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SubscribeMobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception
Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception tools to accurately identify and locate both the visual and textual elements within the app's front-end interface. Based on the perceived vision context, it then autonomously plans and decomposes the complex operation task, and navigates the mobile Apps through operations step by step. Different from previous solutions that rely on XML files of Apps or mobile system metadata, Mobile-Agent allows for greater adaptability across diverse mobile operating environments in a vision-centric way, thereby eliminating the necessity for system-specific customizations. To assess the performance of Mobile-Agent, we introduced Mobile-Eval, a benchmark for evaluating mobile device operations. Based on Mobile-Eval, we conducted a comprehensive evaluation of Mobile-Agent. The experimental results indicate that Mobile-Agent achieved remarkable accuracy and completion rates. Even with challenging instructions, such as multi-app operations, Mobile-Agent can still complete the requirements. Code and model will be open-sourced at https://github.com/X-PLUG/MobileAgent.
Datasets: A Community Library for Natural Language Processing
The scale, variety, and quantity of publicly-available NLP datasets has grown rapidly as researchers propose new tasks, larger models, and novel benchmarks. Datasets is a community library for contemporary NLP designed to support this ecosystem. Datasets aims to standardize end-user interfaces, versioning, and documentation, while providing a lightweight front-end that behaves similarly for small datasets as for internet-scale corpora. The design of the library incorporates a distributed, community-driven approach to adding datasets and documenting usage. After a year of development, the library now includes more than 650 unique datasets, has more than 250 contributors, and has helped support a variety of novel cross-dataset research projects and shared tasks. The library is available at https://github.com/huggingface/datasets.
DesignRepair: Dual-Stream Design Guideline-Aware Frontend Repair with Large Language Models
The rise of Large Language Models (LLMs) has streamlined frontend interface creation through tools like Vercel's V0, yet surfaced challenges in design quality (e.g., accessibility, and usability). Current solutions, often limited by their focus, generalisability, or data dependency, fall short in addressing these complexities. Moreover, none of them examine the quality of LLM-generated UI design. In this work, we introduce DesignRepair, a novel dual-stream design guideline-aware system to examine and repair the UI design quality issues from both code aspect and rendered page aspect. We utilised the mature and popular Material Design as our knowledge base to guide this process. Specifically, we first constructed a comprehensive knowledge base encoding Google's Material Design principles into low-level component knowledge base and high-level system design knowledge base. After that, DesignRepair employs a LLM for the extraction of key components and utilizes the Playwright tool for precise page analysis, aligning these with the established knowledge bases. Finally, we integrate Retrieval-Augmented Generation with state-of-the-art LLMs like GPT-4 to holistically refine and repair frontend code through a strategic divide and conquer approach. Our extensive evaluations validated the efficacy and utility of our approach, demonstrating significant enhancements in adherence to design guidelines, accessibility, and user experience metrics.
FullFront: Benchmarking MLLMs Across the Full Front-End Engineering Workflow
Front-end engineering involves a complex workflow where engineers conceptualize designs, translate them into code, and iteratively refine the implementation. While recent benchmarks primarily focus on converting visual designs to code, we present FullFront, a benchmark designed to evaluate Multimodal Large Language Models (MLLMs) across the full front-end development pipeline. FullFront assesses three fundamental tasks that map directly to the front-end engineering pipeline: Webpage Design (conceptualization phase), Webpage Perception QA (comprehension of visual organization and elements), and Webpage Code Generation (implementation phase). Unlike existing benchmarks that use either scraped websites with bloated code or oversimplified LLM-generated HTML, FullFront employs a novel, two-stage process to transform real-world webpages into clean, standardized HTML while maintaining diverse visual designs and avoiding copyright issues. Extensive testing of state-of-the-art MLLMs reveals significant limitations in page perception, code generation (particularly for image handling and layout), and interaction implementation. Our results quantitatively demonstrate performance disparities across models and tasks, and highlight a substantial gap between current MLLM capabilities and human expert performance in front-end engineering. The FullFront benchmark and code are available in https://github.com/Mikivishy/FullFront.
Ouroboros-Diffusion: Exploring Consistent Content Generation in Tuning-free Long Video Diffusion
The first-in-first-out (FIFO) video diffusion, built on a pre-trained text-to-video model, has recently emerged as an effective approach for tuning-free long video generation. This technique maintains a queue of video frames with progressively increasing noise, continuously producing clean frames at the queue's head while Gaussian noise is enqueued at the tail. However, FIFO-Diffusion often struggles to keep long-range temporal consistency in the generated videos due to the lack of correspondence modeling across frames. In this paper, we propose Ouroboros-Diffusion, a novel video denoising framework designed to enhance structural and content (subject) consistency, enabling the generation of consistent videos of arbitrary length. Specifically, we introduce a new latent sampling technique at the queue tail to improve structural consistency, ensuring perceptually smooth transitions among frames. To enhance subject consistency, we devise a Subject-Aware Cross-Frame Attention (SACFA) mechanism, which aligns subjects across frames within short segments to achieve better visual coherence. Furthermore, we introduce self-recurrent guidance. This technique leverages information from all previous cleaner frames at the front of the queue to guide the denoising of noisier frames at the end, fostering rich and contextual global information interaction. Extensive experiments of long video generation on the VBench benchmark demonstrate the superiority of our Ouroboros-Diffusion, particularly in terms of subject consistency, motion smoothness, and temporal consistency.
Advancing vision-language models in front-end development via data synthesis
Modern front-end (FE) development, especially when leveraging the unique features of frameworks like React and Vue, presents distinctive challenges. These include managing modular architectures, ensuring synchronization between data and visual outputs for declarative rendering, and adapting reusable components to various scenarios. Such complexities make it particularly difficult for state-of-the-art large vision-language models (VLMs) to generate accurate and functional code directly from design images. To address these challenges, we propose a reflective agentic workflow that synthesizes high-quality image-text data to capture the diverse characteristics of FE development. This workflow automates the extraction of self-containedA \textbf{self-contained code snippet is one that encapsulates all necessary logic, styling, and dependencies, ensuring it functions independently without requiring external imports or context.} code snippets from real-world projects, renders the corresponding visual outputs, and generates detailed descriptions that link design elements to functional code. To further expand the scope and utility of the synthesis, we introduce three data synthesis strategies: Evolution-based synthesis, which enables scalable and diverse dataset expansion; Waterfall-Model-based synthesis, which generates logically coherent code derived from system requirements; and Additive Development synthesis, which iteratively increases the complexity of human-authored components. We build a large vision-language model, Flame, trained on the synthesized datasets and demonstrate its effectiveness in generating React code via the pass@k metric. Our results suggest that a code VLM trained to interpret images before code generation may achieve better performance.
Sketch2FullStack: Generating Skeleton Code of Full Stack Website and Application from Sketch using Deep Learning and Computer Vision
For a full-stack web or app development, it requires a software firm or more specifically a team of experienced developers to contribute a large portion of their time and resources to design the website and then convert it to code. As a result, the efficiency of the development team is significantly reduced when it comes to converting UI wireframes and database schemas into an actual working system. It would save valuable resources and fasten the overall workflow if the clients or developers can automate this process of converting the pre-made full-stack website design to get a partially working if not fully working code. In this paper, we present a novel approach of generating the skeleton code from sketched images using Deep Learning and Computer Vision approaches. The dataset for training are first-hand sketched images of low fidelity wireframes, database schemas and class diagrams. The approach consists of three parts. First, the front-end or UI elements detection and extraction from custom-made UI wireframes. Second, individual database table creation from schema designs and lastly, creating a class file from class diagrams.
On AI-Inspired UI-Design
Graphical User Interface (or simply UI) is a primary mean of interaction between users and their device. In this paper, we discuss three major complementary approaches on how to use Artificial Intelligence (AI) to support app designers create better, more diverse, and creative UI of mobile apps. First, designers can prompt a Large Language Model (LLM) like GPT to directly generate and adjust one or multiple UIs. Second, a Vision-Language Model (VLM) enables designers to effectively search a large screenshot dataset, e.g. from apps published in app stores. The third approach is to train a Diffusion Model (DM) specifically designed to generate app UIs as inspirational images. We discuss how AI should be used, in general, to inspire and assist creative app design rather than automating it.
Content Adaptive Front End For Audio Classification
We propose a learnable content adaptive front end for audio signal processing. Before the modern advent of deep learning, we used fixed representation non-learnable front-ends like spectrogram or mel-spectrogram with/without neural architectures. With convolutional architectures supporting various applications such as ASR and acoustic scene understanding, a shift to a learnable front ends occurred in which both the type of basis functions and the weight were learned from scratch and optimized for the particular task of interest. With the shift to transformer-based architectures with no convolutional blocks present, a linear layer projects small waveform patches onto a small latent dimension before feeding them to a transformer architecture. In this work, we propose a way of computing a content-adaptive learnable time-frequency representation. We pass each audio signal through a bank of convolutional filters, each giving a fixed-dimensional vector. It is akin to learning a bank of finite impulse-response filterbanks and passing the input signal through the optimum filter bank depending on the content of the input signal. A content-adaptive learnable time-frequency representation may be more broadly applicable, beyond the experiments in this paper.
Design2Code: How Far Are We From Automating Front-End Engineering?
Generative AI has made rapid advancements in recent years, achieving unprecedented capabilities in multimodal understanding and code generation. This can enable a new paradigm of front-end development, in which multimodal LLMs might directly convert visual designs into code implementations. In this work, we formalize this as a Design2Code task and conduct comprehensive benchmarking. Specifically, we manually curate a benchmark of 484 diverse real-world webpages as test cases and develop a set of automatic evaluation metrics to assess how well current multimodal LLMs can generate the code implementations that directly render into the given reference webpages, given the screenshots as input. We also complement automatic metrics with comprehensive human evaluations. We develop a suite of multimodal prompting methods and show their effectiveness on GPT-4V and Gemini Pro Vision. We further finetune an open-source Design2Code-18B model that successfully matches the performance of Gemini Pro Vision. Both human evaluation and automatic metrics show that GPT-4V performs the best on this task compared to other models. Moreover, annotators think GPT-4V generated webpages can replace the original reference webpages in 49% of cases in terms of visual appearance and content; and perhaps surprisingly, in 64% of cases GPT-4V generated webpages are considered better than the original reference webpages. Our fine-grained break-down metrics indicate that open-source models mostly lag in recalling visual elements from the input webpages and in generating correct layout designs, while aspects like text content and coloring can be drastically improved with proper finetuning.
WAFFLE: Multi-Modal Model for Automated Front-End Development
Web development involves turning UI designs into functional webpages, which can be difficult for both beginners and experienced developers due to the complexity of HTML's hierarchical structures and styles. While Large Language Models (LLMs) have shown promise in generating source code, two major challenges persist in UI-to-HTML code generation: (1) effectively representing HTML's hierarchical structure for LLMs, and (2) bridging the gap between the visual nature of UI designs and the text-based format of HTML code. To tackle these challenges, we introduce Waffle, a new fine-tuning strategy that uses a structure-aware attention mechanism to improve LLMs' understanding of HTML's structure and a contrastive fine-tuning approach to align LLMs' understanding of UI images and HTML code. Models fine-tuned with Waffle show up to 9.00 pp (percentage point) higher HTML match, 0.0982 higher CW-SSIM, 32.99 higher CLIP, and 27.12 pp higher LLEM on our new benchmark WebSight-Test and an existing benchmark Design2Code, outperforming current fine-tuning methods.
