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import torch | |
import numpy as np | |
import math | |
import torch.nn as nn | |
from pytorch3d.structures import Meshes | |
from pytorch3d.io import load_obj | |
from pytorch3d.renderer.mesh import rasterize_meshes | |
from pytorch3d.ops import mesh_face_areas_normals | |
#-------------------------------------------------------------------------------# | |
def gen_tritex(vt: np.ndarray, vi: np.ndarray, vti: np.ndarray, texsize: int): | |
""" | |
Copied from MVP | |
Create 3 texture maps containing the vertex indices, texture vertex | |
indices, and barycentric coordinates | |
Parameters | |
---------- | |
vt: uv coordinates of texels | |
vi: triangle list mapping into vertex positions | |
vti: triangle list mapping into texel coordinates | |
texsize: Size of the generated maps | |
""" | |
# vt = ((vt + 1. ) / 2.)[:, :2] | |
vt = vt[:, :2] | |
vt = np.array(vt, dtype=np.float32) | |
vi = np.array(vi, dtype=np.int32) | |
vti = np.array(vti, dtype=np.int32) | |
ntris = vi.shape[0] | |
texu, texv = np.meshgrid( | |
(np.arange(texsize) + 0.5) / texsize, | |
(np.arange(texsize) + 0.5) / texsize) | |
texuv = np.stack((texu, texv), axis=-1) | |
vt = vt[vti] | |
viim = np.zeros((texsize, texsize, 3), dtype=np.int32) | |
vtiim = np.zeros((texsize, texsize, 3), dtype=np.int32) | |
baryim = np.zeros((texsize, texsize, 3), dtype=np.float32) | |
for i in list(range(ntris))[::-1]: | |
bbox = ( | |
max(0, int(min(vt[i, 0, 0], min(vt[i, 1, 0], vt[i, 2, 0])) * texsize) - 1), | |
min(texsize, int(max(vt[i, 0, 0], max(vt[i, 1, 0], vt[i, 2, 0])) * texsize) + 2), | |
max(0, int(min(vt[i, 0, 1], min(vt[i, 1, 1], vt[i, 2, 1])) * texsize) - 1), | |
min(texsize, int(max(vt[i, 0, 1], max(vt[i, 1, 1], vt[i, 2, 1])) * texsize) + 2)) | |
v0 = vt[None, None, i, 1, :] - vt[None, None, i, 0, :] | |
v1 = vt[None, None, i, 2, :] - vt[None, None, i, 0, :] | |
v2 = texuv[bbox[2]:bbox[3], bbox[0]:bbox[1], :] - vt[None, None, i, 0, :] | |
d00 = np.sum(v0 * v0, axis=-1) | |
d01 = np.sum(v0 * v1, axis=-1) | |
d11 = np.sum(v1 * v1, axis=-1) | |
d20 = np.sum(v2 * v0, axis=-1) | |
d21 = np.sum(v2 * v1, axis=-1) | |
denom = d00 * d11 - d01 * d01 | |
if denom != 0.: | |
baryv = (d11 * d20 - d01 * d21) / denom | |
baryw = (d00 * d21 - d01 * d20) / denom | |
baryu = 1. - baryv - baryw | |
baryim[bbox[2]:bbox[3], bbox[0]:bbox[1], :] = np.where( | |
((baryu >= 0.) & (baryv >= 0.) & (baryw >= 0.))[:, :, None], | |
np.stack((baryu, baryv, baryw), axis=-1), | |
baryim[bbox[2]:bbox[3], bbox[0]:bbox[1], :]) | |
viim[bbox[2]:bbox[3], bbox[0]:bbox[1], :] = np.where( | |
((baryu >= 0.) & (baryv >= 0.) & (baryw >= 0.))[:, :, None], | |
np.stack((vi[i, 0], vi[i, 1], vi[i, 2]), axis=-1), | |
viim[bbox[2]:bbox[3], bbox[0]:bbox[1], :]) | |
vtiim[bbox[2]:bbox[3], bbox[0]:bbox[1], :] = np.where( | |
((baryu >= 0.) & (baryv >= 0.) & (baryw >= 0.))[:, :, None], | |
np.stack((vti[i, 0], vti[i, 1], vti[i, 2]), axis=-1), | |
vtiim[bbox[2]:bbox[3], bbox[0]:bbox[1], :]) | |
return torch.LongTensor(viim), torch.Tensor(vtiim), torch.Tensor(baryim) | |
# modified from https://github.com/facebookresearch/pytorch3d | |
class Pytorch3dRasterizer(nn.Module): | |
def __init__(self, image_size=224): | |
""" | |
use fixed raster_settings for rendering faces | |
""" | |
super().__init__() | |
raster_settings = { | |
'image_size': image_size, | |
'blur_radius': 0.0, | |
'faces_per_pixel': 1, | |
'bin_size': None, | |
'max_faces_per_bin': None, | |
'perspective_correct': False, | |
'cull_backfaces': True | |
} | |
# raster_settings = dict2obj(raster_settings) | |
self.raster_settings = raster_settings | |
def forward(self, vertices, faces, h=None, w=None): | |
fixed_vertices = vertices.clone() | |
fixed_vertices[...,:2] = -fixed_vertices[...,:2] | |
raster_settings = self.raster_settings | |
if h is None and w is None: | |
image_size = raster_settings['image_size'] | |
else: | |
image_size = [h, w] | |
if h>w: | |
