new

Get trending papers in your email inbox!

Subscribe

byAK and the research community

Jul 14

CAD-GPT: Synthesising CAD Construction Sequence with Spatial Reasoning-Enhanced Multimodal LLMs

Computer-aided design (CAD) significantly enhances the efficiency, accuracy, and innovation of design processes by enabling precise 2D and 3D modeling, extensive analysis, and optimization. Existing methods for creating CAD models rely on latent vectors or point clouds, which are difficult to obtain and costly to store. Recent advances in Multimodal Large Language Models (MLLMs) have inspired researchers to use natural language instructions and images for CAD model construction. However, these models still struggle with inferring accurate 3D spatial location and orientation, leading to inaccuracies in determining the spatial 3D starting points and extrusion directions for constructing geometries. This work introduces CAD-GPT, a CAD synthesis method with spatial reasoning-enhanced MLLM that takes either a single image or a textual description as input. To achieve precise spatial inference, our approach introduces a 3D Modeling Spatial Mechanism. This method maps 3D spatial positions and 3D sketch plane rotation angles into a 1D linguistic feature space using a specialized spatial unfolding mechanism, while discretizing 2D sketch coordinates into an appropriate planar space to enable precise determination of spatial starting position, sketch orientation, and 2D sketch coordinate translations. Extensive experiments demonstrate that CAD-GPT consistently outperforms existing state-of-the-art methods in CAD model synthesis, both quantitatively and qualitatively.

Few-Shot Font Generation by Learning Fine-Grained Local Styles

Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods.

DeViL: Decoding Vision features into Language

Post-hoc explanation methods have often been criticised for abstracting away the decision-making process of deep neural networks. In this work, we would like to provide natural language descriptions for what different layers of a vision backbone have learned. Our DeViL method decodes vision features into language, not only highlighting the attribution locations but also generating textual descriptions of visual features at different layers of the network. We train a transformer network to translate individual image features of any vision layer into a prompt that a separate off-the-shelf language model decodes into natural language. By employing dropout both per-layer and per-spatial-location, our model can generalize training on image-text pairs to generate localized explanations. As it uses a pre-trained language model, our approach is fast to train, can be applied to any vision backbone, and produces textual descriptions at different layers of the vision network. Moreover, DeViL can create open-vocabulary attribution maps corresponding to words or phrases even outside the training scope of the vision model. We demonstrate that DeViL generates textual descriptions relevant to the image content on CC3M surpassing previous lightweight captioning models and attribution maps uncovering the learned concepts of the vision backbone. Finally, we show DeViL also outperforms the current state-of-the-art on the neuron-wise descriptions of the MILANNOTATIONS dataset. Code available at https://github.com/ExplainableML/DeViL

In-the-wild Audio Spatialization with Flexible Text-guided Localization

To enhance immersive experiences, binaural audio offers spatial awareness of sounding objects in AR, VR, and embodied AI applications. While existing audio spatialization methods can generally map any available monaural audio to binaural audio signals, they often lack the flexible and interactive control needed in complex multi-object user-interactive environments. To address this, we propose a Text-guided Audio Spatialization (TAS) framework that utilizes flexible text prompts and evaluates our model from unified generation and comprehension perspectives. Due to the limited availability of premium and large-scale stereo data, we construct the SpatialTAS dataset, which encompasses 376,000 simulated binaural audio samples to facilitate the training of our model. Our model learns binaural differences guided by 3D spatial location and relative position prompts, augmented by flipped-channel audio. It outperforms existing methods on both simulated and real-recorded datasets, demonstrating superior generalization and accuracy. Besides, we develop an assessment model based on Llama-3.1-8B, which evaluates the spatial semantic coherence between our generated binaural audio and text prompts through a spatial reasoning task. Results demonstrate that text prompts provide flexible and interactive control to generate binaural audio with excellent quality and semantic consistency in spatial locations. Dataset is available at https://github.com/Alice01010101/TASU

Algorithm-hardware Co-design for Deformable Convolution

FPGAs provide a flexible and efficient platform to accelerate rapidly-changing algorithms for computer vision. The majority of existing work focuses on accelerating image classification, while other fundamental vision problems, including object detection and instance segmentation, have not been adequately addressed. Compared with image classification, detection problems are more sensitive to the spatial variance of objects, and therefore, require specialized convolutions to aggregate spatial information. To address this, recent work proposes dynamic deformable convolution to augment regular convolutions. Regular convolutions process a fixed grid of pixels across all the spatial locations in an image, while dynamic deformable convolutions may access arbitrary pixels in the image and the access pattern is input-dependent and varies per spatial location. These properties lead to inefficient memory accesses of inputs with existing hardware. In this work, we first investigate the overhead of the deformable convolution on embedded FPGA SoCs, and then show the accuracy-latency tradeoffs for a set of algorithm modifications including full versus depthwise, fixed-shape, and limited-range. These modifications benefit the energy efficiency for embedded devices in general as they reduce the compute complexity. We then build an efficient object detection network with modified deformable convolutions and quantize the network using state-of-the-art quantization methods. We implement a unified hardware engine on FPGA to support all the operations in the network. Preliminary experiments show that little accuracy is compromised and speedup can be achieved with our co-design optimization for the deformable convolution.

Learning to Quantize Vulnerability Patterns and Match to Locate Statement-Level Vulnerabilities

Deep learning (DL) models have become increasingly popular in identifying software vulnerabilities. Prior studies found that vulnerabilities across different vulnerable programs may exhibit similar vulnerable scopes, implicitly forming discernible vulnerability patterns that can be learned by DL models through supervised training. However, vulnerable scopes still manifest in various spatial locations and formats within a program, posing challenges for models to accurately identify vulnerable statements. Despite this challenge, state-of-the-art vulnerability detection approaches fail to exploit the vulnerability patterns that arise in vulnerable programs. To take full advantage of vulnerability patterns and unleash the ability of DL models, we propose a novel vulnerability-matching approach in this paper, drawing inspiration from program analysis tools that locate vulnerabilities based on pre-defined patterns. Specifically, a vulnerability codebook is learned, which consists of quantized vectors representing various vulnerability patterns. During inference, the codebook is iterated to match all learned patterns and predict the presence of potential vulnerabilities within a given program. Our approach was extensively evaluated on a real-world dataset comprising more than 188,000 C/C++ functions. The evaluation results show that our approach achieves an F1-score of 94% (6% higher than the previous best) and 82% (19% higher than the previous best) for function and statement-level vulnerability identification, respectively. These substantial enhancements highlight the effectiveness of our approach to identifying vulnerabilities. The training code and pre-trained models are available at https://github.com/optimatch/optimatch.

Temporal Enhanced Training of Multi-view 3D Object Detector via Historical Object Prediction

In this paper, we propose a new paradigm, named Historical Object Prediction (HoP) for multi-view 3D detection to leverage temporal information more effectively. The HoP approach is straightforward: given the current timestamp t, we generate a pseudo Bird's-Eye View (BEV) feature of timestamp t-k from its adjacent frames and utilize this feature to predict the object set at timestamp t-k. Our approach is motivated by the observation that enforcing the detector to capture both the spatial location and temporal motion of objects occurring at historical timestamps can lead to more accurate BEV feature learning. First, we elaborately design short-term and long-term temporal decoders, which can generate the pseudo BEV feature for timestamp t-k without the involvement of its corresponding camera images. Second, an additional object decoder is flexibly attached to predict the object targets using the generated pseudo BEV feature. Note that we only perform HoP during training, thus the proposed method does not introduce extra overheads during inference. As a plug-and-play approach, HoP can be easily incorporated into state-of-the-art BEV detection frameworks, including BEVFormer and BEVDet series. Furthermore, the auxiliary HoP approach is complementary to prevalent temporal modeling methods, leading to significant performance gains. Extensive experiments are conducted to evaluate the effectiveness of the proposed HoP on the nuScenes dataset. We choose the representative methods, including BEVFormer and BEVDet4D-Depth to evaluate our method. Surprisingly, HoP achieves 68.5% NDS and 62.4% mAP with ViT-L on nuScenes test, outperforming all the 3D object detectors on the leaderboard. Codes will be available at https://github.com/Sense-X/HoP.

V2XPnP: Vehicle-to-Everything Spatio-Temporal Fusion for Multi-Agent Perception and Prediction

Vehicle-to-everything (V2X) technologies offer a promising paradigm to mitigate the limitations of constrained observability in single-vehicle systems. Prior work primarily focuses on single-frame cooperative perception, which fuses agents' information across different spatial locations but ignores temporal cues and temporal tasks (e.g., temporal perception and prediction). In this paper, we focus on the spatio-temporal fusion in V2X scenarios and design one-step and multi-step communication strategies (when to transmit) as well as examine their integration with three fusion strategies - early, late, and intermediate (what to transmit), providing comprehensive benchmarks with 11 fusion models (how to fuse). Furthermore, we propose V2XPnP, a novel intermediate fusion framework within one-step communication for end-to-end perception and prediction. Our framework employs a unified Transformer-based architecture to effectively model complex spatio-temporal relationships across multiple agents, frames, and high-definition map. Moreover, we introduce the V2XPnP Sequential Dataset that supports all V2X collaboration modes and addresses the limitations of existing real-world datasets, which are restricted to single-frame or single-mode cooperation. Extensive experiments demonstrate our framework outperforms state-of-the-art methods in both perception and prediction tasks. The codebase and dataset will be released to facilitate future V2X research.

BPKD: Boundary Privileged Knowledge Distillation For Semantic Segmentation

Current knowledge distillation approaches in semantic segmentation tend to adopt a holistic approach that treats all spatial locations equally. However, for dense prediction, students' predictions on edge regions are highly uncertain due to contextual information leakage, requiring higher spatial sensitivity knowledge than the body regions. To address this challenge, this paper proposes a novel approach called boundary-privileged knowledge distillation (BPKD). BPKD distills the knowledge of the teacher model's body and edges separately to the compact student model. Specifically, we employ two distinct loss functions: (i) edge loss, which aims to distinguish between ambiguous classes at the pixel level in edge regions; (ii) body loss, which utilizes shape constraints and selectively attends to the inner-semantic regions. Our experiments demonstrate that the proposed BPKD method provides extensive refinements and aggregation for edge and body regions. Additionally, the method achieves state-of-the-art distillation performance for semantic segmentation on three popular benchmark datasets, highlighting its effectiveness and generalization ability. BPKD shows consistent improvements across a diverse array of lightweight segmentation structures, including both CNNs and transformers, underscoring its architecture-agnostic adaptability. The code is available at https://github.com/AkideLiu/BPKD.

DyDiT++: Dynamic Diffusion Transformers for Efficient Visual Generation

Diffusion Transformer (DiT), an emerging diffusion model for visual generation, has demonstrated superior performance but suffers from substantial computational costs. Our investigations reveal that these costs primarily stem from the static inference paradigm, which inevitably introduces redundant computation in certain diffusion timesteps and spatial regions. To overcome this inefficiency, we propose Dynamic Diffusion Transformer (DyDiT), an architecture that dynamically adjusts its computation along both timestep and spatial dimensions. Specifically, we introduce a Timestep-wise Dynamic Width (TDW) approach that adapts model width conditioned on the generation timesteps. In addition, we design a Spatial-wise Dynamic Token (SDT) strategy to avoid redundant computation at unnecessary spatial locations. TDW and SDT can be seamlessly integrated into DiT and significantly accelerates the generation process. Building on these designs, we further enhance DyDiT in three key aspects. First, DyDiT is integrated seamlessly with flow matching-based generation, enhancing its versatility. Furthermore, we enhance DyDiT to tackle more complex visual generation tasks, including video generation and text-to-image generation, thereby broadening its real-world applications. Finally, to address the high cost of full fine-tuning and democratize technology access, we investigate the feasibility of training DyDiT in a parameter-efficient manner and introduce timestep-based dynamic LoRA (TD-LoRA). Extensive experiments on diverse visual generation models, including DiT, SiT, Latte, and FLUX, demonstrate the effectiveness of DyDiT.

Strip-MLP: Efficient Token Interaction for Vision MLP

Token interaction operation is one of the core modules in MLP-based models to exchange and aggregate information between different spatial locations. However, the power of token interaction on the spatial dimension is highly dependent on the spatial resolution of the feature maps, which limits the model's expressive ability, especially in deep layers where the feature are down-sampled to a small spatial size. To address this issue, we present a novel method called Strip-MLP to enrich the token interaction power in three ways. Firstly, we introduce a new MLP paradigm called Strip MLP layer that allows the token to interact with other tokens in a cross-strip manner, enabling the tokens in a row (or column) to contribute to the information aggregations in adjacent but different strips of rows (or columns). Secondly, a Cascade Group Strip Mixing Module (CGSMM) is proposed to overcome the performance degradation caused by small spatial feature size. The module allows tokens to interact more effectively in the manners of within-patch and cross-patch, which is independent to the feature spatial size. Finally, based on the Strip MLP layer, we propose a novel Local Strip Mixing Module (LSMM) to boost the token interaction power in the local region. Extensive experiments demonstrate that Strip-MLP significantly improves the performance of MLP-based models on small datasets and obtains comparable or even better results on ImageNet. In particular, Strip-MLP models achieve higher average Top-1 accuracy than existing MLP-based models by +2.44\% on Caltech-101 and +2.16\% on CIFAR-100. The source codes will be available at~https://github.com/Med-Process/Strip_MLP{https://github.com/Med-Process/Strip\_MLP.

BEV-Seg: Bird's Eye View Semantic Segmentation Using Geometry and Semantic Point Cloud

Bird's-eye-view (BEV) is a powerful and widely adopted representation for road scenes that captures surrounding objects and their spatial locations, along with overall context in the scene. In this work, we focus on bird's eye semantic segmentation, a task that predicts pixel-wise semantic segmentation in BEV from side RGB images. This task is made possible by simulators such as Carla, which allow for cheap data collection, arbitrary camera placements, and supervision in ways otherwise not possible in the real world. There are two main challenges to this task: the view transformation from side view to bird's eye view, as well as transfer learning to unseen domains. Existing work transforms between views through fully connected layers and transfer learns via GANs. This suffers from a lack of depth reasoning and performance degradation across domains. Our novel 2-staged perception pipeline explicitly predicts pixel depths and combines them with pixel semantics in an efficient manner, allowing the model to leverage depth information to infer objects' spatial locations in the BEV. In addition, we transfer learning by abstracting high-level geometric features and predicting an intermediate representation that is common across different domains. We publish a new dataset called BEVSEG-Carla and show that our approach improves state-of-the-art by 24% mIoU and performs well when transferred to a new domain.

