Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeLPFF: A Portrait Dataset for Face Generators Across Large Poses
The creation of 2D realistic facial images and 3D face shapes using generative networks has been a hot topic in recent years. Existing face generators exhibit exceptional performance on faces in small to medium poses (with respect to frontal faces) but struggle to produce realistic results for large poses. The distorted rendering results on large poses in 3D-aware generators further show that the generated 3D face shapes are far from the distribution of 3D faces in reality. We find that the above issues are caused by the training dataset's pose imbalance. In this paper, we present LPFF, a large-pose Flickr face dataset comprised of 19,590 high-quality real large-pose portrait images. We utilize our dataset to train a 2D face generator that can process large-pose face images, as well as a 3D-aware generator that can generate realistic human face geometry. To better validate our pose-conditional 3D-aware generators, we develop a new FID measure to evaluate the 3D-level performance. Through this novel FID measure and other experiments, we show that LPFF can help 2D face generators extend their latent space and better manipulate the large-pose data, and help 3D-aware face generators achieve better view consistency and more realistic 3D reconstruction results.
Face Adapter for Pre-Trained Diffusion Models with Fine-Grained ID and Attribute Control
Current face reenactment and swapping methods mainly rely on GAN frameworks, but recent focus has shifted to pre-trained diffusion models for their superior generation capabilities. However, training these models is resource-intensive, and the results have not yet achieved satisfactory performance levels. To address this issue, we introduce Face-Adapter, an efficient and effective adapter designed for high-precision and high-fidelity face editing for pre-trained diffusion models. We observe that both face reenactment/swapping tasks essentially involve combinations of target structure, ID and attribute. We aim to sufficiently decouple the control of these factors to achieve both tasks in one model. Specifically, our method contains: 1) A Spatial Condition Generator that provides precise landmarks and background; 2) A Plug-and-play Identity Encoder that transfers face embeddings to the text space by a transformer decoder. 3) An Attribute Controller that integrates spatial conditions and detailed attributes. Face-Adapter achieves comparable or even superior performance in terms of motion control precision, ID retention capability, and generation quality compared to fully fine-tuned face reenactment/swapping models. Additionally, Face-Adapter seamlessly integrates with various StableDiffusion models.
ArcFace: Additive Angular Margin Loss for Deep Face Recognition
Recently, a popular line of research in face recognition is adopting margins in the well-established softmax loss function to maximize class separability. In this paper, we first introduce an Additive Angular Margin Loss (ArcFace), which not only has a clear geometric interpretation but also significantly enhances the discriminative power. Since ArcFace is susceptible to the massive label noise, we further propose sub-center ArcFace, in which each class contains K sub-centers and training samples only need to be close to any of the K positive sub-centers. Sub-center ArcFace encourages one dominant sub-class that contains the majority of clean faces and non-dominant sub-classes that include hard or noisy faces. Based on this self-propelled isolation, we boost the performance through automatically purifying raw web faces under massive real-world noise. Besides discriminative feature embedding, we also explore the inverse problem, mapping feature vectors to face images. Without training any additional generator or discriminator, the pre-trained ArcFace model can generate identity-preserved face images for both subjects inside and outside the training data only by using the network gradient and Batch Normalization (BN) priors. Extensive experiments demonstrate that ArcFace can enhance the discriminative feature embedding as well as strengthen the generative face synthesis.
LatentSwap: An Efficient Latent Code Mapping Framework for Face Swapping
We propose LatentSwap, a simple face swapping framework generating a face swap latent code of a given generator. Utilizing randomly sampled latent codes, our framework is light and does not require datasets besides employing the pre-trained models, with the training procedure also being fast and straightforward. The loss objective consists of only three terms, and can effectively control the face swap results between source and target images. By attaching a pre-trained GAN inversion model independent to the model and using the StyleGAN2 generator, our model produces photorealistic and high-resolution images comparable to other competitive face swap models. We show that our framework is applicable to other generators such as StyleNeRF, paving a way to 3D-aware face swapping and is also compatible with other downstream StyleGAN2 generator tasks. The source code and models can be found at https://github.com/usingcolor/LatentSwap.
Vec2Face: Scaling Face Dataset Generation with Loosely Constrained Vectors
This paper studies how to synthesize face images of non-existent persons, to create a dataset that allows effective training of face recognition (FR) models. Two important goals are (1) the ability to generate a large number of distinct identities (inter-class separation) with (2) a wide variation in appearance of each identity (intra-class variation). However, existing works 1) are typically limited in how many well-separated identities can be generated and 2) either neglect or use a separate editing model for attribute augmentation. We propose Vec2Face, a holistic model that uses only a sampled vector as input and can flexibly generate and control face images and their attributes. Composed of a feature masked autoencoder and a decoder, Vec2Face is supervised by face image reconstruction and can be conveniently used in inference. Using vectors with low similarity among themselves as inputs, Vec2Face generates well-separated identities. Randomly perturbing an input identity vector within a small range allows Vec2Face to generate faces of the same identity with robust variation in face attributes. It is also possible to generate images with designated attributes by adjusting vector values with a gradient descent method. Vec2Face has efficiently synthesized as many as 300K identities with 15 million total images, whereas 60K is the largest number of identities created in the previous works. FR models trained with the generated HSFace datasets, from 10k to 300k identities, achieve state-of-the-art accuracy, from 92% to 93.52%, on five real-world test sets. For the first time, our model created using a synthetic training set achieves higher accuracy than the model created using a same-scale training set of real face images (on the CALFW test set).
Face0: Instantaneously Conditioning a Text-to-Image Model on a Face
We present Face0, a novel way to instantaneously condition a text-to-image generation model on a face, in sample time, without any optimization procedures such as fine-tuning or inversions. We augment a dataset of annotated images with embeddings of the included faces and train an image generation model, on the augmented dataset. Once trained, our system is practically identical at inference time to the underlying base model, and is therefore able to generate images, given a user-supplied face image and a prompt, in just a couple of seconds. Our method achieves pleasing results, is remarkably simple, extremely fast, and equips the underlying model with new capabilities, like controlling the generated images both via text or via direct manipulation of the input face embeddings. In addition, when using a fixed random vector instead of a face embedding from a user supplied image, our method essentially solves the problem of consistent character generation across images. Finally, while requiring further research, we hope that our method, which decouples the model's textual biases from its biases on faces, might be a step towards some mitigation of biases in future text-to-image models.
FaceChain: A Playground for Human-centric Artificial Intelligence Generated Content
Recent advancement in personalized image generation have unveiled the intriguing capability of pre-trained text-to-image models on learning identity information from a collection of portrait images. However, existing solutions are vulnerable in producing truthful details, and usually suffer from several defects such as (i) The generated face exhibit its own unique characteristics, \ie facial shape and facial feature positioning may not resemble key characteristics of the input, and (ii) The synthesized face may contain warped, blurred or corrupted regions. In this paper, we present FaceChain, a personalized portrait generation framework that combines a series of customized image-generation model and a rich set of face-related perceptual understanding models (\eg, face detection, deep face embedding extraction, and facial attribute recognition), to tackle aforementioned challenges and to generate truthful personalized portraits, with only a handful of portrait images as input. Concretely, we inject several SOTA face models into the generation procedure, achieving a more efficient label-tagging, data-processing, and model post-processing compared to previous solutions, such as DreamBooth ~ruiz2023dreambooth , InstantBooth ~shi2023instantbooth , or other LoRA-only approaches ~hu2021lora . Besides, based on FaceChain, we further develop several applications to build a broader playground for better showing its value, including virtual try on and 2D talking head. We hope it can grow to serve the burgeoning needs from the communities. Note that this is an ongoing work that will be consistently refined and improved upon. FaceChain is open-sourced under Apache-2.0 license at https://github.com/modelscope/facechain.
DCFace: Synthetic Face Generation with Dual Condition Diffusion Model
Generating synthetic datasets for training face recognition models is challenging because dataset generation entails more than creating high fidelity images. It involves generating multiple images of same subjects under different factors (e.g., variations in pose, illumination, expression, aging and occlusion) which follows the real image conditional distribution. Previous works have studied the generation of synthetic datasets using GAN or 3D models. In this work, we approach the problem from the aspect of combining subject appearance (ID) and external factor (style) conditions. These two conditions provide a direct way to control the inter-class and intra-class variations. To this end, we propose a Dual Condition Face Generator (DCFace) based on a diffusion model. Our novel Patch-wise style extractor and Time-step dependent ID loss enables DCFace to consistently produce face images of the same subject under different styles with precise control. Face recognition models trained on synthetic images from the proposed DCFace provide higher verification accuracies compared to previous works by 6.11% on average in 4 out of 5 test datasets, LFW, CFP-FP, CPLFW, AgeDB and CALFW. Code is available at https://github.com/mk-minchul/dcface
Arc2Face: A Foundation Model of Human Faces
This paper presents Arc2Face, an identity-conditioned face foundation model, which, given the ArcFace embedding of a person, can generate diverse photo-realistic images with an unparalleled degree of face similarity than existing models. Despite previous attempts to decode face recognition features into detailed images, we find that common high-resolution datasets (e.g. FFHQ) lack sufficient identities to reconstruct any subject. To that end, we meticulously upsample a significant portion of the WebFace42M database, the largest public dataset for face recognition (FR). Arc2Face builds upon a pretrained Stable Diffusion model, yet adapts it to the task of ID-to-face generation, conditioned solely on ID vectors. Deviating from recent works that combine ID with text embeddings for zero-shot personalization of text-to-image models, we emphasize on the compactness of FR features, which can fully capture the essence of the human face, as opposed to hand-crafted prompts. Crucially, text-augmented models struggle to decouple identity and text, usually necessitating some description of the given face to achieve satisfactory similarity. Arc2Face, however, only needs the discriminative features of ArcFace to guide the generation, offering a robust prior for a plethora of tasks where ID consistency is of paramount importance. As an example, we train a FR model on synthetic images from our model and achieve superior performance to existing synthetic datasets.
A Style-Based Generator Architecture for Generative Adversarial Networks
We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g., pose and identity when trained on human faces) and stochastic variation in the generated images (e.g., freckles, hair), and it enables intuitive, scale-specific control of the synthesis. The new generator improves the state-of-the-art in terms of traditional distribution quality metrics, leads to demonstrably better interpolation properties, and also better disentangles the latent factors of variation. To quantify interpolation quality and disentanglement, we propose two new, automated methods that are applicable to any generator architecture. Finally, we introduce a new, highly varied and high-quality dataset of human faces.
How to Boost Face Recognition with StyleGAN?
State-of-the-art face recognition systems require vast amounts of labeled training data. Given the priority of privacy in face recognition applications, the data is limited to celebrity web crawls, which have issues such as limited numbers of identities. On the other hand, self-supervised revolution in the industry motivates research on the adaptation of related techniques to facial recognition. One of the most popular practical tricks is to augment the dataset by the samples drawn from generative models while preserving the identity. We show that a simple approach based on fine-tuning pSp encoder for StyleGAN allows us to improve upon the state-of-the-art facial recognition and performs better compared to training on synthetic face identities. We also collect large-scale unlabeled datasets with controllable ethnic constitution -- AfricanFaceSet-5M (5 million images of different people) and AsianFaceSet-3M (3 million images of different people) -- and we show that pretraining on each of them improves recognition of the respective ethnicities (as well as others), while combining all unlabeled datasets results in the biggest performance increase. Our self-supervised strategy is the most useful with limited amounts of labeled training data, which can be beneficial for more tailored face recognition tasks and when facing privacy concerns. Evaluation is based on a standard RFW dataset and a new large-scale RB-WebFace benchmark. The code and data are made publicly available at https://github.com/seva100/stylegan-for-facerec.
3DPortraitGAN: Learning One-Quarter Headshot 3D GANs from a Single-View Portrait Dataset with Diverse Body Poses
3D-aware face generators are typically trained on 2D real-life face image datasets that primarily consist of near-frontal face data, and as such, they are unable to construct one-quarter headshot 3D portraits with complete head, neck, and shoulder geometry. Two reasons account for this issue: First, existing facial recognition methods struggle with extracting facial data captured from large camera angles or back views. Second, it is challenging to learn a distribution of 3D portraits covering the one-quarter headshot region from single-view data due to significant geometric deformation caused by diverse body poses. To this end, we first create the dataset 360{\deg}-Portrait-HQ (360{\deg}PHQ for short) which consists of high-quality single-view real portraits annotated with a variety of camera parameters (the yaw angles span the entire 360{\deg} range) and body poses. We then propose 3DPortraitGAN, the first 3D-aware one-quarter headshot portrait generator that learns a canonical 3D avatar distribution from the 360{\deg}PHQ dataset with body pose self-learning. Our model can generate view-consistent portrait images from all camera angles with a canonical one-quarter headshot 3D representation. Our experiments show that the proposed framework can accurately predict portrait body poses and generate view-consistent, realistic portrait images with complete geometry from all camera angles.
Text2FaceGAN: Face Generation from Fine Grained Textual Descriptions
Powerful generative adversarial networks (GAN) have been developed to automatically synthesize realistic images from text. However, most existing tasks are limited to generating simple images such as flowers from captions. In this work, we extend this problem to the less addressed domain of face generation from fine-grained textual descriptions of face, e.g., "A person has curly hair, oval face, and mustache". We are motivated by the potential of automated face generation to impact and assist critical tasks such as criminal face reconstruction. Since current datasets for the task are either very small or do not contain captions, we generate captions for images in the CelebA dataset by creating an algorithm to automatically convert a list of attributes to a set of captions. We then model the highly multi-modal problem of text to face generation as learning the conditional distribution of faces (conditioned on text) in same latent space. We utilize the current state-of-the-art GAN (DC-GAN with GAN-CLS loss) for learning conditional multi-modality. The presence of more fine-grained details and variable length of the captions makes the problem easier for a user but more difficult to handle compared to the other text-to-image tasks. We flipped the labels for real and fake images and added noise in discriminator. Generated images for diverse textual descriptions show promising results. In the end, we show how the widely used inceptions score is not a good metric to evaluate the performance of generative models used for synthesizing faces from text.
HyperReenact: One-Shot Reenactment via Jointly Learning to Refine and Retarget Faces
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment methods train controllable generative models that learn to synthesize realistic facial images, yet producing reenacted faces that are prone to significant visual artifacts, especially under the challenging condition of extreme head pose changes, or requiring expensive few-shot fine-tuning to better preserve the source identity characteristics. We propose to address these limitations by leveraging the photorealistic generation ability and the disentangled properties of a pretrained StyleGAN2 generator, by first inverting the real images into its latent space and then using a hypernetwork to perform: (i) refinement of the source identity characteristics and (ii) facial pose re-targeting, eliminating this way the dependence on external editing methods that typically produce artifacts. Our method operates under the one-shot setting (i.e., using a single source frame) and allows for cross-subject reenactment, without requiring any subject-specific fine-tuning. We compare our method both quantitatively and qualitatively against several state-of-the-art techniques on the standard benchmarks of VoxCeleb1 and VoxCeleb2, demonstrating the superiority of our approach in producing artifact-free images, exhibiting remarkable robustness even under extreme head pose changes. We make the code and the pretrained models publicly available at: https://github.com/StelaBou/HyperReenact .
Generate Identity-Preserving Faces by Generative Adversarial Networks
Generating identity-preserving faces aims to generate various face images keeping the same identity given a target face image. Although considerable generative models have been developed in recent years, it is still challenging to simultaneously acquire high quality of facial images and preserve the identity. Here we propose a compelling method using generative adversarial networks (GAN). Concretely, we leverage the generator of trained GAN to generate plausible faces and FaceNet as an identity-similarity discriminator to ensure the identity. Experimental results show that our method is qualified to generate both plausible and identity-preserving faces with high quality. In addition, our method provides a universal framework which can be realized in various ways by combining different face generators and identity-similarity discriminator.
MFIM: Megapixel Facial Identity Manipulation
Face swapping is a task that changes a facial identity of a given image to that of another person. In this work, we propose a novel face-swapping framework called Megapixel Facial Identity Manipulation (MFIM). The face-swapping model should achieve two goals. First, it should be able to generate a high-quality image. We argue that a model which is proficient in generating a megapixel image can achieve this goal. However, generating a megapixel image is generally difficult without careful model design. Therefore, our model exploits pretrained StyleGAN in the manner of GAN-inversion to effectively generate a megapixel image. Second, it should be able to effectively transform the identity of a given image. Specifically, it should be able to actively transform ID attributes (e.g., face shape and eyes) of a given image into those of another person, while preserving ID-irrelevant attributes (e.g., pose and expression). To achieve this goal, we exploit 3DMM that can capture various facial attributes. Specifically, we explicitly supervise our model to generate a face-swapped image with the desirable attributes using 3DMM. We show that our model achieves state-of-the-art performance through extensive experiments. Furthermore, we propose a new operation called ID mixing, which creates a new identity by semantically mixing the identities of several people. It allows the user to customize the new identity.
FaceVid-1K: A Large-Scale High-Quality Multiracial Human Face Video Dataset
Generating talking face videos from various conditions has recently become a highly popular research area within generative tasks. However, building a high-quality face video generation model requires a well-performing pre-trained backbone, a key obstacle that universal models fail to adequately address. Most existing works rely on universal video or image generation models and optimize control mechanisms, but they neglect the evident upper bound in video quality due to the limited capabilities of the backbones, which is a result of the lack of high-quality human face video datasets. In this work, we investigate the unsatisfactory results from related studies, gather and trim existing public talking face video datasets, and additionally collect and annotate a large-scale dataset, resulting in a comprehensive, high-quality multiracial face collection named FaceVid-1K. Using this dataset, we craft several effective pre-trained backbone models for face video generation. Specifically, we conduct experiments with several well-established video generation models, including text-to-video, image-to-video, and unconditional video generation, under various settings. We obtain the corresponding performance benchmarks and compared them with those trained on public datasets to demonstrate the superiority of our dataset. These experiments also allow us to investigate empirical strategies for crafting domain-specific video generation tasks with cost-effective settings. We will make our curated dataset, along with the pre-trained talking face video generation models, publicly available as a resource contribution to hopefully advance the research field.
DreamIdentity: Improved Editability for Efficient Face-identity Preserved Image Generation
While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centric images, an intractable problem is how to preserve the face identity for conditioned face images. Existing methods either require time-consuming optimization for each face-identity or learning an efficient encoder at the cost of harming the editability of models. In this work, we present an optimization-free method for each face identity, meanwhile keeping the editability for text-to-image models. Specifically, we propose a novel face-identity encoder to learn an accurate representation of human faces, which applies multi-scale face features followed by a multi-embedding projector to directly generate the pseudo words in the text embedding space. Besides, we propose self-augmented editability learning to enhance the editability of models, which is achieved by constructing paired generated face and edited face images using celebrity names, aiming at transferring mature ability of off-the-shelf text-to-image models in celebrity faces to unseen faces. Extensive experiments show that our methods can generate identity-preserved images under different scenes at a much faster speed.