A reconfigurable neural network ASIC for detector front-end data compression at the HL-LHC
Despite advances in the programmable logic capabilities of modern trigger systems, a significant bottleneck remains in the amount of data to be transported from the detector to off-detector logic where trigger decisions are made. We demonstrate that a neural network autoencoder model can be implemented in a radiation tolerant ASIC to perform lossy data compression alleviating the data transmission problem while preserving critical information of the detector energy profile. For our application, we consider the high-granularity calorimeter from the CMS experiment at the CERN Large Hadron Collider. The advantage of the machine learning approach is in the flexibility and configurability of the algorithm. By changing the neural network weights, a unique data compression algorithm can be deployed for each sensor in different detector regions, and changing detector or collider conditions. To meet area, performance, and power constraints, we perform a quantization-aware training to create an optimized neural network hardware implementation. The design is achieved through the use of high-level synthesis tools and the hls4ml framework, and was processed through synthesis and physical layout flows based on a LP CMOS 65 nm technology node. The flow anticipates 200 Mrad of ionizing radiation to select gates, and reports a total area of 3.6 mm^2 and consumes 95 mW of power. The simulated energy consumption per inference is 2.4 nJ. This is the first radiation tolerant on-detector ASIC implementation of a neural network that has been designed for particle physics applications.
ESPnet-se: end-to-end speech enhancement and separation toolkit designed for asr integration
We present ESPnet-SE, which is designed for the quick development of speech enhancement and speech separation systems in a single framework, along with the optional downstream speech recognition module. ESPnet-SE is a new project which integrates rich automatic speech recognition related models, resources and systems to support and validate the proposed front-end implementation (i.e. speech enhancement and separation).It is capable of processing both single-channel and multi-channel data, with various functionalities including dereverberation, denoising and source separation. We provide all-in-one recipes including data pre-processing, feature extraction, training and evaluation pipelines for a wide range of benchmark datasets. This paper describes the design of the toolkit, several important functionalities, especially the speech recognition integration, which differentiates ESPnet-SE from other open source toolkits, and experimental results with major benchmark datasets.
PulseDL-II: A System-on-Chip Neural Network Accelerator for Timing and Energy Extraction of Nuclear Detector Signals
Front-end electronics equipped with high-speed digitizers are being used and proposed for future nuclear detectors. Recent literature reveals that deep learning models, especially one-dimensional convolutional neural networks, are promising when dealing with digital signals from nuclear detectors. Simulations and experiments demonstrate the satisfactory accuracy and additional benefits of neural networks in this area. However, specific hardware accelerating such models for online operations still needs to be studied. In this work, we introduce PulseDL-II, a system-on-chip (SoC) specially designed for applications of event feature (time, energy, etc.) extraction from pulses with deep learning. Based on the previous version, PulseDL-II incorporates a RISC CPU into the system structure for better functional flexibility and integrity. The neural network accelerator in the SoC adopts a three-level (arithmetic unit, processing element, neural network) hierarchical architecture and facilitates parameter optimization of the digital design. Furthermore, we devise a quantization scheme compatible with deep learning frameworks (e.g., TensorFlow) within a selected subset of layer types. We validate the correct operations of PulseDL-II on field programmable gate arrays (FPGA) alone and with an experimental setup comprising a direct digital synthesis (DDS) and analog-to-digital converters (ADC). The proposed system achieved 60 ps time resolution and 0.40% energy resolution at signal to noise ratio (SNR) of 47.4 dB.
INSIGHT: Universal Neural Simulator for Analog Circuits Harnessing Autoregressive Transformers
Analog front-end design heavily relies on specialized human expertise and costly trial-and-error simulations, which motivated many prior works on analog design automation. However, efficient and effective exploration of the vast and complex design space remains constrained by the time-consuming nature of SPICE simulations, making effective design automation a challenging endeavor. In this paper, we introduce INSIGHT, a GPU-powered, technology-agnostic, effective universal neural simulator in the analog front-end design automation loop. INSIGHT accurately predicts the performance metrics of analog circuits across various technologies with just a few microseconds of inference time. Notably, its autoregressive capabilities enable INSIGHT to accurately predict simulation-costly critical transient specifications leveraging less expensive performance metric information. The low cost and high fidelity feature make INSIGHT a good substitute for standard simulators in analog front-end optimization frameworks. INSIGHT is compatible with any optimization framework, facilitating enhanced design space exploration for sample efficiency through sophisticated offline learning and adaptation techniques. Our experiments demonstrate that INSIGHT-M, a model-based batch reinforcement learning sizing framework with INSIGHT as the accurate surrogate, only requires < 20 real-time simulations with 100-1000x lower simulation costs and significant speedup over existing sizing methods.
gsplat: An Open-Source Library for Gaussian Splatting
gsplat is an open-source library designed for training and developing Gaussian Splatting methods. It features a front-end with Python bindings compatible with the PyTorch library and a back-end with highly optimized CUDA kernels. gsplat offers numerous features that enhance the optimization of Gaussian Splatting models, which include optimization improvements for speed, memory, and convergence times. Experimental results demonstrate that gsplat achieves up to 10% less training time and 4x less memory than the original implementation. Utilized in several research projects, gsplat is actively maintained on GitHub. Source code is available at https://github.com/nerfstudio-project/gsplat under Apache License 2.0. We welcome contributions from the open-source community.
StyleFusion TTS: Multimodal Style-control and Enhanced Feature Fusion for Zero-shot Text-to-speech Synthesis
We introduce StyleFusion-TTS, a prompt and/or audio referenced, style and speaker-controllable, zero-shot text-to-speech (TTS) synthesis system designed to enhance the editability and naturalness of current research literature. We propose a general front-end encoder as a compact and effective module to utilize multimodal inputs including text prompts, audio references, and speaker timbre references in a fully zero-shot manner and produce disentangled style and speaker control embeddings. Our novel approach also leverages a hierarchical conformer structure for the fusion of style and speaker control embeddings, aiming to achieve optimal feature fusion within the current advanced TTS architecture. StyleFusion-TTS is evaluated through multiple metrics, both subjectively and objectively. The system shows promising performance across our evaluations, suggesting its potential to contribute to the advancement of the field of zero-shot text-to-speech synthesis.
BAT: Learning to Reason about Spatial Sounds with Large Language Models
Spatial sound reasoning is a fundamental human skill, enabling us to navigate and interpret our surroundings based on sound. In this paper we present BAT, which combines the spatial sound perception ability of a binaural acoustic scene analysis model with the natural language reasoning capabilities of a large language model (LLM) to replicate this innate ability. To address the lack of existing datasets of in-the-wild spatial sounds, we synthesized a binaural audio dataset using AudioSet and SoundSpaces 2.0. Next, we developed SpatialSoundQA, a spatial sound-based question-answering dataset, offering a range of QA tasks that train BAT in various aspects of spatial sound perception and reasoning. The acoustic front end encoder of BAT is a novel spatial audio encoder named Spatial Audio Spectrogram Transformer, or Spatial-AST, which by itself achieves strong performance across sound event detection, spatial localization, and distance estimation. By integrating Spatial-AST with LLaMA-2 7B model, BAT transcends standard Sound Event Localization and Detection (SELD) tasks, enabling the model to reason about the relationships between the sounds in its environment. Our experiments demonstrate BAT's superior performance on both spatial sound perception and reasoning, showcasing the immense potential of LLMs in navigating and interpreting complex spatial audio environments.
Conformers are All You Need for Visual Speech Recogntion
Visual speech recognition models extract visual features in a hierarchical manner. At the lower level, there is a visual front-end with a limited temporal receptive field that processes the raw pixels depicting the lips or faces. At the higher level, there is an encoder that attends to the embeddings produced by the front-end over a large temporal receptive field. Previous work has focused on improving the visual front-end of the model to extract more useful features for speech recognition. Surprisingly, our work shows that complex visual front-ends are not necessary. Instead of allocating resources to a sophisticated visual front-end, we find that a linear visual front-end paired with a larger Conformer encoder results in lower latency, more efficient memory usage, and improved WER performance. We achieve a new state-of-the-art of 12.8% WER for visual speech recognition on the TED LRS3 dataset, which rivals the performance of audio-only models from just four years ago.
Jigsaw: Learning to Assemble Multiple Fractured Objects
Automated assembly of 3D fractures is essential in orthopedics, archaeology, and our daily life. This paper presents Jigsaw, a novel framework for assembling physically broken 3D objects from multiple pieces. Our approach leverages hierarchical features of global and local geometry to match and align the fracture surfaces. Our framework consists of four components: (1) front-end point feature extractor with attention layers, (2) surface segmentation to separate fracture and original parts, (3) multi-parts matching to find correspondences among fracture surface points, and (4) robust global alignment to recover the global poses of the pieces. We show how to jointly learn segmentation and matching and seamlessly integrate feature matching and rigidity constraints. We evaluate Jigsaw on the Breaking Bad dataset and achieve superior performance compared to state-of-the-art methods. Our method also generalizes well to diverse fracture modes, objects, and unseen instances. To the best of our knowledge, this is the first learning-based method designed specifically for 3D fracture assembly over multiple pieces. Our code is available at https://jiaxin-lu.github.io/Jigsaw/.
Automatic speaker verification spoofing and deepfake detection using wav2vec 2.0 and data augmentation
The performance of spoofing countermeasure systems depends fundamentally upon the use of sufficiently representative training data. With this usually being limited, current solutions typically lack generalisation to attacks encountered in the wild. Strategies to improve reliability in the face of uncontrolled, unpredictable attacks are hence needed. We report in this paper our efforts to use self-supervised learning in the form of a wav2vec 2.0 front-end with fine tuning. Despite initial base representations being learned using only bona fide data and no spoofed data, we obtain the lowest equal error rates reported in the literature for both the ASVspoof 2021 Logical Access and Deepfake databases. When combined with data augmentation,these results correspond to an improvement of almost 90% relative to our baseline system.
StruQ: Defending Against Prompt Injection with Structured Queries
Recent advances in Large Language Models (LLMs) enable exciting LLM-integrated applications, which perform text-based tasks by utilizing their advanced language understanding capabilities. However, as LLMs have improved, so have the attacks against them. Prompt injection attacks are an important threat: they trick the model to deviate from the original application's instructions and instead follow user directives. These attacks rely on the LLM's ability to follow instructions and inability to separate the prompts and user data. We introduce structured queries, a general approach to tackle this problem. Structured queries separate prompts and data into two channels. We implement a system that supports structured queries. This system is made of (1) a secure front-end that formats a prompt and user data into a special format, and (2) a specially trained LLM that can produce high-quality outputs from these inputs. The LLM is trained using a novel fine-tuning strategy: we convert a base (non-instruction-tuned) LLM to a structured instruction-tuned model that will only follow instructions in the prompt portion of a query. To do so, we augment standard instruction tuning datasets with examples that also include instructions in the data portion of the query, and fine-tune the model to ignore these. Our system significantly improves resistance to prompt injection attacks, with little or no impact on utility. Our code is released at https://github.com/Sizhe-Chen/PromptInjectionDefense.
MULLER: Multilayer Laplacian Resizer for Vision
Image resizing operation is a fundamental preprocessing module in modern computer vision. Throughout the deep learning revolution, researchers have overlooked the potential of alternative resizing methods beyond the commonly used resizers that are readily available, such as nearest-neighbors, bilinear, and bicubic. The key question of our interest is whether the front-end resizer affects the performance of deep vision models? In this paper, we present an extremely lightweight multilayer Laplacian resizer with only a handful of trainable parameters, dubbed MULLER resizer. MULLER has a bandpass nature in that it learns to boost details in certain frequency subbands that benefit the downstream recognition models. We show that MULLER can be easily plugged into various training pipelines, and it effectively boosts the performance of the underlying vision task with little to no extra cost. Specifically, we select a state-of-the-art vision Transformer, MaxViT, as the baseline, and show that, if trained with MULLER, MaxViT gains up to 0.6% top-1 accuracy, and meanwhile enjoys 36% inference cost saving to achieve similar top-1 accuracy on ImageNet-1k, as compared to the standard training scheme. Notably, MULLER's performance also scales with model size and training data size such as ImageNet-21k and JFT, and it is widely applicable to multiple vision tasks, including image classification, object detection and segmentation, as well as image quality assessment.
