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import os
import sys
import glob
import torch
import shutil
import torchaudio
import pytorch_lightning as pl
import random
from tqdm import tqdm
from pathlib import Path
from remfx import effects
from typing import Any, List, Dict
from torch.utils.data import Dataset, DataLoader
from remfx.utils import select_random_chunk


# https://zenodo.org/record/1193957 -> VocalSet

ALL_EFFECTS = effects.Pedalboard_Effects
# print(ALL_EFFECTS)


vocalset_splits = {
    "train": [
        "male1",
        "male2",
        "male3",
        "male4",
        "male5",
        "male6",
        "male7",
        "male8",
        "male9",
        "female1",
        "female2",
        "female3",
        "female4",
        "female5",
        "female6",
        "female7",
    ],
    "val": ["male10", "female8"],
    "test": ["male11", "female9"],
}

guitarset_splits = {"train": ["00", "01", "02", "03"], "val": ["04"], "test": ["05"]}
idmt_guitar_splits = {
    "train": ["classical", "country_folk", "jazz", "latin", "metal", "pop"],
    "val": ["reggae", "ska"],
    "test": ["rock", "blues"],
}
idmt_bass_splits = {
    "train": ["BE", "BEQ"],
    "val": ["VIF"],
    "test": ["VIS"],
}
dsd_100_splits = {
    "train": ["train"],
    "val": ["val"],
    "test": ["test"],
}
idmt_drums_splits = {
    "train": ["WaveDrum02", "TechnoDrum01"],
    "val": ["RealDrum01"],
    "test": ["TechnoDrum02", "WaveDrum01"],
}


def locate_files(root: str, mode: str):
    file_list = []
    # ------------------------- VocalSet -------------------------
    vocalset_dir = os.path.join(root, "VocalSet1-2")
    if os.path.isdir(vocalset_dir):
        # find all singer directories
        singer_dirs = glob.glob(os.path.join(vocalset_dir, "data_by_singer", "*"))
        singer_dirs = [
            sd for sd in singer_dirs if os.path.basename(sd) in vocalset_splits[mode]
        ]
        files = []
        for singer_dir in singer_dirs:
            files += glob.glob(os.path.join(singer_dir, "**", "**", "*.wav"))
        print(f"Found {len(files)} files in VocalSet {mode}.")
        file_list.append(sorted(files))
    # ------------------------- GuitarSet -------------------------
    guitarset_dir = os.path.join(root, "audio_mono-mic")
    if os.path.isdir(guitarset_dir):
        files = glob.glob(os.path.join(guitarset_dir, "*.wav"))
        files = [
            f
            for f in files
            if os.path.basename(f).split("_")[0] in guitarset_splits[mode]
        ]
        print(f"Found {len(files)} files in GuitarSet {mode}.")
        file_list.append(sorted(files))
    # # ------------------------- IDMT-SMT-GUITAR -------------------------
    # idmt_smt_guitar_dir = os.path.join(root, "IDMT-SMT-GUITAR_V2")
    # if os.path.isdir(idmt_smt_guitar_dir):
    #     files = glob.glob(
    #         os.path.join(
    #             idmt_smt_guitar_dir, "IDMT-SMT-GUITAR_V2", "dataset4", "**", "*.wav"
    #         ),
    #         recursive=True,
    #     )
    #     files = [
    #         f
    #         for f in files
    #         if os.path.basename(f).split("_")[0] in idmt_guitar_splits[mode]
    #     ]
    #     file_list.append(sorted(files))
    #     print(f"Found {len(files)} files in IDMT-SMT-Guitar {mode}.")
    # ------------------------- IDMT-SMT-BASS -------------------------
    # idmt_smt_bass_dir = os.path.join(root, "IDMT-SMT-BASS")
    # if os.path.isdir(idmt_smt_bass_dir):
    #     files = glob.glob(
    #         os.path.join(idmt_smt_bass_dir, "**", "*.wav"),
    #         recursive=True,
    #     )
    #     files = [
    #         f
    #         for f in files
    #         if os.path.basename(os.path.dirname(f)) in idmt_bass_splits[mode]
    #     ]
    #     file_list.append(sorted(files))
    #     print(f"Found {len(files)} files in IDMT-SMT-Bass {mode}.")
    # ------------------------- DSD100 ---------------------------------
    dsd_100_dir = os.path.join(root, "DSD100")
    if os.path.isdir(dsd_100_dir):
        files = glob.glob(
            os.path.join(dsd_100_dir, mode, "**", "*.wav"),
            recursive=True,
        )
        file_list.append(sorted(files))
        print(f"Found {len(files)} files in DSD100 {mode}.")
    # ------------------------- IDMT-SMT-DRUMS -------------------------
    idmt_smt_drums_dir = os.path.join(root, "IDMT-SMT-DRUMS-V2")
    if os.path.isdir(idmt_smt_drums_dir):
        files = glob.glob(os.path.join(idmt_smt_drums_dir, "audio", "*.wav"))
        files = [
            f
            for f in files
            if os.path.basename(f).split("_")[0] in idmt_drums_splits[mode]
        ]
        file_list.append(sorted(files))
        print(f"Found {len(files)} files in IDMT-SMT-Drums {mode}.")