PersonaMagic: Stage-Regulated High-Fidelity Face Customization with Tandem Equilibrium
Personalized image generation has made significant strides in adapting content to novel concepts. However, a persistent challenge remains: balancing the accurate reconstruction of unseen concepts with the need for editability according to the prompt, especially when dealing with the complex nuances of facial features. In this study, we delve into the temporal dynamics of the text-to-image conditioning process, emphasizing the crucial role of stage partitioning in introducing new concepts. We present PersonaMagic, a stage-regulated generative technique designed for high-fidelity face customization. Using a simple MLP network, our method learns a series of embeddings within a specific timestep interval to capture face concepts. Additionally, we develop a Tandem Equilibrium mechanism that adjusts self-attention responses in the text encoder, balancing text description and identity preservation, improving both areas. Extensive experiments confirm the superiority of PersonaMagic over state-of-the-art methods in both qualitative and quantitative evaluations. Moreover, its robustness and flexibility are validated in non-facial domains, and it can also serve as a valuable plug-in for enhancing the performance of pretrained personalization models.
A Unified Compression Framework for Efficient Speech-Driven Talking-Face Generation
Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied with generative adversarial networks. Despite remarkable results of modern talking-face generation models, they often entail high computational burdens, which limit their efficient deployment. This study aims to develop a lightweight model for speech-driven talking-face synthesis. We build a compact generator by removing the residual blocks and reducing the channel width from Wav2Lip, a popular talking-face generator. We also present a knowledge distillation scheme to stably yet effectively train the small-capacity generator without adversarial learning. We reduce the number of parameters and MACs by 28times while retaining the performance of the original model. Moreover, to alleviate a severe performance drop when converting the whole generator to INT8 precision, we adopt a selective quantization method that uses FP16 for the quantization-sensitive layers and INT8 for the other layers. Using this mixed precision, we achieve up to a 19times speedup on edge GPUs without noticeably compromising the generation quality.
Adversarially-Guided Portrait Matting
We present a method for generating alpha mattes using a limited data source. We pretrain a novel transformerbased model (StyleMatte) on portrait datasets. We utilize this model to provide image-mask pairs for the StyleGAN3-based network (StyleMatteGAN). This network is trained unsupervisedly and generates previously unseen imagemask training pairs that are fed back to StyleMatte. We demonstrate that the performance of the matte pulling network improves during this cycle and obtains top results on the human portraits and state-of-the-art metrics on animals dataset. Furthermore, StyleMatteGAN provides high-resolution, privacy-preserving portraits with alpha mattes, making it suitable for various image composition tasks. Our code is available at https://github.com/chroneus/stylematte
Fusion is all you need: Face Fusion for Customized Identity-Preserving Image Synthesis
Text-to-image (T2I) models have significantly advanced the development of artificial intelligence, enabling the generation of high-quality images in diverse contexts based on specific text prompts. However, existing T2I-based methods often struggle to accurately reproduce the appearance of individuals from a reference image and to create novel representations of those individuals in various settings. To address this, we leverage the pre-trained UNet from Stable Diffusion to incorporate the target face image directly into the generation process. Our approach diverges from prior methods that depend on fixed encoders or static face embeddings, which often fail to bridge encoding gaps. Instead, we capitalize on UNet's sophisticated encoding capabilities to process reference images across multiple scales. By innovatively altering the cross-attention layers of the UNet, we effectively fuse individual identities into the generative process. This strategic integration of facial features across various scales not only enhances the robustness and consistency of the generated images but also facilitates efficient multi-reference and multi-identity generation. Our method sets a new benchmark in identity-preserving image generation, delivering state-of-the-art results in similarity metrics while maintaining prompt alignment.
FaceChain-FACT: Face Adapter with Decoupled Training for Identity-preserved Personalization
In the field of human-centric personalized image generation, the adapter-based method obtains the ability to customize and generate portraits by text-to-image training on facial data. This allows for identity-preserved personalization without additional fine-tuning in inference. Although there are improvements in efficiency and fidelity, there is often a significant performance decrease in test following ability, controllability, and diversity of generated faces compared to the base model. In this paper, we analyze that the performance degradation is attributed to the failure to decouple identity features from other attributes during extraction, as well as the failure to decouple the portrait generation training from the overall generation task. To address these issues, we propose the Face Adapter with deCoupled Training (FACT) framework, focusing on both model architecture and training strategy. To decouple identity features from others, we leverage a transformer-based face-export encoder and harness fine-grained identity features. To decouple the portrait generation training, we propose Face Adapting Increment Regularization~(FAIR), which effectively constrains the effect of face adapters on the facial region, preserving the generative ability of the base model. Additionally, we incorporate a face condition drop and shuffle mechanism, combined with curriculum learning, to enhance facial controllability and diversity. As a result, FACT solely learns identity preservation from training data, thereby minimizing the impact on the original text-to-image capabilities of the base model. Extensive experiments show that FACT has both controllability and fidelity in both text-to-image generation and inpainting solutions for portrait generation.
Landmark Assisted CycleGAN for Cartoon Face Generation
In this paper, we are interested in generating an cartoon face of a person by using unpaired training data between real faces and cartoon ones. A major challenge of this task is that the structures of real and cartoon faces are in two different domains, whose appearance differs greatly from each other. Without explicit correspondence, it is difficult to generate a high quality cartoon face that captures the essential facial features of a person. In order to solve this problem, we propose landmark assisted CycleGAN, which utilizes face landmarks to define landmark consistency loss and to guide the training of local discriminator in CycleGAN. To enforce structural consistency in landmarks, we utilize the conditional generator and discriminator. Our approach is capable to generate high-quality cartoon faces even indistinguishable from those drawn by artists and largely improves state-of-the-art.
My3DGen: Building Lightweight Personalized 3D Generative Model
Our paper presents My3DGen, a practical system for creating a personalized and lightweight 3D generative prior using as few as 10 images. My3DGen can reconstruct multi-view consistent images from an input test image, and generate novel appearances by interpolating between any two images of the same individual. While recent studies have demonstrated the effectiveness of personalized generative priors in producing high-quality 2D portrait reconstructions and syntheses, to the best of our knowledge, we are the first to develop a personalized 3D generative prior. Instead of fine-tuning a large pre-trained generative model with millions of parameters to achieve personalization, we propose a parameter-efficient approach. Our method involves utilizing a pre-trained model with fixed weights as a generic prior, while training a separate personalized prior through low-rank decomposition of the weights in each convolution and fully connected layer. However, parameter-efficient few-shot fine-tuning on its own often leads to overfitting. To address this, we introduce a regularization technique based on symmetry of human faces. This regularization enforces that novel view renderings of a training sample, rendered from symmetric poses, exhibit the same identity. By incorporating this symmetry prior, we enhance the quality of reconstruction and synthesis, particularly for non-frontal (profile) faces. Our final system combines low-rank fine-tuning with symmetry regularization and significantly surpasses the performance of pre-trained models, e.g. EG3D. It introduces only approximately 0.6 million additional parameters per identity compared to 31 million for full finetuning of the original model. As a result, our system achieves a 50-fold reduction in model size without sacrificing the quality of the generated 3D faces. Code will be available at our project page: https://luchaoqi.github.io/my3dgen.
Face Generation from Textual Features using Conditionally Trained Inputs to Generative Adversarial Networks
Generative Networks have proved to be extremely effective in image restoration and reconstruction in the past few years. Generating faces from textual descriptions is one such application where the power of generative algorithms can be used. The task of generating faces can be useful for a number of applications such as finding missing persons, identifying criminals, etc. This paper discusses a novel approach to generating human faces given a textual description regarding the facial features. We use the power of state of the art natural language processing models to convert face descriptions into learnable latent vectors which are then fed to a generative adversarial network which generates faces corresponding to those features. While this paper focuses on high level descriptions of faces only, the same approach can be tailored to generate any image based on fine grained textual features.
Unmasking Deepfakes: Masked Autoencoding Spatiotemporal Transformers for Enhanced Video Forgery Detection
We present a novel approach for the detection of deepfake videos using a pair of vision transformers pre-trained by a self-supervised masked autoencoding setup. Our method consists of two distinct components, one of which focuses on learning spatial information from individual RGB frames of the video, while the other learns temporal consistency information from optical flow fields generated from consecutive frames. Unlike most approaches where pre-training is performed on a generic large corpus of images, we show that by pre-training on smaller face-related datasets, namely Celeb-A (for the spatial learning component) and YouTube Faces (for the temporal learning component), strong results can be obtained. We perform various experiments to evaluate the performance of our method on commonly used datasets namely FaceForensics++ (Low Quality and High Quality, along with a new highly compressed version named Very Low Quality) and Celeb-DFv2 datasets. Our experiments show that our method sets a new state-of-the-art on FaceForensics++ (LQ, HQ, and VLQ), and obtains competitive results on Celeb-DFv2. Moreover, our method outperforms other methods in the area in a cross-dataset setup where we fine-tune our model on FaceForensics++ and test on CelebDFv2, pointing to its strong cross-dataset generalization ability.
PLIP: Language-Image Pre-training for Person Representation Learning
Language-image pre-training is an effective technique for learning powerful representations in general domains. However, when directly turning to person representation learning, these general pre-training methods suffer from unsatisfactory performance. The reason is that they neglect critical person-related characteristics, i.e., fine-grained attributes and identities. To address this issue, we propose a novel language-image pre-training framework for person representation learning, termed PLIP. Specifically, we elaborately design three pretext tasks: 1) Text-guided Image Colorization, aims to establish the correspondence between the person-related image regions and the fine-grained color-part textual phrases. 2) Image-guided Attributes Prediction, aims to mine fine-grained attribute information of the person body in the image; and 3) Identity-based Vision-Language Contrast, aims to correlate the cross-modal representations at the identity level rather than the instance level. Moreover, to implement our pre-train framework, we construct a large-scale person dataset with image-text pairs named SYNTH-PEDES by automatically generating textual annotations. We pre-train PLIP on SYNTH-PEDES and evaluate our models by spanning downstream person-centric tasks. PLIP not only significantly improves existing methods on all these tasks, but also shows great ability in the zero-shot and domain generalization settings. The code, dataset and weights will be released at~https://github.com/Zplusdragon/PLIP
Towards Real-World Blind Face Restoration with Generative Facial Prior
Blind face restoration usually relies on facial priors, such as facial geometry prior or reference prior, to restore realistic and faithful details. However, very low-quality inputs cannot offer accurate geometric prior while high-quality references are inaccessible, limiting the applicability in real-world scenarios. In this work, we propose GFP-GAN that leverages rich and diverse priors encapsulated in a pretrained face GAN for blind face restoration. This Generative Facial Prior (GFP) is incorporated into the face restoration process via novel channel-split spatial feature transform layers, which allow our method to achieve a good balance of realness and fidelity. Thanks to the powerful generative facial prior and delicate designs, our GFP-GAN could jointly restore facial details and enhance colors with just a single forward pass, while GAN inversion methods require expensive image-specific optimization at inference. Extensive experiments show that our method achieves superior performance to prior art on both synthetic and real-world datasets.
PETALface: Parameter Efficient Transfer Learning for Low-resolution Face Recognition
Pre-training on large-scale datasets and utilizing margin-based loss functions have been highly successful in training models for high-resolution face recognition. However, these models struggle with low-resolution face datasets, in which the faces lack the facial attributes necessary for distinguishing different faces. Full fine-tuning on low-resolution datasets, a naive method for adapting the model, yields inferior performance due to catastrophic forgetting of pre-trained knowledge. Additionally the domain difference between high-resolution (HR) gallery images and low-resolution (LR) probe images in low resolution datasets leads to poor convergence for a single model to adapt to both gallery and probe after fine-tuning. To this end, we propose PETALface, a Parameter-Efficient Transfer Learning approach for low-resolution face recognition. Through PETALface, we attempt to solve both the aforementioned problems. (1) We solve catastrophic forgetting by leveraging the power of parameter efficient fine-tuning(PEFT). (2) We introduce two low-rank adaptation modules to the backbone, with weights adjusted based on the input image quality to account for the difference in quality for the gallery and probe images. To the best of our knowledge, PETALface is the first work leveraging the powers of PEFT for low resolution face recognition. Extensive experiments demonstrate that the proposed method outperforms full fine-tuning on low-resolution datasets while preserving performance on high-resolution and mixed-quality datasets, all while using only 0.48% of the parameters. Code: https://kartik-3004.github.io/PETALface/
FSFM: A Generalizable Face Security Foundation Model via Self-Supervised Facial Representation Learning
This work asks: with abundant, unlabeled real faces, how to learn a robust and transferable facial representation that boosts various face security tasks with respect to generalization performance? We make the first attempt and propose a self-supervised pretraining framework to learn fundamental representations of real face images, FSFM, that leverages the synergy between masked image modeling (MIM) and instance discrimination (ID). We explore various facial masking strategies for MIM and present a simple yet powerful CRFR-P masking, which explicitly forces the model to capture meaningful intra-region consistency and challenging inter-region coherency. Furthermore, we devise the ID network that naturally couples with MIM to establish underlying local-to-global correspondence via tailored self-distillation. These three learning objectives, namely 3C, empower encoding both local features and global semantics of real faces. After pretraining, a vanilla ViT serves as a universal vision foundation model for downstream face security tasks: cross-dataset deepfake detection, cross-domain face anti-spoofing, and unseen diffusion facial forgery detection. Extensive experiments on 10 public datasets demonstrate that our model transfers better than supervised pretraining, visual and facial self-supervised learning arts, and even outperforms task-specialized SOTA methods.
Realistic Speech-to-Face Generation with Speech-Conditioned Latent Diffusion Model with Face Prior
Speech-to-face generation is an intriguing area of research that focuses on generating realistic facial images based on a speaker's audio speech. However, state-of-the-art methods employing GAN-based architectures lack stability and cannot generate realistic face images. To fill this gap, we propose a novel speech-to-face generation framework, which leverages a Speech-Conditioned Latent Diffusion Model, called SCLDM. To the best of our knowledge, this is the first work to harness the exceptional modeling capabilities of diffusion models for speech-to-face generation. Preserving the shared identity information between speech and face is crucial in generating realistic results. Therefore, we employ contrastive pre-training for both the speech encoder and the face encoder. This pre-training strategy facilitates effective alignment between the attributes of speech, such as age and gender, and the corresponding facial characteristics in the face images. Furthermore, we tackle the challenge posed by excessive diversity in the synthesis process caused by the diffusion model. To overcome this challenge, we introduce the concept of residuals by integrating a statistical face prior to the diffusion process. This addition helps to eliminate the shared component across the faces and enhances the subtle variations captured by the speech condition. Extensive quantitative, qualitative, and user study experiments demonstrate that our method can produce more realistic face images while preserving the identity of the speaker better than state-of-the-art methods. Highlighting the notable enhancements, our method demonstrates significant gains in all metrics on the AVSpeech dataset and Voxceleb dataset, particularly noteworthy are the improvements of 32.17 and 32.72 on the cosine distance metric for the two datasets, respectively.
Talking Face Generation with Multilingual TTS
In this work, we propose a joint system combining a talking face generation system with a text-to-speech system that can generate multilingual talking face videos from only the text input. Our system can synthesize natural multilingual speeches while maintaining the vocal identity of the speaker, as well as lip movements synchronized to the synthesized speech. We demonstrate the generalization capabilities of our system by selecting four languages (Korean, English, Japanese, and Chinese) each from a different language family. We also compare the outputs of our talking face generation model to outputs of a prior work that claims multilingual support. For our demo, we add a translation API to the preprocessing stage and present it in the form of a neural dubber so that users can utilize the multilingual property of our system more easily.
Monocular Identity-Conditioned Facial Reflectance Reconstruction
Recent 3D face reconstruction methods have made remarkable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However, the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper, we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces, which enables obtaining expressive facial prior from inexpensive RGB data thus reducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically, we pretrain multi-domain facial feature codebooks and design a codebook fusion method to align the reflectance and RGB domains. Then, we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained autoencoder to modify the identity of the source reflectance image. Finally, we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces. Our project page is https://xingyuren.github.io/id2reflectance/.
Pivotal Tuning for Latent-based Editing of Real Images
Recently, a surge of advanced facial editing techniques have been proposed that leverage the generative power of a pre-trained StyleGAN. To successfully edit an image this way, one must first project (or invert) the image into the pre-trained generator's domain. As it turns out, however, StyleGAN's latent space induces an inherent tradeoff between distortion and editability, i.e. between maintaining the original appearance and convincingly altering some of its attributes. Practically, this means it is still challenging to apply ID-preserving facial latent-space editing to faces which are out of the generator's domain. In this paper, we present an approach to bridge this gap. Our technique slightly alters the generator, so that an out-of-domain image is faithfully mapped into an in-domain latent code. The key idea is pivotal tuning - a brief training process that preserves the editing quality of an in-domain latent region, while changing its portrayed identity and appearance. In Pivotal Tuning Inversion (PTI), an initial inverted latent code serves as a pivot, around which the generator is fined-tuned. At the same time, a regularization term keeps nearby identities intact, to locally contain the effect. This surgical training process ends up altering appearance features that represent mostly identity, without affecting editing capabilities. We validate our technique through inversion and editing metrics, and show preferable scores to state-of-the-art methods. We further qualitatively demonstrate our technique by applying advanced edits (such as pose, age, or expression) to numerous images of well-known and recognizable identities. Finally, we demonstrate resilience to harder cases, including heavy make-up, elaborate hairstyles and/or headwear, which otherwise could not have been successfully inverted and edited by state-of-the-art methods.
Inserting Anybody in Diffusion Models via Celeb Basis
Exquisite demand exists for customizing the pretrained large text-to-image model, e.g., Stable Diffusion, to generate innovative concepts, such as the users themselves. However, the newly-added concept from previous customization methods often shows weaker combination abilities than the original ones even given several images during training. We thus propose a new personalization method that allows for the seamless integration of a unique individual into the pre-trained diffusion model using just one facial photograph and only 1024 learnable parameters under 3 minutes. So as we can effortlessly generate stunning images of this person in any pose or position, interacting with anyone and doing anything imaginable from text prompts. To achieve this, we first analyze and build a well-defined celeb basis from the embedding space of the pre-trained large text encoder. Then, given one facial photo as the target identity, we generate its own embedding by optimizing the weight of this basis and locking all other parameters. Empowered by the proposed celeb basis, the new identity in our customized model showcases a better concept combination ability than previous personalization methods. Besides, our model can also learn several new identities at once and interact with each other where the previous customization model fails to. The code will be released.