GAAMA 2.0: An Integrated System that Answers Boolean and Extractive Questions
Recent machine reading comprehension datasets include extractive and boolean questions but current approaches do not offer integrated support for answering both question types. We present a multilingual machine reading comprehension system and front-end demo that handles boolean questions by providing both a YES/NO answer and highlighting supporting evidence, and handles extractive questions by highlighting the answer in the passage. Our system, GAAMA 2.0, is ranked first on the Tydi QA leaderboard at the time of this writing. We contrast two different implementations of our approach. The first includes several independent stacks of transformers allowing easy deployment of each component. The second is a single stack of transformers utilizing adapters to reduce GPU memory footprint in a resource-constrained environment.
RELEAD: Resilient Localization with Enhanced LiDAR Odometry in Adverse Environments
LiDAR-based localization is valuable for applications like mining surveys and underground facility maintenance. However, existing methods can struggle when dealing with uninformative geometric structures in challenging scenarios. This paper presents RELEAD, a LiDAR-centric solution designed to address scan-matching degradation. Our method enables degeneracy-free point cloud registration by solving constrained ESIKF updates in the front end and incorporates multisensor constraints, even when dealing with outlier measurements, through graph optimization based on Graduated Non-Convexity (GNC). Additionally, we propose a robust Incremental Fixed Lag Smoother (rIFL) for efficient GNC-based optimization. RELEAD has undergone extensive evaluation in degenerate scenarios and has outperformed existing state-of-the-art LiDAR-Inertial odometry and LiDAR-Visual-Inertial odometry methods.
Towards Joint Modeling of Dialogue Response and Speech Synthesis based on Large Language Model
This paper explores the potential of constructing an AI spoken dialogue system that "thinks how to respond" and "thinks how to speak" simultaneously, which more closely aligns with the human speech production process compared to the current cascade pipeline of independent chatbot and Text-to-Speech (TTS) modules. We hypothesize that Large Language Models (LLMs) with billions of parameters possess significant speech understanding capabilities and can jointly model dialogue responses and linguistic features. We conduct two sets of experiments: 1) Prosodic structure prediction, a typical front-end task in TTS, demonstrating the speech understanding ability of LLMs, and 2) Further integrating dialogue response and a wide array of linguistic features using a unified encoding format. Our results indicate that the LLM-based approach is a promising direction for building unified spoken dialogue systems.
Exploring WavLM Back-ends for Speech Spoofing and Deepfake Detection
This paper describes our submitted systems to the ASVspoof 5 Challenge Track 1: Speech Deepfake Detection - Open Condition, which consists of a stand-alone speech deepfake (bonafide vs spoof) detection task. Recently, large-scale self-supervised models become a standard in Automatic Speech Recognition (ASR) and other speech processing tasks. Thus, we leverage a pre-trained WavLM as a front-end model and pool its representations with different back-end techniques. The complete framework is fine-tuned using only the trained dataset of the challenge, similar to the close condition. Besides, we adopt data-augmentation by adding noise and reverberation using MUSAN noise and RIR datasets. We also experiment with codec augmentations to increase the performance of our method. Ultimately, we use the Bosaris toolkit for score calibration and system fusion to get better Cllr scores. Our fused system achieves 0.0937 minDCF, 3.42% EER, 0.1927 Cllr, and 0.1375 actDCF.
Multi-Task Multi-Agent Shared Layers are Universal Cognition of Multi-Agent Coordination
Multi-agent reinforcement learning shines as the pinnacle of multi-agent systems, conquering intricate real-world challenges, fostering collaboration and coordination among agents, and unleashing the potential for intelligent decision-making across domains. However, training a multi-agent reinforcement learning network is a formidable endeavor, demanding substantial computational resources to interact with diverse environmental variables, extract state representations, and acquire decision-making knowledge. The recent breakthroughs in large-scale pre-trained models ignite our curiosity: Can we uncover shared knowledge in multi-agent reinforcement learning and leverage pre-trained models to expedite training for future tasks? Addressing this issue, we present an innovative multi-task learning approach that aims to extract and harness common decision-making knowledge, like cooperation and competition, across different tasks. Our approach involves concurrent training of multiple multi-agent tasks, with each task employing independent front-end perception layers while sharing back-end decision-making layers. This effective decoupling of state representation extraction from decision-making allows for more efficient training and better transferability. To evaluate the efficacy of our proposed approach, we conduct comprehensive experiments in two distinct environments: the StarCraft Multi-agent Challenge (SMAC) and the Google Research Football (GRF) environments. The experimental results unequivocally demonstrate the smooth transferability of the shared decision-making network to other tasks, thereby significantly reducing training costs and improving final performance. Furthermore, visualizations authenticate the presence of general multi-agent decision-making knowledge within the shared network layers, further validating the effectiveness of our approach.
The CHiME-7 Challenge: System Description and Performance of NeMo Team's DASR System
We present the NVIDIA NeMo team's multi-channel speech recognition system for the 7th CHiME Challenge Distant Automatic Speech Recognition (DASR) Task, focusing on the development of a multi-channel, multi-speaker speech recognition system tailored to transcribe speech from distributed microphones and microphone arrays. The system predominantly comprises of the following integral modules: the Speaker Diarization Module, Multi-channel Audio Front-End Processing Module, and the ASR Module. These components collectively establish a cascading system, meticulously processing multi-channel and multi-speaker audio input. Moreover, this paper highlights the comprehensive optimization process that significantly enhanced our system's performance. Our team's submission is largely based on NeMo toolkits and will be publicly available.
SWE-bench Multimodal: Do AI Systems Generalize to Visual Software Domains?
Autonomous systems for software engineering are now capable of fixing bugs and developing features. These systems are commonly evaluated on SWE-bench (Jimenez et al., 2024a), which assesses their ability to solve software issues from GitHub repositories. However, SWE-bench uses only Python repositories, with problem statements presented predominantly as text and lacking visual elements such as images. This limited coverage motivates our inquiry into how existing systems might perform on unrepresented software engineering domains (e.g., front-end, game development, DevOps), which use different programming languages and paradigms. Therefore, we propose SWE-bench Multimodal (SWE-bench M), to evaluate systems on their ability to fix bugs in visual, user-facing JavaScript software. SWE-bench M features 617 task instances collected from 17 JavaScript libraries used for web interface design, diagramming, data visualization, syntax highlighting, and interactive mapping. Each SWE-bench M task instance contains at least one image in its problem statement or unit tests. Our analysis finds that top-performing SWE-bench systems struggle with SWE-bench M, revealing limitations in visual problem-solving and cross-language generalization. Lastly, we show that SWE-agent's flexible language-agnostic features enable it to substantially outperform alternatives on SWE-bench M, resolving 12% of task instances compared to 6% for the next best system.
ComputeGPT: A computational chat model for numerical problems
Language models are not accurate in numerical problems. Their architecture does not allow for anything less than a probabilistic next word. This paper introduces ComputeGPT: an approach of creating a chat model able to answer computational problems through running on-demand code. ComputeGPT converts each question to relevant code, runs the code, and returns the computed answer as part of the chat. We combine this approach with a local browser-based Python interpretation and fine-tuned prompts in order to achieve state-of-the-art efficiency on numerical problems and provide a suitable front-end and safe environment for the code to be executed in.
Global Sparse Momentum SGD for Pruning Very Deep Neural Networks
Deep Neural Network (DNN) is powerful but computationally expensive and memory intensive, thus impeding its practical usage on resource-constrained front-end devices. DNN pruning is an approach for deep model compression, which aims at eliminating some parameters with tolerable performance degradation. In this paper, we propose a novel momentum-SGD-based optimization method to reduce the network complexity by on-the-fly pruning. Concretely, given a global compression ratio, we categorize all the parameters into two parts at each training iteration which are updated using different rules. In this way, we gradually zero out the redundant parameters, as we update them using only the ordinary weight decay but no gradients derived from the objective function. As a departure from prior methods that require heavy human works to tune the layer-wise sparsity ratios, prune by solving complicated non-differentiable problems or finetune the model after pruning, our method is characterized by 1) global compression that automatically finds the appropriate per-layer sparsity ratios; 2) end-to-end training; 3) no need for a time-consuming re-training process after pruning; and 4) superior capability to find better winning tickets which have won the initialization lottery.
Mel-RoFormer for Vocal Separation and Vocal Melody Transcription
Developing a versatile deep neural network to model music audio is crucial in MIR. This task is challenging due to the intricate spectral variations inherent in music signals, which convey melody, harmonics, and timbres of diverse instruments. In this paper, we introduce Mel-RoFormer, a spectrogram-based model featuring two key designs: a novel Mel-band Projection module at the front-end to enhance the model's capability to capture informative features across multiple frequency bands, and interleaved RoPE Transformers to explicitly model the frequency and time dimensions as two separate sequences. We apply Mel-RoFormer to tackle two essential MIR tasks: vocal separation and vocal melody transcription, aimed at isolating singing voices from audio mixtures and transcribing their lead melodies, respectively. Despite their shared focus on singing signals, these tasks possess distinct optimization objectives. Instead of training a unified model, we adopt a two-step approach. Initially, we train a vocal separation model, which subsequently serves as a foundation model for fine-tuning for vocal melody transcription. Through extensive experiments conducted on benchmark datasets, we showcase that our models achieve state-of-the-art performance in both vocal separation and melody transcription tasks, underscoring the efficacy and versatility of Mel-RoFormer in modeling complex music audio signals.
AIvril: AI-Driven RTL Generation With Verification In-The-Loop
Large Language Models (LLMs) are computational models capable of performing complex natural language processing tasks. Leveraging these capabilities, LLMs hold the potential to transform the entire hardware design stack, with predictions suggesting that front-end and back-end tasks could be fully automated in the near future. Currently, LLMs show great promise in streamlining Register Transfer Level (RTL) generation, enhancing efficiency, and accelerating innovation. However, their probabilistic nature makes them prone to inaccuracies - a significant drawback in RTL design, where reliability and precision are essential. To address these challenges, this paper introduces AIvril, an advanced framework designed to enhance the accuracy and reliability of RTL-aware LLMs. AIvril employs a multi-agent, LLM-agnostic system for automatic syntax correction and functional verification, significantly reducing - and in many cases, completely eliminating - instances of erroneous code generation. Experimental results conducted on the VerilogEval-Human dataset show that our framework improves code quality by nearly 2x when compared to previous works, while achieving an 88.46% success rate in meeting verification objectives. This represents a critical step toward automating and optimizing hardware design workflows, offering a more dependable methodology for AI-driven RTL design.
Enhancing Lip Reading with Multi-Scale Video and Multi-Encoder
Automatic lip-reading (ALR) aims to automatically transcribe spoken content from a speaker's silent lip motion captured in video. Current mainstream lip-reading approaches only use a single visual encoder to model input videos of a single scale. In this paper, we propose to enhance lip-reading by incorporating multi-scale video data and multi-encoder. Specifically, we first propose a novel multi-scale lip motion extraction algorithm based on the size of the speaker's face and an Enhanced ResNet3D visual front-end (VFE) to extract lip features at different scales. For the multi-encoder, in addition to the mainstream Transformer and Conformer, we also incorporate the recently proposed Branchformer and E-Branchformer as visual encoders. In the experiments, we explore the influence of different video data scales and encoders on ALR system performance and fuse the texts transcribed by all ALR systems using recognizer output voting error reduction (ROVER). Finally, our proposed approach placed second in the ICME 2024 ChatCLR Challenge Task 2, with a 21.52% reduction in character error rate (CER) compared to the official baseline on the evaluation set.
