: str,
         
     | 
| 110 | 
         
            +
                char_name: str,
         
     | 
| 111 | 
         
            +
                char_age: str,
         
     | 
| 112 | 
         
            +
                char_background: str,
         
     | 
| 113 | 
         
            +
                char_personality: str,
         
     | 
| 114 | 
         
            +
                genre: str,
         
     | 
| 115 | 
         
            +
            ):
         
     | 
| 116 | 
         
            +
                """Initialize the game with custom settings and switch to game interface"""
         
     | 
| 117 | 
         
            +
                if not all(
         
     | 
| 118 | 
         
            +
                    [setting_desc, char_name, char_age, char_background, char_personality, genre]
         
     | 
| 119 | 
         
            +
                ):
         
     | 
| 120 | 
         
            +
                    return (
         
     | 
| 121 | 
         
            +
                        gr.update(visible=True),  # constructor_interface
         
     | 
| 122 | 
         
            +
                        gr.update(visible=False),  # game_interface
         
     | 
| 123 | 
         
            +
                        gr.update(
         
     | 
| 124 | 
         
            +
                            value="❌ Please fill in all fields before starting the game.",
         
     | 
| 125 | 
         
            +
                            visible=True,
         
     | 
| 126 | 
         
            +
                        ),  # error_message
         
     | 
| 127 | 
         
            +
                        gr.update(),
         
     | 
| 128 | 
         
            +
                        gr.update(),
         
     | 
| 129 | 
         
            +
                        gr.update(),  # game components unchanged
         
     | 
| 130 | 
         
            +
                    )
         
     | 
| 131 | 
         
            +
             
     | 
| 132 | 
         
            +
                character = Character(
         
     | 
| 133 | 
         
            +
                    name=char_name,
         
     | 
| 134 | 
         
            +
                    age=char_age,
         
     | 
| 135 | 
         
            +
                    background=char_background,
         
     | 
| 136 | 
         
            +
                    personality=char_personality,
         
     | 
| 137 | 
         
            +
                )
         
     | 
| 138 | 
         
            +
             
     | 
| 139 | 
         
            +
                game_setting = GameSetting(character=character, setting=setting_desc, genre=genre)
         
     | 
| 140 | 
         
            +
             
     | 
| 141 | 
         
            +
                # Initialize the game story with the custom settings
         
     | 
| 142 | 
         
            +
                initial_story = f"""Welcome to your story, {game_setting.character.name}!
         
     | 
| 143 | 
         
            +
             
     | 
| 144 | 
         
            +
            Setting: {game_setting.setting}
         
     | 
| 145 | 
         
            +
             
     | 
| 146 | 
         
            +
            You are {game_setting.character.name}, a {game_setting.character.age}-year-old character. {game_setting.character.background}
         
     | 
| 147 | 
         
            +
             
     | 
| 148 | 
         
            +
            Your personality: {game_setting.character.personality}
         
     | 
| 149 | 
         
            +
             
     | 
| 150 | 
         
            +
            Genre: {game_setting.genre}
         
     | 
| 151 | 
         
            +
             
     | 
| 152 | 
         
            +
            You find yourself at the beginning of your adventure. The world around you feels alive with possibilities. What do you choose to do first?
         
     | 
| 153 | 
         
            +
             
     | 
| 154 | 
         
            +
            NOTE FOR THE ASSISTANT: YOU HAVE TO GENERATE THE IMAGE FOR THE START SCENE.
         
     | 
| 155 | 
         
            +
            """
         
     | 
| 156 | 
         
            +
             
     | 
| 157 | 
         
            +
                response = await process_user_input(initial_story)
         
     | 
| 158 | 
         
            +
             
     | 
| 159 | 
         
            +
                img = "forest.jpg"
         
     | 
| 160 | 
         
            +
                if response.change_scene.change_scene:
         
     | 
| 161 | 
         
            +
                    img_path, _ = await generate_image(response.change_scene.scene_description)
         
     | 
| 162 | 
         
            +
                    if img_path:
         
     | 
| 163 | 
         
            +
                        img = img_path
         
     | 
| 164 | 
         
            +
             
     | 
| 165 | 
         
            +
                story["start"] = {
         
     | 
| 166 | 
         
            +
                    "text": response.game_message,
         
     | 
| 167 | 
         
            +
                    "image": img,
         
     | 
| 168 | 
         
            +
                    "choices": [option.option_description for option in response.player_options],
         
     | 
| 169 | 
         
            +
                    "music_tone": response.change_music.music_description,
         
     | 
| 170 | 
         
            +
                }
         
     | 
| 171 | 
         
            +
                state["scene"] = "start"
         
     | 
| 172 | 
         
            +
             
     | 
| 173 | 
         
            +
                # Get the current scene data
         
     | 
| 174 | 
         
            +
                scene_text, scene_image, scene_choices = get_current_scene()
         
     | 
| 175 | 
         
            +
             
     | 
| 176 | 
         
            +
                return (
         
     | 
| 177 | 
         
            +
                    gr.update(visible=False),  # constructor_interface
         
     | 
| 178 | 
         
            +
                    gr.update(visible=True),  # game_interface
         
     | 
| 179 | 
         
            +
                    gr.update(visible=False),  # error_message
         
     | 
| 180 | 
         
            +
                    gr.update(value=scene_text),  # game_text
         
     | 
| 181 | 
         
            +
                    gr.update(value=scene_image),  # game_image
         
     | 
| 182 | 
         
            +
                    gr.update(choices=scene_choices, value=None),  # game_choices
         
     | 
| 183 | 
         
            +
                )
         
     | 
    	
        src/game_setting.py
    ADDED
    
    | 
         @@ -0,0 +1,12 @@ 
     | 
|
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         | 
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| 1 | 
         