Selfie: Self-supervised Pretraining for Image Embedding
We introduce a pretraining technique called Selfie, which stands for SELFie supervised Image Embedding. Selfie generalizes the concept of masked language modeling of BERT (Devlin et al., 2019) to continuous data, such as images, by making use of the Contrastive Predictive Coding loss (Oord et al., 2018). Given masked-out patches in an input image, our method learns to select the correct patch, among other "distractor" patches sampled from the same image, to fill in the masked location. This classification objective sidesteps the need for predicting exact pixel values of the target patches. The pretraining architecture of Selfie includes a network of convolutional blocks to process patches followed by an attention pooling network to summarize the content of unmasked patches before predicting masked ones. During finetuning, we reuse the convolutional weights found by pretraining. We evaluate Selfie on three benchmarks (CIFAR-10, ImageNet 32 x 32, and ImageNet 224 x 224) with varying amounts of labeled data, from 5% to 100% of the training sets. Our pretraining method provides consistent improvements to ResNet-50 across all settings compared to the standard supervised training of the same network. Notably, on ImageNet 224 x 224 with 60 examples per class (5%), our method improves the mean accuracy of ResNet-50 from 35.6% to 46.7%, an improvement of 11.1 points in absolute accuracy. Our pretraining method also improves ResNet-50 training stability, especially on low data regime, by significantly lowering the standard deviation of test accuracies across different runs.
GSmoothFace: Generalized Smooth Talking Face Generation via Fine Grained 3D Face Guidance
Although existing speech-driven talking face generation methods achieve significant progress, they are far from real-world application due to the avatar-specific training demand and unstable lip movements. To address the above issues, we propose the GSmoothFace, a novel two-stage generalized talking face generation model guided by a fine-grained 3d face model, which can synthesize smooth lip dynamics while preserving the speaker's identity. Our proposed GSmoothFace model mainly consists of the Audio to Expression Prediction (A2EP) module and the Target Adaptive Face Translation (TAFT) module. Specifically, we first develop the A2EP module to predict expression parameters synchronized with the driven speech. It uses a transformer to capture the long-term audio context and learns the parameters from the fine-grained 3D facial vertices, resulting in accurate and smooth lip-synchronization performance. Afterward, the well-designed TAFT module, empowered by Morphology Augmented Face Blending (MAFB), takes the predicted expression parameters and target video as inputs to modify the facial region of the target video without distorting the background content. The TAFT effectively exploits the identity appearance and background context in the target video, which makes it possible to generalize to different speakers without retraining. Both quantitative and qualitative experiments confirm the superiority of our method in terms of realism, lip synchronization, and visual quality. See the project page for code, data, and request pre-trained models: https://zhanghm1995.github.io/GSmoothFace.
ChatAnything: Facetime Chat with LLM-Enhanced Personas
In this technical report, we target generating anthropomorphized personas for LLM-based characters in an online manner, including visual appearance, personality and tones, with only text descriptions. To achieve this, we first leverage the in-context learning capability of LLMs for personality generation by carefully designing a set of system prompts. We then propose two novel concepts: the mixture of voices (MoV) and the mixture of diffusers (MoD) for diverse voice and appearance generation. For MoV, we utilize the text-to-speech (TTS) algorithms with a variety of pre-defined tones and select the most matching one based on the user-provided text description automatically. For MoD, we combine the recent popular text-to-image generation techniques and talking head algorithms to streamline the process of generating talking objects. We termed the whole framework as ChatAnything. With it, users could be able to animate anything with any personas that are anthropomorphic using just a few text inputs. However, we have observed that the anthropomorphic objects produced by current generative models are often undetectable by pre-trained face landmark detectors, leading to failure of the face motion generation, even if these faces possess human-like appearances because those images are nearly seen during the training (e.g., OOD samples). To address this issue, we incorporate pixel-level guidance to infuse human face landmarks during the image generation phase. To benchmark these metrics, we have built an evaluation dataset. Based on it, we verify that the detection rate of the face landmark is significantly increased from 57.0% to 92.5% thus allowing automatic face animation based on generated speech content. The code and more results can be found at https://chatanything.github.io/.
Text2LIVE: Text-Driven Layered Image and Video Editing
We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or augment the scene with visual effects (e.g., smoke, fire) in a semantically meaningful manner. We train a generator using an internal dataset of training examples, extracted from a single input (image or video and target text prompt), while leveraging an external pre-trained CLIP model to establish our losses. Rather than directly generating the edited output, our key idea is to generate an edit layer (color+opacity) that is composited over the original input. This allows us to constrain the generation process and maintain high fidelity to the original input via novel text-driven losses that are applied directly to the edit layer. Our method neither relies on a pre-trained generator nor requires user-provided edit masks. We demonstrate localized, semantic edits on high-resolution natural images and videos across a variety of objects and scenes.
StableIdentity: Inserting Anybody into Anywhere at First Sight
Recent advances in large pretrained text-to-image models have shown unprecedented capabilities for high-quality human-centric generation, however, customizing face identity is still an intractable problem. Existing methods cannot ensure stable identity preservation and flexible editability, even with several images for each subject during training. In this work, we propose StableIdentity, which allows identity-consistent recontextualization with just one face image. More specifically, we employ a face encoder with an identity prior to encode the input face, and then land the face representation into a space with an editable prior, which is constructed from celeb names. By incorporating identity prior and editability prior, the learned identity can be injected anywhere with various contexts. In addition, we design a masked two-phase diffusion loss to boost the pixel-level perception of the input face and maintain the diversity of generation. Extensive experiments demonstrate our method outperforms previous customization methods. In addition, the learned identity can be flexibly combined with the off-the-shelf modules such as ControlNet. Notably, to the best knowledge, we are the first to directly inject the identity learned from a single image into video/3D generation without finetuning. We believe that the proposed StableIdentity is an important step to unify image, video, and 3D customized generation models.
Active Self-Paced Learning for Cost-Effective and Progressive Face Identification
This paper aims to develop a novel cost-effective framework for face identification, which progressively maintains a batch of classifiers with the increasing face images of different individuals. By naturally combining two recently rising techniques: active learning (AL) and self-paced learning (SPL), our framework is capable of automatically annotating new instances and incorporating them into training under weak expert re-certification. We first initialize the classifier using a few annotated samples for each individual, and extract image features using the convolutional neural nets. Then, a number of candidates are selected from the unannotated samples for classifier updating, in which we apply the current classifiers ranking the samples by the prediction confidence. In particular, our approach utilizes the high-confidence and low-confidence samples in the self-paced and the active user-query way, respectively. The neural nets are later fine-tuned based on the updated classifiers. Such heuristic implementation is formulated as solving a concise active SPL optimization problem, which also advances the SPL development by supplementing a rational dynamic curriculum constraint. The new model finely accords with the "instructor-student-collaborative" learning mode in human education. The advantages of this proposed framework are two-folds: i) The required number of annotated samples is significantly decreased while the comparable performance is guaranteed. A dramatic reduction of user effort is also achieved over other state-of-the-art active learning techniques. ii) The mixture of SPL and AL effectively improves not only the classifier accuracy compared to existing AL/SPL methods but also the robustness against noisy data. We evaluate our framework on two challenging datasets, and demonstrate very promising results. (http://hcp.sysu.edu.cn/projects/aspl/)
Memories are One-to-Many Mapping Alleviators in Talking Face Generation
Talking face generation aims at generating photo-realistic video portraits of a target person driven by input audio. Due to its nature of one-to-many mapping from the input audio to the output video (e.g., one speech content may have multiple feasible visual appearances), learning a deterministic mapping like previous works brings ambiguity during training, and thus causes inferior visual results. Although this one-to-many mapping could be alleviated in part by a two-stage framework (i.e., an audio-to-expression model followed by a neural-rendering model), it is still insufficient since the prediction is produced without enough information (e.g., emotions, wrinkles, etc.). In this paper, we propose MemFace to complement the missing information with an implicit memory and an explicit memory that follow the sense of the two stages respectively. More specifically, the implicit memory is employed in the audio-to-expression model to capture high-level semantics in the audio-expression shared space, while the explicit memory is employed in the neural-rendering model to help synthesize pixel-level details. Our experimental results show that our proposed MemFace surpasses all the state-of-the-art results across multiple scenarios consistently and significantly.
Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle two major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked meshes are not always available. Second, state-of-the-art monocular avatar models struggle to generalize to new views and expressions, lacking a strong prior and often overfitting to a specific viewpoint distribution. Inspired by machine learning models trained solely on synthetic data, we propose a method that learns a prior model from a large dataset of synthetic heads with diverse identities, expressions, and viewpoints. With few input images, SynShot fine-tunes the pretrained synthetic prior to bridge the domain gap, modeling a photorealistic head avatar that generalizes to novel expressions and viewpoints. We model the head avatar using 3D Gaussian splatting and a convolutional encoder-decoder that outputs Gaussian parameters in UV texture space. To account for the different modeling complexities over parts of the head (e.g., skin vs hair), we embed the prior with explicit control for upsampling the number of per-part primitives. Compared to state-of-the-art monocular methods that require thousands of real training images, SynShot significantly improves novel view and expression synthesis.
Face-MakeUp: Multimodal Facial Prompts for Text-to-Image Generation
Facial images have extensive practical applications. Although the current large-scale text-image diffusion models exhibit strong generation capabilities, it is challenging to generate the desired facial images using only text prompt. Image prompts are a logical choice. However, current methods of this type generally focus on general domain. In this paper, we aim to optimize image makeup techniques to generate the desired facial images. Specifically, (1) we built a dataset of 4 million high-quality face image-text pairs (FaceCaptionHQ-4M) based on LAION-Face to train our Face-MakeUp model; (2) to maintain consistency with the reference facial image, we extract/learn multi-scale content features and pose features for the facial image, integrating these into the diffusion model to enhance the preservation of facial identity features for diffusion models. Validation on two face-related test datasets demonstrates that our Face-MakeUp can achieve the best comprehensive performance.All codes are available at:https://github.com/ddw2AIGROUP2CQUPT/Face-MakeUp
Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation
Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation.~Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our https://github.com/harlanhong/ICCV2023-MCNET{Project}.
AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with facial expression control and still has challenges in generating high-quality results. Towards applicable video avatars, we present an animatable 3D-aware GAN that generates portrait images with controllable facial expression, head pose, and shoulder movements. It is a generative model trained on unstructured 2D image collections without using 3D or video data. For the new task, we base our method on the generative radiance manifold representation and equip it with learnable facial and head-shoulder deformations. A dual-camera rendering and adversarial learning scheme is proposed to improve the quality of the generated faces, which is critical for portrait images. A pose deformation processing network is developed to generate plausible deformations for challenging regions such as long hair. Experiments show that our method, trained on unstructured 2D images, can generate diverse and high-quality 3D portraits with desired control over different properties.
Faces that Speak: Jointly Synthesising Talking Face and Speech from Text
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the main challenges of each task: (1) generating a range of head poses representative of real-world scenarios, and (2) ensuring voice consistency despite variations in facial motion for the same identity. To tackle these issues, we introduce a motion sampler based on conditional flow matching, which is capable of high-quality motion code generation in an efficient way. Moreover, we introduce a novel conditioning method for the TTS system, which utilises motion-removed features from the TFG model to yield uniform speech outputs. Our extensive experiments demonstrate that our method effectively creates natural-looking talking faces and speech that accurately match the input text. To our knowledge, this is the first effort to build a multimodal synthesis system that can generalise to unseen identities.
Efficient 3D-Aware Facial Image Editing via Attribute-Specific Prompt Learning
Drawing upon StyleGAN's expressivity and disentangled latent space, existing 2D approaches employ textual prompting to edit facial images with different attributes. In contrast, 3D-aware approaches that generate faces at different target poses require attribute-specific classifiers, learning separate model weights for each attribute, and are not scalable for novel attributes. In this work, we propose an efficient, plug-and-play, 3D-aware face editing framework based on attribute-specific prompt learning, enabling the generation of facial images with controllable attributes across various target poses. To this end, we introduce a text-driven learnable style token-based latent attribute editor (LAE). The LAE harnesses a pre-trained vision-language model to find text-guided attribute-specific editing direction in the latent space of any pre-trained 3D-aware GAN. It utilizes learnable style tokens and style mappers to learn and transform this editing direction to 3D latent space. To train LAE with multiple attributes, we use directional contrastive loss and style token loss. Furthermore, to ensure view consistency and identity preservation across different poses and attributes, we employ several 3D-aware identity and pose preservation losses. Our experiments show that our proposed framework generates high-quality images with 3D awareness and view consistency while maintaining attribute-specific features. We demonstrate the effectiveness of our method on different facial attributes, including hair color and style, expression, and others.
FaceLift: Single Image to 3D Head with View Generation and GS-LRM
We present FaceLift, a feed-forward approach for rapid, high-quality, 360-degree head reconstruction from a single image. Our pipeline begins by employing a multi-view latent diffusion model that generates consistent side and back views of the head from a single facial input. These generated views then serve as input to a GS-LRM reconstructor, which produces a comprehensive 3D representation using Gaussian splats. To train our system, we develop a dataset of multi-view renderings using synthetic 3D human head as-sets. The diffusion-based multi-view generator is trained exclusively on synthetic head images, while the GS-LRM reconstructor undergoes initial training on Objaverse followed by fine-tuning on synthetic head data. FaceLift excels at preserving identity and maintaining view consistency across views. Despite being trained solely on synthetic data, FaceLift demonstrates remarkable generalization to real-world images. Through extensive qualitative and quantitative evaluations, we show that FaceLift outperforms state-of-the-art methods in 3D head reconstruction, highlighting its practical applicability and robust performance on real-world images. In addition to single image reconstruction, FaceLift supports video inputs for 4D novel view synthesis and seamlessly integrates with 2D reanimation techniques to enable 3D facial animation. Project page: https://weijielyu.github.io/FaceLift.
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Diffusion Transformer Networks
Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this paper, we introduce the first application of a pretrained transformer-based video generative model that demonstrates strong generalization capabilities and generates highly dynamic, realistic videos for portrait animation, effectively addressing these challenges. The adoption of a new video backbone model makes previous U-Net-based methods for identity maintenance, audio conditioning, and video extrapolation inapplicable. To address this limitation, we design an identity reference network consisting of a causal 3D VAE combined with a stacked series of transformer layers, ensuring consistent facial identity across video sequences. Additionally, we investigate various speech audio conditioning and motion frame mechanisms to enable the generation of continuous video driven by speech audio. Our method is validated through experiments on benchmark and newly proposed wild datasets, demonstrating substantial improvements over prior methods in generating realistic portraits characterized by diverse orientations within dynamic and immersive scenes. Further visualizations and the source code are available at: https://fudan-generative-vision.github.io/hallo3/.
FaceNet: A Unified Embedding for Face Recognition and Clustering
Despite significant recent advances in the field of face recognition, implementing face verification and recognition efficiently at scale presents serious challenges to current approaches. In this paper we present a system, called FaceNet, that directly learns a mapping from face images to a compact Euclidean space where distances directly correspond to a measure of face similarity. Once this space has been produced, tasks such as face recognition, verification and clustering can be easily implemented using standard techniques with FaceNet embeddings as feature vectors. Our method uses a deep convolutional network trained to directly optimize the embedding itself, rather than an intermediate bottleneck layer as in previous deep learning approaches. To train, we use triplets of roughly aligned matching / non-matching face patches generated using a novel online triplet mining method. The benefit of our approach is much greater representational efficiency: we achieve state-of-the-art face recognition performance using only 128-bytes per face. On the widely used Labeled Faces in the Wild (LFW) dataset, our system achieves a new record accuracy of 99.63%. On YouTube Faces DB it achieves 95.12%. Our system cuts the error rate in comparison to the best published result by 30% on both datasets. We also introduce the concept of harmonic embeddings, and a harmonic triplet loss, which describe different versions of face embeddings (produced by different networks) that are compatible to each other and allow for direct comparison between each other.
CLIP2Protect: Protecting Facial Privacy using Text-Guided Makeup via Adversarial Latent Search
The success of deep learning based face recognition systems has given rise to serious privacy concerns due to their ability to enable unauthorized tracking of users in the digital world. Existing methods for enhancing privacy fail to generate naturalistic images that can protect facial privacy without compromising user experience. We propose a novel two-step approach for facial privacy protection that relies on finding adversarial latent codes in the low-dimensional manifold of a pretrained generative model. The first step inverts the given face image into the latent space and finetunes the generative model to achieve an accurate reconstruction of the given image from its latent code. This step produces a good initialization, aiding the generation of high-quality faces that resemble the given identity. Subsequently, user-defined makeup text prompts and identity-preserving regularization are used to guide the search for adversarial codes in the latent space. Extensive experiments demonstrate that faces generated by our approach have stronger black-box transferability with an absolute gain of 12.06% over the state-of-the-art facial privacy protection approach under the face verification task. Finally, we demonstrate the effectiveness of the proposed approach for commercial face recognition systems. Our code is available at https://github.com/fahadshamshad/Clip2Protect.
Depth-Aware Generative Adversarial Network for Talking Head Video Generation
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry annotations are prohibitively costly for videos and are typically not available for this video generation task. In this paper, we first introduce a self-supervised geometry learning method to automatically recover the dense 3D geometry (i.e.depth) from the face videos without the requirement of any expensive 3D annotation data. Based on the learned dense depth maps, we further propose to leverage them to estimate sparse facial keypoints that capture the critical movement of the human head. In a more dense way, the depth is also utilized to learn 3D-aware cross-modal (i.e. appearance and depth) attention to guide the generation of motion fields for warping source image representations. All these contributions compose a novel depth-aware generative adversarial network (DaGAN) for talking head generation. Extensive experiments conducted demonstrate that our proposed method can generate highly realistic faces, and achieve significant results on the unseen human faces.
Deep Learning Face Attributes in the Wild
Predicting face attributes in the wild is challenging due to complex face variations. We propose a novel deep learning framework for attribute prediction in the wild. It cascades two CNNs, LNet and ANet, which are fine-tuned jointly with attribute tags, but pre-trained differently. LNet is pre-trained by massive general object categories for face localization, while ANet is pre-trained by massive face identities for attribute prediction. This framework not only outperforms the state-of-the-art with a large margin, but also reveals valuable facts on learning face representation. (1) It shows how the performances of face localization (LNet) and attribute prediction (ANet) can be improved by different pre-training strategies. (2) It reveals that although the filters of LNet are fine-tuned only with image-level attribute tags, their response maps over entire images have strong indication of face locations. This fact enables training LNet for face localization with only image-level annotations, but without face bounding boxes or landmarks, which are required by all attribute recognition works. (3) It also demonstrates that the high-level hidden neurons of ANet automatically discover semantic concepts after pre-training with massive face identities, and such concepts are significantly enriched after fine-tuning with attribute tags. Each attribute can be well explained with a sparse linear combination of these concepts.
High-fidelity Person-centric Subject-to-Image Synthesis
Current subject-driven image generation methods encounter significant challenges in person-centric image generation. The reason is that they learn the semantic scene and person generation by fine-tuning a common pre-trained diffusion, which involves an irreconcilable training imbalance. Precisely, to generate realistic persons, they need to sufficiently tune the pre-trained model, which inevitably causes the model to forget the rich semantic scene prior and makes scene generation over-fit to the training data. Moreover, even with sufficient fine-tuning, these methods can still not generate high-fidelity persons since joint learning of the scene and person generation also lead to quality compromise. In this paper, we propose Face-diffuser, an effective collaborative generation pipeline to eliminate the above training imbalance and quality compromise. Specifically, we first develop two specialized pre-trained diffusion models, i.e., Text-driven Diffusion Model (TDM) and Subject-augmented Diffusion Model (SDM), for scene and person generation, respectively. The sampling process is divided into three sequential stages, i.e., semantic scene construction, subject-scene fusion, and subject enhancement. The first and last stages are performed by TDM and SDM respectively. The subject-scene fusion stage, that is the collaboration achieved through a novel and highly effective mechanism, Saliency-adaptive Noise Fusion (SNF). Specifically, it is based on our key observation that there exists a robust link between classifier-free guidance responses and the saliency of generated images. In each time step, SNF leverages the unique strengths of each model and allows for the spatial blending of predicted noises from both models automatically in a saliency-aware manner. Extensive experiments confirm the impressive effectiveness and robustness of the Face-diffuser.
