File size: 18,367 Bytes
be5030f
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
"use strict";
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.
Object.defineProperty(exports, "__esModule", { value: true });
const vector_1 = require("./vector");
const enum_1 = require("./enum");
const data_1 = require("./data");
const valid_1 = require("./builder/valid");
const buffer_1 = require("./builder/buffer");
const type_1 = require("./type");
/**
 * An abstract base class for types that construct Arrow Vectors from arbitrary JavaScript values.
 *
 * A `Builder` is responsible for writing arbitrary JavaScript values
 * to ArrayBuffers and/or child Builders according to the Arrow specification
 * for each DataType, creating or resizing the underlying ArrayBuffers as necessary.
 *
 * The `Builder` for each Arrow `DataType` handles converting and appending
 * values for a given `DataType`. The high-level {@link Builder.new `Builder.new()`} convenience
 * method creates the specific `Builder` subclass for the supplied `DataType`.
 *
 * Once created, `Builder` instances support both appending values to the end
 * of the `Builder`, and random-access writes to specific indices
 * (`Builder.prototype.append(value)` is a convenience method for
 * `builder.set(builder.length, value)`). Appending or setting values beyond the
 * Builder's current length may cause the builder to grow its underlying buffers
 * or child Builders (if applicable) to accommodate the new values.
 *
 * After enough values have been written to a `Builder`, `Builder.prototype.flush()`
 * will commit the values to the underlying ArrayBuffers (or child Builders). The
 * internal Builder state will be reset, and an instance of `Data<T>` is returned.
 * Alternatively, `Builder.prototype.toVector()` will flush the `Builder` and return
 * an instance of `Vector<T>` instead.
 *
 * When there are no more values to write, use `Builder.prototype.finish()` to
 * finalize the `Builder`. This does not reset the internal state, so it is
 * necessary to call `Builder.prototype.flush()` or `toVector()` one last time
 * if there are still values queued to be flushed.
 *
 * Note: calling `Builder.prototype.finish()` is required when using a `DictionaryBuilder`,
 * because this is when it flushes the values that have been enqueued in its internal
 * dictionary's `Builder`, and creates the `dictionaryVector` for the `Dictionary` `DataType`.
 *
 * ```ts
 * import { Builder, Utf8 } from 'apache-arrow';
 *
 * const utf8Builder = Builder.new({
 *     type: new Utf8(),
 *     nullValues: [null, 'n/a']
 * });
 *
 * utf8Builder
 *     .append('hello')
 *     .append('n/a')
 *     .append('world')
 *     .append(null);
 *
 * const utf8Vector = utf8Builder.finish().toVector();
 *
 * console.log(utf8Vector.toJSON());
 * // > ["hello", null, "world", null]
 * ```
 *
 * @typeparam T The `DataType` of this `Builder`.
 * @typeparam TNull The type(s) of values which will be considered null-value sentinels.
 */
class Builder {
    /**
     * Construct a builder with the given Arrow DataType with optional null values,
     * which will be interpreted as "null" when set or appended to the `Builder`.
     * @param {{ type: T, nullValues?: any[] }} options A `BuilderOptions` object used to create this `Builder`.
     */
    constructor({ 'type': type, 'nullValues': nulls }) {
        /**
         * The number of values written to the `Builder` that haven't been flushed yet.
         * @readonly
         */
        this.length = 0;
        /**
         * A boolean indicating whether `Builder.prototype.finish()` has been called on this `Builder`.
         * @readonly
         */
        this.finished = false;
        this.type = type;
        this.children = [];
        this.nullValues = nulls;
        this.stride = type_1.strideForType(type);
        this._nulls = new buffer_1.BitmapBufferBuilder();
        if (nulls && nulls.length > 0) {
            this._isValid = valid_1.createIsValidFunction(nulls);
        }
    }
    /**
     * Create a `Builder` instance based on the `type` property of the supplied `options` object.
     * @param {BuilderOptions<T, TNull>} options An object with a required `DataType` instance
     * and other optional parameters to be passed to the `Builder` subclass for the given `type`.
     *
     * @typeparam T The `DataType` of the `Builder` to create.
     * @typeparam TNull The type(s) of values which will be considered null-value sentinels.
