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SubscribeQuadSwarm: A Modular Multi-Quadrotor Simulator for Deep Reinforcement Learning with Direct Thrust Control
Reinforcement learning (RL) has shown promise in creating robust policies for robotics tasks. However, contemporary RL algorithms are data-hungry, often requiring billions of environment transitions to train successful policies. This necessitates the use of fast and highly-parallelizable simulators. In addition to speed, such simulators need to model the physics of the robots and their interaction with the environment to a level acceptable for transferring policies learned in simulation to reality. We present QuadSwarm, a fast, reliable simulator for research in single and multi-robot RL for quadrotors that addresses both issues. QuadSwarm, with fast forward-dynamics propagation decoupled from rendering, is designed to be highly parallelizable such that throughput scales linearly with additional compute. It provides multiple components tailored toward multi-robot RL, including diverse training scenarios, and provides domain randomization to facilitate the development and sim2real transfer of multi-quadrotor control policies. Initial experiments suggest that QuadSwarm achieves over 48,500 simulation samples per second (SPS) on a single quadrotor and over 62,000 SPS on eight quadrotors on a 16-core CPU. The code can be found in https://github.com/Zhehui-Huang/quad-swarm-rl.
Learning to Fly -- a Gym Environment with PyBullet Physics for Reinforcement Learning of Multi-agent Quadcopter Control
Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a reward function -- are also important to standardize the development (and benchmarking) of learning algorithms. Yet, full-scale simulators typically lack portability and parallelizability. Vice versa, many reinforcement learning environments trade-off realism for high sample throughputs in toy-like problems. While public data sets have greatly benefited deep learning and computer vision, we still lack the software tools to simultaneously develop -- and fairly compare -- control theory and reinforcement learning approaches. In this paper, we propose an open-source OpenAI Gym-like environment for multiple quadcopters based on the Bullet physics engine. Its multi-agent and vision based reinforcement learning interfaces, as well as the support of realistic collisions and aerodynamic effects, make it, to the best of our knowledge, a first of its kind. We demonstrate its use through several examples, either for control (trajectory tracking with PID control, multi-robot flight with downwash, etc.) or reinforcement learning (single and multi-agent stabilization tasks), hoping to inspire future research that combines control theory and machine learning.
Learning to Fly in Seconds
Learning-based methods, particularly Reinforcement Learning (RL), hold great promise for streamlining deployment, enhancing performance, and achieving generalization in the control of autonomous multirotor aerial vehicles. Deep RL has been able to control complex systems with impressive fidelity and agility in simulation but the simulation-to-reality transfer often brings a hard-to-bridge reality gap. Moreover, RL is commonly plagued by prohibitively long training times. In this work, we propose a novel asymmetric actor-critic-based architecture coupled with a highly reliable RL-based training paradigm for end-to-end quadrotor control. We show how curriculum learning and a highly optimized simulator enhance sample complexity and lead to fast training times. To precisely discuss the challenges related to low-level/end-to-end multirotor control, we also introduce a taxonomy that classifies the existing levels of control abstractions as well as non-linearities and domain parameters. Our framework enables Simulation-to-Reality (Sim2Real) transfer for direct RPM control after only 18 seconds of training on a consumer-grade laptop as well as its deployment on microcontrollers to control a multirotor under real-time guarantees. Finally, our solution exhibits competitive performance in trajectory tracking, as demonstrated through various experimental comparisons with existing state-of-the-art control solutions using a real Crazyflie nano quadrotor. We open source the code including a very fast multirotor dynamics simulator that can simulate about 5 months of flight per second on a laptop GPU. The fast training times and deployment to a cheap, off-the-shelf quadrotor lower the barriers to entry and help democratize the research and development of these systems.
Machine Learning for UAV Propeller Fault Detection based on a Hybrid Data Generation Model
This paper describes the development of an on-board data-driven system that can monitor and localize the fault in a quadrotor unmanned aerial vehicle (UAV) and at the same time, evaluate the degree of damage of the fault under real scenarios. To achieve offline training data generation, a hybrid approach is proposed for the development of a virtual data-generative model using a combination of data-driven models as well as well-established dynamic models that describe the kinematics of the UAV. To effectively represent the drop in performance of a faulty propeller, a variation of the deep neural network, a LSTM network is proposed. With the RPM of the propeller as input and based on the fault condition of the propeller, the proposed propeller model estimates the resultant torque and thrust. Then, flight datasets of the UAV under various fault scenarios are generated via simulation using the developed data-generative model. Lastly, a fault classifier using a CNN model is proposed to identify as well as evaluate the degree of damage to the damaged propeller. The scope of this paper focuses on the identification of faulty propellers and classification of the fault level for quadrotor UAVs using RPM as well as flight data. Doing so allows for early minor fault detection to prevent serious faults from occurring if the fault is left unrepaired. To further validate the workability of this approach outside of simulation, a real-flight test is conducted indoors. The real flight data is collected and a simulation to real sim-real test is conducted. Due to the imperfections in the build of our experimental UAV, a slight calibration approach to our simulation model is further proposed and the experimental results obtained show that our trained model can identify the location of propeller fault as well as the degree/type of damage. Currently, the diagnosis accuracy on the testing set is over 80%.
Quad2Plane: An Intermediate Training Procedure for Online Exploration in Aerial Robotics via Receding Horizon Control
Data driven robotics relies upon accurate real-world representations to learn useful policies. Despite our best-efforts, zero-shot sim-to-real transfer is still an unsolved problem, and we often need to allow our agents to explore online to learn useful policies for a given task. For many applications of field robotics online exploration is prohibitively expensive and dangerous, this is especially true in fixed-wing aerial robotics. To address these challenges we offer an intermediary solution for learning in field robotics. We investigate the use of dissimilar platform vehicle for learning and offer a procedure to mimic the behavior of one vehicle with another. We specifically consider the problem of training fixed-wing aircraft, an expensive and dangerous vehicle type, using a multi-rotor host platform. Using a Model Predictive Control approach, we design a controller capable of mimicking another vehicles behavior in both simulation and the real-world.
Safe Learning-based Gradient-free Model Predictive Control Based on Cross-entropy Method
In this paper, a safe and learning-based control framework for model predictive control (MPC) is proposed to optimize nonlinear systems with a non-differentiable objective function under uncertain environmental disturbances. The control framework integrates a learning-based MPC with an auxiliary controller in a way of minimal intervention. The learning-based MPC augments the prior nominal model with incremental Gaussian Processes to learn the uncertain disturbances. The cross-entropy method (CEM) is utilized as the sampling-based optimizer for the MPC with a non-differentiable objective function. A minimal intervention controller is devised with a control Lyapunov function and a control barrier function to guide the sampling process and endow the system with high probabilistic safety. The proposed algorithm shows a safe and adaptive control performance on a simulated quadrotor in the tasks of trajectory tracking and obstacle avoidance under uncertain wind disturbances.