AniGAN: Style-Guided Generative Adversarial Networks for Unsupervised Anime Face Generation
In this paper, we propose a novel framework to translate a portrait photo-face into an anime appearance. Our aim is to synthesize anime-faces which are style-consistent with a given reference anime-face. However, unlike typical translation tasks, such anime-face translation is challenging due to complex variations of appearances among anime-faces. Existing methods often fail to transfer the styles of reference anime-faces, or introduce noticeable artifacts/distortions in the local shapes of their generated faces. We propose AniGAN, a novel GAN-based translator that synthesizes high-quality anime-faces. Specifically, a new generator architecture is proposed to simultaneously transfer color/texture styles and transform local facial shapes into anime-like counterparts based on the style of a reference anime-face, while preserving the global structure of the source photo-face. We propose a double-branch discriminator to learn both domain-specific distributions and domain-shared distributions, helping generate visually pleasing anime-faces and effectively mitigate artifacts. Extensive experiments on selfie2anime and a new face2anime dataset qualitatively and quantitatively demonstrate the superiority of our method over state-of-the-art methods. The new dataset is available at https://github.com/bing-li-ai/AniGAN .
DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate representations like facial landmarks and 3DMM coefficients, which are designed based on human knowledge and are insufficient to precisely describe facial movements. Additionally, these methods require an external pretrained model for extracting these representations, whose performance sets an upper bound on talking face generation. To address these limitations, we propose a novel method called DAE-Talker that leverages data-driven latent representations obtained from a diffusion autoencoder (DAE). DAE contains an image encoder that encodes an image into a latent vector and a DDIM image decoder that reconstructs the image from it. We train our DAE on talking face video frames and then extract their latent representations as the training target for a Conformer-based speech2latent model. This allows DAE-Talker to synthesize full video frames and produce natural head movements that align with the content of speech, rather than relying on a predetermined head pose from a template video. We also introduce pose modelling in speech2latent for pose controllability. Additionally, we propose a novel method for generating continuous video frames with the DDIM image decoder trained on individual frames, eliminating the need for modelling the joint distribution of consecutive frames directly. Our experiments show that DAE-Talker outperforms existing popular methods in lip-sync, video fidelity, and pose naturalness. We also conduct ablation studies to analyze the effectiveness of the proposed techniques and demonstrate the pose controllability of DAE-Talker.
UVMap-ID: A Controllable and Personalized UV Map Generative Model
Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for generating human textures (UV Maps). However, some important problems about UV Map Generative models are still not solved, i.e., how to generate personalized texture maps for any given face image, and how to define and evaluate the quality of these generated texture maps. To solve the above problems, we introduce a novel method, UVMap-ID, which is a controllable and personalized UV Map generative model. Unlike traditional large-scale training methods in 2D, we propose to fine-tune a pre-trained text-to-image diffusion model which is integrated with a face fusion module for achieving ID-driven customized generation. To support the finetuning strategy, we introduce a small-scale attribute-balanced training dataset, including high-quality textures with labeled text and Face ID. Additionally, we introduce some metrics to evaluate the multiple aspects of the textures. Finally, both quantitative and qualitative analyses demonstrate the effectiveness of our method in controllable and personalized UV Map generation. Code is publicly available via https://github.com/twowwj/UVMap-ID.
FaceXFormer: A Unified Transformer for Facial Analysis
In this work, we introduce FaceXformer, an end-to-end unified transformer model for a comprehensive range of facial analysis tasks such as face parsing, landmark detection, head pose estimation, attributes recognition, and estimation of age, gender, race, and landmarks visibility. Conventional methods in face analysis have often relied on task-specific designs and preprocessing techniques, which limit their approach to a unified architecture. Unlike these conventional methods, our FaceXformer leverages a transformer-based encoder-decoder architecture where each task is treated as a learnable token, enabling the integration of multiple tasks within a single framework. Moreover, we propose a parameter-efficient decoder, FaceX, which jointly processes face and task tokens, thereby learning generalized and robust face representations across different tasks. To the best of our knowledge, this is the first work to propose a single model capable of handling all these facial analysis tasks using transformers. We conducted a comprehensive analysis of effective backbones for unified face task processing and evaluated different task queries and the synergy between them. We conduct experiments against state-of-the-art specialized models and previous multi-task models in both intra-dataset and cross-dataset evaluations across multiple benchmarks. Additionally, our model effectively handles images "in-the-wild," demonstrating its robustness and generalizability across eight different tasks, all while maintaining the real-time performance of 37 FPS.
Emo-Avatar: Efficient Monocular Video Style Avatar through Texture Rendering
Artistic video portrait generation is a significant and sought-after task in the fields of computer graphics and vision. While various methods have been developed that integrate NeRFs or StyleGANs with instructional editing models for creating and editing drivable portraits, these approaches face several challenges. They often rely heavily on large datasets, require extensive customization processes, and frequently result in reduced image quality. To address the above problems, we propose the Efficient Monotonic Video Style Avatar (Emo-Avatar) through deferred neural rendering that enhances StyleGAN's capacity for producing dynamic, drivable portrait videos. We proposed a two-stage deferred neural rendering pipeline. In the first stage, we utilize few-shot PTI initialization to initialize the StyleGAN generator through several extreme poses sampled from the video to capture the consistent representation of aligned faces from the target portrait. In the second stage, we propose a Laplacian pyramid for high-frequency texture sampling from UV maps deformed by dynamic flow of expression for motion-aware texture prior integration to provide torso features to enhance StyleGAN's ability to generate complete and upper body for portrait video rendering. Emo-Avatar reduces style customization time from hours to merely 5 minutes compared with existing methods. In addition, Emo-Avatar requires only a single reference image for editing and employs region-aware contrastive learning with semantic invariant CLIP guidance, ensuring consistent high-resolution output and identity preservation. Through both quantitative and qualitative assessments, Emo-Avatar demonstrates superior performance over existing methods in terms of training efficiency, rendering quality and editability in self- and cross-reenactment.
StoryMaker: Towards Holistic Consistent Characters in Text-to-image Generation
Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple characters hampers these methods' ability to create a cohesive narrative. In this paper, we introduce StoryMaker, a personalization solution that preserves not only facial consistency but also clothing, hairstyles, and body consistency, thus facilitating the creation of a story through a series of images. StoryMaker incorporates conditions based on face identities and cropped character images, which include clothing, hairstyles, and bodies. Specifically, we integrate the facial identity information with the cropped character images using the Positional-aware Perceiver Resampler (PPR) to obtain distinct character features. To prevent intermingling of multiple characters and the background, we separately constrain the cross-attention impact regions of different characters and the background using MSE loss with segmentation masks. Additionally, we train the generation network conditioned on poses to promote decoupling from poses. A LoRA is also employed to enhance fidelity and quality. Experiments underscore the effectiveness of our approach. StoryMaker supports numerous applications and is compatible with other societal plug-ins. Our source codes and model weights are available at https://github.com/RedAIGC/StoryMaker.
Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis
NeRFs have enabled highly realistic synthesis of human faces including complex appearance and reflectance effects of hair and skin. These methods typically require a large number of multi-view input images, making the process hardware intensive and cumbersome, limiting applicability to unconstrained settings. We propose a novel volumetric human face prior that enables the synthesis of ultra high-resolution novel views of subjects that are not part of the prior's training distribution. This prior model consists of an identity-conditioned NeRF, trained on a dataset of low-resolution multi-view images of diverse humans with known camera calibration. A simple sparse landmark-based 3D alignment of the training dataset allows our model to learn a smooth latent space of geometry and appearance despite a limited number of training identities. A high-quality volumetric representation of a novel subject can be obtained by model fitting to 2 or 3 camera views of arbitrary resolution. Importantly, our method requires as few as two views of casually captured images as input at inference time.
Take-A-Photo: 3D-to-2D Generative Pre-training of Point Cloud Models
With the overwhelming trend of mask image modeling led by MAE, generative pre-training has shown a remarkable potential to boost the performance of fundamental models in 2D vision. However, in 3D vision, the over-reliance on Transformer-based backbones and the unordered nature of point clouds have restricted the further development of generative pre-training. In this paper, we propose a novel 3D-to-2D generative pre-training method that is adaptable to any point cloud model. We propose to generate view images from different instructed poses via the cross-attention mechanism as the pre-training scheme. Generating view images has more precise supervision than its point cloud counterpart, thus assisting 3D backbones to have a finer comprehension of the geometrical structure and stereoscopic relations of the point cloud. Experimental results have proved the superiority of our proposed 3D-to-2D generative pre-training over previous pre-training methods. Our method is also effective in boosting the performance of architecture-oriented approaches, achieving state-of-the-art performance when fine-tuning on ScanObjectNN classification and ShapeNetPart segmentation tasks. Code is available at https://github.com/wangzy22/TAP.
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance
Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way to for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present DreamFace, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures, and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space, and subsequently optimize both the details displacements and normals using Score Distillation Sampling from generic Latent Diffusion Model. Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provides compact priors for fine-grained synthesis. Our generated neutral assets naturally support blendshapes-based facial animations. We further improve the animation ability with personalized deformation characteristics by learning the universal expression prior using the cross-identity hypernetwork. Notably, DreamFace can generate of realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies.
FaceID-6M: A Large-Scale, Open-Source FaceID Customization Dataset
Due to the data-driven nature of current face identity (FaceID) customization methods, all state-of-the-art models rely on large-scale datasets containing millions of high-quality text-image pairs for training. However, none of these datasets are publicly available, which restricts transparency and hinders further advancements in the field. To address this issue, in this paper, we collect and release FaceID-6M, the first large-scale, open-source FaceID dataset containing 6 million high-quality text-image pairs. Filtered from LAION-5B schuhmann2022laion, FaceID-6M undergoes a rigorous image and text filtering steps to ensure dataset quality, including resolution filtering to maintain high-quality images and faces, face filtering to remove images that lack human faces, and keyword-based strategy to retain descriptions containing human-related terms (e.g., nationality, professions and names). Through these cleaning processes, FaceID-6M provides a high-quality dataset optimized for training powerful FaceID customization models, facilitating advancements in the field by offering an open resource for research and development. We conduct extensive experiments to show the effectiveness of our FaceID-6M, demonstrating that models trained on our FaceID-6M dataset achieve performance that is comparable to, and slightly better than currently available industrial models. Additionally, to support and advance research in the FaceID customization community, we make our code, datasets, and models fully publicly available. Our codes, models, and datasets are available at: https://github.com/ShuheSH/FaceID-6M.
IDAdapter: Learning Mixed Features for Tuning-Free Personalization of Text-to-Image Models
Leveraging Stable Diffusion for the generation of personalized portraits has emerged as a powerful and noteworthy tool, enabling users to create high-fidelity, custom character avatars based on their specific prompts. However, existing personalization methods face challenges, including test-time fine-tuning, the requirement of multiple input images, low preservation of identity, and limited diversity in generated outcomes. To overcome these challenges, we introduce IDAdapter, a tuning-free approach that enhances the diversity and identity preservation in personalized image generation from a single face image. IDAdapter integrates a personalized concept into the generation process through a combination of textual and visual injections and a face identity loss. During the training phase, we incorporate mixed features from multiple reference images of a specific identity to enrich identity-related content details, guiding the model to generate images with more diverse styles, expressions, and angles compared to previous works. Extensive evaluations demonstrate the effectiveness of our method, achieving both diversity and identity fidelity in generated images.
Age Progression/Regression by Conditional Adversarial Autoencoder
"If I provide you a face image of mine (without telling you the actual age when I took the picture) and a large amount of face images that I crawled (containing labeled faces of different ages but not necessarily paired), can you show me what I would look like when I am 80 or what I was like when I was 5?" The answer is probably a "No." Most existing face aging works attempt to learn the transformation between age groups and thus would require the paired samples as well as the labeled query image. In this paper, we look at the problem from a generative modeling perspective such that no paired samples is required. In addition, given an unlabeled image, the generative model can directly produce the image with desired age attribute. We propose a conditional adversarial autoencoder (CAAE) that learns a face manifold, traversing on which smooth age progression and regression can be realized simultaneously. In CAAE, the face is first mapped to a latent vector through a convolutional encoder, and then the vector is projected to the face manifold conditional on age through a deconvolutional generator. The latent vector preserves personalized face features (i.e., personality) and the age condition controls progression vs. regression. Two adversarial networks are imposed on the encoder and generator, respectively, forcing to generate more photo-realistic faces. Experimental results demonstrate the appealing performance and flexibility of the proposed framework by comparing with the state-of-the-art and ground truth.
FRoundation: Are Foundation Models Ready for Face Recognition?
Foundation models are predominantly trained in an unsupervised or self-supervised manner on highly diverse and large-scale datasets, making them broadly applicable to various downstream tasks. In this work, we investigate for the first time whether such models are suitable for the specific domain of face recognition. We further propose and demonstrate the adaptation of these models for face recognition across different levels of data availability. Extensive experiments are conducted on multiple foundation models and datasets of varying scales for training and fine-tuning, with evaluation on a wide range of benchmarks. Our results indicate that, despite their versatility, pre-trained foundation models underperform in face recognition compared to similar architectures trained specifically for this task. However, fine-tuning foundation models yields promising results, often surpassing models trained from scratch when training data is limited. Even with access to large-scale face recognition training datasets, fine-tuned foundation models perform comparably to models trained from scratch, but with lower training computational costs and without relying on the assumption of extensive data availability. Our analysis also explores bias in face recognition, with slightly higher bias observed in some settings when using foundation models.
A cost-effective method for improving and re-purposing large, pre-trained GANs by fine-tuning their class-embeddings
Large, pre-trained generative models have been increasingly popular and useful to both the research and wider communities. Specifically, BigGANs a class-conditional Generative Adversarial Networks trained on ImageNet---achieved excellent, state-of-the-art capability in generating realistic photos. However, fine-tuning or training BigGANs from scratch is practically impossible for most researchers and engineers because (1) GAN training is often unstable and suffering from mode-collapse; and (2) the training requires a significant amount of computation, 256 Google TPUs for 2 days or 8xV100 GPUs for 15 days. Importantly, many pre-trained generative models both in NLP and image domains were found to contain biases that are harmful to society. Thus, we need computationally-feasible methods for modifying and re-purposing these huge, pre-trained models for downstream tasks. In this paper, we propose a cost-effective optimization method for improving and re-purposing BigGANs by fine-tuning only the class-embedding layer. We show the effectiveness of our model-editing approach in three tasks: (1) significantly improving the realism and diversity of samples of complete mode-collapse classes; (2) re-purposing ImageNet BigGANs for generating images for Places365; and (3) de-biasing or improving the sample diversity for selected ImageNet classes.
The effectiveness of MAE pre-pretraining for billion-scale pretraining
This paper revisits the standard pretrain-then-finetune paradigm used in computer vision for visual recognition tasks. Typically, state-of-the-art foundation models are pretrained using large scale (weakly) supervised datasets with billions of images. We introduce an additional pre-pretraining stage that is simple and uses the self-supervised MAE technique to initialize the model. While MAE has only been shown to scale with the size of models, we find that it scales with the size of the training dataset as well. Thus, our MAE-based pre-pretraining scales with both model and data size making it applicable for training foundation models. Pre-pretraining consistently improves both the model convergence and the downstream transfer performance across a range of model scales (millions to billions of parameters), and dataset sizes (millions to billions of images). We measure the effectiveness of pre-pretraining on 10 different visual recognition tasks spanning image classification, video recognition, object detection, low-shot classification and zero-shot recognition. Our largest model achieves new state-of-the-art results on iNaturalist-18 (91.3%), 1-shot ImageNet-1k (62.1%), and zero-shot transfer on Food-101 (96.0%). Our study reveals that model initialization plays a significant role, even for web-scale pretraining with billions of images.
FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image inputs. An elaborated UV-texture extraction, correction, and completion procedure is then applied to produce high-quality UV-maps from the normalized face images. Compared with existing UV-texture datasets, our dataset has more diverse and higher-quality texture maps. We further train a GAN-based texture decoder as the nonlinear texture basis for parametric fitting based 3D face reconstruction. Experiments show that our method improves the reconstruction accuracy over state-of-the-art approaches, and more importantly, produces high-quality texture maps that are ready for realistic renderings. The dataset, code, and pre-trained texture decoder are publicly available at https://github.com/csbhr/FFHQ-UV.
InstantID: Zero-shot Identity-Preserving Generation in Seconds
There has been significant progress in personalized image synthesis with methods such as Textual Inversion, DreamBooth, and LoRA. Yet, their real-world applicability is hindered by high storage demands, lengthy fine-tuning processes, and the need for multiple reference images. Conversely, existing ID embedding-based methods, while requiring only a single forward inference, face challenges: they either necessitate extensive fine-tuning across numerous model parameters, lack compatibility with community pre-trained models, or fail to maintain high face fidelity. Addressing these limitations, we introduce InstantID, a powerful diffusion model-based solution. Our plug-and-play module adeptly handles image personalization in various styles using just a single facial image, while ensuring high fidelity. To achieve this, we design a novel IdentityNet by imposing strong semantic and weak spatial conditions, integrating facial and landmark images with textual prompts to steer the image generation. InstantID demonstrates exceptional performance and efficiency, proving highly beneficial in real-world applications where identity preservation is paramount. Moreover, our work seamlessly integrates with popular pre-trained text-to-image diffusion models like SD1.5 and SDXL, serving as an adaptable plugin. Our codes and pre-trained checkpoints will be available at https://github.com/InstantID/InstantID.
WebFace260M: A Benchmark Unveiling the Power of Million-Scale Deep Face Recognition
In this paper, we contribute a new million-scale face benchmark containing noisy 4M identities/260M faces (WebFace260M) and cleaned 2M identities/42M faces (WebFace42M) training data, as well as an elaborately designed time-constrained evaluation protocol. Firstly, we collect 4M name list and download 260M faces from the Internet. Then, a Cleaning Automatically utilizing Self-Training (CAST) pipeline is devised to purify the tremendous WebFace260M, which is efficient and scalable. To the best of our knowledge, the cleaned WebFace42M is the largest public face recognition training set and we expect to close the data gap between academia and industry. Referring to practical scenarios, Face Recognition Under Inference Time conStraint (FRUITS) protocol and a test set are constructed to comprehensively evaluate face matchers. Equipped with this benchmark, we delve into million-scale face recognition problems. A distributed framework is developed to train face recognition models efficiently without tampering with the performance. Empowered by WebFace42M, we reduce relative 40% failure rate on the challenging IJB-C set, and ranks the 3rd among 430 entries on NIST-FRVT. Even 10% data (WebFace4M) shows superior performance compared with public training set. Furthermore, comprehensive baselines are established on our rich-attribute test set under FRUITS-100ms/500ms/1000ms protocol, including MobileNet, EfficientNet, AttentionNet, ResNet, SENet, ResNeXt and RegNet families. Benchmark website is https://www.face-benchmark.org.