    return file_list


class EffectDataset(Dataset):
    def __init__(
        self,
        root: str,
        sample_rate: int,
        chunk_size: int = 262144,
        total_chunks: int = 1000,
        effect_modules: List[Dict[str, torch.nn.Module]] = None,
        effects_to_keep: List[str] = None,
        effects_to_remove: List[str] = None,
        num_kept_effects: List[int] = [1, 5],
        num_removed_effects: List[int] = [1, 5],
        shuffle_kept_effects: bool = True,
        shuffle_removed_effects: bool = False,
        render_files: bool = True,
        render_root: str = None,
        mode: str = "train",
    ):
        super().__init__()
        self.chunks = []
        self.song_idx = []
        self.root = Path(root)
        self.render_root = Path(render_root)
        self.chunk_size = chunk_size
        self.total_chunks = total_chunks
        self.sample_rate = sample_rate
        self.mode = mode
        self.num_kept_effects = num_kept_effects
        self.num_removed_effects = num_removed_effects
        self.effects_to_keep = [] if effects_to_keep is None else effects_to_keep
        self.effects_to_remove = [] if effects_to_remove is None else effects_to_remove
        self.normalize = effects.LoudnessNormalize(sample_rate, target_lufs_db=-20)
        self.effects = effect_modules
        self.shuffle_kept_effects = shuffle_kept_effects
        self.shuffle_removed_effects = shuffle_removed_effects
        effects_string = "_".join(
            self.effects_to_keep
            + ["_"]
            + self.effects_to_remove
            + ["_"]
            + [str(x) for x in num_kept_effects]
            + ["_"]
            + [str(x) for x in num_removed_effects]
        )
        self.validate_effect_input()
        self.proc_root = self.render_root / "processed" / effects_string / self.mode

        self.files = locate_files(self.root, self.mode)

        if self.proc_root.exists() and len(list(self.proc_root.iterdir())) > 0:
            print("Found processed files.")
            if render_files:
                re_render = input(
                    "WARNING: By default, will re-render files.\n"
                    "Set render_files=False to skip re-rendering.\n"
                    "Are you sure you want to re-render? (y/n): "
                )
                if re_render != "y":
                    sys.exit()
                shutil.rmtree(self.proc_root)

        print("Total datasets:", len(self.files))
        print("Processing files...")
        if render_files:
            # Split audio file into chunks, resample, then apply random effects
            self.proc_root.mkdir(parents=True, exist_ok=True)
            for num_chunk in tqdm(range(self.total_chunks)):
                chunk = None
                random_dataset_choice = random.choice(self.files)
                while chunk is None:
                    random_file_choice = random.choice(random_dataset_choice)
                    chunk = select_random_chunk(
                        random_file_choice, self.chunk_size, self.sample_rate
                    )

                # Sum to mono
                if chunk.shape[0] > 1:
                    chunk = chunk.sum(0, keepdim=True)

                dry, wet, dry_effects, wet_effects = self.process_effects(chunk)
                output_dir = self.proc_root / str(num_chunk)
                output_dir.mkdir(exist_ok=True)
                torchaudio.save(output_dir / "input.wav", wet, self.sample_rate)
                torchaudio.save(output_dir / "target.wav", dry, self.sample_rate)
                torch.save(dry_effects, output_dir / "dry_effects.pt")
                torch.save(wet_effects, output_dir / "wet_effects.pt")

            print("Finished rendering")
        else:
            self.total_chunks = len(list(self.proc_root.iterdir()))

        print("Total chunks:", self.total_chunks)

    def __len__(self):
        return self.total_chunks

    def __getitem__(self, idx):
        input_file = self.proc_root / str(idx) / "input.wav"
        target_file = self.proc_root / str(idx) / "target.wav"
        dry_effect_names = torch.load(self.proc_root / str(idx) / "dry_effects.pt")
        wet_effect_names = torch.load(self.proc_root / str(idx) / "wet_effects.pt")
        input, sr = torchaudio.load(input_file)
        target, sr = torchaudio.load(target_file)
        return (input, target, dry_effect_names, wet_effect_names)