            +
            from pydantic import BaseModel
         
     | 
| 2 | 
         
            +
             
     | 
| 3 | 
         
            +
            class Character(BaseModel):
         
     | 
| 4 | 
         
            +
                name: str
         
     | 
| 5 | 
         
            +
                age: str
         
     | 
| 6 | 
         
            +
                background: str
         
     | 
| 7 | 
         
            +
                personality: str
         
     | 
| 8 | 
         
            +
             
     | 
| 9 | 
         
            +
            class GameSetting(BaseModel):
         
     | 
| 10 | 
         
            +
                character: Character
         
     | 
| 11 | 
         
            +
                setting: str
         
     | 
| 12 | 
         
            +
                genre: str
         
     | 
    	
        src/game_state.py
    ADDED
    
    | 
         @@ -0,0 +1,15 @@ 
     | 
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         | 
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| 1 | 
         
            +
             
     | 
| 2 | 
         
            +
            story = {
         
     | 
| 3 | 
         
            +
                "start": {
         
     | 
| 4 | 
         
            +
                    "text": "You wake up in a mysterious forest. What do you do?",
         
     | 
| 5 | 
         
            +
                    "image": "forest.jpg",
         
     | 
| 6 | 
         
            +
                    "choices": ["Explore", "Wait"],
         
     | 
| 7 | 
         
            +
                    "music_tone": "neutral",
         
     | 
| 8 | 
         
            +
                },
         
     | 
| 9 | 
         
            +
            }
         
     | 
| 10 | 
         
            +
             
     | 
| 11 | 
         
            +
            state = {"scene": "start"}
         
     | 
| 12 | 
         
            +
             
     | 
| 13 | 
         
            +
            def get_current_scene():
         
     | 
| 14 | 
         
            +
                scene = story[state["scene"]]
         
     | 
| 15 | 
         
            +
                return scene["text"], scene["image"], scene["choices"]
         
     | 
    	
        src/images/image_generator.py
    ADDED
    
    | 
         @@ -0,0 +1,140 @@ 
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         | 
|
| 1 | 
         
            +
            from google import genai
         
     | 
| 2 | 
         
            +
            from google.genai import types
         
     | 
| 3 | 
         
            +
            import os
         
     | 
| 4 | 
         
            +
            from PIL import Image
         
     | 
| 5 | 
         
            +
            from io import BytesIO
         
     | 
| 6 | 
         
            +
            from datetime import datetime
         
     | 
| 7 | 
         
            +
            from config import settings
         
     | 
| 8 | 
         
            +
            import logging
         
     | 
| 9 | 
         
            +
             
     | 
| 10 | 
         
            +
            logger = logging.getLogger(__name__)
         
     | 
| 11 | 
         
            +
             
     | 
| 12 | 
         
            +
            client = genai.Client(api_key=settings.gemini_api_key.get_secret_value())
         
     | 
| 13 | 
         
            +
             
     | 
| 14 | 
         
            +
            async def generate_image(prompt: str) -> tuple[str, str] | None:
         
     | 
| 15 | 
         
            +
                """
         
     | 
| 16 | 
         
            +
                Generate an image using Google's Gemini model and save it to generated/images directory.
         
     | 
| 17 | 
         
            +
                
         
     | 
| 18 | 
         
            +
                Args:
         
     | 
| 19 | 
         
            +
                    prompt (str): The text prompt to generate the image from
         
     | 
| 20 | 
         
            +
                
         
     | 
| 21 | 
         
            +
                Returns:
         
     | 
| 22 | 
         
            +
                    str: Path to the generated image file, or None if generation failed
         
     | 
| 23 | 
         
            +
                """
         
     | 
| 24 | 
         
            +
                # Ensure the generated/images directory exists
         
     | 
| 25 | 
         
            +
                output_dir = "generated/images"
         
     | 
| 26 | 
         
            +
                os.makedirs(output_dir, exist_ok=True)
         
     | 
| 27 | 
         
            +
             
     | 
| 28 | 
         
            +
                try:
         
     | 
| 29 | 
         
            +
                    response = client.models.generate_content(
         
     | 
| 30 | 
         
            +
                        model="gemini-2.0-flash-preview-image-generation",
         
     | 
| 31 | 
         
            +
                        contents=prompt,
         
     | 
| 32 | 
         
            +
                        config=types.GenerateContentConfig(
         
     | 
| 33 | 
         
            +
                            response_modalities=['TEXT', 'IMAGE']
         
     | 
| 34 | 
         
            +
                        )
         
     | 
| 35 | 
         
            +
                    )
         