VGGFace2: A dataset for recognising faces across pose and age
In this paper, we introduce a new large-scale face dataset named VGGFace2. The dataset contains 3.31 million images of 9131 subjects, with an average of 362.6 images for each subject. Images are downloaded from Google Image Search and have large variations in pose, age, illumination, ethnicity and profession (e.g. actors, athletes, politicians). The dataset was collected with three goals in mind: (i) to have both a large number of identities and also a large number of images for each identity; (ii) to cover a large range of pose, age and ethnicity; and (iii) to minimize the label noise. We describe how the dataset was collected, in particular the automated and manual filtering stages to ensure a high accuracy for the images of each identity. To assess face recognition performance using the new dataset, we train ResNet-50 (with and without Squeeze-and-Excitation blocks) Convolutional Neural Networks on VGGFace2, on MS- Celeb-1M, and on their union, and show that training on VGGFace2 leads to improved recognition performance over pose and age. Finally, using the models trained on these datasets, we demonstrate state-of-the-art performance on all the IARPA Janus face recognition benchmarks, e.g. IJB-A, IJB-B and IJB-C, exceeding the previous state-of-the-art by a large margin. Datasets and models are publicly available.
Generalizable Face Landmarking Guided by Conditional Face Warping
As a significant step for human face modeling, editing, and generation, face landmarking aims at extracting facial keypoints from images. A generalizable face landmarker is required in practice because real-world facial images, e.g., the avatars in animations and games, are often stylized in various ways. However, achieving generalizable face landmarking is challenging due to the diversity of facial styles and the scarcity of labeled stylized faces. In this study, we propose a simple but effective paradigm to learn a generalizable face landmarker based on labeled real human faces and unlabeled stylized faces. Our method learns the face landmarker as the key module of a conditional face warper. Given a pair of real and stylized facial images, the conditional face warper predicts a warping field from the real face to the stylized one, in which the face landmarker predicts the ending points of the warping field and provides us with high-quality pseudo landmarks for the corresponding stylized facial images. Applying an alternating optimization strategy, we learn the face landmarker to minimize i) the discrepancy between the stylized faces and the warped real ones and ii) the prediction errors of both real and pseudo landmarks. Experiments on various datasets show that our method outperforms existing state-of-the-art domain adaptation methods in face landmarking tasks, leading to a face landmarker with better generalizability. Code is available at https://plustwo0.github.io/project-face-landmarker}{https://plustwo0.github.io/project-face-landmarker.
ID-Animator: Zero-Shot Identity-Preserving Human Video Generation
Generating high fidelity human video with specified identities has attracted significant attention in the content generation community. However, existing techniques struggle to strike a balance between training efficiency and identity preservation, either requiring tedious case-by-case finetuning or usually missing the identity details in video generation process. In this study, we present ID-Animator, a zero-shot human-video generation approach that can perform personalized video generation given single reference facial image without further training. ID-Animator inherits existing diffusion-based video generation backbones with a face adapter to encode the ID-relevant embeddings from learnable facial latent queries. To facilitate the extraction of identity information in video generation, we introduce an ID-oriented dataset construction pipeline, which incorporates decoupled human attribute and action captioning technique from a constructed facial image pool. Based on this pipeline, a random face reference training method is further devised to precisely capture the ID-relevant embeddings from reference images, thus improving the fidelity and generalization capacity of our model for ID-specific video generation. Extensive experiments demonstrate the superiority of ID-Animator to generate personalized human videos over previous models. Moreover, our method is highly compatible with popular pre-trained T2V models like animatediff and various community backbone models, showing high extendability in real-world applications for video generation where identity preservation is highly desired. Our codes and checkpoints will be released at https://github.com/ID-Animator/ID-Animator.
DINOv2: Learning Robust Visual Features without Supervision
The recent breakthroughs in natural language processing for model pretraining on large quantities of data have opened the way for similar foundation models in computer vision. These models could greatly simplify the use of images in any system by producing all-purpose visual features, i.e., features that work across image distributions and tasks without finetuning. This work shows that existing pretraining methods, especially self-supervised methods, can produce such features if trained on enough curated data from diverse sources. We revisit existing approaches and combine different techniques to scale our pretraining in terms of data and model size. Most of the technical contributions aim at accelerating and stabilizing the training at scale. In terms of data, we propose an automatic pipeline to build a dedicated, diverse, and curated image dataset instead of uncurated data, as typically done in the self-supervised literature. In terms of models, we train a ViT model (Dosovitskiy et al., 2020) with 1B parameters and distill it into a series of smaller models that surpass the best available all-purpose features, OpenCLIP (Ilharco et al., 2021) on most of the benchmarks at image and pixel levels.
PortraitBooth: A Versatile Portrait Model for Fast Identity-preserved Personalization
Recent advancements in personalized image generation using diffusion models have been noteworthy. However, existing methods suffer from inefficiencies due to the requirement for subject-specific fine-tuning. This computationally intensive process hinders efficient deployment, limiting practical usability. Moreover, these methods often grapple with identity distortion and limited expression diversity. In light of these challenges, we propose PortraitBooth, an innovative approach designed for high efficiency, robust identity preservation, and expression-editable text-to-image generation, without the need for fine-tuning. PortraitBooth leverages subject embeddings from a face recognition model for personalized image generation without fine-tuning. It eliminates computational overhead and mitigates identity distortion. The introduced dynamic identity preservation strategy further ensures close resemblance to the original image identity. Moreover, PortraitBooth incorporates emotion-aware cross-attention control for diverse facial expressions in generated images, supporting text-driven expression editing. Its scalability enables efficient and high-quality image creation, including multi-subject generation. Extensive results demonstrate superior performance over other state-of-the-art methods in both single and multiple image generation scenarios.
Conditional Image Generation with PixelCNN Decoders
This work explores conditional image generation with a new image density model based on the PixelCNN architecture. The model can be conditioned on any vector, including descriptive labels or tags, or latent embeddings created by other networks. When conditioned on class labels from the ImageNet database, the model is able to generate diverse, realistic scenes representing distinct animals, objects, landscapes and structures. When conditioned on an embedding produced by a convolutional network given a single image of an unseen face, it generates a variety of new portraits of the same person with different facial expressions, poses and lighting conditions. We also show that conditional PixelCNN can serve as a powerful decoder in an image autoencoder. Additionally, the gated convolutional layers in the proposed model improve the log-likelihood of PixelCNN to match the state-of-the-art performance of PixelRNN on ImageNet, with greatly reduced computational cost.
AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. We capture a large dataset of facial shape and reflectance, which we have made public. We define a fast facial photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular BRDF components from a shape and texture with baked illumination, reconstructed with a state-of-the-art 3DMM fitting method. Our method outperforms the existing arts by a significant margin and reconstructs high-resolution 3D faces from a single low-resolution image, that can be rendered in various applications, and bridge the uncanny valley.
RoI Tanh-polar Transformer Network for Face Parsing in the Wild
Face parsing aims to predict pixel-wise labels for facial components of a target face in an image. Existing approaches usually crop the target face from the input image with respect to a bounding box calculated during pre-processing, and thus can only parse inner facial Regions of Interest~(RoIs). Peripheral regions like hair are ignored and nearby faces that are partially included in the bounding box can cause distractions. Moreover, these methods are only trained and evaluated on near-frontal portrait images and thus their performance for in-the-wild cases has been unexplored. To address these issues, this paper makes three contributions. First, we introduce iBugMask dataset for face parsing in the wild, which consists of 21,866 training images and 1,000 testing images. The training images are obtained by augmenting an existing dataset with large face poses. The testing images are manually annotated with 11 facial regions and there are large variations in sizes, poses, expressions and background. Second, we propose RoI Tanh-polar transform that warps the whole image to a Tanh-polar representation with a fixed ratio between the face area and the context, guided by the target bounding box. The new representation contains all information in the original image, and allows for rotation equivariance in the convolutional neural networks~(CNNs). Third, we propose a hybrid residual representation learning block, coined HybridBlock, that contains convolutional layers in both the Tanh-polar space and the Tanh-Cartesian space, allowing for receptive fields of different shapes in CNNs. Through extensive experiments, we show that the proposed method improves the state-of-the-art for face parsing in the wild and does not require facial landmarks for alignment.
Identity-Preserving Talking Face Generation with Landmark and Appearance Priors
Generating talking face videos from audio attracts lots of research interest. A few person-specific methods can generate vivid videos but require the target speaker's videos for training or fine-tuning. Existing person-generic methods have difficulty in generating realistic and lip-synced videos while preserving identity information. To tackle this problem, we propose a two-stage framework consisting of audio-to-landmark generation and landmark-to-video rendering procedures. First, we devise a novel Transformer-based landmark generator to infer lip and jaw landmarks from the audio. Prior landmark characteristics of the speaker's face are employed to make the generated landmarks coincide with the facial outline of the speaker. Then, a video rendering model is built to translate the generated landmarks into face images. During this stage, prior appearance information is extracted from the lower-half occluded target face and static reference images, which helps generate realistic and identity-preserving visual content. For effectively exploring the prior information of static reference images, we align static reference images with the target face's pose and expression based on motion fields. Moreover, auditory features are reused to guarantee that the generated face images are well synchronized with the audio. Extensive experiments demonstrate that our method can produce more realistic, lip-synced, and identity-preserving videos than existing person-generic talking face generation methods.
Imitator: Personalized Speech-driven 3D Facial Animation
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input audio without considering the identity-specific speaking style and facial idiosyncrasies of the target actor, thus, resulting in unrealistic and inaccurate lip movements. To address this, we present Imitator, a speech-driven facial expression synthesis method, which learns identity-specific details from a short input video and produces novel facial expressions matching the identity-specific speaking style and facial idiosyncrasies of the target actor. Specifically, we train a style-agnostic transformer on a large facial expression dataset which we use as a prior for audio-driven facial expressions. Based on this prior, we optimize for identity-specific speaking style based on a short reference video. To train the prior, we introduce a novel loss function based on detected bilabial consonants to ensure plausible lip closures and consequently improve the realism of the generated expressions. Through detailed experiments and a user study, we show that our approach produces temporally coherent facial expressions from input audio while preserving the speaking style of the target actors.
ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling
We propose ID-to-3D, a method to generate identity- and text-guided 3D human heads with disentangled expressions, starting from even a single casually captured in-the-wild image of a subject. The foundation of our approach is anchored in compositionality, alongside the use of task-specific 2D diffusion models as priors for optimization. First, we extend a foundational model with a lightweight expression-aware and ID-aware architecture, and create 2D priors for geometry and texture generation, via fine-tuning only 0.2% of its available training parameters. Then, we jointly leverage a neural parametric representation for the expressions of each subject and a multi-stage generation of highly detailed geometry and albedo texture. This combination of strong face identity embeddings and our neural representation enables accurate reconstruction of not only facial features but also accessories and hair and can be meshed to provide render-ready assets for gaming and telepresence. Our results achieve an unprecedented level of identity-consistent and high-quality texture and geometry generation, generalizing to a ``world'' of unseen 3D identities, without relying on large 3D captured datasets of human assets.
Dense-Face: Personalized Face Generation Model via Dense Annotation Prediction
The text-to-image (T2I) personalization diffusion model can generate images of the novel concept based on the user input text caption. However, existing T2I personalized methods either require test-time fine-tuning or fail to generate images that align well with the given text caption. In this work, we propose a new T2I personalization diffusion model, Dense-Face, which can generate face images with a consistent identity as the given reference subject and align well with the text caption. Specifically, we introduce a pose-controllable adapter for the high-fidelity image generation while maintaining the text-based editing ability of the pre-trained stable diffusion (SD). Additionally, we use internal features of the SD UNet to predict dense face annotations, enabling the proposed method to gain domain knowledge in face generation. Empirically, our method achieves state-of-the-art or competitive generation performance in image-text alignment, identity preservation, and pose control.
StyleGAN-Human: A Data-Centric Odyssey of Human Generation
Unconditional human image generation is an important task in vision and graphics, which enables various applications in the creative industry. Existing studies in this field mainly focus on "network engineering" such as designing new components and objective functions. This work takes a data-centric perspective and investigates multiple critical aspects in "data engineering", which we believe would complement the current practice. To facilitate a comprehensive study, we collect and annotate a large-scale human image dataset with over 230K samples capturing diverse poses and textures. Equipped with this large dataset, we rigorously investigate three essential factors in data engineering for StyleGAN-based human generation, namely data size, data distribution, and data alignment. Extensive experiments reveal several valuable observations w.r.t. these aspects: 1) Large-scale data, more than 40K images, are needed to train a high-fidelity unconditional human generation model with vanilla StyleGAN. 2) A balanced training set helps improve the generation quality with rare face poses compared to the long-tailed counterpart, whereas simply balancing the clothing texture distribution does not effectively bring an improvement. 3) Human GAN models with body centers for alignment outperform models trained using face centers or pelvis points as alignment anchors. In addition, a model zoo and human editing applications are demonstrated to facilitate future research in the community.
GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming scanning and reconstruction processes for each avatar, which limits their scalability. Furthermore, these methods do not offer the flexibility to sample new identities or modify existing ones. On the other hand, by learning a strong prior from data, generative models provide a promising alternative to traditional reconstruction methods, easing the time constraints for both data capture and processing. Additionally, generative methods enable downstream applications beyond reconstruction, such as editing and stylization. Nonetheless, the research on generative 3D avatars is still in its infancy, and therefore current methods still have limitations such as creating static avatars, lacking photo-realism, having incomplete facial details, or having limited drivability. To address this, we propose a text-conditioned generative model that can generate photo-realistic facial avatars of diverse identities, with more complete details like hair, eyes and mouth interior, and which can be driven through a powerful non-parametric latent expression space. Specifically, we integrate the generative and editing capabilities of latent diffusion models with a strong prior model for avatar expression driving. Our model can generate and control high-fidelity avatars, even those out-of-distribution. We also highlight its potential for downstream applications, including avatar editing and single-shot avatar reconstruction.
FExGAN-Meta: Facial Expression Generation with Meta Humans
The subtleness of human facial expressions and a large degree of variation in the level of intensity to which a human expresses them is what makes it challenging to robustly classify and generate images of facial expressions. Lack of good quality data can hinder the performance of a deep learning model. In this article, we have proposed a Facial Expression Generation method for Meta-Humans (FExGAN-Meta) that works robustly with the images of Meta-Humans. We have prepared a large dataset of facial expressions exhibited by ten Meta-Humans when placed in a studio environment and then we have evaluated FExGAN-Meta on the collected images. The results show that FExGAN-Meta robustly generates and classifies the images of Meta-Humans for the simple as well as the complex facial expressions.
Text-Guided 3D Face Synthesis -- From Generation to Editing
Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However, most existing works focus solely on the direct generation, ignoring the editing, restricting them from synthesizing customized 3D faces through iterative adjustments. In this paper, we propose a unified text-guided framework from face generation to editing. In the generation stage, we propose a geometry-texture decoupled generation to mitigate the loss of geometric details caused by coupling. Besides, decoupling enables us to utilize the generated geometry as a condition for texture generation, yielding highly geometry-texture aligned results. We further employ a fine-tuned texture diffusion model to enhance texture quality in both RGB and YUV space. In the editing stage, we first employ a pre-trained diffusion model to update facial geometry or texture based on the texts. To enable sequential editing, we introduce a UV domain consistency preservation regularization, preventing unintentional changes to irrelevant facial attributes. Besides, we propose a self-guided consistency weight strategy to improve editing efficacy while preserving consistency. Through comprehensive experiments, we showcase our method's superiority in face synthesis. Project page: https://faceg2e.github.io/.
Face-StyleSpeech: Improved Face-to-Voice latent mapping for Natural Zero-shot Speech Synthesis from a Face Image
Generating a voice from a face image is crucial for developing virtual humans capable of interacting using their unique voices, without relying on pre-recorded human speech. In this paper, we propose Face-StyleSpeech, a zero-shot Text-To-Speech (TTS) synthesis model that generates natural speech conditioned on a face image rather than reference speech. We hypothesize that learning both speaker identity and prosody from a face image poses a significant challenge. To address the issue, our TTS model incorporates both a face encoder and a prosody encoder. The prosody encoder is specifically designed to model prosodic features that are not captured only with a face image, allowing the face encoder to focus solely on capturing the speaker identity from the face image. Experimental results demonstrate that Face-StyleSpeech effectively generates more natural speech from a face image than baselines, even for the face images the model has not trained. Samples are at our demo page https://face-stylespeech.github.io.
Adversarial Latent Autoencoders
Autoencoder networks are unsupervised approaches aiming at combining generative and representational properties by learning simultaneously an encoder-generator map. Although studied extensively, the issues of whether they have the same generative power of GANs, or learn disentangled representations, have not been fully addressed. We introduce an autoencoder that tackles these issues jointly, which we call Adversarial Latent Autoencoder (ALAE). It is a general architecture that can leverage recent improvements on GAN training procedures. We designed two autoencoders: one based on a MLP encoder, and another based on a StyleGAN generator, which we call StyleALAE. We verify the disentanglement properties of both architectures. We show that StyleALAE can not only generate 1024x1024 face images with comparable quality of StyleGAN, but at the same resolution can also produce face reconstructions and manipulations based on real images. This makes ALAE the first autoencoder able to compare with, and go beyond the capabilities of a generator-only type of architecture.
Omni-ID: Holistic Identity Representation Designed for Generative Tasks
We introduce Omni-ID, a novel facial representation designed specifically for generative tasks. Omni-ID encodes holistic information about an individual's appearance across diverse expressions and poses within a fixed-size representation. It consolidates information from a varied number of unstructured input images into a structured representation, where each entry represents certain global or local identity features. Our approach uses a few-to-many identity reconstruction training paradigm, where a limited set of input images is used to reconstruct multiple target images of the same individual in various poses and expressions. A multi-decoder framework is further employed to leverage the complementary strengths of diverse decoders during training. Unlike conventional representations, such as CLIP and ArcFace, which are typically learned through discriminative or contrastive objectives, Omni-ID is optimized with a generative objective, resulting in a more comprehensive and nuanced identity capture for generative tasks. Trained on our MFHQ dataset -- a multi-view facial image collection, Omni-ID demonstrates substantial improvements over conventional representations across various generative tasks.