     * @nocollapse
     */
    // @ts-ignore
    static new(options) { }
    /** @nocollapse */
    // @ts-ignore
    static throughNode(options) {
        throw new Error(`"throughNode" not available in this environment`);
    }
    /** @nocollapse */
    // @ts-ignore
    static throughDOM(options) {
        throw new Error(`"throughDOM" not available in this environment`);
    }
    /**
     * Transform a synchronous `Iterable` of arbitrary JavaScript values into a
     * sequence of Arrow Vector<T> following the chunking semantics defined in
     * the supplied `options` argument.
     *
     * This function returns a function that accepts an `Iterable` of values to
     * transform. When called, this function returns an Iterator of `Vector<T>`.
     *
     * The resulting `Iterator<Vector<T>>` yields Vectors based on the
     * `queueingStrategy` and `highWaterMark` specified in the `options` argument.
     *
     * * If `queueingStrategy` is `"count"` (or omitted), The `Iterator<Vector<T>>`
     *   will flush the underlying `Builder` (and yield a new `Vector<T>`) once the
     *   Builder's `length` reaches or exceeds the supplied `highWaterMark`.
     * * If `queueingStrategy` is `"bytes"`, the `Iterator<Vector<T>>` will flush
     *   the underlying `Builder` (and yield a new `Vector<T>`) once its `byteLength`
     *   reaches or exceeds the supplied `highWaterMark`.
     *
     * @param {IterableBuilderOptions<T, TNull>} options An object of properties which determine the `Builder` to create and the chunking semantics to use.
     * @returns A function which accepts a JavaScript `Iterable` of values to
     *          write, and returns an `Iterator` that yields Vectors according
     *          to the chunking semantics defined in the `options` argument.
     * @nocollapse
     */
    static throughIterable(options) {
        return throughIterable(options);
    }
    /**
     * Transform an `AsyncIterable` of arbitrary JavaScript values into a
     * sequence of Arrow Vector<T> following the chunking semantics defined in
     * the supplied `options` argument.
     *
     * This function returns a function that accepts an `AsyncIterable` of values to
     * transform. When called, this function returns an AsyncIterator of `Vector<T>`.
     *
     * The resulting `AsyncIterator<Vector<T>>` yields Vectors based on the
     * `queueingStrategy` and `highWaterMark` specified in the `options` argument.
     *
     * * If `queueingStrategy` is `"count"` (or omitted), The `AsyncIterator<Vector<T>>`
     *   will flush the underlying `Builder` (and yield a new `Vector<T>`) once the
     *   Builder's `length` reaches or exceeds the supplied `highWaterMark`.
     * * If `queueingStrategy` is `"bytes"`, the `AsyncIterator<Vector<T>>` will flush
     *   the underlying `Builder` (and yield a new `Vector<T>`) once its `byteLength`
     *   reaches or exceeds the supplied `highWaterMark`.
     *
     * @param {IterableBuilderOptions<T, TNull>} options An object of properties which determine the `Builder` to create and the chunking semantics to use.
     * @returns A function which accepts a JavaScript `AsyncIterable` of values
     *          to write, and returns an `AsyncIterator` that yields Vectors
     *          according to the chunking semantics defined in the `options`
     *          argument.
     * @nocollapse
     */
    static throughAsyncIterable(options) {
        return throughAsyncIterable(options);
    }
    /**
     * Flush the `Builder` and return a `Vector<T>`.
     * @returns {Vector<T>} A `Vector<T>` of the flushed values.
     */
    toVector() { return vector_1.Vector.new(this.flush()); }
    get ArrayType() { return this.type.ArrayType; }
    get nullCount() { return this._nulls.numInvalid; }
    get numChildren() { return this.children.length; }
    /**
     * @returns The aggregate length (in bytes) of the values that have been written.
     */
    get byteLength() {
        let size = 0;
        this._offsets && (size += this._offsets.byteLength);
        this._values && (size += this._values.byteLength);
        this._nulls && (size += this._nulls.byteLength);
        this._typeIds && (size += this._typeIds.byteLength);
        return this.children.reduce((size, child) => size + child.byteLength, size);
    }
    /**
     * @returns The aggregate number of rows that have been reserved to write new values.