CAD2RL: Real Single-Image Flight without a Single Real Image
Deep reinforcement learning has emerged as a promising and powerful technique for automatically acquiring control policies that can process raw sensory inputs, such as images, and perform complex behaviors. However, extending deep RL to real-world robotic tasks has proven challenging, particularly in safety-critical domains such as autonomous flight, where a trial-and-error learning process is often impractical. In this paper, we explore the following question: can we train vision-based navigation policies entirely in simulation, and then transfer them into the real world to achieve real-world flight without a single real training image? We propose a learning method that we call CAD^2RL, which can be used to perform collision-free indoor flight in the real world while being trained entirely on 3D CAD models. Our method uses single RGB images from a monocular camera, without needing to explicitly reconstruct the 3D geometry of the environment or perform explicit motion planning. Our learned collision avoidance policy is represented by a deep convolutional neural network that directly processes raw monocular images and outputs velocity commands. This policy is trained entirely on simulated images, with a Monte Carlo policy evaluation algorithm that directly optimizes the network's ability to produce collision-free flight. By highly randomizing the rendering settings for our simulated training set, we show that we can train a policy that generalizes to the real world, without requiring the simulator to be particularly realistic or high-fidelity. We evaluate our method by flying a real quadrotor through indoor environments, and further evaluate the design choices in our simulator through a series of ablation studies on depth prediction. For supplementary video see: https://youtu.be/nXBWmzFrj5s
Mid-flight Propeller Failure Detection and Control of Propeller-deficient Quadcopter using Reinforcement Learning
Quadcopters can suffer from loss of propellers in mid-flight, thus requiring a need to have a system that detects single and multiple propeller failures and an adaptive controller that stabilizes the propeller-deficient quadcopter. This paper presents reinforcement learning based controllers for quadcopters with 4, 3, and 2 (opposing) functional propellers. The paper also proposes a neural network based propeller fault detection system to detect propeller loss and switch to the appropriate controller. The simulation results demonstrate a stable quadcopter with efficient waypoint tracking for all controllers. The detection system is able to detect propeller failure in a short time and stabilize the quadcopter.
Docking Multirotors in Close Proximity using Learnt Downwash Models
Unmodeled aerodynamic disturbances pose a key challenge for multirotor flight when multiple vehicles are in close proximity to each other. However, certain missions require two multirotors to approach each other within 1-2 body-lengths of each other and hold formation -- we consider one such practical instance: vertically docking two multirotors in the air. In this leader-follower setting, the follower experiences significant downwash interference from the leader in its final docking stages. To compensate for this, we employ a learnt downwash model online within an optimal feedback controller to accurately track a docking maneuver and then hold formation. Through real-world flights with different maneuvers, we demonstrate that this compensation is crucial for reducing the large vertical separation otherwise required by conventional/naive approaches. Our evaluations show a tracking error of less than 0.06m for the follower (a 3-4x reduction) when approaching vertically within two body-lengths of the leader. Finally, we deploy the complete system to effect a successful physical docking between two airborne multirotors in a single smooth planned trajectory.
Learned Inertial Odometry for Autonomous Drone Racing
Inertial odometry is an attractive solution to the problem of state estimation for agile quadrotor flight. It is inexpensive, lightweight, and it is not affected by perceptual degradation. However, only relying on the integration of the inertial measurements for state estimation is infeasible. The errors and time-varying biases present in such measurements cause the accumulation of large drift in the pose estimates. Recently, inertial odometry has made significant progress in estimating the motion of pedestrians. State-of-the-art algorithms rely on learning a motion prior that is typical of humans but cannot be transferred to drones. In this work, we propose a learning-based odometry algorithm that uses an inertial measurement unit (IMU) as the only sensor modality for autonomous drone racing tasks. The core idea of our system is to couple a model-based filter, driven by the inertial measurements, with a learning-based module that has access to the thrust measurements. We show that our inertial odometry algorithm is superior to the state-of-the-art filter-based and optimization-based visual-inertial odometry as well as the state-of-the-art learned-inertial odometry in estimating the pose of an autonomous racing drone. Additionally, we show that our system is comparable to a visual-inertial odometry solution that uses a camera and exploits the known gate location and appearance. We believe that the application in autonomous drone racing paves the way for novel research in inertial odometry for agile quadrotor flight.
High-Speed Motion Planning for Aerial Swarms in Unknown and Cluttered Environments
Coordinated flight of multiple drones allows to achieve tasks faster such as search and rescue and infrastructure inspection. Thus, pushing the state-of-the-art of aerial swarms in navigation speed and robustness is of tremendous benefit. In particular, being able to account for unexplored/unknown environments when planning trajectories allows for safer flight. In this work, we propose the first high-speed, decentralized, and synchronous motion planning framework (HDSM) for an aerial swarm that explicitly takes into account the unknown/undiscovered parts of the environment. The proposed approach generates an optimized trajectory for each planning agent that avoids obstacles and other planning agents while moving and exploring the environment. The only global information that each agent has is the target location. The generated trajectory is high-speed, safe from unexplored spaces, and brings the agent closer to its goal. The proposed method outperforms four recent state-of-the-art methods in success rate (100% success in reaching the target location), flight speed (67% faster), and flight time (42% lower). Finally, the method is validated on a set of Crazyflie nano-drones as a proof of concept.
EVPropNet: Detecting Drones By Finding Propellers For Mid-Air Landing And Following
The rapid rise of accessibility of unmanned aerial vehicles or drones pose a threat to general security and confidentiality. Most of the commercially available or custom-built drones are multi-rotors and are comprised of multiple propellers. Since these propellers rotate at a high-speed, they are generally the fastest moving parts of an image and cannot be directly "seen" by a classical camera without severe motion blur. We utilize a class of sensors that are particularly suitable for such scenarios called event cameras, which have a high temporal resolution, low-latency, and high dynamic range. In this paper, we model the geometry of a propeller and use it to generate simulated events which are used to train a deep neural network called EVPropNet to detect propellers from the data of an event camera. EVPropNet directly transfers to the real world without any fine-tuning or retraining. We present two applications of our network: (a) tracking and following an unmarked drone and (b) landing on a near-hover drone. We successfully evaluate and demonstrate the proposed approach in many real-world experiments with different propeller shapes and sizes. Our network can detect propellers at a rate of 85.1% even when 60% of the propeller is occluded and can run at upto 35Hz on a 2W power budget. To our knowledge, this is the first deep learning-based solution for detecting propellers (to detect drones). Finally, our applications also show an impressive success rate of 92% and 90% for the tracking and landing tasks respectively.