Fine-grained Audible Video Description

We explore a new task for audio-visual-language modeling called fine-grained audible video description (FAVD). It aims to provide detailed textual descriptions for the given audible videos, including the appearance and spatial locations of each object, the actions of moving objects, and the sounds in videos. Existing visual-language modeling tasks often concentrate on visual cues in videos while undervaluing the language and audio modalities. On the other hand, FAVD requires not only audio-visual-language modeling skills but also paragraph-level language generation abilities. We construct the first fine-grained audible video description benchmark (FAVDBench) to facilitate this research. For each video clip, we first provide a one-sentence summary of the video, ie, the caption, followed by 4-6 sentences describing the visual details and 1-2 audio-related descriptions at the end. The descriptions are provided in both English and Chinese. We create two new metrics for this task: an EntityScore to gauge the completeness of entities in the visual descriptions, and an AudioScore to assess the audio descriptions. As a preliminary approach to this task, we propose an audio-visual-language transformer that extends existing video captioning model with an additional audio branch. We combine the masked language modeling and auto-regressive language modeling losses to optimize our model so that it can produce paragraph-level descriptions. We illustrate the efficiency of our model in audio-visual-language modeling by evaluating it against the proposed benchmark using both conventional captioning metrics and our proposed metrics. We further put our benchmark to the test in video generation models, demonstrating that employing fine-grained video descriptions can create more intricate videos than using captions.

Self-supervised Video Representation Learning by Uncovering Spatio-temporal Statistics

This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial location and dominant direction of the largest motion, the spatial location and dominant color of the largest color diversity along the temporal axis, etc. Then a neural network is built and trained to yield the statistical summaries given the video frames as inputs. In order to alleviate the learning difficulty, we employ several spatial partitioning patterns to encode rough spatial locations instead of exact spatial Cartesian coordinates. Our approach is inspired by the observation that human visual system is sensitive to rapidly changing contents in the visual field, and only needs impressions about rough spatial locations to understand the visual contents. To validate the effectiveness of the proposed approach, we conduct extensive experiments with four 3D backbone networks, i.e., C3D, 3D-ResNet, R(2+1)D and S3D-G. The results show that our approach outperforms the existing approaches across these backbone networks on four downstream video analysis tasks including action recognition, video retrieval, dynamic scene recognition, and action similarity labeling. The source code is publicly available at: https://github.com/laura-wang/video_repres_sts.

Vision-Language Models Meet Meteorology: Developing Models for Extreme Weather Events Detection with Heatmaps

Real-time detection and prediction of extreme weather protect human lives and infrastructure. Traditional methods rely on numerical threshold setting and manual interpretation of weather heatmaps with Geographic Information Systems (GIS), which can be slow and error-prone. Our research redefines Extreme Weather Events Detection (EWED) by framing it as a Visual Question Answering (VQA) problem, thereby introducing a more precise and automated solution. Leveraging Vision-Language Models (VLM) to simultaneously process visual and textual data, we offer an effective aid to enhance the analysis process of weather heatmaps. Our initial assessment of general-purpose VLMs (e.g., GPT-4-Vision) on EWED revealed poor performance, characterized by low accuracy and frequent hallucinations due to inadequate color differentiation and insufficient meteorological knowledge. To address these challenges, we introduce ClimateIQA, the first meteorological VQA dataset, which includes 8,760 wind gust heatmaps and 254,040 question-answer pairs covering four question types, both generated from the latest climate reanalysis data. We also propose Sparse Position and Outline Tracking (SPOT), an innovative technique that leverages OpenCV and K-Means clustering to capture and depict color contours in heatmaps, providing ClimateIQA with more accurate color spatial location information. Finally, we present Climate-Zoo, the first meteorological VLM collection, which adapts VLMs to meteorological applications using the ClimateIQA dataset. Experiment results demonstrate that models from Climate-Zoo substantially outperform state-of-the-art general VLMs, achieving an accuracy increase from 0% to over 90% in EWED verification. The datasets and models in this study are publicly available for future climate science research: https://github.com/AlexJJJChen/Climate-Zoo.

Self-Supervised Model Adaptation for Multimodal Semantic Segmentation

Learning to reliably perceive and understand the scene is an integral enabler for robots to operate in the real-world. This problem is inherently challenging due to the multitude of object types as well as appearance changes caused by varying illumination and weather conditions. Leveraging complementary modalities can enable learning of semantically richer representations that are resilient to such perturbations. Despite the tremendous progress in recent years, most multimodal convolutional neural network approaches directly concatenate feature maps from individual modality streams rendering the model incapable of focusing only on relevant complementary information for fusion. To address this limitation, we propose a mutimodal semantic segmentation framework that dynamically adapts the fusion of modality-specific features while being sensitive to the object category, spatial location and scene context in a self-supervised manner. Specifically, we propose an architecture consisting of two modality-specific encoder streams that fuse intermediate encoder representations into a single decoder using our proposed self-supervised model adaptation fusion mechanism which optimally combines complementary features. As intermediate representations are not aligned across modalities, we introduce an attention scheme for better correlation. In addition, we propose a computationally efficient unimodal segmentation architecture termed AdapNet++ that incorporates a new encoder with multiscale residual units and an efficient atrous spatial pyramid pooling that has a larger effective receptive field with more than 10x fewer parameters, complemented with a strong decoder with a multi-resolution supervision scheme that recovers high-resolution details. Comprehensive empirical evaluations on several benchmarks demonstrate that both our unimodal and multimodal architectures achieve state-of-the-art performance.

ReVideo: Remake a Video with Motion and Content Control

Despite significant advancements in video generation and editing using diffusion models, achieving accurate and localized video editing remains a substantial challenge. Additionally, most existing video editing methods primarily focus on altering visual content, with limited research dedicated to motion editing. In this paper, we present a novel attempt to Remake a Video (ReVideo) which stands out from existing methods by allowing precise video editing in specific areas through the specification of both content and motion. Content editing is facilitated by modifying the first frame, while the trajectory-based motion control offers an intuitive user interaction experience. ReVideo addresses a new task involving the coupling and training imbalance between content and motion control. To tackle this, we develop a three-stage training strategy that progressively decouples these two aspects from coarse to fine. Furthermore, we propose a spatiotemporal adaptive fusion module to integrate content and motion control across various sampling steps and spatial locations. Extensive experiments demonstrate that our ReVideo has promising performance on several accurate video editing applications, i.e., (1) locally changing video content while keeping the motion constant, (2) keeping content unchanged and customizing new motion trajectories, (3) modifying both content and motion trajectories. Our method can also seamlessly extend these applications to multi-area editing without specific training, demonstrating its flexibility and robustness.

Reduced-Order Neural Operators: Learning Lagrangian Dynamics on Highly Sparse Graphs

We present a neural operator architecture to simulate Lagrangian dynamics, such as fluid flow, granular flows, and elastoplasticity. Traditional numerical methods, such as the finite element method (FEM), suffer from long run times and large memory consumption. On the other hand, approaches based on graph neural networks are faster but still suffer from long computation times on dense graphs, which are often required for high-fidelity simulations. Our model, GIOROM or Graph Interaction Operator for Reduced-Order Modeling, learns temporal dynamics within a reduced-order setting, capturing spatial features from a highly sparse graph representation of the input and generalizing to arbitrary spatial locations during inference. The model is geometry-aware and discretization-agnostic and can generalize to different initial conditions, velocities, and geometries after training. We show that point clouds of the order of 100,000 points can be inferred from sparse graphs with sim1000 points, with negligible change in computation time. We empirically evaluate our model on elastic solids, Newtonian fluids, Non-Newtonian fluids, Drucker-Prager granular flows, and von Mises elastoplasticity. On these benchmarks, our approach results in a 25times speedup compared to other neural network-based physics simulators while delivering high-fidelity predictions of complex physical systems and showing better performance on most benchmarks. The code and the demos are provided at https://github.com/HrishikeshVish/GIOROM.

BiFormer: Vision Transformer with Bi-Level Routing Attention

As the core building block of vision transformers, attention is a powerful tool to capture long-range dependency. However, such power comes at a cost: it incurs a huge computation burden and heavy memory footprint as pairwise token interaction across all spatial locations is computed. A series of works attempt to alleviate this problem by introducing handcrafted and content-agnostic sparsity into attention, such as restricting the attention operation to be inside local windows, axial stripes, or dilated windows. In contrast to these approaches, we propose a novel dynamic sparse attention via bi-level routing to enable a more flexible allocation of computations with content awareness. Specifically, for a query, irrelevant key-value pairs are first filtered out at a coarse region level, and then fine-grained token-to-token attention is applied in the union of remaining candidate regions (\ie, routed regions). We provide a simple yet effective implementation of the proposed bi-level routing attention, which utilizes the sparsity to save both computation and memory while involving only GPU-friendly dense matrix multiplications. Built with the proposed bi-level routing attention, a new general vision transformer, named BiFormer, is then presented. As BiFormer attends to a small subset of relevant tokens in a query adaptive manner without distraction from other irrelevant ones, it enjoys both good performance and high computational efficiency, especially in dense prediction tasks. Empirical results across several computer vision tasks such as image classification, object detection, and semantic segmentation verify the effectiveness of our design. Code is available at https://github.com/rayleizhu/BiFormer.

DaViT: Dual Attention Vision Transformers

In this work, we introduce Dual Attention Vision Transformers (DaViT), a simple yet effective vision transformer architecture that is able to capture global context while maintaining computational efficiency. We propose approaching the problem from an orthogonal angle: exploiting self-attention mechanisms with both "spatial tokens" and "channel tokens". With spatial tokens, the spatial dimension defines the token scope, and the channel dimension defines the token feature dimension. With channel tokens, we have the inverse: the channel dimension defines the token scope, and the spatial dimension defines the token feature dimension. We further group tokens along the sequence direction for both spatial and channel tokens to maintain the linear complexity of the entire model. We show that these two self-attentions complement each other: (i) since each channel token contains an abstract representation of the entire image, the channel attention naturally captures global interactions and representations by taking all spatial positions into account when computing attention scores between channels; (ii) the spatial attention refines the local representations by performing fine-grained interactions across spatial locations, which in turn helps the global information modeling in channel attention. Extensive experiments show our DaViT achieves state-of-the-art performance on four different tasks with efficient computations. Without extra data, DaViT-Tiny, DaViT-Small, and DaViT-Base achieve 82.8%, 84.2%, and 84.6% top-1 accuracy on ImageNet-1K with 28.3M, 49.7M, and 87.9M parameters, respectively. When we further scale up DaViT with 1.5B weakly supervised image and text pairs, DaViT-Gaint reaches 90.4% top-1 accuracy on ImageNet-1K. Code is available at https://github.com/dingmyu/davit.

Ensembling Diffusion Models via Adaptive Feature Aggregation

The success of the text-guided diffusion model has inspired the development and release of numerous powerful diffusion models within the open-source community. These models are typically fine-tuned on various expert datasets, showcasing diverse denoising capabilities. Leveraging multiple high-quality models to produce stronger generation ability is valuable, but has not been extensively studied. Existing methods primarily adopt parameter merging strategies to produce a new static model. However, they overlook the fact that the divergent denoising capabilities of the models may dynamically change across different states, such as when experiencing different prompts, initial noises, denoising steps, and spatial locations. In this paper, we propose a novel ensembling method, Adaptive Feature Aggregation (AFA), which dynamically adjusts the contributions of multiple models at the feature level according to various states (i.e., prompts, initial noises, denoising steps, and spatial locations), thereby keeping the advantages of multiple diffusion models, while suppressing their disadvantages. Specifically, we design a lightweight Spatial-Aware Block-Wise (SABW) feature aggregator that adaptive aggregates the block-wise intermediate features from multiple U-Net denoisers into a unified one. The core idea lies in dynamically producing an individual attention map for each model's features by comprehensively considering various states. It is worth noting that only SABW is trainable with about 50 million parameters, while other models are frozen. Both the quantitative and qualitative experiments demonstrate the effectiveness of our proposed Adaptive Feature Aggregation method. The code is available at https://github.com/tenvence/afa/.

MambaTrack: A Simple Baseline for Multiple Object Tracking with State Space Model

Tracking by detection has been the prevailing paradigm in the field of Multi-object Tracking (MOT). These methods typically rely on the Kalman Filter to estimate the future locations of objects, assuming linear object motion. However, they fall short when tracking objects exhibiting nonlinear and diverse motion in scenarios like dancing and sports. In addition, there has been limited focus on utilizing learning-based motion predictors in MOT. To address these challenges, we resort to exploring data-driven motion prediction methods. Inspired by the great expectation of state space models (SSMs), such as Mamba, in long-term sequence modeling with near-linear complexity, we introduce a Mamba-based motion model named Mamba moTion Predictor (MTP). MTP is designed to model the complex motion patterns of objects like dancers and athletes. Specifically, MTP takes the spatial-temporal location dynamics of objects as input, captures the motion pattern using a bi-Mamba encoding layer, and predicts the next motion. In real-world scenarios, objects may be missed due to occlusion or motion blur, leading to premature termination of their trajectories. To tackle this challenge, we further expand the application of MTP. We employ it in an autoregressive way to compensate for missing observations by utilizing its own predictions as inputs, thereby contributing to more consistent trajectories. Our proposed tracker, MambaTrack, demonstrates advanced performance on benchmarks such as Dancetrack and SportsMOT, which are characterized by complex motion and severe occlusion.