fixed_vertices[..., 1] = fixed_vertices[..., 1]*h/w | |
else: | |
fixed_vertices[..., 0] = fixed_vertices[..., 0]*w/h | |
meshes_screen = Meshes(verts=fixed_vertices.float(), faces=faces.long()) | |
pix_to_face, zbuf, bary_coords, dists = rasterize_meshes( | |
meshes_screen, | |
image_size=image_size, | |
blur_radius=raster_settings['blur_radius'], | |
faces_per_pixel=raster_settings['faces_per_pixel'], | |
bin_size=raster_settings['bin_size'], | |
max_faces_per_bin=raster_settings['max_faces_per_bin'], | |
perspective_correct=raster_settings['perspective_correct'], | |
cull_backfaces=raster_settings['cull_backfaces'] | |
) | |
return pix_to_face, bary_coords | |
#-------------------------------------------------------------------------------# | |
# borrowed from https://github.com/daniilidis-group/neural_renderer/blob/master/neural_renderer/vertices_to_faces.py | |
def face_vertices(vertices, faces): | |
""" | |
Indexing the coordinates of the three vertices on each face. | |
Args: | |
vertices: [bs, V, 3] | |
faces: [bs, F, 3] | |
Return: | |
face_to_vertices: [bs, F, 3, 3] | |
""" | |
assert (vertices.ndimension() == 3) | |
assert (faces.ndimension() == 3) | |
# assert (vertices.shape[0] == faces.shape[0]) | |
assert (vertices.shape[2] == 3) | |
assert (faces.shape[2] == 3) | |
bs, nv = vertices.shape[:2] | |
bs, nf = faces.shape[:2] | |
device = vertices.device | |
faces = faces + (torch.arange(bs, dtype=torch.int32).to(device) * nv)[:, None, None] | |
vertices = vertices.reshape((bs * nv, 3)) | |
# pytorch only supports long and byte tensors for indexing | |
return vertices[faces.long()] | |
def uniform_sampling_barycoords( | |
num_points: int, | |
tex_coord: torch.Tensor, | |
uv_faces: torch.Tensor, | |
d_size: float=1.0, | |
strict: bool=False, | |
use_mask: bool=True, | |
): | |
""" | |
Uniformly sampling barycentric coordinates using the rasterizer. | |
Args: | |
num_points: int sampling points number | |
tex_coord: [5150, 2] UV coords for each vert | |
uv_faces: [F,3] UV faces to UV coords index | |
d_size: const to control sampling points number | |
use_mask: use mask to mask valid points | |
Returns: | |
face_index [num_points] save which face each bary_coords belongs to | |
bary_coords [num_points, 3] | |
""" | |
uv_size = int(math.sqrt(num_points) * d_size) | |
uv_rasterizer = Pytorch3dRasterizer(uv_size) | |
tex_coord = tex_coord[None, ...] | |
uv_faces = uv_faces[None, ...] | |
tex_coord_ = torch.cat([tex_coord, tex_coord[:,:,0:1]*0.+1.], -1) | |
tex_coord_ = tex_coord_ * 2 - 1 | |
tex_coord_[...,1] = - tex_coord_[...,1] | |
pix_to_face, bary_coords = uv_rasterizer(tex_coord_.expand(1, -1, -1), uv_faces.expand(1, -1, -1)) | |
mask = (pix_to_face == -1) | |
if use_mask: | |
face_index = pix_to_face[~mask] | |
bary_coords = bary_coords[~mask] | |
else: | |
return pix_to_face, bary_coords | |
cur_n = face_index.shape[0] | |
# fix sampling number to num_points | |
if strict: | |
if cur_n < num_points: | |
pad_size = num_points - cur_n | |
new_face_index = face_index[torch.randint(0, cur_n, (pad_size,))] | |
new_bary_coords = torch.rand((pad_size, 3), device=bary_coords.device) | |
new_bary_coords = new_bary_coords / new_bary_coords.sum(dim=-1, keepdim=True) | |
face_index = torch.cat([face_index, new_face_index], dim=0) | |
bary_coords = torch.cat([bary_coords, new_bary_coords], dim=0) | |
elif cur_n > num_points: | |
face_index = face_index[:num_points] | |
bary_coords = bary_coords[:num_points] | |
return face_index, bary_coords | |
def random_sampling_barycoords( | |
num_points: int, | |
vertices: torch.Tensor, | |
faces: torch.Tensor | |
): | |
""" | |
Randomly sampling barycentric coordinates using the rasterizer. | |
Args: | |
num_points: int sampling points number | |
vertices: [V, 3] | |
faces: [F,3] | |
Returns: | |
face_index [num_points] save which face each bary_coords belongs to | |
bary_coords [num_points, 3] | |
""" | |
areas, _ = mesh_face_areas_normals(vertices.squeeze(0), faces) | |