Vision-Only Robot Navigation in a Neural Radiance World
Neural Radiance Fields (NeRFs) have recently emerged as a powerful paradigm for the representation of natural, complex 3D scenes. NeRFs represent continuous volumetric density and RGB values in a neural network, and generate photo-realistic images from unseen camera viewpoints through ray tracing. We propose an algorithm for navigating a robot through a 3D environment represented as a NeRF using only an on-board RGB camera for localization. We assume the NeRF for the scene has been pre-trained offline, and the robot's objective is to navigate through unoccupied space in the NeRF to reach a goal pose. We introduce a trajectory optimization algorithm that avoids collisions with high-density regions in the NeRF based on a discrete time version of differential flatness that is amenable to constraining the robot's full pose and control inputs. We also introduce an optimization based filtering method to estimate 6DoF pose and velocities for the robot in the NeRF given only an onboard RGB camera. We combine the trajectory planner with the pose filter in an online replanning loop to give a vision-based robot navigation pipeline. We present simulation results with a quadrotor robot navigating through a jungle gym environment, the inside of a church, and Stonehenge using only an RGB camera. We also demonstrate an omnidirectional ground robot navigating through the church, requiring it to reorient to fit through the narrow gap. Videos of this work can be found at https://mikh3x4.github.io/nerf-navigation/ .
Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning
End-to-end deep reinforcement learning (DRL) for quadrotor control promises many benefits -- easy deployment, task generalization and real-time execution capability. Prior end-to-end DRL-based methods have showcased the ability to deploy learned controllers onto single quadrotors or quadrotor teams maneuvering in simple, obstacle-free environments. However, the addition of obstacles increases the number of possible interactions exponentially, thereby increasing the difficulty of training RL policies. In this work, we propose an end-to-end DRL approach to control quadrotor swarms in environments with obstacles. We provide our agents a curriculum and a replay buffer of the clipped collision episodes to improve performance in obstacle-rich environments. We implement an attention mechanism to attend to the neighbor robots and obstacle interactions - the first successful demonstration of this mechanism on policies for swarm behavior deployed on severely compute-constrained hardware. Our work is the first work that demonstrates the possibility of learning neighbor-avoiding and obstacle-avoiding control policies trained with end-to-end DRL that transfers zero-shot to real quadrotors. Our approach scales to 32 robots with 80% obstacle density in simulation and 8 robots with 20% obstacle density in physical deployment. Video demonstrations are available on the project website at: https://sites.google.com/view/obst-avoid-swarm-rl.
Defining and Evaluating Physical Safety for Large Language Models
Large Language Models (LLMs) are increasingly used to control robotic systems such as drones, but their risks of causing physical threats and harm in real-world applications remain unexplored. Our study addresses the critical gap in evaluating LLM physical safety by developing a comprehensive benchmark for drone control. We classify the physical safety risks of drones into four categories: (1) human-targeted threats, (2) object-targeted threats, (3) infrastructure attacks, and (4) regulatory violations. Our evaluation of mainstream LLMs reveals an undesirable trade-off between utility and safety, with models that excel in code generation often performing poorly in crucial safety aspects. Furthermore, while incorporating advanced prompt engineering techniques such as In-Context Learning and Chain-of-Thought can improve safety, these methods still struggle to identify unintentional attacks. In addition, larger models demonstrate better safety capabilities, particularly in refusing dangerous commands. Our findings and benchmark can facilitate the design and evaluation of physical safety for LLMs. The project page is available at huggingface.co/spaces/TrustSafeAI/LLM-physical-safety.
Multi-Fidelity Reinforcement Learning for Time-Optimal Quadrotor Re-planning
High-speed online trajectory planning for UAVs poses a significant challenge due to the need for precise modeling of complex dynamics while also being constrained by computational limitations. This paper presents a multi-fidelity reinforcement learning method (MFRL) that aims to effectively create a realistic dynamics model and simultaneously train a planning policy that can be readily deployed in real-time applications. The proposed method involves the co-training of a planning policy and a reward estimator; the latter predicts the performance of the policy's output and is trained efficiently through multi-fidelity Bayesian optimization. This optimization approach models the correlation between different fidelity levels, thereby constructing a high-fidelity model based on a low-fidelity foundation, which enables the accurate development of the reward model with limited high-fidelity experiments. The framework is further extended to include real-world flight experiments in reinforcement learning training, allowing the reward model to precisely reflect real-world constraints and broadening the policy's applicability to real-world scenarios. We present rigorous evaluations by training and testing the planning policy in both simulated and real-world environments. The resulting trained policy not only generates faster and more reliable trajectories compared to the baseline snap minimization method, but it also achieves trajectory updates in 2 ms on average, while the baseline method takes several minutes.
Multi-Agent Reinforcement Learning for Offloading Cellular Communications with Cooperating UAVs
Effective solutions for intelligent data collection in terrestrial cellular networks are crucial, especially in the context of Internet of Things applications. The limited spectrum and coverage area of terrestrial base stations pose challenges in meeting the escalating data rate demands of network users. Unmanned aerial vehicles, known for their high agility, mobility, and flexibility, present an alternative means to offload data traffic from terrestrial BSs, serving as additional access points. This paper introduces a novel approach to efficiently maximize the utilization of multiple UAVs for data traffic offloading from terrestrial BSs. Specifically, the focus is on maximizing user association with UAVs by jointly optimizing UAV trajectories and users association indicators under quality of service constraints. Since, the formulated UAVs control problem is nonconvex and combinatorial, this study leverages the multi agent reinforcement learning framework. In this framework, each UAV acts as an independent agent, aiming to maintain inter UAV cooperative behavior. The proposed approach utilizes the finite state Markov decision process to account for UAVs velocity constraints and the relationship between their trajectories and state space. A low complexity distributed state action reward state action algorithm is presented to determine UAVs optimal sequential decision making policies over training episodes. The extensive simulation results validate the proposed analysis and offer valuable insights into the optimal UAV trajectories. The derived trajectories demonstrate superior average UAV association performance compared to benchmark techniques such as Q learning and particle swarm optimization.