     | 
| 36 | 
         
            +
             
     | 
| 37 | 
         
            +
                    # Process the response parts
         
     | 
| 38 | 
         
            +
                    image_saved = False
         
     | 
| 39 | 
         
            +
                    for part in response.candidates[0].content.parts:
         
     | 
| 40 | 
         
            +
                        if part.text is not None:
         
     | 
| 41 | 
         
            +
                            logger.info(f"Generated text: {part.text}")
         
     | 
| 42 | 
         
            +
                        elif part.inline_data is not None:
         
     | 
| 43 | 
         
            +
                            # Create a filename with timestamp
         
     | 
| 44 | 
         
            +
                            timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
         
     | 
| 45 | 
         
            +
                            filename = f"gemini_{timestamp}.png"
         
     | 
| 46 | 
         
            +
                            filepath = os.path.join(output_dir, filename)
         
     | 
| 47 | 
         
            +
                            
         
     | 
| 48 | 
         
            +
                            # Save the image
         
     | 
| 49 | 
         
            +
                            image = Image.open(BytesIO(part.inline_data.data))
         
     | 
| 50 | 
         
            +
                            image.save(filepath, "PNG")
         
     | 
| 51 | 
         
            +
                            logger.info(f"Image saved to: {filepath}")
         
     | 
| 52 | 
         
            +
                            image_saved = True
         
     | 
| 53 | 
         
            +
                            
         
     | 
| 54 | 
         
            +
                            return filepath, part.text
         
     | 
| 55 | 
         
            +
                    
         
     | 
| 56 | 
         
            +
                    if not image_saved:
         
     | 
| 57 | 
         
            +
                        logger.error("No image was generated in the response.")
         
     | 
| 58 | 
         
            +
                        return None, None
         
     | 
| 59 | 
         
            +
                        
         
     | 
| 60 | 
         
            +
                except Exception as e:
         
     | 
| 61 | 
         
            +
                    logger.error(f"Error generating image: {e}")
         
     | 
| 62 | 
         
            +
                    return None, None
         
     | 
| 63 | 
         
            +
             
     | 
| 64 | 
         
            +
             
     | 
| 65 | 
         
            +
            def modify_image(image_path: str, modification_prompt: str) -> str | None:
         
     | 
| 66 | 
         
            +
                """
         
     | 
| 67 | 
         
            +
                Modify an existing image using Google's Gemini model based on a text prompt.
         
     | 
| 68 | 
         
            +
                
         
     | 
| 69 | 
         
            +
                Args:
         
     | 
| 70 | 
         
            +
                    image_path (str): Path to the existing image file
         
     | 
| 71 | 
         
            +
                    modification_prompt (str): The text prompt describing how to modify the image
         
     | 
| 72 | 
         
            +
                
         
     | 
| 73 | 
         
            +
                Returns:
         
     | 
| 74 | 
         
            +
                    str: Path to the modified image file, or None if modification failed
         
     | 
| 75 | 
         
            +
                """
         
     | 
| 76 | 
         
            +
                # Ensure the generated/images directory exists
         
     | 
| 77 | 
         
            +
                output_dir = "generated/images"
         
     | 
| 78 | 
         
            +
                os.makedirs(output_dir, exist_ok=True)
         
     | 
| 79 | 
         
            +
                
         
     | 
| 80 | 
         
            +
                # Check if the input image exists
         
     | 
| 81 | 
         
            +
                if not os.path.exists(image_path):
         
     | 
| 82 | 
         
            +
                    logger.error(f"Error: Image file not found at {image_path}")
         
     | 
| 83 | 
         
            +
                    return None
         
     | 
| 84 | 
         
            +
                
         
     | 
| 85 | 
         
            +
                key = settings.gemini_api_key.get_secret_value()
         
     | 
| 86 | 
         
            +
                
         
     | 
| 87 | 
         
            +
                client = genai.Client(api_key=key)
         
     | 
| 88 | 
         
            +
             
     | 
| 89 | 
         
            +
                try:
         
     | 
| 90 | 
         
            +
                    # Load the input image
         
     | 
| 91 | 
         
            +
                    input_image = Image.open(image_path)
         
     | 
| 92 | 
         
            +
                    
         
     | 
| 93 | 
         
            +
                    # Make the API call with both text and image
         
     | 
| 94 | 
         
            +
                    response = client.models.generate_content(
         
     | 
| 95 | 
         
            +
                        model="gemini-2.0-flash-preview-image-generation",
         
     | 
| 96 | 
         
            +
                        contents=[modification_prompt, input_image],
         
     | 
| 97 | 
         
            +
                        config=types.GenerateContentConfig(
         
     | 
| 98 | 
         
            +
                            response_modalities=['TEXT', 'IMAGE']
         
     | 
| 99 | 
         
            +
                        )
         
     | 
| 100 | 
         
            +
                    )
         
     | 
| 101 | 
         
            +
             
     | 
| 102 | 
         
            +
                    # Process the response parts
         
     | 
| 103 | 
         
            +
                    image_saved = False
         
     | 
| 104 | 
         
            +
                    for part in response.candidates[0].content.parts:
         
     | 
| 105 | 
         
            +
                        if part.text is not None:
         
     | 
| 106 | 
         
            +
                            logger.info(f"Generated text: {part.text}")
         