     */
    get reservedLength() {
        return this._nulls.reservedLength;
    }
    /**
     * @returns The aggregate length (in bytes) that has been reserved to write new values.
     */
    get reservedByteLength() {
        let size = 0;
        this._offsets && (size += this._offsets.reservedByteLength);
        this._values && (size += this._values.reservedByteLength);
        this._nulls && (size += this._nulls.reservedByteLength);
        this._typeIds && (size += this._typeIds.reservedByteLength);
        return this.children.reduce((size, child) => size + child.reservedByteLength, size);
    }
    get valueOffsets() { return this._offsets ? this._offsets.buffer : null; }
    get values() { return this._values ? this._values.buffer : null; }
    get nullBitmap() { return this._nulls ? this._nulls.buffer : null; }
    get typeIds() { return this._typeIds ? this._typeIds.buffer : null; }
    /**
     * Appends a value (or null) to this `Builder`.
     * This is equivalent to `builder.set(builder.length, value)`.
     * @param {T['TValue'] | TNull } value The value to append.
     */
    append(value) { return this.set(this.length, value); }
    /**
     * Validates whether a value is valid (true), or null (false)
     * @param {T['TValue'] | TNull } value The value to compare against null the value representations
     */
    // @ts-ignore
    isValid(value) { return this._isValid(value); }
    /**
     * Write a value (or null-value sentinel) at the supplied index.
     * If the value matches one of the null-value representations, a 1-bit is
     * written to the null `BitmapBufferBuilder`. Otherwise, a 0 is written to
     * the null `BitmapBufferBuilder`, and the value is passed to
     * `Builder.prototype.setValue()`.
     * @param {number} index The index of the value to write.
     * @param {T['TValue'] | TNull } value The value to write at the supplied index.
     * @returns {this} The updated `Builder` instance.
     */
    set(index, value) {
        if (this.setValid(index, this.isValid(value))) {
            this.setValue(index, value);
        }
        return this;
    }
    /**
     * Write a value to the underlying buffers at the supplied index, bypassing
     * the null-value check. This is a low-level method that
     * @param {number} index
     * @param {T['TValue'] | TNull } value
     */
    // @ts-ignore
    setValue(index, value) { this._setValue(this, index, value); }
    setValid(index, valid) {
        this.length = this._nulls.set(index, +valid).length;
        return valid;
    }
    // @ts-ignore
    addChild(child, name = `${this.numChildren}`) {
        throw new Error(`Cannot append children to non-nested type "${this.type}"`);
    }
    /**
     * Retrieve the child `Builder` at the supplied `index`, or null if no child
     * exists at that index.
     * @param {number} index The index of the child `Builder` to retrieve.
     * @returns {Builder | null} The child Builder at the supplied index or null.
     */
    getChildAt(index) {
        return this.children[index] || null;
    }
    /**
     * Commit all the values that have been written to their underlying
     * ArrayBuffers, including any child Builders if applicable, and reset
     * the internal `Builder` state.
     * @returns A `Data<T>` of the buffers and childData representing the values written.
     */
    flush() {
        const buffers = [];
        const values = this._values;
        const offsets = this._offsets;
        const typeIds = this._typeIds;
        const { length, nullCount } = this;
        if (typeIds) { /* Unions */
            buffers[enum_1.BufferType.TYPE] = typeIds.flush(length);
            // DenseUnions
            offsets && (buffers[enum_1.BufferType.OFFSET] = offsets.flush(length));
        }
        else if (offsets) { /* Variable-width primitives (Binary, Utf8) and Lists */
            // Binary, Utf8
            values && (buffers[enum_1.BufferType.DATA] = values.flush(offsets.last()));
            buffers[enum_1.BufferType.OFFSET] = offsets.flush(length);
        }
        else if (values) { /* Fixed-width primitives (Int, Float, Decimal, Time, Timestamp, and Interval) */
            buffers[enum_1.BufferType.DATA] = values.flush(length);
        }
        nullCount > 0 && (buffers[enum_1.BufferType.VALIDITY] = this._nulls.flush(length));
        const data = data_1.Data.new(this.type, 0, length, nullCount, buffers, this.children.map((child) => child.flush()));
        this.clear();
        return data;
    }
    /**
     * Finalize this `Builder`, and child builders if applicable.