CognitiveDrone: A VLA Model and Evaluation Benchmark for Real-Time Cognitive Task Solving and Reasoning in UAVs
This paper introduces CognitiveDrone, a novel Vision-Language-Action (VLA) model tailored for complex Unmanned Aerial Vehicles (UAVs) tasks that demand advanced cognitive abilities. Trained on a dataset comprising over 8,000 simulated flight trajectories across three key categories-Human Recognition, Symbol Understanding, and Reasoning-the model generates real-time 4D action commands based on first-person visual inputs and textual instructions. To further enhance performance in intricate scenarios, we propose CognitiveDrone-R1, which integrates an additional Vision-Language Model (VLM) reasoning module to simplify task directives prior to high-frequency control. Experimental evaluations using our open-source benchmark, CognitiveDroneBench, reveal that while a racing-oriented model (RaceVLA) achieves an overall success rate of 31.3%, the base CognitiveDrone model reaches 59.6%, and CognitiveDrone-R1 attains a success rate of 77.2%. These results demonstrate improvements of up to 30% in critical cognitive tasks, underscoring the effectiveness of incorporating advanced reasoning capabilities into UAV control systems. Our contributions include the development of a state-of-the-art VLA model for UAV control and the introduction of the first dedicated benchmark for assessing cognitive tasks in drone operations. The complete repository is available at cognitivedrone.github.io
Learning to Fly by Crashing
How do you learn to navigate an Unmanned Aerial Vehicle (UAV) and avoid obstacles? One approach is to use a small dataset collected by human experts: however, high capacity learning algorithms tend to overfit when trained with little data. An alternative is to use simulation. But the gap between simulation and real world remains large especially for perception problems. The reason most research avoids using large-scale real data is the fear of crashes! In this paper, we propose to bite the bullet and collect a dataset of crashes itself! We build a drone whose sole purpose is to crash into objects: it samples naive trajectories and crashes into random objects. We crash our drone 11,500 times to create one of the biggest UAV crash dataset. This dataset captures the different ways in which a UAV can crash. We use all this negative flying data in conjunction with positive data sampled from the same trajectories to learn a simple yet powerful policy for UAV navigation. We show that this simple self-supervised model is quite effective in navigating the UAV even in extremely cluttered environments with dynamic obstacles including humans. For supplementary video see: https://youtu.be/u151hJaGKUo
FlockGPT: Guiding UAV Flocking with Linguistic Orchestration
This article presents the world's first rapid drone flocking control using natural language through generative AI. The described approach enables the intuitive orchestration of a flock of any size to achieve the desired geometry. The key feature of the method is the development of a new interface based on Large Language Models to communicate with the user and to generate the target geometry descriptions. Users can interactively modify or provide comments during the construction of the flock geometry model. By combining flocking technology and defining the target surface using a signed distance function, smooth and adaptive movement of the drone swarm between target states is achieved. Our user study on FlockGPT confirmed a high level of intuitive control over drone flocking by users. Subjects who had never previously controlled a swarm of drones were able to construct complex figures in just a few iterations and were able to accurately distinguish the formed swarm drone figures. The results revealed a high recognition rate for six different geometric patterns generated through the LLM-based interface and performed by a simulated drone flock (mean of 80% with a maximum of 93\% for cube and tetrahedron patterns). Users commented on low temporal demand (19.2 score in NASA-TLX), high performance (26 score in NASA-TLX), attractiveness (1.94 UEQ score), and hedonic quality (1.81 UEQ score) of the developed system. The FlockGPT demo code repository can be found at: coming soon
UEMM-Air: Make Unmanned Aerial Vehicles Perform More Multi-modal Tasks
The development of multi-modal learning for Unmanned Aerial Vehicles (UAVs) typically relies on a large amount of pixel-aligned multi-modal image data. However, existing datasets face challenges such as limited modalities, high construction costs, and imprecise annotations. To this end, we propose a synthetic multi-modal UAV-based multi-task dataset, UEMM-Air. Specifically, we simulate various UAV flight scenarios and object types using the Unreal Engine (UE). Then we design the UAV's flight logic to automatically collect data from different scenarios, perspectives, and altitudes. Furthermore, we propose a novel heuristic automatic annotation algorithm to generate accurate object detection labels. Finally, we utilize labels to generate text descriptions of images to make our UEMM-Air support more cross-modality tasks. In total, our UEMM-Air consists of 120k pairs of images with 6 modalities and precise annotations. Moreover, we conduct numerous experiments and establish new benchmark results on our dataset. We also found that models pre-trained on UEMM-Air exhibit better performance on downstream tasks compared to other similar datasets. The dataset is publicly available (https://github.com/1e12Leon/UEMM-Air) to support the research of multi-modal tasks on UAVs.
Active propulsion noise shaping for multi-rotor aircraft localization
Multi-rotor aerial autonomous vehicles (MAVs) primarily rely on vision for navigation purposes. However, visual localization and odometry techniques suffer from poor performance in low or direct sunlight, a limited field of view, and vulnerability to occlusions. Acoustic sensing can serve as a complementary or even alternative modality for vision in many situations, and it also has the added benefits of lower system cost and energy footprint, which is especially important for micro aircraft. This paper proposes actively controlling and shaping the aircraft propulsion noise generated by the rotors to benefit localization tasks, rather than considering it a harmful nuisance. We present a neural network architecture for selfnoise-based localization in a known environment. We show that training it simultaneously with learning time-varying rotor phase modulation achieves accurate and robust localization. The proposed methods are evaluated using a computationally affordable simulation of MAV rotor noise in 2D acoustic environments that is fitted to real recordings of rotor pressure fields.
Towards Real-World Aerial Vision Guidance with Categorical 6D Pose Tracker
Tracking the object 6-DoF pose is crucial for various downstream robot tasks and real-world applications. In this paper, we investigate the real-world robot task of aerial vision guidance for aerial robotics manipulation, utilizing category-level 6-DoF pose tracking. Aerial conditions inevitably introduce special challenges, such as rapid viewpoint changes in pitch and roll and inter-frame differences. To support these challenges in task, we firstly introduce a robust category-level 6-DoF pose tracker (Robust6DoF). This tracker leverages shape and temporal prior knowledge to explore optimal inter-frame keypoint pairs, generated under a priori structural adaptive supervision in a coarse-to-fine manner. Notably, our Robust6DoF employs a Spatial-Temporal Augmentation module to deal with the problems of the inter-frame differences and intra-class shape variations through both temporal dynamic filtering and shape-similarity filtering. We further present a Pose-Aware Discrete Servo strategy (PAD-Servo), serving as a decoupling approach to implement the final aerial vision guidance task. It contains two servo action policies to better accommodate the structural properties of aerial robotics manipulation. Exhaustive experiments on four well-known public benchmarks demonstrate the superiority of our Robust6DoF. Real-world tests directly verify that our Robust6DoF along with PAD-Servo can be readily used in real-world aerial robotic applications.
Semantically-enhanced Deep Collision Prediction for Autonomous Navigation using Aerial Robots
This paper contributes a novel and modularized learning-based method for aerial robots navigating cluttered environments containing hard-to-perceive thin obstacles without assuming access to a map or the full pose estimation of the robot. The proposed solution builds upon a semantically-enhanced Variational Autoencoder that is trained with both real-world and simulated depth images to compress the input data, while preserving semantically-labeled thin obstacles and handling invalid pixels in the depth sensor's output. This compressed representation, in addition to the robot's partial state involving its linear/angular velocities and its attitude are then utilized to train an uncertainty-aware 3D Collision Prediction Network in simulation to predict collision scores for candidate action sequences in a predefined motion primitives library. A set of simulation and experimental studies in cluttered environments with various sizes and types of obstacles, including multiple hard-to-perceive thin objects, were conducted to evaluate the performance of the proposed method and compare against an end-to-end trained baseline. The results demonstrate the benefits of the proposed semantically-enhanced deep collision prediction for learning-based autonomous navigation.
