ising speed between parent and children are created by a white Corian synthetic sapphire crystal like other Rolex models.
ERIC Number: ED476653
Record Type: RIE
Publication Date: 2003-Apr
Pages: 18
Abstractor: N/A
Reference Count: N/A
ISBN: N/A
ISSN: N/A
Kindergarten Students' and Their Parents' Perceptions of Science Environments: Achievement and Attitudes.
Robinson, Esther; Fraser, Barry J.
This paper reports a study involving the construction and validation of a learning environment questionnaire that was used by both kindergarten students and their parents. Although the questionnaires were validated for use with five- and six-year old kindergarten students, the same format was used for both parents and students. Prior learning environment studies (Fraser, 1998a) had not necessarily been designed or used by parents (with a notable exception being the recent study by Allen and Fraser, 2002) or by such young students. This study is significant because it involved very young students (kindergarten), the assessment of parents' and students' preferred and actual learning environments, and investigation of differences between students' and parents' environment perceptions. First, an existing valid questionnaire (Fraser, McRobbie and Fisher, 1996) was modified in English and Spanish for very young children (five- and six-years old) and for their parents to assess kindergarten students' and their parents' actual and preferred learning environment. The 'new' questionnaire was checked for validity and reliability. Secondly, differences between kindergarten students and their parents in actual and preferred learning environments in a science classroom were explored. Finally, associations between kindergarten students' achievement and attitudes and students' and parent' perceptions of the learning environment in a science classroom were investigated. (Contains 26 references.) (Author)
Publication Type: Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/AOne thing I've noticed...(Graphics)
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First off, I will begin by saying this is not a fanboy post. I like both Vice City and San Andreas, but have never played GTA III.
One thing I've noticed in the GTA III era, is textures and shadowing. Judging off of pictures, Vice City was an updated III but with more age to the cars or so to speak. However, San Andreas took a complete and drastic turn and basically ruined a realistic feel to the game. I look at pictures of Vice City and think "Wow, there's actually dirt and shading on the side of the vehicles!" but when I look at San Andreas, the cars look like plastic toys with no sense of realism. GTA III had some really good textures, and Vice City expanded on that. I wish that San Andreas had kept Vice City type textures, like somewhat dirty sides, shading in between parts...Take the BF Injection for example. Look at the gallery. GTA III looked cool, but had some pretty cheesy reflections. Vice City looks just about perfect, and then San Andreas is flat. When I look at Vice City, I see depth and realism. When I see San Andreas, I see nothing but flat paint that looks like it was made in a hurry. And don't even get me started on Shadows! San Andreas lacks good shadow effects, while Vice City had some prettt neat shadows.
All I'm saying here people is that Vice City had some of the best texture jobs you'll ever see. San Andreas is pretty cheap when it comes to textures, but please don't judge me on that. I just wish we could have Vice City type graphics with a San Andreas type of storyline. Hell, I wish there was some things Vice City had that San Andreas didn't. Oh well, one can only wish...
-CarLuver69
- Wishes can come true on the PC version. I also liked Vice City's car textures more than San Andreas's. The main reasons why Rockstar changed the style were the addition of the ability to wash off the dirt and the game was very intense on the PS2. Rockstar can use less textures to free up memory to spawn more cars and the environment. When Rockstar made SA, they chose to focus on adding features rather than polishing the game. Compared to VC, there are lots of useless junk that are not used in SA. VC looks really good for a game produced in a year.--spaceeinstein 08:57, August 15, 2010 (UTC)
- Agreed, VC was definitely a good game produced in a year. No doubt about it. San Andreas would be 100X better if they had some sort of depth, realism, I don't know what to call it...San Andreas had a LOT of potential, definitely. -CarLuver69 09:42, August 15, 2010 (UTC)ROLEPLAY STYLE "Normal"
USERNAME/REASON/CAN COME BACK?
In a world ruled by unfairness shapeshifters dominated the land. Believing in the quality of differences and the great Sora, the shapeshifters would live with their differences and in harmony as the world around them would thrive to its fullest.
You'd run, after your accusation of being a shapeshifter you were chased out of your village and shelter was all you could seek. 
You'd freeze, a strange aura sensed from massive majestic beast. Her bright aquamarine eyes goading you into following. As if you were in a trance, you followed shifting into your animal form as well. Slowly you were led into a forest. Then into some grassy plains, you'd then pant in complaint as you follow. Finally, the panther stopped and you collapsed on the ground, weakly, you'd look up at the panther your hands gripping the long strands of grass.
"L-Loner? I-I am no loner..." Was all you could say, you've been tired and hungry, and now you could do nothing but rest. "W-Who are you... If you've brought me this far so you could mock me I'd like if it you could stop" You say. A laugh, nothing but a series of laughter. The panther walked over and you tensed, she then circled you."Do you believe that the great Sora made this world?" You looked surprised."W-What? Of course!" You stuttered.
The panther continued to laugh and she sat down in front of you."Well I don't, I believe the sheer science of the universe created our world, the Sora is nothing but a god that created our existance."
You would frown. "You've been traveling for long and you have a right to redeem yourself. I can give you that opporturnity to redeem yourself." Imediatly, you shot up and sat up.  "I can tell you'll take this opportunity"
You crawled over to her, slowly to your horror you saw as multiple eyes were seen behind the panther, slowly but surely, the panther's body was enfulfed by shadows and she stepped forwards once more. 
"Well this is your chance, welcome, to our cult"
BELIEFS-If you do not know, a creed means a group of people centering around a belief or person. So please, if you join this group you are required to believe in what we believe and nothing else, if so you will be chased out of our group.
PROFANITY -Honestly, I hate stressing about this and when others stress around this please keep cussing and swearing down. Any form of racial and sexist slurs are not allowed what so ever.
OC LIMIT-Honestly, I am a massive OC dispenser and you might be too but the OC limit in this roleplay is 3 and no more then 3.
APPROPRIATION-Before you scream at me most of us are above the age of 13 which I accept. Kissing and making out to a certain extent it allowed but sex roleplay is not allowed. This also means smoking and drugs are prohibited in this roleplay.
RESPECT-Respecting everyone is an extremely important and key rule in this roleplay so please remember to respect others. There will also be no rape, molesting, or harassing in any way.
POWER PLAYING-Please, just don't power play. If you don't know what this means it means you are over powered and constantly doing impossible things. This is not fun and rude so please do not do this.
DRAMA-Yes, drama can sometimes be fun and unavoidable but please keep drama for planned plots.
ABILITIES-Alright so, abilities are allowed but only 2 abilities per OC. Shapeshifting does not count as an ability and shapeshifting into multiple animals is not allowed. Being a shapeshifter in this roleplay means you can only shapeshift into one animal.
REALISTIC OCS-I know we are humans with powers and shapeshifting but keep you animal forms realistic, the only unrealistic thing I am accepting are eye colors but do not have silver streaked eyes.
ATTIRE-This may sound strict but being in this cult you are required to wear the cult attire. This consists of a plague doctor styled mask.
The master, is the leader of the cult. They make all the decisions on rations, training, war requests and more. It is the leader's duty to keep the group in order and with the help of 3 officers, run a stable group.
There are 3 officers who help the master. They, like the leader manage the group but more in a mon