_MIRROR_MOVE_AFFECTED,
		.z_move_power = 100,
		.split = SPLIT_SPECIAL,
		.z_move_effect = 0
	},

	[MOVE_DIZZYPUNCH] =
	{
		.effect = EFFECT_CONFUSE_HIT,
		.power = 70,
		.type = TYPE_NORMAL,
		.accuracy = 100,
		.pp = 10,
		.secondaryEffectChance = 20,
		.target = MOVE_TARGET_SELECTED,
		.priority = 0,
		.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 140,
		.split = SPLIT_PHYSICAL,
		.z_move_effect = 0
	},

	[MOVE_SPORE] =
	{
		.effect = EFFECT_SLEEP,
		.power = 0,
		.type = TYPE_GRASS,
		.accuracy = 100,
		.pp = 15,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_SELECTED,
		.priority = 0,
		.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 0,
		.split = SPLIT_STATUS,
		.z_move_effect = Z_EFFECT_RESET_STATS
	},

	[MOVE_FLASH] =
	{
		.effect = EFFECT_ACCURACY_DOWN,
		.power = 0,
		.type = TYPE_NORMAL,
		.accuracy = 100,
		.pp = 20,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_SELECTED,
		.priority = 0,
		.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 0,
		.split = SPLIT_STATUS,
		.z_move_effect = Z_EFFECT_EVSN_UP_1
	},

	[MOVE_PSYWAVE] =
	{
		.effect = EFFECT_PSYWAVE,
		.power = 1,
		.type = TYPE_PSYCHIC,
		.accuracy = 100,
		.pp = 15,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_SELECTED,
		.priority = 0,
		.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 100,
		.split = SPLIT_SPECIAL,
		.z_move_effect = 0
	},

	[MOVE_SPLASH] =
	{
		.effect = EFFECT_SPLASH,
		.power = 0,
		.type = TYPE_NORMAL,
		.accuracy = 0,
		.pp = 40,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_USER,
		.priority = 0,
		.flags = 0,
		.z_move_power = 0,
		.split = SPLIT_STATUS,
		.z_move_effect = Z_EFFECT_ATK_UP_3
	},

	[MOVE_ACIDARMOR] =
	{
		.effect = EFFECT_DEFENSE_UP_2,
		.power = 0,
		.type = TYPE_POISON,
		.accuracy = 0,
		.pp = 20,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_USER,
		.priority = 0,
		.flags = FLAG_SNATCH_AFFECTED,
		.z_move_power = 0,
		.split = SPLIT_STATUS,
		.z_move_effect = Z_EFFECT_RESET_STATS
	},

	[MOVE_CRABHAMMER] =
	{
		.effect = EFFECT_HIGH_CRITICAL,
		.power = 100,
		.type = TYPE_WATER,
		.accuracy = 90,
		.pp = 10,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_SELECTED,
		.priority = 0,
		.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 180,
		.split = SPLIT_PHYSICAL,
		.z_move_effect = 0
	},

	[MOVE_EXPLOSION] =
	{
		.effect = EFFECT_EXPLOSION,
		.power = 250,
		.type = TYPE_NORMAL,
		.accuracy = 100,
		.pp = 5,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_FOES_AND_ALLY,
		.priority = 0,
		.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 200,
		.split = SPLIT_PHYSICAL,
		.z_move_effect = 0
	},

	[MOVE_FURYSWIPES] =
	{
		.effect = EFFECT_MULTI_HIT,
		.power = 18,
		.type = TYPE_NORMAL,
		.accuracy = 80,
		.pp = 15,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_SELECTED,
		.priority = 0,
		.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 100,
		.split = SPLIT_PHYSICAL,
		.z_move_effect = 0
	},

	[MOVE_BONEMERANG] =
	{
		.effect = EFFECT_DOUBLE_HIT,
		.power = 50,
		.type = TYPE_GROUND,
		.accuracy = 90,
		.pp = 10,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_SELECTED,
		.priority = 0,
		.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 100,
		.split = SPLIT_PHYSICAL,
		.z_move_effect = 0
	},

	[MOVE_REST] =
	{
		.effect = EFFECT_REST,
		.power = 0,
		.type = TYPE_PSYCHIC,
		.accuracy = 0,
		.pp = 10,
		.secondaryEffectChance = 0,
		.target = MOVE_TARGET_USER,
		.priority = 0,
		.flags = FLAG_SNATCH_AFFECTED | FLAG_TRIAGE_AFFECTED,
		.z_move_power = 0,
		.split = SPLIT_STATUS,
		.z_move_effect = Z_EFFECT_RESET_STATS
	},

	[MOVE_ROCKSLIDE] =
	{
		.effect = EFFECT_FLINCH_HIT,
		.power = 75,
		.type = TYPE_ROCK,
		.accuracy = 90,
		.pp = 10,
		.secondaryEffectChance = 30,
		.target = MOVE_TARGET_BOTH,
		.priority = 0,
		.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
		.z_move_power = 140,
		.split = SPLIT_PHYSICAL,
		.z_move_effect = 0
	},

	[MOVE_HYPERFANG] =
	{
		.effect = EFFECT_FLINCH_HIT,
		.power = 80,
		.type = TYPE_NORMAL