Towards Localized Fine-Grained Control for Facial Expression Generation
Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans, particularly their faces, are central to content generation due to their ability to convey rich expressions and intent. Current generative models mostly generate flat neutral expressions and characterless smiles without authenticity. Other basic expressions like anger are possible, but are limited to the stereotypical expression, while other unconventional facial expressions like doubtful are difficult to reliably generate. In this work, we propose the use of AUs (action units) for facial expression control in face generation. AUs describe individual facial muscle movements based on facial anatomy, allowing precise and localized control over the intensity of facial movements. By combining different action units, we unlock the ability to create unconventional facial expressions that go beyond typical emotional models, enabling nuanced and authentic reactions reflective of real-world expressions. The proposed method can be seamlessly integrated with both text and image prompts using adapters, offering precise and intuitive control of the generated results. Code and dataset are available in {https://github.com/tvaranka/fineface}.
Towards High-Fidelity Text-Guided 3D Face Generation and Manipulation Using only Images
Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation. However, due to the limited text-3D face data pairs, text-driven 3D face generation remains an open problem. In this paper, we propose a text-guided 3D faces generation method, refer as TG-3DFace, for generating realistic 3D faces using text guidance. Specifically, we adopt an unconditional 3D face generation framework and equip it with text conditions, which learns the text-guided 3D face generation with only text-2D face data. On top of that, we propose two text-to-face cross-modal alignment techniques, including the global contrastive learning and the fine-grained alignment module, to facilitate high semantic consistency between generated 3D faces and input texts. Besides, we present directional classifier guidance during the inference process, which encourages creativity for out-of-domain generations. Compared to the existing methods, TG-3DFace creates more realistic and aesthetically pleasing 3D faces, boosting 9% multi-view consistency (MVIC) over Latent3D. The rendered face images generated by TG-3DFace achieve higher FID and CLIP score than text-to-2D face/image generation models, demonstrating our superiority in generating realistic and semantic-consistent textures.
Only a Matter of Style: Age Transformation Using a Style-Based Regression Model
The task of age transformation illustrates the change of an individual's appearance over time. Accurately modeling this complex transformation over an input facial image is extremely challenging as it requires making convincing, possibly large changes to facial features and head shape, while still preserving the input identity. In this work, we present an image-to-image translation method that learns to directly encode real facial images into the latent space of a pre-trained unconditional GAN (e.g., StyleGAN) subject to a given aging shift. We employ a pre-trained age regression network to explicitly guide the encoder in generating the latent codes corresponding to the desired age. In this formulation, our method approaches the continuous aging process as a regression task between the input age and desired target age, providing fine-grained control over the generated image. Moreover, unlike approaches that operate solely in the latent space using a prior on the path controlling age, our method learns a more disentangled, non-linear path. Finally, we demonstrate that the end-to-end nature of our approach, coupled with the rich semantic latent space of StyleGAN, allows for further editing of the generated images. Qualitative and quantitative evaluations show the advantages of our method compared to state-of-the-art approaches.
IDiff-Face: Synthetic-based Face Recognition through Fizzy Identity-Conditioned Diffusion Models
The availability of large-scale authentic face databases has been crucial to the significant advances made in face recognition research over the past decade. However, legal and ethical concerns led to the recent retraction of many of these databases by their creators, raising questions about the continuity of future face recognition research without one of its key resources. Synthetic datasets have emerged as a promising alternative to privacy-sensitive authentic data for face recognition development. However, recent synthetic datasets that are used to train face recognition models suffer either from limitations in intra-class diversity or cross-class (identity) discrimination, leading to less optimal accuracies, far away from the accuracies achieved by models trained on authentic data. This paper targets this issue by proposing IDiff-Face, a novel approach based on conditional latent diffusion models for synthetic identity generation with realistic identity variations for face recognition training. Through extensive evaluations, our proposed synthetic-based face recognition approach pushed the limits of state-of-the-art performances, achieving, for example, 98.00% accuracy on the Labeled Faces in the Wild (LFW) benchmark, far ahead from the recent synthetic-based face recognition solutions with 95.40% and bridging the gap to authentic-based face recognition with 99.82% accuracy.
GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis
Generating photo-realistic video portrait with arbitrary speech audio is a crucial problem in film-making and virtual reality. Recently, several works explore the usage of neural radiance field in this task to improve 3D realness and image fidelity. However, the generalizability of previous NeRF-based methods to out-of-domain audio is limited by the small scale of training data. In this work, we propose GeneFace, a generalized and high-fidelity NeRF-based talking face generation method, which can generate natural results corresponding to various out-of-domain audio. Specifically, we learn a variaitional motion generator on a large lip-reading corpus, and introduce a domain adaptative post-net to calibrate the result. Moreover, we learn a NeRF-based renderer conditioned on the predicted facial motion. A head-aware torso-NeRF is proposed to eliminate the head-torso separation problem. Extensive experiments show that our method achieves more generalized and high-fidelity talking face generation compared to previous methods.
SelfSwapper: Self-Supervised Face Swapping via Shape Agnostic Masked AutoEncoder
Face swapping has gained significant attention for its varied applications. The majority of previous face swapping approaches have relied on the seesaw game training scheme, which often leads to the instability of the model training and results in undesired samples with blended identities due to the target identity leakage problem. This paper introduces the Shape Agnostic Masked AutoEncoder (SAMAE) training scheme, a novel self-supervised approach designed to enhance face swapping model training. Our training scheme addresses the limitations of traditional training methods by circumventing the conventional seesaw game and introducing clear ground truth through its self-reconstruction training regime. It effectively mitigates identity leakage by masking facial regions of the input images and utilizing learned disentangled identity and non-identity features. Additionally, we tackle the shape misalignment problem with new techniques including perforation confusion and random mesh scaling, and establishes a new state-of-the-art, surpassing other baseline methods, preserving both identity and non-identity attributes, without sacrificing on either aspect.
Deformable GANs for Pose-based Human Image Generation
In this paper we address the problem of generating person images conditioned on a given pose. Specifically, given an image of a person and a target pose, we synthesize a new image of that person in the novel pose. In order to deal with pixel-to-pixel misalignments caused by the pose differences, we introduce deformable skip connections in the generator of our Generative Adversarial Network. Moreover, a nearest-neighbour loss is proposed instead of the common L1 and L2 losses in order to match the details of the generated image with the target image. We test our approach using photos of persons in different poses and we compare our method with previous work in this area showing state-of-the-art results in two benchmarks. Our method can be applied to the wider field of deformable object generation, provided that the pose of the articulated object can be extracted using a keypoint detector.
One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation
Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to create high quality head avatar utilizing only a single or a few images per user. We learn a generative model for 3D animatable photo-realistic head avatar from a multi-view dataset of expressions from 2407 subjects, and leverage it as a prior for creating personalized avatar from few-shot images. Different from previous 3D-aware face generative models, our prior is built with a 3DMM-anchored neural radiance field backbone, which we show to be more effective for avatar creation through auto-decoding based on few-shot inputs. We also handle unstable 3DMM fitting by jointly optimizing the 3DMM fitting and camera calibration that leads to better few-shot adaptation. Our method demonstrates compelling results and outperforms existing state-of-the-art methods for few-shot avatar adaptation, paving the way for more efficient and personalized avatar creation.
Learning to Stabilize Faces
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is important for tasks like game development or movie making which require facial expressions to be cleanly separated from rigid head motion. Since manual stabilization is labor-intensive, there have been attempts to automate it. However, previous methods remain impractical: they either still require some manual input, produce imprecise alignments, rely on dubious heuristics and slow optimization, or assume a temporally ordered input. Instead, we present a new learning-based approach that is simple and fully automatic. We treat stabilization as a regression problem: given two face meshes, our network directly predicts the rigid transform between them that brings their skulls into alignment. We generate synthetic training data using a 3D Morphable Model (3DMM), exploiting the fact that 3DMM parameters separate skull motion from facial skin motion. Through extensive experiments we show that our approach outperforms the state-of-the-art both quantitatively and qualitatively on the tasks of stabilizing discrete sets of facial expressions as well as dynamic facial performances. Furthermore, we provide an ablation study detailing the design choices and best practices to help others adopt our approach for their own uses. Supplementary videos can be found on the project webpage syntec-research.github.io/FaceStab.
HyperDreamBooth: HyperNetworks for Fast Personalization of Text-to-Image Models
Personalization has emerged as a prominent aspect within the field of generative AI, enabling the synthesis of individuals in diverse contexts and styles, while retaining high-fidelity to their identities. However, the process of personalization presents inherent challenges in terms of time and memory requirements. Fine-tuning each personalized model needs considerable GPU time investment, and storing a personalized model per subject can be demanding in terms of storage capacity. To overcome these challenges, we propose HyperDreamBooth-a hypernetwork capable of efficiently generating a small set of personalized weights from a single image of a person. By composing these weights into the diffusion model, coupled with fast finetuning, HyperDreamBooth can generate a person's face in various contexts and styles, with high subject details while also preserving the model's crucial knowledge of diverse styles and semantic modifications. Our method achieves personalization on faces in roughly 20 seconds, 25x faster than DreamBooth and 125x faster than Textual Inversion, using as few as one reference image, with the same quality and style diversity as DreamBooth. Also our method yields a model that is 10000x smaller than a normal DreamBooth model. Project page: https://hyperdreambooth.github.io
FD2Talk: Towards Generalized Talking Head Generation with Facial Decoupled Diffusion Model
Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape problem. Although diffusion models show impressive generative ability, their exploration in talking head generation remains unsatisfactory. This is because they either solely use the diffusion model to obtain an intermediate representation and then employ another pre-trained renderer, or they overlook the feature decoupling of complex facial details, such as expressions, head poses and appearance textures. Therefore, we propose a Facial Decoupled Diffusion model for Talking head generation called FD2Talk, which fully leverages the advantages of diffusion models and decouples the complex facial details through multi-stages. Specifically, we separate facial details into motion and appearance. In the initial phase, we design the Diffusion Transformer to accurately predict motion coefficients from raw audio. These motions are highly decoupled from appearance, making them easier for the network to learn compared to high-dimensional RGB images. Subsequently, in the second phase, we encode the reference image to capture appearance textures. The predicted facial and head motions and encoded appearance then serve as the conditions for the Diffusion UNet, guiding the frame generation. Benefiting from decoupling facial details and fully leveraging diffusion models, extensive experiments substantiate that our approach excels in enhancing image quality and generating more accurate and diverse results compared to previous state-of-the-art methods.
Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a progressive latent space refinement approach that can bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images to generate high-quality and diverse PBR textures, including albedo, normal, and roughness. It starts with enhancing Generative Adversarial Networks (GANs) for text-guided and diverse texture generation. To this end, we design a self-supervised paradigm to overcome the reliance on ground truth 3D textures and train the generative model with only entangled texture maps. Besides, we foster mutual enhancement between GANs and Score Distillation Sampling (SDS). SDS boosts GANs with more generative modes, while GANs promote more efficient optimization of SDS. Furthermore, we introduce an edge-aware SDS for multi-view consistent facial structure. Experiments demonstrate that our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.
InsetGAN for Full-Body Image Generation
While GANs can produce photo-realistic images in ideal conditions for certain domains, the generation of full-body human images remains difficult due to the diversity of identities, hairstyles, clothing, and the variance in pose. Instead of modeling this complex domain with a single GAN, we propose a novel method to combine multiple pretrained GANs, where one GAN generates a global canvas (e.g., human body) and a set of specialized GANs, or insets, focus on different parts (e.g., faces, shoes) that can be seamlessly inserted onto the global canvas. We model the problem as jointly exploring the respective latent spaces such that the generated images can be combined, by inserting the parts from the specialized generators onto the global canvas, without introducing seams. We demonstrate the setup by combining a full body GAN with a dedicated high-quality face GAN to produce plausible-looking humans. We evaluate our results with quantitative metrics and user studies.
Toffee: Efficient Million-Scale Dataset Construction for Subject-Driven Text-to-Image Generation
In subject-driven text-to-image generation, recent works have achieved superior performance by training the model on synthetic datasets containing numerous image pairs. Trained on these datasets, generative models can produce text-aligned images for specific subject from arbitrary testing image in a zero-shot manner. They even outperform methods which require additional fine-tuning on testing images. However, the cost of creating such datasets is prohibitive for most researchers. To generate a single training pair, current methods fine-tune a pre-trained text-to-image model on the subject image to capture fine-grained details, then use the fine-tuned model to create images for the same subject based on creative text prompts. Consequently, constructing a large-scale dataset with millions of subjects can require hundreds of thousands of GPU hours. To tackle this problem, we propose Toffee, an efficient method to construct datasets for subject-driven editing and generation. Specifically, our dataset construction does not need any subject-level fine-tuning. After pre-training two generative models, we are able to generate infinite number of high-quality samples. We construct the first large-scale dataset for subject-driven image editing and generation, which contains 5 million image pairs, text prompts, and masks. Our dataset is 5 times the size of previous largest dataset, yet our cost is tens of thousands of GPU hours lower. To test the proposed dataset, we also propose a model which is capable of both subject-driven image editing and generation. By simply training the model on our proposed dataset, it obtains competitive results, illustrating the effectiveness of the proposed dataset construction framework.
TencentPretrain: A Scalable and Flexible Toolkit for Pre-training Models of Different Modalities
Recently, the success of pre-training in text domain has been fully extended to vision, audio, and cross-modal scenarios. The proposed pre-training models of different modalities are showing a rising trend of homogeneity in their model structures, which brings the opportunity to implement different pre-training models within a uniform framework. In this paper, we present TencentPretrain, a toolkit supporting pre-training models of different modalities. The core feature of TencentPretrain is the modular design. The toolkit uniformly divides pre-training models into 5 components: embedding, encoder, target embedding, decoder, and target. As almost all of common modules are provided in each component, users can choose the desired modules from different components to build a complete pre-training model. The modular design enables users to efficiently reproduce existing pre-training models or build brand-new one. We test the toolkit on text, vision, and audio benchmarks and show that it can match the performance of the original implementations.
WIDER FACE: A Face Detection Benchmark
Face detection is one of the most studied topics in the computer vision community. Much of the progresses have been made by the availability of face detection benchmark datasets. We show that there is a gap between current face detection performance and the real world requirements. To facilitate future face detection research, we introduce the WIDER FACE dataset, which is 10 times larger than existing datasets. The dataset contains rich annotations, including occlusions, poses, event categories, and face bounding boxes. Faces in the proposed dataset are extremely challenging due to large variations in scale, pose and occlusion, as shown in Fig. 1. Furthermore, we show that WIDER FACE dataset is an effective training source for face detection. We benchmark several representative detection systems, providing an overview of state-of-the-art performance and propose a solution to deal with large scale variation. Finally, we discuss common failure cases that worth to be further investigated. Dataset can be downloaded at: mmlab.ie.cuhk.edu.hk/projects/WIDERFace
GAN Prior Embedded Network for Blind Face Restoration in the Wild
Blind face restoration (BFR) from severely degraded face images in the wild is a very challenging problem. Due to the high illness of the problem and the complex unknown degradation, directly training a deep neural network (DNN) usually cannot lead to acceptable results. Existing generative adversarial network (GAN) based methods can produce better results but tend to generate over-smoothed restorations. In this work, we propose a new method by first learning a GAN for high-quality face image generation and embedding it into a U-shaped DNN as a prior decoder, then fine-tuning the GAN prior embedded DNN with a set of synthesized low-quality face images. The GAN blocks are designed to ensure that the latent code and noise input to the GAN can be respectively generated from the deep and shallow features of the DNN, controlling the global face structure, local face details and background of the reconstructed image. The proposed GAN prior embedded network (GPEN) is easy-to-implement, and it can generate visually photo-realistic results. Our experiments demonstrated that the proposed GPEN achieves significantly superior results to state-of-the-art BFR methods both quantitatively and qualitatively, especially for the restoration of severely degraded face images in the wild. The source code and models can be found at https://github.com/yangxy/GPEN.
DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models
We present DreamAvatar, a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation, generating high-quality human avatars remains an open challenge due to the complexity of the human body's shape, pose, and appearance. We propose DreamAvatar to tackle this challenge, which utilizes a trainable NeRF for predicting density and color for 3D points and pretrained text-to-image diffusion models for providing 2D self-supervision. Specifically, we leverage the SMPL model to provide shape and pose guidance for the generation. We introduce a dual-observation-space design that involves the joint optimization of a canonical space and a posed space that are related by a learnable deformation field. This facilitates the generation of more complete textures and geometry faithful to the target pose. We also jointly optimize the losses computed from the full body and from the zoomed-in 3D head to alleviate the common multi-face ''Janus'' problem and improve facial details in the generated avatars. Extensive evaluations demonstrate that DreamAvatar significantly outperforms existing methods, establishing a new state-of-the-art for text-and-shape guided 3D human avatar generation.
One-Shot Face Video Re-enactment using Hybrid Latent Spaces of StyleGAN2
While recent research has progressively overcome the low-resolution constraint of one-shot face video re-enactment with the help of StyleGAN's high-fidelity portrait generation, these approaches rely on at least one of the following: explicit 2D/3D priors, optical flow based warping as motion descriptors, off-the-shelf encoders, etc., which constrain their performance (e.g., inconsistent predictions, inability to capture fine facial details and accessories, poor generalization, artifacts). We propose an end-to-end framework for simultaneously supporting face attribute edits, facial motions and deformations, and facial identity control for video generation. It employs a hybrid latent-space that encodes a given frame into a pair of latents: Identity latent, W_{ID}, and Facial deformation latent, S_F, that respectively reside in the W+ and SS spaces of StyleGAN2. Thereby, incorporating the impressive editability-distortion trade-off of W+ and the high disentanglement properties of SS. These hybrid latents employ the StyleGAN2 generator to achieve high-fidelity face video re-enactment at 1024^2. Furthermore, the model supports the generation of realistic re-enactment videos with other latent-based semantic edits (e.g., beard, age, make-up, etc.). Qualitative and quantitative analyses performed against state-of-the-art methods demonstrate the superiority of the proposed approach.
Speech Fusion to Face: Bridging the Gap Between Human's Vocal Characteristics and Facial Imaging
While deep learning technologies are now capable of generating realistic images confusing humans, the research efforts are turning to the synthesis of images for more concrete and application-specific purposes. Facial image generation based on vocal characteristics from speech is one of such important yet challenging tasks. It is the key enabler to influential use cases of image generation, especially for business in public security and entertainment. Existing solutions to the problem of speech2face renders limited image quality and fails to preserve facial similarity due to the lack of quality dataset for training and appropriate integration of vocal features. In this paper, we investigate these key technical challenges and propose Speech Fusion to Face, or SF2F in short, attempting to address the issue of facial image quality and the poor connection between vocal feature domain and modern image generation models. By adopting new strategies on data model and training, we demonstrate dramatic performance boost over state-of-the-art solution, by doubling the recall of individual identity, and lifting the quality score from 15 to 19 based on the mutual information score with VGGFace classifier.
Learning Feature-Preserving Portrait Editing from Generated Pairs
Portrait editing is challenging for existing techniques due to difficulties in preserving subject features like identity. In this paper, we propose a training-based method leveraging auto-generated paired data to learn desired editing while ensuring the preservation of unchanged subject features. Specifically, we design a data generation process to create reasonably good training pairs for desired editing at low cost. Based on these pairs, we introduce a Multi-Conditioned Diffusion Model to effectively learn the editing direction and preserve subject features. During inference, our model produces accurate editing mask that can guide the inference process to further preserve detailed subject features. Experiments on costume editing and cartoon expression editing show that our method achieves state-of-the-art quality, quantitatively and qualitatively.