HyperPPO: A scalable method for finding small policies for robotic control
Models with fewer parameters are necessary for the neural control of memory-limited, performant robots. Finding these smaller neural network architectures can be time-consuming. We propose HyperPPO, an on-policy reinforcement learning algorithm that utilizes graph hypernetworks to estimate the weights of multiple neural architectures simultaneously. Our method estimates weights for networks that are much smaller than those in common-use networks yet encode highly performant policies. We obtain multiple trained policies at the same time while maintaining sample efficiency and provide the user the choice of picking a network architecture that satisfies their computational constraints. We show that our method scales well - more training resources produce faster convergence to higher-performing architectures. We demonstrate that the neural policies estimated by HyperPPO are capable of decentralized control of a Crazyflie2.1 quadrotor. Website: https://sites.google.com/usc.edu/hyperppo
Physics-Informed Calibration of Aeromagnetic Compensation in Magnetic Navigation Systems using Liquid Time-Constant Networks
Magnetic navigation (MagNav) is a rising alternative to the Global Positioning System (GPS) and has proven useful for aircraft navigation. Traditional aircraft navigation systems, while effective, face limitations in precision and reliability in certain environments and against attacks. Airborne MagNav leverages the Earth's magnetic field to provide accurate positional information. However, external magnetic fields induced by aircraft electronics and Earth's large-scale magnetic fields disrupt the weaker signal of interest. We introduce a physics-informed approach using Tolles-Lawson coefficients for compensation and Liquid Time-Constant Networks (LTCs) to remove complex, noisy signals derived from the aircraft's magnetic sources. Using real flight data with magnetometer measurements and aircraft measurements, we observe up to a 64% reduction in aeromagnetic compensation error (RMSE nT), outperforming conventional models. This significant improvement underscores the potential of a physics-informed, machine learning approach for extracting clean, reliable, and accurate magnetic signals for MagNav positional estimation.
COPILOT: Human-Environment Collision Prediction and Localization from Egocentric Videos
The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of predicting collisions in diverse environments from multi-view egocentric videos captured from body-mounted cameras. Solving this problem requires a generalizable perception system that can classify which human body joints will collide and estimate a collision region heatmap to localize collisions in the environment. To achieve this, we propose a transformer-based model called COPILOT to perform collision prediction and localization simultaneously, which accumulates information across multi-view inputs through a novel 4D space-time-viewpoint attention mechanism. To train our model and enable future research on this task, we develop a synthetic data generation framework that produces egocentric videos of virtual humans moving and colliding within diverse 3D environments. This framework is then used to establish a large-scale dataset consisting of 8.6M egocentric RGBD frames. Extensive experiments show that COPILOT generalizes to unseen synthetic as well as real-world scenes. We further demonstrate COPILOT outputs are useful for downstream collision avoidance through simple closed-loop control. Please visit our project webpage at https://sites.google.com/stanford.edu/copilot.
MMAUD: A Comprehensive Multi-Modal Anti-UAV Dataset for Modern Miniature Drone Threats
In response to the evolving challenges posed by small unmanned aerial vehicles (UAVs), which possess the potential to transport harmful payloads or independently cause damage, we introduce MMAUD: a comprehensive Multi-Modal Anti-UAV Dataset. MMAUD addresses a critical gap in contemporary threat detection methodologies by focusing on drone detection, UAV-type classification, and trajectory estimation. MMAUD stands out by combining diverse sensory inputs, including stereo vision, various Lidars, Radars, and audio arrays. It offers a unique overhead aerial detection vital for addressing real-world scenarios with higher fidelity than datasets captured on specific vantage points using thermal and RGB. Additionally, MMAUD provides accurate Leica-generated ground truth data, enhancing credibility and enabling confident refinement of algorithms and models, which has never been seen in other datasets. Most existing works do not disclose their datasets, making MMAUD an invaluable resource for developing accurate and efficient solutions. Our proposed modalities are cost-effective and highly adaptable, allowing users to experiment and implement new UAV threat detection tools. Our dataset closely simulates real-world scenarios by incorporating ambient heavy machinery sounds. This approach enhances the dataset's applicability, capturing the exact challenges faced during proximate vehicular operations. It is expected that MMAUD can play a pivotal role in advancing UAV threat detection, classification, trajectory estimation capabilities, and beyond. Our dataset, codes, and designs will be available in https://github.com/ntu-aris/MMAUD.
GPT4Motion: Scripting Physical Motions in Text-to-Video Generation via Blender-Oriented GPT Planning
Recent advances in text-to-video generation have harnessed the power of diffusion models to create visually compelling content conditioned on text prompts. However, they usually encounter high computational costs and often struggle to produce videos with coherent physical motions. To tackle these issues, we propose GPT4Motion, a training-free framework that leverages the planning capability of large language models such as GPT, the physical simulation strength of Blender, and the excellent image generation ability of text-to-image diffusion models to enhance the quality of video synthesis. Specifically, GPT4Motion employs GPT-4 to generate a Blender script based on a user textual prompt, which commands Blender's built-in physics engine to craft fundamental scene components that encapsulate coherent physical motions across frames. Then these components are inputted into Stable Diffusion to generate a video aligned with the textual prompt. Experimental results on three basic physical motion scenarios, including rigid object drop and collision, cloth draping and swinging, and liquid flow, demonstrate that GPT4Motion can generate high-quality videos efficiently in maintaining motion coherency and entity consistency. GPT4Motion offers new insights in text-to-video research, enhancing its quality and broadening its horizon for future explorations.
Continuous control with deep reinforcement learning
We adapt the ideas underlying the success of Deep Q-Learning to the continuous action domain. We present an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. Using the same learning algorithm, network architecture and hyper-parameters, our algorithm robustly solves more than 20 simulated physics tasks, including classic problems such as cartpole swing-up, dexterous manipulation, legged locomotion and car driving. Our algorithm is able to find policies whose performance is competitive with those found by a planning algorithm with full access to the dynamics of the domain and its derivatives. We further demonstrate that for many of the tasks the algorithm can learn policies end-to-end: directly from raw pixel inputs.
QUAR-VLA: Vision-Language-Action Model for Quadruped Robots
The important manifestation of robot intelligence is the ability to naturally interact and autonomously make decisions. Traditional approaches to robot control often compartmentalize perception, planning, and decision-making, simplifying system design but limiting the synergy between different information streams. This compartmentalization poses challenges in achieving seamless autonomous reasoning, decision-making, and action execution. To address these limitations, a novel paradigm, named Vision-Language-Action tasks for QUAdruped Robots (QUAR-VLA), has been introduced in this paper. This approach tightly integrates visual information and instructions to generate executable actions, effectively merging perception, planning, and decision-making. The central idea is to elevate the overall intelligence of the robot. Within this framework, a notable challenge lies in aligning fine-grained instructions with visual perception information. This emphasizes the complexity involved in ensuring that the robot accurately interprets and acts upon detailed instructions in harmony with its visual observations. Consequently, we propose QUAdruped Robotic Transformer (QUART), a family of VLA models to integrate visual information and instructions from diverse modalities as input and generates executable actions for real-world robots and present QUAdruped Robot Dataset (QUARD), a large-scale multi-task dataset including navigation, complex terrain locomotion, and whole-body manipulation tasks for training QUART models. Our extensive evaluation (4000 evaluation trials) shows that our approach leads to performant robotic policies and enables QUART to obtain a range of emergent capabilities.
