Upload case.js
Browse files
case.js
CHANGED
@@ -127,7 +127,8 @@ module.exports = async (conn, dev, chatUpdate, store) => {
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content,
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body
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} = dev
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-
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const isGroup = m.key.remoteJid.endsWith('@g.us');
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const prefixFile = './database/prefix.json';
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let prefix = '.';
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@@ -3149,7 +3150,7 @@ case 'alive': {
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await conn.sendMessage(m.chat, {
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image: { url: imageUrl },
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caption: fontx(quotex)
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}, { quoted: m });
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break;
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@@ -3229,12 +3230,29 @@ case 'scan': {
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case 'pay':
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case 'acc': {
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reply(
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`๐ณ *Banking Details* ๐ณ\n\n๐ฆ *Bank Name:* *${bank}*\n๐ข *Acc Number:* *${accnumber}*\n๐ค *Acc Name:* *${bankname}
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);
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break;
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}
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content,
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body
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} = dev
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let gameFile = './database/game.json';
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+
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const isGroup = m.key.remoteJid.endsWith('@g.us');
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const prefixFile = './database/prefix.json';
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let prefix = '.';
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await conn.sendMessage(m.chat, {
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image: { url: imageUrl },
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caption: fontx(`${quotex}\n> ${caption}`)
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}, { quoted: m });
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break;
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case 'pay':
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case 'acc': {
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reply(
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`๐ณ *Banking Details* ๐ณ\n\n๐ฆ *Bank Name:* *${bank}*\n๐ข *Acc Number:* *${accnumber}*\n๐ค *Acc Name:* *${bankname}*`
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);
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break;
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}
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case 'startgame': {
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let user = m.sender;
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let gameData = fs.existsSync(gameFile) ? JSON.parse(fs.readFileSync(gameFile, 'utf8')) : {};
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if (gameData[user]) return reply("โ
*You have already started your journey!*");
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gameData[user] = {
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money: 1000,
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level: 1,
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xp: 0,
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inventory: []
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};
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fs.writeFileSync(gameFile, JSON.stringify(gameData, null, 2));
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reply("๐ฎ *Your adventure begins!* You have been successfully added to the game.");
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break;
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}
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