ReliableSwap: Boosting General Face Swapping Via Reliable Supervision
Almost all advanced face swapping approaches use reconstruction as the proxy task, i.e., supervision only exists when the target and source belong to the same person. Otherwise, lacking pixel-level supervision, these methods struggle for source identity preservation. This paper proposes to construct reliable supervision, dubbed cycle triplets, which serves as the image-level guidance when the source identity differs from the target one during training. Specifically, we use face reenactment and blending techniques to synthesize the swapped face from real images in advance, where the synthetic face preserves source identity and target attributes. However, there may be some artifacts in such a synthetic face. To avoid the potential artifacts and drive the distribution of the network output close to the natural one, we reversely take synthetic images as input while the real face as reliable supervision during the training stage of face swapping. Besides, we empirically find that the existing methods tend to lose lower-face details like face shape and mouth from the source. This paper additionally designs a FixerNet, providing discriminative embeddings of lower faces as an enhancement. Our face swapping framework, named ReliableSwap, can boost the performance of any existing face swapping network with negligible overhead. Extensive experiments demonstrate the efficacy of our ReliableSwap, especially in identity preservation. The project page is https://reliable-swap.github.io/.
3D Human Reconstruction in the Wild with Synthetic Data Using Generative Models
In this work, we show that synthetic data created by generative models is complementary to computer graphics (CG) rendered data for achieving remarkable generalization performance on diverse real-world scenes for 3D human pose and shape estimation (HPS). Specifically, we propose an effective approach based on recent diffusion models, termed HumanWild, which can effortlessly generate human images and corresponding 3D mesh annotations. We first collect a large-scale human-centric dataset with comprehensive annotations, e.g., text captions and surface normal images. Then, we train a customized ControlNet model upon this dataset to generate diverse human images and initial ground-truth labels. At the core of this step is that we can easily obtain numerous surface normal images from a 3D human parametric model, e.g., SMPL-X, by rendering the 3D mesh onto the image plane. As there exists inevitable noise in the initial labels, we then apply an off-the-shelf foundation segmentation model, i.e., SAM, to filter negative data samples. Our data generation pipeline is flexible and customizable to facilitate different real-world tasks, e.g., ego-centric scenes and perspective-distortion scenes. The generated dataset comprises 0.79M images with corresponding 3D annotations, covering versatile viewpoints, scenes, and human identities. We train various HPS regressors on top of the generated data and evaluate them on a wide range of benchmarks (3DPW, RICH, EgoBody, AGORA, SSP-3D) to verify the effectiveness of the generated data. By exclusively employing generative models, we generate large-scale in-the-wild human images and high-quality annotations, eliminating the need for real-world data collection.
BlendFace: Re-designing Identity Encoders for Face-Swapping
The great advancements of generative adversarial networks and face recognition models in computer vision have made it possible to swap identities on images from single sources. Although a lot of studies seems to have proposed almost satisfactory solutions, we notice previous methods still suffer from an identity-attribute entanglement that causes undesired attributes swapping because widely used identity encoders, eg, ArcFace, have some crucial attribute biases owing to their pretraining on face recognition tasks. To address this issue, we design BlendFace, a novel identity encoder for face-swapping. The key idea behind BlendFace is training face recognition models on blended images whose attributes are replaced with those of another mitigates inter-personal biases such as hairsyles. BlendFace feeds disentangled identity features into generators and guides generators properly as an identity loss function. Extensive experiments demonstrate that BlendFace improves the identity-attribute disentanglement in face-swapping models, maintaining a comparable quantitative performance to previous methods.
VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis
We propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression annotations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, on which we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upper-body gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization.
PAV: Personalized Head Avatar from Unstructured Video Collection
We propose PAV, Personalized Head Avatar for the synthesis of human faces under arbitrary viewpoints and facial expressions. PAV introduces a method that learns a dynamic deformable neural radiance field (NeRF), in particular from a collection of monocular talking face videos of the same character under various appearance and shape changes. Unlike existing head NeRF methods that are limited to modeling such input videos on a per-appearance basis, our method allows for learning multi-appearance NeRFs, introducing appearance embedding for each input video via learnable latent neural features attached to the underlying geometry. Furthermore, the proposed appearance-conditioned density formulation facilitates the shape variation of the character, such as facial hair and soft tissues, in the radiance field prediction. To the best of our knowledge, our approach is the first dynamic deformable NeRF framework to model appearance and shape variations in a single unified network for multi-appearances of the same subject. We demonstrate experimentally that PAV outperforms the baseline method in terms of visual rendering quality in our quantitative and qualitative studies on various subjects.
CNN-generated images are surprisingly easy to spot... for now
In this work we ask whether it is possible to create a "universal" detector for telling apart real images from these generated by a CNN, regardless of architecture or dataset used. To test this, we collect a dataset consisting of fake images generated by 11 different CNN-based image generator models, chosen to span the space of commonly used architectures today (ProGAN, StyleGAN, BigGAN, CycleGAN, StarGAN, GauGAN, DeepFakes, cascaded refinement networks, implicit maximum likelihood estimation, second-order attention super-resolution, seeing-in-the-dark). We demonstrate that, with careful pre- and post-processing and data augmentation, a standard image classifier trained on only one specific CNN generator (ProGAN) is able to generalize surprisingly well to unseen architectures, datasets, and training methods (including the just released StyleGAN2). Our findings suggest the intriguing possibility that today's CNN-generated images share some common systematic flaws, preventing them from achieving realistic image synthesis. Code and pre-trained networks are available at https://peterwang512.github.io/CNNDetection/ .
Masked Face Dataset Generation and Masked Face Recognition
In the post-pandemic era, wearing face masks has posed great challenge to the ordinary face recognition. In the previous study, researchers has applied pretrained VGG16, and ResNet50 to extract features on the elaborate curated existing masked face recognition (MFR) datasets, RMFRD and SMFRD. To make the model more adaptable to the real world situation where the sample size is smaller and the camera environment has greater changes, we created a more challenging masked face dataset ourselves, by selecting 50 identities with 1702 images from Labelled Faces in the Wild (LFW) Dataset, and simulated face masks through key point detection. The another part of our study is to solve the masked face recognition problem, and we chose models by referring to the former state of the art results, instead of directly using pretrained models, we fine tuned the model on our new dataset and use the last linear layer to do the classification directly. Furthermore, we proposed using data augmentation strategy to further increase the test accuracy, and fine tuned a new networks beyond the former study, one of the most SOTA networks, Inception ResNet v1. The best test accuracy on 50 identity MFR has achieved 95%.
VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical expression. This video, together with the given audio, is then fed into the lip-sync network to generate a lip-syncing video. Finally, we improve the photo-realism of the synthesized faces through an identity-aware face enhancement network and post-processing. We use learning-based approaches for all three steps and all our modules can be tackled in a sequential pipeline without any user intervention. Furthermore, our system is a generic approach that does not need to be retrained to a specific person. Evaluations on two widely-used datasets and in-the-wild examples demonstrate the superiority of our framework over other state-of-the-art methods in terms of lip-sync accuracy and visual quality.
Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos
We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our hybrid pipeline combines the geometry prior and dynamic tracking of a 3DMM with a neural radiance field to achieve fine-grained control and photorealism. To reduce over-smoothing and improve out-of-model expressions synthesis, we propose to predict local features anchored on the 3DMM geometry. These learnt features are driven by 3DMM deformation and interpolated in 3D space to yield the volumetric radiance at a designated query point. We further show that using a Convolutional Neural Network in the UV space is critical in incorporating spatial context and producing representative local features. Extensive experiments show that we are able to reconstruct high-quality avatars, with more accurate expression-dependent details, good generalization to out-of-training expressions, and quantitatively superior renderings compared to other state-of-the-art approaches.
SphereFace2: Binary Classification is All You Need for Deep Face Recognition
State-of-the-art deep face recognition methods are mostly trained with a softmax-based multi-class classification framework. Despite being popular and effective, these methods still have a few shortcomings that limit empirical performance. In this paper, we start by identifying the discrepancy between training and evaluation in the existing multi-class classification framework and then discuss the potential limitations caused by the "competitive" nature of softmax normalization. Motivated by these limitations, we propose a novel binary classification training framework, termed SphereFace2. In contrast to existing methods, SphereFace2 circumvents the softmax normalization, as well as the corresponding closed-set assumption. This effectively bridges the gap between training and evaluation, enabling the representations to be improved individually by each binary classification task. Besides designing a specific well-performing loss function, we summarize a few general principles for this "one-vs-all" binary classification framework so that it can outperform current competitive methods. Our experiments on popular benchmarks demonstrate that SphereFace2 can consistently outperform state-of-the-art deep face recognition methods. The code has been made publicly available.
Portrait3D: 3D Head Generation from Single In-the-wild Portrait Image
While recent works have achieved great success on one-shot 3D common object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, Portrait3D, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision, and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the id-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from single in-the-wild portrait images. The project page is at https://jinkun-hao.github.io/Portrait3D/.
PATMAT: Person Aware Tuning of Mask-Aware Transformer for Face Inpainting
Generative models such as StyleGAN2 and Stable Diffusion have achieved state-of-the-art performance in computer vision tasks such as image synthesis, inpainting, and de-noising. However, current generative models for face inpainting often fail to preserve fine facial details and the identity of the person, despite creating aesthetically convincing image structures and textures. In this work, we propose Person Aware Tuning (PAT) of Mask-Aware Transformer (MAT) for face inpainting, which addresses this issue. Our proposed method, PATMAT, effectively preserves identity by incorporating reference images of a subject and fine-tuning a MAT architecture trained on faces. By using ~40 reference images, PATMAT creates anchor points in MAT's style module, and tunes the model using the fixed anchors to adapt the model to a new face identity. Moreover, PATMAT's use of multiple images per anchor during training allows the model to use fewer reference images than competing methods. We demonstrate that PATMAT outperforms state-of-the-art models in terms of image quality, the preservation of person-specific details, and the identity of the subject. Our results suggest that PATMAT can be a promising approach for improving the quality of personalized face inpainting.
AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptation
This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct optimization methods can produce excellent results for arbitrary styles but they are unpleasantly slow. Furthermore, they require redoing the optimization process from scratch for every new input. Fast approximation methods using feed-forward networks trained on a large dataset of style images can generate results for new inputs quickly, but tend not to generalize well to novel styles and fall short in quality. We therefore investigate a new approach, AlteredAvatar, that combines those two approaches using the meta-learning framework. In the inner loop, the model learns to optimize to match a single target style well; while in the outer loop, the model learns to stylize efficiently across many styles. After training, AlteredAvatar learns an initialization that can quickly adapt within a small number of update steps to a novel style, which can be given using texts, a reference image, or a combination of both. We show that AlteredAvatar can achieve a good balance between speed, flexibility and quality, while maintaining consistency across a wide range of novel views and facial expressions.
BiGR: Harnessing Binary Latent Codes for Image Generation and Improved Visual Representation Capabilities
We introduce BiGR, a novel conditional image generation model using compact binary latent codes for generative training, focusing on enhancing both generation and representation capabilities. BiGR is the first conditional generative model that unifies generation and discrimination within the same framework. BiGR features a binary tokenizer, a masked modeling mechanism, and a binary transcoder for binary code prediction. Additionally, we introduce a novel entropy-ordered sampling method to enable efficient image generation. Extensive experiments validate BiGR's superior performance in generation quality, as measured by FID-50k, and representation capabilities, as evidenced by linear-probe accuracy. Moreover, BiGR showcases zero-shot generalization across various vision tasks, enabling applications such as image inpainting, outpainting, editing, interpolation, and enrichment, without the need for structural modifications. Our findings suggest that BiGR unifies generative and discriminative tasks effectively, paving the way for further advancements in the field.
Beyond Face Rotation: Global and Local Perception GAN for Photorealistic and Identity Preserving Frontal View Synthesis
Photorealistic frontal view synthesis from a single face image has a wide range of applications in the field of face recognition. Although data-driven deep learning methods have been proposed to address this problem by seeking solutions from ample face data, this problem is still challenging because it is intrinsically ill-posed. This paper proposes a Two-Pathway Generative Adversarial Network (TP-GAN) for photorealistic frontal view synthesis by simultaneously perceiving global structures and local details. Four landmark located patch networks are proposed to attend to local textures in addition to the commonly used global encoder-decoder network. Except for the novel architecture, we make this ill-posed problem well constrained by introducing a combination of adversarial loss, symmetry loss and identity preserving loss. The combined loss function leverages both frontal face distribution and pre-trained discriminative deep face models to guide an identity preserving inference of frontal views from profiles. Different from previous deep learning methods that mainly rely on intermediate features for recognition, our method directly leverages the synthesized identity preserving image for downstream tasks like face recognition and attribution estimation. Experimental results demonstrate that our method not only presents compelling perceptual results but also outperforms state-of-the-art results on large pose face recognition.
Personalized Face Inpainting with Diffusion Models by Parallel Visual Attention
Face inpainting is important in various applications, such as photo restoration, image editing, and virtual reality. Despite the significant advances in face generative models, ensuring that a person's unique facial identity is maintained during the inpainting process is still an elusive goal. Current state-of-the-art techniques, exemplified by MyStyle, necessitate resource-intensive fine-tuning and a substantial number of images for each new identity. Furthermore, existing methods often fall short in accommodating user-specified semantic attributes, such as beard or expression. To improve inpainting results, and reduce the computational complexity during inference, this paper proposes the use of Parallel Visual Attention (PVA) in conjunction with diffusion models. Specifically, we insert parallel attention matrices to each cross-attention module in the denoising network, which attends to features extracted from reference images by an identity encoder. We train the added attention modules and identity encoder on CelebAHQ-IDI, a dataset proposed for identity-preserving face inpainting. Experiments demonstrate that PVA attains unparalleled identity resemblance in both face inpainting and face inpainting with language guidance tasks, in comparison to various benchmarks, including MyStyle, Paint by Example, and Custom Diffusion. Our findings reveal that PVA ensures good identity preservation while offering effective language-controllability. Additionally, in contrast to Custom Diffusion, PVA requires just 40 fine-tuning steps for each new identity, which translates to a significant speed increase of over 20 times.
FaceDancer: Pose- and Occlusion-Aware High Fidelity Face Swapping
In this work, we present a new single-stage method for subject agnostic face swapping and identity transfer, named FaceDancer. We have two major contributions: Adaptive Feature Fusion Attention (AFFA) and Interpreted Feature Similarity Regularization (IFSR). The AFFA module is embedded in the decoder and adaptively learns to fuse attribute features and features conditioned on identity information without requiring any additional facial segmentation process. In IFSR, we leverage the intermediate features in an identity encoder to preserve important attributes such as head pose, facial expression, lighting, and occlusion in the target face, while still transferring the identity of the source face with high fidelity. We conduct extensive quantitative and qualitative experiments on various datasets and show that the proposed FaceDancer outperforms other state-of-the-art networks in terms of identityn transfer, while having significantly better pose preservation than most of the previous methods.
Customization Assistant for Text-to-image Generation
Customizing pre-trained text-to-image generation model has attracted massive research interest recently, due to its huge potential in real-world applications. Although existing methods are able to generate creative content for a novel concept contained in single user-input image, their capability are still far from perfection. Specifically, most existing methods require fine-tuning the generative model on testing images. Some existing methods do not require fine-tuning, while their performance are unsatisfactory. Furthermore, the interaction between users and models are still limited to directive and descriptive prompts such as instructions and captions. In this work, we build a customization assistant based on pre-trained large language model and diffusion model, which can not only perform customized generation in a tuning-free manner, but also enable more user-friendly interactions: users can chat with the assistant and input either ambiguous text or clear instruction. Specifically, we propose a new framework consists of a new model design and a novel training strategy. The resulting assistant can perform customized generation in 2-5 seconds without any test time fine-tuning. Extensive experiments are conducted, competitive results have been obtained across different domains, illustrating the effectiveness of the proposed method.
Face Swap via Diffusion Model
This technical report presents a diffusion model based framework for face swapping between two portrait images. The basic framework consists of three components, i.e., IP-Adapter, ControlNet, and Stable Diffusion's inpainting pipeline, for face feature encoding, multi-conditional generation, and face inpainting respectively. Besides, I introduce facial guidance optimization and CodeFormer based blending to further improve the generation quality. Specifically, we engage a recent light-weighted customization method (i.e., DreamBooth-LoRA), to guarantee the identity consistency by 1) using a rare identifier "sks" to represent the source identity, and 2) injecting the image features of source portrait into each cross-attention layer like the text features. Then I resort to the strong inpainting ability of Stable Diffusion, and utilize canny image and face detection annotation of the target portrait as the conditions, to guide ContorlNet's generation and align source portrait with the target portrait. To further correct face alignment, we add the facial guidance loss to optimize the text embedding during the sample generation.
UniF^2ace: Fine-grained Face Understanding and Generation with Unified Multimodal Models
Unified multimodal models (UMMs) have emerged as a powerful paradigm in foundational computer vision research, demonstrating significant potential in both image understanding and generation. However, existing research in the face domain primarily focuses on coarse facial attribute understanding, with limited capacity to handle fine-grained facial attributes and without addressing generation capabilities. To overcome these limitations, we propose UniF^2ace, the first UMM tailored specifically for fine-grained face understanding and generation. In general, we train UniF^2ace on a self-constructed, specialized dataset utilizing two mutually beneficial diffusion techniques and a two-level mixture-of-experts architecture. Specifically, we first build a large-scale facial dataset, UniF^2ace-130K, which contains 130K image-text pairs with one million question-answering pairs that span a wide range of facial attributes. Second, we establish a theoretical connection between discrete diffusion score matching and masked generative models, optimizing both evidence lower bounds simultaneously, which significantly improves the model's ability to synthesize facial details. Finally, we introduce both token-level and sequence-level mixture-of-experts, enabling efficient fine-grained representation learning for both understanding and generation tasks. Extensive experiments on UniF^2ace-130K demonstrate that UniF^2ace outperforms existing UMMs and generative models, achieving superior performance across both understanding and generation tasks.
Expressive Talking Head Video Encoding in StyleGAN2 Latent-Space
While the recent advances in research on video reenactment have yielded promising results, the approaches fall short in capturing the fine, detailed, and expressive facial features (e.g., lip-pressing, mouth puckering, mouth gaping, and wrinkles) which are crucial in generating realistic animated face videos. To this end, we propose an end-to-end expressive face video encoding approach that facilitates data-efficient high-quality video re-synthesis by optimizing low-dimensional edits of a single Identity-latent. The approach builds on StyleGAN2 image inversion and multi-stage non-linear latent-space editing to generate videos that are nearly comparable to input videos. While existing StyleGAN latent-based editing techniques focus on simply generating plausible edits of static images, we automate the latent-space editing to capture the fine expressive facial deformations in a sequence of frames using an encoding that resides in the Style-latent-space (StyleSpace) of StyleGAN2. The encoding thus obtained could be super-imposed on a single Identity-latent to facilitate re-enactment of face videos at 1024^2. The proposed framework economically captures face identity, head-pose, and complex expressive facial motions at fine levels, and thereby bypasses training, person modeling, dependence on landmarks/ keypoints, and low-resolution synthesis which tend to hamper most re-enactment approaches. The approach is designed with maximum data efficiency, where a single W+ latent and 35 parameters per frame enable high-fidelity video rendering. This pipeline can also be used for puppeteering (i.e., motion transfer).