Do generative video models learn physical principles from watching videos?
AI video generation is undergoing a revolution, with quality and realism advancing rapidly. These advances have led to a passionate scientific debate: Do video models learn ``world models'' that discover laws of physics -- or, alternatively, are they merely sophisticated pixel predictors that achieve visual realism without understanding the physical principles of reality? We address this question by developing Physics-IQ, a comprehensive benchmark dataset that can only be solved by acquiring a deep understanding of various physical principles, like fluid dynamics, optics, solid mechanics, magnetism and thermodynamics. We find that across a range of current models (Sora, Runway, Pika, Lumiere, Stable Video Diffusion, and VideoPoet), physical understanding is severely limited, and unrelated to visual realism. At the same time, some test cases can already be successfully solved. This indicates that acquiring certain physical principles from observation alone may be possible, but significant challenges remain. While we expect rapid advances ahead, our work demonstrates that visual realism does not imply physical understanding. Our project page is at https://physics-iq.github.io; code at https://github.com/google-deepmind/physics-IQ-benchmark.
Aerial Vision-and-Dialog Navigation
The ability to converse with humans and follow natural language commands is crucial for intelligent unmanned aerial vehicles (a.k.a. drones). It can relieve people's burden of holding a controller all the time, allow multitasking, and make drone control more accessible for people with disabilities or with their hands occupied. To this end, we introduce Aerial Vision-and-Dialog Navigation (AVDN), to navigate a drone via natural language conversation. We build a drone simulator with a continuous photorealistic environment and collect a new AVDN dataset of over 3k recorded navigation trajectories with asynchronous human-human dialogs between commanders and followers. The commander provides initial navigation instruction and further guidance by request, while the follower navigates the drone in the simulator and asks questions when needed. During data collection, followers' attention on the drone's visual observation is also recorded. Based on the AVDN dataset, we study the tasks of aerial navigation from (full) dialog history and propose an effective Human Attention Aided Transformer model (HAA-Transformer), which learns to predict both navigation waypoints and human attention.
Technical Report on: Tripedal Dynamic Gaits for a Quadruped Robot
A vast number of applications for legged robots entail tasks in complex, dynamic environments. But these environments put legged robots at high risk for limb damage. This paper presents an empirical study of fault tolerant dynamic gaits designed for a quadrupedal robot suffering from a single, known "missing" limb. Preliminary data suggests that the featured gait controller successfully anchors a previously developed planar monopedal hopping template in the three-legged spatial machine. This compositional approach offers a useful and generalizable guide to the development of a wider range of tripedal recovery gaits for damaged quadrupedal machines.
Reflective Planning: Vision-Language Models for Multi-Stage Long-Horizon Robotic Manipulation
Solving complex long-horizon robotic manipulation problems requires sophisticated high-level planning capabilities, the ability to reason about the physical world, and reactively choose appropriate motor skills. Vision-language models (VLMs) pretrained on Internet data could in principle offer a framework for tackling such problems. However, in their current form, VLMs lack both the nuanced understanding of intricate physics required for robotic manipulation and the ability to reason over long horizons to address error compounding issues. In this paper, we introduce a novel test-time computation framework that enhances VLMs' physical reasoning capabilities for multi-stage manipulation tasks. At its core, our approach iteratively improves a pretrained VLM with a "reflection" mechanism - it uses a generative model to imagine future world states, leverages these predictions to guide action selection, and critically reflects on potential suboptimalities to refine its reasoning. Experimental results demonstrate that our method significantly outperforms several state-of-the-art commercial VLMs as well as other post-training approaches such as Monte Carlo Tree Search (MCTS). Videos are available at https://reflect-vlm.github.io.
Safety-critical Control of Quadrupedal Robots with Rolling Arms for Autonomous Inspection of Complex Environments
This paper presents a safety-critical control framework tailored for quadruped robots equipped with a roller arm, particularly when performing locomotive tasks such as autonomous robotic inspection in complex, multi-tiered environments. In this study, we consider the problem of operating a quadrupedal robot in distillation columns, locomoting on column trays and transitioning between these trays with a roller arm. To address this problem, our framework encompasses the following key elements: 1) Trajectory generation for seamless transitions between columns, 2) Foothold re-planning in regions deemed unsafe, 3) Safety-critical control incorporating control barrier functions, 4) Gait transitions based on safety levels, and 5) A low-level controller. Our comprehensive framework, comprising these components, enables autonomous and safe locomotion across multiple layers. We incorporate reduced-order and full-body models to ensure safety, integrating safety-critical control and footstep re-planning approaches. We validate the effectiveness of our proposed framework through practical experiments involving a quadruped robot equipped with a roller arm, successfully navigating and transitioning between different levels within the column tray structure.
Persistent self-supervised learning principle: from stereo to monocular vision for obstacle avoidance
Self-Supervised Learning (SSL) is a reliable learning mechanism in which a robot uses an original, trusted sensor cue for training to recognize an additional, complementary sensor cue. We study for the first time in SSL how a robot's learning behavior should be organized, so that the robot can keep performing its task in the case that the original cue becomes unavailable. We study this persistent form of SSL in the context of a flying robot that has to avoid obstacles based on distance estimates from the visual cue of stereo vision. Over time it will learn to also estimate distances based on monocular appearance cues. A strategy is introduced that has the robot switch from stereo vision based flight to monocular flight, with stereo vision purely used as 'training wheels' to avoid imminent collisions. This strategy is shown to be an effective approach to the 'feedback-induced data bias' problem as also experienced in learning from demonstration. Both simulations and real-world experiments with a stereo vision equipped AR drone 2.0 show the feasibility of this approach, with the robot successfully using monocular vision to avoid obstacles in a 5 x 5 room. The experiments show the potential of persistent SSL as a robust learning approach to enhance the capabilities of robots. Moreover, the abundant training data coming from the own sensors allows to gather large data sets necessary for deep learning approaches.
Evolving Spiking Neural Networks to Mimic PID Control for Autonomous Blimps
In recent years, Artificial Neural Networks (ANN) have become a standard in robotic control. However, a significant drawback of large-scale ANNs is their increased power consumption. This becomes a critical concern when designing autonomous aerial vehicles, given the stringent constraints on power and weight. Especially in the case of blimps, known for their extended endurance, power-efficient control methods are essential. Spiking neural networks (SNN) can provide a solution, facilitating energy-efficient and asynchronous event-driven processing. In this paper, we have evolved SNNs for accurate altitude control of a non-neutrally buoyant indoor blimp, relying solely on onboard sensing and processing power. The blimp's altitude tracking performance significantly improved compared to prior research, showing reduced oscillations and a minimal steady-state error. The parameters of the SNNs were optimized via an evolutionary algorithm, using a Proportional-Derivative-Integral (PID) controller as the target signal. We developed two complementary SNN controllers while examining various hidden layer structures. The first controller responds swiftly to control errors, mitigating overshooting and oscillations, while the second minimizes steady-state errors due to non-neutral buoyancy-induced drift. Despite the blimp's drivetrain limitations, our SNN controllers ensured stable altitude control, employing only 160 spiking neurons.
Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planning
Micro Aerial Vehicles (MAVs) that operate in unstructured, unexplored environments require fast and flexible local planning, which can replan when new parts of the map are explored. Trajectory optimization methods fulfill these needs, but require obstacle distance information, which can be given by Euclidean Signed Distance Fields (ESDFs). We propose a method to incrementally build ESDFs from Truncated Signed Distance Fields (TSDFs), a common implicit surface representation used in computer graphics and vision. TSDFs are fast to build and smooth out sensor noise over many observations, and are designed to produce surface meshes. Meshes allow human operators to get a better assessment of the robot's environment, and set high-level mission goals. We show that we can build TSDFs faster than Octomaps, and that it is more accurate to build ESDFs out of TSDFs than occupancy maps. Our complete system, called voxblox, will be available as open source and runs in real-time on a single CPU core. We validate our approach on-board an MAV, by using our system with a trajectory optimization local planner, entirely on-board and in real-time.
Helpful DoggyBot: Open-World Object Fetching using Legged Robots and Vision-Language Models
Learning-based methods have achieved strong performance for quadrupedal locomotion. However, several challenges prevent quadrupeds from learning helpful indoor skills that require interaction with environments and humans: lack of end-effectors for manipulation, limited semantic understanding using only simulation data, and low traversability and reachability in indoor environments. We present a system for quadrupedal mobile manipulation in indoor environments. It uses a front-mounted gripper for object manipulation, a low-level controller trained in simulation using egocentric depth for agile skills like climbing and whole-body tilting, and pre-trained vision-language models (VLMs) with a third-person fisheye and an egocentric RGB camera for semantic understanding and command generation. We evaluate our system in two unseen environments without any real-world data collection or training. Our system can zero-shot generalize to these environments and complete tasks, like following user's commands to fetch a randomly placed stuff toy after climbing over a queen-sized bed, with a 60% success rate. Project website: https://helpful-doggybot.github.io/
Graph Learning-based Fleet Scheduling for Urban Air Mobility under Operational Constraints, Varying Demand & Uncertainties
This paper develops a graph reinforcement learning approach to online planning of the schedule and destinations of electric aircraft that comprise an urban air mobility (UAM) fleet operating across multiple vertiports. This fleet scheduling problem is formulated to consider time-varying demand, constraints related to vertiport capacity, aircraft capacity and airspace safety guidelines, uncertainties related to take-off delay, weather-induced route closures, and unanticipated aircraft downtime. Collectively, such a formulation presents greater complexity, and potentially increased realism, than in existing UAM fleet planning implementations. To address these complexities, a new policy architecture is constructed, primary components of which include: graph capsule conv-nets for encoding vertiport and aircraft-fleet states both abstracted as graphs; transformer layers encoding time series information on demand and passenger fare; and a Multi-head Attention-based decoder that uses the encoded information to compute the probability of selecting each available destination for an aircraft. Trained with Proximal Policy Optimization, this policy architecture shows significantly better performance in terms of daily averaged profits on unseen test scenarios involving 8 vertiports and 40 aircraft, when compared to a random baseline and genetic algorithm-derived optimal solutions, while being nearly 1000 times faster in execution than the latter.
AZTR: Aerial Video Action Recognition with Auto Zoom and Temporal Reasoning
We propose a novel approach for aerial video action recognition. Our method is designed for videos captured using UAVs and can run on edge or mobile devices. We present a learning-based approach that uses customized auto zoom to automatically identify the human target and scale it appropriately. This makes it easier to extract the key features and reduces the computational overhead. We also present an efficient temporal reasoning algorithm to capture the action information along the spatial and temporal domains within a controllable computational cost. Our approach has been implemented and evaluated both on the desktop with high-end GPUs and on the low power Robotics RB5 Platform for robots and drones. In practice, we achieve 6.1-7.4% improvement over SOTA in Top-1 accuracy on the RoCoG-v2 dataset, 8.3-10.4% improvement on the UAV-Human dataset and 3.2% improvement on the Drone Action dataset.
REAL: Resilience and Adaptation using Large Language Models on Autonomous Aerial Robots
Large Language Models (LLMs) pre-trained on internet-scale datasets have shown impressive capabilities in code understanding, synthesis, and general purpose question-and-answering. Key to their performance is the substantial prior knowledge acquired during training and their ability to reason over extended sequences of symbols, often presented in natural language. In this work, we aim to harness the extensive long-term reasoning, natural language comprehension, and the available prior knowledge of LLMs for increased resilience and adaptation in autonomous mobile robots. We introduce REAL, an approach for REsilience and Adaptation using LLMs. REAL provides a strategy to employ LLMs as a part of the mission planning and control framework of an autonomous robot. The LLM employed by REAL provides (i) a source of prior knowledge to increase resilience for challenging scenarios that the system had not been explicitly designed for; (ii) a way to interpret natural-language and other log/diagnostic information available in the autonomy stack, for mission planning; (iii) a way to adapt the control inputs using minimal user-provided prior knowledge about the dynamics/kinematics of the robot. We integrate REAL in the autonomy stack of a real multirotor, querying onboard an offboard LLM at 0.1-1.0 Hz as part the robot's mission planning and control feedback loops. We demonstrate in real-world experiments the ability of the LLM to reduce the position tracking errors of a multirotor under the presence of (i) errors in the parameters of the controller and (ii) unmodeled dynamics. We also show (iii) decision making to avoid potentially dangerous scenarios (e.g., robot oscillates) that had not been explicitly accounted for in the initial prompt design.
NerfBridge: Bringing Real-time, Online Neural Radiance Field Training to Robotics
This work was presented at the IEEE International Conference on Robotics and Automation 2023 Workshop on Unconventional Spatial Representations. Neural radiance fields (NeRFs) are a class of implicit scene representations that model 3D environments from color images. NeRFs are expressive, and can model the complex and multi-scale geometry of real world environments, which potentially makes them a powerful tool for robotics applications. Modern NeRF training libraries can generate a photo-realistic NeRF from a static data set in just a few seconds, but are designed for offline use and require a slow pose optimization pre-computation step. In this work we propose NerfBridge, an open-source bridge between the Robot Operating System (ROS) and the popular Nerfstudio library for real-time, online training of NeRFs from a stream of images. NerfBridge enables rapid development of research on applications of NeRFs in robotics by providing an extensible interface to the efficient training pipelines and model libraries provided by Nerfstudio. As an example use case we outline a hardware setup that can be used NerfBridge to train a NeRF from images captured by a camera mounted to a quadrotor in both indoor and outdoor environments. For accompanying video https://youtu.be/EH0SLn-RcDg and code https://github.com/javieryu/nerf_bridge.