Mel-Band RoFormer for Music Source Separation
Recently, multi-band spectrogram-based approaches such as Band-Split RNN (BSRNN) have demonstrated promising results for music source separation. In our recent work, we introduce the BS-RoFormer model which inherits the idea of band-split scheme in BSRNN at the front-end, and then uses the hierarchical Transformer with Rotary Position Embedding (RoPE) to model the inner-band and inter-band sequences for multi-band mask estimation. This model has achieved state-of-the-art performance, but the band-split scheme is defined empirically, without analytic supports from the literature. In this paper, we propose Mel-RoFormer, which adopts the Mel-band scheme that maps the frequency bins into overlapped subbands according to the mel scale. In contract, the band-split mapping in BSRNN and BS-RoFormer is non-overlapping and designed based on heuristics. Using the MUSDB18HQ dataset for experiments, we demonstrate that Mel-RoFormer outperforms BS-RoFormer in the separation tasks of vocals, drums, and other stems.
AISHELL-4: An Open Source Dataset for Speech Enhancement, Separation, Recognition and Speaker Diarization in Conference Scenario
In this paper, we present AISHELL-4, a sizable real-recorded Mandarin speech dataset collected by 8-channel circular microphone array for speech processing in conference scenario. The dataset consists of 211 recorded meeting sessions, each containing 4 to 8 speakers, with a total length of 120 hours. This dataset aims to bridge the advanced research on multi-speaker processing and the practical application scenario in three aspects. With real recorded meetings, AISHELL-4 provides realistic acoustics and rich natural speech characteristics in conversation such as short pause, speech overlap, quick speaker turn, noise, etc. Meanwhile, accurate transcription and speaker voice activity are provided for each meeting in AISHELL-4. This allows the researchers to explore different aspects in meeting processing, ranging from individual tasks such as speech front-end processing, speech recognition and speaker diarization, to multi-modality modeling and joint optimization of relevant tasks. Given most open source dataset for multi-speaker tasks are in English, AISHELL-4 is the only Mandarin dataset for conversation speech, providing additional value for data diversity in speech community. We also release a PyTorch-based training and evaluation framework as baseline system to promote reproducible research in this field.
NFTrig
NFTrig is a web-based application created for use as an educational tool to teach trigonometry and block chain technology. Creation of the application includes front and back end development as well as integration with other outside sources including MetaMask and OpenSea. The primary development languages include HTML, CSS (Bootstrap 5), and JavaScript as well as Solidity for smart contract creation. The application itself is hosted on Moralis utilizing their Web3 API. This technical report describes how the application was created, what the application requires, and smart contract design with security considerations in mind. The NFTrig application has underwent significant testing and validation prior to and after deployment. Future suggestions and recommendations for further development, maintenance, and use in other fields for education are also described.
Wave-U-Net: A Multi-Scale Neural Network for End-to-End Audio Source Separation
Models for audio source separation usually operate on the magnitude spectrum, which ignores phase information and makes separation performance dependant on hyper-parameters for the spectral front-end. Therefore, we investigate end-to-end source separation in the time-domain, which allows modelling phase information and avoids fixed spectral transformations. Due to high sampling rates for audio, employing a long temporal input context on the sample level is difficult, but required for high quality separation results because of long-range temporal correlations. In this context, we propose the Wave-U-Net, an adaptation of the U-Net to the one-dimensional time domain, which repeatedly resamples feature maps to compute and combine features at different time scales. We introduce further architectural improvements, including an output layer that enforces source additivity, an upsampling technique and a context-aware prediction framework to reduce output artifacts. Experiments for singing voice separation indicate that our architecture yields a performance comparable to a state-of-the-art spectrogram-based U-Net architecture, given the same data. Finally, we reveal a problem with outliers in the currently used SDR evaluation metrics and suggest reporting rank-based statistics to alleviate this problem.
LATR: 3D Lane Detection from Monocular Images with Transformer
3D lane detection from monocular images is a fundamental yet challenging task in autonomous driving. Recent advances primarily rely on structural 3D surrogates (e.g., bird's eye view) built from front-view image features and camera parameters. However, the depth ambiguity in monocular images inevitably causes misalignment between the constructed surrogate feature map and the original image, posing a great challenge for accurate lane detection. To address the above issue, we present a novel LATR model, an end-to-end 3D lane detector that uses 3D-aware front-view features without transformed view representation. Specifically, LATR detects 3D lanes via cross-attention based on query and key-value pairs, constructed using our lane-aware query generator and dynamic 3D ground positional embedding. On the one hand, each query is generated based on 2D lane-aware features and adopts a hybrid embedding to enhance lane information. On the other hand, 3D space information is injected as positional embedding from an iteratively-updated 3D ground plane. LATR outperforms previous state-of-the-art methods on both synthetic Apollo, realistic OpenLane and ONCE-3DLanes by large margins (e.g., 11.4 gain in terms of F1 score on OpenLane). Code will be released at https://github.com/JMoonr/LATR .
An End-to-End OCR Framework for Robust Arabic-Handwriting Recognition using a Novel Transformers-based Model and an Innovative 270 Million-Words Multi-Font Corpus of Classical Arabic with Diacritics
This research is the second phase in a series of investigations on developing an Optical Character Recognition (OCR) of Arabic historical documents and examining how different modeling procedures interact with the problem. The first research studied the effect of Transformers on our custom-built Arabic dataset. One of the downsides of the first research was the size of the training data, a mere 15000 images from our 30 million images, due to lack of resources. Also, we add an image enhancement layer, time and space optimization, and Post-Correction layer to aid the model in predicting the correct word for the correct context. Notably, we propose an end-to-end text recognition approach using Vision Transformers as an encoder, namely BEIT, and vanilla Transformer as a decoder, eliminating CNNs for feature extraction and reducing the model's complexity. The experiments show that our end-to-end model outperforms Convolutions Backbones. The model attained a CER of 4.46%.
Transforming Hyperspectral Images Into Chemical Maps: An End-to-End Deep Learning Approach
Current approaches to chemical map generation from hyperspectral images are based on models such as partial least squares (PLS) regression, generating pixel-wise predictions that do not consider spatial context and suffer from a high degree of noise. This study proposes an end-to-end deep learning approach using a modified version of U-Net and a custom loss function to directly obtain chemical maps from hyperspectral images, skipping all intermediate steps required for traditional pixel-wise analysis. We compare the U-Net with the traditional PLS regression on a real dataset of pork belly samples with associated mean fat reference values. The U-Net obtains a test set root mean squared error of between 9% and 13% lower than that of PLS regression on the task of mean fat prediction. At the same time, U-Net generates fine detail chemical maps where 99.91% of the variance is spatially correlated. Conversely, only 2.53% of the variance in the PLS-generated chemical maps is spatially correlated, indicating that each pixel-wise prediction is largely independent of neighboring pixels. Additionally, while the PLS-generated chemical maps contain predictions far beyond the physically possible range of 0-100%, U-Net learns to stay inside this range. Thus, the findings of this study indicate that U-Net is superior to PLS for chemical map generation.
Few-Shot Font Generation by Learning Fine-Grained Local Styles
Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods.
Let Me Choose: From Verbal Context to Font Selection
In this paper, we aim to learn associations between visual attributes of fonts and the verbal context of the texts they are typically applied to. Compared to related work leveraging the surrounding visual context, we choose to focus only on the input text as this can enable new applications for which the text is the only visual element in the document. We introduce a new dataset, containing examples of different topics in social media posts and ads, labeled through crowd-sourcing. Due to the subjective nature of the task, multiple fonts might be perceived as acceptable for an input text, which makes this problem challenging. To this end, we investigate different end-to-end models to learn label distributions on crowd-sourced data and capture inter-subjectivity across all annotations.
Towards Cross-Cultural Machine Translation with Retrieval-Augmented Generation from Multilingual Knowledge Graphs
Translating text that contains entity names is a challenging task, as cultural-related references can vary significantly across languages. These variations may also be caused by transcreation, an adaptation process that entails more than transliteration and word-for-word translation. In this paper, we address the problem of cross-cultural translation on two fronts: (i) we introduce XC-Translate, the first large-scale, manually-created benchmark for machine translation that focuses on text that contains potentially culturally-nuanced entity names, and (ii) we propose KG-MT, a novel end-to-end method to integrate information from a multilingual knowledge graph into a neural machine translation model by leveraging a dense retrieval mechanism. Our experiments and analyses show that current machine translation systems and large language models still struggle to translate texts containing entity names, whereas KG-MT outperforms state-of-the-art approaches by a large margin, obtaining a 129% and 62% relative improvement compared to NLLB-200 and GPT-4, respectively.
ActionBert: Leveraging User Actions for Semantic Understanding of User Interfaces
As mobile devices are becoming ubiquitous, regularly interacting with a variety of user interfaces (UIs) is a common aspect of daily life for many people. To improve the accessibility of these devices and to enable their usage in a variety of settings, building models that can assist users and accomplish tasks through the UI is vitally important. However, there are several challenges to achieve this. First, UI components of similar appearance can have different functionalities, making understanding their function more important than just analyzing their appearance. Second, domain-specific features like Document Object Model (DOM) in web pages and View Hierarchy (VH) in mobile applications provide important signals about the semantics of UI elements, but these features are not in a natural language format. Third, owing to a large diversity in UIs and absence of standard DOM or VH representations, building a UI understanding model with high coverage requires large amounts of training data. Inspired by the success of pre-training based approaches in NLP for tackling a variety of problems in a data-efficient way, we introduce a new pre-trained UI representation model called ActionBert. Our methodology is designed to leverage visual, linguistic and domain-specific features in user interaction traces to pre-train generic feature representations of UIs and their components. Our key intuition is that user actions, e.g., a sequence of clicks on different UI components, reveals important information about their functionality. We evaluate the proposed model on a wide variety of downstream tasks, ranging from icon classification to UI component retrieval based on its natural language description. Experiments show that the proposed ActionBert model outperforms multi-modal baselines across all downstream tasks by up to 15.5%.
Beyond Browsing: API-Based Web Agents
Web browsers are a portal to the internet, where much of human activity is undertaken. Thus, there has been significant research work in AI agents that interact with the internet through web browsing. However, there is also another interface designed specifically for machine interaction with online content: application programming interfaces (APIs). In this paper we ask -- what if we were to take tasks traditionally tackled by browsing agents, and give AI agents access to APIs? To do so, we propose two varieties of agents: (1) an API-calling agent that attempts to perform online tasks through APIs only, similar to traditional coding agents, and (2) a Hybrid Agent that can interact with online data through both web browsing and APIs. In experiments on WebArena, a widely-used and realistic benchmark for web navigation tasks, we find that API-based agents outperform web browsing agents. Hybrid Agents out-perform both others nearly uniformly across tasks, resulting in a more than 20.0% absolute improvement over web browsing alone, achieving a success rate of 35.8%, achiving the SOTA performance among task-agnostic agents. These results strongly suggest that when APIs are available, they present an attractive alternative to relying on web browsing alone.
Open3D: A Modern Library for 3D Data Processing
Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community.
Build the web for agents, not agents for the web
Recent advancements in Large Language Models (LLMs) and multimodal counterparts have spurred significant interest in developing web agents -- AI systems capable of autonomously navigating and completing tasks within web environments. While holding tremendous promise for automating complex web interactions, current approaches face substantial challenges due to the fundamental mismatch between human-designed interfaces and LLM capabilities. Current methods struggle with the inherent complexity of web inputs, whether processing massive DOM trees, relying on screenshots augmented with additional information, or bypassing the user interface entirely through API interactions. This position paper advocates for a paradigm shift in web agent research: rather than forcing web agents to adapt to interfaces designed for humans, we should develop a new interaction paradigm specifically optimized for agentic capabilities. To this end, we introduce the concept of an Agentic Web Interface (AWI), an interface specifically designed for agents to navigate a website. We establish six guiding principles for AWI design, emphasizing safety, efficiency, and standardization, to account for the interests of all primary stakeholders. This reframing aims to overcome fundamental limitations of existing interfaces, paving the way for more efficient, reliable, and transparent web agent design, which will be a collaborative effort involving the broader ML community.