     * @returns {this} The finalized `Builder` instance.
     */
    finish() {
        this.finished = true;
        this.children.forEach((child) => child.finish());
        return this;
    }
    /**
     * Clear this Builder's internal state, including child Builders if applicable, and reset the length to 0.
     * @returns {this} The cleared `Builder` instance.
     */
    clear() {
        this.length = 0;
        this._offsets && (this._offsets.clear());
        this._values && (this._values.clear());
        this._nulls && (this._nulls.clear());
        this._typeIds && (this._typeIds.clear());
        this.children.forEach((child) => child.clear());
        return this;
    }
}
exports.Builder = Builder;
Builder.prototype.length = 1;
Builder.prototype.stride = 1;
Builder.prototype.children = null;
Builder.prototype.finished = false;
Builder.prototype.nullValues = null;
Builder.prototype._isValid = () => true;
/** @ignore */
class FixedWidthBuilder extends Builder {
    constructor(opts) {
        super(opts);
        this._values = new buffer_1.DataBufferBuilder(new this.ArrayType(0), this.stride);
    }
    setValue(index, value) {
        const values = this._values;
        values.reserve(index - values.length + 1);
        return super.setValue(index, value);
    }
}
exports.FixedWidthBuilder = FixedWidthBuilder;
/** @ignore */
class VariableWidthBuilder extends Builder {
    constructor(opts) {
        super(opts);
        this._pendingLength = 0;
        this._offsets = new buffer_1.OffsetsBufferBuilder();
    }
    setValue(index, value) {
        const pending = this._pending || (this._pending = new Map());
        const current = pending.get(index);
        current && (this._pendingLength -= current.length);
        this._pendingLength += value.length;
        pending.set(index, value);
    }
    setValid(index, isValid) {
        if (!super.setValid(index, isValid)) {
            (this._pending || (this._pending = new Map())).set(index, undefined);
            return false;
        }
        return true;
    }
    clear() {
        this._pendingLength = 0;
        this._pending = undefined;
        return super.clear();
    }
    flush() {
        this._flush();
        return super.flush();
    }
    finish() {
        this._flush();
        return super.finish();
    }
    _flush() {
        const pending = this._pending;
        const pendingLength = this._pendingLength;
        this._pendingLength = 0;
        this._pending = undefined;
        if (pending && pending.size > 0) {
            this._flushPending(pending, pendingLength);
        }
        return this;
    }
}
exports.VariableWidthBuilder = VariableWidthBuilder;
/** @ignore */
function throughIterable(options) {
    const { ['queueingStrategy']: queueingStrategy = 'count' } = options;
    const { ['highWaterMark']: highWaterMark = queueingStrategy !== 'bytes' ? 1000 : 2 ** 14 } = options;
    const sizeProperty = queueingStrategy !== 'bytes' ? 'length' : 'byteLength';
    return function* (source) {
        let numChunks = 0;
        let builder = Builder.new(options);
        for (const value of source) {
            if (builder.append(value)[sizeProperty] >= highWaterMark) {
                ++numChunks && (yield builder.toVector());
            }
        }
        if (builder.finish().length > 0 || numChunks === 0) {
            yield builder.toVector();
        }
    };
}
/** @ignore */
function throughAsyncIterable(options) {
    const { ['queueingStrategy']: queueingStrategy = 'count' } = options;
    const { ['highWaterMark']: highWaterMark = queueingStrategy !== 'bytes' ? 1000 : 2 ** 14 } = options;
    const sizeProperty = queueingStrategy !== 'bytes' ? 'length' : 'byteLength';
    return async function* (source) {
        let numChunks = 0;
        let builder = Builder.new(options);
        for await (const value of source) {
            if (builder.append(value)[sizeProperty] >= highWaterMark) {
                ++numChunks && (yield builder.toVector());
            }
        }
        if (builder.finish().length > 0 || numChunks === 0) {
            yield builder.toVector();
        }
    };
}

//# sourceMappingURL=builder.js.map