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References
We address the challenge of developing a generalizable neural tracking controller for dexterous manipulation from human references. This controller aims to manage a dexterous robot hand to manipulate diverse objects for various purposes defined by kinematic human-object interactions. Developing such a controller is complicated by the intricate contact dynamics of dexterous manipulation and the need for adaptivity, generalizability, and robustness. Current reinforcement learning and trajectory optimization methods often fall short due to their dependence on task-specific rewards or precise system models. We introduce an approach that curates large-scale successful robot tracking demonstrations, comprising pairs of human references and robot actions, to train a neural controller. Utilizing a data flywheel, we iteratively enhance the controller's performance, as well as the number and quality of successful tracking demonstrations. We exploit available tracking demonstrations and carefully integrate reinforcement learning and imitation learning to boost the controller's performance in dynamic environments. At the same time, to obtain high-quality tracking demonstrations, we individually optimize per-trajectory tracking by leveraging the learned tracking controller in a homotopy optimization method. The homotopy optimization, mimicking chain-of-thought, aids in solving challenging trajectory tracking problems to increase demonstration diversity. We showcase our success by training a generalizable neural controller and evaluating it in both simulation and real world. Our method achieves over a 10% improvement in success rates compared to leading baselines. The project website with animated results is available at https://meowuu7.github.io/DexTrack/.
Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics
For robots to robustly understand and interact with the physical world, it is highly beneficial to have a comprehensive representation - modelling geometry, physics, and visual observations - that informs perception, planning, and control algorithms. We propose a novel dual Gaussian-Particle representation that models the physical world while (i) enabling predictive simulation of future states and (ii) allowing online correction from visual observations in a dynamic world. Our representation comprises particles that capture the geometrical aspect of objects in the world and can be used alongside a particle-based physics system to anticipate physically plausible future states. Attached to these particles are 3D Gaussians that render images from any viewpoint through a splatting process thus capturing the visual state. By comparing the predicted and observed images, our approach generates visual forces that correct the particle positions while respecting known physical constraints. By integrating predictive physical modelling with continuous visually-derived corrections, our unified representation reasons about the present and future while synchronizing with reality. Our system runs in realtime at 30Hz using only 3 cameras. We validate our approach on 2D and 3D tracking tasks as well as photometric reconstruction quality. Videos are found at https://embodied-gaussians.github.io/.
Hardware Acceleration for Real-Time Wildfire Detection Onboard Drone Networks
Early wildfire detection in remote and forest areas is crucial for minimizing devastation and preserving ecosystems. Autonomous drones offer agile access to remote, challenging terrains, equipped with advanced imaging technology that delivers both high-temporal and detailed spatial resolution, making them valuable assets in the early detection and monitoring of wildfires. However, the limited computation and battery resources of Unmanned Aerial Vehicles (UAVs) pose significant challenges in implementing robust and efficient image classification models. Current works in this domain often operate offline, emphasizing the need for solutions that can perform inference in real time, given the constraints of UAVs. To address these challenges, this paper aims to develop a real-time image classification and fire segmentation model. It presents a comprehensive investigation into hardware acceleration using the Jetson Nano P3450 and the implications of TensorRT, NVIDIA's high-performance deep-learning inference library, on fire classification accuracy and speed. The study includes implementations of Quantization Aware Training (QAT), Automatic Mixed Precision (AMP), and post-training mechanisms, comparing them against the latest baselines for fire segmentation and classification. All experiments utilize the FLAME dataset - an image dataset collected by low-altitude drones during a prescribed forest fire. This work contributes to the ongoing efforts to enable real-time, on-board wildfire detection capabilities for UAVs, addressing speed and the computational and energy constraints of these crucial monitoring systems. The results show a 13% increase in classification speed compared to similar models without hardware optimization. Comparatively, loss and accuracy are within 1.225% of the original values.
AerialVLN: Vision-and-Language Navigation for UAVs
Recently emerged Vision-and-Language Navigation (VLN) tasks have drawn significant attention in both computer vision and natural language processing communities. Existing VLN tasks are built for agents that navigate on the ground, either indoors or outdoors. However, many tasks require intelligent agents to carry out in the sky, such as UAV-based goods delivery, traffic/security patrol, and scenery tour, to name a few. Navigating in the sky is more complicated than on the ground because agents need to consider the flying height and more complex spatial relationship reasoning. To fill this gap and facilitate research in this field, we propose a new task named AerialVLN, which is UAV-based and towards outdoor environments. We develop a 3D simulator rendered by near-realistic pictures of 25 city-level scenarios. Our simulator supports continuous navigation, environment extension and configuration. We also proposed an extended baseline model based on the widely-used cross-modal-alignment (CMA) navigation methods. We find that there is still a significant gap between the baseline model and human performance, which suggests AerialVLN is a new challenging task. Dataset and code is available at https://github.com/AirVLN/AirVLN.
RELAX: Reinforcement Learning Enabled 2D-LiDAR Autonomous System for Parsimonious UAVs
Unmanned Aerial Vehicles (UAVs) have become increasingly prominence in recent years, finding applications in surveillance, package delivery, among many others. Despite considerable efforts in developing algorithms that enable UAVs to navigate through complex unknown environments autonomously, they often require expensive hardware and sensors, such as RGB-D cameras and 3D-LiDAR, leading to a persistent trade-off between performance and cost. To this end, we propose RELAX, a novel end-to-end autonomous framework that is exceptionally cost-efficient, requiring only a single 2D-LiDAR to enable UAVs operating in unknown environments. Specifically, RELAX comprises three components: a pre-processing map constructor; an offline mission planner; and a reinforcement learning (RL)-based online re-planner. Experiments demonstrate that RELAX offers more robust dynamic navigation compared to existing algorithms, while only costing a fraction of the others. The code will be made public upon acceptance.
Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design
Deep reinforcement learning (DRL) has emerged as a promising solution to mastering explosive and versatile quadrupedal jumping skills. However, current DRL-based frameworks usually rely on pre-existing reference trajectories obtained by capturing animal motions or transferring experience from existing controllers. This work aims to prove that learning dynamic jumping is possible without relying on imitating a reference trajectory by leveraging a curriculum design. Starting from a vertical in-place jump, we generalize the learned policy to forward and diagonal jumps and, finally, we learn to jump across obstacles. Conditioned on the desired landing location, orientation, and obstacle dimensions, the proposed approach yields a wide range of omnidirectional jumping motions in real-world experiments. Particularly we achieve a 90cm forward jump, exceeding all previous records for similar robots reported in the existing literature. Additionally, the robot can reliably execute continuous jumping on soft grassy grounds, which is especially remarkable as such conditions were not included in the training stage. A supplementary video can be found on: https://www.youtube.com/watch?v=nRaMCrwU5X8. The code associated with this work can be found on: https://github.com/Vassil17/Curriculum-Quadruped-Jumping-DRL.