AISHELL-5: The First Open-Source In-Car Multi-Channel Multi-Speaker Speech Dataset for Automatic Speech Diarization and Recognition
This paper delineates AISHELL-5, the first open-source in-car multi-channel multi-speaker Mandarin automatic speech recognition (ASR) dataset. AISHLL-5 includes two parts: (1) over 100 hours of multi-channel speech data recorded in an electric vehicle across more than 60 real driving scenarios. This audio data consists of four far-field speech signals captured by microphones located on each car door, as well as near-field signals obtained from high-fidelity headset microphones worn by each speaker. (2) a collection of 40 hours of real-world environmental noise recordings, which supports the in-car speech data simulation. Moreover, we also provide an open-access, reproducible baseline system based on this dataset. This system features a speech frontend model that employs speech source separation to extract each speaker's clean speech from the far-field signals, along with a speech recognition module that accurately transcribes the content of each individual speaker. Experimental results demonstrate the challenges faced by various mainstream ASR models when evaluated on the AISHELL-5. We firmly believe the AISHELL-5 dataset will significantly advance the research on ASR systems under complex driving scenarios by establishing the first publicly available in-car ASR benchmark.
LiteWebAgent: The Open-Source Suite for VLM-Based Web-Agent Applications
We introduce LiteWebAgent, an open-source suite for VLM-based web agent applications. Our framework addresses a critical gap in the web agent ecosystem with a production-ready solution that combines minimal serverless backend configuration, intuitive user and browser interfaces, and extensible research capabilities in agent planning, memory, and tree search. For the core LiteWebAgent agent framework, we implemented a simple yet effective baseline using recursive function calling, providing with decoupled action generation and action grounding. In addition, we integrate advanced research components such as agent planning, agent workflow memory, and tree search in a modular and extensible manner. We then integrate the LiteWebAgent agent framework with frontend and backend as deployed systems in two formats: (1) a production Vercel-based web application, which provides users with an agent-controlled remote browser, (2) a Chrome extension leveraging LiteWebAgent's API to control an existing Chrome browser via CDP (Chrome DevTools Protocol). The LiteWebAgent framework is available at https://github.com/PathOnAI/LiteWebAgent, with deployed frontend at https://lite-web-agent.vercel.app/.
Deep Patch Visual SLAM
Recent work in visual SLAM has shown the effectiveness of using deep network backbones. Despite excellent accuracy, however, such approaches are often expensive to run or do not generalize well zero-shot. Their runtime can also fluctuate wildly while their frontend and backend fight for access to GPU resources. To address these problems, we introduce Deep Patch Visual (DPV) SLAM, a method for monocular visual SLAM on a single GPU. DPV-SLAM maintains a high minimum framerate and small memory overhead (5-7G) compared to existing deep SLAM systems. On real-world datasets, DPV-SLAM runs at 1x-4x real-time framerates. We achieve comparable accuracy to DROID-SLAM on EuRoC and TartanAir while running 2.5x faster using a fraction of the memory. DPV-SLAM is an extension to the DPVO visual odometry system; its code can be found in the same repository: https://github.com/princeton-vl/DPVO
TD3Net: A Temporal Densely Connected Multi-Dilated Convolutional Network for Lipreading
The word-level lipreading approach typically employs a two-stage framework with separate frontend and backend architectures to model dynamic lip movements. Each component has been extensively studied, and in the backend architecture, temporal convolutional networks (TCNs) have been widely adopted in state-of-the-art methods. Recently, dense skip connections have been introduced in TCNs to mitigate the limited density of the receptive field, thereby improving the modeling of complex temporal representations. However, their performance remains constrained owing to potential information loss regarding the continuous nature of lip movements, caused by blind spots in the receptive field. To address this limitation, we propose TD3Net, a temporal densely connected multi-dilated convolutional network that combines dense skip connections and multi-dilated temporal convolutions as the backend architecture. TD3Net covers a wide and dense receptive field without blind spots by applying different dilation factors to skip-connected features. Experimental results on a word-level lipreading task using two large publicly available datasets, Lip Reading in the Wild (LRW) and LRW-1000, indicate that the proposed method achieves performance comparable to state-of-the-art methods. It achieved higher accuracy with fewer parameters and lower floating-point operations compared to existing TCN-based backend architectures. Moreover, visualization results suggest that our approach effectively utilizes diverse temporal features while preserving temporal continuity, presenting notable advantages in lipreading systems. The code is available at our GitHub repository: https://github.com/Leebh-kor/TD3Net-A-Temporal-Densely-Connected-Multi-dilated-Convolutional-Network-for-Lipreading
Acquiring Pronunciation Knowledge from Transcribed Speech Audio via Multi-task Learning
Recent work has shown the feasibility and benefit of bootstrapping an integrated sequence-to-sequence (Seq2Seq) linguistic frontend from a traditional pipeline-based frontend for text-to-speech (TTS). To overcome the fixed lexical coverage of bootstrapping training data, previous work has proposed to leverage easily accessible transcribed speech audio as an additional training source for acquiring novel pronunciation knowledge for uncovered words, which relies on an auxiliary ASR model as part of a cumbersome implementation flow. In this work, we propose an alternative method to leverage transcribed speech audio as an additional training source, based on multi-task learning (MTL). Experiments show that, compared to a baseline Seq2Seq frontend, the proposed MTL-based method reduces PER from 2.5% to 1.6% for those word types covered exclusively in transcribed speech audio, achieving a similar performance to the previous method but with a much simpler implementation flow.
On the Audio-visual Synchronization for Lip-to-Speech Synthesis
Most lip-to-speech (LTS) synthesis models are trained and evaluated under the assumption that the audio-video pairs in the dataset are perfectly synchronized. In this work, we show that the commonly used audio-visual datasets, such as GRID, TCD-TIMIT, and Lip2Wav, can have data asynchrony issues. Training lip-to-speech with such datasets may further cause the model asynchrony issue -- that is, the generated speech and the input video are out of sync. To address these asynchrony issues, we propose a synchronized lip-to-speech (SLTS) model with an automatic synchronization mechanism (ASM) to correct data asynchrony and penalize model asynchrony. We further demonstrate the limitation of the commonly adopted evaluation metrics for LTS with asynchronous test data and introduce an audio alignment frontend before the metrics sensitive to time alignment for better evaluation. We compare our method with state-of-the-art approaches on conventional and time-aligned metrics to show the benefits of synchronization training.
Tacotron: Towards End-to-End Speech Synthesis
A text-to-speech synthesis system typically consists of multiple stages, such as a text analysis frontend, an acoustic model and an audio synthesis module. Building these components often requires extensive domain expertise and may contain brittle design choices. In this paper, we present Tacotron, an end-to-end generative text-to-speech model that synthesizes speech directly from characters. Given <text, audio> pairs, the model can be trained completely from scratch with random initialization. We present several key techniques to make the sequence-to-sequence framework perform well for this challenging task. Tacotron achieves a 3.82 subjective 5-scale mean opinion score on US English, outperforming a production parametric system in terms of naturalness. In addition, since Tacotron generates speech at the frame level, it's substantially faster than sample-level autoregressive methods.
The NPU-ASLP System Description for Visual Speech Recognition in CNVSRC 2024
This paper delineates the visual speech recognition (VSR) system introduced by the NPU-ASLP (Team 237) in the second Chinese Continuous Visual Speech Recognition Challenge (CNVSRC 2024), engaging in all four tracks, including the fixed and open tracks of Single-Speaker VSR Task and Multi-Speaker VSR Task. In terms of data processing, we leverage the lip motion extractor from the baseline1 to produce multiscale video data. Besides, various augmentation techniques are applied during training, encompassing speed perturbation, random rotation, horizontal flipping, and color transformation. The VSR model adopts an end-to-end architecture with joint CTC/attention loss, introducing Enhanced ResNet3D visual frontend, E-Branchformer encoder, and Bi-directional Transformer decoder. Our approach yields a 30.47% CER for the Single-Speaker Task and 34.30% CER for the Multi-Speaker Task, securing second place in the open track of the Single-Speaker Task and first place in the other three tracks.
The NPU-ASLP-LiAuto System Description for Visual Speech Recognition in CNVSRC 2023
This paper delineates the visual speech recognition (VSR) system introduced by the NPU-ASLP-LiAuto (Team 237) in the first Chinese Continuous Visual Speech Recognition Challenge (CNVSRC) 2023, engaging in the fixed and open tracks of Single-Speaker VSR Task, and the open track of Multi-Speaker VSR Task. In terms of data processing, we leverage the lip motion extractor from the baseline1 to produce multi-scale video data. Besides, various augmentation techniques are applied during training, encompassing speed perturbation, random rotation, horizontal flipping, and color transformation. The VSR model adopts an end-to-end architecture with joint CTC/attention loss, comprising a ResNet3D visual frontend, an E-Branchformer encoder, and a Transformer decoder. Experiments show that our system achieves 34.76% CER for the Single-Speaker Task and 41.06% CER for the Multi-Speaker Task after multi-system fusion, ranking first place in all three tracks we participate.
Vitron: A Unified Pixel-level Vision LLM for Understanding, Generating, Segmenting, Editing
Recent developments of vision large language models (LLMs) have seen remarkable progress, yet still encounter challenges towards multimodal generalists, such as coarse-grained instance-level understanding, lack of unified support for both images and videos, and insufficient coverage across various vision tasks. In this paper, we present VITRON, a universal pixel-level vision LLM designed for comprehensive understanding, generating, segmenting, and editing of both static images and dynamic videos. Building on top of an LLM backbone, VITRON incorporates encoders for images, videos, and pixel-level regional visuals within its frontend modules, while employing state-of-the-art visual specialists as its backend, via which VITRON supports a spectrum of vision end tasks, spanning visual comprehension to visual generation, from low level to high level. To ensure an effective and precise message passing from LLM to backend modules for function invocation, we propose a novel hybrid method by simultaneously integrating discrete textual instructions and continuous signal embeddings. Further, we design various pixel-level spatiotemporal vision-language alignment learning for VITRON to reach the best fine-grained visual capability. Finally, a cross-task synergy module is advised to learn to maximize the task-invariant fine-grained visual features, enhancing the synergy between different visual tasks. Demonstrated over 12 visual tasks and evaluated across 22 datasets, VITRON showcases its extensive capabilities in the four main vision task clusters. Overall, this work illuminates the great potential of developing a more unified multimodal generalist. Project homepage: https://vitron-llm.github.io/
Convex Hull-based Algebraic Constraint for Visual Quadric SLAM
Using Quadrics as the object representation has the benefits of both generality and closed-form projection derivation between image and world spaces. Although numerous constraints have been proposed for dual quadric reconstruction, we found that many of them are imprecise and provide minimal improvements to localization.After scrutinizing the existing constraints, we introduce a concise yet more precise convex hull-based algebraic constraint for object landmarks, which is applied to object reconstruction, frontend pose estimation, and backend bundle adjustment.This constraint is designed to fully leverage precise semantic segmentation, effectively mitigating mismatches between complex-shaped object contours and dual quadrics.Experiments on public datasets demonstrate that our approach is applicable to both monocular and RGB-D SLAM and achieves improved object mapping and localization than existing quadric SLAM methods. The implementation of our method is available at https://github.com/tiev-tongji/convexhull-based-algebraic-constraint.