     | 
| 107 | 
         
            +
                        elif part.inline_data is not None:
         
     | 
| 108 | 
         
            +
                            # Create a filename with timestamp
         
     | 
| 109 | 
         
            +
                            timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
         
     | 
| 110 | 
         
            +
                            filename = f"gemini_modified_{timestamp}.png"
         
     | 
| 111 | 
         
            +
                            filepath = os.path.join(output_dir, filename)
         
     | 
| 112 | 
         
            +
                            
         
     | 
| 113 | 
         
            +
                            # Save the modified image
         
     | 
| 114 | 
         
            +
                            modified_image = Image.open(BytesIO(part.inline_data.data))
         
     | 
| 115 | 
         
            +
                            modified_image.save(filepath, "PNG")
         
     | 
| 116 | 
         
            +
                            logger.info(f"Modified image saved to: {filepath}")
         
     | 
| 117 | 
         
            +
                            image_saved = True
         
     | 
| 118 | 
         
            +
                            
         
     | 
| 119 | 
         
            +
                            return filepath, part.text
         
     | 
| 120 | 
         
            +
                    
         
     | 
| 121 | 
         
            +
                    if not image_saved:
         
     | 
| 122 | 
         
            +
                        logger.error("No modified image was generated in the response.")
         
     | 
| 123 | 
         
            +
                        return None, None
         
     | 
| 124 | 
         
            +
                        
         
     | 
| 125 | 
         
            +
                except Exception as e:
         
     | 
| 126 | 
         
            +
                    logger.error(f"Error modifying image: {e}")
         
     | 
| 127 | 
         
            +
                    return None, None
         
     | 
| 128 | 
         
            +
             
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
            if __name__ == "__main__":
         
     | 
| 131 | 
         
            +
                # Example usage
         
     | 
| 132 | 
         
            +
                sample_prompt = "A Luke Skywalker half height sprite with white background for visual novel game"
         
     | 
| 133 | 
         
            +
                generated_image_path = generate_image(sample_prompt)
         
     | 
| 134 | 
         
            +
                
         
     | 
| 135 | 
         
            +
                # if generated_image_path:
         
     | 
| 136 | 
         
            +
                #     # Example modification
         
     | 
| 137 | 
         
            +
                #     modification_prompt = "Now the house is destroyed, and the jawas are running away"
         
     | 
| 138 | 
         
            +
                #     modified_image_path = modify_image(generated_image_path, modification_prompt)
         
     | 
| 139 | 
         
            +
                #     if modified_image_path:
         
     | 
| 140 | 
         
            +
                #         print(f"Successfully modified image: {modified_image_path}") 
         
     | 
    	
        src/main.py
    ADDED
    
    | 
         @@ -0,0 +1,320 @@ 
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|
| 1 | 
         
            +
            import gradio as gr
         
     | 
| 2 | 
         
            +
            from css import custom_css
         
     | 
| 3 | 
         
            +
            from audio.audio_generator import (
         
     | 
| 4 | 
         
            +
                update_audio,
         
     | 
| 5 | 
         
            +
                start_music_generation,
         
     | 
| 6 | 
         
            +
                change_music_tone,
         
     | 
| 7 | 
         
            +
                cleanup_music_session,
         
     | 
| 8 | 
         
            +
            )
         
     | 
| 9 | 
         
            +
            import logging
         
     | 
| 10 | 
         
            +
            from agent.llm_agent import process_user_input
         
     | 
| 11 | 
         
            +
            from images.image_generator import generate_image
         
     | 
| 12 | 
         
            +
            import uuid
         
     | 
| 13 | 
         
            +
            from game_state import story, state
         
     | 
| 14 | 
         
            +
            from game_constructor import (
         
     | 
| 15 | 
         
            +
                SETTING_SUGGESTIONS,
         
     | 
| 16 | 
         
            +
                CHARACTER_SUGGESTIONS,
         
     | 
| 17 | 
         
            +
                GENRE_OPTIONS,
         
     | 
| 18 | 
         
            +
                load_setting_suggestion,
         
     | 
| 19 | 
         
            +
                load_character_suggestion,
         
     | 
| 20 | 
         
            +
                start_game_with_settings,
         
     | 
| 21 | 
         
            +
            )
         
     | 
| 22 | 
         
            +
            import asyncio
         
     | 
| 23 | 
         
            +
             
     | 
| 24 | 
         
            +
            logger = logging.getLogger(__name__)
         
     | 
| 25 | 
         
            +
             
     | 
| 26 | 
         
            +
             
     | 
| 27 | 
         
            +
            def return_to_constructor():
         
     | 
| 28 | 
         
            +
                """Return to the game constructor interface"""
         
     | 
| 29 | 
         
            +
                return (
         
     | 
| 30 | 
         
            +
                    gr.update(visible=True),  # constructor_interface
         
     | 
| 31 | 
         
            +
                    gr.update(visible=False),  # game_interface
         
     | 
| 32 | 
         
            +
                    gr.update(visible=False),  # error_message
         
     | 
| 33 | 
         
            +
                )
         
     | 
| 34 | 
         
            +
             
     | 
| 35 | 
         
            +
             
     | 
| 36 | 
         
            +
            async def update_scene(request: gr.Request, choice):
         