GeoLLM: Extracting Geospatial Knowledge from Large Language Models

The application of machine learning (ML) in a range of geospatial tasks is increasingly common but often relies on globally available covariates such as satellite imagery that can either be expensive or lack predictive power. Here we explore the question of whether the vast amounts of knowledge found in Internet language corpora, now compressed within large language models (LLMs), can be leveraged for geospatial prediction tasks. We first demonstrate that LLMs embed remarkable spatial information about locations, but naively querying LLMs using geographic coordinates alone is ineffective in predicting key indicators like population density. We then present GeoLLM, a novel method that can effectively extract geospatial knowledge from LLMs with auxiliary map data from OpenStreetMap. We demonstrate the utility of our approach across multiple tasks of central interest to the international community, including the measurement of population density and economic livelihoods. Across these tasks, our method demonstrates a 70% improvement in performance (measured using Pearson's r^2) relative to baselines that use nearest neighbors or use information directly from the prompt, and performance equal to or exceeding satellite-based benchmarks in the literature. With GeoLLM, we observe that GPT-3.5 outperforms Llama 2 and RoBERTa by 19% and 51% respectively, suggesting that the performance of our method scales well with the size of the model and its pretraining dataset. Our experiments reveal that LLMs are remarkably sample-efficient, rich in geospatial information, and robust across the globe. Crucially, GeoLLM shows promise in mitigating the limitations of existing geospatial covariates and complementing them well. Code is available on the project website: https://rohinmanvi.github.io/GeoLLM

DropPos: Pre-Training Vision Transformers by Reconstructing Dropped Positions

As it is empirically observed that Vision Transformers (ViTs) are quite insensitive to the order of input tokens, the need for an appropriate self-supervised pretext task that enhances the location awareness of ViTs is becoming evident. To address this, we present DropPos, a novel pretext task designed to reconstruct Dropped Positions. The formulation of DropPos is simple: we first drop a large random subset of positional embeddings and then the model classifies the actual position for each non-overlapping patch among all possible positions solely based on their visual appearance. To avoid trivial solutions, we increase the difficulty of this task by keeping only a subset of patches visible. Additionally, considering there may be different patches with similar visual appearances, we propose position smoothing and attentive reconstruction strategies to relax this classification problem, since it is not necessary to reconstruct their exact positions in these cases. Empirical evaluations of DropPos show strong capabilities. DropPos outperforms supervised pre-training and achieves competitive results compared with state-of-the-art self-supervised alternatives on a wide range of downstream benchmarks. This suggests that explicitly encouraging spatial reasoning abilities, as DropPos does, indeed contributes to the improved location awareness of ViTs. The code is publicly available at https://github.com/Haochen-Wang409/DropPos.

Zero-shot spatial layout conditioning for text-to-image diffusion models

Large-scale text-to-image diffusion models have significantly improved the state of the art in generative image modelling and allow for an intuitive and powerful user interface to drive the image generation process. Expressing spatial constraints, e.g. to position specific objects in particular locations, is cumbersome using text; and current text-based image generation models are not able to accurately follow such instructions. In this paper we consider image generation from text associated with segments on the image canvas, which combines an intuitive natural language interface with precise spatial control over the generated content. We propose ZestGuide, a zero-shot segmentation guidance approach that can be plugged into pre-trained text-to-image diffusion models, and does not require any additional training. It leverages implicit segmentation maps that can be extracted from cross-attention layers, and uses them to align the generation with input masks. Our experimental results combine high image quality with accurate alignment of generated content with input segmentations, and improve over prior work both quantitatively and qualitatively, including methods that require training on images with corresponding segmentations. Compared to Paint with Words, the previous state-of-the art in image generation with zero-shot segmentation conditioning, we improve by 5 to 10 mIoU points on the COCO dataset with similar FID scores.

MapEval: A Map-Based Evaluation of Geo-Spatial Reasoning in Foundation Models

Recent advancements in foundation models have enhanced AI systems' capabilities in autonomous tool usage and reasoning. However, their ability in location or map-based reasoning - which improves daily life by optimizing navigation, facilitating resource discovery, and streamlining logistics - has not been systematically studied. To bridge this gap, we introduce MapEval, a benchmark designed to assess diverse and complex map-based user queries with geo-spatial reasoning. MapEval features three task types (textual, API-based, and visual) that require collecting world information via map tools, processing heterogeneous geo-spatial contexts (e.g., named entities, travel distances, user reviews or ratings, images), and compositional reasoning, which all state-of-the-art foundation models find challenging. Comprising 700 unique multiple-choice questions about locations across 180 cities and 54 countries, MapEval evaluates foundation models' ability to handle spatial relationships, map infographics, travel planning, and navigation challenges. Using MapEval, we conducted a comprehensive evaluation of 28 prominent foundation models. While no single model excelled across all tasks, Claude-3.5-Sonnet, GPT-4o, and Gemini-1.5-Pro achieved competitive performance overall. However, substantial performance gaps emerged, particularly in MapEval, where agents with Claude-3.5-Sonnet outperformed GPT-4o and Gemini-1.5-Pro by 16% and 21%, respectively, and the gaps became even more amplified when compared to open-source LLMs. Our detailed analyses provide insights into the strengths and weaknesses of current models, though all models still fall short of human performance by more than 20% on average, struggling with complex map images and rigorous geo-spatial reasoning. This gap highlights MapEval's critical role in advancing general-purpose foundation models with stronger geo-spatial understanding.

CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting

Recognizing and reasoning about occluded (partially or fully hidden) objects is vital to understanding visual scenes, as occlusions frequently occur in real-world environments and act as obstacles for spatial comprehension. To test models' ability to reason about multiple occluded objects, we introduce a novel task, Counting Amodally for Patterns Through Unseen REgions (CAPTURe), which requires a model to count objects arranged in a pattern by inferring how the pattern continues behind an occluder (an object which blocks parts of the scene). CAPTURe requires both recognizing visual patterns and reasoning, making it a useful testbed for evaluating vision-language models (VLMs) on whether they understand occluded patterns and possess spatial understanding skills. By requiring models to reason about occluded objects, CAPTURe also tests VLMs' ability to form world models that would allow them to fill in missing information. CAPTURe consists of two parts: (1) CAPTURe-real, with manually filtered images of real objects in patterns and (2) CAPTURe-synthetic, a controlled diagnostic with generated patterned images. We evaluate four strong VLMs (GPT-4o, Intern-VL2, Molmo, and Qwen2-VL) on CAPTURe, finding that models struggle to count on both occluded and unoccluded patterns. Crucially, we find that models perform worse with occlusion, suggesting that VLMs are also deficient in inferring unseen spatial relationships: even the strongest VLMs like GPT-4o fail to count with occlusion. In contrast, we find that humans achieve very little error on CAPTURe. We also find that providing auxiliary information of occluded object locations increases performance, underscoring that the model error comes both from an inability to handle occlusion as well as difficulty counting in images.

Unlocking Location Intelligence: A Survey from Deep Learning to The LLM Era

Location Intelligence (LI), the science of transforming location-centric geospatial data into actionable knowledge, has become a cornerstone of modern spatial decision-making. The rapid evolution of Geospatial Representation Learning is fundamentally reshaping LI development through two successive technological revolutions: the deep learning breakthrough and the emerging large language model (LLM) paradigm. While deep neural networks (DNNs) have demonstrated remarkable success in automated feature extraction from structured geospatial data (e.g., satellite imagery, GPS trajectories), the recent integration of LLMs introduces transformative capabilities for cross-modal geospatial reasoning and unstructured geo-textual data processing. This survey presents a comprehensive review of geospatial representation learning across both technological eras, organizing them into a structured taxonomy based on the complete pipeline comprising: (1) data perspective, (2) methodological perspective and (3) application perspective. We also highlight current advancements, discuss existing limitations, and propose potential future research directions in the LLM era. This work offers a thorough exploration of the field and providing a roadmap for further innovation in LI. The summary of the up-to-date paper list can be found in https://github.com/CityMind-Lab/Awesome-Location-Intelligence and will undergo continuous updates.

SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation

Spatial intelligence is a critical component of embodied AI, promoting robots to understand and interact with their environments. While recent advances have enhanced the ability of VLMs to perceive object locations and positional relationships, they still lack the capability to precisely understand object orientations-a key requirement for tasks involving fine-grained manipulations. Addressing this limitation not only requires geometric reasoning but also an expressive and intuitive way to represent orientation. In this context, we propose that natural language offers a more flexible representation space than canonical frames, making it particularly suitable for instruction-following robotic systems. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a knife). To support this, we construct OrienText300K, a large-scale dataset of 3D models annotated with semantic orientations that link geometric understanding to functional semantics. By integrating semantic orientation into a VLM system, we enable robots to generate manipulation actions with both positional and orientational constraints. Extensive experiments in simulation and real world demonstrate that our approach significantly enhances robotic manipulation capabilities, e.g., 48.7% accuracy on Open6DOR and 74.9% accuracy on SIMPLER.

SemiETS: Integrating Spatial and Content Consistencies for Semi-Supervised End-to-end Text Spotting

Most previous scene text spotting methods rely on high-quality manual annotations to achieve promising performance. To reduce their expensive costs, we study semi-supervised text spotting (SSTS) to exploit useful information from unlabeled images. However, directly applying existing semi-supervised methods of general scenes to SSTS will face new challenges: 1) inconsistent pseudo labels between detection and recognition tasks, and 2) sub-optimal supervisions caused by inconsistency between teacher/student. Thus, we propose a new Semi-supervised framework for End-to-end Text Spotting, namely SemiETS that leverages the complementarity of text detection and recognition. Specifically, it gradually generates reliable hierarchical pseudo labels for each task, thereby reducing noisy labels. Meanwhile, it extracts important information in locations and transcriptions from bidirectional flows to improve consistency. Extensive experiments on three datasets under various settings demonstrate the effectiveness of SemiETS on arbitrary-shaped text. For example, it outperforms previous state-of-the-art SSL methods by a large margin on end-to-end spotting (+8.7%, +5.6%, and +2.6% H-mean under 0.5%, 1%, and 2% labeled data settings on Total-Text, respectively). More importantly, it still improves upon a strongly supervised text spotter trained with plenty of labeled data by 2.0%. Compelling domain adaptation ability shows practical potential. Moreover, our method demonstrates consistent improvement on different text spotters.

Implicit Neural Spatial Representations for Time-dependent PDEs

Implicit Neural Spatial Representation (INSR) has emerged as an effective representation of spatially-dependent vector fields. This work explores solving time-dependent PDEs with INSR. Classical PDE solvers introduce both temporal and spatial discretizations. Common spatial discretizations include meshes and meshless point clouds, where each degree-of-freedom corresponds to a location in space. While these explicit spatial correspondences are intuitive to model and understand, these representations are not necessarily optimal for accuracy, memory usage, or adaptivity. Keeping the classical temporal discretization unchanged (e.g., explicit/implicit Euler), we explore INSR as an alternative spatial discretization, where spatial information is implicitly stored in the neural network weights. The network weights then evolve over time via time integration. Our approach does not require any training data generated by existing solvers because our approach is the solver itself. We validate our approach on various PDEs with examples involving large elastic deformations, turbulent fluids, and multi-scale phenomena. While slower to compute than traditional representations, our approach exhibits higher accuracy and lower memory consumption. Whereas classical solvers can dynamically adapt their spatial representation only by resorting to complex remeshing algorithms, our INSR approach is intrinsically adaptive. By tapping into the rich literature of classic time integrators, e.g., operator-splitting schemes, our method enables challenging simulations in contact mechanics and turbulent flows where previous neural-physics approaches struggle. Videos and codes are available on the project page: http://www.cs.columbia.edu/cg/INSR-PDE/

3DSRBench: A Comprehensive 3D Spatial Reasoning Benchmark

3D spatial reasoning is the ability to analyze and interpret the positions, orientations, and spatial relationships of objects within the 3D space. This allows models to develop a comprehensive understanding of the 3D scene, enabling their applicability to a broader range of areas, such as autonomous navigation, robotics, and AR/VR. While large multi-modal models (LMMs) have achieved remarkable progress in a wide range of image and video understanding tasks, their capabilities to perform 3D spatial reasoning on diverse natural images are less studied. In this work we present the first comprehensive 3D spatial reasoning benchmark, 3DSRBench, with 2,772 manually annotated visual question-answer pairs across 12 question types. We conduct robust and thorough evaluation of 3D spatial reasoning capabilities by balancing the data distribution and adopting a novel FlipEval strategy. To further study the robustness of 3D spatial reasoning w.r.t. camera 3D viewpoints, our 3DSRBench includes two subsets with 3D spatial reasoning questions on paired images with common and uncommon viewpoints. We benchmark a wide range of open-sourced and proprietary LMMs, uncovering their limitations in various aspects of 3D awareness, such as height, orientation, location, and multi-object reasoning, as well as their degraded performance on images with uncommon camera viewpoints. Our 3DSRBench provide valuable findings and insights about the future development of LMMs with strong 3D reasoning capabilities. Our project page and dataset is available https://3dsrbench.github.io.

RoboRefer: Towards Spatial Referring with Reasoning in Vision-Language Models for Robotics

Spatial referring is a fundamental capability of embodied robots to interact with the 3D physical world. However, even with the powerful pretrained vision language models (VLMs), recent approaches are still not qualified to accurately understand the complex 3D scenes and dynamically reason about the instruction-indicated locations for interaction. To this end, we propose RoboRefer, a 3D-aware VLM that can first achieve precise spatial understanding by integrating a disentangled but dedicated depth encoder via supervised fine-tuning (SFT). Moreover, RoboRefer advances generalized multi-step spatial reasoning via reinforcement fine-tuning (RFT), with metric-sensitive process reward functions tailored for spatial referring tasks. To support SFT and RFT training, we introduce RefSpatial, a large-scale dataset of 20M QA pairs (2x prior), covering 31 spatial relations (vs. 15 prior) and supporting complex reasoning processes (up to 5 steps). In addition, we introduce RefSpatial-Bench, a challenging benchmark filling the gap in evaluating spatial referring with multi-step reasoning. Experiments show that SFT-trained RoboRefer achieves state-of-the-art spatial understanding, with an average success rate of 89.6%. RFT-trained RoboRefer further outperforms all other baselines by a large margin, even surpassing Gemini-2.5-Pro by 17.4% in average accuracy on RefSpatial-Bench. Notably, RoboRefer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (e,g., UR5, G1 humanoid) in cluttered real-world scenes.