UIClip: A Data-driven Model for Assessing User Interface Design
User interface (UI) design is a difficult yet important task for ensuring the usability, accessibility, and aesthetic qualities of applications. In our paper, we develop a machine-learned model, UIClip, for assessing the design quality and visual relevance of a UI given its screenshot and natural language description. To train UIClip, we used a combination of automated crawling, synthetic augmentation, and human ratings to construct a large-scale dataset of UIs, collated by description and ranked by design quality. Through training on the dataset, UIClip implicitly learns properties of good and bad designs by i) assigning a numerical score that represents a UI design's relevance and quality and ii) providing design suggestions. In an evaluation that compared the outputs of UIClip and other baselines to UIs rated by 12 human designers, we found that UIClip achieved the highest agreement with ground-truth rankings. Finally, we present three example applications that demonstrate how UIClip can facilitate downstream applications that rely on instantaneous assessment of UI design quality: i) UI code generation, ii) UI design tips generation, and iii) quality-aware UI example search.
WinClick: GUI Grounding with Multimodal Large Language Models
Graphical User Interface (GUI) tasks are vital for automating workflows such as software testing, user interface navigation. For users, the GUI is the most intuitive platform for interacting with a computer. Previous work identified a key challenge in developing visual GUI agents: GUI grounding - the ability to accurately locate screen elements based on instructions. However, most existing GUI agents rely on structured data formats like DOM or HTML files in training or inferencing, which are inaccessible across all applications, particular in a general desktop environments such as Windows OS. To address this, we introduce WinClick, a novel visual GUI agent developed in Windows platform. WinClick leverages screenshots to detect actionable regions. To overcome the challenge of GUI grounding, we enhance WinClick with GUI grounding pre-training and propose an LLM-based method for aligning GUI grounding data. Additionally, we introduce WinSpot, the first comprehensive benchmark for GUI grounding on Windows. Our experiments demonstrate that WinClick, combined with GUI grounding pre-training, significantly outperforms existing baselines, offering a scalable solution for GUI automation in desktop environments. WinSpot is publicly available at https://github.com/zackhuiiiii/WinSpot.
Exploring the Convergence of HCI and Evolving Technologies in Information Systems
Modern technology driven information systems are part of our daily lives. However, this deep integration poses new challenges to the human computer interaction (HCI) professionals. With the rapid growth of mobile and cloud computing and the Internet of Things (IoT), the demand for HCI specialists to design user-friendly and adaptable interfaces has never been more pressing. Especially for diverse user groups such as children, the elderly and people with disabilities who need interfaces tailored to their needs regardless of time and location. This study reviewed 50 recent papers on HCI interface design for modern information systems. The goal is to see how well these methods address the demands of current technology. The findings show that most HCI design methods are still based on old desktop models and do not support mobile users and location-based services well. Most existing interface design guidelines do not align with the flexibility and dynamism of emerging technologies. The goal of this study is to improve interface design by combining agile methodologies with human-centered design principles. Future studies should also incorporate both qualitative and quantitative approaches, particularly in the context of cloud-based technologies and organizational information systems. This approach aims to bridge the gap between current interface design practices and the changing technological landscape.
Kani: A Lightweight and Highly Hackable Framework for Building Language Model Applications
Language model applications are becoming increasingly popular and complex, often including features like tool usage and retrieval augmentation. However, existing frameworks for such applications are often opinionated, deciding for developers how their prompts ought to be formatted and imposing limitations on customizability and reproducibility. To solve this we present Kani: a lightweight, flexible, and model-agnostic open-source framework for building language model applications. Kani helps developers implement a variety of complex features by supporting the core building blocks of chat interaction: model interfacing, chat management, and robust function calling. All Kani core functions are easily overridable and well documented to empower developers to customize functionality for their own needs. Kani thus serves as a useful tool for researchers, hobbyists, and industry professionals alike to accelerate their development while retaining interoperability and fine-grained control.
Boosting GUI Prototyping with Diffusion Models
GUI (graphical user interface) prototyping is a widely-used technique in requirements engineering for gathering and refining requirements, reducing development risks and increasing stakeholder engagement. However, GUI prototyping can be a time-consuming and costly process. In recent years, deep learning models such as Stable Diffusion have emerged as a powerful text-to-image tool capable of generating detailed images based on text prompts. In this paper, we propose UI-Diffuser, an approach that leverages Stable Diffusion to generate mobile UIs through simple textual descriptions and UI components. Preliminary results show that UI-Diffuser provides an efficient and cost-effective way to generate mobile GUI designs while reducing the need for extensive prototyping efforts. This approach has the potential to significantly improve the speed and efficiency of GUI prototyping in requirements engineering.
DynaVis: Dynamically Synthesized UI Widgets for Visualization Editing
Users often rely on GUIs to edit and interact with visualizations - a daunting task due to the large space of editing options. As a result, users are either overwhelmed by a complex UI or constrained by a custom UI with a tailored, fixed subset of options with limited editing flexibility. Natural Language Interfaces (NLIs) are emerging as a feasible alternative for users to specify edits. However, NLIs forgo the advantages of traditional GUI: the ability to explore and repeat edits and see instant visual feedback. We introduce DynaVis, which blends natural language and dynamically synthesized UI widgets. As the user describes an editing task in natural language, DynaVis performs the edit and synthesizes a persistent widget that the user can interact with to make further modifications. Study participants (n=24) preferred DynaVis over the NLI-only interface citing ease of further edits and editing confidence due to immediate visual feedback.
ReactGenie: A Development Framework for Complex Multimodal Interactions Using Large Language Models
By combining voice and touch interactions, multimodal interfaces can surpass the efficiency of either modality alone. Traditional multimodal frameworks require laborious developer work to support rich multimodal commands where the user's multimodal command involves possibly exponential combinations of actions/function invocations. This paper presents ReactGenie, a programming framework that better separates multimodal input from the computational model to enable developers to create efficient and capable multimodal interfaces with ease. ReactGenie translates multimodal user commands into NLPL (Natural Language Programming Language), a programming language we created, using a neural semantic parser based on large-language models. The ReactGenie runtime interprets the parsed NLPL and composes primitives in the computational model to implement complex user commands. As a result, ReactGenie allows easy implementation and unprecedented richness in commands for end-users of multimodal apps. Our evaluation showed that 12 developers can learn and build a nontrivial ReactGenie application in under 2.5 hours on average. In addition, compared with a traditional GUI, end-users can complete tasks faster and with less task load using ReactGenie apps.
UEyes: An Eye-Tracking Dataset across User Interface Types
Different types of user interfaces differ significantly in the number of elements and how they are displayed. To examine how such differences affect the way users look at UIs, we collected and analyzed a large eye-tracking-based dataset, UEyes (62 participants, 1,980 UI screenshots, near 20K eye movement sequences), covering four major UI types: webpage, desktop UI, mobile UI, and poster. Furthermore, we analyze and discuss the differences in important factors, such as color, location, and gaze direction across UI types, individual viewing strategies and potential future directions. This position paper is a derivative of our recent paper with a particular focus on the UEyes dataset.
Pareto Front Approximation for Multi-Objective Session-Based Recommender Systems
This work introduces MultiTRON, an approach that adapts Pareto front approximation techniques to multi-objective session-based recommender systems using a transformer neural network. Our approach optimizes trade-offs between key metrics such as click-through and conversion rates by training on sampled preference vectors. A significant advantage is that after training, a single model can access the entire Pareto front, allowing it to be tailored to meet the specific requirements of different stakeholders by adjusting an additional input vector that weights the objectives. We validate the model's performance through extensive offline and online evaluation. For broader application and research, the source code is made available at https://github.com/otto-de/MultiTRON. The results confirm the model's ability to manage multiple recommendation objectives effectively, offering a flexible tool for diverse business needs.
Causal Inference with Conditional Front-Door Adjustment and Identifiable Variational Autoencoder
An essential and challenging problem in causal inference is causal effect estimation from observational data. The problem becomes more difficult with the presence of unobserved confounding variables. The front-door adjustment is a practical approach for dealing with unobserved confounding variables. However, the restriction for the standard front-door adjustment is difficult to satisfy in practice. In this paper, we relax some of the restrictions by proposing the concept of conditional front-door (CFD) adjustment and develop the theorem that guarantees the causal effect identifiability of CFD adjustment. Furthermore, as it is often impossible for a CFD variable to be given in practice, it is desirable to learn it from data. By leveraging the ability of deep generative models, we propose CFDiVAE to learn the representation of the CFD adjustment variable directly from data with the identifiable Variational AutoEncoder and formally prove the model identifiability. Extensive experiments on synthetic datasets validate the effectiveness of CFDiVAE and its superiority over existing methods. The experiments also show that the performance of CFDiVAE is less sensitive to the causal strength of unobserved confounding variables. We further apply CFDiVAE to a real-world dataset to demonstrate its potential application.
3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics
We introduce 3D-FRONT (3D Furnished Rooms with layOuts and semaNTics), a new, large-scale, and comprehensive repository of synthetic indoor scenes highlighted by professionally designed layouts and a large number of rooms populated by high-quality textured 3D models with style compatibility. From layout semantics down to texture details of individual objects, our dataset is freely available to the academic community and beyond. Currently, 3D-FRONT contains 18,968 rooms diversely furnished by 3D objects, far surpassing all publicly available scene datasets. In addition, the 13,151 furniture objects all come with high-quality textures. While the floorplans and layout designs are directly sourced from professional creations, the interior designs in terms of furniture styles, color, and textures have been carefully curated based on a recommender system we develop to attain consistent styles as expert designs. Furthermore, we release Trescope, a light-weight rendering tool, to support benchmark rendering of 2D images and annotations from 3D-FRONT. We demonstrate two applications, interior scene synthesis and texture synthesis, that are especially tailored to the strengths of our new dataset. The project page is at: https://tianchi.aliyun.com/specials/promotion/alibaba-3d-scene-dataset.
On the Pareto Front of Multilingual Neural Machine Translation
In this work, we study how the performance of a given direction changes with its sampling ratio in Multilingual Neural Machine Translation (MNMT). By training over 200 multilingual models with various model sizes, data sizes, and language directions, we find it interesting that the performance of certain translation direction does not always improve with the increase of its weight in the multi-task optimization objective. Accordingly, scalarization method leads to a multitask trade-off front that deviates from the traditional Pareto front when there exists data imbalance in the training corpus, which poses a great challenge to improve the overall performance of all directions. Based on our observations, we propose the Double Power Law to predict the unique performance trade-off front in MNMT, which is robust across various languages, data adequacy, and the number of tasks. Finally, we formulate the sample ratio selection problem in MNMT as an optimization problem based on the Double Power Law. In our experiments, it achieves better performance than temperature searching and gradient manipulation methods with only 1/5 to 1/2 of the total training budget. We release the code at https://github.com/pkunlp-icler/ParetoMNMT for reproduction.
Southern Newswire Corpus: A Large-Scale Dataset of Mid-Century Wire Articles Beyond the Front Page
I introduce a new large-scale dataset of historical wire articles from U.S. Southern newspapers, spanning 1960-1975 and covering multiple wire services: The Associated Press, United Press International, Newspaper Enterprise Association. Unlike prior work focusing on front-page content, this dataset captures articles across the entire newspaper, offering broader insight into mid-century Southern coverage. The dataset includes a version that has undergone an LLM-based text cleanup pipeline to reduce OCR noise, enhancing its suitability for quantitative text analysis. Additionally, duplicate versions of articles are retained to enable analysis of editorial differences in language and framing across newspapers. Each article is tagged by wire service, facilitating comparative studies of editorial patterns across agencies. This resource opens new avenues for research in computational social science, digital humanities, and historical linguistics, providing a detailed perspective on how Southern newspapers relayed national and international news during a transformative period in American history. The dataset will be made available upon publication or request for research purposes.