     | 
| 37 | 
         
            +
                logger.info(f"Updating scene with choice: {choice}")
         
     | 
| 38 | 
         
            +
                if isinstance(choice, str):
         
     | 
| 39 | 
         
            +
                    old_scene = state["scene"]
         
     | 
| 40 | 
         
            +
                    new_scene = str(uuid.uuid4())
         
     | 
| 41 | 
         
            +
                    story[new_scene] = {
         
     | 
| 42 | 
         
            +
                        **story[old_scene],
         
     | 
| 43 | 
         
            +
                    }
         
     | 
| 44 | 
         
            +
                    state["scene"] = new_scene
         
     | 
| 45 | 
         
            +
             
     | 
| 46 | 
         
            +
                    user_story = f"""Current scene description:
         
     | 
| 47 | 
         
            +
                        {story[old_scene]["text"]}
         
     | 
| 48 | 
         
            +
                        User's choice: {choice}
         
     | 
| 49 | 
         
            +
                    """
         
     | 
| 50 | 
         
            +
             
     | 
| 51 | 
         
            +
                    response = await process_user_input(user_story)
         
     | 
| 52 | 
         
            +
             
     | 
| 53 | 
         
            +
                    story[new_scene]["text"] = response.game_message
         
     | 
| 54 | 
         
            +
             
     | 
| 55 | 
         
            +
                    story[new_scene]["choices"] = [
         
     | 
| 56 | 
         
            +
                        option.option_description for option in response.player_options
         
     | 
| 57 | 
         
            +
                    ]
         
     | 
| 58 | 
         
            +
             
     | 
| 59 | 
         
            +
                    if response.change_scene.change_scene:
         
     | 
| 60 | 
         
            +
                        img_path, _ = await generate_image(response.change_scene.scene_description)
         
     | 
| 61 | 
         
            +
                        if img_path:
         
     | 
| 62 | 
         
            +
                            story[new_scene]["image"] = img_path
         
     | 
| 63 | 
         
            +
             
     | 
| 64 | 
         
            +
                    if response.change_music.change_music:
         
     | 
| 65 | 
         
            +
                        await change_music_tone(request, response.change_music.music_description)
         
     | 
| 66 | 
         
            +
             
     | 
| 67 | 
         
            +
                scene = story[state["scene"]]
         
     | 
| 68 | 
         
            +
                return (
         
     | 
| 69 | 
         
            +
                    scene["text"],
         
     | 
| 70 | 
         
            +
                    scene["image"],
         
     | 
| 71 | 
         
            +
                    gr.Radio(
         
     | 
| 72 | 
         
            +
                        choices=scene["choices"],
         
     | 
| 73 | 
         
            +
                        label="What do you choose?",
         
     | 
| 74 | 
         
            +
                        value=None,
         
     | 
| 75 | 
         
            +
                        elem_classes=["choice-buttons"],
         
     | 
| 76 | 
         
            +
                    ),
         
     | 
| 77 | 
         
            +
                )
         
     | 
| 78 | 
         
            +
             
     | 
| 79 | 
         
            +
             
     | 
| 80 | 
         
            +
            def update_preview(setting, name, age, background, personality, genre):
         
     | 
| 81 | 
         
            +
                """Update the configuration preview"""
         
     | 
| 82 | 
         
            +
                if not any([setting, name, age, background, personality]):
         
     | 
| 83 | 
         
            +
                    return "Fill in the fields to see a preview..."
         
     | 
| 84 | 
         
            +
             
     | 
| 85 | 
         
            +
                preview = f"""🌍 SETTING: {setting[:100]}{"..." if len(setting) > 100 else ""}
         
     | 
| 86 | 
         
            +
             
     | 
| 87 | 
         
            +
            👤 CHARACTER: {name} (Age: {age})
         
     | 
| 88 | 
         
            +
            📖 Background: {background}
         
     | 
| 89 | 
         
            +
            💭 Personality: {personality}
         
     | 
| 90 | 
         
            +
             
     | 
| 91 | 
         
            +
            🎭 GENRE: {genre}"""
         
     | 
| 92 | 
         
            +
                return preview
         
     | 
| 93 | 
         
            +
             
     | 
| 94 | 
         
            +
             
     | 
| 95 | 
         
            +
            async def start_game_with_music(
         
     | 
| 96 | 
         
            +
                request: gr.Request,
         
     | 
| 97 | 
         
            +
                setting_desc: str,
         
     | 
| 98 | 
         
            +
                char_name: str,
         
     | 
| 99 | 
         
            +
                char_age: str,
         
     | 
| 100 | 
         
            +
                char_background: str,
         
     | 
| 101 | 
         
            +
                char_personality: str,
         
     | 
| 102 | 
         
            +
                genre: str,
         
     | 
| 103 | 
         
            +
            ):
         
     | 
| 104 | 
         
            +
                """Start the game with custom settings and initialize music"""
         
     | 
| 105 | 
         
            +
                # First, get the game interface updates
         
     | 
| 106 | 
         
            +
                result = await start_game_with_settings(
         
     | 
| 107 | 
         
            +
                    setting_desc, char_name, char_age, char_background, char_personality, genre
         
     | 
| 108 | 
         
            +
                )
         