UrbanLLaVA: A Multi-modal Large Language Model for Urban Intelligence with Spatial Reasoning and Understanding

Urban research involves a wide range of scenarios and tasks that require the understanding of multi-modal data. Current methods often focus on specific data types and lack a unified framework in urban field for processing them comprehensively. The recent success of multi-modal large language models (MLLMs) presents a promising opportunity to overcome this limitation. In this paper, we introduce UrbanLLaVA, a multi-modal large language model designed to process these four types of data simultaneously and achieve strong performance across diverse urban tasks compared with general MLLMs. In UrbanLLaVA, we first curate a diverse urban instruction dataset encompassing both single-modal and cross-modal urban data, spanning from location view to global view of urban environment. Additionally, we propose a multi-stage training framework that decouples spatial reasoning enhancement from domain knowledge learning, thereby improving the compatibility and downstream performance of UrbanLLaVA across diverse urban tasks. Finally, we also extend existing benchmark for urban research to assess the performance of MLLMs across a wide range of urban tasks. Experimental results from three cities demonstrate that UrbanLLaVA outperforms open-source and proprietary MLLMs in both single-modal tasks and complex cross-modal tasks and shows robust generalization abilities across cities. Source codes and data are openly accessible to the research community via https://github.com/tsinghua-fib-lab/UrbanLLaVA.

Model as a Game: On Numerical and Spatial Consistency for Generative Games

Recent advances in generative models have significantly impacted game generation. However, despite producing high-quality graphics and adequately receiving player input, existing models often fail to maintain fundamental game properties such as numerical and spatial consistency. Numerical consistency ensures gameplay mechanics correctly reflect score changes and other quantitative elements, while spatial consistency prevents jarring scene transitions, providing seamless player experiences. In this paper, we revisit the paradigm of generative games to explore what truly constitutes a Model as a Game (MaaG) with a well-developed mechanism. We begin with an empirical study on ``Traveler'', a 2D game created by an LLM featuring minimalist rules yet challenging generative models in maintaining consistency. Based on the DiT architecture, we design two specialized modules: (1) a numerical module that integrates a LogicNet to determine event triggers, with calculations processed externally as conditions for image generation; and (2) a spatial module that maintains a map of explored areas, retrieving location-specific information during generation and linking new observations to ensure continuity. Experiments across three games demonstrate that our integrated modules significantly enhance performance on consistency metrics compared to baselines, while incurring minimal time overhead during inference.

AgentMove: A Large Language Model based Agentic Framework for Zero-shot Next Location Prediction

Next location prediction plays a crucial role in various real-world applications. Recently, due to the limitation of existing deep learning methods, attempts have been made to apply large language models (LLMs) to zero-shot next location prediction task. However, they directly generate the final output using LLMs without systematic design, which limits the potential of LLMs to uncover complex mobility patterns and underestimates their extensive reserve of global geospatial knowledge. In this paper, we introduce AgentMove, a systematic agentic prediction framework to achieve generalized next location prediction. In AgentMove, we first decompose the mobility prediction task and design specific modules to complete them, including spatial-temporal memory for individual mobility pattern mining, world knowledge generator for modeling the effects of urban structure and collective knowledge extractor for capturing the shared patterns among population. Finally, we combine the results of three modules and conduct a reasoning step to generate the final predictions. Extensive experiments utilizing mobility data from two distinct sources reveal that AgentMove surpasses the leading baseline by 3.33% to 8.57% across 8 out of 12 metrics and it shows robust predictions with various LLMs as base and also less geographical bias across cities. Our codes are available via https://github.com/tsinghua-fib-lab/AgentMove.

Advance Real-time Detection of Traffic Incidents in Highways using Vehicle Trajectory Data

A significant number of traffic crashes are secondary crashes that occur because of an earlier incident on the road. Thus, early detection of traffic incidents is crucial for road users from safety perspectives with a potential to reduce the risk of secondary crashes. The wide availability of GPS devices now-a-days gives an opportunity of tracking and recording vehicle trajectories. The objective of this study is to use vehicle trajectory data for advance real-time detection of traffic incidents on highways using machine learning-based algorithms. The study uses three days of unevenly sequenced vehicle trajectory data and traffic incident data on I-10, one of the most crash-prone highways in Louisiana. Vehicle trajectories are converted to trajectories based on virtual detector locations to maintain spatial uniformity as well as to generate historical traffic data for machine learning algorithms. Trips matched with traffic incidents on the way are separated and along with other trips with similar spatial attributes are used to build a database for modeling. Multiple machine learning algorithms such as Logistic Regression, Random Forest, Extreme Gradient Boost, and Artificial Neural Network models are used to detect a trajectory that is likely to face an incident in the downstream road section. Results suggest that the Random Forest model achieves the best performance for predicting an incident with reasonable recall value and discrimination capability.

SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique, we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians, respectively. Our key idea is to use sparse control points, significantly fewer in number than the Gaussians, to learn compact 6 DoF transformation bases, which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point, which reduces learning complexities, enhances learning abilities, and facilitates obtaining temporal and spatial coherent motion patterns. Then, we jointly learn the 3D Gaussians, the canonical space locations of control points, and the deformation MLP to reconstruct the appearance, geometry, and dynamics of 3D scenes. During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally, thanks to the explicit sparse motion representation and its decomposition from appearance, our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications. Project page: https://yihua7.github.io/SC-GS-web/

EpiGRAF: Rethinking training of 3D GANs

A very recent trend in generative modeling is building 3D-aware generators from 2D image collections. To induce the 3D bias, such models typically rely on volumetric rendering, which is expensive to employ at high resolutions. During the past months, there appeared more than 10 works that address this scaling issue by training a separate 2D decoder to upsample a low-resolution image (or a feature tensor) produced from a pure 3D generator. But this solution comes at a cost: not only does it break multi-view consistency (i.e. shape and texture change when the camera moves), but it also learns the geometry in a low fidelity. In this work, we show that it is possible to obtain a high-resolution 3D generator with SotA image quality by following a completely different route of simply training the model patch-wise. We revisit and improve this optimization scheme in two ways. First, we design a location- and scale-aware discriminator to work on patches of different proportions and spatial positions. Second, we modify the patch sampling strategy based on an annealed beta distribution to stabilize training and accelerate the convergence. The resulted model, named EpiGRAF, is an efficient, high-resolution, pure 3D generator, and we test it on four datasets (two introduced in this work) at 256^2 and 512^2 resolutions. It obtains state-of-the-art image quality, high-fidelity geometry and trains {approx} 2.5 times faster than the upsampler-based counterparts. Project website: https://universome.github.io/epigraf.

Visual Position Prompt for MLLM based Visual Grounding

Although Multimodal Large Language Models (MLLMs) excel at various image-related tasks, they encounter challenges in precisely aligning coordinates with spatial information within images, particularly in position-aware tasks such as visual grounding. This limitation arises from two key factors. First, MLLMs lack explicit spatial references, making it difficult to associate textual descriptions with precise image locations. Second, their feature extraction processes prioritize global context over fine-grained spatial details, leading to weak localization capability. To address this issue, we introduce VPP-LLaVA, an MLLM equipped with Visual Position Prompt (VPP) to improve its grounding capability. VPP-LLaVA integrates two complementary mechanisms. The global VPP overlays learnable, axis-like embeddings onto the input image to provide structured spatial cues. The local VPP focuses on fine-grained localization by incorporating position-aware queries, which suggests probable object locations. We also introduce a VPP-SFT dataset with 0.6M samples, consolidating high-quality visual grounding data into a compact format for efficient model training. Training on this dataset with VPP enhances the model's performance, achieving state-of-the-art results on standard grounding benchmarks despite using fewer training samples compared to other MLLMs like MiniGPT-v2, which rely on much larger datasets (sim21M samples). The code and VPP-SFT dataset will be available at https://github.com/WayneTomas/VPP-LLaVA upon acceptance.

DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control

Text-conditioned human motion generation, which allows for user interaction through natural language, has become increasingly popular. Existing methods typically generate short, isolated motions based on a single input sentence. However, human motions are continuous and can extend over long periods, carrying rich semantics. Creating long, complex motions that precisely respond to streams of text descriptions, particularly in an online and real-time setting, remains a significant challenge. Furthermore, incorporating spatial constraints into text-conditioned motion generation presents additional challenges, as it requires aligning the motion semantics specified by text descriptions with geometric information, such as goal locations and 3D scene geometry. To address these limitations, we propose DartControl, in short DART, a Diffusion-based Autoregressive motion primitive model for Real-time Text-driven motion control. Our model effectively learns a compact motion primitive space jointly conditioned on motion history and text inputs using latent diffusion models. By autoregressively generating motion primitives based on the preceding history and current text input, DART enables real-time, sequential motion generation driven by natural language descriptions. Additionally, the learned motion primitive space allows for precise spatial motion control, which we formulate either as a latent noise optimization problem or as a Markov decision process addressed through reinforcement learning. We present effective algorithms for both approaches, demonstrating our model's versatility and superior performance in various motion synthesis tasks. Experiments show our method outperforms existing baselines in motion realism, efficiency, and controllability. Video results are available on the project page: https://zkf1997.github.io/DART/.

Geospatial Mechanistic Interpretability of Large Language Models

Large Language Models (LLMs) have demonstrated unprecedented capabilities across various natural language processing tasks. Their ability to process and generate viable text and code has made them ubiquitous in many fields, while their deployment as knowledge bases and "reasoning" tools remains an area of ongoing research. In geography, a growing body of literature has been focusing on evaluating LLMs' geographical knowledge and their ability to perform spatial reasoning. However, very little is still known about the internal functioning of these models, especially about how they process geographical information. In this chapter, we establish a novel framework for the study of geospatial mechanistic interpretability - using spatial analysis to reverse engineer how LLMs handle geographical information. Our aim is to advance our understanding of the internal representations that these complex models generate while processing geographical information - what one might call "how LLMs think about geographic information" if such phrasing was not an undue anthropomorphism. We first outline the use of probing in revealing internal structures within LLMs. We then introduce the field of mechanistic interpretability, discussing the superposition hypothesis and the role of sparse autoencoders in disentangling polysemantic internal representations of LLMs into more interpretable, monosemantic features. In our experiments, we use spatial autocorrelation to show how features obtained for placenames display spatial patterns related to their geographic location and can thus be interpreted geospatially, providing insights into how these models process geographical information. We conclude by discussing how our framework can help shape the study and use of foundation models in geography.

Re-Attentional Controllable Video Diffusion Editing

Editing videos with textual guidance has garnered popularity due to its streamlined process which mandates users to solely edit the text prompt corresponding to the source video. Recent studies have explored and exploited large-scale text-to-image diffusion models for text-guided video editing, resulting in remarkable video editing capabilities. However, they may still suffer from some limitations such as mislocated objects, incorrect number of objects. Therefore, the controllability of video editing remains a formidable challenge. In this paper, we aim to challenge the above limitations by proposing a Re-Attentional Controllable Video Diffusion Editing (ReAtCo) method. Specially, to align the spatial placement of the target objects with the edited text prompt in a training-free manner, we propose a Re-Attentional Diffusion (RAD) to refocus the cross-attention activation responses between the edited text prompt and the target video during the denoising stage, resulting in a spatially location-aligned and semantically high-fidelity manipulated video. In particular, to faithfully preserve the invariant region content with less border artifacts, we propose an Invariant Region-guided Joint Sampling (IRJS) strategy to mitigate the intrinsic sampling errors w.r.t the invariant regions at each denoising timestep and constrain the generated content to be harmonized with the invariant region content. Experimental results verify that ReAtCo consistently improves the controllability of video diffusion editing and achieves superior video editing performance.

DetailMaster: Can Your Text-to-Image Model Handle Long Prompts?

While recent text-to-image (T2I) models show impressive capabilities in synthesizing images from brief descriptions, their performance significantly degrades when confronted with long, detail-intensive prompts required in professional applications. We present DetailMaster, the first comprehensive benchmark specifically designed to evaluate T2I models' systematical abilities to handle extended textual inputs that contain complex compositional requirements. Our benchmark introduces four critical evaluation dimensions: Character Attributes, Structured Character Locations, Multi-Dimensional Scene Attributes, and Explicit Spatial/Interactive Relationships. The benchmark comprises long and detail-rich prompts averaging 284.89 tokens, with high quality validated by expert annotators. Evaluation on 7 general-purpose and 5 long-prompt-optimized T2I models reveals critical performance limitations: state-of-the-art models achieve merely ~50% accuracy in key dimensions like attribute binding and spatial reasoning, while all models showing progressive performance degradation as prompt length increases. Our analysis highlights systemic failures in structural comprehension and detail overload handling, motivating future research into architectures with enhanced compositional reasoning. We open-source the dataset, data curation code, and evaluation tools to advance detail-rich T2I generation and enable broad applications that would otherwise be infeasible due to the lack of a dedicated benchmark.

On the Generalization of Representation Uncertainty in Earth Observation

Recent advances in Computer Vision have introduced the concept of pretrained representation uncertainty, enabling zero-shot uncertainty estimation. This holds significant potential for Earth Observation (EO), where trustworthiness is critical, yet the complexity of EO data poses challenges to uncertainty-aware methods. In this work, we investigate the generalization of representation uncertainty in EO, considering the domain's unique semantic characteristics. We pretrain uncertainties on large EO datasets and propose an evaluation framework to assess their zero-shot performance in multi-label classification and segmentation EO tasks. Our findings reveal that, unlike uncertainties pretrained on natural images, EO-pretraining exhibits strong generalization across unseen EO domains, geographic locations, and target granularities, while maintaining sensitivity to variations in ground sampling distance. We demonstrate the practical utility of pretrained uncertainties showcasing their alignment with task-specific uncertainties in downstream tasks, their sensitivity to real-world EO image noise, and their ability to generate spatial uncertainty estimates out-of-the-box. Initiating the discussion on representation uncertainty in EO, our study provides insights into its strengths and limitations, paving the way for future research in the field. Code and weights are available at: https://github.com/Orion-AI-Lab/EOUncertaintyGeneralization.

