"use strict"; // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. Object.defineProperty(exports, "__esModule", { value: true }); const data_1 = require("../data"); const vector_1 = require("../vector"); const base_1 = require("./base"); const index_1 = require("./index"); const type_1 = require("../type"); /** @ignore */ class FloatVector extends base_1.BaseVector { /** @nocollapse */ static from(input) { let ArrowType = vectorTypeToDataType(this); if ((input instanceof ArrayBuffer) || ArrayBuffer.isView(input)) { let InputType = arrayTypeToDataType(input.constructor) || ArrowType; // Special case, infer the Arrow DataType from the input if calling the base // FloatVector.from with a TypedArray, e.g. `FloatVector.from(new Float32Array())` if (ArrowType === null) { ArrowType = InputType; } // If the DataType inferred from the Vector constructor matches the // DataType inferred from the input arguments, return zero-copy view if (ArrowType && ArrowType === InputType) { let type = new ArrowType(); let length = input.byteLength / type.ArrayType.BYTES_PER_ELEMENT; // If the ArrowType is Float16 but the input type isn't a Uint16Array, // let the Float16Builder handle casting the input values to Uint16s. if (!convertTo16Bit(ArrowType, input.constructor)) { return vector_1.Vector.new(data_1.Data.Float(type, 0, length, 0, null, input)); } } } if (ArrowType) { // If the DataType inferred from the Vector constructor is different than // the DataType inferred from the input TypedArray, or if input isn't a // TypedArray, use the Builders to construct the result Vector return index_1.vectorFromValuesWithType(() => new ArrowType(), input); } if ((input instanceof DataView) || (input instanceof ArrayBuffer)) { throw new TypeError(`Cannot infer float type from instance of ${input.constructor.name}`); } throw new TypeError('Unrecognized FloatVector input'); } } exports.FloatVector = FloatVector; /** @ignore */ class Float16Vector extends FloatVector { // Since JS doesn't have half floats, `toArray()` returns a zero-copy slice // of the underlying Uint16Array data. This behavior ensures we don't incur // extra compute or copies if you're calling `toArray()` in order to create // a buffer for something like WebGL. Buf if you're using JS and want typed // arrays of 4-to-8-byte precision, these methods will enumerate the values // and clamp to the desired byte lengths. toFloat32Array() { return new Float32Array(this); } toFloat64Array() { return new Float64Array(this); } } exports.Float16Vector = Float16Vector; /** @ignore */ class Float32Vector extends FloatVector { } exports.Float32Vector = Float32Vector; /** @ignore */ class Float64Vector extends FloatVector { } exports.Float64Vector = Float64Vector; const convertTo16Bit = (typeCtor, dataCtor) => { return (typeCtor === type_1.Float16) && (dataCtor !== Uint16Array); }; /** @ignore */ const arrayTypeToDataType = (ctor) => { switch (ctor) { case Uint16Array: return type_1.Float16; case Float32Array: return type_1.Float32; case Float64Array: return type_1.Float64; default: return null; } }; /** @ignore */ const vectorTypeToDataType = (ctor) => { switch (ctor) { case Float16Vector: return type_1.Float16; case Float32Vector: return type_1.Float32; case Float64Vector: return type_1.Float64; default: return null; } }; //# sourceMappingURL=float.js.map