     | 
| 109 | 
         
            +
                # If game is starting successfully (interface is switching), start music
         
     | 
| 110 | 
         
            +
                if len(result) >= 2 and result[1].get(
         
     | 
| 111 | 
         
            +
                    "visible", False
         
     | 
| 112 | 
         
            +
                ):  # game_interface becoming visible
         
     | 
| 113 | 
         
            +
                    asyncio.create_task(start_music_generation(request))
         
     | 
| 114 | 
         
            +
             
     | 
| 115 | 
         
            +
                if state["scene"] in story and "music_tone" in story[state["scene"]]:
         
     | 
| 116 | 
         
            +
                    await change_music_tone(request, story[state["scene"]]["music_tone"])
         
     | 
| 117 | 
         
            +
             
     | 
| 118 | 
         
            +
                return result
         
     | 
| 119 | 
         
            +
             
     | 
| 120 | 
         
            +
            with gr.Blocks(
         
     | 
| 121 | 
         
            +
                theme="soft", title="Game Constructor & Visual Novel", css=custom_css
         
     | 
| 122 | 
         
            +
            ) as demo:
         
     | 
| 123 | 
         
            +
                # Constructor Interface (visible by default)
         
     | 
| 124 | 
         
            +
                with gr.Column(visible=True, elem_id="constructor-interface") as constructor_interface:
         
     | 
| 125 | 
         
            +
                    gr.Markdown("# 🎮 Interactive Game Constructor")
         
     | 
| 126 | 
         
            +
                    gr.Markdown(
         
     | 
| 127 | 
         
            +
                        "Create your own interactive story game by defining the setting, character, and genre!"
         
     | 
| 128 | 
         
            +
                    )
         
     | 
| 129 | 
         
            +
             
     | 
| 130 | 
         
            +
                    # Error message area
         
     | 
| 131 | 
         
            +
                    error_message = gr.Textbox(
         
     | 
| 132 | 
         
            +
                        label="⚠️ Error",
         
     | 
| 133 | 
         
            +
                        visible=False,
         
     | 
| 134 | 
         
            +
                        interactive=False,
         
     | 
| 135 | 
         
            +
                        elem_classes=["error-message"],
         
     | 
| 136 | 
         
            +
                    )
         
     | 
| 137 | 
         
            +
             
     | 
| 138 | 
         
            +
                    with gr.Row():
         
     | 
| 139 | 
         
            +
                        with gr.Column(scale=2):
         
     | 
| 140 | 
         
            +
                            # Setting Description Section
         
     | 
| 141 | 
         
            +
                            with gr.Group():
         
     | 
| 142 | 
         
            +
                                gr.Markdown("## 🌍 Setting Description")
         
     | 
| 143 | 
         
            +
                                setting_suggestions = gr.Dropdown(
         
     | 
| 144 | 
         
            +
                                    choices=["Select a suggestion..."] + SETTING_SUGGESTIONS,
         
     | 
| 145 | 
         
            +
                                    label="Quick Suggestions",
         
     | 
| 146 | 
         
            +
                                    value="Select a suggestion...",
         
     | 
| 147 | 
         
            +
                                    interactive=True,
         
     | 
| 148 | 
         
            +
                                )
         
     | 
| 149 | 
         
            +
                                setting_description = gr.Textbox(
         
     | 
| 150 | 
         
            +
                                    label="Describe your game setting",
         
     | 
| 151 | 
         
            +
                                    placeholder="Enter a detailed description of where your story takes place...",
         
     | 
| 152 | 
         
            +
                                    lines=4,
         
     | 
| 153 | 
         
            +
                                    max_lines=6,
         
     | 
| 154 | 
         
            +
                                )
         
     | 
| 155 | 
         
            +
             
     | 
| 156 | 
         
            +
                            # Character Description Section
         
     | 
| 157 | 
         
            +
                            with gr.Group():
         
     | 
| 158 | 
         
            +
                                gr.Markdown("## 👤 Character Description")
         
     | 
| 159 | 
         
            +
                                character_suggestions = gr.Dropdown(
         
     | 
| 160 | 
         
            +
                                    choices=["None"]
         
     | 
| 161 | 
         
            +
                                    + [
         
     | 
| 162 | 
         
            +
                                        f"{char['name']} - {char['background'][:50]}..."
         
     | 
| 163 | 
         
            +
                                        for char in CHARACTER_SUGGESTIONS
         
     | 
| 164 | 
         
            +
                                    ],
         
     | 
| 165 | 
         
            +
                                    label="Character Templates",
         
     | 
| 166 | 
         
            +
                                    value="None",
         
     | 
| 167 | 
         
            +
                                    interactive=True,
         
     | 
| 168 | 
         
            +
                                )
         
     | 
| 169 | 
         
            +
             
     | 
| 170 | 
         
            +
                                with gr.Row():
         
     | 
| 171 | 
         
            +
                                    char_name = gr.Textbox(
         
     | 
| 172 | 
         
            +
                                        label="Character Name",
         
     | 
| 173 | 
         
            +
                                        placeholder="Enter character name...",
         
     | 
| 174 | 
         
            +
                                    )
         
     | 
| 175 | 
         
            +
                                    char_age = gr.Textbox(label="Age", placeholder="25")
         