Grounding Text-to-Image Diffusion Models for Controlled High-Quality Image Generation

Text-to-image (T2I) generative diffusion models have demonstrated outstanding performance in synthesizing diverse, high-quality visuals from text captions. Several layout-to-image models have been developed to control the generation process by utilizing a wide range of layouts, such as segmentation maps, edges, and human keypoints. In this work, we propose ObjectDiffusion, a model that conditions T2I diffusion models on semantic and spatial grounding information, enabling the precise rendering and placement of desired objects in specific locations defined by bounding boxes. To achieve this, we make substantial modifications to the network architecture introduced in ControlNet to integrate it with the grounding method proposed in GLIGEN. We fine-tune ObjectDiffusion on the COCO2017 training dataset and evaluate it on the COCO2017 validation dataset. Our model improves the precision and quality of controllable image generation, achieving an AP_{50} of 46.6, an AR of 44.5, and an FID of 19.8, outperforming the current SOTA model trained on open-source datasets across all three metrics. ObjectDiffusion demonstrates a distinctive capability in synthesizing diverse, high-quality, high-fidelity images that seamlessly conform to the semantic and spatial control layout. Evaluated in qualitative and quantitative tests, ObjectDiffusion exhibits remarkable grounding capabilities in closed-set and open-set vocabulary settings across a wide variety of contexts. The qualitative assessment verifies the ability of ObjectDiffusion to generate multiple detailed objects in varying sizes, forms, and locations.

Truck Parking Usage Prediction with Decomposed Graph Neural Networks

Truck parking on freight corridors faces the major challenge of insufficient parking spaces. This is exacerbated by the Hour-of-Service (HOS) regulations, which often result in unauthorized parking practices, causing safety concerns. It has been shown that providing accurate parking usage prediction can be a cost-effective solution to reduce unsafe parking practices. In light of this, existing studies have developed various methods to predict the usage of a truck parking site and have demonstrated satisfactory accuracy. However, these studies focused on a single parking site, and few approaches have been proposed to predict the usage of multiple truck parking sites considering spatio-temporal dependencies, due to the lack of data. This paper aims to fill this gap and presents the Regional Temporal Graph Convolutional Network (RegT-GCN) to predict parking usage across the entire state to provide more comprehensive truck parking information. The framework leverages the topological structures of truck parking site locations and historical parking data to predict the occupancy rate considering spatio-temporal dependencies across a state. To achieve this, we introduce a Regional Decomposition approach, which effectively captures the geographical characteristics of the truck parking locations and their spatial correlations. Evaluation results demonstrate that the proposed model outperforms other baseline models, showing the effectiveness of our regional decomposition. The code is available at https://github.com/raynbowy23/RegT-GCN.

Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views

We study the task of semantic mapping - specifically, an embodied agent (a robot or an egocentric AI assistant) is given a tour of a new environment and asked to build an allocentric top-down semantic map ("what is where?") from egocentric observations of an RGB-D camera with known pose (via localization sensors). Towards this goal, we present SemanticMapNet (SMNet), which consists of: (1) an Egocentric Visual Encoder that encodes each egocentric RGB-D frame, (2) a Feature Projector that projects egocentric features to appropriate locations on a floor-plan, (3) a Spatial Memory Tensor of size floor-plan length x width x feature-dims that learns to accumulate projected egocentric features, and (4) a Map Decoder that uses the memory tensor to produce semantic top-down maps. SMNet combines the strengths of (known) projective camera geometry and neural representation learning. On the task of semantic mapping in the Matterport3D dataset, SMNet significantly outperforms competitive baselines by 4.01-16.81% (absolute) on mean-IoU and 3.81-19.69% (absolute) on Boundary-F1 metrics. Moreover, we show how to use the neural episodic memories and spatio-semantic allocentric representations build by SMNet for subsequent tasks in the same space - navigating to objects seen during the tour("Find chair") or answering questions about the space ("How many chairs did you see in the house?"). Project page: https://vincentcartillier.github.io/smnet.html.

Enhancing Worldwide Image Geolocation by Ensembling Satellite-Based Ground-Level Attribute Predictors

Geolocating images of a ground-level scene entails estimating the location on Earth where the picture was taken, in absence of GPS or other location metadata. Typically, methods are evaluated by measuring the Great Circle Distance (GCD) between a predicted location and ground truth. However, this measurement is limited because it only evaluates a single point, not estimates of regions or score heatmaps. This is especially important in applications to rural, wilderness and under-sampled areas, where finding the exact location may not be possible, and when used in aggregate systems that progressively narrow down locations. In this paper, we introduce a novel metric, Recall vs Area (RvA), which measures the accuracy of estimated distributions of locations. RvA treats image geolocation results similarly to document retrieval, measuring recall as a function of area: For a ranked list of (possibly non-contiguous) predicted regions, we measure the accumulated area required for the region to contain the ground truth coordinate. This produces a curve similar to a precision-recall curve, where "precision" is replaced by square kilometers area, allowing evaluation of performance for different downstream search area budgets. Following directly from this view of the problem, we then examine a simple ensembling approach to global-scale image geolocation, which incorporates information from multiple sources to help address domain shift, and can readily incorporate multiple models, attribute predictors, and data sources. We study its effectiveness by combining the geolocation models GeoEstimation and the current SOTA GeoCLIP, with attribute predictors based on ORNL LandScan and ESA-CCI Land Cover. We find significant improvements in image geolocation for areas that are under-represented in the training set, particularly non-urban areas, on both Im2GPS3k and Street View images.

GeoCLIP: Clip-Inspired Alignment between Locations and Images for Effective Worldwide Geo-localization

Worldwide Geo-localization aims to pinpoint the precise location of images taken anywhere on Earth. This task has considerable challenges due to immense variation in geographic landscapes. The image-to-image retrieval-based approaches fail to solve this problem on a global scale as it is not feasible to construct a large gallery of images covering the entire world. Instead, existing approaches divide the globe into discrete geographic cells, transforming the problem into a classification task. However, their performance is limited by the predefined classes and often results in inaccurate localizations when an image's location significantly deviates from its class center. To overcome these limitations, we propose GeoCLIP, a novel CLIP-inspired Image-to-GPS retrieval approach that enforces alignment between the image and its corresponding GPS locations. GeoCLIP's location encoder models the Earth as a continuous function by employing positional encoding through random Fourier features and constructing a hierarchical representation that captures information at varying resolutions to yield a semantically rich high-dimensional feature suitable to use even beyond geo-localization. To the best of our knowledge, this is the first work employing GPS encoding for geo-localization. We demonstrate the efficacy of our method via extensive experiments and ablations on benchmark datasets. We achieve competitive performance with just 20% of training data, highlighting its effectiveness even in limited-data settings. Furthermore, we qualitatively demonstrate geo-localization using a text query by leveraging CLIP backbone of our image encoder. The project webpage is available at: https://vicentevivan.github.io/GeoCLIP

Geolocation with Real Human Gameplay Data: A Large-Scale Dataset and Human-Like Reasoning Framework

Geolocation, the task of identifying an image's location, requires complex reasoning and is crucial for navigation, monitoring, and cultural preservation. However, current methods often produce coarse, imprecise, and non-interpretable localization. A major challenge lies in the quality and scale of existing geolocation datasets. These datasets are typically small-scale and automatically constructed, leading to noisy data and inconsistent task difficulty, with images that either reveal answers too easily or lack sufficient clues for reliable inference. To address these challenges, we introduce a comprehensive geolocation framework with three key components: GeoComp, a large-scale dataset; GeoCoT, a novel reasoning method; and GeoEval, an evaluation metric, collectively designed to address critical challenges and drive advancements in geolocation research. At the core of this framework is GeoComp (Geolocation Competition Dataset), a large-scale dataset collected from a geolocation game platform involving 740K users over two years. It comprises 25 million entries of metadata and 3 million geo-tagged locations spanning much of the globe, with each location annotated thousands to tens of thousands of times by human users. The dataset offers diverse difficulty levels for detailed analysis and highlights key gaps in current models. Building on this dataset, we propose Geographical Chain-of-Thought (GeoCoT), a novel multi-step reasoning framework designed to enhance the reasoning capabilities of Large Vision Models (LVMs) in geolocation tasks. GeoCoT improves performance by integrating contextual and spatial cues through a multi-step process that mimics human geolocation reasoning. Finally, using the GeoEval metric, we demonstrate that GeoCoT significantly boosts geolocation accuracy by up to 25% while enhancing interpretability.

PlaNet - Photo Geolocation with Convolutional Neural Networks

Is it possible to build a system to determine the location where a photo was taken using just its pixels? In general, the problem seems exceptionally difficult: it is trivial to construct situations where no location can be inferred. Yet images often contain informative cues such as landmarks, weather patterns, vegetation, road markings, and architectural details, which in combination may allow one to determine an approximate location and occasionally an exact location. Websites such as GeoGuessr and View from your Window suggest that humans are relatively good at integrating these cues to geolocate images, especially en-masse. In computer vision, the photo geolocation problem is usually approached using image retrieval methods. In contrast, we pose the problem as one of classification by subdividing the surface of the earth into thousands of multi-scale geographic cells, and train a deep network using millions of geotagged images. While previous approaches only recognize landmarks or perform approximate matching using global image descriptors, our model is able to use and integrate multiple visible cues. We show that the resulting model, called PlaNet, outperforms previous approaches and even attains superhuman levels of accuracy in some cases. Moreover, we extend our model to photo albums by combining it with a long short-term memory (LSTM) architecture. By learning to exploit temporal coherence to geolocate uncertain photos, we demonstrate that this model achieves a 50% performance improvement over the single-image model.

Sparkle: Mastering Basic Spatial Capabilities in Vision Language Models Elicits Generalization to Composite Spatial Reasoning

Vision language models (VLMs) have demonstrated impressive performance across a wide range of downstream tasks. However, their proficiency in spatial reasoning remains limited, despite its crucial role in tasks involving navigation and interaction with physical environments. Specifically, most of these tasks rely on the core spatial reasoning capabilities in two-dimensional (2D) environments, and our evaluation reveals that state-of-the-art VLMs frequently generate implausible and incorrect responses to composite spatial reasoning problems, including simple pathfinding tasks that humans can solve effortlessly at a glance. To address this, we explore an effective approach to enhance 2D spatial reasoning within VLMs by training the model solely on basic spatial capabilities. We begin by disentangling the key components of 2D spatial reasoning: direction comprehension, distance estimation, and localization. Our central hypothesis is that mastering these basic spatial capabilities can significantly enhance a model's performance on composite spatial tasks requiring advanced spatial understanding and combinatorial problem-solving, with generalized improvements in visual-spatial tasks. To investigate this hypothesis, we introduce Sparkle, a framework that fine-tunes VLMs on these three basic spatial capabilities by synthetic data generation and targeted supervision to form an instruction dataset for each capability. Our experiments demonstrate that VLMs fine-tuned with Sparkle achieve significant performance gains, not only in the basic tasks themselves but also in generalizing to composite and out-of-distribution spatial reasoning tasks. These findings underscore the effectiveness of mastering basic spatial capabilities in enhancing composite spatial problem-solving, offering insights into systematic strategies for improving VLMs' spatial reasoning capabilities.

G3: An Effective and Adaptive Framework for Worldwide Geolocalization Using Large Multi-Modality Models

Worldwide geolocalization aims to locate the precise location at the coordinate level of photos taken anywhere on the Earth. It is very challenging due to 1) the difficulty of capturing subtle location-aware visual semantics, and 2) the heterogeneous geographical distribution of image data. As a result, existing studies have clear limitations when scaled to a worldwide context. They may easily confuse distant images with similar visual contents, or cannot adapt to various locations worldwide with different amounts of relevant data. To resolve these limitations, we propose G3, a novel framework based on Retrieval-Augmented Generation (RAG). In particular, G3 consists of three steps, i.e., Geo-alignment, Geo-diversification, and Geo-verification to optimize both retrieval and generation phases of worldwide geolocalization. During Geo-alignment, our solution jointly learns expressive multi-modal representations for images, GPS and textual descriptions, which allows us to capture location-aware semantics for retrieving nearby images for a given query. During Geo-diversification, we leverage a prompt ensembling method that is robust to inconsistent retrieval performance for different image queries. Finally, we combine both retrieved and generated GPS candidates in Geo-verification for location prediction. Experiments on two well-established datasets IM2GPS3k and YFCC4k verify the superiority of G3 compared to other state-of-the-art methods.

RoboSpatial: Teaching Spatial Understanding to 2D and 3D Vision-Language Models for Robotics

Spatial understanding is a crucial capability for robots to make grounded decisions based on their environment. This foundational skill enables robots not only to perceive their surroundings but also to reason about and interact meaningfully within the world. In modern robotics, these capabilities are taken on by visual language models, and they face significant challenges when applied to spatial reasoning context due to their training data sources. These sources utilize general-purpose image datasets, and they often lack sophisticated spatial scene understanding capabilities. For example, the datasets do not address reference frame comprehension - spatial relationships require clear contextual understanding, whether from an ego-centric, object-centric, or world-centric perspective, which allow for effective real-world interaction. To address this issue, we introduce RoboSpatial, a large-scale spatial understanding dataset consisting of real indoor and tabletop scenes captured as 3D scans and egocentric images, annotated with rich spatial information relevant to robotics. The dataset includes 1M images, 5K 3D scans, and 3M annotated spatial relationships, with paired 2D egocentric images and 3D scans to make it both 2D and 3D ready. Our experiments show that models trained with RoboSpatial outperform baselines on downstream tasks such as spatial affordance prediction, spatial relationship prediction, and robotics manipulation.

Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence

Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a challenge. Existing 3D MLLMs always rely on additional 3D or 2.5D data to incorporate spatial awareness, restricting their utility in scenarios with only 2D inputs, such as images or videos. In this paper, we present Spatial-MLLM, a novel framework for visual-based spatial reasoning from purely 2D observations. Unlike conventional video MLLMs which rely on CLIP-based visual encoders optimized for semantic understanding, our key insight is to unleash the strong structure prior from the feed-forward visual geometry foundation model. Specifically, we propose a dual-encoder architecture: a pretrained 2D visual encoder to extract semantic features, and a spatial encoder-initialized from the backbone of the visual geometry model-to extract 3D structure features. A connector then integrates both features into unified visual tokens for enhanced spatial understanding. Furthermore, we propose a space-aware frame sampling strategy at inference time, which selects the spatially informative frames of a video sequence, ensuring that even under limited token length, the model focuses on frames critical for spatial reasoning. Beyond architecture improvements, we construct the Spatial-MLLM-120k dataset and train the model on it using supervised fine-tuning and GRPO. Extensive experiments on various real-world datasets demonstrate that our spatial-MLLM achieves state-of-the-art performance in a wide range of visual-based spatial understanding and reasoning tasks. Project page: https://diankun-wu.github.io/Spatial-MLLM/.