    def validate_effect_input(self):
        for effect in self.effects.values():
            if type(effect) not in ALL_EFFECTS:
                raise ValueError(
                    f"Effect {effect} not found in ALL_EFFECTS. "
                    f"Please choose from {ALL_EFFECTS}"
                )
        for effect in self.effects_to_keep:
            if effect not in self.effects.keys():
                raise ValueError(
                    f"Effect {effect} not found in self.effects. "
                    f"Please choose from {self.effects.keys()}"
                )
        for effect in self.effects_to_remove:
            if effect not in self.effects.keys():
                raise ValueError(
                    f"Effect {effect} not found in self.effects. "
                    f"Please choose from {self.effects.keys()}"
                )
        kept_str = "randomly" if self.shuffle_kept_effects else "in order"
        rem_str = "randomly" if self.shuffle_removed_effects else "in order"
        if self.num_kept_effects[0] > self.num_kept_effects[1]:
            raise ValueError(
                f"num_kept_effects must be a tuple of (min, max). "
                f"Got {self.num_kept_effects}"
            )
        if self.num_kept_effects[0] == self.num_kept_effects[1]:
            num_kept_str = f"{self.num_kept_effects[0]}"
        else:
            num_kept_str = (
                f"Between {self.num_kept_effects[0]}-{self.num_kept_effects[1]}"
            )
        if self.num_removed_effects[0] > self.num_removed_effects[1]:
            raise ValueError(
                f"num_removed_effects must be a tuple of (min, max). "
                f"Got {self.num_removed_effects}"
            )
        if self.num_removed_effects[0] == self.num_removed_effects[1]:
            num_rem_str = f"{self.num_removed_effects[0]}"
        else:
            num_rem_str = (
                f"Between {self.num_removed_effects[0]}-{self.num_removed_effects[1]}"
            )
        rem_fx = self.effects_to_remove
        kept_fx = self.effects_to_keep
        print(
            f"Effect Summary: \n"
            f"Apply kept effects: {kept_fx} ({num_kept_str}, chosen {kept_str}) -> Dry\n"
            f"Apply remove effects: {rem_fx} ({num_rem_str}, chosen {rem_str}) -> Wet\n"
        )

    def process_effects(self, dry: torch.Tensor):
        # Apply Kept Effects
        # Shuffle effects if specified
        if self.shuffle_kept_effects:
            effect_indices = torch.randperm(len(self.effects_to_keep))
        else:
            effect_indices = torch.arange(len(self.effects_to_keep))

        r1 = self.num_kept_effects[0]
        r2 = self.num_kept_effects[1]
        num_kept_effects = torch.round((r1 - r2) * torch.rand(1) + r2).int()
        effect_indices = effect_indices[:num_kept_effects]
        # Index in effect settings
        effect_names_to_apply = [self.effects_to_keep[i] for i in effect_indices]
        effects_to_apply = [self.effects[i] for i in effect_names_to_apply]
        # Apply
        dry_labels = []
        for effect in effects_to_apply:
            # Normalize in-between effects
            dry = self.normalize(effect(dry))
            dry_labels.append(ALL_EFFECTS.index(type(effect)))

        # Apply effects_to_remove
        # Shuffle effects if specified
        if self.shuffle_removed_effects:
            effect_indices = torch.randperm(len(self.effects_to_remove))
        else:
            effect_indices = torch.arange(len(self.effects_to_remove))
        wet = torch.clone(dry)
        r1 = self.num_removed_effects[0]
        r2 = self.num_removed_effects[1]
        num_removed_effects = torch.round((r1 - r2) * torch.rand(1) + r2).int()
        effect_indices = effect_indices[:num_removed_effects]
        # Index in effect settings
        effect_names_to_apply = [self.effects_to_remove[i] for i in effect_indices]
        effects_to_apply = [self.effects[i] for i in effect_names_to_apply]
        # Apply
        wet_labels = []
        for effect in effects_to_apply:
            # Normalize in-between effects
            wet = self.normalize(effect(wet))
            wet_labels.append(ALL_EFFECTS.index(type(effect)))

        wet_labels_tensor = torch.zeros(len(ALL_EFFECTS))
        dry_labels_tensor = torch.zeros(len(ALL_EFFECTS))

        for label_idx in wet_labels:
            wet_labels_tensor[label_idx] = 1.0

        for label_idx in dry_labels:
            dry_labels_tensor[label_idx] = 1.0

        # Normalize
        normalized_dry = self.normalize(dry)
        normalized_wet = self.normalize(wet)
        return normalized_dry, normalized_wet, dry_labels_tensor, wet_labels_tensor


class EffectDatamodule(pl.LightningDataModule):
    def __init__(
        self,
        train_dataset,
        val_dataset,
        test_dataset,
        *,
        batch_size: int,
        num_workers: int,
        pin_memory: bool = False,
        **kwargs: int,
    ) -> None:
        super().__init__()
        self.train_dataset = train_dataset
        self.val_dataset = val_dataset
        self.test_dataset = test_dataset
        self.batch_size = batch_size
        self.num_workers = num_workers
        self.pin_memory = pin_memory

    def setup(self, stage: Any = None) -> None:
        pass

    def train_dataloader(self) -> DataLoader:
        return DataLoader(
            dataset=self.train_dataset,
            batch_size=self.batch_size,
            num_workers=self.num_workers,
            pin_memory=self.pin_memory,
            shuffle=True,
        )

    def val_dataloader(self) -> DataLoader:
        return DataLoader(
            dataset=self.val_dataset,
            batch_size=self.batch_size,
            num_workers=self.num_workers,
            pin_memory=self.pin_memory,
            shuffle=False,
        )

    def test_dataloader(self) -> DataLoader:
        return DataLoader(
            dataset=self.test_dataset,
            batch_size=self.batch_size,
            num_workers=self.num_workers,
            pin_memory=self.pin_memory,
            shuffle=False,
        )