 do it? This would be far easier than what programmers at Dolphin went through as they’d have all the source codes. Whichever Nintendo console emulator Nintendo makes would likely be as good as it gets. If top notch emulation with just anti aliasing is available, couldn’t Nintendo sell more of Xenoblade Chronicles, Galaxy, Skyward Sword, etc all of which they own? That’d likely total up to at least a million more sales which is likely what Wind Waker HD would get. Bob Wilkerson There is big difference of taking a game and re-rendering it all in higher definition compared to an emulator just taking the lower resolutions and essentially filling in the blanks and upscaling the graphics. I think of it this way. Many BluRay players will take 480P DVDs and upscale them to 1080P but it will not match the output of a video or movie recorded and rendered in native 720p/1080p. Or another way is like taking a low resolution photo and when you enlarge it the photo program enhances it but it would not match an original photo shot in the higher resolution. XiC Yes, that is true but the Wind Waker HD is still using the same models, animations, etc as the original Wind Waker. The only thing I noticed aside from all the shaders and bloom is how nice the shadows now look. Really, that leaves me completely uninterested in buying this game. Thanks for explaining what upscaling is but I already know how it works from watching Anime and video editing. I know it will not match a remade game especially in the case of Wind Waker where it was compressed into that tiny 1.4 GB Gamecube disc. Still what I’m saying after looking at my games including Gamecube games played out on Dolphin with just anti-aliasing it looks dramatically better. With these games upscaled into 1080P on the Wii U if it were possible would be looked at by the public to be HD. The PS3 ran very few games at 1080P and a decent amount at 720P but it was heralded as a HD console. The upscaling allowed for it to better show the graphics as they should be without cruddy TV conversion hardware getting in the way. I don’t literally mean HD, 1080P, I mean as close as it can get to the far clearer raw graphics. When I looked at the new Wind Waker HD and the old one emulated with anti-aliasing, OpenGL, etc side by side the difference in resolution was fairly minimal. Essentially if emulation was possible the games would run at higher resolutions (as the Skyward Sword video showed it wasn’t truly 480P) and would very much look HD even if it truly isn’t. ICHI Err because wind waker isn’t a Wii game so you couldn’t have it upscaled using the in built wii emulator and because apparently It’s a learning tool for Nintendo, helping create the next Zelda game. Oh and they changed a load of stuff in the game too? XiC I’m well aware Wind Waker isn’t a Wii game. I own the game. I own all the console Zelda games. There is no emulation required for Gamecube games even in the Wii U. The hardware at its very core is still Gamecube just ridiculously upgraded. To clarify the emulation I’m talking about is to allow for the games to be shown as it truly is not to emulate the console itself like the Dolphin does. Also spec wise Gamecube games are nearly identical to Wii games especially high end ones like Wind Waker. That’s what you get when the Wii is listed at only around 50% more powerful than the Gamecube. Any emulation such as anti aliasing would work out like in Dolphin onto Gamecube games. That however wasn’t the point of my comment. You mean fast sail? You mean the easier inventory management with the gamepad? The differences are so few that it’s laughable. All Nintendo is doing is pushing shaders and bloom into the game. It’s an interesting hold over choice and an HD learning process for the Zelda team yes but like I was saying allowing proper emulation of all games would work out better in the long run if it were possible. John Raybell first off windwaker HD isnt just an HD remake as in higher res, its a bunch of things, even added different graphical effects. If they just wanted a higher res windwaker for the hd remake it could have been out day one on wiiu. When i said they wont, i wasn’t talking down on nintendo, its just fact they wont make a proper emulator, i dont know why, its just how it is lol And when you say the guys at dolphin you do know its a community project right? its not staff, its people like me and you, people give there free time, it takes allot of man hours to make a solid emulator, do you think Nintendo will hire a whole new group just to make a proper emulator. Also look at dolphin if your serious about roms and emulators you would know that you need at least 10 different versions as some games play better with some dolphin emulators, so the guys at dolphin those normal people who program for fun cant make a perfect emulator XiC I talked about Wind Waker HD in a post further down. I know what it is and I’ve looked into it. It essentially is just an HD remake, with a few extra features, dynamic shadows, more vibrant colours, and a whole lot of shaders and bloom. However the models, animations, etc are the same. I wonder how many EAD teams are actually working on this because it just doesn’t seem to me to be worthwhile and is taking quite awhile. I know what Dolphin is. Like I was saying they weren’t paid to do this but they accomplished all the emulation regardless. They are not experts at least not in the same sense as those at Nintendo. Nintendo wouldn’t need to “hire a whole new group just to make a proper emulator” they have the source codes and all they’d need to do is reassign some members of the Wii (U) RnD team to do this. It wouldn’t take nearly as long as you think, there’d be very little guessing and reworking. Here’s three reasons. 1. The Wii U, Wii both use upgraded Gamecube hardware. This is the same reason why both of them can indeed run Gamecube games. If an emulator was made they would not need to emulate a console like the Dolphin does for the PC. That saves time. 2. With that said they would strictly be introducing features graphical features the Wii was not capable of such as OpenGL, anti-aliasing, filtering. upping resolutions, etc. That doesn’t take as long as you would think especially with the same teams that worked on the Wii (U). If homebrew ever did come to Wii U the community would develop this in a few years if it were possible. 3. They have the source code. Whatever emulation they come up with is as accurate, and efficient as possible. There’d be no need for “10 different versions as some games play better with some dolphin emulators”. It wouldn’t be ” normal people who program for fun” making it, it would be the experienced teams of Wii (U) RnD making it. If it were possible it doesn’t make sense to me as to why Nintendo doesn’t do it. The community sure will do it if the Wii U’s specs could handle it. The community has N64 emulation perfect as of 2013. The Nintendo teams had it perfect since 2007. It’s pretty clear how they did it so much quicker. Perhaps I have it wrong and that graphical emulation is indeed in the workings. However it won’t be for all games it will strictly be for games re-released on the virtual console or a physical compilation. They’ve already done this in the past for OOT where the original on the N64 ran at 320 x 240 but the GC version ran at 640 x 480 with progressive scan. Linskarmo Thanks for your reply. I agree that the games should at least be upscaled. I’ve noticed that Wii games look worse on a flatscreen than a large CRT of about the same size, which doesn’t make much sense to me even though I understand the reason. Oh well. Steve With all honesty, I never really like Nintendo for their game’s graphics. I always enjoyed the experience each one gave. Games Legend of Zelda provide really intuitive experiences, specially skyward sword. On the other hand, games lik Smash Bros. and Mario Kart provide great replay value and serve as great games to play together with friends. But nowadays, it’s more about how many head shots can you score in Call of Duty and great graphics. I gotta friend who just whipes out everyone online. Just grabs whatever he. Wants and does head shots. Even from long distances he rarely misses. But ack to the point, graphics are great. But alone, they don’t make a good game. XiC “which would certainly explain why the last year or so of the Wii’s life was almost dead in the water.” I’m glad one of the writers finally decided to show some truth. Some of the last articles had some very misleading though technically true statements. Brendan Whittle The wii u is a hd stepping stone to next gen consoles to come. if they perfect software this time then the leap to next gen will be easier. Meaning more lauch games and blockbuster titles. The future is bright for nintendo Me