     | 
| 176 | 
         
            +
             
     | 
| 177 | 
         
            +
                                char_background = gr.Textbox(
         
     | 
| 178 | 
         
            +
                                    label="Background/Profession",
         
     | 
| 179 | 
         
            +
                                    placeholder="Describe your character's background, profession, or role...",
         
     | 
| 180 | 
         
            +
                                    lines=2,
         
     | 
| 181 | 
         
            +
                                )
         
     | 
| 182 | 
         
            +
                                char_personality = gr.Textbox(
         
     | 
| 183 | 
         
            +
                                    label="Personality & Traits",
         
     | 
| 184 | 
         
            +
                                    placeholder="Describe personality, quirks, motivations, fears...",
         
     | 
| 185 | 
         
            +
                                    lines=2,
         
     | 
| 186 | 
         
            +
                                )
         
     | 
| 187 | 
         
            +
             
     | 
| 188 | 
         
            +
                            # Genre Selection Section
         
     | 
| 189 | 
         
            +
                            with gr.Group():
         
     | 
| 190 | 
         
            +
                                gr.Markdown("## 🎭 Genre & Style")
         
     | 
| 191 | 
         
            +
                                genre_selection = gr.Dropdown(
         
     | 
| 192 | 
         
            +
                                    choices=GENRE_OPTIONS,
         
     | 
| 193 | 
         
            +
                                    label="Choose your story genre",
         
     | 
| 194 | 
         
            +
                                    value=GENRE_OPTIONS[0],
         
     | 
| 195 | 
         
            +
                                    interactive=True,
         
     | 
| 196 | 
         
            +
                                )
         
     | 
| 197 | 
         
            +
             
     | 
| 198 | 
         
            +
                        with gr.Column(scale=1):
         
     | 
| 199 | 
         
            +
                            # Preview Section
         
     | 
| 200 | 
         
            +
                            with gr.Group():
         
     | 
| 201 | 
         
            +
                                gr.Markdown("## 📋 Configuration Preview")
         
     | 
| 202 | 
         
            +
                                preview_box = gr.Textbox(
         
     | 
| 203 | 
         
            +
                                    label="Game Summary",
         
     | 
| 204 | 
         
            +
                                    lines=8,
         
     | 
| 205 | 
         
            +
                                    interactive=False,
         
     | 
| 206 | 
         
            +
                                    placeholder="Fill in the fields to see a preview...",
         
     | 
| 207 | 
         
            +
                                )
         
     | 
| 208 | 
         
            +
             
     | 
| 209 | 
         
            +
                            with gr.Group():
         
     | 
| 210 | 
         
            +
                                gr.Markdown("## 🎮 Ready to Play?")
         
     | 
| 211 | 
         
            +
                                start_btn = gr.Button("▶️ Start Game", variant="primary", size="lg")
         
     | 
| 212 | 
         
            +
             
     | 
| 213 | 
         
            +
                with gr.Column(visible=False, elem_id="game-interface") as game_interface:
         
     | 
| 214 | 
         
            +
                    gr.Markdown("# 🎮 Your Interactive Story")
         
     | 
| 215 | 
         
            +
             
     | 
| 216 | 
         
            +
                    with gr.Row():
         
     | 
| 217 | 
         
            +
                        back_btn = gr.Button("⬅️ Back to Constructor", variant="secondary")
         
     | 
| 218 | 
         
            +
                        gr.Markdown("### Playing your custom game!")
         
     | 
| 219 | 
         
            +
             
     | 
| 220 | 
         
            +
                    # Audio component for background music
         
     | 
| 221 | 
         
            +
                    audio_out = gr.Audio(
         
     | 
| 222 | 
         
            +
                        autoplay=True, streaming=True, interactive=False, visible=False
         
     | 
| 223 | 
         
            +
                    )
         
     | 
| 224 | 
         
            +
             
     | 
| 225 | 
         
            +
                    # Background image (fullscreen)
         
     | 
| 226 | 
         
            +
                    with gr.Column(elem_classes=["image-container"]):
         
     | 
| 227 | 
         
            +
                        game_image = gr.Image(type="filepath", interactive=False, show_label=False)
         
     | 
| 228 | 
         
            +
             
     | 
| 229 | 
         
            +
                    # Overlay content (text and buttons)
         
     | 
| 230 | 
         
            +
                    with gr.Column(elem_classes=["overlay-content"]):
         
     | 
| 231 | 
         
            +
                        game_text = gr.Textbox(
         
     | 
| 232 | 
         
            +
                            label="",
         
     | 
| 233 | 
         
            +
                            interactive=False,
         
     | 
| 234 | 
         
            +
                            show_label=False,
         
     | 
| 235 | 
         
            +
                            elem_classes=["narrative-text"],
         
     | 
| 236 | 
         
            +
                            lines=3,
         
     | 
| 237 | 
         
            +
                        )
         
     | 
| 238 | 
         
            +
                        game_choices = gr.Radio(
         
     | 
| 239 | 
         
            +
                            choices=[],
         
     | 
| 240 | 
         
            +
                            label="What do you choose?",
         
     | 
| 241 | 
         
            +
                            value=None,
         
     | 
| 242 | 
         
            +
                            elem_classes=["choice-buttons"],
         
     | 
| 243 | 
         
            +
                        )
         