Geographic Location Encoding with Spherical Harmonics and Sinusoidal Representation Networks

Learning feature representations of geographical space is vital for any machine learning model that integrates geolocated data, spanning application domains such as remote sensing, ecology, or epidemiology. Recent work mostly embeds coordinates using sine and cosine projections based on Double Fourier Sphere (DFS) features -- these embeddings assume a rectangular data domain even on global data, which can lead to artifacts, especially at the poles. At the same time, relatively little attention has been paid to the exact design of the neural network architectures these functional embeddings are combined with. This work proposes a novel location encoder for globally distributed geographic data that combines spherical harmonic basis functions, natively defined on spherical surfaces, with sinusoidal representation networks (SirenNets) that can be interpreted as learned Double Fourier Sphere embedding. We systematically evaluate the cross-product of positional embeddings and neural network architectures across various classification and regression benchmarks and synthetic evaluation datasets. In contrast to previous approaches that require the combination of both positional encoding and neural networks to learn meaningful representations, we show that both spherical harmonics and sinusoidal representation networks are competitive on their own but set state-of-the-art performances across tasks when combined. We provide source code at www.github.com/marccoru/locationencoder

Spatially-Aware Transformer for Embodied Agents

Episodic memory plays a crucial role in various cognitive processes, such as the ability to mentally recall past events. While cognitive science emphasizes the significance of spatial context in the formation and retrieval of episodic memory, the current primary approach to implementing episodic memory in AI systems is through transformers that store temporally ordered experiences, which overlooks the spatial dimension. As a result, it is unclear how the underlying structure could be extended to incorporate the spatial axis beyond temporal order alone and thereby what benefits can be obtained. To address this, this paper explores the use of Spatially-Aware Transformer models that incorporate spatial information. These models enable the creation of place-centric episodic memory that considers both temporal and spatial dimensions. Adopting this approach, we demonstrate that memory utilization efficiency can be improved, leading to enhanced accuracy in various place-centric downstream tasks. Additionally, we propose the Adaptive Memory Allocator, a memory management method based on reinforcement learning that aims to optimize efficiency of memory utilization. Our experiments demonstrate the advantages of our proposed model in various environments and across multiple downstream tasks, including prediction, generation, reasoning, and reinforcement learning. The source code for our models and experiments will be available at https://github.com/junmokane/spatially-aware-transformer.

From Occlusion to Insight: Object Search in Semantic Shelves using Large Language Models

How can a robot efficiently extract a desired object from a shelf when it is fully occluded by other objects? Prior works propose geometric approaches for this problem but do not consider object semantics. Shelves in pharmacies, restaurant kitchens, and grocery stores are often organized such that semantically similar objects are placed close to one another. Can large language models (LLMs) serve as semantic knowledge sources to accelerate robotic mechanical search in semantically arranged environments? With Semantic Spatial Search on Shelves (S^4), we use LLMs to generate affinity matrices, where entries correspond to semantic likelihood of physical proximity between objects. We derive semantic spatial distributions by synthesizing semantics with learned geometric constraints. S^4 incorporates Optical Character Recognition (OCR) and semantic refinement with predictions from ViLD, an open-vocabulary object detection model. Simulation experiments suggest that semantic spatial search reduces the search time relative to pure spatial search by an average of 24% across three domains: pharmacy, kitchen, and office shelves. A manually collected dataset of 100 semantic scenes suggests that OCR and semantic refinement improve object detection accuracy by 35%. Lastly, physical experiments in a pharmacy shelf suggest 47.1% improvement over pure spatial search. Supplementary material can be found at https://sites.google.com/view/s4-rss/home.

GAEA: A Geolocation Aware Conversational Model

Image geolocalization, in which, traditionally, an AI model predicts the precise GPS coordinates of an image is a challenging task with many downstream applications. However, the user cannot utilize the model to further their knowledge other than the GPS coordinate; the model lacks an understanding of the location and the conversational ability to communicate with the user. In recent days, with tremendous progress of large multimodal models (LMMs) proprietary and open-source researchers have attempted to geolocalize images via LMMs. However, the issues remain unaddressed; beyond general tasks, for more specialized downstream tasks, one of which is geolocalization, LMMs struggle. In this work, we propose to solve this problem by introducing a conversational model GAEA that can provide information regarding the location of an image, as required by a user. No large-scale dataset enabling the training of such a model exists. Thus we propose a comprehensive dataset GAEA with 800K images and around 1.6M question answer pairs constructed by leveraging OpenStreetMap (OSM) attributes and geographical context clues. For quantitative evaluation, we propose a diverse benchmark comprising 4K image-text pairs to evaluate conversational capabilities equipped with diverse question types. We consider 11 state-of-the-art open-source and proprietary LMMs and demonstrate that GAEA significantly outperforms the best open-source model, LLaVA-OneVision by 25.69% and the best proprietary model, GPT-4o by 8.28%. Our dataset, model and codes are available

SAT: Dynamic Spatial Aptitude Training for Multimodal Language Models

Reasoning about motion and space is a fundamental cognitive capability that is required by multiple real-world applications. While many studies highlight that large multimodal language models (MLMs) struggle to reason about space, they only focus on static spatial relationships, and not dynamic awareness of motion and space, i.e., reasoning about the effect of egocentric and object motions on spatial relationships. Manually annotating such object and camera movements is expensive. Hence, we introduce SAT, a simulated spatial aptitude training dataset comprising both static and dynamic spatial reasoning across 175K question-answer (QA) pairs and 20K scenes. Complementing this, we also construct a small (150 image-QAs) yet challenging dynamic spatial test set using real-world images. Leveraging our SAT datasets and 6 existing static spatial benchmarks, we systematically investigate what improves both static and dynamic spatial awareness. Our results reveal that simulations are surprisingly effective at imparting spatial aptitude to MLMs that translate to real images. We show that perfect annotations in simulation are more effective than existing approaches of pseudo-annotating real images. For instance, SAT training improves a LLaVA-13B model by an average 11% and a LLaVA-Video-7B model by an average 8% on multiple spatial benchmarks, including our real-image dynamic test set and spatial reasoning on long videos -- even outperforming some large proprietary models. While reasoning over static relationships improves with synthetic training data, there is still considerable room for improvement for dynamic reasoning questions.

SatCLIP: Global, General-Purpose Location Embeddings with Satellite Imagery

Geographic location is essential for modeling tasks in fields ranging from ecology to epidemiology to the Earth system sciences. However, extracting relevant and meaningful characteristics of a location can be challenging, often entailing expensive data fusion or data distillation from global imagery datasets. To address this challenge, we introduce Satellite Contrastive Location-Image Pretraining (SatCLIP), a global, general-purpose geographic location encoder that learns an implicit representation of locations from openly available satellite imagery. Trained location encoders provide vector embeddings summarizing the characteristics of any given location for convenient usage in diverse downstream tasks. We show that SatCLIP embeddings, pretrained on globally sampled multi-spectral Sentinel-2 satellite data, can be used in various predictive tasks that depend on location information but not necessarily satellite imagery, including temperature prediction, animal recognition in imagery, and population density estimation. Across tasks, SatCLIP embeddings consistently outperform embeddings from existing pretrained location encoders, ranging from models trained on natural images to models trained on semantic context. SatCLIP embeddings also help to improve geographic generalization. This demonstrates the potential of general-purpose location encoders and opens the door to learning meaningful representations of our planet from the vast, varied, and largely untapped modalities of geospatial data.

Reframing Spatial Reasoning Evaluation in Language Models: A Real-World Simulation Benchmark for Qualitative Reasoning

Spatial reasoning plays a vital role in both human cognition and machine intelligence, prompting new research into language models' (LMs) capabilities in this regard. However, existing benchmarks reveal shortcomings in evaluating qualitative spatial reasoning (QSR). These benchmarks typically present oversimplified scenarios or unclear natural language descriptions, hindering effective evaluation. We present a novel benchmark for assessing QSR in LMs, which is grounded in realistic 3D simulation data, offering a series of diverse room layouts with various objects and their spatial relationships. This approach provides a more detailed and context-rich narrative for spatial reasoning evaluation, diverging from traditional, toy-task-oriented scenarios. Our benchmark encompasses a broad spectrum of qualitative spatial relationships, including topological, directional, and distance relations. These are presented with different viewing points, varied granularities, and density of relation constraints to mimic real-world complexities. A key contribution is our logic-based consistency-checking tool, which enables the assessment of multiple plausible solutions, aligning with real-world scenarios where spatial relationships are often open to interpretation. Our benchmark evaluation of advanced LMs reveals their strengths and limitations in spatial reasoning. They face difficulties with multi-hop spatial reasoning and interpreting a mix of different view descriptions, pointing to areas for future improvement.

BEVPlace: Learning LiDAR-based Place Recognition using Bird's Eye View Images

Place recognition is a key module for long-term SLAM systems. Current LiDAR-based place recognition methods usually use representations of point clouds such as unordered points or range images. These methods achieve high recall rates of retrieval, but their performance may degrade in the case of view variation or scene changes. In this work, we explore the potential of a different representation in place recognition, i.e. bird's eye view (BEV) images. We observe that the structural contents of BEV images are less influenced by rotations and translations of point clouds. We validate that, without any delicate design, a simple VGGNet trained on BEV images achieves comparable performance with the state-of-the-art place recognition methods in scenes of slight viewpoint changes. For more robust place recognition, we design a rotation-invariant network called BEVPlace. We use group convolution to extract rotation-equivariant local features from the images and NetVLAD for global feature aggregation. In addition, we observe that the distance between BEV features is correlated with the geometry distance of point clouds. Based on the observation, we develop a method to estimate the position of the query cloud, extending the usage of place recognition. The experiments conducted on large-scale public datasets show that our method 1) achieves state-of-the-art performance in terms of recall rates, 2) is robust to view changes, 3) shows strong generalization ability, and 4) can estimate the positions of query point clouds. Source codes are publicly available at https://github.com/zjuluolun/BEVPlace.

Where We Are and What We're Looking At: Query Based Worldwide Image Geo-localization Using Hierarchies and Scenes

Determining the exact latitude and longitude that a photo was taken is a useful and widely applicable task, yet it remains exceptionally difficult despite the accelerated progress of other computer vision tasks. Most previous approaches have opted to learn a single representation of query images, which are then classified at different levels of geographic granularity. These approaches fail to exploit the different visual cues that give context to different hierarchies, such as the country, state, and city level. To this end, we introduce an end-to-end transformer-based architecture that exploits the relationship between different geographic levels (which we refer to as hierarchies) and the corresponding visual scene information in an image through hierarchical cross-attention. We achieve this by learning a query for each geographic hierarchy and scene type. Furthermore, we learn a separate representation for different environmental scenes, as different scenes in the same location are often defined by completely different visual features. We achieve state of the art street level accuracy on 4 standard geo-localization datasets : Im2GPS, Im2GPS3k, YFCC4k, and YFCC26k, as well as qualitatively demonstrate how our method learns different representations for different visual hierarchies and scenes, which has not been demonstrated in the previous methods. These previous testing datasets mostly consist of iconic landmarks or images taken from social media, which makes them either a memorization task, or biased towards certain places. To address this issue we introduce a much harder testing dataset, Google-World-Streets-15k, comprised of images taken from Google Streetview covering the whole planet and present state of the art results. Our code will be made available in the camera-ready version.

Image-based Geo-localization for Robotics: Are Black-box Vision-Language Models there yet?

The advances in Vision-Language models (VLMs) offer exciting opportunities for robotic applications involving image geo-localization, the problem of identifying the geo-coordinates of a place based on visual data only. Recent research works have focused on using a VLM as embeddings extractor for geo-localization, however, the most sophisticated VLMs may only be available as black boxes that are accessible through an API, and come with a number of limitations: there is no access to training data, model features and gradients; retraining is not possible; the number of predictions may be limited by the API; training on model outputs is often prohibited; and queries are open-ended. The utilization of a VLM as a stand-alone, zero-shot geo-localization system using a single text-based prompt is largely unexplored. To bridge this gap, this paper undertakes the first systematic study, to the best of our knowledge, to investigate the potential of some of the state-of-the-art VLMs as stand-alone, zero-shot geo-localization systems in a black-box setting with realistic constraints. We consider three main scenarios for this thorough investigation: a) fixed text-based prompt; b) semantically-equivalent text-based prompts; and c) semantically-equivalent query images. We also take into account the auto-regressive and probabilistic generation process of the VLMs when investigating their utility for geo-localization task by using model consistency as a metric in addition to traditional accuracy. Our work provides new insights in the capabilities of different VLMs for the above-mentioned scenarios.

PIGEON: Predicting Image Geolocations

Planet-scale image geolocalization remains a challenging problem due to the diversity of images originating from anywhere in the world. Although approaches based on vision transformers have made significant progress in geolocalization accuracy, success in prior literature is constrained to narrow distributions of images of landmarks, and performance has not generalized to unseen places. We present a new geolocalization system that combines semantic geocell creation, multi-task contrastive pretraining, and a novel loss function. Additionally, our work is the first to perform retrieval over location clusters for guess refinements. We train two models for evaluations on street-level data and general-purpose image geolocalization; the first model, PIGEON, is trained on data from the game of Geoguessr and is capable of placing over 40% of its guesses within 25 kilometers of the target location globally. We also develop a bot and deploy PIGEON in a blind experiment against humans, ranking in the top 0.01% of players. We further challenge one of the world's foremost professional Geoguessr players to a series of six matches with millions of viewers, winning all six games. Our second model, PIGEOTTO, differs in that it is trained on a dataset of images from Flickr and Wikipedia, achieving state-of-the-art results on a wide range of image geolocalization benchmarks, outperforming the previous SOTA by up to 7.7 percentage points on the city accuracy level and up to 38.8 percentage points on the country level. Our findings suggest that PIGEOTTO is the first image geolocalization model that effectively generalizes to unseen places and that our approach can pave the way for highly accurate, planet-scale image geolocalization systems. Our code is available on GitHub.

StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments

Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com

Yes, we CANN: Constrained Approximate Nearest Neighbors for local feature-based visual localization

Large-scale visual localization systems continue to rely on 3D point clouds built from image collections using structure-from-motion. While the 3D points in these models are represented using local image features, directly matching a query image's local features against the point cloud is challenging due to the scale of the nearest-neighbor search problem. Many recent approaches to visual localization have thus proposed a hybrid method, where first a global (per image) embedding is used to retrieve a small subset of database images, and local features of the query are matched only against those. It seems to have become common belief that global embeddings are critical for said image-retrieval in visual localization, despite the significant downside of having to compute two feature types for each query image. In this paper, we take a step back from this assumption and propose Constrained Approximate Nearest Neighbors (CANN), a joint solution of k-nearest-neighbors across both the geometry and appearance space using only local features. We first derive the theoretical foundation for k-nearest-neighbor retrieval across multiple metrics and then showcase how CANN improves visual localization. Our experiments on public localization benchmarks demonstrate that our method significantly outperforms both state-of-the-art global feature-based retrieval and approaches using local feature aggregation schemes. Moreover, it is an order of magnitude faster in both index and query time than feature aggregation schemes for these datasets. Code will be released.

The 'Paris-end' of town? Urban typology through machine learning

The confluence of recent advances in availability of geospatial information, computing power, and artificial intelligence offers new opportunities to understand how and where our cities differ or are alike. Departing from a traditional `top-down' analysis of urban design features, this project analyses millions of images of urban form (consisting of street view, satellite imagery, and street maps) to find shared characteristics. A (novel) neural network-based framework is trained with imagery from the largest 1692 cities in the world and the resulting models are used to compare within-city locations from Melbourne and Sydney to determine the closest connections between these areas and their international comparators. This work demonstrates a new, consistent, and objective method to begin to understand the relationship between cities and their health, transport, and environmental consequences of their design. The results show specific advantages and disadvantages using each type of imagery. Neural networks trained with map imagery will be highly influenced by the mix of roads, public transport, and green and blue space as well as the structure of these elements. The colours of natural and built features stand out as dominant characteristics in satellite imagery. The use of street view imagery will emphasise the features of a human scaled visual geography of streetscapes. Finally, and perhaps most importantly, this research also answers the age-old question, ``Is there really a `Paris-end' to your city?''.

GRE Suite: Geo-localization Inference via Fine-Tuned Vision-Language Models and Enhanced Reasoning Chains

Recent advances in Visual Language Models (VLMs) have demonstrated exceptional performance in visual reasoning tasks. However, geo-localization presents unique challenges, requiring the extraction of multigranular visual cues from images and their integration with external world knowledge for systematic reasoning. Current approaches to geo-localization tasks often lack robust reasoning mechanisms and explainability, limiting their effectiveness. To address these limitations, we propose the Geo Reason Enhancement (GRE) Suite, a novel framework that augments VLMs with structured reasoning chains for accurate and interpretable location inference. The GRE Suite is systematically developed across three key dimensions: dataset, model, and benchmark. First, we introduce GRE30K, a high-quality geo-localization reasoning dataset designed to facilitate fine-grained visual and contextual analysis. Next, we present the GRE model, which employs a multi-stage reasoning strategy to progressively infer scene attributes, local details, and semantic features, thereby narrowing down potential geographic regions with enhanced precision. Finally, we construct the Geo Reason Evaluation Benchmark (GREval-Bench), a comprehensive evaluation framework that assesses VLMs across diverse urban, natural, and landmark scenes to measure both coarse-grained (e.g., country, continent) and fine-grained (e.g., city, street) localization performance. Experimental results demonstrate that GRE significantly outperforms existing methods across all granularities of geo-localization tasks, underscoring the efficacy of reasoning-augmented VLMs in complex geographic inference. Code and data will be released at https://github.com/Thorin215/GRE.

SSR: Enhancing Depth Perception in Vision-Language Models via Rationale-Guided Spatial Reasoning

Despite impressive advancements in Visual-Language Models (VLMs) for multi-modal tasks, their reliance on RGB inputs limits precise spatial understanding. Existing methods for integrating spatial cues, such as point clouds or depth, either require specialized sensors or fail to effectively exploit depth information for higher-order reasoning. To this end, we propose a novel Spatial Sense and Reasoning method, dubbed SSR, a novel framework that transforms raw depth data into structured, interpretable textual rationales. These textual rationales serve as meaningful intermediate representations to significantly enhance spatial reasoning capabilities. Additionally, we leverage knowledge distillation to compress the generated rationales into compact latent embeddings, which facilitate resource-efficient and plug-and-play integration into existing VLMs without retraining. To enable comprehensive evaluation, we introduce a new dataset named SSR-CoT, a million-scale visual-language reasoning dataset enriched with intermediate spatial reasoning annotations, and present SSRBench, a comprehensive multi-task benchmark. Extensive experiments on multiple benchmarks demonstrate SSR substantially improves depth utilization and enhances spatial reasoning, thereby advancing VLMs toward more human-like multi-modal understanding. Our project page is at https://yliu-cs.github.io/SSR.

Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing

As textual reasoning with large language models (LLMs) has advanced significantly, there has been growing interest in enhancing the multimodal reasoning capabilities of large vision-language models (LVLMs). However, existing methods primarily approach multimodal reasoning in a straightforward, text-centric manner, where both reasoning and answer derivation are conducted purely through text, with the only difference being the presence of multimodal input. As a result, these methods often encounter fundamental limitations in spatial reasoning tasks that demand precise geometric understanding and continuous spatial tracking-capabilities that humans achieve through mental visualization and manipulation. To address the limitations, we propose drawing to reason in space, a novel paradigm that enables LVLMs to reason through elementary drawing operations in the visual space. By equipping models with basic drawing operations, including annotating bounding boxes and drawing auxiliary lines, we empower them to express and analyze spatial relationships through direct visual manipulation, meanwhile avoiding the performance ceiling imposed by specialized perception tools in previous tool-integrated reasoning approaches. To cultivate this capability, we develop a three-stage training framework: cold-start training with synthetic data to establish basic drawing abilities, reflective rejection sampling to enhance self-reflection behaviors, and reinforcement learning to directly optimize for target rewards. Extensive experiments demonstrate that our model, named VILASR, consistently outperforms existing methods across diverse spatial reasoning benchmarks, involving maze navigation, static spatial reasoning, video-based reasoning, and multi-view-based reasoning tasks, with an average improvement of 18.4%.

Agentic 3D Scene Generation with Spatially Contextualized VLMs

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in spatially grounded tasks such as embodied AI, immersive simulations, and interactive 3D applications. We introduce a new paradigm that enables VLMs to generate, understand, and edit complex 3D environments by injecting a continually evolving spatial context. Constructed from multimodal input, this context consists of three components: a scene portrait that provides a high-level semantic blueprint, a semantically labeled point cloud capturing object-level geometry, and a scene hypergraph that encodes rich spatial relationships, including unary, binary, and higher-order constraints. Together, these components provide the VLM with a structured, geometry-aware working memory that integrates its inherent multimodal reasoning capabilities with structured 3D understanding for effective spatial reasoning. Building on this foundation, we develop an agentic 3D scene generation pipeline in which the VLM iteratively reads from and updates the spatial context. The pipeline features high-quality asset generation with geometric restoration, environment setup with automatic verification, and ergonomic adjustment guided by the scene hypergraph. Experiments show that our framework can handle diverse and challenging inputs, achieving a level of generalization not observed in prior work. Further results demonstrate that injecting spatial context enables VLMs to perform downstream tasks such as interactive scene editing and path planning, suggesting strong potential for spatially intelligent systems in computer graphics, 3D vision, and embodied applications.

Reasoning Paths with Reference Objects Elicit Quantitative Spatial Reasoning in Large Vision-Language Models

Despite recent advances demonstrating vision-language models' (VLMs) abilities to describe complex relationships in images using natural language, their capability to quantitatively reason about object sizes and distances remains underexplored. In this work, we introduce a manually annotated benchmark, Q-Spatial Bench, with 271 questions across five categories designed for quantitative spatial reasoning and systematically investigate the performance of state-of-the-art VLMs on this task. Our analysis reveals that reasoning about distances between objects is particularly challenging for SoTA VLMs; however, some VLMs significantly outperform others, with an over 40-point gap between the two best performing models. We also make the surprising observation that the success rate of the top-performing VLM increases by 19 points when a reasoning path using a reference object emerges naturally in the response. Inspired by this observation, we develop a zero-shot prompting technique, SpatialPrompt, that encourages VLMs to answer quantitative spatial questions using reference objects as visual cues. By instructing VLMs to use reference objects in their reasoning paths via SpatialPrompt, Gemini 1.5 Pro, Gemini 1.5 Flash, and GPT-4V improve their success rates by over 40, 20, and 30 points, respectively. We emphasize that these significant improvements are obtained without needing more data, model architectural modifications, or fine-tuning.

Struct2D: A Perception-Guided Framework for Spatial Reasoning in Large Multimodal Models

Unlocking spatial reasoning in Large Multimodal Models (LMMs) is crucial for enabling intelligent interaction with 3D environments. While prior efforts often rely on explicit 3D inputs or specialized model architectures, we ask: can LMMs reason about 3D space using only structured 2D representations derived from perception? We introduce Struct2D, a perception-guided prompting framework that combines bird's-eye-view (BEV) images with object marks and object-centric metadata, optionally incorporating egocentric keyframes when needed. Using Struct2D, we conduct an in-depth zero-shot analysis of closed-source LMMs (e.g., GPT-o3) and find that they exhibit surprisingly strong spatial reasoning abilities when provided with structured 2D inputs, effectively handling tasks such as relative direction estimation and route planning. Building on these insights, we construct Struct2D-Set, a large-scale instruction tuning dataset with 200K fine-grained QA pairs across eight spatial reasoning categories, generated automatically from 3D indoor scenes. We fine-tune an open-source LMM (Qwen2.5VL) on Struct2D-Set, achieving competitive performance on multiple benchmarks, including 3D question answering, dense captioning, and object grounding. Our approach demonstrates that structured 2D inputs can effectively bridge perception and language reasoning in LMMs-without requiring explicit 3D representations as input. We will release both our code and dataset to support future research.

Large-Scale Person Detection and Localization using Overhead Fisheye Cameras

Location determination finds wide applications in daily life. Instead of existing efforts devoted to localizing tourist photos captured by perspective cameras, in this article, we focus on devising person positioning solutions using overhead fisheye cameras. Such solutions are advantageous in large field of view (FOV), low cost, anti-occlusion, and unaggressive work mode (without the necessity of cameras carried by persons). However, related studies are quite scarce, due to the paucity of data. To stimulate research in this exciting area, we present LOAF, the first large-scale overhead fisheye dataset for person detection and localization. LOAF is built with many essential features, e.g., i) the data cover abundant diversities in scenes, human pose, density, and location; ii) it contains currently the largest number of annotated pedestrian, i.e., 457K bounding boxes with groundtruth location information; iii) the body-boxes are labeled as radius-aligned so as to fully address the positioning challenge. To approach localization, we build a fisheye person detection network, which exploits the fisheye distortions by a rotation-equivariant training strategy and predict radius-aligned human boxes end-to-end. Then, the actual locations of the detected persons are calculated by a numerical solution on the fisheye model and camera altitude data. Extensive experiments on LOAF validate the superiority of our fisheye detector w.r.t. previous methods, and show that our whole fisheye positioning solution is able to locate all persons in FOV with an accuracy of 0.5 m, within 0.1 s.

ST-VLM: Kinematic Instruction Tuning for Spatio-Temporal Reasoning in Vision-Language Models

Spatio-temporal reasoning is essential in understanding real-world environments in various fields, eg, autonomous driving and sports analytics. Recent advances have improved the spatial reasoning ability of Vision-Language Models (VLMs) by introducing large-scale data, but these models still struggle to analyze kinematic elements like traveled distance and speed of moving objects. To bridge this gap, we construct a spatio-temporal reasoning dataset and benchmark involving kinematic instruction tuning, referred to as STKit and STKit-Bench. They consist of real-world videos with 3D annotations, detailing object motion dynamics: traveled distance, speed, movement direction, inter-object distance comparisons, and relative movement direction. To further scale such data construction to videos without 3D labels, we propose an automatic pipeline to generate pseudo-labels using 4D reconstruction in real-world scale. With our kinematic instruction tuning data for spatio-temporal reasoning, we present ST-VLM, a VLM enhanced for spatio-temporal reasoning, which exhibits outstanding performance on STKit-Bench. Furthermore, we show that ST-VLM generalizes robustly across diverse domains and tasks, outperforming baselines on other spatio-temporal benchmarks (eg, ActivityNet, TVQA+). Finally, by integrating learned spatio-temporal reasoning with existing abilities, ST-VLM enables complex multi-step reasoning. Project page: https://ikodoh.github.io/ST-VLM.

LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?

Multi-step spatial reasoning entails understanding and reasoning about spatial relationships across multiple sequential steps, which is crucial for tackling complex real-world applications, such as robotic manipulation, autonomous navigation, and automated assembly. To assess how well current Multimodal Large Language Models (MLLMs) have acquired this fundamental capability, we introduce LEGO-Puzzles, a scalable benchmark designed to evaluate both spatial understanding and sequential reasoning in MLLMs through LEGO-based tasks. LEGO-Puzzles consists of 1,100 carefully curated visual question-answering (VQA) samples spanning 11 distinct tasks, ranging from basic spatial understanding to complex multi-step reasoning. Based on LEGO-Puzzles, we conduct a comprehensive evaluation of state-of-the-art MLLMs and uncover significant limitations in their spatial reasoning capabilities: even the most powerful MLLMs can answer only about half of the test cases, whereas human participants achieve over 90\% accuracy. In addition to VQA tasks, we evaluate MLLMs' abilities to generate LEGO images following assembly illustrations. Our experiments show that only Gemini-2.0-Flash and GPT-4o exhibit a limited ability to follow these instructions, while other MLLMs either replicate the input image or generate completely irrelevant outputs. Overall, LEGO-Puzzles exposes critical deficiencies in existing MLLMs' spatial understanding and sequential reasoning capabilities, and underscores the need for further advancements in multimodal spatial reasoning.