Causal Prompting: Debiasing Large Language Model Prompting based on Front-Door Adjustment
Despite the notable advancements of existing prompting methods, such as In-Context Learning and Chain-of-Thought for Large Language Models (LLMs), they still face challenges related to various biases. Traditional debiasing methods primarily focus on the model training stage, including approaches based on data augmentation and reweighting, yet they struggle with the complex biases inherent in LLMs. To address such limitations, the causal relationship behind the prompting methods is uncovered using a structural causal model, and a novel causal prompting method based on front-door adjustment is proposed to effectively mitigate LLMs biases. In specific, causal intervention is achieved by designing the prompts without accessing the parameters and logits of LLMs. The chain-of-thought generated by LLM is employed as the mediator variable and the causal effect between input prompts and output answers is calculated through front-door adjustment to mitigate model biases. Moreover, to accurately represent the chain-of-thoughts and estimate the causal effects, contrastive learning is used to fine-tune the encoder of chain-of-thought by aligning its space with that of the LLM. Experimental results show that the proposed causal prompting approach achieves excellent performance across seven natural language processing datasets on both open-source and closed-source LLMs.
The Jazz Transformer on the Front Line: Exploring the Shortcomings of AI-composed Music through Quantitative Measures
This paper presents the Jazz Transformer, a generative model that utilizes a neural sequence model called the Transformer-XL for modeling lead sheets of Jazz music. Moreover, the model endeavors to incorporate structural events present in the Weimar Jazz Database (WJazzD) for inducing structures in the generated music. While we are able to reduce the training loss to a low value, our listening test suggests however a clear gap between the average ratings of the generated and real compositions. We therefore go one step further and conduct a series of computational analysis of the generated compositions from different perspectives. This includes analyzing the statistics of the pitch class, grooving, and chord progression, assessing the structureness of the music with the help of the fitness scape plot, and evaluating the model's understanding of Jazz music through a MIREX-like continuation prediction task. Our work presents in an analytical manner why machine-generated music to date still falls short of the artwork of humanity, and sets some goals for future work on automatic composition to further pursue.
C-MORL: Multi-Objective Reinforcement Learning through Efficient Discovery of Pareto Front
Multi-objective reinforcement learning (MORL) excels at handling rapidly changing preferences in tasks that involve multiple criteria, even for unseen preferences. However, previous dominating MORL methods typically generate a fixed policy set or preference-conditioned policy through multiple training iterations exclusively for sampled preference vectors, and cannot ensure the efficient discovery of the Pareto front. Furthermore, integrating preferences into the input of policy or value functions presents scalability challenges, in particular as the dimension of the state and preference space grow, which can complicate the learning process and hinder the algorithm's performance on more complex tasks. To address these issues, we propose a two-stage Pareto front discovery algorithm called Constrained MORL (C-MORL), which serves as a seamless bridge between constrained policy optimization and MORL. Concretely, a set of policies is trained in parallel in the initialization stage, with each optimized towards its individual preference over the multiple objectives. Then, to fill the remaining vacancies in the Pareto front, the constrained optimization steps are employed to maximize one objective while constraining the other objectives to exceed a predefined threshold. Empirically, compared to recent advancements in MORL methods, our algorithm achieves more consistent and superior performances in terms of hypervolume, expected utility, and sparsity on both discrete and continuous control tasks, especially with numerous objectives (up to nine objectives in our experiments).
ESPnet-SPK: full pipeline speaker embedding toolkit with reproducible recipes, self-supervised front-ends, and off-the-shelf models
This paper introduces ESPnet-SPK, a toolkit designed with several objectives for training speaker embedding extractors. First, we provide an open-source platform for researchers in the speaker recognition community to effortlessly build models. We provide several models, ranging from x-vector to recent SKA-TDNN. Through the modularized architecture design, variants can be developed easily. We also aspire to bridge developed models with other domains, facilitating the broad research community to effortlessly incorporate state-of-the-art embedding extractors. Pre-trained embedding extractors can be accessed in an off-the-shelf manner and we demonstrate the toolkit's versatility by showcasing its integration with two tasks. Another goal is to integrate with diverse self-supervised learning features. We release a reproducible recipe that achieves an equal error rate of 0.39% on the Vox1-O evaluation protocol using WavLM-Large with ECAPA-TDNN.
WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics
Modeling user interfaces (UIs) from visual information allows systems to make inferences about the functionality and semantics needed to support use cases in accessibility, app automation, and testing. Current datasets for training machine learning models are limited in size due to the costly and time-consuming process of manually collecting and annotating UIs. We crawled the web to construct WebUI, a large dataset of 400,000 rendered web pages associated with automatically extracted metadata. We analyze the composition of WebUI and show that while automatically extracted data is noisy, most examples meet basic criteria for visual UI modeling. We applied several strategies for incorporating semantics found in web pages to increase the performance of visual UI understanding models in the mobile domain, where less labeled data is available: (i) element detection, (ii) screen classification and (iii) screen similarity.
GREATERPROMPT: A Unified, Customizable, and High-Performing Open-Source Toolkit for Prompt Optimization
LLMs have gained immense popularity among researchers and the general public for its impressive capabilities on a variety of tasks. Notably, the efficacy of LLMs remains significantly dependent on the quality and structure of the input prompts, making prompt design a critical factor for their performance. Recent advancements in automated prompt optimization have introduced diverse techniques that automatically enhance prompts to better align model outputs with user expectations. However, these methods often suffer from the lack of standardization and compatibility across different techniques, limited flexibility in customization, inconsistent performance across model scales, and they often exclusively rely on expensive proprietary LLM APIs. To fill in this gap, we introduce GREATERPROMPT, a novel framework that democratizes prompt optimization by unifying diverse methods under a unified, customizable API while delivering highly effective prompts for different tasks. Our framework flexibly accommodates various model scales by leveraging both text feedback-based optimization for larger LLMs and internal gradient-based optimization for smaller models to achieve powerful and precise prompt improvements. Moreover, we provide a user-friendly Web UI that ensures accessibility for non-expert users, enabling broader adoption and enhanced performance across various user groups and application scenarios. GREATERPROMPT is available at https://github.com/psunlpgroup/GreaterPrompt via GitHub, PyPI, and web user interfaces.
LayoutPrompter: Awaken the Design Ability of Large Language Models
Conditional graphic layout generation, which automatically maps user constraints to high-quality layouts, has attracted widespread attention today. Although recent works have achieved promising performance, the lack of versatility and data efficiency hinders their practical applications. In this work, we propose LayoutPrompter, which leverages large language models (LLMs) to address the above problems through in-context learning. LayoutPrompter is made up of three key components, namely input-output serialization, dynamic exemplar selection and layout ranking. Specifically, the input-output serialization component meticulously designs the input and output formats for each layout generation task. Dynamic exemplar selection is responsible for selecting the most helpful prompting exemplars for a given input. And a layout ranker is used to pick the highest quality layout from multiple outputs of LLMs. We conduct experiments on all existing layout generation tasks using four public datasets. Despite the simplicity of our approach, experimental results show that LayoutPrompter can compete with or even outperform state-of-the-art approaches on these tasks without any model training or fine-tuning. This demonstrates the effectiveness of this versatile and training-free approach. In addition, the ablation studies show that LayoutPrompter is significantly superior to the training-based baseline in a low-data regime, further indicating the data efficiency of LayoutPrompter. Our project is available at https://github.com/microsoft/LayoutGeneration/tree/main/LayoutPrompter.
Skill Discovery for Software Scripting Automation via Offline Simulations with LLMs
Scripting interfaces enable users to automate tasks and customize software workflows, but creating scripts traditionally requires programming expertise and familiarity with specific APIs, posing barriers for many users. While Large Language Models (LLMs) can generate code from natural language queries, runtime code generation is severely limited due to unverified code, security risks, longer response times, and higher computational costs. To bridge the gap, we propose an offline simulation framework to curate a software-specific skillset, a collection of verified scripts, by exploiting LLMs and publicly available scripting guides. Our framework comprises two components: (1) task creation, using top-down functionality guidance and bottom-up API synergy exploration to generate helpful tasks; and (2) skill generation with trials, refining and validating scripts based on execution feedback. To efficiently navigate the extensive API landscape, we introduce a Graph Neural Network (GNN)-based link prediction model to capture API synergy, enabling the generation of skills involving underutilized APIs and expanding the skillset's diversity. Experiments with Adobe Illustrator demonstrate that our framework significantly improves automation success rates, reduces response time, and saves runtime token costs compared to traditional runtime code generation. This is the first attempt to use software scripting interfaces as a testbed for LLM-based systems, highlighting the advantages of leveraging execution feedback in a controlled environment and offering valuable insights into aligning AI capabilities with user needs in specialized software domains.
Unleashing the Potential of Fractional Calculus in Graph Neural Networks with FROND
We introduce the FRactional-Order graph Neural Dynamical network (FROND), a new continuous graph neural network (GNN) framework. Unlike traditional continuous GNNs that rely on integer-order differential equations, FROND employs the Caputo fractional derivative to leverage the non-local properties of fractional calculus. This approach enables the capture of long-term dependencies in feature updates, moving beyond the Markovian update mechanisms in conventional integer-order models and offering enhanced capabilities in graph representation learning. We offer an interpretation of the node feature updating process in FROND from a non-Markovian random walk perspective when the feature updating is particularly governed by a diffusion process. We demonstrate analytically that oversmoothing can be mitigated in this setting. Experimentally, we validate the FROND framework by comparing the fractional adaptations of various established integer-order continuous GNNs, demonstrating their consistently improved performance and underscoring the framework's potential as an effective extension to enhance traditional continuous GNNs. The code is available at https://github.com/zknus/ICLR2024-FROND.
Diff-Font: Diffusion Model for Robust One-Shot Font Generation
Font generation is a difficult and time-consuming task, especially in those languages using ideograms that have complicated structures with a large number of characters, such as Chinese. To solve this problem, few-shot font generation and even one-shot font generation have attracted a lot of attention. However, most existing font generation methods may still suffer from (i) large cross-font gap challenge; (ii) subtle cross-font variation problem; and (iii) incorrect generation of complicated characters. In this paper, we propose a novel one-shot font generation method based on a diffusion model, named Diff-Font, which can be stably trained on large datasets. The proposed model aims to generate the entire font library by giving only one sample as the reference. Specifically, a large stroke-wise dataset is constructed, and a stroke-wise diffusion model is proposed to preserve the structure and the completion of each generated character. To our best knowledge, the proposed Diff-Font is the first work that developed diffusion models to handle the font generation task. The well-trained Diff-Font is not only robust to font gap and font variation, but also achieved promising performance on difficult character generation. Compared to previous font generation methods, our model reaches state-of-the-art performance both qualitatively and quantitatively.
AutoGUI: Scaling GUI Grounding with Automatic Functionality Annotations from LLMs
User interface understanding with vision-language models has received much attention due to its potential for enabling next-generation software automation. However, existing UI datasets either only provide large-scale context-free element annotations or contextualized functional descriptions for elements at a much smaller scale. In this work, we propose the pipeline for automatically annotating UI elements with detailed functionality descriptions at scale. Specifically, we leverage large language models (LLMs) to infer element functionality by comparing the UI content changes before and after simulated interactions with specific UI elements. To improve annotation quality, we propose LLM-aided rejection and verification, eliminating invalid and incorrect annotations without human labor. We construct an -704k dataset using the proposed pipeline, featuring multi-resolution, multi-device screenshots, diverse data domains, and detailed functionality annotations that have never been provided by previous datasets. Human evaluation shows that the AutoGUI pipeline achieves annotation correctness comparable to trained human annotators. Extensive experimental results show that our -704k dataset remarkably enhances VLM's UI grounding capabilities, exhibits significant scaling effects, and outperforms existing web pre-training data types. We envision AutoGUI as a scalable pipeline for generating massive data to build GUI-oriented VLMs. AutoGUI dataset can be viewed at this anonymous URL: https://autogui-project.github.io/.
FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning
Automatic font generation is an imitation task, which aims to create a font library that mimics the style of reference images while preserving the content from source images. Although existing font generation methods have achieved satisfactory performance, they still struggle with complex characters and large style variations. To address these issues, we propose FontDiffuser, a diffusion-based image-to-image one-shot font generation method, which innovatively models the font imitation task as a noise-to-denoise paradigm. In our method, we introduce a Multi-scale Content Aggregation (MCA) block, which effectively combines global and local content cues across different scales, leading to enhanced preservation of intricate strokes of complex characters. Moreover, to better manage the large variations in style transfer, we propose a Style Contrastive Refinement (SCR) module, which is a novel structure for style representation learning. It utilizes a style extractor to disentangle styles from images, subsequently supervising the diffusion model via a meticulously designed style contrastive loss. Extensive experiments demonstrate FontDiffuser's state-of-the-art performance in generating diverse characters and styles. It consistently excels on complex characters and large style changes compared to previous methods. The code is available at https://github.com/yeungchenwa/FontDiffuser.
Multiple Heads are Better than One: Few-shot Font Generation with Multiple Localized Experts
A few-shot font generation (FFG) method has to satisfy two objectives: the generated images should preserve the underlying global structure of the target character and present the diverse local reference style. Existing FFG methods aim to disentangle content and style either by extracting a universal representation style or extracting multiple component-wise style representations. However, previous methods either fail to capture diverse local styles or cannot be generalized to a character with unseen components, e.g., unseen language systems. To mitigate the issues, we propose a novel FFG method, named Multiple Localized Experts Few-shot Font Generation Network (MX-Font). MX-Font extracts multiple style features not explicitly conditioned on component labels, but automatically by multiple experts to represent different local concepts, e.g., left-side sub-glyph. Owing to the multiple experts, MX-Font can capture diverse local concepts and show the generalizability to unseen languages. During training, we utilize component labels as weak supervision to guide each expert to be specialized for different local concepts. We formulate the component assign problem to each expert as the graph matching problem, and solve it by the Hungarian algorithm. We also employ the independence loss and the content-style adversarial loss to impose the content-style disentanglement. In our experiments, MX-Font outperforms previous state-of-the-art FFG methods in the Chinese generation and cross-lingual, e.g., Chinese to Korean, generation. Source code is available at https://github.com/clovaai/mxfont.
DeepFont: Identify Your Font from An Image
As font is one of the core design concepts, automatic font identification and similar font suggestion from an image or photo has been on the wish list of many designers. We study the Visual Font Recognition (VFR) problem, and advance the state-of-the-art remarkably by developing the DeepFont system. First of all, we build up the first available large-scale VFR dataset, named AdobeVFR, consisting of both labeled synthetic data and partially labeled real-world data. Next, to combat the domain mismatch between available training and testing data, we introduce a Convolutional Neural Network (CNN) decomposition approach, using a domain adaptation technique based on a Stacked Convolutional Auto-Encoder (SCAE) that exploits a large corpus of unlabeled real-world text images combined with synthetic data preprocessed in a specific way. Moreover, we study a novel learning-based model compression approach, in order to reduce the DeepFont model size without sacrificing its performance. The DeepFont system achieves an accuracy of higher than 80% (top-5) on our collected dataset, and also produces a good font similarity measure for font selection and suggestion. We also achieve around 6 times compression of the model without any visible loss of recognition accuracy.
Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems
Humans can flexibly switch between different modes of thinking based on task complexity: from rapid intuitive judgments to in-depth analytical understanding. However, current Graphical User Interface (GUI) grounding systems which locate interface elements based on natural language instructions rely solely on immediate prediction without reasoning, struggling to understand complex interface layouts with nested structures and hierarchical relationships, limiting their effectiveness on complex interfaces. Inspired by human dual-system cognition, we present Focus, a novel GUI grounding framework that combines fast prediction with systematic analysis. The framework dynamically switches between rapid and deliberate processing through an adaptive system switching based on task complexity, optimizing both efficiency and accuracy. Focus decomposes grounding into progressive stages: interface summarization, visual focused analysis, and precise coordinate prediction. This structured decomposition enables systematic understanding of both interface layouts and visual relationships. Extensive experiments show that Focus achieves state-of-the-art performance using only 300K of the training data with a 2B parameter model compared to existing approaches. Focus demonstrates superior performance particularly in complex GUI scenarios, achieving 77.4% average accuracy on ScreenSpot and 13.3% on the more challenging ScreenSpot-Pro. Our analysis reveals the effectiveness of this dual-system approach while demonstrating its potential for improving complex GUI interaction scenarios.
VecFusion: Vector Font Generation with Diffusion
We present VecFusion, a new neural architecture that can generate vector fonts with varying topological structures and precise control point positions. Our approach is a cascaded diffusion model which consists of a raster diffusion model followed by a vector diffusion model. The raster model generates low-resolution, rasterized fonts with auxiliary control point information, capturing the global style and shape of the font, while the vector model synthesizes vector fonts conditioned on the low-resolution raster fonts from the first stage. To synthesize long and complex curves, our vector diffusion model uses a transformer architecture and a novel vector representation that enables the modeling of diverse vector geometry and the precise prediction of control points. Our experiments show that, in contrast to previous generative models for vector graphics, our new cascaded vector diffusion model generates higher quality vector fonts, with complex structures and diverse styles.
Few shot font generation via transferring similarity guided global style and quantization local style
Automatic few-shot font generation (AFFG), aiming at generating new fonts with only a few glyph references, reduces the labor cost of manually designing fonts. However, the traditional AFFG paradigm of style-content disentanglement cannot capture the diverse local details of different fonts. So, many component-based approaches are proposed to tackle this problem. The issue with component-based approaches is that they usually require special pre-defined glyph components, e.g., strokes and radicals, which is infeasible for AFFG of different languages. In this paper, we present a novel font generation approach by aggregating styles from character similarity-guided global features and stylized component-level representations. We calculate the similarity scores of the target character and the referenced samples by measuring the distance along the corresponding channels from the content features, and assigning them as the weights for aggregating the global style features. To better capture the local styles, a cross-attention-based style transfer module is adopted to transfer the styles of reference glyphs to the components, where the components are self-learned discrete latent codes through vector quantization without manual definition. With these designs, our AFFG method could obtain a complete set of component-level style representations, and also control the global glyph characteristics. The experimental results reflect the effectiveness and generalization of the proposed method on different linguistic scripts, and also show its superiority when compared with other state-of-the-art methods. The source code can be found at https://github.com/awei669/VQ-Font.
Consistency-diversity-realism Pareto fronts of conditional image generative models
Building world models that accurately and comprehensively represent the real world is the utmost aspiration for conditional image generative models as it would enable their use as world simulators. For these models to be successful world models, they should not only excel at image quality and prompt-image consistency but also ensure high representation diversity. However, current research in generative models mostly focuses on creative applications that are predominantly concerned with human preferences of image quality and aesthetics. We note that generative models have inference time mechanisms - or knobs - that allow the control of generation consistency, quality, and diversity. In this paper, we use state-of-the-art text-to-image and image-and-text-to-image models and their knobs to draw consistency-diversity-realism Pareto fronts that provide a holistic view on consistency-diversity-realism multi-objective. Our experiments suggest that realism and consistency can both be improved simultaneously; however there exists a clear tradeoff between realism/consistency and diversity. By looking at Pareto optimal points, we note that earlier models are better at representation diversity and worse in consistency/realism, and more recent models excel in consistency/realism while decreasing significantly the representation diversity. By computing Pareto fronts on a geodiverse dataset, we find that the first version of latent diffusion models tends to perform better than more recent models in all axes of evaluation, and there exist pronounced consistency-diversity-realism disparities between geographical regions. Overall, our analysis clearly shows that there is no best model and the choice of model should be determined by the downstream application. With this analysis, we invite the research community to consider Pareto fronts as an analytical tool to measure progress towards world models.
FontStudio: Shape-Adaptive Diffusion Model for Coherent and Consistent Font Effect Generation
Recently, the application of modern diffusion-based text-to-image generation models for creating artistic fonts, traditionally the domain of professional designers, has garnered significant interest. Diverging from the majority of existing studies that concentrate on generating artistic typography, our research aims to tackle a novel and more demanding challenge: the generation of text effects for multilingual fonts. This task essentially requires generating coherent and consistent visual content within the confines of a font-shaped canvas, as opposed to a traditional rectangular canvas. To address this task, we introduce a novel shape-adaptive diffusion model capable of interpreting the given shape and strategically planning pixel distributions within the irregular canvas. To achieve this, we curate a high-quality shape-adaptive image-text dataset and incorporate the segmentation mask as a visual condition to steer the image generation process within the irregular-canvas. This approach enables the traditionally rectangle canvas-based diffusion model to produce the desired concepts in accordance with the provided geometric shapes. Second, to maintain consistency across multiple letters, we also present a training-free, shape-adaptive effect transfer method for transferring textures from a generated reference letter to others. The key insights are building a font effect noise prior and propagating the font effect information in a concatenated latent space. The efficacy of our FontStudio system is confirmed through user preference studies, which show a marked preference (78% win-rates on aesthetics) for our system even when compared to the latest unrivaled commercial product, Adobe Firefly.
ControlText: Unlocking Controllable Fonts in Multilingual Text Rendering without Font Annotations
This work demonstrates that diffusion models can achieve font-controllable multilingual text rendering using just raw images without font label annotations. Visual text rendering remains a significant challenge. While recent methods condition diffusion on glyphs, it is impossible to retrieve exact font annotations from large-scale, real-world datasets, which prevents user-specified font control. To address this, we propose a data-driven solution that integrates the conditional diffusion model with a text segmentation model, utilizing segmentation masks to capture and represent fonts in pixel space in a self-supervised manner, thereby eliminating the need for any ground-truth labels and enabling users to customize text rendering with any multilingual font of their choice. The experiment provides a proof of concept of our algorithm in zero-shot text and font editing across diverse fonts and languages, providing valuable insights for the community and industry toward achieving generalized visual text rendering.
Leveraging Vision-Language Models for Visual Grounding and Analysis of Automotive UI
Modern automotive infotainment systems require intelligent and adaptive solutions to handle frequent User Interface (UI) updates and diverse design variations. We introduce a vision-language framework for understanding and interacting with automotive infotainment systems, enabling seamless adaptation across different UI designs. To further support research in this field, we release AutomotiveUI-Bench-4K, an open-source dataset of 998 images with 4,208 annotations. Additionally, we present a synthetic data pipeline to generate training data. We fine-tune a Molmo-7B-based model using Low-Rank Adaptation (LoRa) and incorporating reasoning generated by our pipeline, along with visual grounding and evaluation capabilities. The fine-tuned Evaluative Large Action Model (ELAM) achieves strong performance on AutomotiveUI-Bench-4K (model and dataset are available on Hugging Face) and demonstrating strong cross-domain generalization, including a +5.2% improvement on ScreenSpot over the baseline model. Notably, our approach achieves 80.4% average accuracy on ScreenSpot, closely matching or even surpassing specialized models for desktop, mobile, and web, such as ShowUI, despite being trained for the infotainment domain. This research investigates how data collection and subsequent fine-tuning can lead to AI-driven progress within automotive UI understanding and interaction. The applied method is cost-efficient and fine-tuned models can be deployed on consumer-grade GPUs.
GUI Agents: A Survey
Graphical User Interface (GUI) agents, powered by Large Foundation Models, have emerged as a transformative approach to automating human-computer interaction. These agents autonomously interact with digital systems or software applications via GUIs, emulating human actions such as clicking, typing, and navigating visual elements across diverse platforms. Motivated by the growing interest and fundamental importance of GUI agents, we provide a comprehensive survey that categorizes their benchmarks, evaluation metrics, architectures, and training methods. We propose a unified framework that delineates their perception, reasoning, planning, and acting capabilities. Furthermore, we identify important open challenges and discuss key future directions. Finally, this work serves as a basis for practitioners and researchers to gain an intuitive understanding of current progress, techniques, benchmarks, and critical open problems that remain to be addressed.