     | 
| 244 | 
         
            +
             
     | 
| 245 | 
         
            +
                # Event handlers for constructor interface
         
     | 
| 246 | 
         
            +
                setting_suggestions.change(
         
     | 
| 247 | 
         
            +
                    fn=load_setting_suggestion,
         
     | 
| 248 | 
         
            +
                    inputs=[setting_suggestions],
         
     | 
| 249 | 
         
            +
                    outputs=[setting_description],
         
     | 
| 250 | 
         
            +
                )
         
     | 
| 251 | 
         
            +
             
     | 
| 252 | 
         
            +
                character_suggestions.change(
         
     | 
| 253 | 
         
            +
                    fn=load_character_suggestion,
         
     | 
| 254 | 
         
            +
                    inputs=[character_suggestions],
         
     | 
| 255 | 
         
            +
                    outputs=[char_name, char_age, char_background, char_personality],
         
     | 
| 256 | 
         
            +
                )
         
     | 
| 257 | 
         
            +
             
     | 
| 258 | 
         
            +
                # Update preview when any field changes
         
     | 
| 259 | 
         
            +
                for component in [
         
     | 
| 260 | 
         
            +
                    setting_description,
         
     | 
| 261 | 
         
            +
                    char_name,
         
     | 
| 262 | 
         
            +
                    char_age,
         
     | 
| 263 | 
         
            +
                    char_background,
         
     | 
| 264 | 
         
            +
                    char_personality,
         
     | 
| 265 | 
         
            +
                    genre_selection,
         
     | 
| 266 | 
         
            +
                ]:
         
     | 
| 267 | 
         
            +
                    component.change(
         
     | 
| 268 | 
         
            +
                        fn=update_preview,
         
     | 
| 269 | 
         
            +
                        inputs=[
         
     | 
| 270 | 
         
            +
                            setting_description,
         
     | 
| 271 | 
         
            +
                            char_name,
         
     | 
| 272 | 
         
            +
                            char_age,
         
     | 
| 273 | 
         
            +
                            char_background,
         
     | 
| 274 | 
         
            +
                            char_personality,
         
     | 
| 275 | 
         
            +
                            genre_selection,
         
     | 
| 276 | 
         
            +
                        ],
         
     | 
| 277 | 
         
            +
                        outputs=[preview_box],
         
     | 
| 278 | 
         
            +
                    )
         
     | 
| 279 | 
         
            +
             
     | 
| 280 | 
         
            +
                # Interface switching handlers
         
     | 
| 281 | 
         
            +
                start_btn.click(
         
     | 
| 282 | 
         
            +
                    fn=start_game_with_music,
         
     | 
| 283 | 
         
            +
                    inputs=[
         
     | 
| 284 | 
         
            +
                        setting_description,
         
     | 
| 285 | 
         
            +
                        char_name,
         
     | 
| 286 | 
         
            +
                        char_age,
         
     | 
| 287 | 
         
            +
                        char_background,
         
     | 
| 288 | 
         
            +
                        char_personality,
         
     | 
| 289 | 
         
            +
                        genre_selection,
         
     | 
| 290 | 
         
            +
                    ],
         
     | 
| 291 | 
         
            +
                    outputs=[
         
     | 
| 292 | 
         
            +
                        constructor_interface,
         
     | 
| 293 | 
         
            +
                        game_interface,
         
     | 
| 294 | 
         
            +
                        error_message,
         
     | 
| 295 | 
         
            +
                        game_text,
         
     | 
| 296 | 
         
            +
                        game_image,
         
     | 
| 297 | 
         
            +
                        game_choices,
         
     | 
| 298 | 
         
            +
                    ],
         
     | 
| 299 | 
         
            +
                )
         
     | 
| 300 | 
         
            +
             
     | 
| 301 | 
         
            +
                back_btn.click(
         
     | 
| 302 | 
         
            +
                    fn=return_to_constructor,
         
     | 
| 303 | 
         
            +
                    inputs=[],
         
     | 
| 304 | 
         
            +
                    outputs=[constructor_interface, game_interface, error_message],
         
     | 
| 305 | 
         
            +
                )
         
     | 
| 306 | 
         
            +
             
     | 
| 307 | 
         
            +
                game_choices.change(
         
     | 
| 308 | 
         
            +
                    fn=update_scene,
         
     | 
| 309 | 
         
            +
                    inputs=[game_choices],
         
     | 
| 310 | 
         
            +
                    outputs=[game_text, game_image, game_choices],
         
     | 
| 311 | 
         
            +
                )
         
     | 
| 312 | 
         
            +
             
     | 
| 313 | 
         
            +
                demo.unload(cleanup_music_session)
         
     | 
| 314 | 
         
            +
                demo.load(
         
     | 
| 315 | 
         
            +
                    fn=update_audio,
         
     | 
| 316 | 
         
            +
                    inputs=None,
         
     | 
| 317 | 
         
            +
                    outputs=[audio_out],
         
     | 
| 318 | 
         
            +
                )
         
     | 
| 319 | 
         
            +
             
     | 
| 320 | 
         
            +
            demo.launch()
         
     |