Adapt then Unlearn: Exploring Parameter Space Semantics for Unlearning in Generative Adversarial Networks
Owing to the growing concerns about privacy and regulatory compliance, it is desirable to regulate the output of generative models. To that end, the objective of this work is to prevent the generation of outputs containing undesired features from a pre-trained Generative Adversarial Network (GAN) where the underlying training data set is inaccessible. Our approach is inspired by the observation that the parameter space of GANs exhibits meaningful directions that can be leveraged to suppress specific undesired features. However, such directions usually result in the degradation of the quality of generated samples. Our proposed two-stage method, known as 'Adapt-then-Unlearn,' excels at unlearning such undesirable features while also maintaining the quality of generated samples. In the initial stage, we adapt a pre-trained GAN on a set of negative samples (containing undesired features) provided by the user. Subsequently, we train the original pre-trained GAN using positive samples, along with a repulsion regularizer. This regularizer encourages the learned model parameters to move away from the parameters of the adapted model (first stage) while not degrading the generation quality. We provide theoretical insights into the proposed method. To the best of our knowledge, our approach stands as the first method addressing unlearning within the realm of high-fidelity GANs (such as StyleGAN). We validate the effectiveness of our method through comprehensive experiments, encompassing both class-level unlearning on the MNIST and AFHQ dataset and feature-level unlearning tasks on the CelebA-HQ dataset. Our code and implementation is available at: https://github.com/atriguha/Adapt_Unlearn.
Locally-Focused Face Representation for Sketch-to-Image Generation Using Noise-Induced Refinement
This paper presents a novel deep-learning framework that significantly enhances the transformation of rudimentary face sketches into high-fidelity colour images. Employing a Convolutional Block Attention-based Auto-encoder Network (CA2N), our approach effectively captures and enhances critical facial features through a block attention mechanism within an encoder-decoder architecture. Subsequently, the framework utilises a noise-induced conditional Generative Adversarial Network (cGAN) process that allows the system to maintain high performance even on domains unseen during the training. These enhancements lead to considerable improvements in image realism and fidelity, with our model achieving superior performance metrics that outperform the best method by FID margin of 17, 23, and 38 on CelebAMask-HQ, CUHK, and CUFSF datasets; respectively. The model sets a new state-of-the-art in sketch-to-image generation, can generalize across sketch types, and offers a robust solution for applications such as criminal identification in law enforcement.
Evading Forensic Classifiers with Attribute-Conditioned Adversarial Faces
The ability of generative models to produce highly realistic synthetic face images has raised security and ethical concerns. As a first line of defense against such fake faces, deep learning based forensic classifiers have been developed. While these forensic models can detect whether a face image is synthetic or real with high accuracy, they are also vulnerable to adversarial attacks. Although such attacks can be highly successful in evading detection by forensic classifiers, they introduce visible noise patterns that are detectable through careful human scrutiny. Additionally, these attacks assume access to the target model(s) which may not always be true. Attempts have been made to directly perturb the latent space of GANs to produce adversarial fake faces that can circumvent forensic classifiers. In this work, we go one step further and show that it is possible to successfully generate adversarial fake faces with a specified set of attributes (e.g., hair color, eye size, race, gender, etc.). To achieve this goal, we leverage the state-of-the-art generative model StyleGAN with disentangled representations, which enables a range of modifications without leaving the manifold of natural images. We propose a framework to search for adversarial latent codes within the feature space of StyleGAN, where the search can be guided either by a text prompt or a reference image. We also propose a meta-learning based optimization strategy to achieve transferable performance on unknown target models. Extensive experiments demonstrate that the proposed approach can produce semantically manipulated adversarial fake faces, which are true to the specified attribute set and can successfully fool forensic face classifiers, while remaining undetectable by humans. Code: https://github.com/koushiksrivats/face_attribute_attack.
DreamTuner: Single Image is Enough for Subject-Driven Generation
Diffusion-based models have demonstrated impressive capabilities for text-to-image generation and are expected for personalized applications of subject-driven generation, which require the generation of customized concepts with one or a few reference images. However, existing methods based on fine-tuning fail to balance the trade-off between subject learning and the maintenance of the generation capabilities of pretrained models. Moreover, other methods that utilize additional image encoders tend to lose important details of the subject due to encoding compression. To address these challenges, we propose DreamTurner, a novel method that injects reference information from coarse to fine to achieve subject-driven image generation more effectively. DreamTurner introduces a subject-encoder for coarse subject identity preservation, where the compressed general subject features are introduced through an attention layer before visual-text cross-attention. We then modify the self-attention layers within pretrained text-to-image models to self-subject-attention layers to refine the details of the target subject. The generated image queries detailed features from both the reference image and itself in self-subject-attention. It is worth emphasizing that self-subject-attention is an effective, elegant, and training-free method for maintaining the detailed features of customized subjects and can serve as a plug-and-play solution during inference. Finally, with additional subject-driven fine-tuning, DreamTurner achieves remarkable performance in subject-driven image generation, which can be controlled by a text or other conditions such as pose. For further details, please visit the project page at https://dreamtuner-diffusion.github.io/.
TransFace: Calibrating Transformer Training for Face Recognition from a Data-Centric Perspective
Vision Transformers (ViTs) have demonstrated powerful representation ability in various visual tasks thanks to their intrinsic data-hungry nature. However, we unexpectedly find that ViTs perform vulnerably when applied to face recognition (FR) scenarios with extremely large datasets. We investigate the reasons for this phenomenon and discover that the existing data augmentation approach and hard sample mining strategy are incompatible with ViTs-based FR backbone due to the lack of tailored consideration on preserving face structural information and leveraging each local token information. To remedy these problems, this paper proposes a superior FR model called TransFace, which employs a patch-level data augmentation strategy named DPAP and a hard sample mining strategy named EHSM. Specially, DPAP randomly perturbs the amplitude information of dominant patches to expand sample diversity, which effectively alleviates the overfitting problem in ViTs. EHSM utilizes the information entropy in the local tokens to dynamically adjust the importance weight of easy and hard samples during training, leading to a more stable prediction. Experiments on several benchmarks demonstrate the superiority of our TransFace. Code and models are available at https://github.com/DanJun6737/TransFace.
Large Scale Adversarial Representation Learning
Adversarially trained generative models (GANs) have recently achieved compelling image synthesis results. But despite early successes in using GANs for unsupervised representation learning, they have since been superseded by approaches based on self-supervision. In this work we show that progress in image generation quality translates to substantially improved representation learning performance. Our approach, BigBiGAN, builds upon the state-of-the-art BigGAN model, extending it to representation learning by adding an encoder and modifying the discriminator. We extensively evaluate the representation learning and generation capabilities of these BigBiGAN models, demonstrating that these generation-based models achieve the state of the art in unsupervised representation learning on ImageNet, as well as in unconditional image generation. Pretrained BigBiGAN models -- including image generators and encoders -- are available on TensorFlow Hub (https://tfhub.dev/s?publisher=deepmind&q=bigbigan).
One-Shot Generative Domain Adaptation
This work aims at transferring a Generative Adversarial Network (GAN) pre-trained on one image domain to a new domain referring to as few as just one target image. The main challenge is that, under limited supervision, it is extremely difficult to synthesize photo-realistic and highly diverse images, while acquiring representative characters of the target. Different from existing approaches that adopt the vanilla fine-tuning strategy, we import two lightweight modules to the generator and the discriminator respectively. Concretely, we introduce an attribute adaptor into the generator yet freeze its original parameters, through which it can reuse the prior knowledge to the most extent and hence maintain the synthesis quality and diversity. We then equip the well-learned discriminator backbone with an attribute classifier to ensure that the generator captures the appropriate characters from the reference. Furthermore, considering the poor diversity of the training data (i.e., as few as only one image), we propose to also constrain the diversity of the generative domain in the training process, alleviating the optimization difficulty. Our approach brings appealing results under various settings, substantially surpassing state-of-the-art alternatives, especially in terms of synthesis diversity. Noticeably, our method works well even with large domain gaps, and robustly converges within a few minutes for each experiment.
StyleGAN of All Trades: Image Manipulation with Only Pretrained StyleGAN
Recently, StyleGAN has enabled various image manipulation and editing tasks thanks to the high-quality generation and the disentangled latent space. However, additional architectures or task-specific training paradigms are usually required for different tasks. In this work, we take a deeper look at the spatial properties of StyleGAN. We show that with a pretrained StyleGAN along with some operations, without any additional architecture, we can perform comparably to the state-of-the-art methods on various tasks, including image blending, panorama generation, generation from a single image, controllable and local multimodal image to image translation, and attributes transfer. The proposed method is simple, effective, efficient, and applicable to any existing pretrained StyleGAN model.
When to Pre-Train Graph Neural Networks? From Data Generation Perspective!
In recent years, graph pre-training has gained significant attention, focusing on acquiring transferable knowledge from unlabeled graph data to improve downstream performance. Despite these recent endeavors, the problem of negative transfer remains a major concern when utilizing graph pre-trained models to downstream tasks. Previous studies made great efforts on the issue of what to pre-train and how to pre-train by designing a variety of graph pre-training and fine-tuning strategies. However, there are cases where even the most advanced "pre-train and fine-tune" paradigms fail to yield distinct benefits. This paper introduces a generic framework W2PGNN to answer the crucial question of when to pre-train (i.e., in what situations could we take advantage of graph pre-training) before performing effortful pre-training or fine-tuning. We start from a new perspective to explore the complex generative mechanisms from the pre-training data to downstream data. In particular, W2PGNN first fits the pre-training data into graphon bases, each element of graphon basis (i.e., a graphon) identifies a fundamental transferable pattern shared by a collection of pre-training graphs. All convex combinations of graphon bases give rise to a generator space, from which graphs generated form the solution space for those downstream data that can benefit from pre-training. In this manner, the feasibility of pre-training can be quantified as the generation probability of the downstream data from any generator in the generator space. W2PGNN offers three broad applications: providing the application scope of graph pre-trained models, quantifying the feasibility of pre-training, and assistance in selecting pre-training data to enhance downstream performance. We provide a theoretically sound solution for the first application and extensive empirical justifications for the latter two applications.
StyleGAN2 Distillation for Feed-forward Image Manipulation
StyleGAN2 is a state-of-the-art network in generating realistic images. Besides, it was explicitly trained to have disentangled directions in latent space, which allows efficient image manipulation by varying latent factors. Editing existing images requires embedding a given image into the latent space of StyleGAN2. Latent code optimization via backpropagation is commonly used for qualitative embedding of real world images, although it is prohibitively slow for many applications. We propose a way to distill a particular image manipulation of StyleGAN2 into image-to-image network trained in paired way. The resulting pipeline is an alternative to existing GANs, trained on unpaired data. We provide results of human faces' transformation: gender swap, aging/rejuvenation, style transfer and image morphing. We show that the quality of generation using our method is comparable to StyleGAN2 backpropagation and current state-of-the-art methods in these particular tasks.
Towards All-in-one Pre-training via Maximizing Multi-modal Mutual Information
To effectively exploit the potential of large-scale models, various pre-training strategies supported by massive data from different sources are proposed, including supervised pre-training, weakly-supervised pre-training, and self-supervised pre-training. It has been proved that combining multiple pre-training strategies and data from various modalities/sources can greatly boost the training of large-scale models. However, current works adopt a multi-stage pre-training system, where the complex pipeline may increase the uncertainty and instability of the pre-training. It is thus desirable that these strategies can be integrated in a single-stage manner. In this paper, we first propose a general multi-modal mutual information formula as a unified optimization target and demonstrate that all existing approaches are special cases of our framework. Under this unified perspective, we propose an all-in-one single-stage pre-training approach, named Maximizing Multi-modal Mutual Information Pre-training (M3I Pre-training). Our approach achieves better performance than previous pre-training methods on various vision benchmarks, including ImageNet classification, COCO object detection, LVIS long-tailed object detection, and ADE20k semantic segmentation. Notably, we successfully pre-train a billion-level parameter image backbone and achieve state-of-the-art performance on various benchmarks. Code shall be released at https://github.com/OpenGVLab/M3I-Pretraining.
BlendGAN: Implicitly GAN Blending for Arbitrary Stylized Face Generation
Generative Adversarial Networks (GANs) have made a dramatic leap in high-fidelity image synthesis and stylized face generation. Recently, a layer-swapping mechanism has been developed to improve the stylization performance. However, this method is incapable of fitting arbitrary styles in a single model and requires hundreds of style-consistent training images for each style. To address the above issues, we propose BlendGAN for arbitrary stylized face generation by leveraging a flexible blending strategy and a generic artistic dataset. Specifically, we first train a self-supervised style encoder on the generic artistic dataset to extract the representations of arbitrary styles. In addition, a weighted blending module (WBM) is proposed to blend face and style representations implicitly and control the arbitrary stylization effect. By doing so, BlendGAN can gracefully fit arbitrary styles in a unified model while avoiding case-by-case preparation of style-consistent training images. To this end, we also present a novel large-scale artistic face dataset AAHQ. Extensive experiments demonstrate that BlendGAN outperforms state-of-the-art methods in terms of visual quality and style diversity for both latent-guided and reference-guided stylized face synthesis.
FaceStudio: Put Your Face Everywhere in Seconds
This study investigates identity-preserving image synthesis, an intriguing task in image generation that seeks to maintain a subject's identity while adding a personalized, stylistic touch. Traditional methods, such as Textual Inversion and DreamBooth, have made strides in custom image creation, but they come with significant drawbacks. These include the need for extensive resources and time for fine-tuning, as well as the requirement for multiple reference images. To overcome these challenges, our research introduces a novel approach to identity-preserving synthesis, with a particular focus on human images. Our model leverages a direct feed-forward mechanism, circumventing the need for intensive fine-tuning, thereby facilitating quick and efficient image generation. Central to our innovation is a hybrid guidance framework, which combines stylized images, facial images, and textual prompts to guide the image generation process. This unique combination enables our model to produce a variety of applications, such as artistic portraits and identity-blended images. Our experimental results, including both qualitative and quantitative evaluations, demonstrate the superiority of our method over existing baseline models and previous works, particularly in its remarkable efficiency and ability to preserve the subject's identity with high fidelity.
PhotoVerse: Tuning-Free Image Customization with Text-to-Image Diffusion Models
Personalized text-to-image generation has emerged as a powerful and sought-after tool, empowering users to create customized images based on their specific concepts and prompts. However, existing approaches to personalization encounter multiple challenges, including long tuning times, large storage requirements, the necessity for multiple input images per identity, and limitations in preserving identity and editability. To address these obstacles, we present PhotoVerse, an innovative methodology that incorporates a dual-branch conditioning mechanism in both text and image domains, providing effective control over the image generation process. Furthermore, we introduce facial identity loss as a novel component to enhance the preservation of identity during training. Remarkably, our proposed PhotoVerse eliminates the need for test time tuning and relies solely on a single facial photo of the target identity, significantly reducing the resource cost associated with image generation. After a single training phase, our approach enables generating high-quality images within only a few seconds. Moreover, our method can produce diverse images that encompass various scenes and styles. The extensive evaluation demonstrates the superior performance of our approach, which achieves the dual objectives of preserving identity and facilitating editability. Project page: https://photoverse2d.github.io/
StarGAN v2: Diverse Image Synthesis for Multiple Domains
A good image-to-image translation model should learn a mapping between different visual domains while satisfying the following properties: 1) diversity of generated images and 2) scalability over multiple domains. Existing methods address either of the issues, having limited diversity or multiple models for all domains. We propose StarGAN v2, a single framework that tackles both and shows significantly improved results over the baselines. Experiments on CelebA-HQ and a new animal faces dataset (AFHQ) validate our superiority in terms of visual quality, diversity, and scalability. To better assess image-to-image translation models, we release AFHQ, high-quality animal faces with large inter- and intra-domain differences. The code, pretrained models, and dataset can be found at https://github.com/clovaai/stargan-v2.
DynamicID: Zero-Shot Multi-ID Image Personalization with Flexible Facial Editability
Recent advancements in text-to-image generation have spurred interest in personalized human image generation, which aims to create novel images featuring specific human identities as reference images indicate. Although existing methods achieve high-fidelity identity preservation, they often struggle with limited multi-ID usability and inadequate facial editability. We present DynamicID, a tuning-free framework supported by a dual-stage training paradigm that inherently facilitates both single-ID and multi-ID personalized generation with high fidelity and flexible facial editability. Our key innovations include: 1) Semantic-Activated Attention (SAA), which employs query-level activation gating to minimize disruption to the original model when injecting ID features and achieve multi-ID personalization without requiring multi-ID samples during training. 2) Identity-Motion Reconfigurator (IMR), which leverages contrastive learning to effectively disentangle and re-entangle facial motion and identity features, thereby enabling flexible facial editing. Additionally, we have developed a curated VariFace-10k facial dataset, comprising 10k unique individuals, each represented by 35 distinct facial images. Experimental results demonstrate that DynamicID outperforms state-of-the-art methods in identity fidelity, facial editability, and multi-ID personalization capability.
PEGASUS: Personalized Generative 3D Avatars with Composable Attributes
We present PEGASUS, a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose) while preserving the identity. Our approach consists of two stages: synthetic database generation and constructing a personalized generative avatar. We generate a synthetic video collection of the target identity with varying facial attributes, where the videos are synthesized by borrowing the attributes from monocular videos of diverse identities. Then, we build a person-specific generative 3D avatar that can modify its attributes continuously while preserving its identity. Through extensive experiments, we demonstrate that our method of generating a synthetic database and creating a 3D generative avatar is the most effective in preserving identity while achieving high realism. Subsequently, we introduce a zero-shot approach to achieve the same goal of generative modeling more efficiently by leveraging a previously constructed personalized generative model.
VoloGAN: Adversarial Domain Adaptation for Synthetic Depth Data
We present VoloGAN, an adversarial domain adaptation network that translates synthetic RGB-D images of a high-quality 3D model of a person, into RGB-D images that could be generated with a consumer depth sensor. This system is especially useful to generate high amount training data for single-view 3D reconstruction algorithms replicating the real-world capture conditions, being able to imitate the style of different sensor types, for the same high-end 3D model database. The network uses a CycleGAN framework with a U-Net architecture for the generator and a discriminator inspired by SIV-GAN. We use different optimizers and learning rate schedules to train the generator and the discriminator. We further construct a loss function that considers image channels individually and, among other metrics, evaluates the structural similarity. We demonstrate that CycleGANs can be used to apply adversarial domain adaptation of synthetic 3D data to train a volumetric video generator model having only few training samples.