g1 = torch.Generator(device=vertices.device) | |
g1.manual_seed(0) | |
face_index = areas.multinomial( | |
num_points, replacement=True, generator=g1 | |
) # (N, num_samples) | |
uvw = torch.rand((face_index.shape[0], 3), device=vertices.device) | |
bary_coords = uvw / uvw.sum(dim=-1, keepdim=True) | |
return face_index, bary_coords | |
def reweight_verts_by_barycoords( | |
verts: torch.Tensor, | |
faces: torch.Tensor, | |
face_index: torch.Tensor, | |
bary_coords: torch.Tensor, | |
): | |
""" | |
Reweights the vertices based on the barycentric coordinates for each face. | |
Args: | |
verts: [bs, V, 3]. | |
faces: [F, 3] | |
face_index: [N]. | |
bary_coords: [N, 3]. | |
Returns: | |
Reweighted vertex positions of shape [bs, N, 3]. | |
""" | |
# index attributes by face | |
B = verts.shape[0] | |
face_verts = face_vertices(verts, faces.expand(B, -1, -1)) # [1, F, 3, 3] | |
# gather idnex for every splat | |
N = face_index.shape[0] | |
face_index_3 = face_index.view(1, N, 1, 1).expand(B, N, 3, 3) | |
position_vals = face_verts.gather(1, face_index_3) | |
# reweight | |
position_vals = (bary_coords[..., None] * position_vals).sum(dim = -2) | |
return position_vals | |
def reweight_uvcoords_by_barycoords( | |
uvcoords: torch.Tensor, | |
uvfaces: torch.Tensor, | |
face_index: torch.Tensor, | |
bary_coords: torch.Tensor, | |
): | |
""" | |
Reweights the UV coordinates based on the barycentric coordinates for each face. | |
Args: | |
uvcoords: [bs, V', 2]. | |
uvfaces: [F, 3]. | |
face_index: [N]. | |
bary_coords: [N, 3]. | |
Returns: | |
Reweighted UV coordinates, shape [bs, N, 2]. | |
""" | |
# homogeneous coordinates | |
num_v = uvcoords.shape[0] | |
uvcoords = torch.cat([uvcoords, torch.ones((num_v, 1)).to(uvcoords.device)], dim=1) | |
# index attributes by face | |
uvcoords = uvcoords[None, ...] | |
face_verts = face_vertices(uvcoords, uvfaces.expand(1, -1, -1)) # [1, F, 3, 3] | |
# gather idnex for every splat | |
N = face_index.shape[0] | |
face_index_3 = face_index.view(1, N, 1, 1).expand(1, N, 3, 3) | |
position_vals = face_verts.gather(1, face_index_3) | |
# reweight | |
position_vals = (bary_coords[..., None] * position_vals).sum(dim = -2) | |
return position_vals | |
# modified from https://github.com/computational-imaging/GSM/blob/main/main/gsm/deformer/util.py | |
def get_shell_verts_from_base( | |
template_verts: torch.Tensor, | |
template_faces: torch.Tensor, | |
offset_len: float, | |
num_shells: int, | |
deflat = False, | |
): | |
""" | |
Generates shell vertices by offsetting the original mesh's vertices along their normals. | |
Args: | |
template_verts: [bs, V, 3]. | |
template_faces: [F, 3]. | |
offset_len: Positive number specifying the offset length for generating shells. | |
num_shells: The number of shells to generate. | |
deflat: If True, performs a deflation process. Defaults to False. | |
Returns: | |
shell verts: [bs, num_shells, n, 3] | |
""" | |
out_offset_len = offset_len | |
if deflat: | |
in_offset_len = offset_len | |
batch_size = template_verts.shape[0] | |
mesh = Meshes( | |
verts=template_verts, faces=template_faces[None].repeat(batch_size, 1, 1) | |
) | |
# bs, n, 3 | |
vertex_normal = mesh.verts_normals_padded() | |
# only for inflating | |
if deflat: | |
n_inflated_shells = num_shells//2 + 1 | |
else: | |
n_inflated_shells = num_shells | |
linscale = torch.linspace( | |
out_offset_len, | |
0, | |
n_inflated_shells, | |
device=template_verts.device, | |
dtype=template_verts.dtype, | |
) | |
offset = linscale.reshape(1,n_inflated_shells, 1, 1) * vertex_normal[:, None] | |
if deflat: | |
linscale = torch.linspace(0, -in_offset_len, num_shells - n_inflated_shells + 1, device=template_verts.device, dtype=template_verts.dtype)[1:] | |
offset_in = linscale.reshape(1, -1, 1, 1) * vertex_normal[:, None] | |
offset = torch.cat([offset, offset_in], dim=1) | |
verts = template_verts[:, None] + offset | |
assert verts.isfinite().all() | |
return verts |