Using remotely sensed data for air pollution assessment

Air pollution constitutes a global problem of paramount importance that affects not only human health, but also the environment. The existence of spatial and temporal data regarding the concentrations of pollutants is crucial for performing air pollution studies and monitor emissions. However, although observation data presents great temporal coverage, the number of stations is very limited and they are usually built in more populated areas. The main objective of this work is to create models capable of inferring pollutant concentrations in locations where no observation data exists. A machine learning model, more specifically the random forest model, was developed for predicting concentrations in the Iberian Peninsula in 2019 for five selected pollutants: NO_2, O_3 SO_2, PM10, and PM2.5. Model features include satellite measurements, meteorological variables, land use classification, temporal variables (month, day of year), and spatial variables (latitude, longitude, altitude). The models were evaluated using various methods, including station 10-fold cross-validation, in which in each fold observations from 10\% of the stations are used as testing data and the rest as training data. The R^2, RMSE and mean bias were determined for each model. The NO_2 and O_3 models presented good values of R^2, 0.5524 and 0.7462, respectively. However, the SO_2, PM10, and PM2.5 models performed very poorly in this regard, with R^2 values of -0.0231, 0.3722, and 0.3303, respectively. All models slightly overestimated the ground concentrations, except the O_3 model. All models presented acceptable cross-validation RMSE, except the O_3 and PM10 models where the mean value was a little higher (12.5934 mu g/m^3 and 10.4737 mu g/m^3, respectively).

CRASAR-U-DROIDs: A Large Scale Benchmark Dataset for Building Alignment and Damage Assessment in Georectified sUAS Imagery

This document presents the Center for Robot Assisted Search And Rescue - Uncrewed Aerial Systems - Disaster Response Overhead Inspection Dataset (CRASAR-U-DROIDs) for building damage assessment and spatial alignment collected from small uncrewed aerial systems (sUAS) geospatial imagery. This dataset is motivated by the increasing use of sUAS in disaster response and the lack of previous work in utilizing high-resolution geospatial sUAS imagery for machine learning and computer vision models, the lack of alignment with operational use cases, and with hopes of enabling further investigations between sUAS and satellite imagery. The CRASAR-U-DRIODs dataset consists of fifty-two (52) orthomosaics from ten (10) federally declared disasters (Hurricane Ian, Hurricane Ida, Hurricane Harvey, Hurricane Idalia, Hurricane Laura, Hurricane Michael, Musset Bayou Fire, Mayfield Tornado, Kilauea Eruption, and Champlain Towers Collapse) spanning 67.98 square kilometers (26.245 square miles), containing 21,716 building polygons and damage labels, and 7,880 adjustment annotations. The imagery was tiled and presented in conjunction with overlaid building polygons to a pool of 130 annotators who provided human judgments of damage according to the Joint Damage Scale. These annotations were then reviewed via a two-stage review process in which building polygon damage labels were first reviewed individually and then again by committee. Additionally, the building polygons have been aligned spatially to precisely overlap with the imagery to enable more performant machine learning models to be trained. It appears that CRASAR-U-DRIODs is the largest labeled dataset of sUAS orthomosaic imagery.

AstroLoc: Robust Space to Ground Image Localizer

Astronauts take thousands of photos of Earth per day from the International Space Station, which, once localized on Earth's surface, are used for a multitude of tasks, ranging from climate change research to disaster management. The localization process, which has been performed manually for decades, has recently been approached through image retrieval solutions: given an astronaut photo, find its most similar match among a large database of geo-tagged satellite images, in a task called Astronaut Photography Localization (APL). Yet, existing APL approaches are trained only using satellite images, without taking advantage of the millions open-source astronaut photos. In this work we present the first APL pipeline capable of leveraging astronaut photos for training. We first produce full localization information for 300,000 manually weakly labeled astronaut photos through an automated pipeline, and then use these images to train a model, called AstroLoc. AstroLoc learns a robust representation of Earth's surface features through two losses: astronaut photos paired with their matching satellite counterparts in a pairwise loss, and a second loss on clusters of satellite imagery weighted by their relevance to astronaut photography via unsupervised mining. We find that AstroLoc achieves a staggering 35% average improvement in recall@1 over previous SOTA, pushing the limits of existing datasets with a recall@100 consistently over 99%. Finally, we note that AstroLoc, without any fine-tuning, provides excellent results for related tasks like the lost-in-space satellite problem and historical space imagery localization.

Dynamic Contrastive Learning for Hierarchical Retrieval: A Case Study of Distance-Aware Cross-View Geo-Localization

Existing deep learning-based cross-view geo-localization methods primarily focus on improving the accuracy of cross-domain image matching, rather than enabling models to comprehensively capture contextual information around the target and minimize the cost of localization errors. To support systematic research into this Distance-Aware Cross-View Geo-Localization (DACVGL) problem, we construct Distance-Aware Campus (DA-Campus), the first benchmark that pairs multi-view imagery with precise distance annotations across three spatial resolutions. Based on DA-Campus, we formulate DACVGL as a hierarchical retrieval problem across different domains. Our study further reveals that, due to the inherent complexity of spatial relationships among buildings, this problem can only be addressed via a contrastive learning paradigm, rather than conventional metric learning. To tackle this challenge, we propose Dynamic Contrastive Learning (DyCL), a novel framework that progressively aligns feature representations according to hierarchical spatial margins. Extensive experiments demonstrate that DyCL is highly complementary to existing multi-scale metric learning methods and yields substantial improvements in both hierarchical retrieval performance and overall cross-view geo-localization accuracy. Our code and benchmark are publicly available at https://github.com/anocodetest1/DyCL.

CrossLoc3D: Aerial-Ground Cross-Source 3D Place Recognition

We present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. We will release the code and CS-Campus3D benchmark.

Non-Uniform Spatial Alignment Errors in sUAS Imagery From Wide-Area Disasters

This work presents the first quantitative study of alignment errors between small uncrewed aerial systems (sUAS) geospatial imagery and a priori building polygons and finds that alignment errors are non-uniform and irregular. The work also introduces a publicly available dataset of imagery, building polygons, and human-generated and curated adjustments that can be used to evaluate existing strategies for aligning building polygons with sUAS imagery. There are no efforts that have aligned pre-existing spatial data with sUAS imagery, and thus, there is no clear state of practice. However, this effort and analysis show that the translational alignment errors present in this type of data, averaging 82px and an intersection over the union of 0.65, which would induce further errors and biases in downstream machine learning systems unless addressed. This study identifies and analyzes the translational alignment errors of 21,619 building polygons in fifty-one orthomosaic images, covering 16787.2 Acres (26.23 square miles), constructed from sUAS raw imagery from nine wide-area disasters (Hurricane Ian, Hurricane Harvey, Hurricane Michael, Hurricane Ida, Hurricane Idalia, Hurricane Laura, the Mayfield Tornado, the Musset Bayou Fire, and the Kilauea Eruption). The analysis finds no uniformity among the angle and distance metrics of the building polygon alignments as they present an average degree variance of 0.4 and an average pixel distance variance of 0.45. This work alerts the sUAS community to the problem of spatial alignment and that a simple linear transform, often used to align satellite imagery, will not be sufficient to align spatial data in sUAS orthomosaic imagery.

AnyLoc: Towards Universal Visual Place Recognition

Visual Place Recognition (VPR) is vital for robot localization. To date, the most performant VPR approaches are environment- and task-specific: while they exhibit strong performance in structured environments (predominantly urban driving), their performance degrades severely in unstructured environments, rendering most approaches brittle to robust real-world deployment. In this work, we develop a universal solution to VPR -- a technique that works across a broad range of structured and unstructured environments (urban, outdoors, indoors, aerial, underwater, and subterranean environments) without any re-training or fine-tuning. We demonstrate that general-purpose feature representations derived from off-the-shelf self-supervised models with no VPR-specific training are the right substrate upon which to build such a universal VPR solution. Combining these derived features with unsupervised feature aggregation enables our suite of methods, AnyLoc, to achieve up to 4X significantly higher performance than existing approaches. We further obtain a 6% improvement in performance by characterizing the semantic properties of these features, uncovering unique domains which encapsulate datasets from similar environments. Our detailed experiments and analysis lay a foundation for building VPR solutions that may be deployed anywhere, anytime, and across anyview. We encourage the readers to explore our project page and interactive demos: https://anyloc.github.io/.

Random Spatial Networks: Small Worlds without Clustering, Traveling Waves, and Hop-and-Spread Disease Dynamics

Random network models play a prominent role in modeling, analyzing and understanding complex phenomena on real-life networks. However, a key property of networks is often neglected: many real-world networks exhibit spatial structure, the tendency of a node to select neighbors with a probability depending on physical distance. Here, we introduce a class of random spatial networks (RSNs) which generalizes many existing random network models but adds spatial structure. In these networks, nodes are placed randomly in space and joined in edges with a probability depending on their distance and their individual expected degrees, in a manner that crucially remains analytically tractable. We use this network class to propose a new generalization of small-world networks, where the average shortest path lengths in the graph are small, as in classical Watts-Strogatz small-world networks, but with close spatial proximity of nodes that are neighbors in the network playing the role of large clustering. Small-world effects are demonstrated on these spatial small-world networks without clustering. We are able to derive partial integro-differential equations governing susceptible-infectious-recovered disease spreading through an RSN, and we demonstrate the existence of traveling wave solutions. If the distance kernel governing edge placement decays slower than exponential, the population-scale dynamics are dominated by long-range hops followed by local spread of traveling waves. This provides a theoretical modeling framework for recent observations of how epidemics like Ebola evolve in modern connected societies, with long-range connections seeding new focal points from which the epidemic locally spreads in a wavelike manner.

Expand VSR Benchmark for VLLM to Expertize in Spatial Rules

Distinguishing spatial relations is a basic part of human cognition which requires fine-grained perception on cross-instance. Although benchmarks like MME, MMBench and SEED comprehensively have evaluated various capabilities which already include visual spatial reasoning(VSR). There is still a lack of sufficient quantity and quality evaluation and optimization datasets for Vision Large Language Models(VLLMs) specifically targeting visual positional reasoning. To handle this, we first diagnosed current VLLMs with the VSR dataset and proposed a unified test set. We found current VLLMs to exhibit a contradiction of over-sensitivity to language instructions and under-sensitivity to visual positional information. By expanding the original benchmark from two aspects of tunning data and model structure, we mitigated this phenomenon. To our knowledge, we expanded spatially positioned image data controllably using diffusion models for the first time and integrated original visual encoding(CLIP) with other 3 powerful visual encoders(SigLIP, SAM and DINO). After conducting combination experiments on scaling data and models, we obtained a VLLM VSR Expert(VSRE) that not only generalizes better to different instructions but also accurately distinguishes differences in visual positional information. VSRE achieved over a 27\% increase in accuracy on the VSR test set. It becomes a performant VLLM on the position reasoning of both the VSR dataset and relevant subsets of other evaluation benchmarks. We open-sourced the expanded model with data and Appendix at https://github.com/peijin360/vsre and hope it will accelerate advancements in VLLM on VSR learning.

SEAGET: Seasonal and Active hours guided Graph Enhanced Transformer for the next POI recommendation

One of the most important challenges for improving personalized services in industries like tourism is predicting users' near-future movements based on prior behavior and current circumstances. Next POI (Point of Interest) recommendation is essential for helping users and service providers by providing personalized recommendations. The intricacy of this work, however, stems from the requirement to take into consideration several variables at once, such as user preferences, time contexts, and geographic locations. POI selection is also greatly influenced by elements like a POI's operational status during desired visit times, desirability for visiting during particular seasons, and its dynamic popularity over time. POI popularity is mostly determined by check-in frequency in recent studies, ignoring visitor volumes, operational constraints, and temporal dynamics. These restrictions result in recommendations that are less than ideal and do not take into account actual circumstances. We propose the Seasonal and Active hours-guided Graph-Enhanced Transformer (SEAGET) model as a solution to these problems. By integrating variations in the seasons, operational status, and temporal dynamics into a graph-enhanced transformer framework, SEAGET capitalizes on redefined POI popularity. This invention gives more accurate and context-aware next POI predictions, with potential applications for optimizing tourist experiences and enhancing location-based services in the tourism industry.

Sample4Geo: Hard Negative Sampling For Cross-View Geo-Localisation

Cross-View Geo-Localisation is still a challenging task where additional modules, specific pre-processing or zooming strategies are necessary to determine accurate positions of images. Since different views have different geometries, pre-processing like polar transformation helps to merge them. However, this results in distorted images which then have to be rectified. Adding hard negatives to the training batch could improve the overall performance but with the default loss functions in geo-localisation it is difficult to include them. In this article, we present a simplified but effective architecture based on contrastive learning with symmetric InfoNCE loss that outperforms current state-of-the-art results. Our framework consists of a narrow training pipeline that eliminates the need of using aggregation modules, avoids further pre-processing steps and even increases the generalisation capability of the model to unknown regions. We introduce two types of sampling strategies for hard negatives. The first explicitly exploits geographically neighboring locations to provide a good starting point. The second leverages the visual similarity between the image embeddings in order to mine hard negative samples. Our work shows excellent performance on common cross-view datasets like CVUSA, CVACT, University-1652 and VIGOR. A comparison between cross-area and same-area settings demonstrate the good generalisation capability of our model.

Game4Loc: A UAV Geo-Localization Benchmark from Game Data

The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently in the GPS-denied environment. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in geo-tagged satellite image database, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range contiguous area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios.

TopViewRS: Vision-Language Models as Top-View Spatial Reasoners

Top-view perspective denotes a typical way in which humans read and reason over different types of maps, and it is vital for localization and navigation of humans as well as of `non-human' agents, such as the ones backed by large Vision-Language Models (VLMs). Nonetheless, spatial reasoning capabilities of modern VLMs remain unattested and underexplored. In this work, we thus study their capability to understand and reason over spatial relations from the top view. The focus on top view also enables controlled evaluations at different granularity of spatial reasoning; we clearly disentangle different abilities (e.g., recognizing particular objects versus understanding their relative positions). We introduce the TopViewRS (Top-View Reasoning in Space) dataset, consisting of 11,384 multiple-choice questions with either realistic or semantic top-view map as visual input. We then use it to study and evaluate VLMs across 4 perception and reasoning tasks with different levels of complexity. Evaluation of 10 representative open- and closed-source VLMs reveals the gap of more than 50% compared to average human performance, and it is even lower than the random baseline in some cases. Although additional experiments show that Chain-of-Thought reasoning can boost model capabilities by 5.82% on average, the overall performance of VLMs remains limited. Our findings underscore the critical need for enhanced model capability in top-view spatial reasoning and set a foundation for further research towards human-level proficiency of VLMs in real-world multimodal tasks.